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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.27 03:37:00 -
[31]
Originally by: Normin Bates What's so funny is that some of you actually believe that shooting a freighter with no weapons or defenses is actually PvP. LOLz
0/10
Too obvious -
DesuSigs |

Hardcore Pvper
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Posted - 2008.09.27 03:40:00 -
[32]
Alright, let's get one thing straight. If you're a "pvp'er" that spends all day flippng noob's cans, sitting at gates with 20 people shooting every Ibis that comes through and/or ganking defenseless freighters, then you are not allowed to make comments about others not playing fair ok? That boardgame analogy is sub-moronic, btw. As far as I'm concerned, freighter pilots should not only be allowed, but encouraged to ctrl-q whenever they're about to get ganked. "Hardcore pvp'ers" don't like it? Maybe they can go shoot at something that will shoot back. |

Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.09.27 03:49:00 -
[33]
I'm a freighter pilot too, and whilst I have never tried the re-logging thing (preferring to just logoffski and wait till the gate is clear before attempting to log back on), I am wondering when CCP are going to address this.
Yes, I can fly my Charon through low-sec with zero escort and little more than a Shuttle to cover my rear with near complete impunity. Unless I screw up or you just happen to have 10+ Rage Ravens sitting there, you're not getting that kill... 
- Infectious - |

Zeba
Minmatar Pator Tech School
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Posted - 2008.09.27 03:52:00 -
[34]
Edited by: Zeba on 27/09/2008 03:59:09
Originally by: Hardcore Pvper That boardgame analogy is sub-moronic, btw. As far as I'm concerned, freighter pilots should not only be allowed, but encouraged to ctrl-q whenever they're about to get ganked. "Hardcore pvp'ers" don't like it? Maybe they can go shoot at something that will shoot back.
His boardgame analogys was spot on tbh. Your just getting Chutes N' Ladders confused with Risk is all. 
inappropriate signature. ~WeatherMan |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.27 04:06:00 -
[35]
Originally by: Hardcore Pvper Alright, let's get one thing straight. If you're a "pvp'er" that spends all day flippng noob's cans, sitting at gates with 20 people shooting every Ibis that comes through and/or ganking defenseless freighters, then you are not allowed to make comments about others not playing fair ok?
Did anyone mention 'fair' as regards logging?
Originally by: Hardcore Pvper opinion and ad hominen
Worthless -
DesuSigs |

Broegitte Bardot
BINFORD Solidus Alliance
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Posted - 2008.09.27 04:16:00 -
[36]
as long as obvious logintraps go unpunished, this will, too
don't mind my probing though... aka Roemy Schneider (probably lacking game time again) |

Vabjekf
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Posted - 2008.09.27 04:17:00 -
[37]
DO freighters really ever drop phat lewtz?
I mean, if it was REALLY jam packed full of officer loot and BPOs and other high isk:size items, it would have a lot more than a scout escorting it. If you have that many m3s of highly expensive items you dont even need to transport it, you could sell it to the Chinese for real money and BUY CCP.
If it was NOT jam packed full but only had a small quantity of said items, they would use a smaller faster harder to explode ship.
No, a solo freighter is likely to be carrying more civilian shield boosters than you will EVER know what to do with.
But maybe that's just what they WANT you to think 0_o
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Captian Firelog
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Posted - 2008.09.27 04:18:00 -
[38]
Idea: Make logging off a longer process when outside of a station or pos. As in litteraly a longer process, you have to navigate through multiple windows to finally shut down. You would then have to wait say 5-15 minutes until you can log in again, warping out to no where would be kept the same however your original log out position would be cached to stop the use of logging out to avoid gate camps. People with crappy connections wouldn't mind that much, I mean...its 5-15 minutes out of their day, i'm sure their bad connection has put them through alot worse.
It would allow pvpers to reposition in order to get them at the next gate or so, barely going a few jumps would take lots of time out of the connection pullers day.
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Vabjekf
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Posted - 2008.09.27 04:20:00 -
[39]
Yeah and make loging on in space take a random amount of time ranging for 30 seconds to 5 minutes. 
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Zeba
Minmatar Pator Tech School
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Posted - 2008.09.27 04:42:00 -
[40]
Originally by: Vabjekf DO freighters really ever drop phat lewtz?
I mean, if it was REALLY jam packed full of officer loot and BPOs and other high isk:size items, it would have a lot more than a scout escorting it. If you have that many m3s of highly expensive items you dont even need to transport it, you could sell it to the Chinese for real money and BUY CCP.
If it was NOT jam packed full but only had a small quantity of said items, they would use a smaller faster harder to explode ship.
No, a solo freighter is likely to be carrying more civilian shield boosters than you will EVER know what to do with.
But maybe that's just what they WANT you to think 0_o
Three words. Long Limbed Roes.
I'll leave it up to the people involed in that litte jem of a story to elaborate. 
As for the rest if your in low sec and will keep your ship after blowing up said nub freighter then anything that drops is pure profit. I'd ****ing love to blow up a freighter full of civy shield boosters. Do you have any idea what that would refine into with my perfect refining skills? Eh probably not so here are the numbers. 800,000m3 of civy boosters at 5m3 each is 160,000 civy boosters in the cargo hold. Each refines to 64 tritanuim, 22 pyerite and 1 mexallon so we end up with 10,240,000 units of trit, 3,520,000 pyerite and 160,000 mexallon with a total value of 57,248,000 isk as per current Jita prices. All for blowing up a defenseless freighter pilots ship in less than a minute that should never have tried to run through low sec without a scout. Now add bulk cargo that has some actual worth and you will see why unescorted freighters at a low sec gate is like ringing the dinner bell at a ranch. Everyone comes a running for the grub. 
inappropriate signature. ~WeatherMan |

Asantte
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Posted - 2008.09.27 04:47:00 -
[41]
Originally by: Normin Bates What's so funny is that some of you actually believe that shooting a freighter with no weapons or defenses is actually PvP. LOLz
pvp simply stands for player vs player gaming where somebody engages somebody else not necessarily by firing guns with end result of someone winning and someone losing at EVE
your idea of pvp is probably some mind-numbingly fair 1vs1 battleship slugfest done for honor of participants 
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Asantte
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Posted - 2008.09.27 04:54:00 -
[42]
Originally by: Vabjekf DO freighters really ever drop phat lewtz?
I mean, if it was REALLY jam packed full of officer loot and BPOs and other high isk:size items, it would have a lot more than a scout escorting it. If you have that many m3s of highly expensive items you dont even need to transport it, you could sell it to the Chinese for real money and BUY CCP.
If it was NOT jam packed full but only had a small quantity of said items, they would use a smaller faster harder to explode ship.
No, a solo freighter is likely to be carrying more civilian shield boosters than you will EVER know what to do with.
But maybe that's just what they WANT you to think 0_o
never overestimate the intelligence of some EVE players
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.09.27 04:57:00 -
[43]
A lot of people are forgetting the greater strategic role of freighters.
If I gank a freighter belonging to a rival corporation that is filled to the brim with pos fuels, I've disrupted their logistics and helped out my faction's war effort.
Who cares if the freighter was defenseless, in the greater scheme of things there is a perfectly valid pvp operation occurring by anyone's standards.
Personally I think that anyone that legitimately cries about freighters getting ganked should probably not fly freighters, because this game probably isn't cut out for you.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.27 06:46:00 -
[44]
Originally by: Dirk Magnum
Originally by: Jimer Lins CCP probably should disallow logoffs immediately after connection- basically, once you log on you're in-game for 5 minutes, period, even if you CTRL-Q.
The five minute figure may require some renegotiation, but I like this idea.
with the freighters warp speed and whatnot, 5 mins almost doesn't seem long enough
that is unless you can get it pointed on the gate rather than needing to probe it out.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.27 06:47:00 -
[45]
oh and the best freighter log off tactic is to wait until you hit the grid they are on and log off, weeeee 10km/s unlockable freighter... I frapsed myself doing it on the test server, but lost the footage to a reformat, not to even mention the amount of laziness I have
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Raquele
Australia and New Zealand Eve Corp FOUNDATI0N
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Posted - 2008.09.27 06:56:00 -
[46]
Oh how things travel in full circle.
I recall when a major 0.0 alliance did this, and it was screamed at as foul play and unfair and all the other gripes that goes with it. Given time it became the standard tactic people/corps/alliances used to stay alive where possible. Looks like we are back to people whining about how it is unfair that they cannot shoot an unarmed ship in low sec (admittedly moving a freighter through low sec with no scout/escort is a little to ballsy for my liking) and how them using the "log-off-ski" trick is cheating. As per always, adapt and overcome, when cap were first in the game, people moaned they were unkillable, and they would be the death of low sec and 0.0 access, turns out thats no longer the case. (at this point in time I cannot see a way past the log off while cloaked, but someone else might)
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Newbear
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Posted - 2008.09.27 07:05:00 -
[47]
The spaceship part of this game is over-rated. Everyone should only log on to change skills and sell time codes. Click here for my High Security POS Service
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.09.27 11:02:00 -
[48]
Yes, technically, gate camping counts as PVP. But it's the most boring, one-sided, cowardly, unoriginal form of combat in EVE, it requires absolutely no skill (fewer than PVE to be honest).
CCP should IMO take some measures to even out the field somewhat for this situation: 10 players sitting on the other side of a gate, waiting for single players who don't bother with metagaming (alt scout on second account) to jump in.
For example, it would make sense to allow people to always jump back safely (e.g. when you jump in, a timer starts and you can choose to uncloak or jump back, which is the default).
Now if you're gonna reply with "but EVE is a cold harsh place yada yada...", "cold harsh" doesn't mean that people who are too lazy / too cowardly to roam should get free kills with practically no risk. It should not be so rewarding to just sit around and wait for undefended victims to come to you.
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Gimpb
Sturmgrenadier Inc Cosmic Anomalies
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Posted - 2008.09.27 12:27:00 -
[49]
Originally by: Setarcos Nous
Originally by: Dirk Magnum
Originally by: Jimer Lins CCP probably should disallow logoffs immediately after connection- basically, once you log on you're in-game for 5 minutes, period, even if you CTRL-Q.
The five minute figure may require some renegotiation, but I like this idea.
Probably not a good idea. If someone is actually having connection problems, this would royally screw them. All they need to do is not create a new warp out location with every logout/login. That way people that are actually trying to abuse it will just keep ending up in the same place. If they just created the "emergency safespot" upon entering the system (not counting logging in while in space, but counting jumping into a system and undocking from one of its stations), it would eliminate this abuse.
It doesn't seem that complicated, if they want to fix it without screwing over legit discos, why not just make the disco result in the ship initiating a normal warp to a spot 10k away?
That is--the ship decloaks, aligns, accelerates, and warps just like every other warp?
It doesn't seem like anything drastic is required.
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Grumber1
Caldari Bambooule
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Posted - 2008.09.27 12:47:00 -
[50]
Eve is transforming into a Hello Kitty online, something they never wanted to be. I think if you get a point on a ship, no matter if its logged on or off, you would have got a point anyways so he should stay where he is and not just disappear...
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Shaemell Buttleson
Euphoria Released Resurgency
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Posted - 2008.09.27 12:55:00 -
[51]
It's probably been said allready but I tend tio read the first couple of posts and then the last few so apologies but seriously why don't you get a jump freighter?
No cheesey tactics needed there and a damn sight faster!
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Kazuma Saruwatari
Caldari
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Posted - 2008.09.27 13:02:00 -
[52]
Originally by: Crumplecorn
Originally by: Capn' Krunch I have logged off to avoid losing my ship, multiple times. Do I feel bad about it? Not really, we get ahead in this game by whatever means necessary, there is no honor in combat, so why should I be 'honorable' and sit around and let the red flashies explode my giant space piniata?
Epic rationalization.
Do you knock the board over when you start to lose in board games too?
Crumplecorn, please tell me that blowing up the node responsible for the system he is in has any analogy towards him ctrl-q'ing to save his booty, because as I see it, its not.
So what, should people in haulers in high-sec just sit around and wait for a suicide ganker to show up before they can move on? -
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Mustikki
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Posted - 2008.09.27 13:29:00 -
[53]
The chess analogy doesn't work because the game is called pvp and the freighter pilot doesn't want to play, it's not about winning.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.09.27 13:40:00 -
[54]
Originally by: Mustikki The chess analogy doesn't work because the game is called pvp and the freighter pilot doesn't want to play, it's not about winning.
No no. The game called PvP, is also known as 'EVE'. I can appreciate that people might not want to play, but really, they should consider _actually_ not playing then. -- Crane needs more grid 249km locking? |
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