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Thread Statistics | Show CCP posts - 10 post(s) |

demon flir
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Posted - 2008.10.17 19:38:00 -
[181]
Originally by: Zeba
Originally by: demon flir
Originally by: CCP Explorer Edited by: CCP Explorer on 16/10/2008 19:34:44
Originally by: clone 1 With Weapon Grouping, will you effectively be turning your 7/8 weapons into one big weapon server side, and would calculations of that weapon be performed only once?
With 7 guns there is a slight randomness to wrecking, and variations of movement v tracking allowing that 1 in a 1000 shot. Will those calculations be less / damage less because you are only working with one gun?
The overall damage distribution will be the same as if you were using N weapons but all the calculations will be done in 1 call instead of N calls, thus reducing server load.
does this mean if the server calculates a wrecking hit. all N guns will do a wrecking hit? this would vaporize ships in some cases.
Your guns damage are still being calculataed independently so you will still get the normal range of hit types. Where the server load optimization comes in is that instead of sending the server a seperate call for each weapon as you press an f key it only sends one call to calculate all linked weapons. Add up all the guns in a fleet and you will quickly see how this would vastly reduce fleet fight loads on the node. Good stuff tbh. 
Yeah a good change. I was just scared of a 7 guns wrecking volley from a mega or geddon. Thank you
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Jus Lookin
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Posted - 2008.10.18 04:29:00 -
[182]
Originally by: CCP Explorer Edited by: CCP Explorer on 16/10/2008 19:34:44
Originally by: clone 1 With Weapon Grouping, will you effectively be turning your 7/8 weapons into one big weapon server side, and would calculations of that weapon be performed only once?
With 7 guns there is a slight randomness to wrecking, and variations of movement v tracking allowing that 1 in a 1000 shot. Will those calculations be less / damage less because you are only working with one gun?
The overall damage distribution will be the same as if you were using N weapons but all the calculations will be done in 1 call instead of N calls, thus reducing server load.
This is incorrect. The most popular ships in Eve are the Caldari missile boats, and this is a missile boat nerf. Why? Because if you group all of your missiles then only a few defenders need to be fired to destroy the entire salvo. Remember, defender missiles do splash damage to other nearby missiles. This is why we stagger fire torps and cruise missiles. Or is this a specific Caldari nerf to make other race's ships more popular?
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Tortun Nahme
Minmatar Umbra Synergy
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Posted - 2008.10.18 04:31:00 -
[183]
those dirty market people do touch the code! they sneak into the server at night and caress it, thats why the server lags
trust me, I heard it from a guy who knows a guy that is third cousin twice removed from the girlfriend of a guy that knows someone that cleans the fish tank at ccp hq
Applebabe ate my signature :( but the fish hat forgives! Nemotology is the EvE religion of choice! |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.10.18 07:45:00 -
[184]
I think defenders have already been addressed considering there had been tweaks that well wherent working with them.
Pre Order your Sisters of Eve ship today!!! |

sg3s
Battlestars GoonSwarm
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Posted - 2008.10.18 08:11:00 -
[185]
Ok.... So here is my question... While the devs wait for the announcement from marketing they cannot tell us what will be the new grafics in the patch, but can you at least tell us what will not be in the patch? Aside from effects...

Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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CCP Explorer

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Posted - 2008.10.18 11:17:00 -
[186]
Originally by: Jus Lookin
Originally by: CCP Explorer
Originally by: clone 1 With Weapon Grouping, will you effectively be turning your 7/8 weapons into one big weapon server side, and would calculations of that weapon be performed only once? With 7 guns there is a slight randomness to wrecking, and variations of movement v tracking allowing that 1 in a 1000 shot. Will those calculations be less / damage less because you are only working with one gun?
The overall damage distribution will be the same as if you were using N weapons but all the calculations will be done in 1 call instead of N calls, thus reducing server load.
This is incorrect. The most popular ships in Eve are the Caldari missile boats, and this is a missile boat nerf. Why? Because if you group all of your missiles then only a few defenders need to be fired to destroy the entire salvo. Remember, defender missiles do splash damage to other nearby missiles. This is why we stagger fire torps and cruise missiles. Or is this a specific Caldari nerf to make other race's ships more popular?
If you have found that staggering is a more effective strategy then you should not use Weapon Grouping. Nobody is forcing you to do it. This is not a nerf. This is a server optimisation.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.10.18 11:40:00 -
[187]
Originally by: Jus Lookin
Originally by: CCP Explorer Edited by: CCP Explorer on 16/10/2008 19:34:44
Originally by: clone 1 With Weapon Grouping, will you effectively be turning your 7/8 weapons into one big weapon server side, and would calculations of that weapon be performed only once?
With 7 guns there is a slight randomness to wrecking, and variations of movement v tracking allowing that 1 in a 1000 shot. Will those calculations be less / damage less because you are only working with one gun?
The overall damage distribution will be the same as if you were using N weapons but all the calculations will be done in 1 call instead of N calls, thus reducing server load.
This is incorrect. The most popular ships in Eve are the Caldari missile boats, and this is a missile boat nerf. Why? Because if you group all of your missiles then only a few defenders need to be fired to destroy the entire salvo. Remember, defender missiles do splash damage to other nearby missiles. This is why we stagger fire torps and cruise missiles. Or is this a specific Caldari nerf to make other race's ships more popular?
Are you serious? I have never in over 2 years encountered another player who used defender missiles.
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ArmyOfMe
Developmental Neogenics Amalgamated
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Posted - 2008.10.18 12:48:00 -
[188]
Originally by: Malcanis
Originally by: Jus Lookin
Originally by: CCP Explorer Edited by: CCP Explorer on 16/10/2008 19:34:44
Originally by: clone 1 With Weapon Grouping, will you effectively be turning your 7/8 weapons into one big weapon server side, and would calculations of that weapon be performed only once?
With 7 guns there is a slight randomness to wrecking, and variations of movement v tracking allowing that 1 in a 1000 shot. Will those calculations be less / damage less because you are only working with one gun?
The overall damage distribution will be the same as if you were using N weapons but all the calculations will be done in 1 call instead of N calls, thus reducing server load.
This is incorrect. The most popular ships in Eve are the Caldari missile boats, and this is a missile boat nerf. Why? Because if you group all of your missiles then only a few defenders need to be fired to destroy the entire salvo. Remember, defender missiles do splash damage to other nearby missiles. This is why we stagger fire torps and cruise missiles. Or is this a specific Caldari nerf to make other race's ships more popular?
Are you serious? I have never in over 2 years encountered another player who used defender missiles.
well you might start seeing them now
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything
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Rhys Onasi
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Posted - 2008.10.18 17:57:00 -
[189]
Edited by: Rhys Onasi on 18/10/2008 17:58:23 In case you guys complaining about defender missilies haven't been paying attention to Sisi... the base combat mechanics in EVE are being tweaked, especailly missiles. (Leading to some very entertaining days on Sisi where blasters could hit out with wrecking hits as far as your ship could target and missiles dealt no damage at all...)
And this is how they are goign to deal with the mega missile (Straight from the devs mouth*):
Linkage to Tuxford
*Warning, devs mouth may be overextended with enthusiasm (or influnced heavily by liquor), do not trust anything they say, I neither support nor condemn CCP Tuxford's comments, I merely link them in order to provide a greater understanding of the topic at hand...
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Cheap Dude
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Posted - 2008.10.18 18:36:00 -
[190]
GUYS!! This should be an industrial expansion, stop yapping about shooting stuff.. shees..
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.10.18 20:04:00 -
[191]
Originally by: ArmyOfMe
Originally by: Malcanis
well you might start seeing them now
Not unless you can reliably negate more DPS with a defender launcher than you can inflict with it.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.10.18 20:17:00 -
[192]
Originally by: Malcanis
Originally by: ArmyOfMe
Originally by: Malcanis
well you might start seeing them now
Not unless you can reliably negate more DPS with a defender launcher than you can inflict with it.
I think mission runners are the ones that would complain as rats shoot defenders. But then again who cares about what a dedicated mission runner thinks. 
inappropriate signature. ~WeatherMan
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