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xxxTRUSTxxx
Galactic Rangers Galactic-Rangers
54
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Posted - 2012.04.02 23:39:00 -
[61] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
current mechanics
you vote to dec - 24 hrs
you dec - 24 hrs
48 hrs later said ganker jumps tp npc
this system wouldn't work so good 
better idea
you get ganked.
you pay concord to look the other way for a week. (only if you got ganked ) personal war dec/bounty system, being in an npc corp doesn't protect them.
no countdown to wait for dec to go live, no cool down toward the end.
cost to dec related to cost of how many ganked you, 10m isk per ganker. |

Tobiaz
Spacerats
113
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Posted - 2012.04.03 00:07:00 -
[62] - Quote
Xorv wrote:Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
Yeah, how about making it so no one can other than less than a month old newbies. Not sure why you would limit it to just suicide gankers, NPC corp abuse goes well beyond that...including the targets of suicide gankers... mostly they're only suicide ganking in the first place as the haulers and miners or whatever are themselves hiding in an NPC corp and it's the only option to attack them. Actually I've suggested before that NPC corps automatically drag you into Faction War with other rival NPC corps, but failing that I'd be happy to see them go.
That's actually quite a good idea. Being safe as long as you stick to your own Faction. It will split up empire which is a very postive thing. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Zoloft Rx
Forged Prophets
12
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Posted - 2012.04.03 00:20:00 -
[63] - Quote
I LOVE this idea. As we all know, ALL suicide gankers are leet pvpers.. Whats wrong with a little more pvp? Getting you out of that pesky npc corp just will help you fight more good fights. |

Kessiaan
Greater Order Of Destruction Happy Endings
151
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Posted - 2012.04.03 00:24:00 -
[64] - Quote
xxxTRUSTxxx wrote:you get ganked.
you pay concord to look the other way for a week. (only if you got ganked ) personal war dec/bounty system, being in an npc corp doesn't protect them.
no countdown to wait for dec to go live, no cool down toward the end.
cost to dec related to cost of how many ganked you, 10m isk per ganker.
Yes, we could call it.. hmm.. I dunno.. maybe Kill Rights or something... My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

Jita Alt666
985
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Posted - 2012.04.03 00:26:00 -
[65] - Quote
If you want to train a pure industrial alt to do perfect mining in High Sec while receiving bonuses from an orca. How many SP does that require? 10mil? 15mil? what do you do with the SP when you reach that maxed out level? |

Potamus Jenkins
The Lucky Bible Company
61
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Posted - 2012.04.03 00:49:00 -
[66] - Quote
Jas Dor wrote:Funny how the ganker community thinks that everyone should be forced into a PC corp . . . except themselves. Carebares pay for NPC corp protection with a 11% tax rate (this is also an isk sink). They also cannot anchor POSes. What is being requested here is that if you are going to suicide gank my hauler, I should be able to dec you / hire mercenaries to kill you. Seems consistent. Even if my hauler alts were in a PC corp you are unlikely to spend the isk to dec a one man corp. I get no extra protection from suicide ganks for being in an NPC corp, there should be no extra protection for suicide gankers from being in an NPC corp.
so now its the ganker "community"
nice
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Psychotic Monk
The Skunkworks
204
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Posted - 2012.04.03 02:09:00 -
[67] - Quote
Nothing like a common threat to unite a people. |

Skydell
Space Mermaids Somethin Awfull Forums
194
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Posted - 2012.04.03 02:20:00 -
[68] - Quote
Of course nobody is addressing the metagame in EVE.
The Merc groups are the gankers. |

Hroya
23
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Posted - 2012.04.03 02:48:00 -
[69] - Quote
Skydell wrote:Of course nobody is addressing the metagame in EVE.
The Merc groups are the gankers.
HAHAHAHA. I see a picture of a crying victim sitting in his CQ and in the hallway a heap of fruitybins waving signs "DISCOunt"
Yelling: Love you long time, only 3 bucks.
You go your corridor but. |

Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
80
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Posted - 2012.04.03 02:57:00 -
[70] - Quote
Ch3244 wrote:everything has a risk. stop being an untanked noob
You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships. |
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Nicolo da'Vicenza
Divine Power. Cascade Imminent
651
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Posted - 2012.04.03 03:16:00 -
[71] - Quote
Shukuzen Kiraa wrote:Ch3244 wrote:everything has a risk. stop being an untanked noob You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships. When I mined in nullsec with a hulk I had it fit so it could eat 8 overheated catalysts - assuming I was mining in a 0.5 sec station and they were all level 5 and using faction ammo. With enough room for an MLU II to boot. But that's just what it takes to survive the rats.
It's funny though that for all the threat that suicide ganking poses in highsec, I have yet to see two lossmails in succession where a highsec miner even bothered to use all his midslots, let alone use them for tanking. |

Ai Shun
568
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Posted - 2012.04.03 03:20:00 -
[72] - Quote
Richard Aiel wrote:Ai Shun wrote:Richard Aiel wrote:I think theyd rather wait for CCP to change it so that it fits their vision which they seem more than happy to do if it increases their subs more than those they lose when the other side leaves. What are they going to do once there are no combat pilots left in EVE? Mine and build industrial ships for ... what? Yeah cause youre the only and most important ppl in the game.... right Cause ONLY suicide ganking in High sec ONLY THAT Is what allows the indies to make money. not 0.0 or lowsec Yeah... gl with that argument lol
For me this seems to be a case of focus and slipping away from the core. Yes, it is a slippery slope which has it's own problems. But if CCP is proving themselves willing to compromise the core of what EVE has always been about now, how much more would they be willing to do in the future?
So eventually, what will happen when there is no more combat in EVE? Yeah, a tad hyperbolic but once you start down the path of picking places where things are disallowed there will always be a case to be made for other places.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1172
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Posted - 2012.04.03 04:06:00 -
[73] - Quote
Nevermind, remembered we are not allowed to link kill boards :/
Corp "Never Ask Why" is on a roll over in the Genesis area. Severe Pain and Non Serviam typically fly Catalysts and don't appear to have needed any more than about 8k damage to kill their targets. Fitting Hilks with cargo hold optimization rigs makes me cry =( |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1376
|
Posted - 2012.04.03 04:31:00 -
[74] - Quote
Tarsus Zateki wrote:Vince Snetterton wrote: I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
Who really cares what the victims think? They exist for us to victimize.
This is the only sincere argument here. |

Richard Hammond II
Federal Navy Academy Gallente Federation
140
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Posted - 2012.04.03 04:36:00 -
[75] - Quote
Potamus Jenkins wrote:Jas Dor wrote:Funny how the ganker community thinks that everyone should be forced into a PC corp . . . except themselves. Carebares pay for NPC corp protection with a 11% tax rate (this is also an isk sink). They also cannot anchor POSes. What is being requested here is that if you are going to suicide gank my hauler, I should be able to dec you / hire mercenaries to kill you. Seems consistent. Even if my hauler alts were in a PC corp you are unlikely to spend the isk to dec a one man corp. I get no extra protection from suicide ganks for being in an NPC corp, there should be no extra protection for suicide gankers from being in an NPC corp. so now its the ganker "community" nice
yeah cause not everyone is a ganker.... Or are you figuring carebears are ganking roids? lol Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

CEO Rockhound
The Treehugger Corp
10
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Posted - 2012.04.03 04:37:00 -
[76] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
This does not even fit with EVE official Novels describing the EVE universe and how it works.
if you should be blocked, it would not be NPC stations, it would have to be standing based, dependent on relations with said NPC corp the victims have.
Also, most NPC corps would like to keep on good terms with the Capsuleers. |

Nedes Betternaem
Imperial Academy Amarr Empire
95
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Posted - 2012.04.03 04:38:00 -
[77] - Quote
Tippia wrote:That entirely depends on whether you choose to use actual arguments or if you just resort to nonsensical and unfounded assertions and personal attacksGǪ This point is moot as there were no personal attacks... next point.
Quote:GǪso, personal attacks it is, then?  That wasn't an insult that was just an observation of your debate tactics... but of course you are trying to misdirect the conversation by painting him as the bad guy.
Quote:Not really. The difference lies in how much you have to pay them and how much support you're willing to provide. The basic mechanism to get your revenge is already there GÇö you just choose not to make use of it. Could it be improved? Sure, but your idea is not the right way to go since it opens up so many obvious exploits. Limiting what other players can and cannot do is never a good idea, and CCP are actually quite actively moving away from that kind of design.
What you want is transferable kill rights, which is something completely different.
Transferable kill rights would indeed make revenge much easier as it should be. Revenge should be encouraged with mechanics... right now it costs far too many resources to get revenge. (Like stated before, a merc corp has to suicide gank them and most industrialists do not have the skill points in combat to even come close to being a threat to the ganker.) |

Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
80
|
Posted - 2012.04.03 04:45:00 -
[78] - Quote
Nicolo da'Vicenza wrote:Shukuzen Kiraa wrote:Ch3244 wrote:everything has a risk. stop being an untanked noob You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships. When I mined in nullsec with a hulk I had it fit so it could eat 8 overheated catalysts - assuming I was mining in a 0.5 sec station and they were all level 5 and using faction ammo. With enough room for an MLU II to boot. But that's just what it takes to survive the rats. It's funny though that for all the threat that suicide ganking poses in highsec, I have yet to see two lossmails in succession where a highsec miner even bothered to use all his midslots, let alone use them for tanking.
Show me the fit for a hulk that can tank 8 overheating Catalysts. 1 Catalyst currently can put out over 700dps overheated w/t2 blasters. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1376
|
Posted - 2012.04.03 04:52:00 -
[79] - Quote
Nicolo da'Vicenza wrote:Shukuzen Kiraa wrote:Ch3244 wrote:everything has a risk. stop being an untanked noob You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships. When I mined in nullsec with a hulk I had it fit so it could eat 8 overheated catalysts - assuming I was mining in a 0.5 sec station and they were all level 5 and using faction ammo. With enough room for an MLU II to boot. But that's just what it takes to survive the rats. It's funny though that for all the threat that suicide ganking poses in highsec, I have yet to see two lossmails in succession where a highsec miner even bothered to use all his midslots, let alone use them for tanking.
well i made up full officer full tank hulk without any high slot/ cause no PG left.. and it will melt by one volley from 4 tornados.
So go figure. I am too lazy to look it up, but your argument dont stand.
Sure if you put an pithy X-type ballistic hardenrs and DCU II and extenders and some rigs for tank than you can probably some kinetic heavy setups.. but i doubt that gankers are that stupid. so if they have an option to switch ammo, unless they know beforhand ofc. they would do it so your setup will hold exactly 13 sec. 10 for reload and 3 sec. to pop 
By now it is commonly known that only viable strategy is being alligned at 3/4 speed and warp as soon as you see something bad on D-scan. Which is tedious and therefore the best way is just go for something else..
But this thread has not started as something about hulk and whatever.  |

Hroya
23
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Posted - 2012.04.03 05:16:00 -
[80] - Quote
Give the ships without turret or launcher hardpoint a deflector module for those ship types only. Uses fuell taken from cargobay or maybe added fuellbay when active. Fuell has to be placed into the delfector module manually.
Fuell concists of player made components with a key ingredient only obtainable in low/null or wh whatever.
Active module deflects first volley. Partially solves some annoyances i guess to some extent and puts a little risk/reward ratio in the suicide ganking aswell... i think ..
I wouldnt want to be the PR guy from ORE and explain why every ship of theirs blows up after a reasonable fart allready. Not with those pricetags ..
Oh and scripted ? yeah well --> aloha ccp, redeem right ?
You go your corridor but. |
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Francisco Bizzaro
13
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Posted - 2012.04.03 06:37:00 -
[81] - Quote
These things often come down to a question of game balance.
If high-sec players want a "PVE" environment in which they never lose a ship, then the rewards they get from high-sec activities should be throttled severely.
If you don't want to participate in the money-spending aspect of the economy, you shouldn't participate in the money making aspects either.
But I rarely see the anti-gank crowd address how the rewards should be fairly recalculated in the post-gank era, although they are proposing to remove themselves from the risk-vs-reward structure that the rest of us dummies have to live with. |

Francisco Bizzaro
13
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Posted - 2012.04.03 06:45:00 -
[82] - Quote
Sorry, double post. |

Marduk Nibiru
Risk Breakers C0NVICTED
143
|
Posted - 2012.04.03 07:07:00 -
[83] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
I've got a better idea.
Lose the NPC corp thing altogether. Leave them for training purposes, but after some amount of time, maybe 60 days, boot the player out of the corp. They can never be back in again.
Unemployed capsuleers are non-persons. In a universe of immortals governed by the quest for riches, they are the scum of the universe. Not even CONCORD cares what happens to them and won't lift a finger to stop anyone from doing whatever they want to them. Only the employed have rights in EvE. Agents won't talk to them...they can't sell their wares (except maybe in the most lawless of territories)...they are essentially locked out of participation in society until they find employment (or pay dues to create their own corporation).
I think this should make everyone happy. This would essentially get rid of the perma-dec-shield that is NPC corporations for both miners and gankers. It would also push players into a more active role in EvE society....and would provide ample gank targets for those who simply won't join a corp.
I'm sure players will come up with their own ways around it. Some Mr. Nice Guy will create a corp that anyone can be in, has no taxes...etc... That's fine...they'd still be targetable via war-dec. |

Ai Shun
571
|
Posted - 2012.04.03 07:13:00 -
[84] - Quote
Marduk Nibiru wrote:I've got a better idea.
Lose the NPC corp thing altogether. Leave them for training purposes, but after some amount of time, maybe 60 days, boot the player out of the corp. They can never be back in again.
Unemployed capsuleers are non-persons. In a universe of immortals governed by the quest for riches, they are the scum of the universe. Not even CONCORD cares what happens to them and won't lift a finger to stop anyone from doing whatever they want to them. Only the employed have rights in EvE. Agents won't talk to them...they can't sell their wares (except maybe in the most lawless of territories)...they are essentially locked out of participation in society until they find employment (or pay dues to create their own corporation).
I think this should make everyone happy. This would essentially get rid of the perma-dec-shield that is NPC corporations for both miners and gankers. It would also push players into a more active role in EvE society....and would provide ample gank targets for those who simply won't join a corp.
I'm sure players will come up with their own ways around it. Some Mr. Nice Guy will create a corp that anyone can be in, has no taxes...etc... That's fine...they'd still be targetable via war-dec.
Interesting idea; but can you see Lai Dai turning away a skilled capsuleer? |

Dyner
Midgard Protectorate
90
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Posted - 2012.04.03 08:07:00 -
[85] - Quote
How about after so many Total Skill Points you're booted out of the NPC Corp.
No alternate crop, just a lone wolf.
I seriously don't even understand why there's an NPC Corp to begin with. In my six years of playing not once have I used the NPC corp to group or serve any other purpose than another chat group.
Got the Rookie channel so it's not like NPC Corp is the only easy way to get advice. Got Local (when is this going...) so (for now) that's really the only channel that gets used for grouping
...seriously, please, someone tell me why CCP thought it was necessary to force you into a NPC Corp.  |

Marduk Nibiru
Risk Breakers C0NVICTED
143
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Posted - 2012.04.03 08:28:00 -
[86] - Quote
Dyner wrote:How about after so many Total Skill Points you're booted out of the NPC Corp. No alternate crop, just a lone wolf. I seriously don't even understand why there's an NPC Corp to begin with. In my six years of playing not once have I used the NPC corp to group or serve any other purpose than another chat group. Got the Rookie channel so it's not like NPC Corp is the only easy way to get advice. Got Local (when is this going...) so (for now) that's really the only channel that gets used for grouping ...seriously, please, someone tell me why CCP thought it was necessary to force you into a NPC Corp. 
Probably some stupid code dependency....like a bunch of stuff that expects the character object to have a corp object or it blows the **** up or something.
|

Reaver Glitterstim
Resurrected Darkness
103
|
Posted - 2012.04.03 08:56:00 -
[87] - Quote
I wouldn't be opposed to your suicide ganks incurring a loss of standing with your corp if it's a NPC corp, and if the standings go too low they kick you out. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Buzzmong
Aliastra Gallente Federation
185
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Posted - 2012.04.03 09:00:00 -
[88] - Quote
Marduk Nibiru wrote:[Probably some stupid code dependency....like a bunch of stuff that expects the character object to have a corp object or it blows the **** up or something.
Yes. CCP have said so before. The game logic/DB deep down requires you to be in a corp.
It's also the same reason why biomassed characters show up as being in Doomheim [666] if you've still got links to them/contact details rather than just deleted. |

Lane Shift
Federal Navy Academy Gallente Federation
8
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Posted - 2012.04.03 13:56:00 -
[89] - Quote
Gankers are cowards. What can you do. If you suck, well, you suck. |

Richard Aiel
Caldari Provisions Caldari State
100
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Posted - 2012.04.03 20:17:00 -
[90] - Quote
Francisco Bizzaro wrote:These things often come down to a question of game balance.
If high-sec players want a "PVE" environment in which they never lose a ship, then the rewards they get from high-sec activities should be throttled severely.
If you don't want to participate in the money-spending aspect of the economy, you shouldn't participate in the money making aspects either.
Yeah its not like this is a sandbox or anything, their playstyle is wrong and they should be punished. This is a PVP ONLY sandbox https://forums.eveonline.com/default.aspx?g=posts&m=1052586#post1052586-á thats why "EVE is dying" and you only have yourself to blame -á |
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