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Scagga Laebetrovo
Evil Bastards
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Posted - 2008.09.01 15:13:00 -
[61]
...(cont.)
Assassination
- Introduce missions where a high ranking enemy militiaman is 'targetted', i.e it is necessary to kill a pilot of a certain rank to complete the mission. The target will not know that he is earmarked, but ranks of a certain level should allow pilots to be aware that they are at risk of 'hit jobs'. The hit missions should not include penalty for non-completion, merely wear out over time without consequences. I view this as a nice way mix of pvp and pve.
- An addition to the idea above would be that militiamen drop tags if podded, but that may require a lot of coding...i.e. pod wrecks. Nevermind :P Well, a possible midpoint is that corpses of militiamen have a rank tag :P
I've got more half-baked ideas lying around...lets' see
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Ethen Bejorn
Pestilent Industries Amalgamated
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Posted - 2008.09.01 15:13:00 -
[62]
Originally by: CCP Zulupark Like someone else said here, the incentive to PVP should be the PVP itself :)
It's not. The incentive to PvP in 0.0 are moons. The incentive to pirate in low-sec is loot. The incentive to PvP in faction warfare is ????. |

Jakus Cemendur
Caldari Federal Defence Union
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Posted - 2008.09.01 15:14:00 -
[63]
Originally by: Ethen Bejorn
Originally by: CCP Zulupark Like someone else said here, the incentive to PVP should be the PVP itself :)
It's not. The incentive to PvP in 0.0 are moons. The incentive to pirate in low-sec is loot. The incentive to PvP in faction warfare is ????.
Fun. You know the thing people play games for. |
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CCP Zulupark

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Posted - 2008.09.01 15:21:00 -
[64]
Originally by: Verone Are there still plans to introduce the pirate factions, and the subfaction such as the Ammatar Mandate and Khanid Kingdom into Faction Warfare?
Boing-Flick over to Flatboy |
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2008.09.01 15:32:00 -
[65]
We did not need a special expansion to encourage PvP for the sake of PvP. There were plenty of ways for those wanting to engage in PvP for the sake of PvP without participating in FW; from the Red vs. Blue style wars (agreed conflicts for the sake of PvP) to running out into 0.0 in whatever size fleet you want and getting attacked by whatever alliance patrol holds the space.
Originally by: CCP Flatboy Occupying a system should mean something. There should be some real effects. However, we feel that refusing people docking permissions completely is overly harsh, mainly towards those that currently have loads of stuff in a station in which they couldn't dock after that change. Instead we have been toying with the idea of not allowing FW pilots to use station services in stations located in enemy occupied systems. This would mean they could dock but not really do anything in the station. They would be denied access to repair services, fitting services and even agents.
The idea that they can't use station services is great. Could this also be extended to High Sec? The only problem with restricting agent use is that the few people actually use low sec mission agents. Is there a way you can collect that data on how often say the L4 Lai Dai Protection Service agent in Black Rise gets used versus the one in Nourvukaiken? Making it so the the few people who use those agents can't use them will mean even fewer people running missions in low sec.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.09.01 15:44:00 -
[66]
I used to play Dark Age of Camelot, and it had a couple things that might be worthy of lifting:
On rewards Something worth fighting over is key. For instance, give all FW lowsec areas a one per faction entry point in to say a series of new 0.0 systems that can not have POS left in them. Put some new resoure there worthy of fighting over. Uber rats that drop godly tank mods or something.
Now let the various factions fight over "ownership" of said area. Take enough plexes or whatever and it closes down the previous owners entry points and makes your factions entry now open (and only available to the owning faction).
This gives people something meaningful to fight over and also creates cool situations where you blitz for ownership and then go wipe out anyone left from the opposing faction still in there blissfully farming away.
On blobbing If you somehow incorperated points for opposing faction(s) ship kills, you could vary it by the X vs. Y amounts. So if group X, consisting of 60 pilots, kills off group Y, consisting of 2 pilots, group X will get very few to no points for it. If it's more like a 2 vs 2, then victor pilots could get full rewards like 100 pts per.
Make the points like LP worth trading in for decent gear. Also could be used for bragging rights. Players chest thumping motivation is the best cure for the blob. If it becomes uncool to blob, and your stats show it, it will sort itself out.
Only thing to be wary of in any sort of "Points for kills" scheme would be making sure that support players are properly rewarded. One of my pet peeves is the common, "I did the most damage so I'm the shit" attitude that dumbs down games like this while also demotivating anyone from playing support.
Just some ideas to kick around. Enough DAoC in space.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.09.01 15:44:00 -
[67]
Quote: Like someone else said here, the incentive to PVP should be the PVP itself :)
Wait, what?
How about a -real- incentive? Going in and getting your ships blown up just for lulz sucks. I'd like something other than a glorified WoW battleground. |
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CCP Flatboy

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Posted - 2008.09.01 15:53:00 -
[68]
Originally by: CCP Zulupark
Originally by: Verone Are there still plans to introduce the pirate factions, and the subfaction such as the Ammatar Mandate and Khanid Kingdom into Faction Warfare?
Boing-Flick over to Flatboy
Absolutely yes! We may delay it somewhat from what we originally planned though as we want to get the current kinks out of FW before we start to expand it's scope.
As to the docking thing, I'll make sure we look into the situation again. Nothing is nailed down at this moment and if the there is a strong will for something within the community we always have to consider that seriously. |
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CCP Zulupark

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Posted - 2008.09.01 16:14:00 -
[69]
Originally by: Kahega Amielden
Quote: Like someone else said here, the incentive to PVP should be the PVP itself :)
Wait, what?
How about a -real- incentive? Going in and getting your ships blown up just for lulz sucks. I'd like something other than a glorified WoW battleground.
Blowing other people up for lulz is fun though 
What incentive would you like to see? |
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Cors
It's A Trap
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Posted - 2008.09.01 16:24:00 -
[70]
Originally by: CCP Zulupark
Originally by: Kahega Amielden
Quote: Like someone else said here, the incentive to PVP should be the PVP itself :)
Wait, what?
How about a -real- incentive? Going in and getting your ships blown up just for lulz sucks. I'd like something other than a glorified WoW battleground.
Blowing other people up for lulz is fun though 
What incentive would you like to see?
I don't do the faction warfare thing, as I'm exploreing the low sec pirate thing. :)
Suggestions
- Discount on ships/class of ships based on your rank in your Militia. (Have your Militia pay the discount price to the ship sellers so players building/selling ships don't get shafted. You just get a % of the cost paid for you) - Discount on T1 gear in your militia's space. - discounts on station services(Refineing, Repairs, Clones, Jump clones) - Actual monetary rewards for solo kills, team kills, so many "points", certain ranks. - Monetary rewards to anyone involved in takeing over a system |

Reptzo
Channel 4 News Team
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Posted - 2008.09.01 16:28:00 -
[71]
Originally by: Cors
I don't do the faction warfare thing, as I'm exploreing the low sec pirate thing. :)
Suggestions
- Discount on ships/class of ships based on your rank in your Militia. (Have your Militia pay the discount price to the ship sellers so players building/selling ships don't get shafted. You just get a % of the cost paid for you) - Discount on T1 gear in your militia's space. - discounts on station services(Refineing, Repairs, Clones, Jump clones) - Actual monetary rewards for solo kills, team kills, so many "points", certain ranks. - Monetary rewards to anyone involved in takeing over a system
Discounts on player made stuff would only lead to exploiting. but discounts on npc stuff (station services) would work.
I like the idea of bounties / points for killing enemy faction players. Based on ship size would be cool. It would have a be a small amount, similar to ratting, so it wouldnt be abused, but it would still be fun. |

SOFcode Z777
Caldari Human Enhancement Tech.
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Posted - 2008.09.01 16:28:00 -
[72]
Originally by: CCP Zulupark Blowing other people up for lulz is fun though 
Yes it is, but again, we wouldn't need to be in faction warfare for this. The whole rest of the game can bring the same experience, we are seeking points to differentiate FW from the other feautures right?
Originally by: CCP Zulupark What incentive would you like to see?
Something specific to FW for example? The idea of Ranks meaning something, mention of honours, news, perhaps a better recognition from the factions with special prizes to their officers, unique items? ( bringing to memory the whole time of Golan T etc...) wouldnŠt be hard to implement those things and it would mean something. |

Diarrhea Aguilera
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Posted - 2008.09.01 16:40:00 -
[73]
Originally by: CCP Flatboy
Occupying a system should mean something. There should be some real effects. However, we feel that refusing people docking permissions completely is overly harsh, mainly towards those that currently have loads of stuff in a station in which they couldn't dock after that change. Instead we have been toying with the idea of not allowing FW pilots to use station services in stations located in enemy occupied systems. This would mean they could dock but not really do anything in the station. They would be denied access to repair services, fitting services and even agents.
I disagree on this idea to some extent having someone dock at a militia station in a system the respective militia holds sovereignity of is just immersion breaking - it's like US marines letting taliban into their camps to resupply with ammunition and be safe from the US marines who are after them. There's plenty of npc corp stations scattered around like ishukone etc... that may let ppl dock up independently of occupancy status.
You left your stuff at an enemy militia station? Well - just make sure they don't change occupancy status. If they did, set up a contract with a neutral party to get the stuff out or use an alt - or even better - fight back for your assets. Actually I think everything owned by an enemy militia inside militia stations should be moved to a hangar accessible to all members of the militia involved in taking down the control bunker - could be quite some motivation for e.g. Amarr constantly hammering Kourmonen...
Quote:
Bonuses to use of services in stations occupied by your own militia, personal rewards for taking down System Control Bunkers, rank rewards and unique items in the LP store are some of the other rewards we are wanting to add, all pending further consideration of course.
That's good to hear :)
Quote:
We see the emphasis on blob warfare in FW as a negative thing and want to reduce it greatly. We see two good ways to do this and will explore them both: Increased Information and Rank Rewards.
One of the reason conflicts in complexes aren't more common is that it's exceedingly difficult to find complexes with enemy pilots inside them. We want to make this easier by providing more intelligence to players about enemy movement and complex activity. In short: We want to make it easier for those who want PvP to destroy those that want to run complexes without a fight. ;)
Another reason is of course that while ranks give bragging rights, they don't give any material rewards. Changing this will encourage people to earn Victory Points and the only way to do that is currently to win complexes.
As you may have noticed our strategy is to lure people into the complexes and thus get them away from the blobs.
As much as I'd like to see the blobs go (being in the Amarr militia with my FW character I can tell a tale of being blobbed), you strategy wont work out - giving more intel will just lead to one thing: The blobs will know better where to move next. It's allready like that now - 6 Amarr T2 frigs and T1 cruisers in a med plex, minnies get a hang of it and *blob* there's 30 of them.
Generallly I think that plexing at it's current stage is broken - there's no plex above a minor that can't be speed-tanked in a single inty - giving the blobs more intel will only encourage that as you must be pretty stupid to not get away from a blob in that.
A better solution would be rewards for plexing and making it a prerequisite to actually kill the npc's inthere (bounties for killing the npc's may help as well). That would lead to ppl actually organizing small gangs to plex.
Quote:
We have a huge list of things we want to do for Factional Warfare and I expect we will be working on it for years to come. Please keep vocal about what you would like to see in FW in the future as we build all our decisions on feedback from you
Thanks for replying :) |

Louis DelaBlanche
Federal Defence Union
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Posted - 2008.09.01 17:03:00 -
[74]
The only thing I dont like about FW (from a designy perspective) is the aparent complete lack of connection between what goes on in the FW militias & whats happening in the FW story arc.
What do I mean? well... Gallente vs Caldari ingame: multiple large engagements weekly, several systems have changed hands. Gallente vs Caldari story: still obsessing over Caldari Prime; something the militia cannot influence given the Titan is all but invulnerable n we cant do anything about the Caldari troops occupying the planet
Amarr vs Minmatar ingame: Minmatar have pushed deep into Amarr territory Amarr vs Minmatar story: Something to do with lost tourists in Great Wildlands
Long story short: the two dont seem to be linked at all. The player news reporting thingy seems to have completely lost steam in the Gallente & Caldari militias. I noticed the Amarr had a lost scientist story linked to recapturing a system but nothing other then that. Far as I can tell Factional Warfare from an EVE-Lore perspective already has a pre-written storyarc being revealed mind-numblingly slow (as always) & with little aparent interest in whats happening ingame. Though given how there really isnt any reason to do anything in FW other than for the sake of it yet; that lack of shown interest isnt too surprising I guess. |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2008.09.01 17:10:00 -
[75]
I would like to see certain navy ships (perhaps modules) assessable through the militia LP stores. These items would only be usable by players that are enlisted in the militias and have attained certain ranks. This would make them unusable to players outside the militias, and add an alternative way for players to attain ships that they can later get blown up for "fun". |

SoftRevolution
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Posted - 2008.09.01 17:18:00 -
[76]
Quote: Yes it is, but again, we wouldn't need to be in faction warfare for this. The whole rest of the game can bring the same experience, we are seeking points to differentiate FW from the other feautures right?
From where I'm sitting the difference is convenience. |

Faraelle Brightman
Gallente Placid Reborn
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Posted - 2008.09.01 17:32:00 -
[77]
Originally by: CCP Flatboy
Occupying a system should mean something. There should be some real effects. However, we feel that refusing people docking permissions completely is overly harsh, mainly towards those that currently have loads of stuff in a station in which they couldn't dock after that change. Instead we have been toying with the idea of not allowing FW pilots to use station services in stations located in enemy occupied systems. This would mean they could dock but not really do anything in the station. They would be denied access to repair services, fitting services and even agents.
Have you considered adding, for example, a skill that would basicly allow people to fake their way into atations they couldn't otherwise get into? (Linkage.) This might make it possible to lock down systems more tightly without breaking the enemies' ability to use a system's resources completely.
Originally by: CCP Flatboy
One of the reason conflicts in complexes aren't more common is that it's exceedingly difficult to find complexes with enemy pilots inside them. We want to make this easier by providing more intelligence to players about enemy movement and complex activity. In short: We want to make it easier for those who want PvP to destroy those that want to run complexes without a fight. ;)
Don't hate on me for using a WoW example, but...I spent my free trial (and nothing more) of WoW in a PVP server. When players of the opposite faction would come riding in there would be a zone-wide announcement that <place> was under attack.
In Eve, I've been building up a mental picture of what the plexes are in roleplay terms - they're spots that have some strategic importance...a mining or salvage site, a resource supply spot, a defensive fortification. When one is attacked it would make sense for the navy personell there to send out a "Mayday! Requesting Backup!" message to a milita channel.
Defense is another problem. Yes it needs some better rewards, but just adding better rewards to plexes won't solve the problem, simply because sitting on a defensive plex is boring, especaily if no one shows up to fight you!
In roleplay terms, I see defensive plexes as spots that need to be re-fortified, since the system has been weakened by enemy attacks. What if there was some sort of mission-like objective for defending a plex, even an agent in the control point: bring us x amount of resource y, help us mine/salvage this junk so the enemy can't get their hands on it, anchor these sentries at points a, b and c, go attack these enemy re-enforcements at point z, help us evacuate these people/this secret info to milita station w...I could go on. It would be a major improvement over sitting in place, spamming the scanner to look for ships and alt-tabbing to more interesting reading material. You would be re-enforcing material inscentives with *story* inscentives and answering the question of why doing this matters.
On a similar note, having milita agent missions include defensive objectives would satisfy those who don't want to run umpteen jumps through enemy territory to do their part. (Maybe I think this because I'm Gallente and the Gallente have the least IC reason to be offensive - the Amarr and the Minnmatar want to free/capture slaves in each other's systems, the Caldari under Heth would like to see us wiped off the map, but what would the Gallente want with Caldari space"?) |

Faraelle Brightman
Gallente Placid Reborn
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Posted - 2008.09.01 17:56:00 -
[78]
Originally by: Diarrhea Aguilera
Generallly I think that plexing at it's current stage is broken - there's no plex above a minor that can't be speed-tanked in a single inty - giving the blobs more intel will only encourage that as you must be pretty stupid to not get away from a blob in that.
A better solution would be rewards for plexing and making it a prerequisite to actually kill the npc's inthere (bounties for killing the npc's may help as well). That would lead to ppl actually organizing small gangs to plex.
Alternate solution: Smarten up the NPCs. Throw in a coupple fast ships weilding energy neuts and the speed tanking inties go pop. 
But I do kinda agree that killing at least most of the NPCs in a plex should be a pre-req to capture.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.09.01 17:59:00 -
[79]
Originally by: Roy Batty68 DAoC in space.
Now that I've gotten home and had a chance to slap myself a couple times, I wish to appologize for my previous post. Anything that makes FW like DAoC farming for RPs or WoW grinding the battlegrounds for prizes, would be terrible.
The problem with FW is it just doesn't matter. It doesn't do anything for the rest of Eve except be a novelty sideshow. It should be relevant somehow to the rest of eve.
How you would do that without making it a battleground grind, I don't know. My ears are still ringing from slapping myself...
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JamnOne
Amarr
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Posted - 2008.09.01 18:14:00 -
[80]
Edited by: JamnOne on 01/09/2008 18:21:34
Originally by: CCP Zulupark You'll be happy to hear I do very little game balancing these days  
Aw, why is that...   
Flatboy - thank you for the information it is appreciated. Now, we need to see how it is played out. |

Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2008.09.01 18:37:00 -
[81]
Originally by: CCP Zulupark What incentive would you like to see?
To start with it would be nice if you could gain ranks from blowing up the enemy and not only via the PVE side of FW. To stop people exploiting it just make it so you only get "points" once for each pilot you kill. That way it's just a waste of time to kill your friend in a ibis 500 times.
Not really an incentive but how about introducing those fancy border stargates shown in various trinity graphics videos? Would be nice to have them show up with the correct racial version for the current faction controlling the system. |

Scagga Laebetrovo
Evil Bastards
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Posted - 2008.09.01 18:46:00 -
[82]
Originally by: Faraelle Brightman
Originally by: Diarrhea Aguilera
Generallly I think that plexing at it's current stage is broken - there's no plex above a minor that can't be speed-tanked in a single inty - giving the blobs more intel will only encourage that as you must be pretty stupid to not get away from a blob in that.
A better solution would be rewards for plexing and making it a prerequisite to actually kill the npc's inthere (bounties for killing the npc's may help as well). That would lead to ppl actually organizing small gangs to plex.
Alternate solution: Smarten up the NPCs. Throw in a coupple fast ships weilding energy neuts and the speed tanking inties go pop. 
But I do kinda agree that killing at least most of the NPCs in a plex should be a pre-req to capture.
How about staging the plex? e.g. all npcs per stage need to be killed. |

Andrea Griffin
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Posted - 2008.09.01 18:58:00 -
[83]
Originally by: Scagga Laebetrovo
Originally by: Faraelle Brightman
Originally by: Diarrhea Aguilera Generallly I think that plexing at it's current stage is broken [...]
[...] But I do kinda agree that killing at least most of the NPCs in a plex should be a pre-req to capture.
How about staging the plex? e.g. all npcs per stage need to be killed.
I'd have to agree that the death of the NPCs should be a pre-requisite to the complex being captured. It is a bit silly to say that you have captured an area while the enemy is still shooting at you. (o: Maybe it could be as simple as NPC rats stop your capture timer when they're near the point, the same way it works now if an enemy player is nearby. |

Verone
Gallente Veto Corp
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Posted - 2008.09.01 21:14:00 -
[84]
Originally by: CCP Flatboy
Originally by: CCP Zulupark
Originally by: Verone Are there still plans to introduce the pirate factions, and the subfaction such as the Ammatar Mandate and Khanid Kingdom into Faction Warfare?
Boing-Flick over to Flatboy
Absolutely yes! We may delay it somewhat from what we originally planned though as we want to get the current kinks out of FW before we start to expand it's scope.
As to the docking thing, I'll make sure we look into the situation again. Nothing is nailed down at this moment and if the there is a strong will for something within the community we always have to consider that seriously.
Awesome, thanks very much for the confirmation... 
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2008.09.01 21:29:00 -
[85]
Originally by: CCP Flatboy
detailed remarks on FW
Nice! That's the sort of feedback we've been anxiously waiting for. Thank you. |

Highfaust
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Posted - 2008.09.01 21:34:00 -
[86]
Theres already another thread on this.
Linkage |

MotherMoon
Huang Yinglong
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Posted - 2008.09.01 22:11:00 -
[87]
you should release ambulation soon you could have the system map in the station show all complexes in your space being run by the other faction. Also make sure while ship numbers are hidden you show how much time is left on the plexes no one wants to press refresh over and over to see one pop up.
I mean the NPC in the plexes should report right?
The you could take out ships and go to these plexes and try to stop them.
or if you go to the other side and run plexes you could just go to wait for them. |

Landrassa
Friendly Neighbourhood Extortion Company R.E.P.O.
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Posted - 2008.09.01 22:23:00 -
[88]
Originally by: CCP Flatboy
Originally by: CCP Zulupark
Originally by: Verone Are there still plans to introduce the pirate factions, and the subfaction such as the Ammatar Mandate and Khanid Kingdom into Faction Warfare?
Boing-Flick over to Flatboy
Absolutely yes! We may delay it somewhat from what we originally planned though as we want to get the current kinks out of FW before we start to expand it's scope.
As to the docking thing, I'll make sure we look into the situation again. Nothing is nailed down at this moment and if the there is a strong will for something within the community we always have to consider that seriously.
Female character only Sisters of Eve faction ruling the universe ftw? Sign me up! |

Crimson Midnight
Amarr Soulless Armada
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Posted - 2008.09.01 22:29:00 -
[89]
Originally by: CCP Flatboy
Originally by: Verone Are there still plans to introduce the pirate factions, and the subfaction such as the Ammatar Mandate and Khanid Kingdom into Faction Warfare?
Absolutely yes! We may delay it somewhat from what we originally planned though as we want to get the current kinks out of FW before we start to expand it's scope.
My main concern is standings. There was brief mention once that it would be looked into ways to get out of a standings pit with pirate factions. I want to roleplay fighting for the Amarr militia now, but then defecting to one of the pirate factions with whom the Amarr empire is negative. I think that the Blood Raiders, for example, would love to have a high ranking Amarr militia member join them.
But as it stands, if I fight for the Amarr I will enter into a standings pit from which I cannot escape.
One of the dev's mentioned once he'd talk to his team about a way to get out of standings pits, but I haven't seen any word back on that. Is there any development on that front? |

Strill
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Posted - 2008.09.02 08:03:00 -
[90]
Edited by: Strill on 02/09/2008 08:03:14
Originally by: Elsebeth Rhiannon Edited by: Elsebeth Rhiannon on 02/09/2008 07:44:50
Originally by: CCP Flatboy Instead we have been toying with the idea of not allowing FW pilots to use station services in stations located in enemy occupied systems.
Thanks for the comments!
I would recommend that to this really mean something, it should extend not only to FW pilots but any pilot with a high standing towards the faction in question.
High standing? So then if I get my standing to 8.0 with every race does that mean that I can't use station services anywhere? |
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