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Highwind Cid
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Posted - 2008.09.19 16:30:00 -
[91]
Originally by: Jack Gilligan Warhammer is nothing more than another WOW clone.
Pass.
Give me something that is a Pre-CU Star Wars Galaxies clone, and I might be interested.
So from this day forward any MMO that contains swords, orcs, and humans is a WoW clone?
Stunningly shallow.
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Digital Solaris
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Posted - 2008.09.19 16:33:00 -
[92]
Originally by: Trathen
Blizzard did introduce talent trees, combo points, and rest experience. I've been playing MMOs since EQ. Sorry, try again.
Oh, really? So you got any actual evidence to back that up or are you just talking out of your ass again?
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Shagrath Neptune
Series of Tubes
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Posted - 2008.09.19 16:36:00 -
[93]
Originally by: Raymond Sterns
Originally by: blown away
Originally by: Jane Vladmir Ahem..
What he said :)
*cough* vaporware *cough*
*hack*
*choke*
*die*
Yeah, I was excited when that guy posted the link but I just spent the past half hour reading up on it and this thing has been in development for eight years now..lol
The last time a game took anything near that long to develop, it was "Dark and Light" which turned out to be a colossal failure when they finally opened the doors. A half baked game full of bugs and only a very small fraction of the features promised.
Hopefully, Darkfall will be different but when a game has that many setbacks, it can't be a good sign.
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Empyre
Domestic Reform
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Posted - 2008.09.19 16:41:00 -
[94]
Edited by: Empyre on 19/09/2008 16:41:47 I am for sure. My Warrior Priest is getting spanked left and right in RvR though. I love how they've seamlessly integrated public questing and RvR into the regular playing world. The combat is a little simplified so far but I also don't have a lot of abilities yet.
The public quests rock, though. Last night I was at the burning windmill. As you approach it the quest objectives appear on your UI. First objective was to kill 50 specific mobs while these mages kept themselves protected in bubbles. Then the next stage the bubbles drop and you have to kill them. Third stage is two named mobs. When all were killed, the highest dmg/healing people got highest multipliers on a loot roll and the loot was auto distributed. I won the first won and picked up a bag from the chest and got to pick a loot item from that bag before it went poof. Now that's an awesome system.
RvR seemed pretty seamless as well. You even get auto-level adjusted to the area as you enter. And everything seems to be tied together in terms of battling for control of areas.
The only bad thing I've seen so far is that the pathing is a little skewed, for both npcs and my character. But that will work itself out in a patch or two for sure. Great game, no doubt. It might very well even be a WoW killer for me if my friends can make the leap.
PS. Eve will still have my main subscription for a while. I still like logging on now and again. Destroy all that which is evil, so that which is good may flourish. |

Victor Kruger
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Posted - 2008.09.19 16:51:00 -
[95]
It would be wise for some of the WAR bashers here to actually go and try the game. So far, the echo from the testers has been very positive.
And if you played AoC and dropped the game, you should wait a bit and see how it evolves. The Game Director, Gaute Godager, who was previously handling the game has left Funcom and Craig Morrison has taken the role. For those who don't know that guy, he was the one who brought back AO from the grave. The latest patch seems to have fixed a number of issues already.
So all in all, I'm expecting to have a choice of 2 excellent PvP games in maybe 3 months from now, when hopefully most of the starter bugs are fixed.
Competition is good. --------------- Hey, where's my portrait |

Shagrath Neptune
Series of Tubes
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Posted - 2008.09.19 16:51:00 -
[96]
Originally by: Empyre Edited by: Empyre on 19/09/2008 16:41:47 I am for sure. My Warrior Priest is getting spanked left and right in RvR though. I love how they've seamlessly integrated public questing and RvR into the regular playing world. The combat is a little simplified so far but I also don't have a lot of abilities yet.
The public quests rock, though. Last night I was at the burning windmill. As you approach it the quest objectives appear on your UI. First objective was to kill 50 specific mobs while these mages kept themselves protected in bubbles. Then the next stage the bubbles drop and you have to kill them. Third stage is two named mobs. When all were killed, the highest dmg/healing people got highest multipliers on a loot roll and the loot was auto distributed. I won the first won and picked up a bag from the chest and got to pick a loot item from that bag before it went poof. Now that's an awesome system.
RvR seemed pretty seamless as well. You even get auto-level adjusted to the area as you enter. And everything seems to be tied together in terms of battling for control of areas.
The only bad thing I've seen so far is that the pathing is a little skewed, for both npcs and my character. But that will work itself out in a patch or two for sure. Great game, no doubt. It might very well even be a WoW killer for me if my friends can make the leap.
PS. Eve will still have my main subscription for a while. I still like logging on now and again.
Sounds like they improved the PvE over anything DAOC had. DAOC pve was pretty crappy and was a grind.
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Davich MacGregor
Minmatar Stellar Products and Quality Resources
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Posted - 2008.09.19 17:03:00 -
[97]
Originally by: Victor Kruger It would be wise for some of the WAR bashers here to actually go and try the game. So far, the echo from the testers has been very positive.
And if you played AoC and dropped the game, you should wait a bit and see how it evolves. The Game Director, Gaute Godager, who was previously handling the game has left Funcom and Craig Morrison has taken the role. For those who don't know that guy, he was the one who brought back AO from the grave. The latest patch seems to have fixed a number of issues already.
So all in all, I'm expecting to have a choice of 2 excellent PvP games in maybe 3 months from now, when hopefully most of the starter bugs are fixed.
Competition is good.
Did try it. Opinion stands. Just another hack and slash. Boring after a couple of weeks. 
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.19 17:07:00 -
[98]
Originally by: Shagrath Neptune Sounds like they improved the PvE over anything DAOC had. DAOC pve was pretty crappy and was a grind.
After level 35 or so DAoC was nothing but a race to level 50 for me. There was nothing worthwhile to do in between there except the battlegrounds for PvP. At least level 50 let you do RvR without being instaganked. But the nature of RvR was transitory anyway. The map got reset every week or whatever, so there were no lasting gains that could be made and not much reason to care if the opposing factions controlled your relics.
But to give you an idea of how resounding my lack of interest in Warhammer Online was, up until a week ago I heard "Warhammer" and assumed Warhammer 40k. In other words, for the past however many months that I knew there was a Warhammer game being made, I never once bothered to check out its most basic details.  But that's just me. I guess I'm past fantasy-themed MMOs or something. Visually and in terms of skill pathing the game looks pretty decent, from what I've seen/read in the past few days.
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Davich MacGregor
Minmatar Stellar Products and Quality Resources
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Posted - 2008.09.19 17:07:00 -
[99]
BTW. Check out the player ratings for the games at MMORPG. Warhammer is 9.0 and everything else, everything, has fallen below 8.0. WH fanbois jacking up WH and giving everything else zeros. Nice. 
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Highwind Cid
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Posted - 2008.09.19 17:10:00 -
[100]
Originally by: Sidus Isaacs
Originally by: Hieronimus Rex ...A supposedly pvp-centric game. I'm just hoping it won't be pay to play beta like AoC.
I certainly am.
Warhammer told me to "pick a side" during the very first web page. I refuse to pick a side (like it was some stupid WoW allaince/hord clone).
Besides, EVE is space, and space is awsome. not space = not awsome.
Why is picking a side stupid? In fact I'm pretty sure you've done that quite a few times in Eve.
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Hoshi
Deep Core Mining Inc.
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Posted - 2008.09.19 17:18:00 -
[101]
Edited by: Hoshi on 19/09/2008 17:17:57
Originally by: Empyre
The public quests rock, though.
Those public quests are probably the largest improvement they made to the mmorpg genre. Expect to see copies of that in most new mmorpgs released after this. ---------------------------------------- A Guide to Scan Probing in Revelations |

Highwind Cid
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Posted - 2008.09.19 17:38:00 -
[102]
Edited by: Highwind Cid on 19/09/2008 17:40:28
Originally by: Grath Telkin
Originally by: Shagrath Neptune As much as I liked DAOC, what made me not want to play War was when i learned that the Devs caved to the whiners (already) and decided to not allow any stealth classes in the game. I like to play solo frequently and remember how difficult it was to pvp with a visible character in DAOC where everyone zergs or 8-man.
Although Vamps were halfway decent at it once you got the hang of them.
See, this is my biggest problem.
It doesn't really matter at this point if the game is good or bad, because the ignorance is so ingrained here.
I'm not sure where you "learned" that they decided not to allow "stealth" classes, but your wrong, they do in fact have them.
Instead of following the herd, or reading some OTHER GUY'S experience with the game, wait for the 2 week free trials to hit, and give it a shot yourself.
Your "knowledge" is wrong in most posts on this forum, because you read either A) old builds, or B) biased reports.
So now you've formed these pre-conceived notions of what the game is like, and how it plays, and none of you have a clue as to the reality of it.
The wow clone comments are the best, cause it's got elves in it right. Idiots.
Praise this guy.
It's just like the Mojava OS MS released... Funny how every one loved it with a simple name change. Same thing is happening here. Everyone's too lazy to make up their mind and just goes with whatever some other people say.
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Winterblink
Body Count Inc.
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Posted - 2008.09.19 17:41:00 -
[103]
Yeah the public quests are certainly a blast. One of the neat bits of the game's design is how your regular quests will often overlap in areas where public quests are happening, so if you're doing your normal quest grinding, you'll be running into the public quests as well. That, and there's tangible rewards for completing them, and their associated storyline chapters. Pretty funky.
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Highwind Cid
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Posted - 2008.09.19 17:49:00 -
[104]
Originally by: Aioa I was just thinking we need another game with elves and goblins. How original! What will they come up with next?
Another game with spaceships...oh wait, Star Trek, how original.
Not sure about you but I determine whether or not a game is good by its mechanics, not based on graphics/appearance.
Yea its getting a bit old with this theme but if the mechanics make it fun then by all means take it in.
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Yeta Ky'ang
Gallente
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Posted - 2008.09.19 17:49:00 -
[105]
Regurgitated, formulaic, candy coated, bull droppings.
There is nothing, repeat that, nothing innovative about WHO.
All the video journal ravings of Paul "war War WAR geeYaAaArg!!! WAR IS EVERYWHERE" Barnett was just junk. Empty hype.
It's watered down design that was given the Mark Jacobs famous, "Wait a minute! I have an idea! Let's water it down even more!" treatment. Throw on top of that they couldn't even release all of the watered down version of the game on time. Rip out classes and cities to make their late-late-latey-late release date.
Need more? Their "awsome" graphics are on par with what they ended up with in DAoC-The Dying Years. It's pretty much the same look. Same 3 stage idle animation cycle. Same stretched texture look. Same friggen color palette.
"It will be a no level system!" - actually, yeah there is levels "It's all open pvp!" - actually, you have to do instances to reach city objectives "It's harsh pvp!" - actually, there's no looting players... they drop random stuff to simulate the "harsh"
It's Mythic. CBA to run their own forums, Mythic. It's Mark Jacobs. Bad jockey that lucked into a good horse with DAoC then ran it into the ground with exponentially worsening expansions. It's EA. Who will force the already Mediocre Mythic to run backwards when numbers turn south.
It's just... soul crushingly sad. One of these days someone will try and break out of the current MMO formula trend. So far, CCP is the only one going their own way.
I had hope for warhammer. That was shot to shit before they even got to beta. I'm sure they'll draw a large initial crowd. I give it about a 3 month run before they peak.
So, I honestly hope you warhammer guys have fun. See you in a couple months.
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Highwind Cid
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Posted - 2008.09.19 18:04:00 -
[106]
Originally by: Jack Thurner Tried it and got bored within a week or two...
I like steak and it is delicious...
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Phaige
Minmatar Reaver Construction Services
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Posted - 2008.09.19 19:13:00 -
[107]
Originally by: Wrayeth
Originally by: Jack Gilligan Give me something that is a Pre-CU Star Wars Galaxies clone, and I might be interested.
This, only minus player Jedi.
Hear hear -----------------------------------------------
You may be a King or a little Street Sweeper, but sooner or later you dance wi' de' Reaper! |

Empyre
Domestic Reform
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Posted - 2008.09.19 19:31:00 -
[108]
Edited by: Empyre on 19/09/2008 19:32:39 Did DAoC have RvR? I never got into that game but I'm loving the RvR aspects in WH. I can't wait for the opportunity to pillage a Destruction capital city. I like how you can actually do that and force the other side to spawn at refugee camps outside the city. I also love that the public quests reset in 2 minutes and I have yet to wait for a spawn, despite the fact I'm one of many n00bs running around doing the same quests. No quest log limit that I can see, quests are implemented into mapping better than questhelper for wow.. it's a really great WoW-spawn, and I had my doubts about it going in.
I think they have a long way to go. They have to endure the release of Wrath of the Lich King in November and that won't be any easy task. If they're smart they'll release a technical patch right around that time and then have a decent update to content after the new year.
Any way you cut it, WHO is going to be around for a little while. I think they did testing right and the release was pretty issue-free for me. What that means is the development team can focus on enhancing the game rather than fixing it.
The haters make me laugh, though. While I admit I may be seeing new things for me that were new in DAoC, there's enough obvious ingenuity to make anyone that tries the game out to realize the haters are just being over-sensationalist drama queens about it.
Destroy all that which is evil, so that which is good may flourish. |

Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.09.19 19:57:00 -
[109]
Originally by: Sexiest Beast
Originally by: Aioa I was just thinking we need another game with elves and goblins. How original! What will they come up with next?
World of Warcraft (1994) Warhammer 40K (circa 1987)
Although WH40K does have Orcs, Goblins, and various flavors of Elves it does have Tanks and Chainsaw Weilding Space Marines
I just want to clarify that WH40K was not the originator, and that the Warhammer tabletop game predates 40k by about 4 years, and is what Warhammer online is based off, Orcs Goblins Elves and all, in a fantasy setting etc.
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.09.19 20:00:00 -
[110]
Originally by: Empyre Edited by: Empyre on 19/09/2008 19:32:39 Did DAoC have RvR?...
DAoC had RvR, was built around RvR in fact. The game was built around 3 warring factions and the RvR combat was undertaken in a series of zones known as 'frontiers', RvR combat spilling over into the homelands was not possible.
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AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.09.19 22:02:00 -
[111]
Edited by: AltBier on 19/09/2008 22:02:28
If http://www.infinity-universe.com/ ever makes it out of development, I'll certainly give it a go.
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Trathen
Minmatar
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Posted - 2008.09.19 22:54:00 -
[112]
Edited by: Trathen on 19/09/2008 22:55:51
Originally by: Digital Solaris
Oh, really? So you got any actual evidence to back that up or are you just talking out of your ass again?
Oh if I had a dime for every knee-jerk response the letters "WoW" can create. No, I'm not going to exhaust search engines and the internet to appease some rude anonymous forum poster who can't do it himself. I charge for that.
You'd have to try WAR to see what I'm getting at. Every MMO has a particular feel and pace. Guild Wars, for instance, has a different pace and style than WoW, which has a different pace and style than DAoC, and so forth. WAR delivers the pace of war, down to the 1.5 second global cooldown timer, run speeds, and push-pull respawn nature of the scenarios. I know someone else who decided to try WAR with a shadow warrior and decided to roll a different class because he was a hunter in WoW for 2 years. It doesn't carry over in that manner if you try a Ranger in GW, for instance.
Oddly enough, there also seem to be a few DAoC fans in a state of denial. I have also been playing with people who played DAoC and not WoW who are utterly confused about certain design decisions, such that players are only allowed to choose 2 trade skills, or that you need to purchase skills after you level.
There is very little doubt that WAR aimed to take WoW - specifically - and fix the problems with worthless or boring classes (tanks can PvP tank, healers have to become more involved in combat), then multiply the PvP scenario options one thousand fold. In other words, to make WoW into a true Orcs vs. Humans game, instead of a PvE game with arenas. Its that knee-jerk response to the letters "WoW" that make people think I'm trying to say its a bad game. I am subscribed... _ |

Empyre
Domestic Reform
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Posted - 2008.09.19 23:50:00 -
[113]
^^ well said Trathen! Destroy all that which is evil, so that which is good may flourish. |

Shagrath Neptune
Series of Tubes
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Posted - 2008.09.20 00:51:00 -
[114]
Actually, tanks {especially pure ones} were pretty useless in DAOC too so I hope War fixed that. In DAOC's pve, they were fine but once you got into RvR, everything was about range, stealth and spell casting. A lot of fighting in DAOC were sieges where the defenders would be on top of these tall keeps or forts shooting at the defenders with spells and arrows and vice versa. If you were a class with no range {tank} you got to stand there and look stupid because there was really not much you could do. Sure, there were other types of rvr such as 8-man where you could get fights in open fields where a tank could excel but you had better be part of an elite RvR guild for that. If you wanted casual pvp for just an hour or two a night, you had to join the zerg or siege and it was mostly about range. You better have a second acct for a buffbot too if you don't constantly run with a group. Even if you do, support chars were hard to find as no one wanted to play them and prefered damage dealers.
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Wendat Huron
Stellar Solutions
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Posted - 2008.09.20 00:52:00 -
[115]
Originally by: Sexiest Beast
Originally by: Aioa I was just thinking we need another game with elves and goblins. How original! What will they come up with next?
World of Warcraft (1994) Warhammer 40K (circa 1987)
Although WH40K does have Orcs, Goblins, and various flavors of Elves it does have Tanks and Chainsaw Weilding Space Marines
Warhammer Fantasy RPG (1986)
These forums are FUBAR, upgrade this decade! |

SoftRevolution
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Posted - 2008.09.20 01:30:00 -
[116]
Edited by: SoftRevolution on 20/09/2008 01:34:01 Edited by: SoftRevolution on 20/09/2008 01:31:37
Originally by: Shagrath Neptune Actually, tanks {especially pure ones} were pretty useless in DAOC too so I hope War fixed that. In DAOC's pve, they were fine but once you got into RvR, everything was about range, stealth and spell casting. A lot of fighting in DAOC were sieges where the defenders would be on top of these tall keeps or forts shooting at the defenders with spells and arrows and vice versa. If you were a class with no range {tank} you got to stand there and look stupid because there was really not much you could do. Sure, there were other types of rvr such as 8-man where you could get fights in open fields where a tank could excel but you had better be part of an elite RvR guild for that. If you wanted casual pvp for just an hour or two a night, you had to join the zerg or siege and it was mostly about range. You better have a second acct for a buffbot too if you don't constantly run with a group. Even if you do, support chars were hard to find as no one wanted to play them and prefered 4damage dealers.
Hehehe. Definitely had that experience while trying to take a keep. Crowded stairway, nothing but hunters and bright wizards spamming into it while I get to stay out of the way and heal at a much reduced rate because my char is supposed to be hitting people in melee.
It also at times seemed like noone doing the PVP stuff on the other had rolled anything but a ranged damage dealer... but then with proper support our melee guys were quite capable of running amok in the middle of them.
There's mechanisms to try and make tanking work in PVP so the tanks can share and reduce damage done to friendly targets and gain grudge/rage whatever and can also physically block you, snare you, knock you back etc.
I also didn't find one of the two classes I played all that similar to anything I tried in WoW so I think that's not a fair claim. The other had some similarities but definitely wasn't 1:1.
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Empyre
Domestic Reform
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Posted - 2008.09.20 03:56:00 -
[117]
Edited by: Empyre on 20/09/2008 04:03:31
Originally by: Shagrath Neptune Actually, tanks {especially pure ones} were pretty useless in DAOC too so I hope War fixed that. In DAOC's pve, they were fine but once you got into RvR, everything was about range, stealth and spell casting. A lot of fighting in DAOC were sieges where the defenders would be on top of these tall keeps or forts shooting at the defenders with spells and arrows and vice versa. If you were a class with no range {tank} you got to stand there and look stupid because there was really not much you could do. Sure, there were other types of rvr such as 8-man where you could get fights in open fields where a tank could excel but you had better be part of an elite RvR guild for that. If you wanted casual pvp for just an hour or two a night, you had to join the zerg or siege and it was mostly about range. You better have a second acct for a buffbot too if you don't constantly run with a group. Even if you do, support chars were hard to find as no one wanted to play them and prefered damage dealers.
On the server I play there is an armada of Warrior Priests. Ranged classes seem on par with everything else except W-P. And while they have huge range, it seems other classes can counter pretty well. I was just in RvR and the destructos were chilling out of range of the siege vehicles trying to tag me. I was surprised that some of my defensive spells that are cast on enemies were able to reach (like the de-taunt/-50% dmg taken).
I have yet to play a tank but they seem to pwn me on the battlefield enough. They look really freaking cool, too.
PS. EA should die for forcing us to sit through their stupid intro credits every.single.time. At least they fixed it so you don't have to go through the EULA process every time you log in. (nm, still have to go through one of the EULAs)
Destroy all that which is evil, so that which is good may flourish. |

Pesky LaRue
Minmatar L.O.S.T. Defence Force
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Posted - 2008.09.20 04:16:00 -
[118]
Originally by: Shagrath Neptune Yeah, I was excited when that guy posted the link but I just spent the past half hour reading up on it and this thing has been in development for eight years now..lol
The last time a game took anything near that long to develop, it was "Dark and Light" which turned out to be a colossal failure when they finally opened the doors. A half baked game full of bugs and only a very small fraction of the features promised.
Hopefully, Darkfall will be different but when a game has that many setbacks, it can't be a good sign.
precisely my feelings on Darkfall (to say nothing of it being yet ANOTHER swords & sorcery based game) but thank you for reminding me of the utter, tragic failure of Dark & Light - arguably the worst piece of shit i ever had the misfortune to try
This message came from the Minmatar Messiah, accept no imitations Pesky LaRue, Minmatar Messiah Bringing Salvation To Your System Soon! ++ PRAY FOR PESKY ++ |

Lui Kai
Better Than You
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Posted - 2008.09.20 13:59:00 -
[119]
I've been giving it a go. So far, it's enjoyable - though I don't know if it has the staying power for a high-playtime gamer.
Overall, it plays like a more polished, less cartoon-ish WoW, with a stronger emphasis on pvp and a stronger de-emphasis on pve. ---------------- Ambulation Answers
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