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murder one
Gallente Invincible Reason
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Posted - 2008.09.04 08:59:00 -
[1]
Edited by: murder one on 04/09/2008 09:03:49 Edited by: murder one on 04/09/2008 09:03:36 Edit for spelling.
Allow me to explain-
I was watching some people play WoW the other day (shudder) and I started asking some questions. About their little quest thingies and their PVP and all that. And come to find out that their end game NPCing that they do for their higher level stuff from quests (not raid instances) is in the Eve equivalent of lowsec and 0.0.
So then I got to thinking and asked a few questions. Like 'Um, so you can be attacked while doing your end game quests out in level 70 land?' 'Yeah sure, rogues suck because they sneak up on you'. Hmm. Interesting. So then I started asking about how much of the NPCing and 'questing' was done in the relatively safe areas. I soon found out that it was little to none. All the 'important stuff' (as deemed by the WoW players I was talking to) occures in 'very dangerous areas' they said. 'You don't want to go out there unless you really know what you're doing or you'll get killed' they said.
At that point I asked them what actually happens when they get 'killed' and if anything of any real concequence happens to them as a result, but that's another story for another thread lol.
My point here is this: In Eve all the NPCers can happily NPC in near complete safety doing all the high level end-game missions (level 4s) in high sec and never have to risk anything at all with respect to being in danger from other players. Over and over and over. Forever.
In WoW, if you want to kill high level NPCs, you have to go out into what is for the WoW weenies the most dangerous areas in WoW, which is our equivilant of 0.0/lowsec.
So yeah, it makes me want to vomit, but WoW is actually more dangerous than Eve when it comes to running missions/quests and accessing end game NPC content and PVPers have more access to NPCers in WoW than they do in Eve.
That's disgusting.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

Sythyss
Twilight Trading Twilight Imperium
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Posted - 2008.09.04 09:00:00 -
[2]
it isn't dangerous as you don't lose anything when you die
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Public EvE Mumble Server -- Free Killboard/Forum/Voice Comm Hosting; Websites at a price |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.09.04 09:02:00 -
[3]
Edited by: Sheriff Jones on 04/09/2008 09:05:04 No. No no no. NO!
That might be the case in the PVP server where it's free for all to gank you in cities, woods, your own house and steal your cat.
The only danger to "nublets", in normal servers, in those "high danger areas" of questing is, the NPC.
Same as with EVE.
Except that in EVE, there's no choice if you want to be safe(pve server) or not (pvp server).
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

AlienHand
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Posted - 2008.09.04 09:05:00 -
[4]
Posting in a thread where Sheriff Jones posted...
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Sabrin Kulu
Caldari O.W.N. Corp OWN Alliance
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Posted - 2008.09.04 09:05:00 -
[5]
Originally by: murder one
At that point I asked them what actually happens when they get 'killed' and if anything of any real concequence happens to them as a result, but that's another story for another thread lol.
This is the main difference between WoW and EVE, why are you trying the exclude this from your argument?
In WoW if you get killed whilst doing your PvE stuff at worst you will have to spend about 2 minutes walking back to your body, whereas in EVE you could spend a full week or even longer recovering from your financial loss. And in EVE, even if you are doing your PvE in 'safe zones', funnily enough, you are actually still far from safe. -----
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murder one
Gallente Invincible Reason
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Posted - 2008.09.04 09:06:00 -
[6]
Originally by: Sheriff Jones No. No no no. NO!
That might be the case in the PVP server where it's free for all to gank you in cities, woods, your own house and steal your cat.
The only danger to "nublets", in those "high danger areas" of questiong is, the NPC.
Same as with EVE.
Except that in EVE, there's no choice if you want to be safe(pve server) or not (pvp server).
Yes yes yes yes yes. I'm referring to PVP servers, not PVE. On PVP servers, the most dangerous entity to any player is another player from the opposite faction. Assuming he's twice the level... and geared up... and isn't blind... and and and...
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

MineralOel Steuer
Amarr OP EC
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Posted - 2008.09.04 09:07:00 -
[7]
Originally by: murder one Edited by: murder one on 04/09/2008 09:03:49 Edited by: murder one on 04/09/2008 09:03:36 Edit for spelling.
Allow me to explain-
I was watching some people play WoW the other day (shudder) and I started asking some questions. About their little quest thingies and their PVP and all that. And come to find out that their end game NPCing that they do for their higher level stuff from quests (not raid instances) is in the Eve equivalent of lowsec and 0.0.
So then I got to thinking and asked a few questions. Like 'Um, so you can be attacked while doing your end game quests out in level 70 land?' 'Yeah sure, rogues suck because they sneak up on you'. Hmm. Interesting. So then I started asking about how much of the NPCing and 'questing' was done in the relatively safe areas. I soon found out that it was little to none. All the 'important stuff' (as deemed by the WoW players I was talking to) occures in 'very dangerous areas' they said. 'You don't want to go out there unless you really know what you're doing or you'll get killed' they said.
At that point I asked them what actually happens when they get 'killed' and if anything of any real concequence happens to them as a result, but that's another story for another thread lol.
My point here is this: In Eve all the NPCers can happily NPC in near complete safety doing all the high level end-game missions (level 4s) in high sec and never have to risk anything at all with respect to being in danger from other players. Over and over and over. Forever.
In WoW, if you want to kill high level NPCs, you have to go out into what is for the WoW weenies the most dangerous areas in WoW, which is our equivilant of 0.0/lowsec.
So yeah, it makes me want to vomit, but WoW is actually more dangerous than Eve when it comes to running missions/quests and accessing end game NPC content and PVPers have more access to NPCers in WoW than they do in Eve.
That's disgusting.
effort 10/10
nice troll, would read again.
The only numbers I care about are 3-2-1-launch.. |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.09.04 09:07:00 -
[8]
In WoW there is NO pvp "death Penalty" NONE.
Its a rather significant point that you tried (and FAILED) to gloss over.
Play nice while you butcher each other.
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Agent Kira
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Posted - 2008.09.04 09:07:00 -
[9]
Agreed.... The fact that you dont loose anything when you die means there is no risk. Cant be danger without risk.
Unlike eve, where you can loose SP if you have no clone, implants that can cost millions and take time to regain, same for ships, modules, and pretty much everything in eve. Even loosing a barge with ore means you have to go out and mine it again. Some stuff sits in the wreck, but not always that much. Sometimes you loose the lot and the wreck drops the cheapest crappyest mod you had fitted. Cap ships, and Outposts too.
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Maria Kalista
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Posted - 2008.09.04 09:08:00 -
[10]
Quote: At that point I asked them what actually happens when they get 'killed' and if anything of any real concequence happens to them as a result, but that's another story for another thread lol.
And thus you leave out the most important thingy, why?
Originally by: CCP Mitnal You put a bear in your tea???
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murder one
Gallente Invincible Reason
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Posted - 2008.09.04 09:09:00 -
[11]
Originally by: Sabrin Kulu
Originally by: murder one
At that point I asked them what actually happens when they get 'killed' and if anything of any real concequence happens to them as a result, but that's another story for another thread lol.
This is the main difference between WoW and EVE, why are you trying the exclude this from your argument?
In WoW if you get killed whilst doing your PvE stuff at worst you will have to spend about 2 minutes walking back to your body, whereas in EVE you could spend a full week or even longer recovering from your financial loss. And in EVE, even if you are doing your PvE in 'safe zones', funnily enough, you are actually still far from safe.
Don't try and straw man the focus of the discussion here.
The point of discussion: Eve end-game PVE is far more safe than WoW PVE, from a PVP perspective. WoW PVPers have far more access to WoW PVEers doing end-game PVE than Eve players do.
That is the point of discussion. Not how much one loses from dying or whether or not it's a PVE or PVP server etc.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.09.04 09:10:00 -
[12]
Edited by: Sheriff Jones on 04/09/2008 09:14:13 Edited by: Sheriff Jones on 04/09/2008 09:11:18
Originally by: murder one Yes yes yes yes yes. I'm referring to PVP servers, not PVE. On PVP servers, the most dangerous entity to any player is another player from the opposite faction. Assuming he's twice the level... and geared up... and isn't blind... and and and...
Then you can't compare FULL EVE to PVP servers. PVP servers are free for all, anywhere, anytime, kill who you want and laugh.
That's the equivalent of 0.0 in EVE.
But what makes EVE evne "worse" then WoW, is that in our PVE server, high-sec, you CAN get suicided, killed, slaughtered and so forth.
Our high-sec, WoW pve. Our nulsec, WoW PVP. WoW has strict boundaries between the two. EVE has none. Or very flimsy, wooden, ductaped together boundaries.
So you can see, when we add the fact you lose something when your ship goes kaboom, EVE is more punishing and your original post falls a bit on its face.
If you want to compare multiple different server types to EVE, then do it with some form of consistency.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.09.04 09:10:00 -
[13]
Then please go play WoW if that makes you happy. Honesty, I know Blizzard would love to have you.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.09.04 09:10:00 -
[14]
Edited by: Tippia on 04/09/2008 09:11:15
Originally by: murder one My point here is this: In Eve all the NPCers can happily NPC in near complete safety doing all the high level end-game missions (level 4s) in high sec and never have to risk anything at all with respect to being in danger from other players. Over and over and over. Forever.
There are a couple of problems with this statement.
First, there is no end-game. Second, even if there was, L4s are certainly not it. Third, the really high-end NPC-killing is done in low- and nullsec (profitable ratting, L5s, higher-level complexes).
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Franga
NQX Innovations
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Posted - 2008.09.04 09:10:00 -
[15]
OP argument fails by omission. ----------
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murder one
Gallente Invincible Reason
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Posted - 2008.09.04 09:14:00 -
[16]
Originally by: Agent Kira Agreed.... The fact that you dont loose anything when you die means there is no risk. Cant be danger without risk.
Unlike eve, where you can loose SP if you have no clone, implants that can cost millions and take time to regain, same for ships, modules, and pretty much everything in eve. Even loosing a barge with ore means you have to go out and mine it again. Some stuff sits in the wreck, but not always that much. Sometimes you loose the lot and the wreck drops the cheapest crappyest mod you had fitted. Cap ships, and Outposts too.
It's 'lose', not 'loose'. 
I'm talking about gameplay mechanics here, not relative cost to the player. WoW noobs cry just as much over getting killed as Eve players do when they get killed. They're just a softer, weaker group of people. Dare I say it, more 'sensitive'. That isn't the point.
The point here is how the end-game PVE plays out and about how the PVE/PVP interaction in WoW is superior to that of Eve. Which is upsetting.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

Sythyss
Twilight Trading Twilight Imperium
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Posted - 2008.09.04 09:15:00 -
[17]
Originally by: murder one
Originally by: Sabrin Kulu
Originally by: murder one
At that point I asked them what actually happens when they get 'killed' and if anything of any real concequence happens to them as a result, but that's another story for another thread lol.
This is the main difference between WoW and EVE, why are you trying the exclude this from your argument?
In WoW if you get killed whilst doing your PvE stuff at worst you will have to spend about 2 minutes walking back to your body, whereas in EVE you could spend a full week or even longer recovering from your financial loss. And in EVE, even if you are doing your PvE in 'safe zones', funnily enough, you are actually still far from safe.
Don't try and straw man the focus of the discussion here.
The point of discussion: Eve end-game PVE is far more safe than WoW PVE, from a PVP perspective. WoW PVPers have far more access to WoW PVEers doing end-game PVE than Eve players do.
That is the point of discussion. Not how much one loses from dying or whether or not it's a PVE or PVP server etc.
exactly, the point of the discussion is how safe end-game PvE is compared from eve to wow, and since you don't lose anything in wow, it's completely safe with no danger.
---------------------------
Public EvE Mumble Server -- Free Killboard/Forum/Voice Comm Hosting; Websites at a price |

Tao Han
Ginnungagaps Rymdfarargille Southern Cross Alliance
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Posted - 2008.09.04 09:16:00 -
[18]
Originally by: murder one
Originally by: Sheriff Jones No. No no no. NO!
That might be the case in the PVP server where it's free for all to gank you in cities, woods, your own house and steal your cat.
The only danger to "nublets", in those "high danger areas" of questiong is, the NPC.
Same as with EVE.
Except that in EVE, there's no choice if you want to be safe(pve server) or not (pvp server).
Yes yes yes yes yes. I'm referring to PVP servers, not PVE. On PVP servers, the most dangerous entity to any player is another player from the opposite faction. Assuming he's twice the level... and geared up... and isn't blind... and and and...
The most annoying thing that can happen to you in WoW is when a bored lvl 60+ walks by, molests you and then decides to sit on your corpse for a while. But all you lose is time (and some cash incase you decide to release but its hardly noticable).
The great thing about EVE is that there are no lvl 70's out corpse camping you, and anyone who isnt a complete tool has a chance to actually fightback or escape if he chooses to do that. The high skillpoint character has an advantage in items and skillpoints but he isnt invincible as the lvl 70 would be to a lvl 20 in WoW.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.09.04 09:16:00 -
[19]
Originally by: murder one The point here is how the end-game PVE plays out and about how the PVE/PVP interaction in WoW is superior to that of Eve. Which is upsetting.
But it isn't. It's different. On a very specific place.
EVEs top missions don't stop at level 4 highsec. EVEs top mining places aren't in highsec.
there is no end-game in EVE.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.09.04 09:18:00 -
[20]
Originally by: murder one The point here is how the end-game PVE plays out and about how the PVE/PVP interaction in WoW is superior to that of Eve.
…and the point fails due to where the high-end PvE in ≡v≡ is located: in low/nullsec.
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AlienHand
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Posted - 2008.09.04 09:18:00 -
[21]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 04/09/2008 09:14:13 Edited by: Sheriff Jones on 04/09/2008 09:11:18
Originally by: murder one Yes yes yes yes yes. I'm referring to PVP servers, not PVE. On PVP servers, the most dangerous entity to any player is another player from the opposite faction. Assuming he's twice the level... and geared up... and isn't blind... and and and...
Then you can't compare FULL EVE to PVP servers. PVP servers are free for all, anywhere, anytime, kill who you want and laugh.
That's the equivalent of 0.0 in EVE.
But what makes EVE evne "worse" then WoW, is that in our PVE server, high-sec, you CAN get suicided, killed, slaughtered and so forth.
Our high-sec, WoW pve. Our nulsec, WoW PVP. WoW has strict boundaries between the two. EVE has none. Or very flimsy, wooden, ductaped together boundaries.
So you can see, when we add the fact you lose something when your ship goes kaboom, EVE is more punishing and your original post falls a bit on its face.
If you want to compare multiple different server types to EVE, then do it with some form of consistency.
How about a *ding ding* right here? 
Cheers
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Sabrin Kulu
Caldari O.W.N. Corp OWN Alliance
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Posted - 2008.09.04 09:18:00 -
[22]
Originally by: murder one
Don't try and straw man the focus of the discussion here.
The point of discussion: Eve end-game PVE is far more safe than WoW PVE, from a PVP perspective. WoW PVPers have far more access to WoW PVEers doing end-game PVE than Eve players do.
That is the point of discussion. Not how much one loses from dying or whether or not it's a PVE or PVP server etc.
I would never consider level 4 missions to be EVEs 'end game' PvE content. EVEs 'end game' PvE content is out in 0.0 space in the form of officer spawns and exploration. Because of this, EVEs PvPers have just as much access to the PvE players as they do in WoW. -----
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Sythyss
Twilight Trading Twilight Imperium
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Posted - 2008.09.04 09:23:00 -
[23]
sorry OP
you fail 
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Public EvE Mumble Server -- Free Killboard/Forum/Voice Comm Hosting; Websites at a price |

murder one
Gallente Invincible Reason
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Posted - 2008.09.04 09:25:00 -
[24]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 04/09/2008 09:14:13 Edited by: Sheriff Jones on 04/09/2008 09:11:18
Originally by: murder one Yes yes yes yes yes. I'm referring to PVP servers, not PVE. On PVP servers, the most dangerous entity to any player is another player from the opposite faction. Assuming he's twice the level... and geared up... and isn't blind... and and and...
Then you can't compare FULL EVE to PVP servers. PVP servers are free for all, anywhere, anytime, kill who you want and laugh.
That's the equivalent of 0.0 in EVE.
But what makes EVE evne "worse" then WoW, is that in our PVE server, high-sec, you CAN get suicided, killed, slaughtered and so forth.
Our high-sec, WoW pve. Our nulsec, WoW PVP. WoW has strict boundaries between the two. EVE has none. Or very flimsy, wooden, ductaped together boundaries.
So you can see, when we add the fact you lose something when your ship goes kaboom, EVE is more punishing and your original post falls a bit on its face.
If you want to compare multiple different server types to EVE, then do it with some form of consistency.
I can compare whatever I want. Total server environment to total server environment. Heck, Eve is even more watered down due to the fact that in high sec, you are effectively in a PVE server because they only way anyone can engage in non-consentual combat is to flag themselves by can flipping or whatever, which is *exactly* the same thing as what occures on a WoW PVE server. How horrible is that?
WoW has little towns with guards (Concord) that defend the players in there from the other side, but once you leave the city (undock) to go do anything real/useful (kill any sort of NPC, do quests etc.) then you're fair game.
No, I don't want to play WoW, I'm not leaving Eve etc. etc. etc.
I'm just pointing out that as far as game design goes, Eve is a lot softer than it should be when it comes to high level NPCing and missions. 0.0 NPCing (ratting) does't hold a candle to empire mission running. All those triple 1.85m BS spawns everyone raves about? Yeah right. Those occur in a handfull of -1.0 true security systems, and thats about it.
WoW's cities are the equivilant of Eve's stations. Anything outside of that is considered lowsec/0.0 for the purposes of PVP/PVE.
Hell, maybe we *should* consider having a PVP server, and a PVE only server. Maybe then all the PVE whiners would stop messing up the game. They'd have their own server to ruin. Just think, no macro miners. A real economy not driven by mission running farmers... ahh, one can dream...
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2008.09.04 09:25:00 -
[25]
Level 4 missions are high level PvE content?
You must be delusional, seek help.
---------------- Mr. Science & Trade Institute
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P'uck
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Posted - 2008.09.04 09:27:00 -
[26]
Edited by: P''uck on 04/09/2008 09:27:17
Originally by: Sythyss sorry OP
you fail 
yup, he was much funnier when he tried to convince us that megas are ships for the "elite". 
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.09.04 09:30:00 -
[27]
Edited by: Sheriff Jones on 04/09/2008 09:32:01
Originally by: murder one I can compare whatever I want. Total server environment to total server environment. Heck, Eve is even more watered down due to the fact that in high sec, you are effectively in a PVE server because they only way anyone can engage in non-consentual combat is to flag themselves by can flipping or whatever, which is *exactly* the same thing as what occures on a WoW PVE server. How horrible is that?
Forgot ganking, suiciding, etc, once again;
Our PVE server is one where you can get killed without consent. WoW PVE server is where you can go into duel mode. Our PVP server is where anyone can die anywhere. WoW PVP server is where anyone can die anywhere, except in safespots.
Wow = safer.
And...
Originally by: murder one I can compare whatever I want.
You sure can, but that makes you as equally interesting as a fly in sand and even grass, growing up slowly on a warm sunny day, thinks "Damn that guy is boring."
Also, did you know that drinking milk and watching you rant about WoW being bestest game, is equally stupidlooking from space?
Also you know nothing aobut apples and oranges 'cause your dad was a vegetable salesman.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Strill
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Posted - 2008.09.04 09:32:00 -
[28]
Originally by: murder one
Originally by: Sheriff Jones No. No no no. NO!
That might be the case in the PVP server where it's free for all to gank you in cities, woods, your own house and steal your cat.
The only danger to "nublets", in those "high danger areas" of questiong is, the NPC.
Same as with EVE.
Except that in EVE, there's no choice if you want to be safe(pve server) or not (pvp server).
Yes yes yes yes yes. I'm referring to PVP servers, not PVE. On PVP servers, the most dangerous entity to any player is another player from the opposite faction. Assuming he's twice the level... and geared up... and isn't blind... and and and...
umm... no? The most dangerous entity to a player is a mob spawning on top of you. The only penalty for being killed by another player is the time you spend running back to your body. If you get killed by a mob you have to spend a small amount of money to repair your armor and weapons.
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.09.04 09:32:00 -
[29]
I agree - level 4s should be in extreme low sec and level 3s in low sec, level 1 and 2s in high sec. . . that would spice things up a bit.
Saddly the whinage would be too great for CCP to handle. ----
GO BLUE!! |

Confuzer
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.09.04 09:35:00 -
[30]
I was playing WoW during the downtime of eve for the first time, and an Alliance rogue came into the start land for the Orcs and killed the Razor Hill tavern guy.
20 minutes later I returned and it had respawned. So no fun really. They should be gone for 24 hours at least! :P ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |
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