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phaux
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Posted - 2004.06.25 20:00:00 -
[1]
Edited by: phaux on 25/06/2004 20:01:20 With the new line of elite frigs hitting the market i was just curious as to how you would load em out
screenies of info thanks to rowbin hod -> Minmatar and Caldari covert ops frigs details Amarr and Gallente covert ops frigs details
quick outline of ships -> Buzzard (Caldari)
- Shield 375
Armor 225 Hull 225
Cheetah (Minmatar)
- Shield 200
Armor 275 Hull 375
Helios (Gallente)
- Shield 200
Armor 375 Hull 575
Anathema (Amarr)
- Shield 300
Armor 375 Hull 300
so, how would you go about fitting em?
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Duhoh
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Posted - 2004.06.25 20:25:00 -
[2]
Helios:
High: 2 named light neutron blasters, using anti-matter of course. Mid: 2 Multispectral targetting jammers, 1 Small Cap Booster w/150 size charges, 1 Webber, 1 warp scrambler. Low: 2 Micro Auxiliary Power Cores and 1 Capacitor Power Relay. And don't forget two attack drones.
It might work for a frigate killer. Just depends on how long it takes to kill the other guy. With the named neutrons hitting for ~140 total every 2.8 seconds it probably would not take long.
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jukriamrr
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Posted - 2004.06.25 20:29:00 -
[3]
Originally by: Duhoh Helios: High: 2 named light neutron blasters, using anti-matter of course.
Seems like you forgot the most important part
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phaux
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Posted - 2004.06.25 21:12:00 -
[4]
no cloaking mod? lol. personally, i think i'll put 1 on my buzzard...
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Jeswyn
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Posted - 2004.06.25 21:47:00 -
[5]
Buzzard: High: 2 Launchers of your choice (Rocket/Standard) Covert Ops Cloaking Device
Med: 1 Afterburner or 1 Small Shield Booster t2 2 Racial Jammers 2 Multispec Jammers or 1 Webber + 1 Scrambler
Low: Micro Aux Power Cores/Overdrives/Ballistic Control Systems.
That's going to be my loadout until they implement long range scanners etc...
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Felsin
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Posted - 2004.06.25 21:52:00 -
[6]
these ships are starting to sound like inty killers lol they look pretty dang uber. http://img.photobucket.com/albums/v441/Dillinger4/Felsin.jpg |
Gween
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Posted - 2004.06.25 22:00:00 -
[7]
Originally by: Felsin these ships are starting to sound like inty killers lol they look pretty dang uber.
Not really, as they have about double mass and are therfore pretty slow. (and even slower while cloaked)
I'ld go for a Helios + cloaking device and other neat stuff.
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Coffee'n'Toffee makes Gween happy Coffee'n'Toffee makes Gween happy ... |
Sphalerite
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Posted - 2004.06.26 00:06:00 -
[8]
it would be cool if you could use a passive targetter and a ship/cargo scanner while cloaked. Then they'd really fit the covert ops name.
I expect most setups will similar to stiletto setups. Either catchers or jammers with the added bonus of being cloakable.
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Fuujin
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Posted - 2004.06.26 00:25:00 -
[9]
Originally by: Sphalerite it would be cool if you could use a passive targetter and a ship/cargo scanner while cloaked. Then they'd really fit the covert ops name.
I expect most setups will similar to stiletto setups. Either catchers or jammers with the added bonus of being cloakable.
Actually that would be rather cool, especially if they made a few targetting scanning modules that would allow a cloaked frigate to target and scan ships. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Shevar
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Posted - 2004.06.26 01:01:00 -
[10]
Originally by: Duhoh Helios:
High: 2 named light neutron blasters, using anti-matter of course. Mid: 2 Multispectral targetting jammers, 1 Small Cap Booster w/150 size charges, 1 Webber, 1 warp scrambler. Low: 2 Micro Auxiliary Power Cores and 1 Capacitor Power Relay. And don't forget two attack drones.
It might work for a frigate killer. Just depends on how long it takes to kill the other guy. With the named neutrons hitting for ~140 total every 2.8 seconds it probably would not take long.
Try for the fun to use 2 multies on a frig... No way that your cap holds. -------- -The only real drug problem is scoring real good drugs
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Boonaki
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Posted - 2004.06.26 05:48:00 -
[11]
I think the 2 ECM's would be more for breaking the target lock of an intercepter or frigate so you can cloak. As they've said if your targeted you can't cloak. I'd probebly take ECM's for a oh sh*t I'm targeted situation.
Fear the Ibis of doom. |
Boonaki
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Posted - 2004.06.26 05:51:00 -
[12]
I'd take on a buzzard High - 1 cloaking device, 2 rocket launchers Med - 2 multispec ECM's, 3 damps or 1 passive targeter and 2 damps Low - 2 aux power cores.
Fear the Ibis of doom. |
Iratus Caelestis
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Posted - 2004.06.26 08:38:00 -
[13]
I'm going to apply for a job with CCP as a spellchecker looking at those frigate descriptions.
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phaux
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Posted - 2004.06.26 20:45:00 -
[14]
lol, apparently they forgot how to use spell check
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Pharuan
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Posted - 2004.06.27 04:10:00 -
[15]
I wonder if you will be able to toss some fof missiles out while you are cloaked. Turning on the launchers would probably disengage the cloak, but then you just reactivate it and repeat. Anyone know if it might work like that?
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phaux
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Posted - 2004.06.27 04:17:00 -
[16]
you cannot activate any modules while cloaked, well any offensive modules as far as i know
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Kamath
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Posted - 2004.06.27 08:01:00 -
[17]
hi,
and wich skill is needed ?
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Joe Blob
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Posted - 2004.06.27 08:52:00 -
[18]
Originally by: Pharuan I wonder if you will be able to toss some fof missiles out while you are cloaked. Turning on the launchers would probably disengage the cloak, but then you just reactivate it and repeat. Anyone know if it might work like that?
Depending how long it takes to disengage, fire, and re-engage the cloak, it could be possible to "quick-cloak", so u can attack then become unseen again, repeat as necessary
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Polux
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Posted - 2004.06.27 13:09:00 -
[19]
what is the skill requirment again?
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Jarjar
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Posted - 2004.06.27 13:37:00 -
[20]
Originally by: Polux what is the skill requirment again?
Covert Ops -> Electronics Upgrades 5, Race Frigate 5 Cloaking -> Electronics 5 + something else I think, but not a L5.
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Aegis Osiris
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Posted - 2004.06.27 14:15:00 -
[21]
Question, what is the native sensor strength on the Covert Ops frigs? I know for inty's its like 5, which makes the ecm burst modules a potentially useful getaway-mod for these guys.
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phaux
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Posted - 2004.06.28 03:46:00 -
[22]
around 10 or 11, depending on this ship
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Bugkill
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Posted - 2004.06.28 04:48:00 -
[23]
i was wondering if the dev's would consider creating "raiding teams" that could be assigned to frigates, especially the covert ops ships. it would be like having a weapon, but you would transport a team of specialists (a model of soldiers in spacesuits that infiltrate the hull of other frigates or battleships) to take over control of the ship. you would have to first damage the ship enough to then drop the teams in to seize the ship. the ship will follow you automatically and you can either sell it, strip it of it's goods, or trash it. you would have to purchase these specialists and they can be in the cargo bay of the ship. please chime in with your opinions and hopefully the dev's might see this and would possible create it.
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arms
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Posted - 2004.06.28 13:56:00 -
[24]
when they coming out? |
flummox
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Posted - 2004.06.28 14:05:00 -
[25]
yes. when will they be "out"? we need information...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |
Bigby
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Posted - 2004.06.28 14:18:00 -
[26]
first bpcs are starting to show up as available in the research agent queues. Check missions forum for more details
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Moah
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Posted - 2004.06.28 14:27:00 -
[27]
Originally by: arms when they coming out?
Soon (tm) ?
Fancy. |
GenocidalSpliff
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Posted - 2004.06.28 17:05:00 -
[28]
New?
2004.08.22 21:03:00 combat Your Anode Light Neutron Particle Cannon I perfectly strikes callonious [BSC], wrecking for 236.9 damage. |
rowbin hod
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Posted - 2004.06.28 19:39:00 -
[29]
Originally by: GenocidalSpliff New?
OMG!!!!! where did you find all that stuff????? --- "Due to the European lard shortage, we are currently unable to supply this product." |
Dash Ripcock
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Posted - 2004.06.28 20:37:00 -
[30]
I had this idea (for the Buzzard):
High
2 * Launchers (Rocket/Standard) 1 * Cloaking Device
Medium
2 * Sensor Dampeners 1 * Abandon Targeting Disruptor 1 * S Booster 1 * Afterburner
Low
2 * Cap Relays
The idea is to make it as un-lockable as possible. The lack of MWD will keep the signature status down, and the dual dampeners and disruptor should make a lock very hard to attain, if not nigh-impossible. Seems little point jamming them really, since anything bigger than a frigate will laugh at you, and you'll have the element of surprise anyway.
My two isk.
Battle Angels Inc - The Movie
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