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1. Should the usage of ABs of the next size be nerfed? - in Ships and Modules [original thread]
It seems to me that most of the people complaining have either never heard of Stasis Webifiers or are reluctant to alter their setup to use them.
- by Jeswyn - at 2004.06.30 09:28:00
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2. Should the usage of ABs of the next size be nerfed? - in Ships and Modules [original thread]
wth... ? No Way! Sorry, but the powergrid expenses are more than enough of a tradeoff. If you fit 2x 100MN ABs + small turrets on a cruiser you're going to get shredded by any cruiser/BS or even heavy frigate that had the brains to fit a webifi...
- by Jeswyn - at 2004.06.30 01:11:00
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3. MWD vs AB one class bigger than your ship - in Ships and Modules [original thread]
With the right skills (i.e. Afterburner and Fuel Conservation up to at least lvl4) the next higher AB even uses less cap than an MWD. Coupled with no sig increase and 25% more shields + cap it more than makes up for the increased fitting requirem...
- by Jeswyn - at 2004.06.29 19:15:00
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4. Combat Crusiers - in Ships and Modules [original thread]
Considering Scourges cost about 30isk/unit to build, the price difference between M ammo and Heavy Missiles is almost nonexistant.
- by Jeswyn - at 2004.06.29 19:06:00
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5. heavy drones STILL wtfpwn my frig - in Ships and Modules [original thread]
Originally by: Meridius BS's cost a raw 90-100mil to make. So that's supposed to be enough of a justification to let them kill anything except another BS in a matter of seconds? Let's face it: Anyone with enough skillpoints to use a...
- by Jeswyn - at 2004.06.29 18:56:00
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6. Anyone else loosing a lot of drones to NPC rats today ? - in Ships and Modules [original thread]
I lost 2 Hammerheads yesterday. To my surprise the Amarr scout suddently went after them after I had him down to 5% armor and shot them down with light missiles. Never had that happen before.
- by Jeswyn - at 2004.06.29 17:16:00
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7. 1400mm's. I thought artillery was supposed to be long range? - in Ships and Modules [original thread]
Originally by: Loka Originally by: Dred 'Morte can you plz also remember us frig/cruiser pilots or is this game all about BS? Frigates are the EW and scouts of eve, not the dmg dealer. So frigs and cruisers are supposed to ...
- by Jeswyn - at 2004.06.29 15:14:00
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8. new module idea - in Ships and Modules [original thread]
Originally by: allmus ...also, i was sure that anything above 0.3 was deemed a safe system around the stargates... ...camped a gate i thought was uncampable... Those were your mistakes Try to learn from them instead of demanding cha...
- by Jeswyn - at 2004.06.29 14:30:00
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9. heavy drones STILL wtfpwn my frig - in Ships and Modules [original thread]
I also think that a totally new drone system is in order. Combat Drones should be a viable defense vs small crafts, but they shouldn't be the be-all-end-all of frigate defense. And most importantly there should be several ways for frigates to h...
- by Jeswyn - at 2004.06.29 13:43:00
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10. Drones still uber pwn frigates. - in Test Server Feedback [original thread]
Edited by: Jeswyn on 29/06/2004 09:34:05 Edited by: Jeswyn on 29/06/2004 09:33:29 Originally by: illuminati Omg wtf drone pwnage @ frigs waaa waaa, I want to be immortal in my 6 mil ship, noone can hit me, no turrets can touch me,...
- by Jeswyn - at 2004.06.29 09:32:00
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11. heavy drones STILL wtfpwn my frig - in Ships and Modules [original thread]
Originally by: Subedai Skills aside. Interceptor = 4m Battleship = 110m 110/4=27.5 using my previous argument and your counterargument we come to the conclusion that wow even 14-15 ints shouldnt be able to take down a bs that has drones...
- by Jeswyn - at 2004.06.29 08:52:00
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12. Best Minmatar Frigate - in Ships and Modules [original thread]
Claw, by a mile Other than that, Rifter for guns, Breacher for launchers, Vigil for EW (yes, they are specialized after all)
- by Jeswyn - at 2004.06.28 22:54:00
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13. Missile Types? - in Ships and Modules [original thread]
Thermal for all-around damage EM against shields Kinetic/Explosive against armor ...pretty self-explanatory Just look at a ships resistances. Although I got very good results with using only kinetic missiles on caldari ships - the bonus se...
- by Jeswyn - at 2004.06.28 22:46:00
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14. Imicus can hold a heavy drone! - in Ships and Modules [original thread]
Originally by: Drusilla Imagine - have the frigate act as an EW platform and a web platform and just letting the drones do all the work. :) That's kind of the point of Gallente ships, isn't it? :) Hiding behind your drones, I mean
- by Jeswyn - at 2004.06.28 22:46:00
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15. Drednoughts... - in Ships and Modules [original thread]
Edited by: Jeswyn on 28/06/2004 16:05:24 I don't quite understand why Dreadnoughts (the largest ship class with the biggest guns) would require a skill like Interceptors (the smallers combat ship class) at lvl4 A good start for Dreadnoughts...
- by Jeswyn - at 2004.06.28 15:54:00
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16. Drednoughts... - in Ships and Modules [original thread]
They want those things to be extremely rare, so IMO requiring several lvl5 skills is perfectly justified.
- by Jeswyn - at 2004.06.28 13:05:00
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17. Why use a rifter instead of... - in Ships and Modules [original thread]
Originally by: Kin Oreyn Yes it blows the sig radius up, but that only impacts the lock speed, not the turret accuracy of your foe. Not true, Sig Radius plays a role in turret accuracy. I don't know if it affects how well the enemy tu...
- by Jeswyn - at 2004.06.28 01:06:00
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18. Missile Combat - in Ships and Modules [original thread]
Signature Radius affecting missile damage sounds neat. Makes frigates less likely to be wiped out my cruise missile wielding BS and even gives light missiles some punch against bigger targets (possibly making frigate hit&run tactics agains BS wort...
- by Jeswyn - at 2004.06.27 23:01:00
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19. Combat Crusiers - in Ships and Modules [original thread]
I'm also using a Caracal for NPC hunt atm, and I've got to admit that it has more firepower than any cruiser I've used before. Haven't tried a BB yet, but that's next on my list
- by Jeswyn - at 2004.06.27 22:57:00
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20. Nanofibers - in Player Features and Ideas Discussion [original thread]
Their description reads: "Replaces some of the heavier structure components with lighter, but more fragile material." So why don't they reduce a ships mass when fitted? IMO a - 5-10% mass modifier would be great replacement for the (still not c...
- by Jeswyn - at 2004.06.27 16:40:00
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