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Thread Statistics | Show CCP posts - 0 post(s) |
gosport fighter
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Posted - 2008.09.28 22:17:00 -
[91]
Im sorry but this is funny, you guys luaghed and even smacked in local when the node dieing saved your fleet, now things dont go your way we are meant to be sorry for you..............
CCP have tried to give you responces and i think them saying that a issue causing problem is a start to resolve those issues
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IDINGO
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Posted - 2008.09.28 22:27:00 -
[92]
One way to get over lag is to do what they used to do in ye olde days. Choose champions from each side and they mount their horses and fight it out to the death. Gets boring for the rest of us although betting and have pub brawls may add some interest.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.09.28 22:37:00 -
[93]
Originally by: PooooBear
*naps 50,000 useless pets* *naps Lotka Volterra* *does nothing while we butcher them* *complains about numbers*
Originally by: PooooBear I can't believe how much bullshit can BoB members spew on CAOD and not be called out on that.
I was about to wonder when a goon was going to post, but alas, you made everyone's day. . Next time remember to add in that ASCN won the war, that MC are bob alts and finally, that reservations are available for dining in nol. --
Billion Isk Mission |
PooooBear
The Illuminati. Pandemic Legion
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Posted - 2008.09.28 22:49:00 -
[94]
Remember when you were a good poster waratron? Me neither. -Cippa RSF old timer. AKA "the dude" |
oodin
Mentally Unstable Enterprises
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Posted - 2008.09.29 03:12:00 -
[95]
Originally by: PsychoBones ITT The PvP prowess of the NC can only be beaten by the servers conspiring against them. That is the only way anyone could ever conceive to stand up to the power of the elite forces of The Mighty NC.
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Dark Klotz
Amarr Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2008.09.29 03:36:00 -
[96]
posting in a coalition whine thread ---------------------------- Alliance Leader Combined Planetary Union |
Kasheem Cetanes
coracao ardente Triumvirate.
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Posted - 2008.09.29 05:09:00 -
[97]
I canceled my account weeks ago and haven't logged on except to change skills for a month at this point because the lag was soo bad with the hydra campaign. I have no desire to play eve any more at all =(
It would be awesome if it was fixed so I could you know, play eve again in large combat
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Dipluz
Caldari FroZen SoulS Skunk-Works
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Posted - 2008.09.29 07:02:00 -
[98]
Originally by: Eternal Fury Read up on the new servers they are designing/building/testing.
When they come we should be good for most current battle sizes.
meaning that if/when that new server is deployed large 500vs500 battles will be decently playable.
I doubt they'll ever be able to reduce ALL lag, but keeping it to a 1-2 sec module lag would be fine with most folks.
When you ask?
"Soon".
My guess is that we should HOPEFULLY see it by next spring.
or 5 seconds for that matter, as long as 2-3 hours in login, and 10-40 seconds respons is a BIT steep, considering we are PAYING for this game. I think that they should focus 100% to fix this. And then they can add new content. beacuse we got loads of tools so forth to have fun with the game we just cant use em beacuse everytime we try the nodes crash.
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Ralle030583
Gallente Mystic Lion Hearts Sev3rance
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Posted - 2008.09.29 07:48:00 -
[99]
Edited by: Ralle030583 on 29/09/2008 07:49:01 chk this: http://oldforums.eveonline.com/?a=topic&threadID=883386
edit: failed link... --------------------------------------- You need a free Killboard? check: http:\\www.eve-kill.net
Originally by: CCP Sharkbait i have untr |
Heptameron
Gallente Octavian Vanguard RAZOR Alliance
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Posted - 2008.09.29 08:03:00 -
[100]
Got to love some of the tard replies....
Bottom line is this is advertised as MASSIVELY MULTIPLAYER <<<<< Take note of those 2 words and make the assumption that they mean more than 2 people in a system spitting at each from either end.
they tag on some sweet marketing videos of huge fleets of ships engaging each other with big splosions, lots of action and hey..... maybe it's just me but they didn't mention the almost chess like 'move... wait 30 minutes... move again.... wait another 30 minutes' way we have to play the game.
We all KNOW they are looking into it, we all KNOW they are promising a fix but unfortunately we also know that we probably waste more than 50% of our game time watching the loading screen.
This is not a NC whine... this is a question open for anyone to answer. How many times has a decision to engage your opponents been decided against because of lag?? I would suggest that is the predominant factor for most large scale engagements. I know we didn't yesterday because of it and I also know our opponents have called off attacks because of it.
Bottom line is we pay for a game as advertised, unfortunately the game we play does not meet up to what they say is on offer. To me that's false advertising.....
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CHIKA QRE
MAX-Fail agency
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Posted - 2008.09.29 08:08:00 -
[101]
Server performance is hardly the only problem here. How about no unified strategy from ccp on reimbursements. Days ago node crashed in M-O and they reimbursed (rolled back) some people twice. And in the last 7-in-a-row node crash fiasco no ship was reimbursed. CCP should really make up their mind as now it looks like they are really reimbursing only one side and only when it suits them the most.
Double standards are very bad.
MAX - Immature cry for attention
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128th ABC123
Eve Liberation Force Liberty.
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Posted - 2008.09.29 08:21:00 -
[102]
Originally by: Murtala
Originally by: Battle Hardened Wow after reading the replies to the post..I am aghast that everyone just accepts this and are sidestepping the issue by posting old promises by CCP to fix the problem. The smartass posts are the ones that worry me the most though , by offering no real input or view on the problem they the affirm that CCP can sit back and promise a better gameplay for your dollar and also give the Dev's the impression that they are under very little pressure to fix this broken world of EVE. CCP (crowd control productions) encourages PVP and promotes conflicts to keep EVE lively but refuse to provide a workable pallet to do so. They have been promising fixes forever...but it just never seems to happen...just more added "fluff"...factional warfare...planet interaction...station interaction..to appease the needs of pilots , to distract them of the flawed gamepley that has now become an EVE everyday occurance
Well surely you do not think that CCP has missed the hundreds of threads, petition and comments on the lag issue to wait for your insightful post for them to suddenly do something. The arrogance of you.
Lag has been around for ever and as more people join the game, them battle with lag goes on. Yulai market was just as bad as jita back in the day, 35 drone around the gallente hac etc.
But oh no, your post is the post to cap all post to make a difference.
Sigh, dude , learn to use paragraphs
lol, how about a nice cup of stfu you ugly troll
and yeah the lag is kinda ridiculous and we are taking it for granted, but still losing a carrier + implants etc is harsh when it happened in a fight you could have won bigtime or where you could have at least done something.
For gamers that dont have the time to rat as much or simply make isk in the game, losses like that are extreme.
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Calliphora Vomitoria
Fear and Loathing Redux
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Posted - 2008.09.29 09:21:00 -
[103]
PLease upgrade ur hamsters or rethink ur game if u think that u cant make it work in the long run > I am just waiting for the accounts to aspire atm.
and no no no no no u never ever meen it when u say " we wish u a speedy recouvery " what u meen to say is, "we know we cant make it work", "we know its not ur fault but we are going to continue to screw u over anyway"
( u died beacuse u simply jumped into a system ) we wish u a speed recouvery
(u died because ur game messes up wont show u moduels active or not) we havnt seen this bug > we wish u a speedy recouvery
(u died because u cant even control ur ship and ur trying to make isk from the last bug loss) we sympathise but we do wish u a speedy reouvery)
(U jump into system u take damage befor u load, u show images of this happening in sequence... (waiting for reply on this one)
aprox 8 bil to losees like that > at roughly 20 mil an hour that allot of time to get a shit gaming exsperiance.
hence canceled accounts as the only fu one has left.
If u really dont think u can sort this game out with large numbers take off the friggen blinkers and start desiging so that allainces arnt forced into this world of poss lagg bollax.
please dearling vash**** bully boy.
Who layes eggs on rotting meet? |
Problematic one
Minmatar The Doctorates
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Posted - 2008.09.29 10:30:00 -
[104]
Until people are willing to completely up and leave, CCP will not devote 100% resources to Lag. and really, whining about it is ******ed. Lag sucks. We know. New content generates new players, which means more targets as well as more income for CCP to put towards stackless this and that.
Do I really care if people can see my tramp stamp of my avatar? No, but I can at least understand why it's done. Today's carebears can become tomorrow's cuthroats.
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Dark Angelete
Gallente Dark Angel Battalion
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Posted - 2008.09.29 10:41:00 -
[105]
as some of you whiners emo quit eve i will try to get to your fire sale 'stuff' contracts.all the whining makes me think there will be a lot so please allow me time to get to yours individually. kay thanks bye.
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Lord Maldoror
Fairlight Corp FOUNDATI0N
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Posted - 2008.09.29 10:43:00 -
[106]
Lag in big battles is obviously a problem and one day - if CCP's technical vision comes to fruition - we'll have a sort of 'second dawn' of Eve where the mechanics of small and medium sized gang combat can be escalated to epic fleet combat without fearing that lag will kill off over-complication in tactics.
However, even now, we must give credit to the spectacle of big battles. CCP are still doing a better job that anyone else in having 500 people duke it out. Look at the problems of 128-man BF server or the WOW/Conan-esque pvp zones of other games.
Without wanting to put on my robe and wizard hat, I think lag can be sympathetically looked on as a physical parameter of the Eve universe right now, and adapting to fight in laggy conditions is a little like experienced vets getting used to mustard gas in the trenches. In the build up to a big fight the question "will I lag out?" is a little akin to warriors of all eras of history hoping that the dice fall well for them and they get to do what they were hoping to do.
Eurogamer had a good article on Eve fleet combat a while ago - essentially pointing that right now in the MMO world, Eve fleet combat is an unmatched spectacle. Granted, it's not a spectacle at all if you're looking at the Login screen, unable to rejoin the fight. But nonetheless, it's still functional enough to make a big fleet fight a lot of fun - as long as there is some medium-sized stuff in between.
From a personal point of view, we had a fight in M-M on Friday where 50 capital ships died and certainly there was lag. My dread remained playable until it died, though my carrier alt lagged out while fetching more stront from station and was unable to log back in for 20mins. During this time I was able to keep fighting with a BS alt and at the end the lag cleared to loot the wrecks of course.
Mind you, even though cap-heavy, that was a fight involving only 350(?) in local (400 tops) and would fall under the present cut-off window of 500.
At any rate, the future bodes well and even now, Eve fleet battles are a mainstay of the MMO world, imo, even if I might not be as generous about it while waiting for module activation.
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Minigin
eXceed Inc. Triumvirate.
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Posted - 2008.09.29 12:04:00 -
[107]
i have expressed my view on this a number of times, but again this topic has cropped up.
i am an advocate of the reap what you soe philosophy. i am not impressed at all that people from within massive coalitions such as the NC would ever complain about these issues. because when these coalitions started to form people where *****ing and complaining about seas of blue for exactly this reason. some people (admittedly not me at the time) foresaw that the numbers fielded by such coalitions would provoke particularly boring and fulfilling conflicts.
however these coalitions defended themselves by saying "oh well we have to bring these numbers to ensure we win! wouldn't you?"
well its a while down the track. are you happy with the game you've helped create? . MINIGIN! The original colour poster - now surrounding you in limegreen.
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Mr Phail
FailCorp.
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Posted - 2008.09.29 13:15:00 -
[108]
Originally by: Minigin are you happy with the game you've helped create?
yes
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abukede
Destructive Influence Band of Brothers
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Posted - 2008.09.29 13:29:00 -
[109]
There's lag in eve? who knew? Shinra is the Predator and Eve is our prey.
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2008.09.29 13:38:00 -
[110]
CCP have over the last couple of years hired a number of rather well-educated people to help them bring their game up to a higher standard. Notice the subtle appearance of such post-notationals as PhD behind some of their devs.
Just recently (16 September?) they deployed a rewritten network layer to the server, reducing lag from that corner. The results as far as I can see are quite impressive.
CCP has also acquired (some time ago) a testbed setup for Infiniband, in which they are working on further lag-reducing measures. Expectations are that when applied to Tranquillity this will reduce loading grid times by a substantial amount.
Those who thing that fixing lag in EVE is either simple, or done by simply buying new hardware without an equivalent development in software are basically delusional.
Lag is there, work is ongoing in reducing it, but for now, you either adapt or you die. Those who whine about it are probably in the process of the latter. Those who think that lag hits one entity in EVE harder than another should probably stop wearing silly hats.
Nice troll though ... |
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Flashh Gorden
State Protectorate
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Posted - 2008.09.29 15:29:00 -
[111]
Is there any point in CCP bringing out a new super computer? The moment they do,the people out in 00 will increase the numbers they bring to the fight and take it right back where we are today with the current one.
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Vathar
The Wings of Maak
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Posted - 2008.09.29 16:06:00 -
[112]
I left 0.0 warfare due to lag, but I'm not positive that bringing better servers will reduce lag. I'm afraid it will just bring more players on the grid.
Until game mechanics change to effectively have large conflicts spread over a few systems and maybe also promote more interesting gang compositions than now, the playerbase's response will always be "bring mo000ore".
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thelung187
Destructive Influence Band of Brothers
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Posted - 2008.09.29 16:25:00 -
[113]
Originally by: Moon Kitten
Quote: the EVE cluster can no longer handle they amount of hardware that is deployed in these conflicts
This has been the case for several years.
Quote: CCP has decided to do nothing about it as 0.0
Hello, I am a CCP apologist and this is not true. They're working on a new server architecture.
Fanfest 2007 - Hilmar, skip to ~20:00, and then wait for 4 years until CCP deploys the new server architecture.
This to fifth power. The servers couldn't handle 100v100 3 years ago; the fleet sizes change but the problems remain. Fundamentally the game just isn't up to par; when you have to post on a forum and get both sides of the conflict to bump the post about how a particular system needs to be "Boosted", that's really a fairly spectacular corporate failure. In other words, we shouldn't *have* to tell CCP that a particular system needs fixing; they should either
A) Know there is a problem and work to fix it without the player base being the ones to bring it to their attention, or (to put it more simply) B) Fix the ****ing game properly once and for all.
Lag in beta is acceptable. Lag 5 years after launch isn't. And no, you can't have my stuff. |
William DeMeo
Gallente Genos Occidere deadspace society
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Posted - 2008.09.29 17:48:00 -
[114]
The "we're losing because of lag" threads are the best. Not been many of those lately, good to see they're coming back in full force! Yarr |
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