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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 17:43:00 -
[1]
On the one hand we have a set of players who expect and desire EvE to be competitive in all aspects. (I am in this set)
On the other, we have those who believe that "leaving others alone" entitles them to be left alone.
Now as such, if someone is crazy enough to want to do nothing more in EvE than to endlessly grind the extremely sub-par PvE content, I say more power to them. Some people genuinely like German opera, so it just goes to show that no matter how incomprehensibly tedious an activity is, it will have it's fans.
The core issue is that when someone is grinding L4s in this way, they're not leaving me alone. They're driving up the price of fancy faction items I want to buy. They're driving down the price of minerals and salvage I want to sell. They're funding pirates who want to gank my blockade runner. They're supporting alliances I want to crush beneath my heel. And worst of all, they're trashing the price of LP store goods that I want to sell after I run missions.
Now frankly, as far as I am concerned: screw hi-sec. I don't like it. It's boring and crowded and bad men instapop my ship just for innocently accidentally shooting non-blues. You guys are welcome to it - all I want from there is skillbooks and low-priced T2.
So help me out here: if you can think of suggestions for making hi-sec basically irrelevent to my 0.0 lifestyle, we can talk about them, refine them and put them forward as a proposal that the majority can support.
One idea that occured to me:
Let's make 0.0 really big. Let's triple it in size. And make most of the new space on the far side of the current outer regions. (I'm all for adding a few new NPC sov regions with lots of empire access points to encourage new 0.0 players but that's a different issue). Basically, I envision areas of 0.0 so far from empire that even with cap ships and jump freighters, it's still worthwhile developing a local economy rather than importing stuff from empire. Maybe with a few "islands" of lo-sec where NPCs can sell skillbooks and T1 BPOs... and perhaps the "islands used to link the new space to current 0.0 so no one alliance can set up a jump bridge network the whole distance. The new space would have to be above average quality to compensate for the loss of empire supplies (or else the inhabitants wouldn't be able to compete with close-to-empire alliances).
I'm just throwing this idea out for the dogs to sniff. I recognise it's hardly perfect, but tbh I'm bored of the slanging matches, Let's have a productive discussion. let's hear some ideas.
CONCORD provide consequences, not safety; only you can do that. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.08.28 17:48:00 -
[2]
Edited by: Sheriff Jones on 28/08/2008 17:48:07 You're forgetting one rather large'ish group of players that ome into play on this, i'm talking of my kind, my people, ze swiss, those who wish to be able to have the choice to do both.
Have some "alone time" and then go out playing with the rest.
There is more then only if/or.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Xavier Zedicus
Priory of Zorrabed
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Posted - 2008.08.28 17:49:00 -
[3]
make some of the new NPC region amarr gallente cross ship. please? |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.28 17:54:00 -
[4]
I don't know wether to congratulate you on a well articulated analysis of the problems or congratulate you on a very subtle troll 
Bottom line is, even if you increase distance hugely from empire, you'll still have plenty of people going there from empire and back in order to move stuff you absolutely need from empire areas (NPC sold POS consumables, skillbooks, blueprints, etc), and since there's no point making it a one-way trip, the back leg with stuff from your area is almost ensured to happen. If you want to have even the least bit of success with this "remote area", you'd have to NOT have any patches of highsec at all anywhere close... BUT a couple of islands of LOWSEC space here and there (at most a couple of systems per region) would be just awesome... you WILL need however NPC stations there that sell *everything* you'd normally have to go to "empire space" and only empire space to get.
_
SHOPS || Mission rewards revamp || better nanofix
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Davina Braben
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Posted - 2008.08.28 17:55:00 -
[5]
Interesting. So basically your idea is 0.0 space where the economy is not at all polluted by carebears?
How does that actually work out for 0.0 dwellers though if they can't haul their 0.0 minerals / loots to Jita to sell?
The idea I guess is that you've got enough people in your new region to make a local economy viable (as opposed to a local gougeconomy). I guess the low sec in the middle would be the neutral stations for people to trade at (because when you've got a finite number of people trading in one place people tend to take the **** with prices).
Mind you, if there aren't goods coming in from Empire that's just going to even out supply and demand wise.
Next question would be if people actually want that or if they quite like all their stuffs being cheap.
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Beltantis Torrence
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Posted - 2008.08.28 17:58:00 -
[6]
This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
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SSgt Sniper
Gallente MAIDS
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Posted - 2008.08.28 17:59:00 -
[7]
Originally by: Akita T I don't know wether to congratulate you on a well articulated analysis of the problems or congratulate you on a very subtle troll 
Bottom line is, even if you increase distance hugely from empire, you'll still have plenty of people going there from empire and back in order to move stuff you absolutely need from empire areas (NPC sold POS consumables, skillbooks, blueprints, etc)
Stopped here because an idea occurred to me: that could be fixed by making it such that you can find all that stuff in all NPC 0.0. Then they can shoot over to fountain, or GW, (or wherever happens to be closest to them) and still not have to hit empire if they didn't want.
/random thought.
------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
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LaVista Vista
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Posted - 2008.08.28 18:01:00 -
[8]
More vast space?
I would be very excited about that! 
Seriously. That would be so sexy.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.28 18:03:00 -
[9]
Well, you could have a belt of "semi-worthless" 0.0 space surrounding the current "worthwhile" 0.0 regions (acting as a buffer), with very stretched (light-years-wise) jumps, practically isolating (to some degree) from an economic standpoint the bulk of the "desirable" new space from "EVE as we know it today". Then, you'd add a couple of mini-EVE-galaxy copies (sans highsec) at the far end of those stretchy connecting regions. You'd have to have a couple of lowsec systems with NPC stations selling everything empire NPC stations sell, from skillbooks to POS consumables and most blueprints, you'd have to have at least one of each type of research agent field and at least one agent of each level for each empire factions. But then again, that would be a bit too overpowered 
_
SHOPS || Mission rewards revamp || better nanofix
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Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.28 18:05:00 -
[10]
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Did you actually read what I wrote, or did you just respond to the type of player that you assume I am? Because if the former, your reply makes no sense. What part of "you're welcome to hi-sec, I want no part of it as long as it doesn't impact me" is a problem for you.
I've tried empire wardecs. It blows.
CONCORD provide consequences, not safety; only you can do that. |

5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.28 18:09:00 -
[11]
Are you kidding me about mission runners driving down the prices?
I love how cheap my caldari rigs are! Booooo! :D
I'd say probably similar to you, that it would be nice if either lowsec was a lot bigger, or there was a lot more npc nullsec.
Not conquerable nullsec cause the mega alliances would be all over it like a bad rash and I think we could do with some more nullsec experience that's available to everyone.
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Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.28 18:10:00 -
[12]
Originally by: Akita T I don't know wether to congratulate you on a well articulated analysis of the problems or congratulate you on a very subtle troll 
What, it can't be both?
Originally by: Akita T
Bottom line is, even if you increase distance hugely from empire, you'll still have plenty of people going there from empire and back in order to move stuff you absolutely need from empire areas (NPC sold POS consumables, skillbooks, blueprints, etc), and since there's no point making it a one-way trip, the back leg with stuff from your area is almost ensured to happen.
Which is why I suggested the lo-sec islands that sell skillbooks, etc.
Originally by: Akita T
If you want to have even the least bit of success with this "remote area", you'd have to NOT have any patches of highsec at all anywhere close... BUT a couple of islands of LOWSEC space here and there (at most a couple of systems per region) would be just awesome... you WILL need however NPC stations there that sell *everything* you'd normally have to go to "empire space" and only empire space to get.
yeah indeed. that's pretty much what I envisage. By all means make the supply sparse - have pirate NPCs sell 8 of each skillbook/day rather than 833, so cornering the market becomes possible? - and have some gaps (no drone skillbooks in Guristas space, no missile books in Serp space, etc) to encourage inter-regional trade. But the new space should be far enough out that returning to hi-sec becomes a significant project. Might have to factor in some distance limits for jump clones to make it work.
Bluntly, what I'm thinking of is a de facto realm split, but without a shard split.
CONCORD provide consequences, not safety; only you can do that. |

sg3s
Battlestars GoonSwarm
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Posted - 2008.08.28 18:11:00 -
[13]
I will not respond to the bias towards mission runners. But I will say that more space, completely sperated from the rest DOES sound very exciting... 'the true promised lands'? :D
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 18:12:00 -
[14]
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Named...? Maybe.
T2? How? Mission runners contribute nothing towards t2 supply, and provide the ISK to drive up demand. How can they have anything but an upwards effect on T2 prices?
CONCORD provide consequences, not safety; only you can do that. |

Beltantis Torrence
|
Posted - 2008.08.28 18:12:00 -
[15]
Originally by: Malcanis
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Did you actually read what I wrote, or did you just respond to the type of player that you assume I am? Because if the former, your reply makes no sense. What part of "you're welcome to hi-sec, I want no part of it as long as it doesn't impact me" is a problem for you.
I've tried empire wardecs. It blows.
I read what you wrote and dismissed it because it doesn't address anything you talk about. You make an assumption that people wouldn't bother moving goods long distances. That assumption is wrong. It would work one way or the other. Either there's not enough supply to supply the area, in which case there would be people bringing them the distance for a premium or there would be so much that people would just bring them back to Empire to sell them at a premium. The area being valuable would then be dominated by a large alliance and the top 10% of that alliance would greatly profit while everyone else would still be whining about how high sec has it easier.
Obviously you have to realize this and furthermore you have to realize that even if Empire went away and the whole game was low sec or null sec you still wouldn't be able to 'sufficiently grief' carebears to the point where you'd be able to affect the market. High sec vs low sec is moot. Its capitalism working as intended. Either they'll achieve a risk free environment in high sec or they'll achieve it deep in alliance space, difference being the latter will be less fun for people and so they'll quit rather than paying the taxes that entails.
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Beltantis Torrence
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Posted - 2008.08.28 18:13:00 -
[16]
Originally by: Malcanis
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Named...? Maybe.
T2? How? Mission runners contribute nothing towards t2 supply, and provide the ISK to drive up demand. How can they have anything but an upwards effect on T2 prices?
They provide liquidity. Ditto for rigs, etc.
|

Exlegion
New Light Hydra Alliance
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Posted - 2008.08.28 18:18:00 -
[17]
I mostly don't agree with your views on carebears but I'd love to see the Eve universe increase in size, especially in the form of more 0.0 space. You should perhaps create a topic on this in the Assembly Forum to be able to vote on it. It would be nice if CCP entertained this thought.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.28 18:19:00 -
[18]
Originally by: Davina Braben Edited by: Davina Braben on 28/08/2008 17:57:02 Interesting. So basically your idea is 0.0 space where the economy is not at all polluted by carebears?
How does that actually work out for 0.0 dwellers though if they can't haul their 0.0 minerals / loots to Jita to sell?
The idea I guess is that you've got enough people in your new region to make a local economy viable (as opposed to a local gougeconomy). I guess the low sec in the middle would be the neutral stations for people to trade at (because when you've got a finite number of people trading in one place people tend to take the **** with prices).
Mind you, if there aren't goods coming in from Empire that's just going to even out supply and demand wise.
Next question would be if people actually want that or if they quite like all their stuffs being cheap.
Euhh.. and as Akita says you have to wonder how far the route out would have to be before people wouldn't make the trip. I mean if you think about it people'd only have to as far as the first place you could jump a freighter / cap to.
yeah as far as caps/JFs go... make the lo-sec island systems very widely separated such that 1 jump = 1 system. Adding 6-10 jumps or so to the route. When you need an extra 6-10 cyno ships, and have to carry enough fuel for an extra 10 jumps, then it will be highly uneconomic - and time consuming and dangerous - to just run a cargo-dread down to hi-sec to pick up some stuffs.
As for local prices - well that's why the space would have to be good. Doesn't matter if prices are 50% high as long as your income is 50% higher also.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.28 18:20:00 -
[19]
Originally by: Beltantis Torrence
Originally by: Malcanis
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Did you actually read what I wrote, or did you just respond to the type of player that you assume I am? Because if the former, your reply makes no sense. What part of "you're welcome to hi-sec, I want no part of it as long as it doesn't impact me" is a problem for you.
I've tried empire wardecs. It blows.
I read what you wrote and dismissed it because it doesn't address anything you talk about. You make an assumption that people wouldn't bother moving goods long distances. That assumption is wrong. It would work one way or the other. Either there's not enough supply to supply the area, in which case there would be people bringing them the distance for a premium or there would be so much that people would just bring them back to Empire to sell them at a premium. The area being valuable would then be dominated by a large alliance and the top 10% of that alliance would greatly profit while everyone else would still be whining about how high sec has it easier.
Obviously you have to realize this and furthermore you have to realize that even if Empire went away and the whole game was low sec or null sec you still wouldn't be able to 'sufficiently grief' carebears to the point where you'd be able to affect the market. High sec vs low sec is moot. Its capitalism working as intended. Either they'll achieve a risk free environment in high sec or they'll achieve it deep in alliance space, difference being the latter will be less fun for people and so they'll quit rather than paying the taxes that entails.
I cant respond to you because nothing you said makes any sense to me.
CONCORD provide consequences, not safety; only you can do that. |

Beltantis Torrence
|
Posted - 2008.08.28 18:27:00 -
[20]
Originally by: Malcanis
I cant respond to you because nothing you said makes any sense to me.
Try reading a book on economics then before you carry on a campaign against mission runner economics that spans a dozen threads. Nothing I'm mentioning is very hard to grasp.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 18:29:00 -
[21]
Originally by: Beltantis Torrence Edited by: Beltantis Torrence on 28/08/2008 18:21:07
Originally by: Malcanis
Originally by: Beltantis Torrence This post is riddled with half truthes. Do they drive up the price of faction gear? Yes. They also drastically reduce the price of T2 and named gear. Drop the economic arguments and stick to the point - you think you should be able to attack and kill people in high sec. Fair enough, you're entitled to that opinion. CCP would prefer high sec go a different direction.
C'est la vie, they want Eve to have broad appeal and high sec delivers that appeal.
Named...? Maybe.
T2? How? Mission runners contribute nothing towards t2 supply, and provide the ISK to drive up demand. How can they have anything but an upwards effect on T2 prices?
They provide liquidity. Ditto for rigs, etc.
That would only hold true if T2 supply was demand-limited. But the fundamental limit on T2 production is the very finite supply of moon minerals. No matter how many people want to buy T2, the amount that can be supplied is absolutely defined by the output of the known number of dysprosium moons.
Originally by: Beltantis Torrence
Edited to add: The only way to cut it off would be to shard the server. I'm not against this, to be honest, but I think your perceptions about how economics in Eve work are a bit off. You seem obsessed with the minor downsides of high sec mission runners (over-supply of certain goods, increased buying power for mission runners) while neglecting what would happen if you drastically reduced demand for goods or NPC seeded them.
I realise that on a single-shard server, it's impossible to completely escape the effects of hi-sec. And in all fairness, I think hi-sec is necessary for very new players. But after (at most) a couple of month it's a playstyle choice. Hi-sec carebears are asking for and receiving increased protection from PvPers. Fine, I won't say that I'm not disappointed with CCP for giving it to them, but they've evidently made their decision. All I'm asking for is similar consideration for those who don't like that playstyle - in a way that preserve's EvE unique single-shard setup (a non-negotiable as far as I'm concerned)
To put it another way: is there anything you oppose about my suggestion?
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.28 18:32:00 -
[22]
Originally by: Beltantis Torrence Edited by: Beltantis Torrence on 28/08/2008 18:28:45
Originally by: Malcanis
I cant respond to you because nothing you said makes any sense to me.
Try reading a book on economics then before you carry on a campaign against mission runner economics that spans a dozen threads. Nothing I'm mentioning is very hard to grasp. If you don't shard the server, the markets will be correlated.
Distance = time = money.
I work in logistics, so I'm keenly aware of this every day, regardless of books.
If I can bring n modules of T2 from empire for a profit of x, at the cost of y time, then n.x must be more than I can make locally in time y.
That's why the whole basis of my suggestion is distance.
CONCORD provide consequences, not safety; only you can do that. |

Beltantis Torrence
|
Posted - 2008.08.28 18:35:00 -
[23]
Originally by: Malcanis
That would only hold true if T2 supply was demand-limited. But the fundamental limit on T2 production is the very finite supply of moon minerals. No matter how many people want to buy T2, the amount that can be supplied is absolutely defined by the output of the known number of dysprosium moons.
That's true for some items. That isn't true however generally speaking. Supply determines base cost, margin is determined by volume and competition. Even though Eve isn't what I'd call an extremely efficient market, it is an efficient market, to some extent. The higher the volume the good you are trading/manufacturing, the lower a margin you will be able to make on it.
Originally by: Malcanis
To put it another way: is there anything you oppose about my suggestion?
I think it would accomplish exactly the opposite of what you suggest. If the area is good, it'll be either tightly controlled (read: much like T2 BPO's the few will benefit at the expense of the many) or you'll see people coming out to exploit it and then return to high sec. All you'd do is mess up the economy worse than it already is to be honest.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 18:42:00 -
[24]
Originally by: Beltantis Torrence
Originally by: Malcanis
That would only hold true if T2 supply was demand-limited. But the fundamental limit on T2 production is the very finite supply of moon minerals. No matter how many people want to buy T2, the amount that can be supplied is absolutely defined by the output of the known number of dysprosium moons.
That's true for some items. That isn't true however generally speaking. Supply determines base cost, margin is determined by volume and competition. Even though Eve isn't what I'd call an extremely efficient market, it is an efficient market, to some extent. The higher the volume the good you are trading/manufacturing, the lower a margin you will be able to make on it.
Originally by: Malcanis
To put it another way: is there anything you oppose about my suggestion?
I think it would accomplish exactly the opposite of what you suggest. If the area is good, it'll be either tightly controlled (read: much like T2 BPO's the few will benefit at the expense of the many) or you'll see people coming out to exploit it and then return to high sec. All you'd do is mess up the economy worse than it already is to be honest.
There's nothing wrong with players controlling regions of 0.0, and I'm not sure why you would think there is. That's the whole point of player sov 0.0. Additionally, there is a non-trivial expense in resources and time to control space - tripling the amount available will stretch the capabilities of even the largest alliances.
I'm not sure how it would accomplish "the exact opposite"? How would having extremely remote regions of 0.0 in addition to what we have already make the economic effects of empire more prevalent? I'm puzzled?
One of the major issues that I have with hi-sec level 4s is that a single agent can financially support as many players as a whole region of space (especially if that region isn't very good quality). If the "carrying capacity" of 0.0 is greatly expanded, then this will become far less of an issue. You can pick up my faction fit CNR for cheap on contracts and I can make my living in deep, deep 0.0. Bonus!
Anyway look: I don't want to turn this into a slanging match. I've asked for help and ideas - put some out there for me.
CONCORD provide consequences, not safety; only you can do that. |

Khrillian
Minmatar Sebiestor tribe
|
Posted - 2008.08.28 18:44:00 -
[25]
Originally by: Malcanis So help me out here: if you can think of suggestions for making hi-sec basically irrelevent to my 0.0 lifestyle, we can talk about them, refine them and put them forward as a proposal that the majority can support.
One idea that occured to me:
Let's make 0.0 really big. Let's triple it in size. And make most of the new space on the far side of the current outer regions. (I'm all for adding a few new NPC sov regions with lots of empire access points to encourage new 0.0 players but that's a different issue). Basically, I envision areas of 0.0 so far from empire that even with cap ships and jump freighters, it's still worthwhile developing a local economy rather than importing stuff from empire. Maybe with a few "islands" of lo-sec where NPCs can sell skillbooks and T1 BPOs... and perhaps the "islands used to link the new space to current 0.0 so no one alliance can set up a jump bridge network the whole distance.
I'll throw out the obvious option that CCP would never implement - PVE servers and PVP servers. It's what basically every other MMO does to solve this problem.
No matter what happens to 0.0 mechanics or region size or whatever, most pvpers will always have a money making empire alt who supports the 0.0 pvp habit. It seems unrealistic to change this (and probably almost impossible unless 0.0 becomes a lot more profitable). In that sense your income will always be tied to your alts income and thus to the activities of carebears.
With your "deep 0.0" regions I think people would still import from empire. Empire is cheaper and risk-free and easy to get your hands on all the materials you need at a steady rate. However it would just be more of a logistical hassle and prices would reflect that. There are luxuries empire manufacturing offers that 0.0 can never have (empire won't get invaded by a hostile alliance, tying up your assets at a station, or have POSes attacked, cutting off your supply of T2 components, etc).
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 18:51:00 -
[26]
Originally by: Khrillian
Originally by: Malcanis So help me out here: if you can think of suggestions for making hi-sec basically irrelevent to my 0.0 lifestyle, we can talk about them, refine them and put them forward as a proposal that the majority can support.
One idea that occured to me:
Let's make 0.0 really big. Let's triple it in size. And make most of the new space on the far side of the current outer regions. (I'm all for adding a few new NPC sov regions with lots of empire access points to encourage new 0.0 players but that's a different issue). Basically, I envision areas of 0.0 so far from empire that even with cap ships and jump freighters, it's still worthwhile developing a local economy rather than importing stuff from empire. Maybe with a few "islands" of lo-sec where NPCs can sell skillbooks and T1 BPOs... and perhaps the "islands used to link the new space to current 0.0 so no one alliance can set up a jump bridge network the whole distance.
I'll throw out the obvious option that CCP would never implement - PVE servers and PVP servers. It's what basically every other MMO does to solve this problem.
No matter what happens to 0.0 mechanics or region size or whatever, most pvpers will always have a money making empire alt who supports the 0.0 pvp habit. It seems unrealistic to change this (and probably almost impossible unless 0.0 becomes a lot more profitable). In that sense your income will always be tied to your alts income and thus to the activities of carebears.
With your "deep 0.0" regions I think people would still import from empire. Empire is cheaper and risk-free and easy to get your hands on all the materials you need at a steady rate. However it would just be more of a logistical hassle and prices would reflect that. There are luxuries empire manufacturing offers that 0.0 can never have (empire won't get invaded by a hostile alliance, tying up your assets at a station, or have POSes attacked, cutting off your supply of T2 components, etc).
I get what you're saying. The point is to increase the overhead of importation to the point where it's not really an advantage to import anything except the most outrageously profitable items. Most places on the map are only ~5 cyno jumps from empire. Let's make that limit go out to 15 or 20 and see what that changes. When it takes you a couple of days to get your carrier to empire, then I think that will reduce the frequency of visits rather a lot. I used to live in Paragon Soul, which is about as far as it's possible to get from Jita, and I could do a round trip in under 4 hours in a blockade runner. When it takes 5-7 hours each way, there WILL be economic dislocation.
As for sharding, well... I used to be kind of OK with the idea. But history has shown us what happens when this is done. And hey, what about some guy who gets sick of running missions and wants to head into the deep black? He should be stuck on one shard? No.
CONCORD provide consequences, not safety; only you can do that. |

Beltantis Torrence
|
Posted - 2008.08.28 18:53:00 -
[27]
Edited by: Beltantis Torrence on 28/08/2008 18:56:21 Edited by: Beltantis Torrence on 28/08/2008 18:54:59
Originally by: Malcanis
There's nothing wrong with players controlling regions of 0.0, and I'm not sure why you would think there is. That's the whole point of player sov 0.0. Additionally, there is a non-trivial expense in resources and time to control space - tripling the amount available will stretch the capabilities of even the largest alliances.
I'm not sure how it would accomplish "the exact opposite"? How would having extremely remote regions of 0.0 in addition to what we have already make the economic effects of empire more prevalent? I'm puzzled?
One of the major issues that I have with hi-sec level 4s is that a single agent can financially support as many players as a whole region of space (especially if that region isn't very good quality). If the "carrying capacity" of 0.0 is greatly expanded, then this will become far less of an issue. You can pick up my faction fit CNR for cheap on contracts and I can make my living in deep, deep 0.0. Bonus!
Anyway look: I don't want to turn this into a slanging match. I've asked for help and ideas - put some out there for me.
Long distance from Empire + alliance control means you'd have a much more difficult (not less difficult) time sustaining yourself in that space. How you could complain about cost increases on faction gear but not mind that you'd be in the middle of nowhere, all economic benefits exploited by the few and by bulk traders of expensive goods and not have alternatives to purchase the more basic items so completely at the whim of whoever controlled the belts...?
Edited to add : You'd essentially have to Empire seed *everything* and there'd still be a ton of problems. At the end of the day what I'm pointing out to you is that your notion that mission runners and high sec and trade hubs are hurting you is probably backwards. If you want to add space with the understanding that it'd be more difficult to survive in and more challenging, with higher potential for reward - I don't have a problem with that at all - but that's what you'd be doing.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.08.28 18:59:00 -
[28]
Originally by: Khrillian I'll throw out the obvious option that CCP would never implement - PVE servers and PVP servers. It's what basically every other MMO does to solve this problem.
So you're saying you basically support destroying one of the core concepts of Eve? Eve is not "every other MMO" and that's why I play Eve.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 19:04:00 -
[29]
Originally by: Beltantis Torrence
Originally by: Malcanis
There's nothing wrong with players controlling regions of 0.0, and I'm not sure why you would think there is. That's the whole point of player sov 0.0. Additionally, there is a non-trivial expense in resources and time to control space - tripling the amount available will stretch the capabilities of even the largest alliances.
I'm not sure how it would accomplish "the exact opposite"? How would having extremely remote regions of 0.0 in addition to what we have already make the economic effects of empire more prevalent? I'm puzzled?
One of the major issues that I have with hi-sec level 4s is that a single agent can financially support as many players as a whole region of space (especially if that region isn't very good quality). If the "carrying capacity" of 0.0 is greatly expanded, then this will become far less of an issue. You can pick up my faction fit CNR for cheap on contracts and I can make my living in deep, deep 0.0. Bonus!
Anyway look: I don't want to turn this into a slanging match. I've asked for help and ideas - put some out there for me.
Long distance from Empire + alliance control means you'd have a much more difficult (not less difficult) time sustaining yourself in that space. How you could complain about cost increases on faction gear but not mind that you'd be in the middle of nowhere, all economic benefits exploited by the few and by bulk traders of expensive goods and not have alternatives to purchase the more basic items so completely at the whim of whoever controlled the belts...?
Ah OK, I get it.
Listen, you've fundamentally misunderstood the philosophical issue I and people like me have with the current.
The absolute value I pay for a T2 250mm or whatever is not the issue. The issue is how that value is arrived at. I want every aspect of the value to be player controlled to the maximum extent. I want to be able to convo the guy who's selling 250MM Railgun II's for 15M each and say "hey, nice prices. cut me a deal or you'll find it pretty hard to ever sell anything here again. Want to talk about protection?"
Right now he can tell me to STFU and good luck shooting at his freighter because CONCORD will wtfpwn me. I want him to have to deal with me on a level of equality. Whatever price is finally arrived at will be determined by our respective skills, connections circumstances and so forth.
I recognise that the prices for any given item may be significantly different from those prevalent in empire, so the idea is to add a huge overhead to cross-importation, to buffer those changes. If, in a "true" deep-0.0 player economy, the equilibrium price for 250mm II is 4.2M ISK higher than in empire, so be it. If the opportunity cost for importing a 20m^3 railgun is ~4M ISK then there's no problem. If someone in the deep 0.0 tries to truly corner the market in some essential, then it will be worthwhile making a 2-day round trip to empire, and that's fine. I'm not arguing for zero effect from empire, I'm asking for a greatly reduced effect - just as in hi-sec, you can always PvP by can aggro (to use a loose analogy).
CONCORD provide consequences, not safety; only you can do that. |

Beltantis Torrence
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Posted - 2008.08.28 19:07:00 -
[30]
Edited by: Beltantis Torrence on 28/08/2008 19:07:47
Originally by: Malcanis
Stuff.
Gotcha. Ok, well that makes more sense. At first you were talking about how prices were negatively impacted from Empire, so I read the implication that you wanted better pricing. If you're cool with it just being more like the 'wild wild west' then I think that'd be a valuable addition to Eve in general.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 19:16:00 -
[31]
Originally by: Beltantis Torrence Edited by: Beltantis Torrence on 28/08/2008 19:07:47
Originally by: Malcanis
Stuff.
Gotcha. Ok, well that makes more sense. At first you were talking about how prices were negatively impacted from Empire, so I read the implication that you wanted better pricing. If you're cool with it just being more like the 'wild wild west' then I think that'd be a valuable addition to Eve in general.
As I said in my OP, I recognise that the "deep, deep 0.0" idea is far from perfect (or sufficient, at any rate). You seem to be well able to discuss the concepts I'm concerned with, so: Please by all means put forward any ideas that you have. If they're dumb, we can discuss, dissect and dispose of them. If they're smart we can use them.
CONCORD provide consequences, not safety; only you can do that. |

Ethen Bejorn
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Posted - 2008.08.28 19:17:00 -
[32]
Originally by: Malcanis Stuff
Weren't you in Exceed?
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 19:25:00 -
[33]
Originally by: Ethen Bejorn
Originally by: Malcanis Stuff
Weren't you in Exceed?
I was. It's not relevant to this thread.
CONCORD provide consequences, not safety; only you can do that. |

Drunk Driver
Gallente
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Posted - 2008.08.28 19:34:00 -
[34]
Originally by: Malcanis Stuff....
Trying to force others to adapt to your play style is understandable, but bad.
. |

Coltach
SlingDraw Corp
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Posted - 2008.08.28 19:45:00 -
[35]
Originally by: Malcanis Let's make 0.0 really big. Let's triple it in size. And make most of the new space on the far side of the current outer regions. (I'm all for adding a few new NPC sov regions with lots of empire access points to encourage new 0.0 players but that's a different issue). Basically, I envision areas of 0.0 so far from empire that even with cap ships and jump freighters, it's still worthwhile developing a local economy rather than importing stuff from empire. Maybe with a few "islands" of lo-sec where NPCs can sell skillbooks and T1 BPOs... and perhaps the "islands used to link the new space to current 0.0 so no one alliance can set up a jump bridge network the whole distance. The new space would have to be above average quality to compensate for the loss of empire supplies (or else the inhabitants wouldn't be able to compete with close-to-empire alliances).
I'm just throwing this idea out for the dogs to sniff. I recognise it's hardly perfect, but tbh I'm bored of the slanging matches, Let's have a productive discussion. let's hear some ideas.
I like it, but as others mention, theres the problem of POS fuel, the NPC supplied variety, same for skills and a few other items.
Why not solve that by leasing station office space, assembly lines and labs to NPC corps. Say you go far far away, set up shop. for a while you build and defend, gaining sov. At max level sov, you can lease to NPC corps, like Chemal Tech. They use up space, assembly lines and raw materials, all supplied and maintained by the station owners, and produce (for a price) Enriched Uranium for the POS's. Lease office space and labs to a school to get skillbooks a.s.o
You now have a functional mini empire, independant of the main empires, but still lacking implants, LP stores and many other empire produced odds and ends, theres still lots to trade with.
Your empire is also open to attack like any other player driven entity, if sov drops, the NPC's pack up and go home.
It removes the tedium of moving fuel and being slaved to empire, without cutting all ties or creating an inviolate area to live in.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 19:51:00 -
[36]
Originally by: Drunk Driver
Originally by: Malcanis Stuff....
Trying to force others to adapt to your play style is understandable, but bad.
.
I agree. That's why I want to stop adapting to untouchable carebears.
CONCORD provide consequences, not safety; only you can do that. |

Drunk Driver
Gallente
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Posted - 2008.08.28 19:59:00 -
[37]
Originally by: Malcanis
Originally by: Drunk Driver
Originally by: Malcanis Stuff....
Trying to force others to adapt to your play style is understandable, but bad.
.
I agree. That's why I want to stop adapting to untouchable carebears.
Untouchable carebears.....
Is this another attempt at pirate revenge for the suggested security changes to Empire?
It sure seems that way.
Untouchable carebears.....
Yep, you gave yourself away with that one.
. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.28 20:14:00 -
[38]
Originally by: Drunk Driver
Originally by: Malcanis
Originally by: Drunk Driver
Originally by: Malcanis Stuff....
Trying to force others to adapt to your play style is understandable, but bad.
.
I agree. That's why I want to stop adapting to untouchable carebears.
Untouchable carebears.....
Is this another attempt at pirate revenge for the suggested security changes to Empire?
It sure seems that way.
Untouchable carebears.....
Yep, you gave yourself away with that one.
.
What on earth are you talking about?
CONCORD provide consequences, not safety; only you can do that. |

Claudia Voltaire
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Posted - 2008.08.28 20:17:00 -
[39]
Originally by: Malcanis Hi-sec carebears are asking for and receiving increased protection from PvPers. Fine, I won't say that I'm not disappointed with CCP for giving it to them, but they've evidently made their decision. All I'm asking for is similar consideration for those who don't like that playstyle - in a way that preserve's EvE unique single-shard setup (a non-negotiable as far as I'm concerned)
CCP made the decision to change the penalty ratios, nothing more.
If you or anybody else don't find to your liking the actions/playstyles of others, your free as you ever were to act as you allways have been.
The only thing thats changing is the penalties for doing so.
From whats been said, the changes their making seem to be perfectly reasonable, they keep the sandbox as wide open as it ever was, only thing thats changing is you guys no longer have unlimited credits to play with
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 20:30:00 -
[40]
Originally by: Claudia Voltaire
Originally by: Malcanis Hi-sec carebears are asking for and receiving increased protection from PvPers. Fine, I won't say that I'm not disappointed with CCP for giving it to them, but they've evidently made their decision. All I'm asking for is similar consideration for those who don't like that playstyle - in a way that preserve's EvE unique single-shard setup (a non-negotiable as far as I'm concerned)
CCP made the decision to change the penalty ratios, nothing more.
If you or anybody else don't find to your liking the actions/playstyles of others, your free as you ever were to act as you allways have been.
The only thing thats changing is the penalties for doing so.
From whats been said, the changes their making seem to be perfectly reasonable, they keep the sandbox as wide open as it ever was, only thing thats changing is you guys no longer have unlimited credits to play with
I'm not arguing their decision. All I'm asking is to be insulated from the effects of it with distance, just as they have insulated the high-sec carebears with CONCORD.
CONCORD provide consequences, not safety; only you can do that. |

Sodium Phosphate
Gallente Killer Koalas Kingdom of Butan
|
Posted - 2008.08.28 20:51:00 -
[41]
TBH I really wouldn't mind additional 0.0 space added to the game. My only catch is that they must have their own pipes and choke points to empire and should not be behind other 0.0 regions, especially not MM. Just make those pipes long enough for carriers to take the suggested 15-20 jumps. Eve really needs a more dynamic cluster for exploration and expansion. But I'm sure the devs are limited by server resources and such.
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Drunk Driver
Gallente
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Posted - 2008.08.28 20:54:00 -
[42]
Originally by: Malcanis
I'm not arguing their decision. All I'm asking is to be insulated from the effects of it with distance, just as they have insulated the high-sec carebears with CONCORD.
My guess is you're throwing this forum hissy fit because you've got a pirate alt somewhere that's doing Empire pirating. The new Empire security changes will ruin that for you. You're angry, and trying to get some payback against the carebears because you think their whining brought about those changes.
Of course you can say you're just trying to make the game better. However your timing seems to be, well, suspect.
Answer this question.
How hard did you push for these changes BEFORE the new Empire security suggestions were posted? Could you link us to some those posts?
Prove me wrong. I don't mind.
. |

Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 20:58:00 -
[43]
Originally by: Drunk Driver
Originally by: Malcanis
I'm not arguing their decision. All I'm asking is to be insulated from the effects of it with distance, just as they have insulated the high-sec carebears with CONCORD.
My guess is you're throwing this forum hissy fit because you've got a pirate alt somewhere that's doing Empire pirating. The new Empire security changes will ruin that for you. You're angry, and trying to get some payback against the carebears because you think their whining brought about those changes.
Of course you can say you're just trying to make the game better. However your timing seems to be, well, suspect.
Answer this question.
How hard did you push for these changes BEFORE the new Empire security suggestions were posted? Could you link us to some those posts?
Prove me wrong. I don't mind.
.
How could I prove this?
OK How about this: I don't have a pirate alt. whatever pirating I've done, I've done with this character.
As for "hissy fit"... can you point to the hissiest part? Something hissier than the posts you've made? Seems like I've made a post asking for constructive engagement and you're locked into a "whatever is good for PvPers is bad for me" mindset.
So throw down. Take me at my word if you can. Produce an idea that suits you.
CONCORD provide consequences, not safety; only you can do that. |

Sodium Phosphate
Gallente Killer Koalas Kingdom of Butan
|
Posted - 2008.08.28 21:01:00 -
[44]
Originally by: Drunk Driver
Originally by: Malcanis
I'm not arguing their decision. All I'm asking is to be insulated from the effects of it with distance, just as they have insulated the high-sec carebears with CONCORD.
My guess is you're throwing this forum hissy fit because you've got a pirate alt somewhere that's doing Empire pirating. The new Empire security changes will ruin that for you. You're angry, and trying to get some payback against the carebears because you think their whining brought about those changes.
Of course you can say you're just trying to make the game better. However your timing seems to be, well, suspect.
Answer this question.
How hard did you push for these changes BEFORE the new Empire security suggestions were posted? Could you link us to some those posts?
Prove me wrong. I don't mind.
.
Why does it matter when he posted his suggestion? Could you please contribute to the discussion instead of posting with and alt and trying to discredit the OP? Offer some suggestions of your own.
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Drunk Driver
Gallente
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Posted - 2008.08.28 21:05:00 -
[45]
Originally by: Sodium Phosphate
Why does it matter when he posted his suggestion? Could you please contribute to the discussion instead of posting with and alt and trying to discredit the OP? Offer some suggestions of your own.
Ummmm...
Does he need you to defend him and what makes you think he can't prove he posted prior the the suggested security changes?
Do you know something we don't?
. |

Ki An
Gallente The Really Awesome Players
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Posted - 2008.08.28 21:05:00 -
[46]
Originally by: Sodium Phosphate Why does it matter when he posted his suggestion? Could you please contribute to the discussion instead of posting with and alt and trying to discredit the OP? Offer some suggestions of your own.
Because Drunk Driver has long since lost the plot completely. When the discussion started going over his head, he started trolling. It's a common phenomenon...
... in stupid people.
Filiolus of Bellum is recruiting
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Sodium Phosphate
Gallente Killer Koalas Kingdom of Butan
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Posted - 2008.08.28 21:09:00 -
[47]
Originally by: Ki An
Originally by: Sodium Phosphate Why does it matter when he posted his suggestion? Could you please contribute to the discussion instead of posting with and alt and trying to discredit the OP? Offer some suggestions of your own.
Because Drunk Driver has long since lost the plot completely. When the discussion started going over his head, he started trolling. It's a common phenomenon...
... in stupid people.
fascinating.....
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Drunk Driver
Gallente
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Posted - 2008.08.28 21:11:00 -
[48]
Originally by: Malcanis
How could I prove this?
OK How about this: I don't have a pirate alt. whatever pirating I've done, I've done with this character.
As for "hissy fit"... can you point to the hissiest part? Something hissier than the posts you've made? Seems like I've made a post asking for constructive engagement and you're locked into a "whatever is good for PvPers is bad for me" mindset.
So throw down. Take me at my word if you can. Produce an idea that suits you.
I will not take you at your word. Your word means nothing to me. I observe your actions and find them suspect. I've explained why. You've chosen not to respond.
Which means, you're actions are still suspect.
.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 21:13:00 -
[49]
Originally by: Drunk Driver
Originally by: Sodium Phosphate
Why does it matter when he posted his suggestion? Could you please contribute to the discussion instead of posting with and alt and trying to discredit the OP? Offer some suggestions of your own.
Ummmm...
Does he need you to defend him and what makes you think he can't prove he posted prior the the suggested security changes?
Do you know something we don't?
.
So what's your theory? I'm asking for a viable alternative literally as far from Empire as possible as part of a complicated plot to kill kittens in hi-sec?
Come on man, you're not even trying.
CONCORD provide consequences, not safety; only you can do that. |

Drunk Driver
Gallente
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Posted - 2008.08.28 21:14:00 -
[50]
Originally by: Ki An
Originally by: Sodium Phosphate Why does it matter when he posted his suggestion? Could you please contribute to the discussion instead of posting with and alt and trying to discredit the OP? Offer some suggestions of your own.
Because Drunk Driver has long since lost the plot completely. When the discussion started going over his head, he started trolling. It's a common phenomenon...
... in stupid people.
All he has to do is prove he was complaining about this with the same passion BEFORE the security changes were posted.
That's not hard. Even you could do it.
. |

Drunk Driver
Gallente
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Posted - 2008.08.28 21:18:00 -
[51]
Originally by: Malcanis
Originally by: Drunk Driver
Originally by: Sodium Phosphate
Why does it matter when he posted his suggestion? Could you please contribute to the discussion instead of posting with and alt and trying to discredit the OP? Offer some suggestions of your own.
Ummmm...
Does he need you to defend him and what makes you think he can't prove he posted prior the the suggested security changes?
Do you know something we don't?
.
So what's your theory? I'm asking for a viable alternative literally as far from Empire as possible as part of a complicated plot to kill kittens in hi-sec?
Come on man, you're not even trying.
Yawn.......
Non-answer.
Still waiting for those links.
. |

Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 21:22:00 -
[52]
Originally by: Drunk Driver
Originally by: Malcanis
Originally by: Drunk Driver
Originally by: Sodium Phosphate
Why does it matter when he posted his suggestion? Could you please contribute to the discussion instead of posting with and alt and trying to discredit the OP? Offer some suggestions of your own.
Ummmm...
Does he need you to defend him and what makes you think he can't prove he posted prior the the suggested security changes?
Do you know something we don't?
.
So what's your theory? I'm asking for a viable alternative literally as far from Empire as possible as part of a complicated plot to kill kittens in hi-sec?
Come on man, you're not even trying.
Yawn.......
Non-answer.
Still waiting for those links.
.
Links to what?
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.28 21:23:00 -
[53]
Originally by: Drunk Driver
Originally by: Ki An
Originally by: Sodium Phosphate Why does it matter when he posted his suggestion? Could you please contribute to the discussion instead of posting with and alt and trying to discredit the OP? Offer some suggestions of your own.
Because Drunk Driver has long since lost the plot completely. When the discussion started going over his head, he started trolling. It's a common phenomenon...
... in stupid people.
All he has to do is prove he was complaining about this with the same passion BEFORE the security changes were posted.
That's not hard. Even you could do it.
.
Why do I have to prove that?
CONCORD provide consequences, not safety; only you can do that. |

Sodium Phosphate
Gallente Killer Koalas Kingdom of Butan
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Posted - 2008.08.28 21:24:00 -
[54]
Originally by: Drunk Driver
Yawn.......
Non-answer.
Still waiting for those links.
.
Ya, you still haven't made it relevant why it matters that he has or hasnt argued for expansion of 0.0 before the sec hit changes. You just find adding 0.0 systems....suspect.... riiiggghhht....
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Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.08.28 21:25:00 -
[55]
No need to add systems. Just about every system in 0.0 is uninhabited as is.
Just quadruple (or more) the distance in light years between systems. Not visible to gate-campable travelers but puts a giant crimp in cap ship hauling and ability of small entities to control most of 0.0. Capitals online becomes a lot harder when it costs you 20B in jump fuel to hot drop a 700 cap ship fleet on your neighbors.
If this is too much of a nerf to jump freighters then simply double their gas mileage.
Let 0.0 be more independent from empire. NPC goods blow. 0.0 should be a *player* run part of eve. Let residents make the NPC goods from worthless moon minerals or frozen corpses or SOMETHING that doesn't require a trip back to empire.
Sharding without sharding. Just dooo eeet.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 21:29:00 -
[56]
Originally by: Clair Bear No need to add systems. Just about every system in 0.0 is uninhabited as is.
Just quadruple (or more) the distance in light years between systems. Not visible to gate-campable travelers but puts a giant crimp in cap ship hauling and ability of small entities to control most of 0.0. Capitals online becomes a lot harder when it costs you 20B in jump fuel to hot drop a 700 cap ship fleet on your neighbors.
If this is too much of a nerf to jump freighters then simply double their gas mileage.
Let 0.0 be more independent from empire. NPC goods blow. 0.0 should be a *player* run part of eve. Let residents make the NPC goods from worthless moon minerals or frozen corpses or SOMETHING that doesn't require a trip back to empire.
Sharding without sharding. Just dooo eeet.
Needs more space because much of 0.0 is worthless compared to empire. That's the whole point - 1 system in empire can support many more players than 1 system in 0.0.
Needs more space because even the remotest parts of 0.0 are less than 2 hours from Jita.
Needs much more space so that the current powerblocs simply can't nomnom it all.
Apart from that we're on the same page.
CONCORD provide consequences, not safety; only you can do that. |

Hegbard
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Posted - 2008.08.28 21:52:00 -
[57]
Separate currency. Not spendable in empire, only exchangeable through direct contact between players in stations. For an added bonus: allow players to start their own currencies backed any way they want (although that would require a bit more work from CCP).
A separate currency would decouple the markets. While not making it completely impossible to trade between empire and 0.0, it would make it harder enough to encourage local markets. And it would be interesting too.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.28 21:58:00 -
[58]
Originally by: Hegbard Separate currency. Not spendable in empire, only exchangeable through direct contact between players in stations. For an added bonus: allow players to start their own currencies backed any way they want (although that would require a bit more work from CCP).
A separate currency would decouple the markets. While not making it completely impossible to trade between empire and 0.0, it would make it harder enough to encourage local markets. And it would be interesting too.
AKA LPs.
CONCORD provide consequences, not safety; only you can do that. |

Vin Fell
DARKFELL EXCURSIONS
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Posted - 2008.08.28 22:05:00 -
[59]
I've read all this now, and something I read like a year ago came back to me.
This isn't a straight correlation with the ideas of the OP, but might interest and further help the discussion in unknown ways. :)
It's about removing Gates, and the effects that would have, and the alternatives placed in. It was a novel idea at the time I think.
General Discussion thread by Adunh Slavy :
Linkage
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Morcam
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Posted - 2008.08.28 22:07:00 -
[60]
If you combined this with buffs to minerals, it would be great. Otherwise, it would impractical to live so far away from empire.
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Count Triton
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Posted - 2008.08.28 22:34:00 -
[61]
How about introducing these new regions without any stargates, and require them to be constructed?
They could also be seeded with unique materials/ores/salvage to make them worth exploring and holding. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.28 22:46:00 -
[62]
Originally by: Count Triton How about introducing these new regions without any stargates, and require them to be constructed?
They could also be seeded with unique materials/ores/salvage to make them worth exploring and holding.
OK now that could be interesting. Let me think on that.
CONCORD provide consequences, not safety; only you can do that. |

Vin Fell
DARKFELL EXCURSIONS
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Posted - 2008.08.28 22:48:00 -
[63]
Edited by: Vin Fell on 28/08/2008 22:51:58 Edited by: Vin Fell on 28/08/2008 22:49:37 scroll up two posts mate. That link is what I'm talking about....
Perhaps even in the seperate non-sharded off-shoot new empire there would be no gates. But the Trans-warp drives. Available in mod or ship-built in. note those ships wouldn't have Standard Warp-drives associated with jump-gates... so there would be Jump-drive modules too :)
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MeGrand
Gallente Life INC
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Posted - 2008.08.28 23:11:00 -
[64]
Hum interesting
If I've understood this properly one of the problems your finding, is that as eve has become more popullas theirs a lack of a frontier (as defined by something remote with few people where life is hard but intresting)
Seems like a good idea, set up some additional regions with long jump gates too (call them empire nation/pirate nation bastions or something rp ish) with a few npc stations and not much else, kind of a remote version of syndicate/ore regions.
reasons?
1) could please a number of people, specfically i would think the more casual players of 0.0 - people with time can join alliances which are good but kind of time consuming, or that can try to slip into alliance terriroty and live alone (hard), i could see this kind of area pleaseing folks (without the mass fleets issues in syndicate (sometimes)).
2) Who would it harm? even if the ideas a bust you would just get a V empty 0.0 system
only catch i could see is trying to get around the possibility of a single empire/long pipe camp issuse
p.s. good or bad it a well constructed argument, and a number of reasoned replies
edit
p.p.s having read to the end... atacking an argument = fine, attacking a person not sensible, means i will just dismiss anything you say as childish
All the right letters - just not nessacarily in the right order |

imouttahere
|
Posted - 2008.08.28 23:22:00 -
[65]
Originally by: Ki An
Originally by: Sodium Phosphate Why does it matter when he posted his suggestion? Could you please contribute to the discussion instead of posting with and alt and trying to discredit the OP? Offer some suggestions of your own.
Because Drunk Driver has long since lost the plot completely. When the discussion started going over his head, he started trolling. It's a common phenomenon...
... in stupid people.
Oh the Irony. 
|

Grarr Dexx
Amarr Ministry of War
|
Posted - 2008.08.28 23:39:00 -
[66]
Eve is what I / you make of it yourself, sandbox with mines, remember?
Still doesn't mean some pirate can't come blow me up, that's what he chose to do :D
|

Ankhesentapemkah
|
Posted - 2008.08.28 23:56:00 -
[67]
okay an idea for the pile.
not actually thought it out, it just popped up in my head and I'm too tired now to actually think if this is good or bad, so you decide.
scattered regions, not connected with stargates.
randomly (random system, random location, random open duration, sometimes they have to be scanned out to be even detectable), wormholes pop up giving access to and from the isolated regions.
how's that? ---
Thanks for all that supported me. Let me know if there's anything I can do for you.
|

Johncrab
Minmatar Typo Corp
|
Posted - 2008.08.29 00:25:00 -
[68]
Edited by: Johncrab on 29/08/2008 00:26:02
Originally by: Malcanis On the one hand we have a set of players who expect and desire EvE to be competitive in all aspects. (I am in this set)
On the other, we have those who believe that "leaving others alone" entitles them to be left alone.
Now as such, if someone is crazy enough to want to do nothing more in EvE than to endlessly grind the extremely sub-par PvE content, I say more power to them. Some people genuinely like German opera, so it just goes to show that no matter how incomprehensibly tedious an activity is, it will have it's fans.
The core issue is that when someone is grinding L4s in this way, they're not leaving me alone. They're driving up the price of fancy faction items I want to buy. They're driving down the price of minerals and salvage I want to sell. They're funding pirates who want to gank my blockade runner. They're supporting alliances I want to crush beneath my heel. And worst of all, they're trashing the price of LP store goods that I want to sell after I run missions.
Now frankly, as far as I am concerned: screw hi-sec. I don't like it. It's boring and crowded and bad men instapop my ship just for innocently accidentally shooting non-blues. You guys are welcome to it - all I want from there is skillbooks and low-priced T2.
So help me out here: if you can think of suggestions for making hi-sec basically irrelevent to my 0.0 lifestyle, we can talk about them, refine them and put them forward as a proposal that the majority can support.
One idea that occured to me:
Let's make 0.0 really big. Let's triple it in size. And make most of the new space on the far side of the current outer regions. (I'm all for adding a few new NPC sov regions with lots of empire access points to encourage new 0.0 players but that's a different issue). Basically, I envision areas of 0.0 so far from empire that even with cap ships and jump freighters, it's still worthwhile developing a local economy rather than importing stuff from empire. Maybe with a few "islands" of lo-sec where NPCs can sell skillbooks and T1 BPOs... and perhaps the "islands used to link the new space to current 0.0 so no one alliance can set up a jump bridge network the whole distance. The new space would have to be above average quality to compensate for the loss of empire supplies (or else the inhabitants wouldn't be able to compete with close-to-empire alliances).
I'm just throwing this idea out for the dogs to sniff. I recognise it's hardly perfect, but tbh I'm bored of the slanging matches, Let's have a productive discussion. let's hear some ideas.
All of this coming from a char in a npc corp is, to say the least, a contradiction. Oh, and 0.0 is full of farming carebears. How do 0.0 alliances fund their super capitals...? From looting in pvp it isn't that's for sure  |

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.08.29 00:44:00 -
[69]
Originally by: Johncrab
All of this coming from a char in a npc corp is, to say the least, a contradiction. Oh, and 0.0 is full of farming carebears. How do 0.0 alliances fund their super capitals...? From looting in pvp it isn't that's for sure 
The difference is if you don't like my carebearing ways or want my carebearing isk you can always come and try to take it from this carebear.
So, how about it? Wanna try?
|

Johncrab
Minmatar Typo Corp
|
Posted - 2008.08.29 00:52:00 -
[70]
Originally by: Gamesguy
Originally by: Johncrab
All of this coming from a char in a npc corp is, to say the least, a contradiction. Oh, and 0.0 is full of farming carebears. How do 0.0 alliances fund their super capitals...? From looting in pvp it isn't that's for sure 
The difference is if you don't like my carebearing ways or want my carebearing isk you can always come and try to take it from this carebear.
So, how about it? Wanna try?
Alredy did but the damn system didn't even load  So I'm back in losec where I can actually load a system and enjoy a fight. Drop a line to come and visit anytime you like. No officer modules ok?  |

Digital Solaris
|
Posted - 2008.08.29 00:54:00 -
[71]
I like the idea, but there is a problem. How would you "introduce" the new systems as how FW introduced the region Black Rise were anything but bizarre, and I am nitpicking.
|

Drunk Driver
Gallente
|
Posted - 2008.08.29 00:56:00 -
[72]
I'm really starting to get the impression that someone is angry about the proposed Empire security changes.
.
|

Pr1ncess Alia
Caldari Perkone
|
Posted - 2008.08.29 00:59:00 -
[73]
More space! more space! morre space! moar spac! moar spase1 more space!
|

Opertone
Caldari SIEGE. The Border Patrol
|
Posted - 2008.08.29 01:05:00 -
[74]
the industry is backed by carebears and industrialists, local economy can't exist without them
|

Count Triton
|
Posted - 2008.08.29 01:30:00 -
[75]
Originally by: Digital Solaris I like the idea, but there is a problem. How would you "introduce" the new systems as how FW introduced the region Black Rise were anything but bizarre, and I am nitpicking.
If new regions were introduced without an existing stargate network, it would not be the regions themselves but rather the techngology to discover them and build connecting infrastructure which would be introduced.
In theory the systems would have been there all the time, we just wouldn't have been able to access them (I believe this was the case with the drone regions - the regions had been on the map from the start but were only released later. Black Rise was special in that it was the first region created from scratch in a long time). |

Empyre
Domestic Reform
|
Posted - 2008.08.29 01:38:00 -
[76]
Oh look. Yet another L4 mission nerf whine. Just how do L4 mission runners effect the price of faction goods, pray tell?
I'd love for CCP to take missions completely out of the game all of the sudden for a month. I bet you an alt of mine half of you would be back here whining because mineral prices are too high and people aren't producing enough wares to support your pvp activities.
This perpetual whining is what is going to ultimately cause me to close my last two accounts, not any nerf.
Destroy all that which is evil, so that which is good may flourish. |

Xavier Zedicus
Priory of Zorrabed
|
Posted - 2008.08.29 01:38:00 -
[77]
Adapt or have Pie |

Gonada
Gallente R0ADKILL
|
Posted - 2008.08.29 01:42:00 -
[78]
you are all missing the point.
The point is, that EVE is a sandbox game, where you can do anything you want. that means anything.
I am truely sorry that most of you were brought up easy - mode games, truely.
there is great freedom of mind in making choices, and descisions, but you have lost that will it seems, always taking the easy way out, rash and impetuous.
you all have come here from other games, like myself.
you all have lost interest in those games, for whatever reason, and yet you come here, to this game, and TRY TO CHANGE IT into what you came from.
think about that for a min. you know its true.
So why not embrace the chaos that is EVE, break free from your mindless embrace of a defined world, and realize EVE for what it is.
Please, jump into traffic
|

Dharmic Vision
Caldari Ghost Festival
|
Posted - 2008.08.29 01:43:00 -
[79]
Personally, I would welcome these changes, but only if any rare mineral moons were added at the ass-end of the new regions, to make them a challenge for a single entity to control. Right now, my understanding is that these are the targets of war-- which is great, gives market incentive to fight, but the short distances quoted by Malcanis make it too easy to establish and maintain control of them.
For NPC goods such as Robotics, why not add an upgrade platform available for Outposts to allow production of these goods? Hell, you could add this as a rare BPC drop from exploration plexes or officers or something. You could add another outpost upgrade drop that allows for limited skill production-- remember, these aren't actually books but things you stick into your capsuleer implants and passively absorb. Someone's gonna crack this system and figure out how to create bootleg copies. But only a certain number per day, or one category at a time, or both. Would help ease the need to hop back and forth and make Outpost upgrades meaningful.
One thing to keep in mind is that expanding Eve in this way would inevitably affect mineral and component availability throughout New Eden. If a significant proportion of players moves out to take advantage of the new regions, removing them from the local economy will have its impact on highsec. The challenges of populating such an area would particularly bleed off people interested in logistical challenges, perhaps impacting the ability of more local organizations to maintain their own moon mining operations. If you separate the markets by distance, there WOULD be other effects just from the exodus of people.
I get the impression that not too many people have memories stretching back past the last couple of weeks. What I'm reading here isn't a response to the CONCORD changes and stuff, it is an extension of concepts that Malcanis has posted on before in light of those changes.
To the guy accusing him of being in an npc corp, look at his employment record, lots of deep space and lowsec alliance work. He's in between employers now. I've often enjoyed reading his posts, they are usually well thought out.
|

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.08.29 01:46:00 -
[80]
Originally by: Empyre Oh look. Yet another L4 mission nerf whine. Just how do L4 mission runners effect the price of faction goods, pray tell?
I'd love for CCP to take missions completely out of the game all of the sudden for a month. I bet you an alt of mine half of you would be back here whining because mineral prices are too high and people aren't producing enough wares to support your pvp activities.
This perpetual whining is what is going to ultimately cause me to close my last two accounts, not any nerf.
I would love higher mineral prices. I want to see 110mil ravens again, whats wrong with that exactly?
People will just fly smaller ships, but f*cking deal.
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2008.08.29 01:50:00 -
[81]
Malcanis for dev, etc.
-
DesuSigs |

Empyre
Domestic Reform
|
Posted - 2008.08.29 01:52:00 -
[82]
Originally by: Gamesguy I would love higher mineral prices. I want to see 110mil ravens again, whats wrong with that exactly
In much the same way as the richest 2% of the world want the social divide to be an immeasurable chasm, this makes sense. Scale the prices and you've effectively forced smaller corporations and alliances out of the fight. But I'm guessing that's exactly what the type of thing your alliance would love.
Originally by: Gamesguy but f*cking deal.
..but this explains everything.
Destroy all that which is evil, so that which is good may flourish. |

Mara Rinn
Minmatar
|
Posted - 2008.08.29 01:52:00 -
[83]
Edited by: Mara Rinn on 29/08/2008 01:54:50
Originally by: Malcanis The core issue is that when someone is grinding L4s in this way, they're not leaving me alone. They're driving up the price of fancy faction items I want to buy. They're driving down the price of minerals and salvage I want to sell. They're funding pirates who want to gank my blockade runner. They're supporting alliances I want to crush beneath my heel. And worst of all, they're trashing the price of LP store goods that I want to sell after I run missions.
To paraphrase: nerf everyone else's playstyle because it cramps my own.
What use is an economy without competitors? What use is a blockade runner without blockades? Should CCP start planting NPCs who will buy your LP store goods at inflated prices, or should you adapt your industry to make a profit where there is a profit to be made?
It's all about risk vs reward. There is little risk in mission-running, and the rewards are naturally scaling to reflect the low risk. Welcome to a player-driven economy in a player-versus-player environment. There's no need to adjust the universe to suit your playstyle when it's much easier for your playstyle to adjust to suit the universe.
Adapt or die.
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2008.08.29 02:00:00 -
[84]
Edited by: Crumplecorn on 29/08/2008 02:00:53
Originally by: Mara Rinn Edited by: Mara Rinn on 29/08/2008 01:54:50
Originally by: Malcanis The core issue is that when someone is grinding L4s in this way, they're not leaving me alone. They're driving up the price of fancy faction items I want to buy. They're driving down the price of minerals and salvage I want to sell. They're funding pirates who want to gank my blockade runner. They're supporting alliances I want to crush beneath my heel. And worst of all, they're trashing the price of LP store goods that I want to sell after I run missions.
To paraphrase: nerf everyone else's playstyle because it cramps my own.
What use is an economy without competitors? What use is a blockade runner without blockades? Should CCP start planting NPCs who will buy your LP store goods at inflated prices, or should you adapt your industry to make a profit where there is a profit to be made?
It's all about risk vs reward. There is little risk in mission-running, and the rewards are naturally scaling to reflect the low risk. Welcome to a player-driven economy in a player-versus-player environment. There's no need to adjust the universe to suit your playstyle when it's much easier for your playstyle to adjust to suit the universe.
Adapt or die.
I've highlighted the flaw in this otherwise valid argument.
While the effects of mission *****s on the market are due to the market having PvP freedom, the fact that there are so many doing it with so little loss is because the source of that PvP effect (the market) is essentially an increasingly pure PvE environment (the missions).
And the OP's suggestion is just about getting away from this effect, not changing it directly. -
DesuSigs |

Kelli Flay
|
Posted - 2008.08.29 02:12:00 -
[85]
One foolproof way for you to get away from the carebears and the "carebear effect" would be to cancel your accounts.
Just trying to be helpful.
"The National Weather Bureau is forecasting a thunderstorm of failure." |

Darkeen
Gallente
|
Posted - 2008.08.29 02:13:00 -
[86]
Originally by: Opertone the industry is backed by carebears and industrialists, local economy can't exist without them
I agree.
Without the carebears the Pvp'ing quickly dies down to no resources and no mins to make any ships or ammo, etc and thus PvP'ing quickly dies. Without the Constant source of Trit and other High sec ores going through the systems the ability to make equipment/ships becomes extremely unlucrative (sp?). Worse still is that if Anyone could Podkill/pvp anyone else with no consequences in any area then the only distinction between the regions would be the types of minerals in them (sec status wouldnt matter; there would be no such thing as high or low sec - its all 0.0). You would need to set up gangs of (eventually) 100+ ships simply to mine a belt and who wants to take their dreadnought or titan or three into a mining belt just to watch a miner crush ore, on the off chance that another faction/alliances/corp may come in a want to get the mins they need to fund their own ships/expeditions??? Not to mention the feasibility of such a such expeditions....
The current system, while not perfect, is quite close in that you CAN pirate in Highsec, but if you do, you can expect the authorities to come down on you to protect the innocent (miners and industrialists) - without them you can get your T2 goodies that you crave...
Of course you COULD simply aim to get good enough skills, ships, & equipment to be able to take out the Concord that DO show up! Not THATS a PvE challenge! I think there are youtube vids of people claiming to have done this.....
While I DO understand your issues (the issue gets more emotive when your making a living from the high end T2 stuff and all the details you've prevuiously mentioned), posting this in a General Discussion forum Does make the OP seem more like an Extremely well constructed Troll..
If you follow the rules of the game and the market then if people are flooding a market with the goods you have then you have several options open to you:
- go to a different market (theres the 40 hops you want for a "wide open space") to sell your goods. - Sell different goods - ones that arent flooded onto the market....
Its all Economics really... You may not like the fact that your not making the billions of isk you were before but the market adjusts to the supply and demand of the goods and services. You just need to think a little laterally and adjust to the changing market forces.... Regards,
Jason Brisbane
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2008.08.29 02:15:00 -
[87]
Originally by: Opertone the industry is backed by carebears and industrialists, local economy can't exist without them
And carebears and industrialists only exist in highsec, yes? -
DesuSigs |

Slade Trillgon
Siorai Iontach
|
Posted - 2008.08.29 03:19:00 -
[88]
Originally by: Johncrab
All of this coming from a char in a npc corp
You know not who you speak of 
There are some good ideas in this thread.
Slade
Originally by: Crumplecorn NerfBat is now known as the WaveMachine.
DesuSigs
|

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.08.29 03:24:00 -
[89]
Originally by: Empyre
Originally by: Gamesguy I would love higher mineral prices. I want to see 110mil ravens again, whats wrong with that exactly
In much the same way as the richest 2% of the world want the social divide to be an immeasurable chasm, this makes sense. Scale the prices and you've effectively forced smaller corporations and alliances out of the fight. But I'm guessing that's exactly what the type of thing your alliance would love.
Because when ravens were 110mil each, which was not that long ago, smaller corporations and alliances stood no chance and never participated in fights right?
Why would my alliance care why the newer players can afford a ship or not?
|

LaVista Vista
|
Posted - 2008.08.29 04:10:00 -
[90]
Originally by: Gamesguy
Why would my alliance care why the newer players can afford a ship or not?
Just like the rest of us: Then there's more ships to blow up!  
|

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 06:28:00 -
[91]
Originally by: Johncrab Edited by: Johncrab on 29/08/2008 00:26:02
Originally by: Malcanis
All of this coming from a char in a npc corp is, to say the least, a contradiction. Oh, and 0.0 is full of farming carebears. How do 0.0 alliances fund their super capitals...? From looting in pvp it isn't that's for sure 
Um, I've been in an NPC corp for about 2 days. As soon as I decide which offer to accept I'll be in a 0.0 corp again. My employment history is there for anyone to read.
As for there being 'carebears' in 0.0, you have completely missed the point. I'm not against people doing PvE, or industry/invention. I just want to interact with such people in a player environment, not where one side has invincible omnipotent NPC buddies. I'm not asking for a nerf to hi-sec - I'm asking to be able to not care about hi-sec.
If there's anything you dislike about that, then let's hear it.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 06:29:00 -
[92]
Originally by: Opertone the industry is backed by carebears and industrialists, local economy can't exist without them
Correct indeed, but not all of them require hi-sec to operate.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 06:31:00 -
[93]
Originally by: Empyre Oh look. Yet another L4 mission nerf whine. Just how do L4 mission runners effect the price of faction goods, pray tell?
Are you serious? You really can't understand how faction/officer/deadspace mod prices are affected by mission runners?
Hint: they don't produce any but they buy a lot of them
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 06:38:00 -
[94]
Originally by: Dharmic Vision Personally, I would welcome these changes, but only if any rare mineral moons were added at the ass-end of the new regions, to make them a challenge for a single entity to control. Right now, my understanding is that these are the targets of war-- which is great, gives market incentive to fight, but the short distances quoted by Malcanis make it too easy to establish and maintain control of them.
For NPC goods such as Robotics, why not add an upgrade platform available for Outposts to allow production of these goods? Hell, you could add this as a rare BPC drop from exploration plexes or officers or something. You could add another outpost upgrade drop that allows for limited skill production-- remember, these aren't actually books but things you stick into your capsuleer implants and passively absorb. Someone's gonna crack this system and figure out how to create bootleg copies. But only a certain number per day, or one category at a time, or both. Would help ease the need to hop back and forth and make Outpost upgrades meaningful.
One thing to keep in mind is that expanding Eve in this way would inevitably affect mineral and component availability throughout New Eden. If a significant proportion of players moves out to take advantage of the new regions, removing them from the local economy will have its impact on highsec. The challenges of populating such an area would particularly bleed off people interested in logistical challenges, perhaps impacting the ability of more local organizations to maintain their own moon mining operations. If you separate the markets by distance, there WOULD be other effects just from the exodus of people.
I get the impression that not too many people have memories stretching back past the last couple of weeks. What I'm reading here isn't a response to the CONCORD changes and stuff, it is an extension of concepts that Malcanis has posted on before in light of those changes.
To the guy accusing him of being in an npc corp, look at his employment record, lots of deep space and lowsec alliance work. He's in between employers now. I've often enjoyed reading his posts, they are usually well thought out.
Such lovely compliments ♥
To clarify: this thread doesn't have much in it that I haven't proposed before. It's more that the motivation to ask for it has increased because of the proposed changes (and others like it).
On a side note it's interesting to note the amusing responses from those who are unable to process the complex concept of "OK fine keep your missions". What's the problem here? They don't just want L4 missions, they want us to watch them doing them?
All I'm really asking is an area of EvE where we can play the game much as it used to be when I started. If it's far enough away that I won't care what's going on in empire, then it should be far enough away that those in empire won't care what's going on out there. Why would anyone object to that?
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 06:46:00 -
[95]
Originally by: Mara Rinn Edited by: Mara Rinn on 29/08/2008 01:54:50
Originally by: Malcanis The core issue is that when someone is grinding L4s in this way, they're not leaving me alone. They're driving up the price of fancy faction items I want to buy. They're driving down the price of minerals and salvage I want to sell. They're funding pirates who want to gank my blockade runner. They're supporting alliances I want to crush beneath my heel. And worst of all, they're trashing the price of LP store goods that I want to sell after I run missions.
To paraphrase: nerf everyone else's playstyle because it cramps my own.
Another point missed. I'm not arguing that people shouldn't have the right to try and gank my blockade runner or fight my alliance or whatever. I'm just tired of people who think it's their right to have free NPC protection to help them compete. It's like trying to have a boxing match with a guy who has the police arrest you when you throw a punch.
And rather than argue against such people any more, I'm proposing a way (and asking for other, better proposals) for people like me to be able to play without being troubled by those who demand to be subsidised by such competitive advantages. Let them carry on as they are, I say. Just give me & mine a space where we can make people adapt to us instead of constantly adapting to more pro-carebear changes.
In short: We'll leave them alone if they leave us alone...
CONCORD provide consequences, not safety; only you can do that. |

Clair Bear
Coalition of Nations Free Trade Zone.
|
Posted - 2008.08.29 06:50:00 -
[96]
Edited by: Clair Bear on 29/08/2008 06:52:05
Originally by: Malcanis
Correct indeed, but not all of them require hi-sec to operate.
Lion's share of R&D agents is in highsec. A portion of NPC goods required to manufacture warp bubbles and t2 (including fuel for POS operation) come from highsec. Massive amounts of low ends and ice come from AFK miners in highsec.
At the moment all of eve is tied at the hip to high sec. You only need to look at market prices in 0.0 to see how well carebears function out here -- it took literally a WEEK for a manufacturing corp to turn into 100% ratters.
|

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 06:53:00 -
[97]
Originally by: Clair Bear
Originally by: Malcanis
Originally by: Opertone
Correct indeed, but not all of them require hi-sec to operate.
Lion's share of R&D agents is in highsec. A portion of NPC goods required to manufacture warp bubbles and t2 (including fuel for POS operation) come from highsec. Massive amounts of low ends and ice come from AFK miners in highsec.
At the moment all of eve is tied at the hip to high sec. You only need to look at market prices in 0.0 to see how well carebears function out here -- it took literally a WEEK for a manufacturing corp to turn into 100% ratters.
You'll perhaps note that my proposal included lo-sec islands to supply NPC only goods like skillbooks. In any case, the "lots more 0.0" proposal was not the main point of my post. The request for better proposals was.
CONCORD provide consequences, not safety; only you can do that.
|

Tuleingel
|
Posted - 2008.08.29 06:53:00 -
[98]
Interesting idea. Especially that long distances lightyears wise to the 'deep regions'. Might actually work out even, say, if you add into each region one NPC controlled consellation (it does not need to be lo sec) with stations selling skillbooks and NPC POS fuels, altho it would actually work out without that also.
You see, seeding those NPC goods in 0.0 would go against current model, where main hardship of holding 0.0 space is logistical. Anyway, whatever way it would be implemented new regions would soon be dominated by already exsisting well organized entities with rather nice jump bridge chains running all the way up to empire/their current power bases.
What we actually would need would be possibility of getting agents in 0.0 stations. Whatever way it would be implemented. Say - to get agent into your station it would need to allow everyone dock and your alliance would need to declare support for one empire faction. That empire would then dispatch some agents from one special corp to that station. In ideal world 'declaring support' would not be limited to empire factions but would actually involve also pirate and minor factions and station you want to have agents in would go into possession of said 'special' corp (so you can't just lock out 'other people' by one click) with proper timers in place should the sov entitiy want to take station back (say a week, if they are kicking the declared faction out, taking significant standings hit or month for 'peaceful' reclaiming of station without standings hit).
|

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 07:10:00 -
[99]
Originally by: Tuleingel Interesting idea. Especially that long distances lightyears wise to the 'deep regions'. Might actually work out even, say, if you add into each region one NPC controlled consellation (it does not need to be lo sec) with stations selling skillbooks and NPC POS fuels, altho it would actually work out without that also.
You see, seeding those NPC goods in 0.0 would go against current model, where main hardship of holding 0.0 space is logistical. Anyway, whatever way it would be implemented new regions would soon be dominated by already exsisting well organized entities with rather nice jump bridge chains running all the way up to empire/their current power bases.
What we actually would need would be possibility of getting agents in 0.0 stations. Whatever way it would be implemented. Say - to get agent into your station it would need to allow everyone dock and your alliance would need to declare support for one empire faction. That empire would then dispatch some agents from one special corp to that station. In ideal world 'declaring support' would not be limited to empire factions but would actually involve also pirate and minor factions and station you want to have agents in would go into possession of said 'special' corp (so you can't just lock out 'other people' by one click) with proper timers in place should the sov entitiy want to take station back (say a week, if they are kicking the declared faction out, taking significant standings hit or month for 'peaceful' reclaiming of station without standings hit).
For reasons you can probably infer, I'm a little gun-shy of introducing agents into the new space proposal. I'd far rather have a higher density of exploration sites.
CONCORD provide consequences, not safety; only you can do that. |

Tuleingel
|
Posted - 2008.08.29 07:19:00 -
[100]
Originally by: Malcanis
For reasons you can probably infer, I'm a little gun-shy of introducing agents into the new space proposal. I'd far rather have a higher density of exploration sites.
We would not need any new space if it would be possible to get agents in already exsisting no sec space. It would work even if one would need to actually build some special station for 'allied' NPC entity to get agents. Say, 100 bil for 'special' station and turning one system over to NPC's sov. Permanently. Would work as standard NPC station. If idea of having ability to 'summon' agents to station going temporarily into NPC ownership seems too radical.
|

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 07:22:00 -
[101]
Originally by: Tuleingel
Originally by: Malcanis
For reasons you can probably infer, I'm a little gun-shy of introducing agents into the new space proposal. I'd far rather have a higher density of exploration sites.
We would not need any new space if it would be possible to get agents in already exsisting no sec space. It would work even if one would need to actually build some special station for 'allied' NPC entity to get agents. Say, 100 bil for 'special' station and turning one system over to NPC's sov. Permanently. Would work as standard NPC station. If idea of having ability to 'summon' agents to station going temporarily into NPC ownership seems too radical.
The simplest way would be to introduce a new type of outpost upgrade, in 3 tiers like the other types; Tier 1 for level 1 to +0 level 2 agents, Tier 2 for +1 level 2s to level 3 agents, Tier 3 for level 4 agents.
CONCORD provide consequences, not safety; only you can do that. |

Tuleingel
|
Posted - 2008.08.29 07:46:00 -
[102]
Originally by: Malcanis
We would not need any new space if it would be possible to get agents in already exsisting no sec space. It would work even if one would need to actually build some special station for 'allied' NPC entity to get agents. Say, 100 bil for 'special' station and turning one system over to NPC's sov. Permanently. Would work as standard NPC station. If idea of having ability to 'summon' agents to station going temporarily into NPC ownership seems too radical.
The simplest way would be to introduce a new type of outpost upgrade, in 3 tiers like the other types; Tier 1 for level 1 to +0 level 2 agents, Tier 2 for +1 level 2s to level 3 agents, Tier 3 for level 4 agents.
That is actually quite elegant proposal.
However, there is reason why my proposal contained clausel of turning the station over to the corporation of the agents being there. ALL agents currently are available to ALL players in game atm and in my opinion it would be balancing 'downside' of having unlimited resource in area. It would make the area too safe if 'others' could not dock in there and thus make lo sec agents outright pointless. It's no big secret that alliance controlled no sec areas are already safer than most lo sec areas. At least thats my experience, other pilots mileage may differentiate.
Problem with outpost upgrades is, that after not owning a station anymore it's not possible to upgrade it any futher. Some new mechaniks could be implemented ofc to make it possible. Also, tier 3 upgrade might introduce both lev 4 and lev 5 agents.
Second reason why station where agents operate should belong to agent's mothercorp is RP one. They would need a reason to actually care about area to distapch agents there who are offering quite significant rewards for the destruction of that mothercorp enemies. Why should they care about that in area that does not belong to them. If it would be to help out player alliance they are allied with it would make sense if that player alliance would pay for the job, not some NPC agent. EVE entities are not out there on charity missions (except sisters of EVE, but I find highly unlikely that they would offer any kind of combat missions).
|

Daelin Blackleaf
Aliastra
|
Posted - 2008.08.29 08:06:00 -
[103]
I can see the jump freighter trade caravans bringing hi-sec devaluation of your efforts already. 
Moving the tumor to your big toe will not get rid of the cancer.
|

Hegbard
|
Posted - 2008.08.29 08:14:00 -
[104]
Originally by: Malcanis
Originally by: Hegbard Separate currency. Not spendable in empire, only exchangeable through direct contact between players in stations. For an added bonus: allow players to start their own currencies backed any way they want (although that would require a bit more work from CCP).
A separate currency would decouple the markets. While not making it completely impossible to trade between empire and 0.0, it would make it harder enough to encourage local markets. And it would be interesting too.
AKA LPs.
Not really. LPs are not tradeable and you can exchange them to ISK only through a lot of hassle.
I mean that there would be normal markets in 0.0, but instead of using ISK they would be using NISK (Null ISK or whatever). So on all markets in 0.0 you could buy and sell stuff for NISK, but not for ISK. And the only way to exchange NISK to ISK would be to personally meet with someone and trade face-to-face or do normal money transfers that you can do today, but then you'd have to trust the person. Could even make it interesting and set up automatic currency trading stations only in lowsec.
Or one currency per region. Or as I mentioned earlier: player run currencies, with all the drama, collapsing banks and scams it would bring (and huge profits for some).
When there is one currency, there is no way to separate the markets, even long and dangerous trade routes wouldn't change much. But imagine what would happen if people in nullsec suddenly didn't need ISK at all and all the interesting minerals from nullsec were suddenly traded in NISK.
|

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2008.08.29 08:39:00 -
[105]
Originally by: Malcanis I'm not asking for a nerf to hi-sec - I'm asking to be able to not care about hi-sec.
If there's anything you dislike about that, then let's hear it.
Well, mainly, that when i said "i'm not saying i dn't want player interaction, but i want the choice to do missions in peace", i think your answer was in the boundries of "go to wow".
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.08.29 08:44:00 -
[106]
Originally by: Hegbard
Originally by: Malcanis
Originally by: Hegbard Separate currency. Not spendable in empire, only exchangeable through direct contact between players in stations. For an added bonus: allow players to start their own currencies backed any way they want (although that would require a bit more work from CCP).
A separate currency would decouple the markets. While not making it completely impossible to trade between empire and 0.0, it would make it harder enough to encourage local markets. And it would be interesting too.
AKA LPs.
Not really. LPs are not tradeable and you can exchange them to ISK only through a lot of hassle.
I mean that there would be normal markets in 0.0, but instead of using ISK they would be using NISK (Null ISK or whatever). So on all markets in 0.0 you could buy and sell stuff for NISK, but not for ISK. And the only way to exchange NISK to ISK would be to personally meet with someone and trade face-to-face or do normal money transfers that you can do today, but then you'd have to trust the person. Could even make it interesting and set up automatic currency trading stations only in lowsec.
Or one currency per region. Or as I mentioned earlier: player run currencies, with all the drama, collapsing banks and scams it would bring (and huge profits for some).
When there is one currency, there is no way to separate the markets, even long and dangerous trade routes wouldn't change much. But imagine what would happen if people in nullsec suddenly didn't need ISK at all and all the interesting minerals from nullsec were suddenly traded in NISK.
Not possible, people would just use a mineral as a unit of exchange, like we did historically with precious metals, ie gold and silver.
The only way a non-backed currency would work is if there is enormous confidence in the government. 0.0 is soo volatile in eve that it makes Somalia look stable, currency in this kind of climate would be worthless, only tangible materials like gold, bushels of wheat, pigs, whatever would have value. So in eve, this would mean people would trade with ships minerals etc.
|

Malak Synn
Minmatar Pator Tech School
|
Posted - 2008.08.29 09:35:00 -
[107]
Originally by: Malcanis
Originally by: Hegbard Separate currency. Not spendable in empire, only exchangeable through direct contact between players in stations. For an added bonus: allow players to start their own currencies backed any way they want (although that would require a bit more work from CCP).
A separate currency would decouple the markets. While not making it completely impossible to trade between empire and 0.0, it would make it harder enough to encourage local markets. And it would be interesting too.
AKA LPs.
What might be conducive to this is a bit of a leap, but... Seperate 0.0 Market.
Would that not fit the bill for this issue?
Quote: ... Are You Watching Closely?
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2008.08.29 09:53:00 -
[108]
Originally by: Sheriff Jones
Originally by: Malcanis I'm not asking for a nerf to hi-sec - I'm asking to be able to not care about hi-sec.
If there's anything you dislike about that, then let's hear it.
Well, mainly, that when i said "i'm not saying i dn't want player interaction, but i want the choice to do missions in peace", i think your answer was in the boundries of "go to wow".
You are trying to equate asking for pure PvP and pure PvP. I think you will find that these requests are in fact diametrically opposed.
The option to engage in pure PvE, an option which does not truly exist at present, goes against EVE. The option to engage in pure PvP does not. -
DesuSigs |

Reven Cordelle
Caldari School of Applied Knowledge
|
Posted - 2008.08.29 09:55:00 -
[109]
I'm all for moar low-null sec, providing it has content in it, like exploration sites and shit. Not just empty space. Obviously its pretty empty but.. you know.
The biggest issue I've seen when listening on Corp is that its not Low Sec thats the problem, its getting into it.
Gatecamps kinda **** up the whole Low/Null transition... Perhaps just let us have some kinda cyno to just jump into any random part of low sec without a gate... charge isk to do it.
At least then I can jump out there and fly BACK to the gate and have a chance at killing someone, rather than jumping into what i think is low sec, and ending up back in my high sec clonebay.
I'm not saying "nerf gatecamps". Camps are fine, its just a bit of a shit for anyone just trying to get out there for the first time.
|

Eomar
Veto Corp
|
Posted - 2008.08.29 10:32:00 -
[110]
Originally by: Reven Cordelle
I'm not saying "nerf gatecamps". Camps are fine, its just a bit of a shit for anyone just trying to get out there for the first time.
What the op is suggesting is gonna make those gate camps utterly irrelevant to those people in deep space.
You wont be travelling back and forth on any kind of regular basis, and on those occasions when you do it'd be as part of a full on expedition.
I truly like the idea, VAST tracts of unclaimed space way out of the reach of all but the most hardened explorers.
Currently the 0.0 we have is still, essentially, the fringes of empire, the market demands, supply and whatnot are all largely controlled by the demands of either empire dwellers, 0.0 dwellers empire alts, or the other fringe factions.
I would like to see REAL deep space, pockets of it, maybe 4 to 5 DAYS travel, as fast as you can, and with distances so vast that you cant take a capital ship across it other than via a circituitous route costing more time and a lot more fuel. basically make it so that anyone moving out there would have to start from the ground up. But heres the swinger,
after a certain distance out from empire, gates and beacons gradually stop appearing on the overview, theyre ancient things after all, relics from eras long forgotten, they have to be scanned down repaired if neccessary powered up (remote cap tx anyone) same goes for stations, old abandoned NPC outposts, powered down and damaged by eons of neglect, some with services that can be restarted and so on.
Obviously players would encounter pockets of npcs, with thier own economys, small groups of people with whom standings could be gained allowing access to thier research facilities, for bpos and whatnot.
Archaeology and hacking would come into play, for the production of t2 components, as none of the moons would have more than the basic commodities. why? to stop it becoming a draw for the empire builders.
essentially this space would draw those who want to build small communities in 0.0
possibly would draw some of the empire crowd into it too, given that theey wont have to fight all the time, but will still be required to defend thier space.
...in accordance with the prophecy |

Hegbard
|
Posted - 2008.08.29 10:34:00 -
[111]
Originally by: Gamesguy
Not possible, people would just use a mineral as a unit of exchange, like we did historically with precious metals, ie gold and silver.
The only way a non-backed currency would work is if there is enormous confidence in the government. 0.0 is soo volatile in eve that it makes Somalia look stable, currency in this kind of climate would be worthless, only tangible materials like gold, bushels of wheat, pigs, whatever would have value. So in eve, this would mean people would trade with ships minerals etc.
Well, actually, using a backed currency wouldn't be that stupid. The way to set up a currency (I doubt anyone would trust a fiat currency in EVE, since loans don't work) would be to set up a trading post and set up static prices for items and let it grow.
Although what I primarily suggested, since I know that player controlled currencies would require a lot of design and careful work, was to just split up the market. Let rats in 0.0 give NISK and let only NISK be used for the regional markets in 0.0. That would split up the market nicely and loosen the dependency between empire and 0.0, which is what the OP wanted (and which I would find very interesting).
(Yes, NISK is just a random name, it could be called whatever, the name is not important)
|

FlameGlow
Legio Octae Rebellion Alliance
|
Posted - 2008.08.29 10:35:00 -
[112]
Originally by: Reven Cordelle I'm not saying "nerf gatecamps". Camps are fine, its just a bit of a shit for anyone just trying to get out there for the first time.
No, gatecamps are OP in low since HIC introduction. In 0.0 it's probably OP since cynojammers. Blockade runner supposedly made to run through camps yet it's warpstab bonus is utterly useless in most cases and it has to rely on great agility only. _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.08.29 11:08:00 -
[113]
Originally by: FlameGlow
Originally by: Reven Cordelle I'm not saying "nerf gatecamps". Camps are fine, its just a bit of a shit for anyone just trying to get out there for the first time.
No, gatecamps are OP in low since HIC introduction. In 0.0 it's probably OP since cynojammers. Blockade runner supposedly made to run through camps yet it's warpstab bonus is utterly useless in most cases and it has to rely on great agility only.
Ironically, blockade runners are going to be utterly useless with the nano-nerf. They're very good now, but post nano-nerf theyre just far too slow.
|

PhalHell
Minmatar Pastry Coalition
|
Posted - 2008.08.29 12:18:00 -
[114]
I like the idea of a "dessert". Hard to live in, nothing there (no Gates, stations or whatsoever), everything changes (wormholes etc...) on a regular base. You can't claim it. It should be an area of great reward, where you need to explore every move. The fact that no sov-claim can be made or any regularity is there will eliminate blobs too. In that area nothing would show on your overview neither etc....
The opinions expressed herein are not necessarily those of my corps, not necessarily mine, and probably not necessary.
|

Maximillian Bayonette
White Lion Manufacture and Salvage
|
Posted - 2008.08.29 12:28:00 -
[115]
Edited by: Maximillian Bayonette on 29/08/2008 12:28:08
Originally by: PhalHell I like the idea of a "dessert". Hard to live in, nothing there (no Gates, stations or whatsoever), everything changes (wormholes etc...) on a regular base. You can't claim it. It should be an area of great reward, where you need to explore every move. The fact that no sov-claim can be made or any regularity is there will eliminate blobs too. In that area nothing would show on your overview neither etc....
Dessert? Hahaha
Pastry Coalition? HahahahaHAHAHAHAH
Man, that's just too good!
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2008.08.29 12:41:00 -
[116]
Edited by: Crumplecorn on 29/08/2008 12:40:52 Findable gates....
"Yeah, I'll join you in <insert system> in a while, I just need to find a way out of <current system>" *drops more probes* -
DesuSigs |

Marc deBourgogne
|
Posted - 2008.08.29 13:02:00 -
[117]
Edited by: Marc deBourgogne on 29/08/2008 13:02:41
Originally by: Maximillian Bayonette Edited by: Maximillian Bayonette on 29/08/2008 12:28:08
Originally by: PhalHell I like the idea of a "dessert". Hard to live in, nothing there (no Gates, stations or whatsoever), everything changes (wormholes etc...) on a regular base. You can't claim it. It should be an area of great reward, where you need to explore every move. The fact that no sov-claim can be made or any regularity is there will eliminate blobs too. In that area nothing would show on your overview neither etc....
Dessert? Hahaha
Pastry Coalition? HahahahaHAHAHAHAH
Man, that's just too good!
Idea's are born naked... Don't see the point of your reaction.
|

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 14:20:00 -
[118]
Originally by: Daelin Blackleaf I can see the jump freighter trade caravans bringing hi-sec devaluation of your efforts already. 
Moving the tumor to your big toe will not get rid of the cancer.
I think long range (15+ cyno) jump freighter caravans would be awesome. The logistics and overhead involved would make them a far from casual thing though. if it takes, say, 6 or 7 players 1-2 play sessions to run the caravan, then the margin involved must be high enough to pay them all enough to bother. Plus the risk of doing so would be very high. That's a pretty significant degree of insulation.
CONCORD provide consequences, not safety; only you can do that. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2008.08.29 14:24:00 -
[119]
Edited by: Sheriff Jones on 29/08/2008 14:23:52
Originally by: Crumplecorn
Originally by: Sheriff Jones
Originally by: Malcanis I'm not asking for a nerf to hi-sec - I'm asking to be able to not care about hi-sec.
If there's anything you dislike about that, then let's hear it.
Well, mainly, that when i said "i'm not saying i dn't want player interaction, but i want the choice to do missions in peace", i think your answer was in the boundries of "go to wow".
You are trying to equate asking for pure PvP and pure PvP. I think you will find that these requests are in fact diametrically opposed.
The option to engage in pure PvE, an option which does not truly exist at present, goes against EVE. The option to engage in pure PvP does not.
I'm not asking for riskfree, no possibility of player intervention, PVE, just that i can do it in "moderate peace". As is with highsec missions now.
What he's asking, as i understood it, is to "not care for highsec", when most things said to me when i said about L4-missions was that "everything you do effects others, ratting, pirates, everything". So, no, you can't have it either/or way. You have to care about highsec, or atleast ackonledge that what goes on in 0.0 effects highsec players, and as such, pirating ways effects even the missionrunners.
You know?
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 14:25:00 -
[120]
Originally by: Hegbard
Originally by: Malcanis
Originally by: Hegbard Separate currency. Not spendable in empire, only exchangeable through direct contact between players in stations. For an added bonus: allow players to start their own currencies backed any way they want (although that would require a bit more work from CCP).
A separate currency would decouple the markets. While not making it completely impossible to trade between empire and 0.0, it would make it harder enough to encourage local markets. And it would be interesting too.
AKA LPs.
Not really. LPs are not tradeable and you can exchange them to ISK only through a lot of hassle.
I mean that there would be normal markets in 0.0, but instead of using ISK they would be using NISK (Null ISK or whatever). So on all markets in 0.0 you could buy and sell stuff for NISK, but not for ISK. And the only way to exchange NISK to ISK would be to personally meet with someone and trade face-to-face or do normal money transfers that you can do today, but then you'd have to trust the person. Could even make it interesting and set up automatic currency trading stations only in lowsec.
Or one currency per region. Or as I mentioned earlier: player run currencies, with all the drama, collapsing banks and scams it would bring (and huge profits for some).
When there is one currency, there is no way to separate the markets, even long and dangerous trade routes wouldn't change much. But imagine what would happen if people in nullsec suddenly didn't need ISK at all and all the interesting minerals from nullsec were suddenly traded in NISK.
Wouldn't work tbh.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 14:30:00 -
[121]
Originally by: Sheriff Jones
Originally by: Malcanis I'm not asking for a nerf to hi-sec - I'm asking to be able to not care about hi-sec.
If there's anything you dislike about that, then let's hear it.
Well, mainly, that when i said "i'm not saying i dn't want player interaction, but i want the choice to do missions in peace", i think your answer was in the boundries of "go to wow".
To be blunt, I wish the missionbears would go back to WoW, and I neither deny nor apologise for that. But it's not going to happen, and I'm not pretending it will or trying to make it come about. So I'm trying to come up with a way of living with them.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 15:06:00 -
[122]
Originally by: Ankhesentapemkah okay an idea for the pile.
not actually thought it out, it just popped up in my head and I'm too tired now to actually think if this is good or bad, so you decide.
scattered regions, not connected with stargates.
randomly (random system, random location, random open duration, sometimes they have to be scanned out to be even detectable), wormholes pop up giving access to and from the isolated regions.
how's that?
What about large constellations that can only be accessed by player-constructed stargates - and those playergates can only permit cruiser-sized or smaller ships....?
CONCORD provide consequences, not safety; only you can do that. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2008.08.29 15:07:00 -
[123]
Originally by: Malcanis To be blunt, I wish the missionbears would go back to WoW, and I neither deny nor apologise for that. But it's not going to happen, and I'm not pretending it will or trying to make it come about. So I'm trying to come up with a way of living with them.
But you do understand that it would be like someone saying "i wish those pirates would go to counterstrike". It's not really nice, nor constructive, nor even "a good thing to suggest" 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.29 15:15:00 -
[124]
Edited by: Malcanis on 29/08/2008 15:15:12
Originally by: Sheriff Jones
Originally by: Malcanis To be blunt, I wish the missionbears would go back to WoW, and I neither deny nor apologise for that. But it's not going to happen, and I'm not pretending it will or trying to make it come about. So I'm trying to come up with a way of living with them.
But you do understand that it would be like someone saying "i wish those pirates would go to counterstrike". It's not really nice, nor constructive, nor even "a good thing to suggest" 
You were the one that brought it up.
I'm not asking for an endsolung to the carebear problem, just an end-run around it.
EDIT: Also I'm not really a very nice person, nor have I ever pretended to be.
CONCORD provide consequences, not safety; only you can do that. |

Maximillian Bayonette
White Lion Manufacture and Salvage
|
Posted - 2008.08.29 15:36:00 -
[125]
Originally by: Marc deBourgogne Dessert? Hahaha
Pastry Coalition? HahahahaHAHAHAHAH
Man, that's just too good!
Idea's are born naked... Don't see the point of your reaction.
Dude, it was funny. He misspelled 'desert' into 'dessert' and his corp name is 'pastry coalition'. He made a funneh and I laughed. Get a grip.
|

Chomin H'ak
The Trivenerate
|
Posted - 2008.08.29 16:18:00 -
[126]
Read the OP, but skipped the rest (I'm at work)
Malcanis, if you're interested I may be able to supply you with what you need. Drop me a line.
Though on the expansion of 0.0 may only exacerbate the logistics (even with low-sec 'islands'); I would think that the alliances would simply be able to surround the low-sec entity and be able to lay claim to an 'alliance supply depot'.
My .02 isk
I personally think hi-sec and low-sec need expanded on all over the universe (and not just creating a new region... hello Black Rise...) New star systems being found would not be something new, we call systems 'dead' in present times only to come back and say, "Well, what we thought was a dead system actually has umpteen planets with earth-like conditions."
Originally by: Frenden Dax My heart hopes that people aren't that stupid, but my experiences thus far suggest otherwise.
|

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 00:09:00 -
[127]
I'm kind of concerned that no-one has contributed a better idea then "really far away".
CONCORD provide consequences, not safety; only you can do that. |

Eomar
Veto Corp
|
Posted - 2008.08.30 00:32:00 -
[128]
Originally by: Malcanis I'm kind of concerned that no-one has contributed a better idea then "really far away".
if it aint broke, dont fix it, and the really far away idea aint broke. ...in accordance with the prophecy |

Khrillian
Minmatar Sebiestor tribe
|
Posted - 2008.08.30 01:30:00 -
[129]
Originally by: Kyra Felann
Originally by: Khrillian I'll throw out the obvious option that CCP would never implement - PVE servers and PVP servers. It's what basically every other MMO does to solve this problem.
So you're saying you basically support destroying one of the core concepts of Eve? Eve is not "every other MMO" and that's why I play Eve.
In empire, you can fly around and never engage in pvp, except once in awhile you used to get blown up by a disco apoc outside of Jita or you were dumb and put too much in your badger. I don't really see what this adds to the game.
|

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 02:02:00 -
[130]
Originally by: Khrillian
Originally by: Kyra Felann
Originally by: Khrillian I'll throw out the obvious option that CCP would never implement - PVE servers and PVP servers. It's what basically every other MMO does to solve this problem.
So you're saying you basically support destroying one of the core concepts of Eve? Eve is not "every other MMO" and that's why I play Eve.
In empire, you can fly around and never engage in pvp, except once in awhile you used to get blown up by a disco apoc outside of Jita or you were dumb and put too much in your badger. I don't really see what this adds to the game.
Single shard is EvE single best attribute tbh.
CONCORD provide consequences, not safety; only you can do that. |

Trathen
Minmatar SniggWaffe
|
Posted - 2008.08.30 02:06:00 -
[131]
We already have PvP and PvE servers: The ones hosting empire and the ones hosting lowsec/0.0. It's just real easy to server transfer. _ |

Anara Shaw
Minmatar
|
Posted - 2008.08.30 02:09:00 -
[132]
Originally by: Malcanis Let's triple it [0.0 space] in size... Basically, I envision areas of 0.0 so far from empire that even with cap ships and jump freighters, it's still worthwhile developing a local economy rather than importing stuff from empire.
This is how I beleieve all 0.0 should be like. I can make return trips to empire too fast.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.30 03:05:00 -
[133]
I'll tell you something that I was thinking about tonight if you want an idea.
The main problem with making level 4's challenging or interesting again is no matter how you try to add risk for the 10 billion isk faction battleships that are built to tank the dps of the entire room in every level 4 that exists twice over, you hurt the not so experienced and well equipped BS players and maybe make it next to impossible for them.
So I think add a new factor to level 4 agents.
Have a climbing ladder not just in agent quality, but agent difficulty.
Even if they are all level 4, have hard level 4 agents, and easier level 4 agents.
If your ship does better in missions, you rise to the harder level 4 agents and the easier ones won't give you missions any more. Unless you fail a few certain times and you drop back down again.
Something to work with, no?
Another idea was also thinking about maybe adding ships that scramble other then frigates, maybe scrambling cruisers and battlecruisers too.
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Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 03:57:00 -
[134]
Originally by: 5pinDizzy I'll tell you something that I was thinking about tonight if you want an idea.
The main problem with making level 4's challenging or interesting again is no matter how you try to add risk for the 10 billion isk faction battleships that are built to tank the dps of the entire room in every level 4 that exists twice over, you hurt the not so experienced and well equipped BS players and maybe make it next to impossible for them.
So I think add a new factor to level 4 agents.
Have a climbing ladder not just in agent quality, but agent difficulty.
Even if they are all level 4, have hard level 4 agents, and easier level 4 agents.
If your ship does better in missions, you rise to the harder level 4 agents and the easier ones won't give you missions any more. Unless you fail a few certain times and you drop back down again.
Something to work with, no?
Another idea was also thinking about maybe adding ships that scramble other then frigates, maybe scrambling cruisers and battlecruisers too.
The problem lies in thinking that pure DPS is the only useful way to make a mission harder/easier. It's certainly the simplest, but equally certainly not the best.
CONCORD provide consequences, not safety; only you can do that. |

Iyhi Baal
|
Posted - 2008.08.30 04:06:00 -
[135]
Geessss ... can we get past the nerf mission slogans. No ones buying it.
The reason no one is buying it is because it does not make sense.
Fallacy number 1. Mission hubs cause lag. Perhaps they do -- in the system that they exist in but in general they don't affect the vast majority of systems or game play for the majority of eve players. Simple solution-- stay out of the mission hubs and you will have no lag.
Fallacy number 2. Mission runner deflate ore and salvage prices. Look, the universe of Eve was never intended to be such that everywhere was the local market. The dirt cheap prices inside empire represent the abundance of goods and the weakness of demand. If you live outside empire then that is your market. You pay the difference to make up for the risk that I take on to bring goods to market. If you are in a null sec alliance you should never have to trek back. Doing so only hurts your alliance. The absence of a local market in alliance held territory is the hallmark of a poorly managed alliance.
Fallacy number 3. Inflation caused by mission runners devalue faction gear farmed outside empire. Again, one has to ask the question, why are you bring this stuff back to empire. If you are in an alliance then you are just weakening your alliance, depriving them of a tactical advantage while weakening the idea of a local market. If no one has use for the gear then stop farming it (kinda solves 2 problems at once). If they are a vital resource then it give the other alliances an incentive to take the region. Either way, a person in empire with lots of isk and nothing great to buy has little incentive to keep doing missions. There are better aspects to the game to play once you have satisfied your need for isk. Fallacy number 4.Mission runners are unassialbe. There exist several mechanisms for players to "interact" with other players. The war dec exist. If you are willing to pay the price you can sucide them. You don't have to patron the empire markets -- force the salvage to come to you as it were. At a certian point the diminshed returns of empire PVE will force ppl to leave as there are more interesting things to do else where.
The funny thing is that for ppl that pride themselves in adapting to the sandbox you are all doing alot of whining directed at the Devs. Personally, I find Eve to be a wonderful game full of possibliites waiting to be explored. Imagine using some of your PVP muscle to guard and foster commerce while at the same time attacking the supply in "different" regions away from your home.
We collectively have the power to shape Eve anyway we want. Sure it take a little extra work. But the payoff is the continuation of a game that attracted you in the first place because it refused to spoon feed you entertainment with no thinking required.
Or you can go back to whining for an irration change that "ain't gonna happen" because you are ****ed that the devs as signaled the willingness to nerf 2 relatively riskless behaviors for the good of the community.
the choice, as always, is yours
################# I see you! |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 04:08:00 -
[136]
Edited by: Malcanis on 30/08/2008 04:09:20
Originally by: Iyhi Baal Geessss ... can we get past the nerf mission slogans. No ones buying it.
The reason no one is buying it is because it does not make sense.
Fallacy number 1. Mission hubs cause lag. Perhaps they do -- in the system that they exist in but in general they don't affect the vast majority of systems or game play for the majority of eve players. Simple solution-- stay out of the mission hubs and you will have no lag.
Fallacy number 2. Mission runner deflate ore and salvage prices. Look, the universe of Eve was never intended to be such that everywhere was the local market. The dirt cheap prices inside empire represent the abundance of goods and the weakness of demand. If you live outside empire then that is your market. You pay the difference to make up for the risk that I take on to bring goods to market. If you are in a null sec alliance you should never have to trek back. Doing so only hurts your alliance. The absence of a local market in alliance held territory is the hallmark of a poorly managed alliance.
Fallacy number 3. Inflation caused by mission runners devalue faction gear farmed outside empire. Again, one has to ask the question, why are you bring this stuff back to empire. If you are in an alliance then you are just weakening your alliance, depriving them of a tactical advantage while weakening the idea of a local market. If no one has use for the gear then stop farming it (kinda solves 2 problems at once). If they are a vital resource then it give the other alliances an incentive to take the region. Either way, a person in empire with lots of isk and nothing great to buy has little incentive to keep doing missions. There are better aspects to the game to play once you have satisfied your need for isk. Fallacy number 4.Mission runners are unassialbe. There exist several mechanisms for players to "interact" with other players. The war dec exist. If you are willing to pay the price you can sucide them. You don't have to patron the empire markets -- force the salvage to come to you as it were. At a certian point the diminshed returns of empire PVE will force ppl to leave as there are more interesting things to do else where.
The funny thing is that for ppl that pride themselves in adapting to the sandbox you are all doing alot of whining directed at the Devs. Personally, I find Eve to be a wonderful game full of possibliites waiting to be explored. Imagine using some of your PVP muscle to guard and foster commerce while at the same time attacking the supply in "different" regions away from your home.
We collectively have the power to shape Eve anyway we want. Sure it take a little extra work. But the payoff is the continuation of a game that attracted you in the first place because it refused to spoon feed you entertainment with no thinking required.
Or you can go back to whining for an irration change that "ain't gonna happen" because you are ****ed that the devs as signaled the willingness to nerf 2 relatively riskless behaviors for the good of the community.
the choice, as always, is yours
Thank you for contributing some good examples of fallacies.
CONCORD provide consequences, not safety; only you can do that. |

Iyhi Baal
|
Posted - 2008.08.30 04:27:00 -
[137]
how about this then... stop trying to fix what ain't broke. Your solution addresses a problem that does not exist.
################# I see you! |

Bart Mag
|
Posted - 2008.08.30 08:11:00 -
[138]
i allways wonder how short sighted someone can be. Who do you think will pay for eve when all theses carebears are back to wow? You and your handfull of pirate friends?
Its allways the self imposed hardcore pvp crowd thats crying the loudest about what others have to do and how eve is supposed to be played.
maybe you just didn¦t realize that the times where eve was centered around pvp are gone? maybe CCP realized that more money can be made with carebears then pvpers? What do you want to do? Adapt or die?
can i have your eye patch?
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.30 08:30:00 -
[139]
Originally by: Bart Mag i allways wonder how short sighted someone can be. Who do you think will pay for eve when all theses carebears are back to wow? You and your handfull of pirate friends?
Its allways the self imposed hardcore pvp crowd thats crying the loudest about what others have to do and how eve is supposed to be played.
maybe you just didn¦t realize that the times where eve was centered around pvp are gone? maybe CCP realized that more money can be made with carebears then pvpers? What do you want to do? Adapt or die?
can i have your eye patch?
Who will pay for EvE when the carebears find the next game to move on to?
CONCORD provide consequences, not safety; only you can do that. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2008.08.30 08:35:00 -
[140]
Originally by: Malcanis Who will pay for EvE when the carebears find the next game to move on to?
Well, some of us don't.
Ever.
Have been here from the beginning, MOST carebears i dare say are Amarr, 'cause we weren't that "efficient" in combat. So we looked for alternate options. Though we managed to live through that whole combat thing too.
I never trust a caldari saying missions are too easy, you were born for it 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 08:56:00 -
[141]
Originally by: Sheriff Jones
Originally by: Malcanis Who will pay for EvE when the carebears find the next game to move on to?
Well, some of us don't.
Ever.
Have been here from the beginning, MOST carebears i dare say are Amarr, 'cause we weren't that "efficient" in combat. So we looked for alternate options. Though we managed to live through that whole combat thing too.
I never trust a caldari saying missions are too easy, you were born for it 
I just find it rather ironic to be told to "adapt or die" by someone who implies that he'd quit EvE if he had an iota less protection from CCP. Not much long term commitment there, but he wants CCP to base their future plans on people like him, rather than the "obselete" PvPers who have played for years even when times where tough for their race.
And hey Amaar and Caldari ships are pretty good in PvP atm. In fact I think the races are extremely well balanced right now.
CONCORD provide consequences, not safety; only you can do that. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2008.08.30 09:01:00 -
[142]
Originally by: Malcanis I just find it rather ironic to be told to "adapt or die" by someone who implies that he'd quit EvE if he had an iota less protection from CCP. Not much long term commitment there, but he wants CCP to base their future plans on people like him, rather than the "obselete" PvPers who have played for years even when times where tough for their race.
And hey Amaar and Caldari ships are pretty good in PvP atm. In fact I think the races are extremely well balanced right now.
Yes, adapt or die is a widely used, not really important line. Excuse like the rest "eve is pvp", or "concensual when you log in". You know, one liners like "cake is a lie" with little merit.
Hope you got my point though, Amarr and Caldari weren't(in past) THAT good at PVP(ironic regarding basestory), but we managed through the rough times and are coming back.
I'm justtrying to keep a wide spectrum into the discussion, because i find that be it a beta-player, 2005, 2008, yesterday, we all are equal in the "what should be changed" scale and no change should come from "i want" section 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Maximillian Bayonette
White Lion Manufacture and Salvage
|
Posted - 2008.08.30 09:08:00 -
[143]
Originally by: Sheriff Jones
Yes, adapt or die is a widely used, not really important line. Excuse like the rest "eve is pvp", or "concensual when you log in". You know, one liners like "cake is a lie" with little merit.
Eve IS pvp, and it IS consentual when you log in. Those aren't your typical oneliners. They are just short statements of truth. I hope this isn't being questioned as well, because if it is, the Eve community have taken more steps backwards than I thought possible.
Originally by: Sheriff Jones
Hope you got my point though, Amarr and Caldari weren't(in past) THAT good at PVP(ironic regarding basestory), but we managed through the rough times and are coming back.
Amarr and Caldari 'managed' through the "rough times" by continuously whining for change. That's now the set standard for 'managing' through anything in Eve. Welcome to the brave new world.
Originally by: Sheriff Jones
I'm justtrying to keep a wide spectrum into the discussion, because i find that be it a beta-player, 2005, 2008, yesterday, we all are equal in the "what should be changed" scale and no change should come from "i want" section 
Yes, we are all equal, in theory. However, not in practice. The recent year has shown us just how equal Empire pvpers and low sec pirates really are.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.08.30 09:14:00 -
[144]
Edited by: Sheriff Jones on 30/08/2008 09:14:13
Originally by: Maximillian Bayonette Eve IS pvp, and it IS consentual when you log in. Those aren't your typical oneliners. They are just short statements of truth. I hope this isn't being questioned as well, because if it is, the Eve community have taken more steps backwards than I thought possible.
Amarr and Caldari 'managed' through the "rough times" by continuously whining for change. That's now the set standard for 'managing' through anything in Eve. Welcome to the brave new world.
Yes, we are all equal, in theory. However, not in practice. The recent year has shown us just how equal Empire pvpers and low sec pirates really are.
First, still a useless line(used to make an easy "i win" comment) as it contributes nothing. Second, some did, most just plowed through and played with what they had. Third, not the point, point was in making changes has to be equal.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Maximillian Bayonette
White Lion Manufacture and Salvage
|
Posted - 2008.08.30 09:19:00 -
[145]
Originally by: Sheriff Jones
First, still a useless line(used to make an easy "i win" comment) as it contributes nothing.
Well, it is normally used to make a point on the nature of the game. Contributes a bit I should think. Sure, it's not fun to have it thrown in your face, but if you are in a position to get that thrown at you, you probably did something wrong in the first place.
Originally by: Sheriff Jones
Second, some did, most just plowed through and played with what they had.
So, your point here is that most people don't post on the forums? I agree with you. However, trying to use your argument and then claim that pirates can't adapt because all they do is whine is dishonest and hypocritical. Not saying that's what you are aiming for, but I know for a fact that there are people who would take your statement and twist it into a "pirates whine" argument.
Originally by: Sheriff Jones
Third, not the point, point was in making changes has to be equal.
Yes, and my point is that I agree with you, but in reality, changes aren't equal.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.08.30 09:42:00 -
[146]
Fair enough points, except that my point was that most amarr/caldari didn't ocmplain, even of those who were on the forums.
Any more then priates are complaining about highsec.
You know?
Minority of a minority whines, others discuss 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 10:09:00 -
[147]
Originally by: Iyhi Baal how about this then... stop trying to fix what ain't broke. Your solution addresses a problem that does not exist.
The poster directly below you rather seems to think that I do have a problem. Perhaps if you can convince him you can convince me.
CONCORD provide consequences, not safety; only you can do that. |

Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2008.08.30 11:31:00 -
[148]
Despite my intense dislike of Malcanis' style of posting, not least the sweeping generalisations, I really like this idea.
[troll] That said, in the spirit of forum PvP I would like to think I've claimed as my role the 'live and let live' approach as a new upstart in the forums, so go back to being obnoxious and unpleasant Malcanis, I can't cope with this new pleasant approach! I can no longer lump you in with Ki An and co! How can the bitter vets suddenly be pleasant, I ask you, that's our new player role smashed... [/troll]
Ok, time to be serious, and actually I never did most of the above, it just felt too good to delete in some sort of cathartic way 
I have always thought of empire as a breeding ground, a place to grow, to retreat back to when things get hard, and the real EVE is out there in 0.0. Unfortunately as you say, it becomes quite difficult to separate 0.0 when there's this great deal in empire.
I see only one way of achieving this, and this is something CCP touched on a long time ago. Open the New Eden gate. A new vast tract of empty space, 0.0 space, entirely separate and clamped off from the current EVE down to a single (or maybe we can get clever and have someone build two) gate. On top of that, not only is this space separate, but the currency is as well. That way, you can't fund this new experience from empire alts. Instead, any money transfers, well you're going to have at least go fly through the supergate and then transfer it, after duly having your passport stamped by CONCORD and gone through currency exchange where that blonde behind the till just took 5% commission... Yes it'd get gatecamped to hell, these one or two transit points, and that's a good thing. I'd even suggest NPC pirates turn up in force if real pirates aren't busy blowing stuff up with abandon. Making going through these gates a difficult task, but not impossible.
Ironically, at first glance, this is just sharding the server under a new name, but no it isn't. It does separate the market, it does separate the players, but not entirely. I can see groups disappearing into the gates and then months later new and vastly powerful alliances issuing from the superportal in an oh-so-Stargate-esque manner, giving the current 0.0 players a headache and dramatically changing the balance of power. I see new super-alliance power-blocks determining the fate of entire galaxies, I see in short what EVE should be all about.
EVE has grown to the point where the bigger blocks find themselves cramped, where empire is inextricably linked to 0.0. Vets yearn for the old days where space was bigger, there were fewer people about, well a vast new area of space gives it to them. I for one am not ready for that vision, but by god I will be. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 12:03:00 -
[149]
Originally by: Astria Tiphareth Despite my intense dislike of Malcanis' style of posting, not least the sweeping generalisations, I really like this idea.
[troll] That said, in the spirit of forum PvP I would like to think I've claimed as my role the 'live and let live' approach as a new upstart in the forums, so go back to being obnoxious and unpleasant Malcanis, I can't cope with this new pleasant approach! I can no longer lump you in with Ki An and co! How can the bitter vets suddenly be pleasant, I ask you, that's our new player role smashed... [/troll]
Ok, time to be serious, and actually I never did most of the above, it just felt too good to delete in some sort of cathartic way 
I have always thought of empire as a breeding ground, a place to grow, to retreat back to when things get hard, and the real EVE is out there in 0.0. Unfortunately as you say, it becomes quite difficult to separate 0.0 when there's this great deal in empire.
I see only one way of achieving this, and this is something CCP touched on a long time ago. Open the New Eden gate. A new vast tract of empty space, 0.0 space, entirely separate and clamped off from the current EVE down to a single (or maybe we can get clever and have someone build two) gate. On top of that, not only is this space separate, but the currency is as well. That way, you can't fund this new experience from empire alts. Instead, any money transfers, well you're going to have at least go fly through the supergate and then transfer it, after duly having your passport stamped by CONCORD and gone through currency exchange where that blonde behind the till just took 5% commission... Yes it'd get gatecamped to hell, these one or two transit points, and that's a good thing. I'd even suggest NPC pirates turn up in force if real pirates aren't busy blowing stuff up with abandon. Making going through these gates a difficult task, but not impossible.
Ironically, at first glance, this is just sharding the server under a new name, but no it isn't. It does separate the market, it does separate the players, but not entirely. I can see groups disappearing into the gates and then months later new and vastly powerful alliances issuing from the superportal in an oh-so-Stargate-esque manner, giving the current 0.0 players a headache and dramatically changing the balance of power. I see new super-alliance power-blocks determining the fate of entire galaxies, I see in short what EVE should be all about.
EVE has grown to the point where the bigger blocks find themselves cramped, where empire is inextricably linked to 0.0. Vets yearn for the old days where space was bigger, there were fewer people about, well a vast new area of space gives it to them. I for one am not ready for that vision, but by god I will be.
Your idea is better in all ways than mine, bar a single proviso - a single entrance to the new space would almost instantly become an insurmountable barrier. At the very least, both sides of the New Eden gate would have to be lo-sec.
Which, actually, mightn't be a bad thing - individual players couldn't jump through with anything more than they can carry in a fast frigate.
Incidentally, as far as your surprise at my posting style goes, try reading back a couple of years. See if you can work out what has changed and make a guess why. If you can guess correctly first time, there's a prize.
(Yes, a real prize. Hate me or loathe me, you'll never find anyone who can assert that I've ever lied.)
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 12:09:00 -
[150]
Originally by: Astria Tiphareth
Originally by: Malcanis Your idea is better in all ways than mine, bar a single proviso - a single entrance to the new space would almost instantly become an insurmountable barrier. At the very least, both sides of the New Eden gate would have to be lo-sec.
Which, actually, mightn't be a bad thing - individual players couldn't jump through with anything more than they can carry in a fast frigate.
We could postulate that if CCP give the empires or some suitable faction the technology to restore a link to another galaxy, they could do it more than once. You could easily end up with several highways, and yes I agree, they should in a combination of low-sec or null-sec. I appreciate the compliment by the way.
Originally by: Malcanis Incidentally, as far as your surprise at my posting style goes, try reading back a couple of years. See if you can work out what has changed and make a guess why. If you can guess correctly first time, there's a prize.
(Yes, a real prize. Hate me or loathe me, you'll never find anyone who can assert that I've ever lied.)
If the search on the forums worked well enough, I'd give it a go, but currently I have a small mountain of things on a 'to-do' pile that will have to come first . Perhaps someone else will beat me to it.
The offer is made to you and applies only to you. Up to you to decide if it's worth your while.
CONCORD provide consequences, not safety; only you can do that. |

Roy Batty68
Caldari Immortal Dead
|
Posted - 2008.08.30 12:11:00 -
[151]
Originally by: Malcanis I'm kind of concerned that no-one has contributed a better idea then "really far away".
Here's mine then:
It begins with NPC corperations (with the exception of the FW corps). They must be nerfed. Hard. No one who is of a mind to make as much isk as they can in hisec should be attracted to the NPC corperations.
I'm talking: - Level 3 or higher mission agents won't talk to you. - May not use research agents of any level. - May not undock in (or board if in space): -- Battlecruisers or higher -- tier 2 haulers or higher -- Freighters or capships - May not activate a 0.0 gate from a 0.1 or higher system. This keeps NPC corpers out of 0.0, but allows them to leave if they're already there. - May not use the contracts system - May not place more than 5 buy orders - May not have more than 1 industry job running or queued at any one time. - May not activate weapons against another player unless already aggressed by that player while in hisec. - May not activate smartbombs in hisec. - May not receive from or give isk to another player. - May not use the direct player trade window.
That magnitude of nerf. "OMG are you nuts?" magnitude of restrictions.
What this does is make anyone interested in any sort of competitive play or serious isk farmage self-motivated to get into a player corp as soon as they can. People can chill all they like in the NPC corps as long as they are fine with the restrictions.
Then war dec rules need to be tweeked: - You may only join one player corp per 14 day period. - If leaving a player corp while in the 24 hour war dec spin up time, you may not join another player corp for 3 days. - If leaving a player corp while under an active war dec, you may not join another player corp for 7 days. - If leaving a player corp while under the 24 hour spin up or while under an active war dec, you may rejoin that corp for 7 days.
What this does is allow people to avoid war decs if they want to, but it makes them face a real pro/con decission. You can leave the war dec'ed corp, but you are going to lose some freedoms being confined to the (now heavily restricted) NPC corps for a time. So dodging a war dec now has a real cost associated to it.
This even allows them to do the create a new corp and move everyone there maneuver, but they can only do it once per two weeks and they have to spend 3 days in the war dec'ed corp or in NPC corps to do it.
Overall, this would cause people to act differently in regards to player corperations and war decs, and be forced to face the possibility of a war dec should they want to run the higher level missions. There's more benefits to this such as no NPC suicide gankers, no NPC corp scammers, no big alliance NPC protected logistics, no NPC corp 0.0 scouts/spies, war decs a bit more meaningful, isk farmers inconvienced, etc etc. But it touches on the hisec lvl 4 mission farming as well.
In the end, it allows the players to create the necessary risk/reward balance in regards to hisec mission running. And that's the most important factor. That whatever the balance mechanism is, it be something that empowers the players to police themselves rather than some additional fake NPC control.
If the sandbox cake isn't a lie, it should always progress towards more player empowerment.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 12:21:00 -
[152]
Edited by: Malcanis on 30/08/2008 12:22:04
Originally by: Roy Batty68
Originally by: Malcanis I'm kind of concerned that no-one has contributed a better idea then "really far away".
Here's mine then:
It begins with NPC corperations (with the exception of the FW corps). They must be nerfed. Hard. ..
I agree in all respects that this would be a better solution, but I'm more likely to ride a unicorn to my new job at the fertility clinic in a supermodel colony than we are to see such a change. It has been made extremely clear that the hi-sec carebears will not face any new restrictions. To the contrary. CCP have made their position very plain by their actions (I discount their words. Watch what someone does much more closely than what they say) - the fact that a CCP dev can, with a straight face, say "I don't see any relentless deprecation of hi-sec non-consensual PvP" shows that they are not inclined to redress the alteration in balance because they don't even believe that there has been an alteration. I know that seems incredible, because it flies in the face of the obvious facts, but his post is right here.
So IMO it's a complete waste of time trying to campaign for - or even consider - such changes.
My desire is to find a way to insulate myself from hi-sec. I'm writing it off. I no longer believe it can be salvaged as a worthwhile component of the game I wish to play.
CONCORD provide consequences, not safety; only you can do that. |

Death Cry
|
Posted - 2008.08.30 12:47:00 -
[153]
Edited by: Death Cry on 30/08/2008 12:52:58 o/ Obviously mal got married or had a recent addition to family?? (without reading anything but this post) Astria and mal (a single jump with what u can carry in your frig...) OUTSTANDING idea..wow ... combined with Eomar's idea of abandoned stations in new region...so that teamwork would be neccesary to rebuild...restart.... so much creativity in eve players
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Kurt Ambrose
Caldari Digital assassins
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Posted - 2008.08.30 13:09:00 -
[154]
Edited by: Kurt Ambrose on 30/08/2008 13:09:38 Edited by: Kurt Ambrose on 30/08/2008 13:09:15 Great ideas mal :) More space would be great, it gives smaller corperations or alliances the chance to go into 0.0 without running into huge powerblocks in everywhere you try and go.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.08.30 13:11:00 -
[155]
Originally by: Malcanis
My desire is to find a way to insulate myself from hi-sec. I'm writing it off. I no longer believe it can be salvaged as a worthwhile component of the game I wish to play.
Well, about the only way to do that would be to buff lowsec and 0.0 to the point of making hisec look like the ghettos and make it's existance meaningless or unnecessary to life in 0.0. That would actually be a shame for two major reasons:
1) As it is now, all space, from 1.0 to 0.0, is symbiotic in nature. Hisec needs 0.0 about as much as 0.0 needs hisec. People in 0.0 use people in hisec to do the grunt work - from farming the lowends and ice for them to isk farming for them so the 0.0 only loot drops have high value.
If 0.0 was buffed to the point where it wasn't worth the logistics effort of making trips to hisec, I think the game would lose quite a bit in regards to unforseen symptoms much like the cons that came out of WTZ. For instance, if people no longer feel the need to shuttle back and forth between 0.0 and hisec, camping the entry gates becomes even more boring as the rate of usage on those gates drop drastically. Those sorts of symptomatic player activity changes.
2) ISK faucets to sinks ratio would probably be even more out of control than it probably is now.
One thing that I think alot of players fail to take into account is that the Cost of Living in Eve has changed over time as well. When Venkul Mul (sorry if mispelled) drops into these threads to tell us that level 4 mission running has indeed been nerfed over time, he is right to an extent. LP rewards have indeed lost quite a bit of value and there have been other nerfs to the isk output of mission running.
However, while these changes have been happening, other things have been introduced that has raised the relative value of isk over time. The drone regions have screwed up the value progression of minerals and one symptom of that has been the general lowering of ship costs. The playerbase growing and making for more and more competition in the industrial market has probably been a factor in that as well.
I don't believe that suicide ganking had anything about it change drastically besides the cost of ships compared to their insurance payout. Why the hell is that even possible? Why isn't there some dynamic mechanism in place to guard against that situation?
Also invention decreased the cost of living in alot of ways. T2 items in general have had a drastic decrease in end isk cost.
Throw on top of that the 0.0 sovereignty wars causing people to spam POS everywhere and in effect causing a lowering in value of moon minerals adding to the overall situation of decreased general cost.
So it is my theory that the Cost of Living in Eve has decreased majorly in the past two years, and while mission running may have been nerfed several times already, it is actually increased in relative value in regards to time spent versus isk necessary to compete in Eve.
So the only thing left to be answered on that front is whether or not that situation is overall a bad thing or not.
People have complained in the past that pvp in eve is too expensive. Was it? Is it too cheap now? What's the diagnosis? When comparing the output of level 4 missions, is it too high in comparison to the "cost of pvp"? Those are the real questions to be asking.
And to be perfectly honest, I don't have a clue. But I can't help but feel like there are alot of dynamic mechanisms that are missing from Eve somehow. I'm just not smart enough to work out what they should be.

Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Mara Rinn
Minmatar
|
Posted - 2008.08.30 13:13:00 -
[156]
Originally by: Malcanis Now as such, if someone is crazy enough to want to do nothing more in EvE than to endlessly grind the extremely sub-par PvE content, I say more power to them.
No mention of your abhorrence for NPC-corps-as-safety-blankets there.
Quote: The core issue is that when someone is grinding L4s in this way, they're not leaving me alone. They're driving up the price of fancy faction items I want to buy. They're driving down the price of minerals and salvage I want to sell. They're funding pirates who want to gank my blockade runner. They're supporting alliances I want to crush beneath my heel. And worst of all, they're trashing the price of LP store goods that I want to sell after I run missions.
No mention of NPC corps providing cover for pirates there. But you did state right there that the core issue of your argument is that other people doing exactly what you want to do are cramping your playstyle.
Quote: Now frankly, as far as I am concerned: screw hi-sec. I don't like it. It's boring and crowded and bad men instapop my ship just for innocently accidentally shooting non-blues. You guys are welcome to it - all I want from there is skillbooks and low-priced T2.
You could, for example, issue a high buy order or contract for the skillbooks you want, in a losec/nullsec system that you have access to. No need to triple the size of the EVE universe just because you don't like them thar kids walking on yer lawn.
Quote: So help me out here: if you can think of suggestions for making hi-sec basically irrelevent to my 0.0 lifestyle, we can talk about them, refine them and put them forward as a proposal that the majority can support.
No mention of NPC corps there either. So somewhere along the way the thread either digressed from the original topic, or you're making stuff up because you don't want to face the fact that the only problem you're facing is that you can't handle the way things are, and you want the game to change to suit you.
You cannot escape the relevance of hisec. You have to find ways to make hisec work for you. Buy orders for the stuff you want (there's got to be an alliance member somewhere who will bring stuff back on their next hisec hauling run, for a small fee). Contacts with newbie corps who are looking to get a toe in on the nullsec action. You know, play the whole game, not just the blowing-ships-up bit.
In EVE, you change to suit game!
|

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 13:15:00 -
[157]
Originally by: Death Cry Edited by: Death Cry on 30/08/2008 12:52:58 o/ Obviously mal got married or had a recent addition to family?? (without reading anything but this post) Astria and mal (a single jump with what u can carry in your frig...) OUTSTANDING idea..wow ... combined with Eomar's idea of abandoned stations in new region...so that teamwork would be neccesary to rebuild...restart.... so much creativity in eve players
Read more of the thread. I haven't got married or become an uncle.
I've given up. There's no point being angry about the stupid changes any more. I hate them and I think they're stupid, destructive and pointless, and I despise the whiny crybabies who want "just one more" PvP nerf, because it's never going to be enough. The more they're given, they more they want. The safer they are, the more they can accumulate. the more they accumulate, the more they have to lose. The more they have to lose, they more safety they demand. Repeat.
And I have lost considerable respect for CCP for giving in to them, and even more for the furtive, short-sighted and dishonest way they've gone about changing the game.
But as I've said before, it's their game to change. Fine. make hi-sec into a boring, unchallenging PvE wonderland. Just give me a place where I can play EvE.
There now. You happy you've got your accustomed Malcanis back?
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 13:19:00 -
[158]
Originally by: Mara Rinn
You cannot escape the relevance of hisec. You have to find ways to make hisec work for you. Buy orders for the stuff you want (there's got to be an alliance member somewhere who will bring stuff back on their next hisec hauling run, for a small fee). Contacts with newbie corps who are looking to get a toe in on the nullsec action. You know, play the whole game, not just the blowing-ships-up bit.
Yes I know. But that's the change I'm asking for.
Originally by: Mara Rinn
In EVE, you change to suit game!
Tell that to the people who've spent the last year crying for PvP nerfs. And got their way.
Meanwhile, I am adapting. I'm using their tactic.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 13:21:00 -
[159]
Originally by: Roy Batty68
Originally by: Malcanis
My desire is to find a way to insulate myself from hi-sec. I'm writing it off. I no longer believe it can be salvaged as a worthwhile component of the game I wish to play.
Well, about the only way to do that would be to buff lowsec and 0.0 to the point of making hisec look like the ghettos and make it's existance meaningless or unnecessary to life in 0.0. That would actually be a shame for two major reasons:
1) As it is now, all space, from 1.0 to 0.0, is symbiotic in nature. Hisec needs 0.0 about as much as 0.0 needs hisec. People in 0.0 use people in hisec to do the grunt work - from farming the lowends and ice for them to isk farming for them so the 0.0 only loot drops have high value.
If 0.0 was buffed to the point where it wasn't worth the logistics effort of making trips to hisec, I think the game would lose quite a bit in regards to unforseen symptoms much like the cons that came out of WTZ. For instance, if people no longer feel the need to shuttle back and forth between 0.0 and hisec, camping the entry gates becomes even more boring as the rate of usage on those gates drop drastically. Those sorts of symptomatic player activity changes.
2) ISK faucets to sinks ratio would probably be even more out of control than it probably is now.
One thing that I think alot of players fail to take into account is that the Cost of Living in Eve has changed over time as well. When Venkul Mul (sorry if mispelled) drops into these threads to tell us that level 4 mission running has indeed been nerfed over time, he is right to an extent. LP rewards have indeed lost quite a bit of value and there have been other nerfs to the isk output of mission running.
However, while these changes have been happening, other things have been introduced that has raised the relative value of isk over time. The drone regions have screwed up the value progression of minerals and one symptom of that has been the general lowering of ship costs. The playerbase growing and making for more and more competition in the industrial market has probably been a factor in that as well.
I don't believe that suicide ganking had anything about it change drastically besides the cost of ships compared to their insurance payout. Why the hell is that even possible? Why isn't there some dynamic mechanism in place to guard against that situation?
Also invention decreased the cost of living in alot of ways. T2 items in general have had a drastic decrease in end isk cost.
Throw on top of that the 0.0 sovereignty wars causing people to spam POS everywhere and in effect causing a lowering in value of moon minerals adding to the overall situation of decreased general cost.
So it is my theory that the Cost of Living in Eve has decreased majorly in the past two years, and while mission running may have been nerfed several times already, it is actually increased in relative value in regards to time spent versus isk necessary to compete in Eve.
So the only thing left to be answered on that front is whether or not that situation is overall a bad thing or not.
People have complained in the past that pvp in eve is too expensive. Was it? Is it too cheap now? What's the diagnosis? When comparing the output of level 4 missions, is it too high in comparison to the "cost of pvp"? Those are the real questions to be asking.
And to be perfectly honest, I don't have a clue. But I can't help but feel like there are alot of dynamic mechanisms that are missing from Eve somehow. I'm just not smart enough to work out what they should be.

I admire your optimism, but I don't share it.
CONCORD provide consequences, not safety; only you can do that. |

Mara Rinn
Minmatar
|
Posted - 2008.08.30 13:27:00 -
[160]
Originally by: Roy Batty68
Originally by: Malcanis I'm kind of concerned that no-one has contributed a better idea then "really far away".
Here's mine then:
It begins with NPC corperations (with the exception of the FW corps). They must be nerfed. Hard. No one who is of a mind to make as much isk as they can in hisec should be attracted to the NPC corporations.
FWIW, I mostly agree with this sentiment. The nerf NPC corps discussion is not the topic of this thread though.
Malcanis's original complaint was that there are too many people in hisec running missions, competing in the same market that he is in. I don't see that nerfing NPC corps is going to help make hisec "irrelevant" to Malcanis's playstyle.
|

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 13:34:00 -
[161]
Originally by: Mara Rinn
Originally by: Roy Batty68
Originally by: Malcanis I'm kind of concerned that no-one has contributed a better idea then "really far away".
Here's mine then:
It begins with NPC corperations (with the exception of the FW corps). They must be nerfed. Hard. No one who is of a mind to make as much isk as they can in hisec should be attracted to the NPC corporations.
FWIW, I mostly agree with this sentiment. The nerf NPC corps discussion is not the topic of this thread though.
Malcanis's original complaint was that there are too many people in hisec running missions, competing in the same market that he is in. I don't see that nerfing NPC corps is going to help make hisec "irrelevant" to Malcanis's playstyle.
Taking them out of NPC corps a per Roy's suggestions makes them run the (minimal) risk of war-deccing. It's not much, but it's something.
CONCORD provide consequences, not safety; only you can do that. |

Roy Batty68
Caldari Immortal Dead
|
Posted - 2008.08.30 13:40:00 -
[162]
Originally by: Mara Rinn
FWIW, I mostly agree with this sentiment. The nerf NPC corps discussion is not the topic of this thread though.
Malcanis's original complaint was that there are too many people in hisec running missions, competing in the same market that he is in. I don't see that nerfing NPC corps is going to help make hisec "irrelevant" to Malcanis's playstyle.
It's relevant in that Malcanis has given up on the "fix the risk/reward of hisec missioners" situation and is now looking for a bandaid fix to work around it.
I hate those kind of fixes. I think that this recent security fix/suicide gank nerf is exactly that kind of fix. CCP is floundering around to fix a symptom of a situation that they created in the first place with the introduction of the drone regions.
"Moving forward" by constantly adding kludgey solutions to fix symptomatic situations caused by changes to fundamental elements of the game is not a good plan. We'll just end up with situations that are so contrived as to be Gordian Knot in nature.
Also, it is my opinion that Malcanis has an ulterior motive with this thread. That being to highlight how impossible it is to seperate the mission runners from the rest of the game and hence put the focus back on the original problem. So I was just assuming he was that clever and just going with it.

I could be wrong... It's happened before.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 13:42:00 -
[163]
Originally by: Roy Batty68
I could be wrong... It's happened before.
Surely not...
CONCORD provide consequences, not safety; only you can do that. |

Roy Batty68
Caldari Immortal Dead
|
Posted - 2008.08.30 13:50:00 -
[164]
Originally by: Malcanis
Originally by: Roy Batty68
I could be wrong... It's happened before.
Surely not...
Smart ass.  
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Sarin Adler
Caldari
|
Posted - 2008.08.30 14:33:00 -
[165]
Edited by: Sarin Adler on 30/08/2008 14:35:19 Flawed logic on all the 'nerf hisec' crybabies:
1) Hypothesis: They are affecting the economy. 2) They earn too much isk. 3) But they do not spend them. 4) Because according to crybabies, they do not pewpew and do not lose ships/equipment ( do not cotnribute to economy). 5) Hence, they amass iskies which are not being injected into the economy. 6) So indeed they are not affecting economy.
But it could be that indeed they lose (destroy) equipment, and need the money to replace it. Also there may be a lot casual players that actually are not generating so much isk/minerals.
Also it can be that these guys earning money are paying GTCs with isks to mantein hundreads of alts, which are bough by people who burns iskies fast (probably cause they pewpew). Also they spend isk on high-end stuff (billions) from people who pewpew and burns the isk. So directlly or indirectlly they are contributing to economy.
---
But what about loot/salvage. - EVE economy is like this: ISK printing (PvE activities: bounties, mission rewards, insurance payout) + materials (raw ore being mined + loot; moon minerals, salvage materials; BPC/BPO from NPCs) get injected into the system. If you print too much isk and little materials isk will drop value fast; the other way around and the ISK value will raise.
There is an optimal point were CCP want ISK value, so they tweak (they have been doing for years, missions get continually tweaked on loot tables & salvage + bounty prices); this value probably has to do with the fact that people BUY GTC amongt other things.
This has to be balanced althogether with the isk sinks (taxes, insurance when ship is not destroyed, etc.) + goods destroyer (ships being blown up). Fact is CCP has all the data recorded from the servers activity: average missions that are run-an-hour, isk generated, minerals that enter the market; goods that are being destroyed, etc. So instead of all that people talking abotu stuff they don't know and data they don't have, let CCP do their job because they actually can figure things much better than you & me can, amongst other things because they have all the data you and me do not.
In definitive, stop using flawed arguments and fix your perception of the game.
|

Trathen
Minmatar SniggWaffe
|
Posted - 2008.08.30 14:46:00 -
[166]
While I do think Level 4 Missions could use a tweak, I do think Malcanis is being melodramatic. After all, ninja salvaging exists as an (unintentional) consequence for clustering around a popular high-quality agent. We definitely don't have enough ninja salvagers.
I think an odd problem with missions is that they don't resemble combat in the least. If there is a giant group of pirates in deadspace that a single battleship can clean up, why didn't CONCORD take care of it? How can CONCORD get through the acceleration gates so fast? It just seems silly that the "scariest" NPC pirate corps are clearly ******ed. I remember back in my pen 'n' paper GM'ing days (yeah, I did it), I had a little booklet with the greatest advice: "Make the enemies smart, don't just increase their stats and your players will have fun." Missions are sad in so many ways. But hey, easy ISK.
Let's propose an alternate solution to the risk/reward problem. Shouldn't it be reasonable that every mission runner but the best should lose a ship at least to NPCs now and then? That would not be easy to implement, though. _ |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 14:53:00 -
[167]
Originally by: Sarin Adler Edited by: Sarin Adler on 30/08/2008 14:35:19 Flawed logic on all the 'nerf hisec' crybabies:
1) Hypothesis: They are affecting the economy. 2) They earn too much isk. 3) But they do not spend them. 4) Because according to crybabies, they do not pewpew and do not lose ships/equipment ( do not cotnribute to economy). 5) Hence, they amass iskies which are not being injected into the economy. 6) So indeed they are not affecting economy.
But it could be that indeed they lose (destroy) equipment, and need the money to replace it. Also there may be a lot casual players that actually are not generating so much isk/minerals.
Also it can be that these guys earning money are paying GTCs with isks to mantein hundreads of alts, which are bough by people who burns iskies fast (probably cause they pewpew). Also they spend isk on high-end stuff (billions) from people who pewpew and burns the isk. So directlly or indirectlly they are contributing to economy.
---
But what about loot/salvage. - EVE economy is like this: ISK printing (PvE activities: bounties, mission rewards, insurance payout) + materials (raw ore being mined + loot; moon minerals, salvage materials; BPC/BPO from NPCs) get injected into the system. If you print too much isk and little materials isk will drop value fast; the other way around and the ISK value will raise.
There is an optimal point were CCP want ISK value, so they tweak (they have been doing for years, missions get continually tweaked on loot tables & salvage + bounty prices); this value probably has to do with the fact that people BUY GTC amongt other things.
This has to be balanced althogether with the isk sinks (taxes, insurance when ship is not destroyed, etc.) + goods destroyer (ships being blown up). Fact is CCP has all the data recorded from the servers activity: average missions that are run-an-hour, isk generated, minerals that enter the market; goods that are being destroyed, etc. So instead of all that people talking abotu stuff they don't know and data they don't have, let CCP do their job because they actually can figure things much better than you & me can, amongst other things because they have all the data you and me do not.
In definitive, stop using flawed arguments and fix your perception of the game.
Where on earth do you get "3) But they do not spend them." from what I've said? Since your post depends on that point, I'd like to know where you got it from? Not from me, that's for sure.
They do spend the ISK. That's the problem. They spend it on faction mods I'd like to fit my ships with. They spend it on pirate alts that don't even try to ransom, making lo-sec the worthless wasteland that it is. They spend it on supporting their alliance mains, trivialising 0.0 warfare, the supposed "end game". I know for a fact that all these things are true from personal experience. So when you try to deny them, you're either simply unaware of them, or being flat-out dishonest.
And it's fine for them to do all these thing. Don't you get it? That's not the issue. The part that is NOT fine is that they're effectively almost untouchable, and they're about to become even more untouchable.
It seems like I have to explain this basic point to every new person who comes into one of my threads with this you hate carebears/you're just jealous/leave me alone/you're a filthy pirate who should GTFO bullshit. I'm not really a pirate. I'm not jealous. I just despise people who demand NPC advantages and then act like it makes them somehow morally superior.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 14:58:00 -
[168]
Oh, and if you're going to call me "melodramatic" for asking for an expansion of available space so that I can do my thing and you can do your, what would you call the many, many people who have said "NERFING MISSIONS WILL KILL EVE BECAUSE 80% OF THE PLAYERS WILL LEAVE!!!!111eleventyBBQ"?
CONCORD provide consequences, not safety; only you can do that. |

Trathen
Minmatar SniggWaffe
|
Posted - 2008.08.30 15:18:00 -
[169]
Originally by: Malcanis Oh, and if you're going to call me "melodramatic" for asking for an expansion of available space so that I can do my thing and you can do your, what would you call the many, many people who have said "NERFING MISSIONS WILL KILL EVE BECAUSE 80% OF THE PLAYERS WILL LEAVE!!!!111eleventyBBQ"?
Carebears are always drama queens. It comes with the package.
I have to agree with roybatty regarding isolated 0.0... the connection between 0.0 and empire is one of the few things keeping 0.0 and some low-sec pipes alive because that connection keeps people moving. I definitely don't think something resembling a separate 0.0 server would help. I also think mission running is only imbalanced compared to miners. The richest players I know are definitely not career mission runners.
I'd say if there is one easy fix to the predictable mission running problem, it would be to expand the radius of possible deadspace areas from 1 adjacent system to up to 4+ away. Not only would mission runners lose time jumping to the area (and again with a salvage boat), it is also more likely it will end up in low-sec. Getting anything more than an adjacent system is so rare, you can just abandon those. _ |

Sarin Adler
Caldari
|
Posted - 2008.08.30 15:22:00 -
[170]
First, apologies, I'm not an habitual of this threads, they are boring and a waste of time usually.
So you think they are affecting the economy in a way they shouldn't. Fair enough, but have you though that CCP does not care a single bit? Maybe this 'status quo' is better for them becuase this how the game has turned to be.
The fact is, you can't change people's attitude. If it was for me, alts wouldn't be allowed in the game, but that's impossible for a number of reasons: limitation on the skill system being the most important, but the second one, is 'people allways want more' and its natural: they want the safest way to make isks without facing consequences, etc. I can't blame them for that, as logn as the game makes it possible & legal.
I'm NOT against more space, in all fairness, my post was directed to a lot of people who is flawed when cries nerf hi-sec, not directlly an answeer to the OP. Hey, I indeed want more systems & space. But while I agree that as a player its natural to ask want you want for, you have to get into devs place and ask yourself if they really want it. Or better, you have to ask how many players want it, because I think that this status quo is acepted by the majority of the playerbase.
Anyway, to be more constructive in your post, don't want to turn it off, but it does not matter how many buffer zones you put between these new sectors, how long the trip is, etc. it still weill be affected by Jita economic status. Because networks naturally develop, there will still be alliances who conquer space & monopolize trade routes, etc.
What you want in practice is EVE with different rules, this is impractical unless you shard the servers, as long as there is connections your 'far away' economy will still be affected by central economy. More if there are not enough players interested to create local economies w/o interaction with central markets.
Best luck anyway, but don't hope any of this will change things.
|

Drunk Driver
Gallente
|
Posted - 2008.08.30 15:24:00 -
[171]
Originally by: Malcanis
Tell that to the people who've spent the last year crying for PvP nerfs. And got their way.
Meanwhile, I am adapting. I'm using their tactic.
You do realize you just admitted to my claim that this is nothing more than a pirate revenge thread don't you?

.
|

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 15:32:00 -
[172]
Originally by: Drunk Driver
Originally by: Malcanis
Tell that to the people who've spent the last year crying for PvP nerfs. And got their way.
Meanwhile, I am adapting. I'm using their tactic.
You do realize you just admitted to my claim that this is nothing more than a pirate revenge thread don't you?

.
(1) I'm not a pirate (2) How is my request "revenge"? How would it hurt anyone? (3) The only thing I have to "admit" to is wasting time on you. A mistake I will not repeat.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.08.30 15:38:00 -
[173]
Originally by: Sarin Adler First, apologies, I'm not an habitual of this threads, they are boring and a waste of time usually.
So you think they are affecting the economy in a way they shouldn't. Fair enough, but have you though that CCP does not care a single bit? Maybe this 'status quo' is better for them becuase this how the game has turned to be.
Er, yes, I have thought that. That's the basis of the thread.
CONCORD provide consequences, not safety; only you can do that. |

Tuleingel
|
Posted - 2008.08.30 15:43:00 -
[174]
Originally by: Malcanis
Taking them out of NPC corps a per Roy's suggestions makes them run the (minimal) risk of war-deccing. It's not much, but it's something.
In ideal world pirates would actually feel the results of being outlaws, corp thieves would be hunted thru EVE and carebears would cry when wardecced. This character is my out of corp wartime hauling alt (1h training for bestower). We (in corp) have also several out of corp freighter alts (one of them in this account). Those alts are anonymous, our members know only the name of character in corp who will then forward the items needed to proper character, no spy can ever know names of those alts as they are never mentioned. Not even between directors. War is mild annoyance in EVE, not something disrupting your logisticks or life, even if you are carebear. In this case meaning the effort of setting up 2 private contracts instead of one to get your stuff moved during war.
NPC corps themselves are not the problem, alts are.
|

Drunk Driver
Gallente
|
Posted - 2008.08.30 15:48:00 -
[175]
Originally by: Malcanis
Originally by: Sarin Adler First, apologies, I'm not an habitual of this threads, they are boring and a waste of time usually.
So you think they are affecting the economy in a way they shouldn't. Fair enough, but have you though that CCP does not care a single bit? Maybe this 'status quo' is better for them becuase this how the game has turned to be.
Er, yes, I have thought that. That's the basis of the thread.
If you read the stuff Malcanis has written in other threads then this thread would make more sense.
It's some sort of forum warfare to screw with Empire to get back at the carebears that live there.
He admitted to it a few posts above.
Malcanis is mad over the suggested security changes.
This is a revenge thread.
. |

Sarin Adler
Caldari
|
Posted - 2008.08.30 15:54:00 -
[176]
Originally by: Tuleingel
Originally by: Malcanis
Taking them out of NPC corps a per Roy's suggestions makes them run the (minimal) risk of war-deccing. It's not much, but it's something.
In ideal world pirates would actually feel the results of being outlaws, corp thieves would be hunted thru EVE and carebears would cry when wardecced. This character is my out of corp wartime hauling alt (1h training for bestower). We (in corp) have also several out of corp freighter alts (one of them in this account). Those alts are anonymous, our members know only the name of character in corp who will then forward the items needed to proper character, no spy can ever know names of those alts as they are never mentioned. Not even between directors. War is mild annoyance in EVE, not something disrupting your logisticks or life, even if you are carebear. In this case meaning the effort of setting up 2 private contracts instead of one to get your stuff moved during war.
NPC corps themselves are not the problem, alts are.
This. Alts are the root of all the evil, that and 'GTC for ISK' (to be fair, w/o these RMT would be far worse, so I can't blame CCP for implementing GTC for ISK). And even a lot of us use them to experience differnt parts of the game w/o having to wait 10 years, but at least not hiding in NPC corps would help.
I'm for all would support nerfing NPC corps strongly and some control over transfers of money between chars. Difficult to implement w/o screwing tho.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.30 15:54:00 -
[177]
Originally by: Drunk Driver
Originally by: Malcanis
Originally by: Sarin Adler First, apologies, I'm not an habitual of this threads, they are boring and a waste of time usually.
So you think they are affecting the economy in a way they shouldn't. Fair enough, but have you though that CCP does not care a single bit? Maybe this 'status quo' is better for them becuase this how the game has turned to be.
Er, yes, I have thought that. That's the basis of the thread.
If you read the stuff Malcanis has written in other threads then this thread would make more sense.
It's some sort of forum warfare to screw with Empire to get back at the carebears that live there.
He admitted to it a few posts above.
Malcanis is mad over the suggested security changes.
This is a revenge thread.
.
Harsh words from an isk-seller.
CONCORD provide consequences, not safety; only you can do that. |

Aaron Mirrorsaver
Warped Mining
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Posted - 2008.08.30 16:00:00 -
[178]
i support the OP ------
GBC old timer. AKA "the dude"
I like your sig, I hope someday to be also referred to as ''the dude'' - Gneeznow
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.08.30 16:20:00 -
[179]
Originally by: Drunk Driver If you read the stuff Malcanis has written in other threads then this thread would make more sense.
It's some sort of forum warfare to screw with Empire to get back at the carebears that live there.
He admitted to it a few posts above.
Malcanis is mad over the suggested security changes.
This is a revenge thread.
And you spamming this in every similar thread makes you what? A paranoid carebear afraid that his playstyle might get nerfed even though you celebrate the nerfing of someone elses playstyle?
While I'm not going to offer confirmation on your theories to what Malcanis' motivations might be, I have to ask this:
So what if it is a "pirate revenge thread"?
Does that somehow invalidate the position? It shouldn't. Eve is a competitive game on many levels and the continued support of those who want to avoid competition should be questioned regardless from what quarter of the playerbase that question comes from.
If anything it simply highlights the fact that you are probably one of these "I should be left alone if I leave other people alone" types that are the current cancer of Eve when contrasted against what the core design of the game used to appear to be.
Holding CCP to task in that regard is a very natural reaction. Wanting to know what the direction of the game is and whether or not the removal of competition is part of the long term plan for the game is something everyone should be interested in.
So **** off with your attempted ad hominem attacks and let the discussions run. Because, if nothing else, your unimaginative and repetitive attacks are getting boring.

Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Capot
Lyonesse. KIA Alliance
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Posted - 2008.08.30 18:32:00 -
[180]
wtf is wrong with german opera?
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.30 18:35:00 -
[181]
Originally by: Capot wtf is wrong with german opera?
The question on everyone's lips.
CONCORD provide consequences, not safety; only you can do that. |

leboe
The Aftermath.
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Posted - 2008.08.30 18:51:00 -
[182]
Originally by: Gonada
embrace the chaos that is EVE
this
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Venkul Mul
Gallente
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Posted - 2008.08.30 18:54:00 -
[183]
Originally by: Malcanis
Bluntly, what I'm thinking of is a de facto realm split, but without a shard split.
Bluntly, what you want is instanced 0.0. "How you dare disturb my play stile"
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.30 19:02:00 -
[184]
Originally by: Venkul Mul
Originally by: Malcanis
Bluntly, what I'm thinking of is a de facto realm split, but without a shard split.
Bluntly, what you want is instanced 0.0. "How you dare disturb my play stile"
Yes, exactly. I'm glad someone understands it.
CONCORD provide consequences, not safety; only you can do that. |
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