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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.09.23 12:40:00 -
[31]
Edited by: Gypsio III on 23/09/2008 12:42:08 The OP makes no sense anyway. The current risk is minimal - you don't need to secure the system or gate at all.
Just cyno in next to a station, then warp to the gate at zero and jump. If you're not paying attention, then you might drop out of warp in the gate and bump away, than get tackled before you can jump or warp - but in that case you deserve everything you get.
I think the OP really wants to jump between highsec systems, thereby utterly removing any risk associated with suicide-ganking (not that there is much with the new mechanics) and wardecs (likewise with NPC corps).
Quote: You are on the wrong track here, all im asking is to give the chance for JF pilots to cyno right back to high sec under certain conditions. OR to give this ship some sort of a tank. SO either cyno to high sec OR to give this ship a slot layout of -/1/1 or -/-/1.
Mind you, if this really isn't anything to do with just making the OP's life easier and safer with no drawbacks, then I'm sure he'd still support his current proposal if it was accompanied by a 90% cut in the JF's cargohold.
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Evanga
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Posted - 2008.09.23 12:49:00 -
[32]
Originally by: Gypsio III Edited by: Gypsio III on 23/09/2008 12:42:08 The OP makes no sense anyway. The current risk is minimal - you don't need to secure the system or gate at all.
Just cyno in next to a station, then warp to the gate at zero and jump. If you're not paying attention, then you might drop out of warp in the gate and bump away, than get tackled before you can jump or warp - but in that case you deserve everything you get.
I think the OP really wants to jump between highsec systems, thereby utterly removing any risk associated with suicide-ganking (not that there is much with the new mechanics) and wardecs (likewise with NPC corps).
Quote: You are on the wrong track here, all im asking is to give the chance for JF pilots to cyno right back to high sec under certain conditions. OR to give this ship some sort of a tank. SO either cyno to high sec OR to give this ship a slot layout of -/1/1 or -/-/1.
Mind you, if this really isn't anything to do with just making the OP's life easier and safer with no drawbacks, then I'm sure he'd still support his current proposal if it was accompanied by a 90% cut in the JF's cargohold.
You also could have just give a comment how YOU should fly that ship back to high sec instead of giving these retarted comments.
Nevermind this topic please, for it could have been locked after the last comment of the CSM.....so please do lock it.
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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2008.09.23 15:27:00 -
[33]
The OP might have a carebear wish but its interesting to see where its going.
Cynoing into high-sec is prohibited because of having caps in high-sec isn't allowed by the main factions. (And you don't want to have moms camping high-sec gates either, although having them CONCORDENNED would be funneh.) Freighters and Jump Freighters can happily dwell in high-sec. Besides they don't require the capital ships skill so even though they are capital ship size they aren't real capital ships. And they are not offensive because of lack of slots. If you have a JF cynoing into low-sec or 0.0 it still is risky because they might get ganked, bumped etc. So when a JF wants to travel back it still have to cyno to a low-sec system 1 jump from high-sec and run a 2nd chance of getting ganked.
Still its impossible to light cynos in high-sec because of the capital ships. You then should either need a special cyno generator (Civilian?) or a POS module version that only allows JF. The module doesn't have any disadvantages. The POS module version requires a (deccable) corp with standing. Besides setting up a POS just for jumping requires some logistical planning. You even could have a mini profession by setting up JF cyno POSses.
Then my mind wanders off and starts wondering about JF cyno bridges all over high-sec but that would be just plain wrong since it would allow entities to move large quantities of supplies to move through empire very fast. So high-sec to high-sec cynoing is baaaad.
Yet it still seems to be overpowered but who knows when everyone owns a JF the whining for this possibility makes CCP give in to these people and give them the option to cyno back to high-sec. |

Seeing EyeDog
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Posted - 2008.09.23 20:20:00 -
[34]
OP is closely akin to "i want my ship to be able to safely move, even if i am solo"...sorry, but this is a resounding ****ing NO...stop with this "MY SHIP ISNT SAFE" shit _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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DEATHsyphon
Gallente IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.23 20:26:00 -
[35]
Not supported unless I can jump my dread into highsec. -------------------- I'm not not going to pod you! |

Somealt Ofmine
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Posted - 2008.09.23 23:11:00 -
[36]
I have a jump freighter, and I don't want this. I have +9 Caldari standing too, so I'd still get to use it under "compromise" being floated here too, and I still don't want it.
Logistics shouldn't be risk free, and freighter logistics shouldn't be a solo activity. You should need an escort, and you should run a considerable risk if you don't have one.
One of the reasons that we have the state of affairs in 0.0 that we do today, with cap fleets in the hundreds and unplayable blob warfare is because logistics are too quick and easy and too invulnerable to attack.
If you can't afford to risk a 4b isk ship, don't use one, or at least don't try to use one solo. It's the same for flying any ship in the game. The price tag on these ought to be a clue that they aren't meant to be used, and risked, by individuals.
This is an MMO, folks, not a single player game. One of the things that ruins MMOs as they age is constant demands that things be made easier to do solo that get listened to by the publisher.
Not Supported
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W3370Pi4
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Posted - 2008.09.23 23:12:00 -
[37]
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Carniflex
StarHunt Fallout Project
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Posted - 2008.09.24 09:55:00 -
[38]
Would be nice to be able to jump them into hisec. Just make the generator burn goooood handful of starbase charters also and make sure only ships that can already use stargates (JF and black ops) can use that cyno.
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zzbooks
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Posted - 2008.09.24 10:01:00 -
[39]
I think there should be a new pos module to create JF cynoes. The user thus has to maintain a hi-sec POS. The module should have a 5 day onlineing time so the POS has to be semi-permanent, and attackable. The module should use a lot of powergrid/cpu. |

Gotrek65
Brimstone Order R-I-P
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Posted - 2008.09.24 11:25:00 -
[40]
Originally by: LaVista Vista
Originally by: Evanga
Otherwise i propose this: A pilot should jump in an instant to a high sec cyno..BUT: 1. The Jump from low to high sec demands more fuel to make it happen. 2. A Jump freighter should not be able to make a jump to high sec from out of null sec. Only 0.1 - 0.4 sec. systems.
Something like this?
We are getting much closer indeed.
How about a consumption of empire charters as well, just like it takes to run a POS in high-sec? That means there's a slightly higher barrier to entry in high-sec but it's less time consuming in the end.
ding ding we have a winner, I like that answer, supported with love =D
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Khanid MMVIII
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Posted - 2008.09.24 11:31:00 -
[41]
Originally by: zzbooks I think there should be a new pos module to create JF cynoes. The user thus has to maintain a hi-sec POS. The module should have a 5 day onlineing time so the POS has to be semi-permanent, and attackable. The module should use a lot of powergrid/cpu.
and combine this POS cyno module which uses starbase charters, ozone and we might have a winner :D
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Feng Schui
Minmatar Ghost Festival
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Posted - 2008.09.24 16:36:00 -
[42]
maybe if the cyno could only be launched while inside of POS shields...
Project:Gank
Pilgrim Guide
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DEATHsyphon
Gallente IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.24 19:18:00 -
[43]
Oh oh even better! lets just be able to jump station to station in my JF without ever undocking! just like jump clones! -------------------- I'm not not going to pod you! |

El Yatta
Mercenary Forces
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Posted - 2008.09.24 21:45:00 -
[44]
Wow, thats hideously overpowered. When is it at any risk then? _______________________________________________ Mercenary Forces |

ArmyOfMe
Pernicious Creed Vendetta Alliance.
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Posted - 2008.09.24 23:32:00 -
[45]
make it so that the cyno can only be put up at gates and the pilot has to be in a player corp(and no, not possible to change corps each time there is a war dec) and ill might agree with this, if not then still a big ass nooo
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.09.25 04:43:00 -
[46]
Wait, you mean being able to instantly teleport huge amounts of goods from across the EVE universe incurs some risk?
It's fine. Freighters, esp. jump freighters, aren't really meant to be solomobiles. Yes, you need your corp's help and no, that's not a bad thing.
Originally by: Catharacta My CNR runs on salvager tears.
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Blind Molechild
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Posted - 2008.09.25 08:26:00 -
[47]
carebear whine thread. there is hardly any risk in jumping a jf around. you can have cyno up at pos or right next to station to dock, what's the problem?
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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2008.09.25 10:06:00 -
[48]
Originally by: Blind Molechild .. what's the problem?
There isn't any problem. Like many people said current mechanics aren't seriously borked. But there is a chance of improvement and even create a new profession for it. Besides there isn't any real reason for factions not allowing to cyno in non offensive commercial ships into their territories.
'Oh CCP, give us our daily pew pew' argument is a bit shortsighted here. Its not like you will be able to catch these suckers on regular basis. They hug POS or stations and have more than enough HP to crawl back to their safe place. |

Evanga
Amarr
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Posted - 2008.09.25 10:36:00 -
[49]
Great answer Fuze!
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Blind Molechild
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Posted - 2008.09.26 11:52:00 -
[50]
the op wants to cyno into high sec because he wants to move his stuff with zero risk, and maybe do high sec to high sec jumps, basically insta-trading. so let me rephrase my post from before, it's an isk-farmer / carebear whinethread.
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Larkonis Trassler
Neo Spartans
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Posted - 2008.09.26 12:02:00 -
[51]
Edited by: Larkonis Trassler on 26/09/2008 12:03:45 Absolutely not. Terrible idea.
Flying a JF is aready pretty risk free as it is if you know what you're doing... if you don't then people will be there to equalise the gap between isk and IQ.
It will also shrink the universe even further, make logistics easier. Who needs their own manufacturing capability in 0.0 if you can jump from your HQ to Jita and back again in 20 minutes (easily doable with a cyno chain)?
You need some protection for your multi billion isk ship+cargo? Get out of your hugbox and get your corpmates to secure the jump in point.
*Edit, how do I make thumbs up/down?* Calm Your Passion |

Evanga
Amarr
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Posted - 2008.09.26 13:07:00 -
[52]
Originally by: Blind Molechild the op wants to cyno into high sec because he wants to move his stuff with zero risk, and maybe do high sec to high sec jumps, basically insta-trading. so let me rephrase my post from before, it's an isk-farmer / carebear whinethread.
learn to f**king read. I never mentionned i want to be able to jump from high sec to high sec system..jeez...
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Blind Molechild
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Posted - 2008.09.26 13:26:00 -
[53]
Originally by: Evanga Edited by: Evanga on 23/09/2008 07:49:29 Proposal: let Jump Freighters Jump back to high sec from low sec. blabla
if you never proposed that, then this makes absolutly no sense.
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Evanga
Amarr
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Posted - 2008.09.26 13:32:00 -
[54]
Originally by: Blind Molechild
Originally by: Evanga Edited by: Evanga on 23/09/2008 07:49:29 Proposal: let Jump Freighters Jump back to high sec from low sec. blabla
if you never proposed that, then this makes absolutly no sense.
Proposal: let Jump Freighters Jump back to high sec from low sec.
Low to high, NOT high to high. I proposed this with a reason, an idea. I never mentionned i want to jump my gear from high to high. Allready mentionned there should restrictions on that part....if you are so anti-this idea, you have made your point. Go whine in another thread.
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Blind Molechild
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Posted - 2008.09.26 13:41:00 -
[55]
so you can pop a high sec cyno for your jf to jump to, then what if your jf is in high, it can't jump out? hmmmm.............still stupid and 999% ultra-carebareish
feed me, feed me, i'm a hungry troll
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Evanga
Amarr
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Posted - 2008.09.26 13:47:00 -
[56]
Originally by: Blind Molechild so you can pop a high sec cyno for your jf to jump to, then what if your jf is in high, it can't jump out? hmmmm.............still stupid and 999% ultra-carebareish
feed me, feed me, i'm a hungry troll
Exactly. -Cyno to low sec, allready possible. -Cyno back to high, then use normal stargates to move your JF around. -Or cyno back to low..
....throws in another beer.
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Efdi
The Illuminati. Pandemic Legion
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Posted - 2008.09.26 17:04:00 -
[57]
I don't see how reducing the already preposterously low window of danger for JFs could possibly be considered a good idea. _______________________________ Yes, I am an alt. No, I can't post with my main; he's forum banned. Yes, I will be happy to smack you with my main when I'm unbanned. |

Mr Laden
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Posted - 2008.09.29 14:41:00 -
[58]
good point, thumbs up
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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2008.09.29 15:33:00 -
[59]
Originally by: Efdi I don't see how reducing the already preposterously low window of danger for JFs could possibly be considered a good idea.
So you'd like to see that JF jumping out of high-sec wouldn't be possible? At least it would be more consistent that way. You can jump in/out to/from high-sec or you can't. Makes more sense than this strange compromise.
Also when there were high-sec POS you could jump to you'd open a can of worms when people want to jump from high-sec to high-sec. Now that would be funny. |

Shinma Apollo
The Graduates Morsus Mihi
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Posted - 2008.09.30 01:10:00 -
[60]
Edited by: Shinma Apollo on 30/09/2008 01:10:08 I'd support this on one of the following two conditions:
A) Doing so risks being caught in the cyno jammer's disruption, giving you an exceptionally risky (~85%) chance of your ship and cargo being destroyed on landing.
B) The faction you jump to responds to your aggression and targets the jump freighter and cyno ship. Maybe even retaliates and invades your little section of 0.0. |
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