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XirtamVotf
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Posted - 2004.06.12 17:06:00 -
[1]
Edited by: XirtamVotf on 12/06/2004 17:10:02 Edited by: XirtamVotf on 12/06/2004 17:09:31 SA and CA engaged today in U-Q and the game was rather unplayable. There were around 56 players in local all together. Mods would not respond for alot of players, including SA players. Players were dropped during battle,and targetting was a task at least. The lag was worse than before the upgrade with less players in the fight. Both group leaders agreed that we would constructively address CCP about this, can CCP respond ? The lag was so bad that both leaders agreed upon a cease fire.
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Chode Rizoum
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Posted - 2004.06.12 17:10:00 -
[2]
Edited by: Chode Rizoum on 12/06/2004 17:12:13 Edited by: Chode Rizoum on 12/06/2004 17:11:56
I luv u
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to get to my point... what can ccp do in this case fx ?
Centuria > whoot? Centuria > you stalking me? :) -- Nafri > then I a bird pooed on my head AND ON MY MEAL -- http://www.subroc.net/teddybears/
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Tehel Necrona
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Posted - 2004.06.12 17:11:00 -
[3]
To add my first hand account of what happened, i have a pretty solid connection and beefy PC, and i exerienced the lag also, but i could still fight effectivly. A corp m8 wasn't so fortunate, he was destroyed with no control whatsoever because of this said lag.
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Jaabaa Prime
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Posted - 2004.06.12 17:13:00 -
[4]
Due to the insane lag, modules not turning on, etc, the leaders of SA and CA agreed to a 2 hour cease fire.
This has to be the first time in history that these two sides have agreed to something. ;)
This cease fire alone should give CCP some kind of indication as to the problems involved with the current servers. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

olyyy
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Posted - 2004.06.12 17:13:00 -
[5]
I agree with XirtamVotf here. This is not the first time it happens. I've seen a battle where I freezed like half of fleet for 30 seconds... And then unplayable lag with modules not coming online etc... For the same amount of pilots or even less.
Lag is still bad in eve. CCP must do something 
Galaga (Galaxian - XIF corp) And yes, Olyyy is on our KOS list so she enjoys stirring the "flames" ( 2004.05.25 ) |

Chode Rizoum
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Posted - 2004.06.12 17:14:00 -
[6]
well they are trying ... they upgraded the server couple of times now..
Centuria > whoot? Centuria > you stalking me? :) -- Nafri > then I a bird pooed on my head AND ON MY MEAL -- http://www.subroc.net/teddybears/
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Dreez
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Posted - 2004.06.12 17:18:00 -
[7]
Edited by: Dreez on 12/06/2004 17:22:04 *click* deleted
'Trying to argue logically with Evol is like trying to teach a pig to dance. It only makes you look foolish and really annoys the pig ' - Duke Droklar [OC]
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Iluyen
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Posted - 2004.06.12 17:19:00 -
[8]
The problems seem to be getting worse with the upgrades, not better. I was firing at zeal dragon and had him at 60% shields then I fired for 2 mins without any bullets leaving my gun and finally had to relog because nothing was responding.
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Foyle
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Posted - 2004.06.12 17:21:00 -
[9]
Lag was the worst ever. under the circumstance- good fight by all.
Eternally yours, MuthaTrucka
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ElDiabloRojo
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Posted - 2004.06.12 17:22:00 -
[10]
i was flying a raven in this battle and sat quite far away from the gate. The lag was massive and although i was able to keep in the fight it was taking a long time to target and near impossible to reload missiles.
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Laro
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Posted - 2004.06.12 17:24:00 -
[11]
I was at the fight in U-Q and lost my Typhoon due to lag. I warped in and tried to switch on my modules with no success. They just started to come on line as my ship disintegrated. I have been in battles previous to the server upgrade and it was never this bad.  Proud member of Curse Alliance |

sapage1
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Posted - 2004.06.12 17:25:00 -
[12]
yes i have to agree with xirtan on this one. I was taken damage from 3 bs in my BB when my mwd decide to go offline just as i was trying to warp out. Also i could not reload my missile launchers. Not really a good state to be in in a fleet battle. ___________________________________________________
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Einheriar Ulrich
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Posted - 2004.06.12 17:29:00 -
[13]
My PC setup is.
AMD athlon XP+2800, 1.5 Gb DDRram(3200).
256 MB ddr ram Nvidia Graphic card.
My connection is a cable con,1024/512
I have no bottlenecks on this PC.
I have always experienced somekind of lag in this game, when engaging in large fleetbattles, but never have i had this kind of lag.
I always run multiple programs in the baclground when playing. programs like fraps, and webbrowsers, and Firewall protection.
But at this specifik battle, since i had noticed an increase in lag when fighting, i had closed all my background programs, the only program i had running was my mem monitor.
during the battle i had no mem or package loss.
I warped in at 60km, tried to aquirre locks on enemies, and turn my ship around. I was flying a tempest in this battle. Not one of my modules did respond, my screen totally froze, and did first clear up, when i was in my pod.
Now pods are extremly agile and warp instantly, but in fleetbattles pods also experience lag, i was dead in 20 seconds, Normally i can hold myself in any battle, but this was so sewere, that i would have been better of just blowing my own ship up.
Its not loosing a ship, ships can be replaced, but the lag has to go.
I hope CCP, reads this, as we all love this game and want to have fun.
This is as much to make CCP aware that these problems with Lag, reduces your fun ingame, and if a game isnt fun anymore.
Im looking forward to an explanation and solution to this.
So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
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Left
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Posted - 2004.06.12 17:36:00 -
[14]
To me the game is showing a general sense of laginess all togheter. I am sometimes spending 5 minutes to log in (with DSL), and this isnt after a server reboot.
At oen point I was at a gate by mself, and I clicked down to fly that direction, and my ship started going down, then up, like when a movie is stuck in a loop, and after abotu 30 seconds my ship started to do what it was supposed to do. 60 or so in local, no combat going on, at the gate by myself.
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Sassinak
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Posted - 2004.06.12 17:37:00 -
[15]
Originally by: Einheriar Ulrich My PC setup is.
AMD athlon XP+2800, 1.5 Gb DDRram(3200).
256 MB ddr ram Nvidia Graphic card.
My connection is a cable con,1024/512
I have no bottlenecks on this PC.
I have always experienced somekind of lag in this game, when engaging in large fleetbattles, but never have i had this kind of lag.
I always run multiple programs in the baclground when playing. programs like fraps, and webbrowsers, and Firewall protection.
But at this specifik battle, since i had noticed an increase in lag when fighting, i had closed all my background programs, the only program i had running was my mem monitor.
during the battle i had no mem or package loss.
I warped in at 60km, tried to aquirre locks on enemies, and turn my ship around. I was flying a tempest in this battle. Not one of my modules did respond, my screen totally froze, and did first clear up, when i was in my pod.
Now pods are extremly agile and warp instantly, but in fleetbattles pods also experience lag, i was dead in 20 seconds, Normally i can hold myself in any battle, but this was so sewere, that i would have been better of just blowing my own ship up.
Its not loosing a ship, ships can be replaced, but the lag has to go.
I hope CCP, reads this, as we all love this game and want to have fun.
This is as much to make CCP aware that these problems with Lag, reduces your fun ingame, and if a game isnt fun anymore.
Im looking forward to an explanation and solution to this.
I think is still client lag though, not so much lag of the servers anymore, yes you do have a fairly powerful pc, mine is even more so, however in large fleet engagements I still get **** poor frame rates, Think about it though, Rendering all them ships,missiles, turretfire, tracking the movement of turrets, some serious calculations goin on there... Basically its not gonna go unless the implement a feature of the game not drawing the ships and just showing brackets(which kinda defeats the object)
I dont think its gonna go away tbh. Sass Arcane Technologies |

Iluyen
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Posted - 2004.06.12 17:41:00 -
[16]
In that case I think eve itself will go away pretty soon.
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Einheriar Ulrich
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Posted - 2004.06.12 17:42:00 -
[17]
Yes sass, i had sound turened of, and i had no problem jumping into local, but it was like something was completly wrong at the engagement.
My PC is bult for gamming, and i constantly upgrade. you know me sass i have been in many battles, and with even more opponets than here.
But this is the worse i have ever experienxed.
I suspect that they have made something with the code, maybe put in something for upcomming patch.
This is not to flame CCP, but away to resolve this problem So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
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Admiral IceBlock
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Posted - 2004.06.12 17:43:00 -
[18]
i have heard rumours that every object in eve is rendered on-the-fly instead of rendered once and stored in the memory for later use... :P
"We brake for nobody"
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Admiral IceBlock
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Posted - 2004.06.12 17:47:00 -
[19]
i also heard another rumour that every object in eve is stored in the memory when rendered for later use, but eve saves the same objects over and over (if its 6 megathrons then it makes 6 and saves them instead of making 1 and use it 6 times) :P
"We brake for nobody"
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C4w3
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Posted - 2004.06.12 17:48:00 -
[20]
Yes i agree CCP need to figure this out right now because ppl have tolerance but mot this much so please CCP do something ;0)
BAD LAAG = BAD GAME.
Sincearly C4w3 CEO Corp 1.
"If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional one. |

XirtamVotf
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Posted - 2004.06.12 17:54:00 -
[21]
This is not to flame CCP, but help CCP understand what the players are experiancing. I have a high end machine and also never had this bad of a problem. I really love this game, and want to see it grow, not see people leave out of frustration. I think that most veteran players would not have stayed this long if we didnt love this game. So this should be a constructive manner in which you address CCP to make it better for players.
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Core Bash
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Posted - 2004.06.12 17:55:00 -
[22]
I guess I'll jump on the bandwagon.
Eve is about conquest which means it requires teamwork. There has always been terrible lag with large fleets which kind of destroys the purpose of the game. CCP please do something. |

Graffix
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Posted - 2004.06.12 17:55:00 -
[23]
I just reactivated my account this past week, and I have been getting tremendous lag spikes with my dsl, and this happens when I'm alone in a system. I have a solid PC, gig of ddr ram radeon 9800 pro, updated drivers and ill just freeze for a good 30 seconds a few times a day. It didnt do this when i played months ago, at least not as often, but it sure makes traveling in 0.0 riskier, and makes u pray when engaged in battle that u don't get b|tch slapped by the lag monster.
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hook1
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Posted - 2004.06.12 18:21:00 -
[24]
Quate: My PC setup is. AMD athlon XP+2800, 1.5 Gb DDRram(3200). 256 MB ddr ram Nvidia Graphic card. My connection is a cable con,1024/512 I have no bottlenecks on this PC. /quate ends.
From what I have seen the newest CCP actions have moved some load from servers to the Clients, this I notice has increased the harddrive activity on my computer and created an non existing before bottleneck regarding HD on my computer. So you guys experiencing a newly added lag , check your HD load while lags occur to check this.
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Kronarty
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Posted - 2004.06.12 18:37:00 -
[25]
We also experienced that hellish "can't reload, can't do anything" lag in 9-266Q during the first battle against UNICOR. It was really frustrating, I could move my raven from system to system (even tho it took ages to jump and warp) but everytime I tried to reload or use a module nothing happened.
Could there be a way to allocate server resources dynamically so that resources are allocated depending on the amount of ships in a system? If this is already the case, it is not working in a stellar fashion 
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ElCoCo
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Posted - 2004.06.12 18:50:00 -
[26]
Yes Kronarty I remember that.
Although there were not more than 40 pilots in local I was killed in 3 frames even though at first when we were only 10 ppl of us by the gate it was ok 
60% shields..... 25% hull.... pod 
DEVS, DO WE HAVE TO GO TO YULAI TO GET DECENT PERFORMANCE TO GET INTO A BIG FIGHT ???
.... with the missile changes it might get even worse since cruisers/frigss will be throwing out numerous lighter missiles. 
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Jaabaa Prime
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Posted - 2004.06.12 19:06:00 -
[27]
Erm, if you weren't involved please don't hijack the topic.
CA and SA agreed on a cease fire due to an impossible in-game situaton.
Did someone in the EVE universe really miss this point ?
CA and SA agreed to STOP FIGHTING because of game mechanics ! -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Tristan
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Posted - 2004.06.12 19:11:00 -
[28]
Lag was so bad during this engagement that i could not even rotate the camera or lock anything, only person i could engage was the one who locked me first, other people locked me and i was not aware of it until i read the logs. No target boxes ever appeared on my screen.
warping away in my pod resulted in "warp drive active" staying on screen for the duration of the battle but my pod never left the battle scene. i was able to watch the battle while not actually being there (cant have been as nobody podded me) i had to request warp about 3 times and eventually warp to a gang member before the battle scene left my screen.
i have a decent system and run much more graphical games than EVE, such as FPS shooters (BF:V etc)
connection:
750k down 128k up
GPU: Nvidia TI 4400
CPU: Athlon 2100+
MEM: 512mb DDR333
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Jadrut
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Posted - 2004.06.12 19:12:00 -
[29]
im not usually one to jump on the whining bandwagon but i just got podded, couldnt do jack because i appeared out of cloak 7 times and lost targetting because of it
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Aneu Angellus
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Posted - 2004.06.12 19:15:00 -
[30]
Originally by: Jaabaa Prime Erm, if you weren't involved please don't hijack the topic.
CA and SA agreed on a cease fire due to an impossible in-game situaton.
Did someone in the EVE universe really miss this point ?
CA and SA agreed to STOP FIGHTING because of game mechanics !
Indeed, it took me a few minutes to compose myself after reading that... but people dont seem to understand the underlying point here.... SA and CA dont stop fighting for anything... but for the GAME to stop them fighting... its gota be outrageously bad...
________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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