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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.08.12 18:49:00 -
[1]
Edited by: Faife on 12/08/2008 18:51:11 isk sources (meaning actual ways in which isk gets printed): bounties, insurance payouts
isk sinks: insurance (if not claimed), transaction fees, corporation fees (including rental), alliance fees, skills
i find it hard to believe that the latter account for the former, which means more and more isk is entering the system
why arent we seeing inflation then? - -
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Locke DieDrake
Human Information Virus
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Posted - 2008.08.12 18:50:00 -
[2]
Because you fail to account for the number one isk sink. Losing a ship.
______________________________________________ Goon FC(08/12/06):"its a trap" "that thing is fully operational" |

Faife
Minmatar Kinda'Shujaa
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Posted - 2008.08.12 18:52:00 -
[3]
Originally by: Locke DieDrake Because you fail to account for the number one isk sink. Losing a ship.
that doesn't remove isk form circulation. it's not like the ship builder takes a wallet hit when you pop - -
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Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.08.12 18:52:00 -
[4]
because you see that person over there? he's a big fat industrialist and alot like a planet exerting a gravitational influence on everything around it, economics means our isk ends up orbiting his wallet before being crushed into a tiny point, emitting bursts of laughter before it's never seen again :(
Please keep your signature on-topic.
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Soleramnus
Gallente
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Posted - 2008.08.12 18:53:00 -
[5]
Edited by: Soleramnus on 12/08/2008 18:53:58 There are more ISK sources than bounties: loot (generated items, essentially generated ISK), salvage (same as loot), mission ISK rewards, loyalty points (translated into implants and faction stuff). Minerals being mined. Complexes being run. Etc.
There are probably others I'm not thinking of.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.12 18:54:00 -
[6]
Edited by: Tippia on 12/08/2008 18:58:24
Originally by: Locke DieDrake Because you fail to account for the number one isk sink. Losing a ship.
That's not an ISK sink: it's a materials/items sink. The ISK just changed hands. In fact, if your ship is insured, its destruction is an ISK faucet.
Originally by: Soleramnus There are more ISK sources than bounties: loot (generated items, essentially generated ISK), salvage (same as loot), […] loyalty points (translated into implants and faction stuff). Minerals being mined. Complexes being run.
Those don't generate ISK — the ISK is already around, in the wallets of the people who buy the items. Rather, they're item faucets (or even, in the case of some LP items, ISK sinks).
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.08.12 18:55:00 -
[7]
not totally player driven; artifical cap on trit (civ afterburners) and overall via insurance.
"indirect" caps/set prices on lollystore items and droprates, aswell - putting the gist back into logistics |

Faife
Minmatar Kinda'Shujaa
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Posted - 2008.08.12 18:56:00 -
[8]
Originally by: Soleramnus loot (generated items, essentially generated ISK), salvage (same as loot)
those are not isk sources: no new isk gets created.
but it does bring up a point. are the prices behaving like this because of the amount of dropped items is greater than the speed in which we can print isk?
if so, holy crap is this balanced on a razor. - -
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Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.08.12 18:56:00 -
[9]
NPC seeded civ ABs were removed, as all civ modules were removed from NPC seeds. Please keep your signature on-topic.
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Karash Amerius
Evolution Band of Brothers
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Posted - 2008.08.12 18:58:00 -
[10]
Death Penalty in Eve keeps it going.
____________________________________________ "Fighting Broke" - An Ex-Merc Blog |

Soleramnus
Gallente
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Posted - 2008.08.12 18:59:00 -
[11]
Originally by: Faife
Originally by: Soleramnus loot (generated items, essentially generated ISK), salvage (same as loot)
those are not isk sources: no new isk gets created.
The ISK gets created when you sell the items on the market. It's valuable in one way or another. Whichever way, it's new "stuff" being put into the system. Not all new ISK comes first in the form of ISK, but it's still new.
Inflation might happen if there's a major oversupply or price drop in said items, however. Which *is* happening in certain markets at the moment.
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.08.12 18:59:00 -
[12]
oh...? i don't remember an uproar like we had with the shuttles my bad - putting the gist back into logistics |

Faife
Minmatar Kinda'Shujaa
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Posted - 2008.08.12 19:01:00 -
[13]
Originally by: Soleramnus The ISK gets created when you sell the items on the market.
wrong, it gets transferred. it already needed to exist in someone's wallet
i'm not talking about personal wealth, i'm talking about the life story of the individual isk coins. - -
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Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.08.12 19:01:00 -
[14]
Originally by: Soleramnus
Originally by: Faife
Originally by: Soleramnus loot (generated items, essentially generated ISK), salvage (same as loot)
those are not isk sources: no new isk gets created.
The ISK gets created when you sell the items on the market. It's valuable in one way or another. Whichever way, it's new "stuff" being put into the system. Not all new ISK comes first in the form of ISK, but it's still new.
Inflation might happen if there's a major oversupply or price drop in said items, however. Which *is* happening in certain markets at the moment.
selling things is actually an isk sink.
Please keep your signature on-topic.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.12 19:02:00 -
[15]
Originally by: Soleramnus The ISK gets created when you sell the items on the market.
I like where this thread is going. -
DesuSigs |

Theqwert125
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Posted - 2008.08.12 19:03:00 -
[16]
you forgot the biggest isk sink: stuff!
Minerals are generated for free from roids and mission loot, which makes more stuff to buy with your isk, resulting in deflation. Ship LOSSES are actually a double faucet: more ISK from insurance and less stuff to buy with it from the exploded ship. Missions are probably close to isk-neutral, because they usually have close to as much value in loot as in bounties.
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SurrenderMonkey
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Posted - 2008.08.12 19:05:00 -
[17]
Originally by: Soleramnus
Originally by: Faife
Originally by: Soleramnus loot (generated items, essentially generated ISK), salvage (same as loot)
those are not isk sources: no new isk gets created.
The ISK gets created when you sell the items on the market.
Go sit in the corner.
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Jimer Lins
Gallente Federation Fleet
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Posted - 2008.08.12 19:05:00 -
[18]
Originally by: Soleramnus
Originally by: Faife
Originally by: Soleramnus loot (generated items, essentially generated ISK), salvage (same as loot)
those are not isk sources: no new isk gets created.
The ISK gets created when you sell the items on the market. It's valuable in one way or another. Whichever way, it's new "stuff" being put into the system. Not all new ISK comes first in the form of ISK, but it's still new.
Inflation might happen if there's a major oversupply or price drop in said items, however. Which *is* happening in certain markets at the moment.
Selling on the market does not generate ISK- you're moving it from one player to another. NPC buy orders might be a small faucet, but in general, selling items doesn't put more ISK into the economy, only into your wallet.
More stuff in the system actually raises the value of ISK- if more items enter the system but no more ISK is generated, the relative value of ISK, being spread across more potential items, goes up. Of course, it doesn't really do that in practice because the total amount of ISK is always in flux.
There's also a significant ISK sink, or at least dead zone- dead characters, whose players have left permanently. The ISK in their wallets stays there.
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Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
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Posted - 2008.08.12 19:06:00 -
[19]
Alot of people sit on vast amounts of isk. Lots of people see their wallet as a kind of score and play the game only to see their wallet size increase. So alot of isk is not in circulation. ==================================================
I should really get a sig. |

Malcanis
We are Legend eXceed.
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Posted - 2008.08.12 19:08:00 -
[20]
Skillbooks market tax station fees POS POS fuel LP store
All these remove huge amounts of ISK from the game.
CONCORD provide consequences, not safety; only you can do that. |

SurrenderMonkey
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Posted - 2008.08.12 19:12:00 -
[21]
Edited by: SurrenderMonkey on 12/08/2008 19:13:53
Originally by: Theqwert125 you forgot the biggest isk sink: stuff!
Minerals are generated for free from roids and mission loot, which makes more stuff to buy with your isk, resulting in deflation. Ship LOSSES are actually a double faucet: more ISK from insurance and less stuff to buy with it from the exploded ship. Missions are probably close to isk-neutral, because they usually have close to as much value in loot as in bounties.
I don't think you understand the term "isk sink". And "isk sink" isn't something that keeps prices low, it's something that removes isk from the economy.
Isk faucets - things that actually increase the total number of isk present in the collective economy - are bounties, mission rewards, and insurance payouts.
Isk sinks are insurance costs, trade taxes, broker fees, NPC-sold skill books (and anything else NPC sold), factory/research slot fees, office fees, anything where money is going to an NPC basically. CSPA charges, too, and a few other things.
Selling items is not an isk faucet with the exception of NPC-purchased items/trade goods (do people still do that?).
When you sell a module, it's not creating money. It's moving money out of someone else's wallet and into yours. A small portion of the money is lost to broker fees and taxes, so sales actually function as a small isk sink.
Missions are not "isk neutral". They're both an isk and item faucet. They do not cancel each other out, as sale of the items will not remove nearly as much isk from the economy by way of taxes as the mission reward/time bonus will generate (generally speaking).
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PeHD0M
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Posted - 2008.08.12 19:17:00 -
[22]
Because we have enough mineral supply (miners, loot refine).
Stuff like items and ships are build from minerals. Currently we have a mineral oversupply, that keeps the prices on them low and this slow down isk inflation.
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Nicho Void
Hyper-Nova Tenth Legion
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Posted - 2008.08.12 19:21:00 -
[23]
Originally by: Faife
Originally by: Soleramnus The ISK gets created when you sell the items on the market.
wrong, it gets transferred. it already needed to exist in someone's wallet
i'm not talking about personal wealth, i'm talking about the life story of the individual isk coins.
NPC bounties.
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Soleramnus
Gallente
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Posted - 2008.08.12 19:22:00 -
[24]
Originally by: Jimer Lins
Selling on the market does not generate ISK- you're moving it from one player to another. NPC buy orders might be a small faucet, but in general, selling items doesn't put more ISK into the economy, only into your wallet.
I'm not talking about trading items from player to playerùI'm talking about generated items from PvE environments. Or would you factor in the time=ISK equation there?
Quote:
More stuff in the system actually raises the value of ISK- if more items enter the system but no more ISK is generated, the relative value of ISK, being spread across more potential items, goes up. Of course, it doesn't really do that in practice because the total amount of ISK is always in flux.
Interesting comment. I'll have to think on that.
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FlameGlow
Caldari State Protectorate
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Posted - 2008.08.12 19:22:00 -
[25]
As long as 'printed' isk(mission rewards/bounties) is in balance with isk sinks(NPC trade, clones, insurance) + 'free' goods(loot/salvage/ores/minerals) there is no price inflation. That's why if someone is running missions without looting/salvaging he/she should be shot in place for boosting inflation _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Reverend Mayhem
Caldari State War Academy
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Posted - 2008.08.12 19:30:00 -
[26]
Pretty much what was said above. Theres definitely a lot more isk coming into circulation than leaving it, but having unlimited resources in EVE means in most cases supply can always equal demand after a short while due to ease of entering the market.
There are some items however where demand does outstrip supply, and it is those items which show tendencies of hyperinflation, these are items like officer modules, if they're thought to be of any use they can reach prices of 10bill+ which certainly was not really feasible in the first year of the game. They are still held down by certain factors like perception of value and constant 'production' within the game, allbeit at a slow and rather random rate. Only unique items really will be effectively 'priceless' like the state issue ships etc because theres no way to get new ones without CCP tomfoolery.
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Jimer Lins
Gallente Federation Fleet
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Posted - 2008.08.12 19:33:00 -
[27]
Originally by: Soleramnus
Originally by: Jimer Lins
Selling on the market does not generate ISK- you're moving it from one player to another. NPC buy orders might be a small faucet, but in general, selling items doesn't put more ISK into the economy, only into your wallet.
I'm not talking about trading items from player to playerùI'm talking about generated items from PvE environments. Or would you factor in the time=ISK equation there?
Quote:
More stuff in the system actually raises the value of ISK- if more items enter the system but no more ISK is generated, the relative value of ISK, being spread across more potential items, goes up. Of course, it doesn't really do that in practice because the total amount of ISK is always in flux.
Interesting comment. I'll have to think on that.
Generated items from PVE environments- missions, plexes, etc- raise the overall value of ISK, assuming no ISK was actually entering the system. The usual effect of a glut of items is their value indivdually drops. However, their effect is a sink, or at least a damper, on inflation pressure. In any case, they never add ISK to the economy.
Here's the sources of ISK I know of (probably a few I'm missing). These all put ISK into the economy, thereby decreasing the value of ISK slightly in the grand scheme of things.
1. Starting wallet money for new characters. 2. Rat bounties. 3. Mission rewards. 4. NPC buy orders. 5. Insurance.
Someone check me if I'm missing any here?
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Soleramnus
Gallente
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Posted - 2008.08.12 19:41:00 -
[28]
Edited by: Soleramnus on 12/08/2008 19:41:18
Originally by: Jimer Lins
Generated items from PVE environments- missions, plexes, etc- raise the overall value of ISK, assuming no ISK was actually entering the system. The usual effect of a glut of items is their value indivdually drops. However, their effect is a sink, or at least a damper, on inflation pressure. In any case, they never add ISK to the economy.
Here's the sources of ISK I know of (probably a few I'm missing). These all put ISK into the economy, thereby decreasing the value of ISK slightly in the grand scheme of things.
1. Starting wallet money for new characters. 2. Rat bounties. 3. Mission rewards. 4. NPC buy orders. 5. Insurance.
Someone check me if I'm missing any here?
Thanks for expounding, I think I see what you mean now.
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Phillip Gaius
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Posted - 2008.08.12 19:51:00 -
[29]
Originally by: SurrenderMonkey Edited by: SurrenderMonkey on 12/08/2008 19:13:53
Originally by: Theqwert125 you forgot the biggest isk sink: stuff!
Minerals are generated f
I don't think you understand the term "isk sink".
He's just coming at it from the other angle. Normally prices are a way of denominating goods with money, and price analysis assumes a constant goods and variable money. He is suggesting that both goods and money are variables, and are increasing at roughly comparable rates in the system, thus alleviating apparent inflation. |

Jimer Lins
Gallente Federation Fleet
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Posted - 2008.08.12 19:53:00 -
[30]
Makes you wonder if they're constantly tweaking drop rates and so forth to keep inflation down? Or is it autobalancing, or just organic?
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