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Ordais
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Posted - 2008.08.14 09:56:00 -
[91]
For all who dont know the background of titns (seen many posts from ppl who dont know):
Titans were always planned, already back in beta. Big station-like ships who have a clone bay and can transport lot of equipment so that you can operate inside enemy territory.
Then, one morning, must have been 1 month before release of Titans (maye earlier, the devblog got posted 1 month before), a dev weaks up with a brilliant idea: give it a system-DD. Be glad that they reduced it back to a "grid" (250km).
So, the titan got converted from a logistic tool into a mega-smartbomb. Clone-bay was too small to be of value, cargo was too small for enough equipment. All you got was a big stargate with a DD. And it was even stronger then today, remote DDs where you could do it from a safespot ;)
Ok now to the balancing: Artificial limits are a nogo, because you can exploit them. Lets say you make timers on grids/systems: then i put my titan in there and every time i can i DD on a safespot / grid, only to prevent the enemy to do it. And no, a DD is really not expensive, thats no limit.
DD should be converted from damage to EW-effects, or convert it from smartbomb to megaturret so you use it against other caps (something with big damage over time and cooldown). This way the ship has to be on grid.
But i dont believe it, experience shows that they will come up with some strange counter ship even more expensive even more skill intensive...whatever
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Neesa Corrinne
Dark Destiny Inc. Send More Paramedics
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Posted - 2008.08.14 10:28:00 -
[92]
Originally by: Deira Lenia
Originally by: Neesa Corrinne
I would be quite happy if my prediction of corporate Titans was wrong.
But I will never stand corrected on this, if changes aren't made. In the current state of the game, even corporations will have personal titans within the next six months.
You are being corrected on this. Corporate owned titans have been in existance for awile. People leave alliances sometimes you know?
Seeing it only costs me 41b to produce a Avatar, and a odd what, 10B for the fittings. If someone has a array spare for a few weeks i'd love to put this fatteh into production.
TITANS FOR EVERYONE!
The biggest thing that has been stopping corporate titans is the sov requirement on the array which is impossible to get without a alliance. The alliances that do have the required sov are usualy too afraid to build one or dont have the assets/numbers to defend one. This also stops smaller corps/alliances from getting a titan from 2 weeks of continuesly mining. Because they dont want to produce for others, and tbh. I'd never give 50b+ of stuff to someone, even if they would be my neighbours in RL.
So, anyone with a spare array that could produce this ***** in my hangar? We've been mining for days now!
I can't stand corrected on something that will take place in the future.
It's not my fault that you haven't made the right friends in this game. Friends who would let you set up your own array in their space for a fee and start construction.
Please keep in mind that this is a sandbox environment. If they give us a new ship to build and fly, then there's really no holding back anyone who wants to build it and fly it if they manage their resources well, and resources doesn't simply mean gobs of ISK. This game is a very political creature as well.
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Deira Lenia
The Chaotic Order Void.
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Posted - 2008.08.14 10:43:00 -
[93]
I bring you... The past.
Quote: Non-Alliance:
Spangie [Section31] Leviathan Wotankn <TS> Erebus Elo Knight [IGNIT] Levithan (Info given by IC person. Some say he can't fly Titan.) Trex Y [NPC] Avatar (Oort's alt) viper zulu [PAR] <> Erebus
Original Post http://oldforums.eveonline.com/?a=topic&threadID=784827
Dont know who Spangie is. Wotankn was D2's pilot if i recall right (he already died once). Elo knight seems fake. Trex Y apparently is Oort's alt so build by RA. Viper Zulu, god knows. but i know he's alive somewhere.
Also, you cant anchor a cap array unless you have sov in the system. This means that the corporation willing to build one has to join the alliance that has Sov in the area. Once in production. Your going through 7 weeks of hell in the hope no spies reveal its build location, and a stronger alliance passing by to tear it down before completion.
I still wonder what "political" sense you mean there, Apart from my "friends" blackmailing to use the thing for their purposes. Which is exactly what politicans do right? -- Real men corpse tank Void Forums The Chaotic Order Forums |

Terror Rising
Death Of Fallen Angels
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Posted - 2008.08.14 10:44:00 -
[94]
Edited by: Terror Rising on 14/08/2008 10:45:41 Edited by: Terror Rising on 14/08/2008 10:45:35
Originally by: Neesa Corrinne
I would be quite happy if my prediction of corporate Titans was wrong.
But I will never stand corrected on this, if changes aren't made. In the current state of the game, even corporations will have personal titans within the next six months.
There are corporation that already do, in fact there are people with personal titans (which I admit is dumb) but where there is a business and people have the isk then you can buy one (with a bit of difficulty, but you can).
Oh and BTW that Non-Alliance list is horrificly incomplete.
(And yes I am an alt)
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Darth Felin
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Posted - 2008.08.14 11:07:00 -
[95]
Edited by: Darth Felin on 14/08/2008 11:06:49
Originally by: Popperr Geez relax there's only 48 known Titans in game.
As I remember last count was 60 or 70 KNOWN Titans in game.
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Max Teranous
Reikoku Band of Brothers
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Posted - 2008.08.14 11:14:00 -
[96]
Originally by: Doddy The truth is sub-bs can always warp out from a dd, and even cap ships can do so if aligned.
That's total rubbish and you know it. Add a bit of lag and you're toast before your warp drive activates.
Max 
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Teladi Gain
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Posted - 2008.08.14 11:24:00 -
[97]
Make titans require maintain fee like offices do ? Let's say if a titan would cost X/month isk to maintain and large alliance profit is Y/month then no of the alliances will ever have more then Y/X titans in general as they need money for other stuff too. This will also prevent unused and private titans that people have without actually using them. Moreover in eve, isk = power in many cases. Such scenario empowers that.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.08.14 11:42:00 -
[98]
maximum of 1 titan per alliance in a sytem at a time
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Franga
NQX Innovations
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Posted - 2008.08.14 11:46:00 -
[99]
Originally by: Lorz0r maximum of 1 titan per alliance in a sytem at a time
I think this may kill the 'sandbox' element of the game.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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fairimear
Gallente S.A.S Cruel Intentions
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Posted - 2008.08.14 11:48:00 -
[100]
Edited by: fairimear on 14/08/2008 11:51:04 Titans have 2 problems. They are actually sucky at what they do. The range of the jump bridge is a major issue. And secondly they are to god dam easy to get hold of.
ways to fix titan numbers: 1.Remove cyno jammers so that bob can gank titan making poses. (problem with this is that only bob and Ra will have titans in future).
2. increase built requirements 10fold. (existing titans are lucky to have cost less) (harsh on people planning them now).
3. increase the skills required to fly them every 4 months.
4. sov 4 in system is required for 3 months before a titan can be built (once again this makes it easy for bob but hard for every 1 else)
5. cap titans at 4 per alliance. 1 per corp. (not gona help as you will just get alt alliances).
6. require npc standings will the titan race from the build corp at +9.5 for the entire build time or construction gets paused. (will limit a corp to building 2 of 4 titans and add a slight delay to building of future titans) probably not enough alone.
combine 6. 5 and 4 + double cost of titan construction would be my choice. At the same time limit dd detonations to 4 per hour in 1 grid. + triple titan jump range and bridge. add 20 fighters and quadruple the corp hanger and ship storage.
Titans all of a sudden become a offensive logistical weapon. they are suitably hard to get but suitably worth the effort. And the DD becomes a tool for defense situations.
Makeing your npc hunters SS. |
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Lorz0r
You're Doing It Wrong
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Posted - 2008.08.14 11:51:00 -
[101]
Originally by: Franga
Originally by: Lorz0r maximum of 1 titan per alliance in a sytem at a time
I think this may kill the 'sandbox' element of the game.
hardly.
im just proposing something along those lines, not specifically that
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Richard Angevian
The Crusaders.
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Posted - 2008.08.14 12:41:00 -
[102]
Originally by: Lorz0r maximum of 1 titan per alliance in a sytem at a time
Won't work. The super rich will just form "Alliance Titan 2", "Alliance Titan 3", etc.
Trivial for alliances rich enough to field multiple titans to do.
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The Wounded
Gallente Center for Advanced Studies
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Posted - 2008.08.14 12:41:00 -
[103]
Nice a titan mining OP with 30 titans killing roids
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Abrazzar
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Posted - 2008.08.14 12:42:00 -
[104]
Originally by: Richard Angevian
Originally by: Lorz0r maximum of 1 titan per alliance in a sytem at a time
Won't work. The super rich will just form "Alliance Titan 2", "Alliance Titan 3", etc.
Trivial for alliances rich enough to field multiple titans to do.
And that's why I keep saying one Titan per region capital controlled. 
-------- Ideas for: Mining
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Zhenga
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Posted - 2008.08.14 12:46:00 -
[105]
Just remove Titans from the game. The people who have invested in them will have to suck it up as an isk sink. Or Remove the ability to build more, and let the ones that are around stay. They will not be used much knowing they can not be replaced. The ones out there would be turned into logistic platforms.
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Karhig Mori
Minmatar
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Posted - 2008.08.14 13:04:00 -
[106]
I know nothing of titan warfare so I'm going to go with common sense (or at least my version of it).
To me, capital ships should represent an ongoing investment in maintenance as well as an initial build cost. Titans particularly so, so feel free to consider the following only applicable to titans if you don't want to nerf all capital ships. As such, I'd suggest that capital ships require monthly maintenance, in materials not ISK. Why not ISK? Well, capital ships are meant to be the play things of self sufficient entities and as such they should be responsible for the full logistics chain rather than just being able to pay npcs to do it for them. More over, failure to meet the maintenance costs would result in damage to your capital ship. This is proportional (possibly not linearly) to the shortfall, so if you pay 90% of your maintenance then you only suffer a small amount of damage.
Coupled to this I'd remove the ability to repair a capital ship with remote reps and require capital ships repairers to go into a "dry dock" to be repaired. This costs more minerals than maintenance (twice as much?) and takes time. Alternatively repairers could be used but the capital ship would have to carry (and expend) materials to do this. So repairer ammunition. I'm specifically thinking this effect should be applied to structure not armour as applying it to both might be over the top.
I won't comment on DD devices as I have never encounted one. I do think this would go some way towards balancing the economic cost of capital ships and also make damaging one more meaningful. It seems a bit odd to me that the economic impact of damaging a capital ship is purely binary: You destroy it then it costs lots, you damage it and it costs nothing, it'll just use reps to repair itself. Really this is applicable to all ships, but it strikes me as more necessary for capital ships.
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Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.08.14 14:16:00 -
[107]
Edited by: Deviana Sevidon on 14/08/2008 14:26:46 Titans at least in the way they are introduced now, should never have made it to TQ. But on the other hand a certain alliance had a very strong lobby within CCP at this time (and probably still has).
CCP could introduce Subsystem Targeting for Capital Ships and Supercaps, where smaller ships could chirugically destroy subsystems. Maybe they could go as far as introducing an exhaust-port subsystem for titans, that when hit by a small rocket, has a chance to have the Titan explode. 
But such a change would patch only a little what is the real problem in EVE. The limited "Endgame" options, where everything boils down to shooting POS. Or the fact that space became too small. 2years ago you could go into a system and be alone in local or maybe discover 2 or 3 people in a belt. Outposts, Jump Bridges, Jump Drives, Jump Portals, Jump Clones, have taken the feeling of space is huge and empty, away.Also the Number of players nearly trippled in the last years.
The Titans are part of the problem, but only a part of it.
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Nexus1972
Pat Sharp's Potato Rodeo Daedalus Hegemony
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Posted - 2008.08.14 14:58:00 -
[108]
CCP will probably bring in yet another bigger more expensive ship to take care of titans. The circle of life continues.
From the Simpsons:
Quote: Ned wishes for the invading aliens to depart, which is accomplished by Moe chasing the aliens away with a board harbouring a nail. As they retreat, the aliens proclaim that one day humans will make bigger boards with bigger nails and eventually destroy themselves with their own power.
---------------------
Pat Sharpe's Potato Rodeo
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Princess Jodi
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.08.14 15:05:00 -
[109]
I've fought against multiple Titans. Its possible to do and I've yet to lose a ship to one. However, that is not the issue: The problem is that its not Fun to fight with or against Titans.
We all want good Fleet fights. Titans prevent that. Frankly, its not good for the game to have entire groups of people wiped out without any chance of survival.
The logistics, gang bonuses and cloning are plenty of features to make a Titan worthwhile. Remove the DD and give it some sort of single-target super weapon. I propose a continuious-beam that does X damage per second and requires fuel to run, but other suggestions are welcome.
If you could actually control your ship in a timely manner during a large fleet fight, the DD would become just one more tactical obsticle to overcome. With Lag, firing a DD is likely to miss and could result in a lagged-out Titan as well. Regardless, its not much fun for all but the Titan pilot.
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Ioci
Gallente Ioci Exploration
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Posted - 2008.08.14 15:09:00 -
[110]
In the Catch battle, AAA had 6 in sys. That's a fleet of titans bt my definition. Should AAA and BoB ever clash, it would pretty much be a duel of the doomsdays. It isn't a problem at this point because the 'super powers' of Eve refuse to clash. It is creating an arms race in Eve though. Go nuclear or go back to Empire.. |
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Relena mearfire
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Posted - 2008.08.14 15:23:00 -
[111]
Originally by: Princess Jodi I've fought against multiple Titans. Its possible to do and I've yet to lose a ship to one. However, that is not the issue: The problem is that its not Fun to fight with or against Titans.
We all want good Fleet fights. Titans prevent that. Frankly, its not good for the game to have entire groups of people wiped out without any chance of survival.
The logistics, gang bonuses and cloning are plenty of features to make a Titan worthwhile. Remove the DD and give it some sort of single-target super weapon. I propose a continuious-beam that does X damage per second and requires fuel to run, but other suggestions are welcome.
If you could actually control your ship in a timely manner during a large fleet fight, the DD would become just one more tactical obsticle to overcome. With Lag, firing a DD is likely to miss and could result in a lagged-out Titan as well. Regardless, its not much fun for all but the Titan pilot.
I agree. the problem is there will still be to many titans. And they still will be underpowered in what should be the main role of logistics.
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Alesia Iel
Caldari
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Posted - 2008.08.14 16:31:00 -
[112]
Edited by: Alesia Iel on 14/08/2008 16:31:53
Originally by: Vladimir Griftin
Originally by: Theo Samaritan Wouldn't the inflation of isk make Titan's more expensive?
I can see your concern but to be honest it will be a while to come. Alot of people have no urge to fly even a mothership let alone a titan, and even those who make an alt for a Titan have a couple years of training to do.
Your wrong, on both counts, ISK inflation means ISK is easier to get, while prices stay largely the same.
Your wrong in every way, inflation is simply defined as the general increase in the prices of goods. Inflation does not make ISK easier to get out of the game, rat bounties will stay the same, and the increased revenue earned from selling minerals, is taken back when the pilot purchases ships/mods for example - which in turn cost more to build and therefore are sold for a higher price.
An increase in the amount of High end ships is inevitable, as EVE's skill system is progressive, I guess one way to counter it is introduce a whole new wave of ships maybe even bigger than titans. Most people will disagree with this but when they realease new stuff which takes more skills to use, it gives me a bigger incentive to play the game and achieve the end game goals.
Edit: Syntax
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El Yatta
Mercenary Forces
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Posted - 2008.08.14 16:58:00 -
[113]
Originally by: Doddy
Originally by: Vladimir Griftin
Eventually we will see fleets of enough Titans to take out Capital fleets. Hot dropping 15 Titans on someones Carrier or unsieged Dread fleet and obliterating them WILL become a reality.
What difference does it make whether the dreads are in seige or not? If anything the fact the dreads cant warp away makes them more susceptible. The truth is no-one would be insane enough to put 15 titans on the feild together, they would all die and that is almost certainly the most massive defeat anyone has ever had. Imagine coming across 30 titans who had already shot their load? Awesome lol.
If you are worried about 15 titans killing your seiging dreads, all you need to do is have half your dreads out of seige out of dd range with some hics. If the enemy is stupid enough to attemp to dd your dreads, they will all die when the second half of your fleet warps to them.
If you are worried about 15 titans hot-dropping your carrier, why aren't you worried about 15 dreads doing so?
All ccp needs to do to keep titans balanced is to increase the cool down time of the dd as titans become more common. They will probably never become that common anyway, and if they do it will only be because people aren't risking them in combat, in which case where is the problem?
Are you really this stupid and short-sighted?
If it takes 15 titan to kill a carrier, and 27 to kill a dread (rough numbers) with a typical fit, then this will be done, and soon.
The idea that the titan doing this would die is ridiculous. The titan with the least EHP, the Ragnarok, easily has 50-60% more EHP in a typical fit than the dreadnaught with the most, the Revelation. They will easily survive enough of a boom boom with plenty of tanked HP left. If you want to come and kill them with dreads after they've fired.... you can try, but how will you tackle them? If you can accumulate 25 titans, you can accumulate 30 and have the last 3-5 hold fire unless one of the titans is tackled by a hictor.
They are ALREADY that common. The only reasonable and balanced solution is to remove the doomsday device. Full stop. Add more logistics/support roles to it, but the doomsday device has to go. As the effects are moderately pretty, add it as a one-off blast when the Titan is at 1% structure. It'd be much cooler if it was as rare as a titan dying anyway. _______________________________________________ Mercenary Forces |

Richard Angevian
The Crusaders.
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Posted - 2008.08.14 17:04:00 -
[114]
Originally by: Darth Felin Edited by: Darth Felin on 14/08/2008 11:06:49
Originally by: Popperr Geez relax there's only 48 known Titans in game.
As I remember last count was 60 or 70 KNOWN Titans in game.
There are probably at least 20-30 UNKNOWN titans in game. The biggest reason why they arent' even more of a menace than they are is that most alliances that have them are too chickenshit to use them much.
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Lord Fitz
Project Amargosa
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Posted - 2008.08.14 17:44:00 -
[115]
Originally by: cyboman Somebody do the math... can a Titan withstand a DD from another Titan?
At least 14 on an untanked titan with no HP skills. So with skills/tank 2-3x that fairly easily. They have the most HP out there, so anything that could destroy them they could easily destroy with alot less DD's than they need to destroy each other.
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Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.08.14 17:57:00 -
[116]
Originally by: Abrazzar I always say, have a titan align to a regional capital or it won't be able to online any modules. So the alliances will be limited to one per region they control. Maybe have motherships align to a constellation capital but they would have to be really useful first. This would give sovereignty some more meaning, too.
WIN, This!
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Andreya
Direct Intent
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Posted - 2008.08.14 20:12:00 -
[117]
cap ships are huge.. and cost nothing to maintain really add a maintenance charge (flame me all you want cap pilots, caps make this game boring :P)
have titans use 5 billion worth of isk (in upkeep materials) MOM use 1 billion dreads 300 mill carriers 200 mill
this will cause a LOT of people to melt their ships down (getting their isk back) and go back to flying normal ships... only the huge allainces will be able to upkeep more than 1-2 titans. it sounds harsh.. but seriously think about it... cap fleets will be reduced. AND MOST IMPORTANTLY... its VERY effective at getting rid of the current isk inflation problems _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |

FlameGlow
Caldari State Protectorate
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Posted - 2008.08.14 20:50:00 -
[118]
Well, RP-wise it's a sound idea to have non-docking ships get some stuffs(fuel, spare parts, oxygen, food, whatever) to keep operational, kinda like POSes do. Definitely better then artificial limits on their numbers. _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Gabriel Virtus
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Posted - 2008.08.15 03:45:00 -
[119]
Edited by: Gabriel Virtus on 15/08/2008 03:53:34
Originally by: Andreya cap ships are huge.. and cost nothing to maintain really add a maintenance charge (flame me all you want cap pilots, caps make this game boring :P)
have titans use 5 billion worth of isk (in upkeep materials) MOM use 1 billion dreads 300 mill carriers 200 mill
this will cause a LOT of people to melt their ships down (getting their isk back) and go back to flying normal ships... only the huge allainces will be able to upkeep more than 1-2 titans. it sounds harsh.. but seriously think about it... cap fleets will be reduced. AND MOST IMPORTANTLY... its VERY effective at getting rid of the current isk inflation problems
This is an AWFUL idea. It would be effective in making larger corporations having an absolute advantage over smaller corporations. BOB keeps all its titans because it can afford that low cost value. The buildup will continue. It will just cement the larger corporations as the super powers with smaller corps and alliances ABSOLUTELY unable to defend their space. Clearly larger corps have more resources/ships/pilots, but this would make the smaller corps have no chance. Nano ships are being nerfed that will make smaller corps unable to orchestrate guerrilla war effectively as well. This is a terrible idea.
Honestly, take DDDs away from titans. It is a dumb module and a relatively inexpensive iwin button. Make DD only do EWAR, or a module that gives a great fleet boost and only available on a titan, don't allow them to cloak, and don't allow anyone to insure them. Fixed. Any timers on DDD in system will just be abused and exploited and make systems with titans in them completely invuln to titan attack.
Flame on -Gabriel
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Cautet
Precision Engineering
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Posted - 2008.08.15 10:25:00 -
[120]
Originally by: Vladimir Griftin So, as the game continues on its natural progression, ISK inflation rampantly out of control. The idea of having fleets of Titans isn't that far away.
Seeing triple DD's wipe out entire fleets (Impossible to tank 3 in any sub-capital) is becoming pretty common place.
Eventually we will see fleets of enough Titans to take out Capital fleets. Hot dropping 15 Titans on someones Carrier or unsieged Dread fleet and obliterating them WILL become a reality.
Did anyone at CCP actually consider this when designing Titans? Is there some kind of defence mechanism in the works to counter this? Or is everyone's only option 'just dont leave the cyno jammed systems'?
People please stop saying ISK INFLATION. You have the wrong term.
Whatever ship or item is producable or farmable will increase in number UNLESS a. the number is limited in total allowed in game or b. you blow them up at a rate greater than the rate of production/farming (said rate of production can be influenced also in game).
What the **** has any of this got to do with ISK INFLATION? Nothing. No proof either that ISK INFLATION is a problem in eve. In fact the very term ISK INFLATION is meaningless. Inflation means devaluation of a currency. There is only one currency in eve which is ISK. So Inflation would be the term you are looking for. Common signs of inflation (depending on the index) would be a basket of common goods/commodoties increasing in cost over a period of time. You are clearly not talking about this.
If people want to talk about Economics could they
A Please not do so in ships and modules B Go read a few books on Economics first
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