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Nikla Uthaan
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Posted - 2008.10.02 10:52:00 -
[91]
I must've been the only person that clapped their hands when torps got their range reduced and damage beefed.
Granted my usual torp setup needed changing, but the change makes a lot of sense. I'd never trade the reduced range for the massive DPS boost they got :)
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xXxRavenxXx
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Posted - 2008.10.02 15:09:00 -
[92]
Originally by: Nikla Uthaan I must've been the only person that clapped their hands when torps got their range reduced and damage beefed.
Granted my usual torp setup needed changing, but the change makes a lot of sense. I'd never trade the reduced range for the massive DPS boost they got :)
Standard torpedoe basic damage is 450hp.... thats what its always been
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.10.02 16:17:00 -
[93]
Originally by: xXxRavenxXx
Originally by: Nikla Uthaan I must've been the only person that clapped their hands when torps got their range reduced and damage beefed.
Granted my usual torp setup needed changing, but the change makes a lot of sense. I'd never trade the reduced range for the massive DPS boost they got :)
Standard torpedoe basic damage is 450hp.... thats what its always been
There are other factors which affect DPS, like *gasp* rate of fire on the launchers..
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Nnamuachs
Caldari Kiith Paktu Nex Eternus
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Posted - 2008.10.02 18:04:00 -
[94]
I remember the outcries of this being a Torp nerf when it first came out to which i responded "whaaaaaaaat?" because this was quite obviously a torpedo boost for pvp, not a nerf.
On top of PvP'ing with torpedoes to push out massive amounts of damage, i am also one of those people that PvE's with torpedoes on my golem. Right now i get about a 55-56 Km range on the torps with BS 5, bombardment 5, projection 4, and no implants just using javelin torpedos. For those who say running t2 torps for missions negates the point of making isk. I'd be lucky to blow any more than 800 t2 torps "at most" on missions such as the extravaganzas or worlds collides which usually net me 30+ mil a pop. which is about 600k in missiles.
As a suggestion, instead of gimping the tank for an Afterburner in the mid slots, use 5 t2 medium drones in drone bay, and keep a heavy webbing drone in there, i do. most bs usually dont sit any farther out than 50-52 km so they are in range of me anyways, the webber drone is there to slow them down in case they are making a run.
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UrsaeMajoris
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Posted - 2008.10.02 18:28:00 -
[95]
Edited by: UrsaeMajoris on 02/10/2008 18:30:59
Originally by: Nnamuachs I remember the outcries of this being a Torp nerf when it first came out to which i responded "whaaaaaaaat?" because this was quite obviously a torpedo boost for pvp, not a nerf.
On top of PvP'ing with torpedoes to push out massive amounts of damage, i am also one of those people that PvE's with torpedoes on my golem. Right now i get about a 55-56 Km range on the torps with BS 5, bombardment 5, projection 4, and no implants just using javelin torpedos. For those who say running t2 torps for missions negates the point of making isk. I'd be lucky to blow any more than 800 t2 torps "at most" on missions such as the extravaganzas or worlds collides which usually net me 30+ mil a pop. which is about 600k in missiles.
As a suggestion, instead of gimping the tank for an Afterburner in the mid slots, use 5 t2 medium drones in drone bay, and keep a heavy webbing drone in there, i do. most bs usually dont sit any farther out than 50-52 km so they are in range of me anyways, the webber drone is there to slow them down in case they are making a run.
People who argue that "t2 torps for missions negates the point of making isk" fail to factor in the time you save by doing missions with torps. A torp golem is able to make back the isk one spends on T2 torps and still make a total higher profit margin over the cruise golem in the same amount of time, considering you can do more missions (thus kill more npcs) in less time due to the dps difference.
Since I learned T2 torps months ago, it's all I ever use now for PVE and PVP and I can't even fly a golem yet. Decent suppport skills and 3 range rigs on a raven or cnr lets me get whatever range is needed to kill npcs.
I've never had to use an AB either considering one can just aggress NPCs out of torp range and wait for them to move into your striking distance while you shoot at other, closer targets or make your way to the next acceleration gate - all in all, I still do missions faster than a cruise counterpart can ever achieve.
Torps seem fine to me, though I wish all missiles/unguided equivalent would get a boost in explosion velocity in general.
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Venkul Mul
Gallente
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Posted - 2008.10.02 19:02:00 -
[96]
Originally by: cragz Yeah I wanna see some range back on the Torps purely for the benefit of mission running and general ratting. Im not saying I want to be able to HIT targets at 90km away with torps again (which would be awesome) but 25km is far too low considering most NPC rats tend to stay around 30-48 km away and when your set up for mission tanking I dont wanna have to fit a AB.
I mean come on, the current range even for t1 torps means newer players flying missile boats and contemplating using torps arnt going to be able to use torps in missions when they probably wont hit much.
The current nurf on torps basically renders t1 torp launchers useless, infact they may aswell not be available unless its purely for pvp even then you still need t2 torps really. This is something that needs sorting fast.
Whats the point of being a caldari long range hitter when were forced to fight up close.
So yeah I agree with Raven !
And this sum up the whole pro argument here.
"We want a BS sized high DPS weapon with a mid to long range engagement capability and no trouble with tracking at short range, falloff or cap consumption. We had that before, even if with less damage, so it is only right we had it again."
Against argument: Never heard of game balance?
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Fullmetal Jackass
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Posted - 2008.10.03 10:35:00 -
[97]
Subtlety is a troll's best friend. It's awesome to watch a master at work. 
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45thtiger 0109
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Posted - 2008.10.03 16:58:00 -
[98]
xXxRavenxXx Mate i feel your pain i fly a minmatar typhoon. Here is the differance between a typhoon and a raven.the typhoon dose not have this bonus 10% bonus to Cruise Missile and Torpedo Velocity per level where the raven dose. I will not spend my time and cross train from a typhoon to a raven as it is a waste of time.I agree with xXxRavenxXx what he or her is saying that ccp need to unnerf the torp nerf. I have used Cruise missiles and i find out that you use quite alot of them for the missions. Where with torps i was able to finish the lvl4 mission by myself without any help and you dont go through as many torps as you do with cruise.
The cruise missiles are weaker than the torps and with saying that again torps need some range given back to them like 50 km max. and T2 torps are crap like all the T2 missiles. Thats why i use the faction missiles for missions.
Typhoon 5% bonus to Large Projectile Turret firing speed and 5% bonus to siege and cruise missile launcher firing speed per level
Raven 5% bonus to Cruise and Siege Launcher Rate Of Fire and 10% bonus to Cruise Missile and Torpedo Velocity per level
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Adaera
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Posted - 2008.10.03 19:51:00 -
[99]
Originally by: Fullmetal Jackass Subtlety is a troll's best friend. It's awesome to watch a master at work. 
Yeah I'm betting on this being a troll. ... But quoted mostly because your name is great  |

Nnamuachs
Caldari Kiith Paktu Nex Eternus
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Posted - 2008.10.03 20:01:00 -
[100]
Originally by: 45thtiger 0109 xXxRavenxXx Mate i feel your pain i fly a minmatar typhoon. Here is the differance between a typhoon and a raven.the typhoon dose not have this bonus 10% bonus to Cruise Missile and Torpedo Velocity per level where the raven dose. I will not spend my time and cross train from a typhoon to a raven as it is a waste of time.I agree with xXxRavenxXx what he or her is saying that ccp need to unnerf the torp nerf. I have used Cruise missiles and i find out that you use quite alot of them for the missions. Where with torps i was able to finish the lvl4 mission by myself without any help and you dont go through as many torps as you do with cruise.
The cruise missiles are weaker than the torps and with saying that again torps need some range given back to them like 50 km max. and T2 torps are crap like all the T2 missiles. Thats why i use the faction missiles for missions.
Typhoon 5% bonus to Large Projectile Turret firing speed and 5% bonus to siege and cruise missile launcher firing speed per level
Raven 5% bonus to Cruise and Siege Launcher Rate Of Fire and 10% bonus to Cruise Missile and Torpedo Velocity per level
I guess i'll just have to be civil and disagree here, seeing as t2 missiles are still the best of their class with the only comparison being the extremely hard to find Dread guristas variants which equals the damage of a t2 damage missile, but nothing beats the range of the javelins.. and again its a matter of balance.. you want damage in pvp? you better be prepared to get close.. you dont want to get close then you're gonna make a sacrifice.. i think torps are fine as they are (maybe give me 2 more seconds of base flight time to work with ) but anything more would be stupid. |

45thtiger 0109
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Posted - 2008.10.04 05:13:00 -
[101]
Quote: I guess i'll just have to be civil and disagree here, seeing as t2 missiles are still the best of their class with the only comparison being the extremely hard to find Dread guristas variants which equals the damage of a t2 damage missile, but nothing beats the range of the javelins.. and again its a matter of balance.. you want damage in pvp? you better be prepared to get close.. you dont want to get close then you're gonna make a sacrifice.. i think torps are fine as they are (maybe give me 2 more seconds of base flight time to work with ) but anything more would be stupid.
What i use are the Caldari Navy variants. Not the Dread guristas variants as you have stated.But i dont use torps for pvp i use them for pve as i stated. Have a look the differance between a typhoon and a raven regarding the bonuses.
Typhoon 5% bonus to Large Projectile Turret firing speed and 5% bonus to siege and cruise missile launcher firing speed per level
Raven 5% bonus to Cruise and Siege Launcher Rate Of Fire and 10% bonus to Cruise Missile and Torpedo Velocity per level |

Nnamuachs
Caldari Kiith Paktu Nex Eternus
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Posted - 2008.10.04 19:40:00 -
[102]
True... however.. the raven has 2 high slots for turrets but no bonuses for them thus negating the argument of trying to justify something because your ship gets slots for it but no bonuses. Eagle has a missile slot but no bonuses to them etc etc.. fit what you'll fit, torpedos are meant primarily for pvp at this point just like blasters are, if you use them in missions, fine but that's not their current intended purpose. Its either an all or none scenario.. either blasters, autocannons, torps and pulse lasers all get extended range, or none of them do, and i prefer the latter. |

Julius Romanus
Amarr
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Posted - 2008.10.04 23:28:00 -
[103]
It's actually heartwarming to see the eve community come together to call this idiot an idiot. Thank you OP, for bringing eve together. You otherwise mouth-breathing tard. ------------------ For Medicinal Use Only. |

Fullmetal Jackass
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Posted - 2008.10.07 13:48:00 -
[104]
Originally by: Adaera ... But quoted mostly because your name is great 
Why thank you very much.
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