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Vince Snetterton
Imperial Academy Amarr Empire
36
|
Posted - 2012.04.01 16:59:00 -
[1] - Quote
But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact. |

Tippia
Sunshine and Lollipops
5869
|
Posted - 2012.04.01 17:01:00 -
[2] - Quote
Just shoot him. Problem solved. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

DeMichael Crimson
Republic University Minmatar Republic
1379
|
Posted - 2012.04.01 17:01:00 -
[3] - Quote
Oh my gawd, here we go again.
+1 for perseverance. |

gfldex
440
|
Posted - 2012.04.01 17:02:00 -
[4] - Quote
That would not help you with a legal decshield. Inferno - your wallet will burn! |

Mr Epeen
It's All About Me
1135
|
Posted - 2012.04.01 17:02:00 -
[5] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
That's...not a bad idea.
Mr Epeen 
Me too!-á I ate one sour, too! |

Vince Snetterton
Imperial Academy Amarr Empire
36
|
Posted - 2012.04.01 17:08:00 -
[6] - Quote
gfldex wrote:That would not help you with a legal decshield.
The dec shield that I think you are talking about is going bye bye with Inferno. But the removal of the dec shield has zero impact on NPC gankers. It gives them no advantage nor disadvantage.
Now, IF they had to be in a PC corp, coupled with the Inferno changes, there is a potential that a industrialist corp could hire mercs to dec the corp the ganker is in. Given that gankers are such elite PvP'ers, I would think they would welcome these war decs. |

Tippia
Sunshine and Lollipops
5870
|
Posted - 2012.04.01 17:15:00 -
[7] - Quote
Vince Snetterton wrote:The dec shield that I think you are talking about is going bye bye with Inferno. Actually, no. With the current implementation, it becomes the default state.
Quote:Now, IF they had to be in a PC corp, coupled with the Inferno changes, there is a potential that a industrialist corp could hire mercs to dec the corp the ganker is in. Given that gankers are such elite PvP'ers, I would think they would welcome these war decs. GǪor you could just shoot him. Or hire people to shoot him regardless of his corp status.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Cyprus Black
Golden Shellbacks Surely You're Joking
173
|
Posted - 2012.04.01 17:19:00 -
[8] - Quote
Suicide ganking became so prevalent because of broken PvP mechanics in high sec. For a while it was the ONLY way to kill someone in highsec since the GMs stopped enforcing Wardec mechanics.
Plus this is EvE, not wow. There's rarely such a thing as a fair fight and consensual PvP. This the very nature of the game and it's not going to change. Fit your ship for tank and you'll notice a dramatic decrease in ganks. Follow my EvE blog at: http://cyprusblack.blogspot.com/ |

Vince Snetterton
Imperial Academy Amarr Empire
36
|
Posted - 2012.04.01 17:20:00 -
[9] - Quote
Tippia wrote:Vince Snetterton wrote:The dec shield that I think you are talking about is going bye bye with Inferno. Actually, no. With the current implementation, it becomes the default state. Quote:Now, IF they had to be in a PC corp, coupled with the Inferno changes, there is a potential that a industrialist corp could hire mercs to dec the corp the ganker is in. Given that gankers are such elite PvP'ers, I would think they would welcome these war decs. GǪor you could just shoot him. Or hire people to shoot him regardless of his corp status.
I have seen and replied to your past posts, and KNOW that discussing anything with you goes NOWHERE fast. But yes, I will bite one more time, and reply to this comment only.
You are being intentionally obtuse, since we all know that it is significantly different hiring people to suicide their own ship to kill a ganker in an NPC corp, as opposed to dec'ing a group and legally shooting them.
|

Karim alRashid
Aliastra Gallente Federation
171
|
Posted - 2012.04.01 17:23:00 -
[10] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
Why you, but not someone else ?
|
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Tippia
Sunshine and Lollipops
5870
|
Posted - 2012.04.01 17:26:00 -
[11] - Quote
Vince Snetterton wrote:I have seen and replied to your past posts, and KNOW that discussing anything with you goes NOWHERE fast. That entirely depends on whether you choose to use actual arguments or if you just resort to nonsensical and unfounded assertions and personal attacksGǪ
Quote:You are being intentionally obtuse GǪso, personal attacks it is, then? 
Quote:we all know that it is significantly different hiring people to suicide their own ship to kill a ganker in an NPC corp, as opposed to dec'ing a group and legally shooting them. Not really. The difference lies in how much you have to pay them and how much support you're willing to provide. The basic mechanism to get your revenge is already there GÇö you just choose not to make use of it. Could it be improved? Sure, but your idea is not the right way to go since it opens up so many obvious exploits. Limiting what other players can and cannot do is never a good idea, and CCP are actually quite actively moving away from that kind of design.
What you want is transferable kill rights, which is something completely different.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.04.01 17:28:00 -
[12] - Quote
Vince Snetterton wrote: I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
Who really cares what the victims think? They exist for us to victimize. |

Florestan Bronstein
Ministry of War Amarr Empire
500
|
Posted - 2012.04.01 17:28:00 -
[13] - Quote
Any game that encourages suicide bombing is an obvious breeding ground for terrorists. |

Richard Hammond II
Federal Navy Academy Gallente Federation
129
|
Posted - 2012.04.01 17:36:00 -
[14] - Quote
Tippia wrote:Just shoot him. Problem solved.
here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you. Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Tippia
Sunshine and Lollipops
5871
|
Posted - 2012.04.01 17:38:00 -
[15] - Quote
Richard Hammond II wrote:here, tippia, train a, industrialist. Purely indy. no combat Well, that's the problem isn't it? You're not preparing him properly for the full range of industry activitiesGǪ
The sandbox lets you do that, and it also provides you with plenty of other solutions, such as having more competent haulers do the job (possibly including kicking the guy's ass if he becomes a problem). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

baltec1
991
|
Posted - 2012.04.01 17:39:00 -
[16] - Quote
But how about modifying it so a carebear can't hide in an NPC corp.
If you want to bear in high sec, you have to be in a PC corp, and once you get wardecked, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration pvpers feel, while keeping the mechanic intact.[/quote]
|

baltec1
991
|
Posted - 2012.04.01 17:40:00 -
[17] - Quote
Richard Hammond II wrote:Tippia wrote:Just shoot him. Problem solved. here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you.
Had one for years, whats your point? |

Richard Hammond II
Federal Navy Academy Gallente Federation
129
|
Posted - 2012.04.01 17:45:00 -
[18] - Quote
Tippia wrote:Richard Hammond II wrote:here, tippia, train a, industrialist. Purely indy. no combat Well, that's the problem isn't it? You're not preparing him properly for the full range of industry activitiesGǪ The sandbox lets you do that, and it also provides you with plenty of other solutions, such as having more competent haulers do the job (possibly including kicking the guy's ass if he becomes a problem).
is it or isnt it a sandbox then is the question. Or is it ONLY a combat sandbox? Cause if its a TRUE sandbox, I should be allowed MY activitess TOO not JUST YOURS
baltec1 wrote:Richard Hammond II wrote:Tippia wrote:Just shoot him. Problem solved. here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you. Had one for years, whats your point?
a.) ah youre a tippia alt then? b.) pure indy and you do fine in combat? That WAS my point thank you for sidestepping it Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
273
|
Posted - 2012.04.01 17:47:00 -
[19] - Quote
Mr Epeen wrote:Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact. That's...not a bad idea. Mr Epeen 
Actually it is a bad idea. You just aren't equipped with enough smarts to know the difference. |

Lexmana
Imperial Stout
347
|
Posted - 2012.04.01 17:52:00 -
[20] - Quote
dblpost |
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Jas Dor
Republic University Minmatar Republic
88
|
Posted - 2012.04.01 17:52:00 -
[21] - Quote
Funny how the ganker community thinks that everyone should be forced into a PC corp . . . except themselves. Carebares pay for NPC corp protection with a 11% tax rate (this is also an isk sink). They also cannot anchor POSes. What is being requested here is that if you are going to suicide gank my hauler, I should be able to dec you / hire mercenaries to kill you. Seems consistent. Even if my hauler alts were in a PC corp you are unlikely to spend the isk to dec a one man corp. I get no extra protection from suicide ganks for being in an NPC corp, there should be no extra protection for suicide gankers from being in an NPC corp. |

Lexmana
Imperial Stout
347
|
Posted - 2012.04.01 17:53:00 -
[22] - Quote
Richard Hammond II wrote:b.) pure indy and you do fine in combat? That WAS my point thank you for sidestepping it This is a sandbox so if you choose to you can go all indy. It comes with certain advantages AND disadvantages. But it is your choice to make.
|

Tippia
Sunshine and Lollipops
5871
|
Posted - 2012.04.01 17:54:00 -
[23] - Quote
Richard Hammond II wrote:is it or isnt it a sandbox then is the question. Of course it's a sandbox. You are entirely free to do what you want with the tools at your disposal. Your choices come with consequences, though.
If you want to train no combat skills whatsoever, you either have to be sneaky ever so slightly careful about it and not get ganked, or you can push the mission to transport the goods off onto other players, or you can use alts, orGǪ [etc]. It's the price you pay for being a more varied or more efficient manufacturer.
If you want to do it yourself, you can do that too, but that will come at the cost of being a less efficient industrialist (orGǪ maybe more efficient, if it makes you more resilient to those attacks GÇö who knows?). Either way, nothing is keeping you from doing what you want to do. You just have to do it within the confines of the universe we have built together, and if you choose a suboptimal strategy just becauseGǪ well, just because, then that's your choice and yet another thing that the sandbox allows you to do.
You are allowed your activities, and I'm allowed mine. This includes me doing things to you that you will not like, and you doing things to me that I might not like. What you're missing here is that it's a multiplayer sandbox, which doesn't mean that you can do what you want GÇö it means everyone can do what they want. Limiting what others can do, as proposed in the OP, is very non-sandbox:y and just breaks things as previously illustrated. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Tanya Powers
Science and Trade Institute Caldari State
969
|
Posted - 2012.04.01 17:55:00 -
[24] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
The only way to make this change it's to join them and gank until high sec becomes impossible to be in, logg or even undock. Then CCP will have to put some limits to what you can or can not do, once they loose enough subs of course.
So instead of wine like a little girl you should start ganking or unsubing, choose your pick.
|

baltec1
991
|
Posted - 2012.04.01 17:55:00 -
[25] - Quote
Richard Hammond II wrote:
a.) ah youre a tippia alt then? b.) pure indy and you do fine in combat? That WAS my point thank you for sidestepping it
A. No, but I seem to get that a lot
B. Yes it does fine in combat. |

Tobiaz
Spacerats
105
|
Posted - 2012.04.01 18:37:00 -
[26] - Quote
Mr Epeen wrote:Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact. That's...not a bad idea. Mr Epeen 
Indeed. If only if the miners weren't use the same mechanic to avoid wardecs while sucking on ice and roids with dozens of exhumers at once. Somehow the status quo seems balanced to me. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Mr Epeen
It's All About Me
1136
|
Posted - 2012.04.01 18:53:00 -
[27] - Quote
Tobiaz wrote:Mr Epeen wrote:Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact. That's...not a bad idea. Mr Epeen  Indeed. If only if the miners weren't use the same mechanic to avoid wardecs while sucking on ice and roids with dozens of exhumers at once. Somehow the status quo seems balanced to me.
Gotta start somewhere vOv
Might as well be with the completely risk free ganking mechanic which is what the OP was talking about. Want to talk wardecs, make another thread.
Mr Epeen 
Me too!-á I ate one sour, too! |

Richard Hammond II
Federal Navy Academy Gallente Federation
129
|
Posted - 2012.04.01 18:59:00 -
[28] - Quote
baltec1 wrote:Richard Hammond II wrote:
a.) ah youre a tippia alt then? b.) pure indy and you do fine in combat? That WAS my point thank you for sidestepping it
A. No, but I seem to get that a lot B. Yes it does fine in combat.
ah I get it trolling. gj there Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

baltec1
992
|
Posted - 2012.04.01 19:01:00 -
[29] - Quote
Richard Hammond II wrote: ah I get it trolling. gj there
One of my haulers tanks better than many battleships. One of my other haulers is all but invincible in high sec.
|

Malcanis
Vanishing Point. The Initiative.
3212
|
Posted - 2012.04.01 19:12:00 -
[30] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
As long as the same thing applies to miners/industrialists, sure why not. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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Alexandra Delarge
The Korova
47
|
Posted - 2012.04.01 19:18:00 -
[31] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact. No. You can still kill them yourself via killrights, suicide gank them, hire mercs to suicide gank them and will soon have crimewatch.
The burn jita campaign is a month away and people are already panicking.
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
442
|
Posted - 2012.04.01 19:20:00 -
[32] - Quote
Vince Snetterton wrote:gfldex wrote:That would not help you with a legal decshield. The dec shield that I think you are talking about is going bye bye with Inferno. But the removal of the dec shield has zero impact on NPC gankers. It gives them no advantage nor disadvantage. Now, IF they had to be in a PC corp, coupled with the Inferno changes, there is a potential that a industrialist corp could hire mercs to dec the corp the ganker is in. Given that gankers are such elite PvP'ers, I would think they would welcome these war decs.
With open arms. rembourcer ou vous ne pourez plus miner en paix !!-ánous n'aimons pas les pirate !!-áno rembource mi declare war for you |

Alxea
The Army of The Ori
64
|
Posted - 2012.04.01 20:12:00 -
[33] - Quote
[quote=Vince Snetterton]But how about modifying it so a ganker can't hide in an NPC corp
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.[/quote
Nothing can protect you from a suicide ganker who has staged a neutral orca in the system to drop ships anyplace in safe spots they desire. Or a neutral alt who can fly the same ship used to gank with can just eject out of it in a safe for the ganker to board. Gankers have friends. Wardecing a corp a suicide ganker is in is useless. There is no point specially if they are outlaws. They are immune to face to face fights because they are not practical because of concord and NPC cops on their tail as soon as they undock. They can pick who to kill if somebody thinks they are safe to mine tho or haul. You have the help of the cops and concord until you wardec then gankers can just take more time on killing what can be killed in a limited time window. The faction cops are not as bad as concord and give a little more time to the ganker. Mission runners and freighters get hit pretty hard all the time with suicide ganker fleets
The point is to do damage, and possibly to make a lot of money from it. They could care less what they lose as long as they get a kill out of it. Most likely they will just ignore everybody unless there is a weak link. Otherwise they will go to others to kill and not much you can do to stop them besides attempting to smartbomb their pod as they undock but then you die horribly to concord because smartbombing in highsec is not a good idea. Could try to probe them down and its always a game of cat and mouse. Otherwise they are like honey badgers, they don't give a shirt, they do their thing regardless! Any counter to gankers is just unpractical. Also tornado's can snipe out past +150 so with a cloaked ship moving around as their alt, they can simply land anyplace on the grid away from your rooks or DPS ships to counter them. Besides by the time they are even noticed and locked on to, they have already shot off their guns and killed something the sec they land while dieing to concord. So the so called protection doesn't help much since 99% of ganks end in the first shot fired as soon as they land on the grid. If you wardec a ganker corp and mine at the same time, it only makes your miners easier pray because then they become fair game without concord stepping in, though the faction cops are still annoying. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
642
|
Posted - 2012.04.01 20:40:00 -
[34] - Quote
just ban npc corps like I've always said
idiots seem to think they help the lone or rookie player but that just betrays a lack of scope in their application |

Shogun Archer
85
|
Posted - 2012.04.01 20:51:00 -
[35] - Quote
You know what I love about Eve Online? Darwinism eventually sorts everything out. The perpetual victims end up either hardening up or quitting.
It's beautiful. If you run into more than 2 a**holes in a day, you should probably look in the mirror. |

Alavaria Fera
GoonWaffe Goonswarm Federation
397
|
Posted - 2012.04.01 20:52:00 -
[36] - Quote
Shogun Archer wrote:You know what I love about Eve Online? Darwinism eventually sorts everything out. The perpetual victims end up either hardening up or quitting.
It's beautiful. It happens. Sometimes the 1400mm shells are just too much. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Jas Dor
Republic University Minmatar Republic
89
|
Posted - 2012.04.01 21:24:00 -
[37] - Quote
Tippia wrote:Jas Dor wrote:What is being requested here is that if you are going to suicide gank my hauler, I should be able to dec you / hire mercenaries to kill you. Seems consistent. Not really. If he suicides your hauler, you are able to suicide him. Actually, with the current mechanics, you are able to just kill him without the suicide part. If you were able to dec him just because he blew your hauler up, he should be able to dec you just because you -0.01:ed him. That would be consistentGǪ
Actually he can deck my hauler character for any reason at all, the character is not in an NPC corp. If somebody is going to go shooting people, they should suffer the consequences, all of the consequences. Once of those consequences is the myself and my corpmates can seeking revenge disproportionate to the harm claimed. A kill right only lets me kill you once, not hunt you down like a dog and kill your and your friends ships repeatedly.
In fact I would say that trying to hide from your victims seeking revenge makes you a carebear. You victims want to PvP as CCP designed it to be implemented, with the option to escalate to all out warfare. You are blocking that.
|

Jas Dor
Republic University Minmatar Republic
89
|
Posted - 2012.04.01 21:29:00 -
[38] - Quote
Alexandra Delarge wrote:
The burn jita campaign is a month away and people are already panicking.
How does this have anything to do with Burn Jita. The goons are not using NPC corp alts. If you want to to dec the goons nothing is stopping you (other than the cost from everyone else that has decced them, though CCP is going to get rid of that shortly). Hell if you just want to shoot them Goons are quite open about where in 0.0 they are.
I don't really see the connection here.
|

Wolf Kruol
Capsuleer Legions Of New Eden GREATER ITAMO MAFIA
6
|
Posted - 2012.04.01 21:30:00 -
[39] - Quote
Never ending rawr on whiners miners. You have rights to shoot them.. so do it. Or hire guys to kill them.. or you know pay the fee's whatever.. 
I always suffer the concequences... More whining...  |

Richard Aiel
Caldari Provisions Caldari State
91
|
Posted - 2012.04.01 22:56:00 -
[40] - Quote
Shogun Archer wrote:You know what I love about Eve Online? Darwinism eventually sorts everything out. The perpetual victims end up either hardening up or quitting.
It's beautiful.
Darwinism goes ythe other way too when ccp makes it harder to gank. Gankers either htfu or gtfo https://forums.eveonline.com/default.aspx?g=posts&m=1052586#post1052586-á thats why "EVE is dying" and you only have yourself to blame -á |
|

Jake Warbird
Republic Military School Minmatar Republic
206
|
Posted - 2012.04.01 23:01:00 -
[41] - Quote
Tarsus Zateki wrote:Vince Snetterton wrote: I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
Who really cares what the victims think? They exist for us to victimize. Ahahahahahaha! Sorry,I was thinking of someone else. Carry on thread.
|

Ai Shun
560
|
Posted - 2012.04.01 23:04:00 -
[42] - Quote
Richard Hammond II wrote:here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you.
If you train an Industrialist without any combat skills (Be that defensive oriented) in a place like New Eden you deserve to be food for the predators. Just because it is a sandbox does not mean you have to be an idiot. New Eden is not a friendly place.
So let me ask you a question instead. You are a new capsuleer entering New Eden, a known hive of scum, villainy, piracy where the Empire is barely keeping its borders secure. Would you be trying to defend yourself or would you just skip merrily along the rainbows?
Yeah. |

Xorv
Questionable Acquisitions
219
|
Posted - 2012.04.01 23:16:00 -
[43] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
Yeah, how about making it so no one can other than less than a month old newbies. Not sure why you would limit it to just suicide gankers, NPC corp abuse goes well beyond that...including the targets of suicide gankers... mostly they're only suicide ganking in the first place as the haulers and miners or whatever are themselves hiding in an NPC corp and it's the only option to attack them.
Actually I've suggested before that NPC corps automatically drag you into Faction War with other rival NPC corps, but failing that I'd be happy to see them go.
|

Richard Aiel
Caldari Provisions Caldari State
92
|
Posted - 2012.04.01 23:18:00 -
[44] - Quote
Ai Shun wrote:Richard Hammond II wrote:here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you. If you train an Industrialist without any combat skills (Be that defensive oriented) in a place like New Eden you deserve to be food for the predators. Just because it is a sandbox does not mean you have to be an idiot. New Eden is not a friendly place. So let me ask you a question instead. You are a new capsuleer entering New Eden, a known hive of scum, villainy, piracy where the Empire is barely keeping its borders secure. Would you be trying to defend yourself or would you just skip merrily along the rainbows? Yeah.
I think theyd rather wait for CCP to change it so that it fits their vision which they seem more than happy to do if it increases their subs more than those they lose when the other side leaves. https://forums.eveonline.com/default.aspx?g=posts&m=1052586#post1052586-á thats why "EVE is dying" and you only have yourself to blame -á |

Alavaria Fera
GoonWaffe Goonswarm Federation
397
|
Posted - 2012.04.01 23:19:00 -
[45] - Quote
Richard Aiel wrote:I think theyd rather wait for CCP to change it so that it fits their vision which they seem more than happy to do if it increases their subs more than those they lose when the other side leaves. Yep.
Money is good.
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Alavaria Fera
GoonWaffe Goonswarm Federation
397
|
Posted - 2012.04.01 23:20:00 -
[46] - Quote
Xorv wrote:Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
Yeah, how about making it so no one can other than less than a month old newbies. Not sure why you would limit it to just suicide gankers, NPC corp abuse goes well beyond that...including the targets of suicide gankers... mostly they're only suicide ganking in the first place as the haulers and miners or whatever are themselves hiding in an NPC corp and it's the only option to attack them. Actually I've suggested before that NPC corps automatically drag you into Faction War with other rival NPC corps, but failing that I'd be happy to see them go. Yeah, but it isn't too long to train up a tornado (14 days?) or a catalyst ganker (that one is pretty fast).
That said, people still gank with -10sec status, not sure if players are expected to respond faster than Concord.
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Grumpy Owly
557
|
Posted - 2012.04.01 23:31:00 -
[47] - Quote
For PvP and like to encourage more of it?
Want to validate a potential Career path in EvE with new income potential that is ideally designed as simply a transferance of ISK from one pilot to another?
Actually like situations where ships shoot back and "really" improve your KB resume?
You agree that pilots should adapt to challenging situations in EvE where acceptance of risk is an everyday seperator of those getting ahead on the curve?
Or simply want to make EvE less boring?
Support: Bounty Hunting for CSM7.
CCP Design panel wrote: "It's going to be awesome."
"It's absolutley on the list of things to do."
"We have a spaceships game, but you can't be han solo or boba fett, that's not clever."
http://www.youtube.com/watch?feature=player_detailpage&v=_pLi1J9YrkM#t=1199s Bounty Hunting for CSM7
It's just criminal - Smuggling |

Ai Shun
560
|
Posted - 2012.04.01 23:32:00 -
[48] - Quote
Richard Aiel wrote:I think theyd rather wait for CCP to change it so that it fits their vision which they seem more than happy to do if it increases their subs more than those they lose when the other side leaves.
What are they going to do once there are no combat pilots left in EVE? Mine and build industrial ships for ... what? |

Richard Aiel
Caldari Provisions Caldari State
94
|
Posted - 2012.04.02 02:59:00 -
[49] - Quote
Ai Shun wrote:Richard Aiel wrote:I think theyd rather wait for CCP to change it so that it fits their vision which they seem more than happy to do if it increases their subs more than those they lose when the other side leaves. What are they going to do once there are no combat pilots left in EVE? Mine and build industrial ships for ... what?
Yeah cause youre the only and most important ppl in the game.... right Cause ONLY suicide ganking in High sec ONLY THAT Is what allows the indies to make money.
not 0.0 or lowsec
Yeah... gl with that argument lol https://forums.eveonline.com/default.aspx?g=posts&m=1052586#post1052586-á thats why "EVE is dying" and you only have yourself to blame -á |

Ch3244
Azule Dragoons Sspectre
6
|
Posted - 2012.04.02 03:41:00 -
[50] - Quote
everything has a risk. stop being an untanked noob |
|

Lapine Davion
Outer Ring Applied Logistics
146
|
Posted - 2012.04.02 04:29:00 -
[51] - Quote
Richard Hammond II wrote:Tippia wrote:Richard Hammond II wrote:here, tippia, train a, industrialist. Purely indy. no combat Well, that's the problem isn't it? You're not preparing him properly for the full range of industry activitiesGǪ The sandbox lets you do that, and it also provides you with plenty of other solutions, such as having more competent haulers do the job (possibly including kicking the guy's ass if he becomes a problem). is it or isnt it a sandbox then is the question. Or is it ONLY a combat sandbox? Cause if its a TRUE sandbox, I should be allowed MY activitess TOO not JUST YOURS
If you don't want to shoot people, then you really don't have much room to get mad when people shoot at you. If you're such a great industrialist, then maybe you could afford some half-decent security.
When someone comes kicking down your sandcastle, you have a friend or another interested party go kick down his sandcastle. |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
688
|
Posted - 2012.04.02 07:47:00 -
[52] - Quote
Vince Snetterton wrote:
If you want to gank someone in high sec, you have to be in a PC corp
Good idea
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1166
|
Posted - 2012.04.02 07:53:00 -
[53] - Quote
We all know rule #1: do not fly what you cannot afford to lose.
The lesser understood rule #0 of EVE is, of course, "all PvP, all the time." This is sometimes expressed as, "by clicking 'undock' you consent to PvP."
Then there's rule #2 for hisec: CONCORD provides consequences, not protection.
Does it upset me when someone suicide ganks my Hulk? Of course. That doesn't mean I come to the forums and start bleating like a lost and lonely WoW player, wondering when the great gods of "fairness" are going to "Do Something".
Last night I lost an Oracle in a L4 mission because I wasn't paying attention. Did I whine and cry like a WoW player to get my stuff back? No, I went out and replaced that Oracle because I had the fitting saved and a mission to complete before downtime.
Welcome to EVE, a harsh, dark world of piracy and ruthless capitalism, where every decision you make has consequences. This is Objectivist utopia! |

Aristeia Cersei
SQUIDS.
6
|
Posted - 2012.04.02 07:57:00 -
[54] - Quote
Perhaps gankers will stop using noob corps when their targets stop hiding in them as well?
http://www.squidswarm.com/index.php/kill_related/228/
It's not just Mining barges & Tengus that you can gank.. NPC booster alts are fair game too..  |

JC Anderson
Noir. Noir. Mercenary Group
230
|
Posted - 2012.04.02 08:15:00 -
[55] - Quote
I prefer CCP Tuxford's ideas about war mechanics. ;)
CCP Tuxford wrote: In fact the new default is to be at war with everyone. When you create a corp you are at war with everybody in the known universe and you need to declare peace.
also declare peace functionality may be broken.
|

Ciar Meara
Virtus Vindice
573
|
Posted - 2012.04.02 08:17:00 -
[56] - Quote
Herr Wilkus wrote:Mr Epeen wrote:Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact. That's...not a bad idea. Mr Epeen  Actually it is a bad idea. You just aren't equipped with enough smarts to know the difference.
As it stands people with negative rep are still accepted into NPC/empire corps? Wouldn't they be arrested? Doesn't seem to be a good mechanic to me. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Francisco Bizzaro
13
|
Posted - 2012.04.02 10:10:00 -
[57] - Quote
Richard Hammond II wrote:here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you. What qualifies as a combat skill in this context?
Does ship agility count as combat? The ability to fly a frigate and create undock bookmarks and safe spots? The dotlan map-reading skill?
Yeah, if you don't have those, I guess you're ****ed. This game is stacked against you. It must be CCP's problem to fix it. |

Kestrix
UV Heavy Industries
7
|
Posted - 2012.04.02 10:21:00 -
[58] - Quote
It's possible to fit a hulk to survive your average ganker. I've survived attacks from multiple agressers. The game is fine as it is. Learn to survive and stop trying to change the game to make up for your lack of grey matter. |

gfldex
441
|
Posted - 2012.04.02 10:38:00 -
[59] - Quote
Vince Snetterton wrote: The dec shield that I think you are talking about is going bye bye with Inferno. But the removal of the dec shield has zero impact on NPC gankers.
NPC corps got a legal decshield indeed. I never understood why CCP didn't remove the ability to commit a crime for NPC corp members already. Would shorten the petition queues quite a bit. (That's how you sell it to them.)
Inferno - your wallet will burn! |

tessrgoonssheep baaaaaaahhhh
Republic Military School Minmatar Republic
2
|
Posted - 2012.04.02 23:31:00 -
[60] - Quote
Here's your solution CCP if you want everyone and their brother/sister to take part in PVP?
To hell with corporations and alliances and make EVE Online abide by FPS rules: in other words, everyone can be shot at with no holds barred rules. make it so anyone and everyone can kill any "joe blow" for the sheer hell of it. Let's make EVE Online like "Call of Duty" or "Battlefield". Talk about killmails and killboards. geesus, I don't see how anything could get done in eve if you're always getting your ass shot at. And if you do that CCP, since you have an unlimited wallet, why don't you guys open your own isk store. Why don't you sell like a billion isk for something like 20 dollars or something. of course , all those naughty boys and girls who got caught with their hands in the cookie jar for RMTing would have been paying you instead of whomever they were buying their shiny coinage from. I'm sure people would be buying all them shiny faction pirate ships so they can look all "joe Cool" like until they get their arse shot up. C'mon CCP. do it. Convert EVE Online to a FPS and "no holds barred rules" shoot on sight any one and everyone. I can imagine all the tears flowing.    
"Test Alliance is the Best Alliance". anyone have a kitty kitty for me? |
|

xxxTRUSTxxx
Galactic Rangers Galactic-Rangers
54
|
Posted - 2012.04.02 23:39:00 -
[61] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
current mechanics
you vote to dec - 24 hrs
you dec - 24 hrs
48 hrs later said ganker jumps tp npc
this system wouldn't work so good 
better idea
you get ganked.
you pay concord to look the other way for a week. (only if you got ganked ) personal war dec/bounty system, being in an npc corp doesn't protect them.
no countdown to wait for dec to go live, no cool down toward the end.
cost to dec related to cost of how many ganked you, 10m isk per ganker. |

Tobiaz
Spacerats
113
|
Posted - 2012.04.03 00:07:00 -
[62] - Quote
Xorv wrote:Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
Yeah, how about making it so no one can other than less than a month old newbies. Not sure why you would limit it to just suicide gankers, NPC corp abuse goes well beyond that...including the targets of suicide gankers... mostly they're only suicide ganking in the first place as the haulers and miners or whatever are themselves hiding in an NPC corp and it's the only option to attack them. Actually I've suggested before that NPC corps automatically drag you into Faction War with other rival NPC corps, but failing that I'd be happy to see them go.
That's actually quite a good idea. Being safe as long as you stick to your own Faction. It will split up empire which is a very postive thing. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Zoloft Rx
Forged Prophets
12
|
Posted - 2012.04.03 00:20:00 -
[63] - Quote
I LOVE this idea. As we all know, ALL suicide gankers are leet pvpers.. Whats wrong with a little more pvp? Getting you out of that pesky npc corp just will help you fight more good fights. |

Kessiaan
Greater Order Of Destruction Happy Endings
151
|
Posted - 2012.04.03 00:24:00 -
[64] - Quote
xxxTRUSTxxx wrote:you get ganked.
you pay concord to look the other way for a week. (only if you got ganked ) personal war dec/bounty system, being in an npc corp doesn't protect them.
no countdown to wait for dec to go live, no cool down toward the end.
cost to dec related to cost of how many ganked you, 10m isk per ganker.
Yes, we could call it.. hmm.. I dunno.. maybe Kill Rights or something... My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

Jita Alt666
985
|
Posted - 2012.04.03 00:26:00 -
[65] - Quote
If you want to train a pure industrial alt to do perfect mining in High Sec while receiving bonuses from an orca. How many SP does that require? 10mil? 15mil? what do you do with the SP when you reach that maxed out level? |

Potamus Jenkins
The Lucky Bible Company
61
|
Posted - 2012.04.03 00:49:00 -
[66] - Quote
Jas Dor wrote:Funny how the ganker community thinks that everyone should be forced into a PC corp . . . except themselves. Carebares pay for NPC corp protection with a 11% tax rate (this is also an isk sink). They also cannot anchor POSes. What is being requested here is that if you are going to suicide gank my hauler, I should be able to dec you / hire mercenaries to kill you. Seems consistent. Even if my hauler alts were in a PC corp you are unlikely to spend the isk to dec a one man corp. I get no extra protection from suicide ganks for being in an NPC corp, there should be no extra protection for suicide gankers from being in an NPC corp.
so now its the ganker "community"
nice
|

Psychotic Monk
The Skunkworks
204
|
Posted - 2012.04.03 02:09:00 -
[67] - Quote
Nothing like a common threat to unite a people. |

Skydell
Space Mermaids Somethin Awfull Forums
194
|
Posted - 2012.04.03 02:20:00 -
[68] - Quote
Of course nobody is addressing the metagame in EVE.
The Merc groups are the gankers. |

Hroya
23
|
Posted - 2012.04.03 02:48:00 -
[69] - Quote
Skydell wrote:Of course nobody is addressing the metagame in EVE.
The Merc groups are the gankers.
HAHAHAHA. I see a picture of a crying victim sitting in his CQ and in the hallway a heap of fruitybins waving signs "DISCOunt"
Yelling: Love you long time, only 3 bucks.
You go your corridor but. |

Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
80
|
Posted - 2012.04.03 02:57:00 -
[70] - Quote
Ch3244 wrote:everything has a risk. stop being an untanked noob
You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships. |
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
651
|
Posted - 2012.04.03 03:16:00 -
[71] - Quote
Shukuzen Kiraa wrote:Ch3244 wrote:everything has a risk. stop being an untanked noob You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships. When I mined in nullsec with a hulk I had it fit so it could eat 8 overheated catalysts - assuming I was mining in a 0.5 sec station and they were all level 5 and using faction ammo. With enough room for an MLU II to boot. But that's just what it takes to survive the rats.
It's funny though that for all the threat that suicide ganking poses in highsec, I have yet to see two lossmails in succession where a highsec miner even bothered to use all his midslots, let alone use them for tanking. |

Ai Shun
568
|
Posted - 2012.04.03 03:20:00 -
[72] - Quote
Richard Aiel wrote:Ai Shun wrote:Richard Aiel wrote:I think theyd rather wait for CCP to change it so that it fits their vision which they seem more than happy to do if it increases their subs more than those they lose when the other side leaves. What are they going to do once there are no combat pilots left in EVE? Mine and build industrial ships for ... what? Yeah cause youre the only and most important ppl in the game.... right Cause ONLY suicide ganking in High sec ONLY THAT Is what allows the indies to make money. not 0.0 or lowsec Yeah... gl with that argument lol
For me this seems to be a case of focus and slipping away from the core. Yes, it is a slippery slope which has it's own problems. But if CCP is proving themselves willing to compromise the core of what EVE has always been about now, how much more would they be willing to do in the future?
So eventually, what will happen when there is no more combat in EVE? Yeah, a tad hyperbolic but once you start down the path of picking places where things are disallowed there will always be a case to be made for other places.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1172
|
Posted - 2012.04.03 04:06:00 -
[73] - Quote
Nevermind, remembered we are not allowed to link kill boards :/
Corp "Never Ask Why" is on a roll over in the Genesis area. Severe Pain and Non Serviam typically fly Catalysts and don't appear to have needed any more than about 8k damage to kill their targets. Fitting Hilks with cargo hold optimization rigs makes me cry =( |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1376
|
Posted - 2012.04.03 04:31:00 -
[74] - Quote
Tarsus Zateki wrote:Vince Snetterton wrote: I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
Who really cares what the victims think? They exist for us to victimize.
This is the only sincere argument here. |

Richard Hammond II
Federal Navy Academy Gallente Federation
140
|
Posted - 2012.04.03 04:36:00 -
[75] - Quote
Potamus Jenkins wrote:Jas Dor wrote:Funny how the ganker community thinks that everyone should be forced into a PC corp . . . except themselves. Carebares pay for NPC corp protection with a 11% tax rate (this is also an isk sink). They also cannot anchor POSes. What is being requested here is that if you are going to suicide gank my hauler, I should be able to dec you / hire mercenaries to kill you. Seems consistent. Even if my hauler alts were in a PC corp you are unlikely to spend the isk to dec a one man corp. I get no extra protection from suicide ganks for being in an NPC corp, there should be no extra protection for suicide gankers from being in an NPC corp. so now its the ganker "community" nice
yeah cause not everyone is a ganker.... Or are you figuring carebears are ganking roids? lol Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

CEO Rockhound
The Treehugger Corp
10
|
Posted - 2012.04.03 04:37:00 -
[76] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
This does not even fit with EVE official Novels describing the EVE universe and how it works.
if you should be blocked, it would not be NPC stations, it would have to be standing based, dependent on relations with said NPC corp the victims have.
Also, most NPC corps would like to keep on good terms with the Capsuleers. |

Nedes Betternaem
Imperial Academy Amarr Empire
95
|
Posted - 2012.04.03 04:38:00 -
[77] - Quote
Tippia wrote:That entirely depends on whether you choose to use actual arguments or if you just resort to nonsensical and unfounded assertions and personal attacksGǪ This point is moot as there were no personal attacks... next point.
Quote:GǪso, personal attacks it is, then?  That wasn't an insult that was just an observation of your debate tactics... but of course you are trying to misdirect the conversation by painting him as the bad guy.
Quote:Not really. The difference lies in how much you have to pay them and how much support you're willing to provide. The basic mechanism to get your revenge is already there GÇö you just choose not to make use of it. Could it be improved? Sure, but your idea is not the right way to go since it opens up so many obvious exploits. Limiting what other players can and cannot do is never a good idea, and CCP are actually quite actively moving away from that kind of design.
What you want is transferable kill rights, which is something completely different.
Transferable kill rights would indeed make revenge much easier as it should be. Revenge should be encouraged with mechanics... right now it costs far too many resources to get revenge. (Like stated before, a merc corp has to suicide gank them and most industrialists do not have the skill points in combat to even come close to being a threat to the ganker.) |

Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
80
|
Posted - 2012.04.03 04:45:00 -
[78] - Quote
Nicolo da'Vicenza wrote:Shukuzen Kiraa wrote:Ch3244 wrote:everything has a risk. stop being an untanked noob You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships. When I mined in nullsec with a hulk I had it fit so it could eat 8 overheated catalysts - assuming I was mining in a 0.5 sec station and they were all level 5 and using faction ammo. With enough room for an MLU II to boot. But that's just what it takes to survive the rats. It's funny though that for all the threat that suicide ganking poses in highsec, I have yet to see two lossmails in succession where a highsec miner even bothered to use all his midslots, let alone use them for tanking.
Show me the fit for a hulk that can tank 8 overheating Catalysts. 1 Catalyst currently can put out over 700dps overheated w/t2 blasters. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1376
|
Posted - 2012.04.03 04:52:00 -
[79] - Quote
Nicolo da'Vicenza wrote:Shukuzen Kiraa wrote:Ch3244 wrote:everything has a risk. stop being an untanked noob You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships. When I mined in nullsec with a hulk I had it fit so it could eat 8 overheated catalysts - assuming I was mining in a 0.5 sec station and they were all level 5 and using faction ammo. With enough room for an MLU II to boot. But that's just what it takes to survive the rats. It's funny though that for all the threat that suicide ganking poses in highsec, I have yet to see two lossmails in succession where a highsec miner even bothered to use all his midslots, let alone use them for tanking.
well i made up full officer full tank hulk without any high slot/ cause no PG left.. and it will melt by one volley from 4 tornados.
So go figure. I am too lazy to look it up, but your argument dont stand.
Sure if you put an pithy X-type ballistic hardenrs and DCU II and extenders and some rigs for tank than you can probably some kinetic heavy setups.. but i doubt that gankers are that stupid. so if they have an option to switch ammo, unless they know beforhand ofc. they would do it so your setup will hold exactly 13 sec. 10 for reload and 3 sec. to pop 
By now it is commonly known that only viable strategy is being alligned at 3/4 speed and warp as soon as you see something bad on D-scan. Which is tedious and therefore the best way is just go for something else..
But this thread has not started as something about hulk and whatever.  |

Hroya
23
|
Posted - 2012.04.03 05:16:00 -
[80] - Quote
Give the ships without turret or launcher hardpoint a deflector module for those ship types only. Uses fuell taken from cargobay or maybe added fuellbay when active. Fuell has to be placed into the delfector module manually.
Fuell concists of player made components with a key ingredient only obtainable in low/null or wh whatever.
Active module deflects first volley. Partially solves some annoyances i guess to some extent and puts a little risk/reward ratio in the suicide ganking aswell... i think ..
I wouldnt want to be the PR guy from ORE and explain why every ship of theirs blows up after a reasonable fart allready. Not with those pricetags ..
Oh and scripted ? yeah well --> aloha ccp, redeem right ?
You go your corridor but. |
|

Francisco Bizzaro
13
|
Posted - 2012.04.03 06:37:00 -
[81] - Quote
These things often come down to a question of game balance.
If high-sec players want a "PVE" environment in which they never lose a ship, then the rewards they get from high-sec activities should be throttled severely.
If you don't want to participate in the money-spending aspect of the economy, you shouldn't participate in the money making aspects either.
But I rarely see the anti-gank crowd address how the rewards should be fairly recalculated in the post-gank era, although they are proposing to remove themselves from the risk-vs-reward structure that the rest of us dummies have to live with. |

Francisco Bizzaro
13
|
Posted - 2012.04.03 06:45:00 -
[82] - Quote
Sorry, double post. |

Marduk Nibiru
Risk Breakers C0NVICTED
143
|
Posted - 2012.04.03 07:07:00 -
[83] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
I've got a better idea.
Lose the NPC corp thing altogether. Leave them for training purposes, but after some amount of time, maybe 60 days, boot the player out of the corp. They can never be back in again.
Unemployed capsuleers are non-persons. In a universe of immortals governed by the quest for riches, they are the scum of the universe. Not even CONCORD cares what happens to them and won't lift a finger to stop anyone from doing whatever they want to them. Only the employed have rights in EvE. Agents won't talk to them...they can't sell their wares (except maybe in the most lawless of territories)...they are essentially locked out of participation in society until they find employment (or pay dues to create their own corporation).
I think this should make everyone happy. This would essentially get rid of the perma-dec-shield that is NPC corporations for both miners and gankers. It would also push players into a more active role in EvE society....and would provide ample gank targets for those who simply won't join a corp.
I'm sure players will come up with their own ways around it. Some Mr. Nice Guy will create a corp that anyone can be in, has no taxes...etc... That's fine...they'd still be targetable via war-dec. |

Ai Shun
571
|
Posted - 2012.04.03 07:13:00 -
[84] - Quote
Marduk Nibiru wrote:I've got a better idea.
Lose the NPC corp thing altogether. Leave them for training purposes, but after some amount of time, maybe 60 days, boot the player out of the corp. They can never be back in again.
Unemployed capsuleers are non-persons. In a universe of immortals governed by the quest for riches, they are the scum of the universe. Not even CONCORD cares what happens to them and won't lift a finger to stop anyone from doing whatever they want to them. Only the employed have rights in EvE. Agents won't talk to them...they can't sell their wares (except maybe in the most lawless of territories)...they are essentially locked out of participation in society until they find employment (or pay dues to create their own corporation).
I think this should make everyone happy. This would essentially get rid of the perma-dec-shield that is NPC corporations for both miners and gankers. It would also push players into a more active role in EvE society....and would provide ample gank targets for those who simply won't join a corp.
I'm sure players will come up with their own ways around it. Some Mr. Nice Guy will create a corp that anyone can be in, has no taxes...etc... That's fine...they'd still be targetable via war-dec.
Interesting idea; but can you see Lai Dai turning away a skilled capsuleer? |

Dyner
Midgard Protectorate
90
|
Posted - 2012.04.03 08:07:00 -
[85] - Quote
How about after so many Total Skill Points you're booted out of the NPC Corp.
No alternate crop, just a lone wolf.
I seriously don't even understand why there's an NPC Corp to begin with. In my six years of playing not once have I used the NPC corp to group or serve any other purpose than another chat group.
Got the Rookie channel so it's not like NPC Corp is the only easy way to get advice. Got Local (when is this going...) so (for now) that's really the only channel that gets used for grouping
...seriously, please, someone tell me why CCP thought it was necessary to force you into a NPC Corp.  |

Marduk Nibiru
Risk Breakers C0NVICTED
143
|
Posted - 2012.04.03 08:28:00 -
[86] - Quote
Dyner wrote:How about after so many Total Skill Points you're booted out of the NPC Corp. No alternate crop, just a lone wolf. I seriously don't even understand why there's an NPC Corp to begin with. In my six years of playing not once have I used the NPC corp to group or serve any other purpose than another chat group. Got the Rookie channel so it's not like NPC Corp is the only easy way to get advice. Got Local (when is this going...) so (for now) that's really the only channel that gets used for grouping ...seriously, please, someone tell me why CCP thought it was necessary to force you into a NPC Corp. 
Probably some stupid code dependency....like a bunch of stuff that expects the character object to have a corp object or it blows the **** up or something.
|

Reaver Glitterstim
Resurrected Darkness
103
|
Posted - 2012.04.03 08:56:00 -
[87] - Quote
I wouldn't be opposed to your suicide ganks incurring a loss of standing with your corp if it's a NPC corp, and if the standings go too low they kick you out. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Buzzmong
Aliastra Gallente Federation
185
|
Posted - 2012.04.03 09:00:00 -
[88] - Quote
Marduk Nibiru wrote:[Probably some stupid code dependency....like a bunch of stuff that expects the character object to have a corp object or it blows the **** up or something.
Yes. CCP have said so before. The game logic/DB deep down requires you to be in a corp.
It's also the same reason why biomassed characters show up as being in Doomheim [666] if you've still got links to them/contact details rather than just deleted. |

Lane Shift
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.04.03 13:56:00 -
[89] - Quote
Gankers are cowards. What can you do. If you suck, well, you suck. |

Richard Aiel
Caldari Provisions Caldari State
100
|
Posted - 2012.04.03 20:17:00 -
[90] - Quote
Francisco Bizzaro wrote:These things often come down to a question of game balance.
If high-sec players want a "PVE" environment in which they never lose a ship, then the rewards they get from high-sec activities should be throttled severely.
If you don't want to participate in the money-spending aspect of the economy, you shouldn't participate in the money making aspects either.
Yeah its not like this is a sandbox or anything, their playstyle is wrong and they should be punished. This is a PVP ONLY sandbox https://forums.eveonline.com/default.aspx?g=posts&m=1052586#post1052586-á thats why "EVE is dying" and you only have yourself to blame -á |
|

Plus 1
Science and Trade Institute Caldari State
57
|
Posted - 2012.04.03 22:44:00 -
[91] - Quote
Why do people think "2 million one-man player corps online" would be such a fun game? |

Ai Shun
572
|
Posted - 2012.04.03 22:54:00 -
[92] - Quote
Richard Aiel wrote:Yeah its not like this is a sandbox or anything, their playstyle is wrong and they should be punished. This is a PVP ONLY sandbox
What in EVE, apart from ship spinning, does not put you in competition with other players? |

Tarsas Phage
Pain Delivery.
80
|
Posted - 2012.04.03 22:59:00 -
[93] - Quote
Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
How about abolish NPC corps when past the 1 month mark. That means for you NPC miners and haulers as well, chumps. |

Darth Gustav
Sons Of 0din Fatal Ascension
204
|
Posted - 2012.04.03 22:59:00 -
[94] - Quote
Ai Shun wrote:Richard Aiel wrote:Yeah its not like this is a sandbox or anything, their playstyle is wrong and they should be punished. This is a PVP ONLY sandbox What in EVE, apart from ship spinning, does not put you in competition with other players?
Logging in and buying PLEX from CCP?!?
Oh youw ere being rhetoical!
Well then, nothing! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tarsas Phage
Pain Delivery.
80
|
Posted - 2012.04.03 23:00:00 -
[95] - Quote
Reaver Glitterstim wrote:I wouldn't be opposed to your suicide ganks incurring a loss of standing with your corp if it's a NPC corp, and if the standings go too low they kick you out.
Kick them out to where, exactly? To another NPC corp?
|

Tarsas Phage
Pain Delivery.
80
|
Posted - 2012.04.03 23:03:00 -
[96] - Quote
Lane Shift wrote:Gankers are cowards. What can you do. If you suck, well, you suck.
My wallet says you can tell me how much I suck as much as you'd like. Though I'll likely not hear you over the sound of the loot I scoop as it sells in Jita.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
652
|
Posted - 2012.04.03 23:09:00 -
[97] - Quote
Tarsas Phage wrote:Vince Snetterton wrote:But how about modifying it so a ganker can't hide in an NPC corp.
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact. How about abolish NPC corps when past the 1 month mark. That means for you NPC miners and haulers as well, chumps. Yeah, just have 'rookie corps' for trial accounts, and after that you're a 'freelancer' who can be wardec'd just like anyone else. We can even leave a 'Freelancer' chat channel for Nova Fox. Joining a corp should take an exponentially longer amount of time when done in rapid succession, having a 'cooldown' timer - fixing the corp/alliance hopping exploit. A group of determined hoppers will eventually find themselves dec'd and alone with no one to help them. |

Dyner
Midgard Protectorate
92
|
Posted - 2012.04.04 02:16:00 -
[98] - Quote
Buzzmong wrote:Marduk Nibiru wrote:[Probably some stupid code dependency....like a bunch of stuff that expects the character object to have a corp object or it blows the **** up or something. Yes. CCP have said so before. The game logic/DB deep down requires you to be in a corp. It's also the same reason why biomassed characters show up as being in Doomheim [666] if you've still got links to them/contact details rather than just deleted.
And that's what I'm getting at.
Why did they design it that way. EVE Online is the only online game I've played (that would be about 30-some looking at Raptr) and EVE is the only one that puts you in a Guild/Corp/Clan.
I seriously would love to have an audio recording of that brain storm session, where it was said "ya, it'll be great to design the game so players are required to have a CorpID. It totally won't **** over PVP ever" 
My hope is that there's a small team working on EVE 2.0 |

Ai Shun
576
|
Posted - 2012.04.04 02:33:00 -
[99] - Quote
Dyner wrote:Why did they design it that way. EVE Online is the only online game I've played (that would be about 30-some looking at Raptr) and EVE is the only one that puts you in a Guild/Corp/Clan.
Warhammer Online did the same - once you were out of the "rookie" area you were automatically placed in either the Order or Destruction guild. You could leave it; but the game itself had a strong focus on people playing together and there were tangible benefits to doing so. It was not really focussed on solo play.
So I would guess they were focussed on a similar concept - the concept of empires, holding space, large groups of players acting together, cooperation, backstabbing, the odd double cross and so forth. You know - all the concepts that make EVE what it is. If your game is designed that way - or to be played that way - it does not seem like too much of a stretch, especially when that was done what - almost 10 years ago.
It's only really since World of Warcraft popularised the MMO genre that players have such a strong focus on solo play. It would be nice though if you could be a freelancer in EVE. Makes sense now.
|

Dean Weller
XIDAEN EDEN Alliance
0
|
Posted - 2012.04.04 16:04:00 -
[100] - Quote
God this idea sucks. Its like government control, Soviet Russia, censorship, screw that. Players will make corps that look similar to the biomass corp doomheim. And yeah there will be war decs but eventually after so much time passes it will get too expensive. You'll realize how petty this is. This isn't warhammer online or whatever stupid ass game you named. This is eve online. |
|

Alpheias
Euphoria Released 0ccupational Hazzard
590
|
Posted - 2012.04.04 18:19:00 -
[101] - Quote
Players shouldn't be allowed to stay in NPC corp to start with. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Ravenesa
The Bastards The Bastards.
25
|
Posted - 2012.04.04 18:25:00 -
[102] - Quote
I kinda like the idea of NPC Corp = Unable to committ GCC related offenses in Highsec. If what you do causes you to get a GCC, you get instapopped by Concord without your guns ever firing :)
And if you are part of a PC corp in Highsec and do committ a GCC offense it flags you for 7 days of unable to drop corp. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1461
|
Posted - 2012.04.04 18:49:00 -
[103] - Quote
I has a better idea. How about any player that attacks another player in high sec instantly explodes, pod included, the moment he fires on the other player.
There. Problem solved.
/sarcasm EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Ana Vyr
Vyral Technologies
210
|
Posted - 2012.04.04 19:20:00 -
[104] - Quote
Kestrix wrote:It's possible to fit a hulk to survive your average ganker. I've survived attacks from multiple agressers. The game is fine as it is. Learn to survive and stop trying to change the game to make up for your lack of grey matter.
What EHP is required to do that?
I was looking at one of my hulks a couple days ago...11,000 (might have been 1100) ehp with 80% resists across the board. I assume this is vastly insufficient because I have a mining laser upgrade, a cargo expander, and cargo rigs....you know, so I can mine enough to make it somewhat efficient use of my time (this particular Hulk is fit for solo mining with no second account to haul).
To set a baseline for what is acceptable to survive ganks (LOL...no Hulk will survive a determined foe), what EHP should the common miner have on a Hulk? |

Ranger 1
Ranger Corp
1442
|
Posted - 2012.04.04 19:50:00 -
[105] - Quote
Ana Vyr wrote:Kestrix wrote:It's possible to fit a hulk to survive your average ganker. I've survived attacks from multiple agressers. The game is fine as it is. Learn to survive and stop trying to change the game to make up for your lack of grey matter. What EHP is required to do that? I was looking at one of my hulks a couple days ago...11,000 (might have been 1100) ehp with 80% resists across the board. I assume this is vastly insufficient because I have a mining laser upgrade, a cargo expander, and cargo rigs....you know, so I can mine enough to make it somewhat efficient use of my time (this particular Hulk is fit for solo mining with no second account to haul). To set a baseline for what is acceptable to survive ganks (LOL...no Hulk will survive a determined foe), what EHP should the common miner have on a Hulk?
Should be interesting to see the answers, however your best defense it to have warped out when you see the suspicious ship inbound on your scanner.
Or better yet, when you see the folks your intel channel tells you are known gankers enters system to begin with.
Then take the time to set negative standings to them, if you haven't already. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Vaerah Vahrokha
Vahrokh Consulting
504
|
Posted - 2012.04.04 20:10:00 -
[106] - Quote
Nicolo da'Vicenza wrote:Shukuzen Kiraa wrote:Ch3244 wrote:everything has a risk. stop being an untanked noob You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships. When I mined in nullsec with a hulk I had it fit so it could eat 8 overheated catalysts - assuming I was mining in a 0.5 sec station and they were all level 5 and using faction ammo. With enough room for an MLU II to boot. But that's just what it takes to survive the rats. It's funny though that for all the threat that suicide ganking poses in highsec, I have yet to see two lossmails in succession where a highsec miner even bothered to use all his midslots, let alone use them for tanking.
You probably don't go 0.0 mining with the same SP a "barely out of rookie chat" guy goes.
I have some industry alts (like 40M SP in industry and science each) that can do L4 and PvP just fine but when they had 1M SP the outcome would be drastically different, expecially on all those things requiring combat stats that take a lifetime to train when the character has indy stats. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ana Vyr
Vyral Technologies
210
|
Posted - 2012.04.04 20:31:00 -
[107] - Quote
So, around 20K EHP then. Possible, easily, but your yield/cargo space is hopeless.
Is it worth mining at all in a Hulk with a crappy yield?
A Covetor, for example, might make the risk/reward equation look better.
|

Kessiaan
Greater Order Of Destruction Happy Endings
152
|
Posted - 2012.04.04 23:15:00 -
[108] - Quote
Ana Vyr wrote:To set a baseline for what is acceptable to survive ganks (LOL...no Hulk will survive a determined foe), what EHP should the common miner have on a Hulk?
I posted a fit a couple weeks back that can tank a double-catalyst gank and still has decent yield. If you want to solo mine do it off-grid in a mission site or something. Assholes like me will still scan you down but we're the minority .
Above 25K EHP or so nobody will be able to profitably gank you. No ship is immune to ganks but this removes a lot of the incentive.
You can also ship down to a covetor. You'll be more exposed to ganks (a T1-fit catalyst can take it down) but covetors aren't as shiny as Hulks and the loss is more of a nuisance than anything else since insurance will pick up the tab. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

Kessiaan
Greater Order Of Destruction Happy Endings
152
|
Posted - 2012.04.04 23:15:00 -
[109] - Quote
(removed) My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

Weed Probe
Trotters Independent Research
5
|
Posted - 2012.04.05 00:51:00 -
[110] - Quote
You're such a whiny b|tch.
Quit crying you tw@t.
I think we'll all agree to say you're a f-åcking son of a b|tch. |
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