Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vince Snetterton
Imperial Academy Amarr Empire
36
|
Posted - 2012.04.01 16:59:00 -
[1] - Quote
But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact. |

Tippia
Sunshine and Lollipops
5869
|
Posted - 2012.04.01 17:01:00 -
[2] - Quote
Just shoot him. Problem solved. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

DeMichael Crimson
Republic University Minmatar Republic
1379
|
Posted - 2012.04.01 17:01:00 -
[3] - Quote
Oh my gawd, here we go again.
+1 for perseverance. |

gfldex
440
|
Posted - 2012.04.01 17:02:00 -
[4] - Quote
That would not help you with a legal decshield. Inferno - your wallet will burn! |

Mr Epeen
It's All About Me
1135
|
Posted - 2012.04.01 17:02:00 -
[5] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
That's...not a bad idea.
Mr Epeen 
Me too!-á I ate one sour, too! |

Vince Snetterton
Imperial Academy Amarr Empire
36
|
Posted - 2012.04.01 17:08:00 -
[6] - Quote
gfldex wrote:That would not help you with a legal decshield.
The dec shield that I think you are talking about is going bye bye with Inferno. But the removal of the dec shield has zero impact on NPC gankers. It gives them no advantage nor disadvantage.
Now, IF they had to be in a PC corp, coupled with the Inferno changes, there is a potential that a industrialist corp could hire mercs to dec the corp the ganker is in. Given that gankers are such elite PvP'ers, I would think they would welcome these war decs. |

Tippia
Sunshine and Lollipops
5870
|
Posted - 2012.04.01 17:15:00 -
[7] - Quote
Vince Snetterton wrote:The dec shield that I think you are talking about is going bye bye with Inferno. Actually, no. With the current implementation, it becomes the default state.
Quote:Now, IF they had to be in a PC corp, coupled with the Inferno changes, there is a potential that a industrialist corp could hire mercs to dec the corp the ganker is in. Given that gankers are such elite PvP'ers, I would think they would welcome these war decs. GǪor you could just shoot him. Or hire people to shoot him regardless of his corp status.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Cyprus Black
Golden Shellbacks Surely You're Joking
173
|
Posted - 2012.04.01 17:19:00 -
[8] - Quote
Suicide ganking became so prevalent because of broken PvP mechanics in high sec. For a while it was the ONLY way to kill someone in highsec since the GMs stopped enforcing Wardec mechanics.
Plus this is EvE, not wow. There's rarely such a thing as a fair fight and consensual PvP. This the very nature of the game and it's not going to change. Fit your ship for tank and you'll notice a dramatic decrease in ganks. Follow my EvE blog at: http://cyprusblack.blogspot.com/ |

Vince Snetterton
Imperial Academy Amarr Empire
36
|
Posted - 2012.04.01 17:20:00 -
[9] - Quote
Tippia wrote:Vince Snetterton wrote:The dec shield that I think you are talking about is going bye bye with Inferno. Actually, no. With the current implementation, it becomes the default state. Quote:Now, IF they had to be in a PC corp, coupled with the Inferno changes, there is a potential that a industrialist corp could hire mercs to dec the corp the ganker is in. Given that gankers are such elite PvP'ers, I would think they would welcome these war decs. GǪor you could just shoot him. Or hire people to shoot him regardless of his corp status.
I have seen and replied to your past posts, and KNOW that discussing anything with you goes NOWHERE fast. But yes, I will bite one more time, and reply to this comment only.
You are being intentionally obtuse, since we all know that it is significantly different hiring people to suicide their own ship to kill a ganker in an NPC corp, as opposed to dec'ing a group and legally shooting them.
|

Karim alRashid
Aliastra Gallente Federation
171
|
Posted - 2012.04.01 17:23:00 -
[10] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
Why you, but not someone else ?
|
|

Tippia
Sunshine and Lollipops
5870
|
Posted - 2012.04.01 17:26:00 -
[11] - Quote
Vince Snetterton wrote:I have seen and replied to your past posts, and KNOW that discussing anything with you goes NOWHERE fast. That entirely depends on whether you choose to use actual arguments or if you just resort to nonsensical and unfounded assertions and personal attacksGǪ
Quote:You are being intentionally obtuse GǪso, personal attacks it is, then? 
Quote:we all know that it is significantly different hiring people to suicide their own ship to kill a ganker in an NPC corp, as opposed to dec'ing a group and legally shooting them. Not really. The difference lies in how much you have to pay them and how much support you're willing to provide. The basic mechanism to get your revenge is already there GÇö you just choose not to make use of it. Could it be improved? Sure, but your idea is not the right way to go since it opens up so many obvious exploits. Limiting what other players can and cannot do is never a good idea, and CCP are actually quite actively moving away from that kind of design.
What you want is transferable kill rights, which is something completely different.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.04.01 17:28:00 -
[12] - Quote
Vince Snetterton wrote: I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
Who really cares what the victims think? They exist for us to victimize. |

Florestan Bronstein
Ministry of War Amarr Empire
500
|
Posted - 2012.04.01 17:28:00 -
[13] - Quote
Any game that encourages suicide bombing is an obvious breeding ground for terrorists. |

Richard Hammond II
Federal Navy Academy Gallente Federation
129
|
Posted - 2012.04.01 17:36:00 -
[14] - Quote
Tippia wrote:Just shoot him. Problem solved.
here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you. Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Tippia
Sunshine and Lollipops
5871
|
Posted - 2012.04.01 17:38:00 -
[15] - Quote
Richard Hammond II wrote:here, tippia, train a, industrialist. Purely indy. no combat Well, that's the problem isn't it? You're not preparing him properly for the full range of industry activitiesGǪ
The sandbox lets you do that, and it also provides you with plenty of other solutions, such as having more competent haulers do the job (possibly including kicking the guy's ass if he becomes a problem). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

baltec1
991
|
Posted - 2012.04.01 17:39:00 -
[16] - Quote
But how about modifying it so a carebear can't hide in an NPC corp.
If you want to bear in high sec, you have to be in a PC corp, and once you get wardecked, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration pvpers feel, while keeping the mechanic intact.[/quote]
|

baltec1
991
|
Posted - 2012.04.01 17:40:00 -
[17] - Quote
Richard Hammond II wrote:Tippia wrote:Just shoot him. Problem solved. here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you.
Had one for years, whats your point? |

Richard Hammond II
Federal Navy Academy Gallente Federation
129
|
Posted - 2012.04.01 17:45:00 -
[18] - Quote
Tippia wrote:Richard Hammond II wrote:here, tippia, train a, industrialist. Purely indy. no combat Well, that's the problem isn't it? You're not preparing him properly for the full range of industry activitiesGǪ The sandbox lets you do that, and it also provides you with plenty of other solutions, such as having more competent haulers do the job (possibly including kicking the guy's ass if he becomes a problem).
is it or isnt it a sandbox then is the question. Or is it ONLY a combat sandbox? Cause if its a TRUE sandbox, I should be allowed MY activitess TOO not JUST YOURS
baltec1 wrote:Richard Hammond II wrote:Tippia wrote:Just shoot him. Problem solved. here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you. Had one for years, whats your point?
a.) ah youre a tippia alt then? b.) pure indy and you do fine in combat? That WAS my point thank you for sidestepping it Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
273
|
Posted - 2012.04.01 17:47:00 -
[19] - Quote
Mr Epeen wrote:Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact. That's...not a bad idea. Mr Epeen 
Actually it is a bad idea. You just aren't equipped with enough smarts to know the difference. |

Lexmana
Imperial Stout
347
|
Posted - 2012.04.01 17:52:00 -
[20] - Quote
dblpost |
|

Jas Dor
Republic University Minmatar Republic
88
|
Posted - 2012.04.01 17:52:00 -
[21] - Quote
Funny how the ganker community thinks that everyone should be forced into a PC corp . . . except themselves. Carebares pay for NPC corp protection with a 11% tax rate (this is also an isk sink). They also cannot anchor POSes. What is being requested here is that if you are going to suicide gank my hauler, I should be able to dec you / hire mercenaries to kill you. Seems consistent. Even if my hauler alts were in a PC corp you are unlikely to spend the isk to dec a one man corp. I get no extra protection from suicide ganks for being in an NPC corp, there should be no extra protection for suicide gankers from being in an NPC corp. |

Lexmana
Imperial Stout
347
|
Posted - 2012.04.01 17:53:00 -
[22] - Quote
Richard Hammond II wrote:b.) pure indy and you do fine in combat? That WAS my point thank you for sidestepping it This is a sandbox so if you choose to you can go all indy. It comes with certain advantages AND disadvantages. But it is your choice to make.
|

Tippia
Sunshine and Lollipops
5871
|
Posted - 2012.04.01 17:54:00 -
[23] - Quote
Richard Hammond II wrote:is it or isnt it a sandbox then is the question. Of course it's a sandbox. You are entirely free to do what you want with the tools at your disposal. Your choices come with consequences, though.
If you want to train no combat skills whatsoever, you either have to be sneaky ever so slightly careful about it and not get ganked, or you can push the mission to transport the goods off onto other players, or you can use alts, orGǪ [etc]. It's the price you pay for being a more varied or more efficient manufacturer.
If you want to do it yourself, you can do that too, but that will come at the cost of being a less efficient industrialist (orGǪ maybe more efficient, if it makes you more resilient to those attacks GÇö who knows?). Either way, nothing is keeping you from doing what you want to do. You just have to do it within the confines of the universe we have built together, and if you choose a suboptimal strategy just becauseGǪ well, just because, then that's your choice and yet another thing that the sandbox allows you to do.
You are allowed your activities, and I'm allowed mine. This includes me doing things to you that you will not like, and you doing things to me that I might not like. What you're missing here is that it's a multiplayer sandbox, which doesn't mean that you can do what you want GÇö it means everyone can do what they want. Limiting what others can do, as proposed in the OP, is very non-sandbox:y and just breaks things as previously illustrated. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Tanya Powers
Science and Trade Institute Caldari State
969
|
Posted - 2012.04.01 17:55:00 -
[24] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
The only way to make this change it's to join them and gank until high sec becomes impossible to be in, logg or even undock. Then CCP will have to put some limits to what you can or can not do, once they loose enough subs of course.
So instead of wine like a little girl you should start ganking or unsubing, choose your pick.
|

baltec1
991
|
Posted - 2012.04.01 17:55:00 -
[25] - Quote
Richard Hammond II wrote:
a.) ah youre a tippia alt then? b.) pure indy and you do fine in combat? That WAS my point thank you for sidestepping it
A. No, but I seem to get that a lot
B. Yes it does fine in combat. |

Tobiaz
Spacerats
105
|
Posted - 2012.04.01 18:37:00 -
[26] - Quote
Mr Epeen wrote:Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact. That's...not a bad idea. Mr Epeen 
Indeed. If only if the miners weren't use the same mechanic to avoid wardecs while sucking on ice and roids with dozens of exhumers at once. Somehow the status quo seems balanced to me. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Mr Epeen
It's All About Me
1136
|
Posted - 2012.04.01 18:53:00 -
[27] - Quote
Tobiaz wrote:Mr Epeen wrote:Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact. That's...not a bad idea. Mr Epeen  Indeed. If only if the miners weren't use the same mechanic to avoid wardecs while sucking on ice and roids with dozens of exhumers at once. Somehow the status quo seems balanced to me.
Gotta start somewhere vOv
Might as well be with the completely risk free ganking mechanic which is what the OP was talking about. Want to talk wardecs, make another thread.
Mr Epeen 
Me too!-á I ate one sour, too! |

Richard Hammond II
Federal Navy Academy Gallente Federation
129
|
Posted - 2012.04.01 18:59:00 -
[28] - Quote
baltec1 wrote:Richard Hammond II wrote:
a.) ah youre a tippia alt then? b.) pure indy and you do fine in combat? That WAS my point thank you for sidestepping it
A. No, but I seem to get that a lot B. Yes it does fine in combat.
ah I get it trolling. gj there Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

baltec1
992
|
Posted - 2012.04.01 19:01:00 -
[29] - Quote
Richard Hammond II wrote: ah I get it trolling. gj there
One of my haulers tanks better than many battleships. One of my other haulers is all but invincible in high sec.
|

Malcanis
Vanishing Point. The Initiative.
3212
|
Posted - 2012.04.01 19:12:00 -
[30] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
As long as the same thing applies to miners/industrialists, sure why not. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |