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Gariuys
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Posted - 2004.06.30 09:33:00 -
[61]
Why are you still discussing current TQ stats? It's fubared atm, Entropy Tempest is fine, was even a bit overpowered last night.
TGIF I'm trying very hard not to flame you for the sheer amount of stupidity that you are posting atm. But i can't help myself you have no idea how to fly a short range ship, you just don't. I'd fight you on entropy to show just how good the Tempest is doing atm, but you'll probably loose and think that that's the fault of the Tempest still being fubared. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Kharnn
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Posted - 2004.06.30 09:36:00 -
[62]
Well im sure about the rest of you Tempest users but ive been using this setup good for pretty much any pvp situation
Highs 4 large nos 2 425mm duals 2 siege
Med 2 cap recharger tech 2 1 named webber 1 named warp disrupter 1 mwd
Lows 1 large named armor repairer 1 med tech 2 armor repairer 1 cap relay 2 ladar backup tech 2 1 1600mm named plating too off set for no hardners on armor
I had to use a few named items to make room for cpu usage. My electronics and engineering are both lvl 5. I have been fighting corp members ranging from Megas, Apocs, and tempests (no scorps or ravens). Ive had no problem taking any of them down and that was with them also using there heavy drones and me not using any at all. I still have around mid 300 cap recharge time also. The key to the setup is you need to get into close combat of coarse. Ive also never have been below 3/4 power once i get the Nos going as long as they still have juice. This takes care of armor , shield tanking and energy based weapons. Plus all the juice you could ever need to run your 2 repairers. Oh btw i use 2 ladars because i was fighting a scorp and armegadon in CA and ran out of FoF cruise missles so thats the last time i want to be jammed almost took out one though 
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TGIF
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Posted - 2004.06.30 09:38:00 -
[63]
If i actually had the ability to get on Entropy then i would, but the servers are never reachable.
The current game is bugged, the tempest sucks and not all changes on Entropy make it to the game. It is a TEST server, meaning that nothing is final and doesnt give gaurantees. I cheer any change in the test servers who come to the game to make the tempest a valid combat vessle again, but i dont put up my hopes because of some changes on a test server - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.30 09:51:00 -
[64]
Edited by: TGIF on 30/06/2004 09:52:40
Originally by: Kharnn Well im sure about the rest of you Tempest users but ive been using this setup good for pretty much any pvp situation
Highs 4 large nos 2 425mm duals 2 siege
Med 2 cap recharger tech 2 1 named webber 1 named warp disrupter 1 mwd
Lows 1 large named armor repairer 1 med tech 2 armor repairer 1 cap relay 2 ladar backup tech 2 1 1600mm named plating too off set for no hardners on armor
I had to use a few named items to make room for cpu usage. My electronics and engineering are both lvl 5. I have been fighting corp members ranging from Megas, Apocs, and tempests (no scorps or ravens). Ive had no problem taking any of them down and that was with them also using there heavy drones and me not using any at all. I still have around mid 300 cap recharge time also. The key to the setup is you need to get into close combat of coarse. Ive also never have been below 3/4 power once i get the Nos going as long as they still have juice. This takes care of armor , shield tanking and energy based weapons. Plus all the juice you could ever need to run your 2 repairers. Oh btw i use 2 ladars because i was fighting a scorp and armegadon in CA and ran out of FoF cruise missles so thats the last time i want to be jammed almost took out one though 
Very interesting setup, however:
Is a ladar tech2, a single one not enough?
-edit- duh 425 DUALS @_@ not 425 railguns
Why dont you use 800's? - - -
Absinthe Fueled |

Gariuys
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Posted - 2004.06.30 09:52:00 -
[65]
Originally by: TGIF
Originally by: Kharnn Well im sure about the rest of you Tempest users but ive been using this setup good for pretty much any pvp situation
Highs 4 large nos 2 425mm duals 2 siege
Med 2 cap recharger tech 2 1 named webber 1 named warp disrupter 1 mwd
Lows 1 large named armor repairer 1 med tech 2 armor repairer 1 cap relay 2 ladar backup tech 2 1 1600mm named plating too off set for no hardners on armor
I had to use a few named items to make room for cpu usage. My electronics and engineering are both lvl 5. I have been fighting corp members ranging from Megas, Apocs, and tempests (no scorps or ravens). Ive had no problem taking any of them down and that was with them also using there heavy drones and me not using any at all. I still have around mid 300 cap recharge time also. The key to the setup is you need to get into close combat of coarse. Ive also never have been below 3/4 power once i get the Nos going as long as they still have juice. This takes care of armor , shield tanking and energy based weapons. Plus all the juice you could ever need to run your 2 repairers. Oh btw i use 2 ladars because i was fighting a scorp and armegadon in CA and ran out of FoF cruise missles so thats the last time i want to be jammed almost took out one though 
Very interesting setup, however:
Is a ladar tech2, a single one not enough?
However it does proof that there is essentially wrong with tempest's guns (the projectiles) in particular since you don't rely on them. Why did you choose for 425mm's? You dont have a high skill for projectiles/battleship?
425mm dual is a PROJECTILE WEAPON. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

TGIF
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Posted - 2004.06.30 09:54:00 -
[66]
Edited by: TGIF on 30/06/2004 09:55:17
Quote:
425mm dual is a PROJECTILE WEAPON.
Why, we didnt stepped out the right side of the bed, did we?  - - -
Absinthe Fueled |

Estios
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Posted - 2004.06.30 10:02:00 -
[67]
I would have lied and said I was confused between 425 AC and dual 425 AC ie cruiser vs BS sized.....much less embaressing  So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Presidio
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Posted - 2004.06.30 10:33:00 -
[68]
Originally by: Kharnn Well im sure about the rest of you Tempest users but ive been using this setup good for pretty much any pvp situation
Highs 4 large nos 2 425mm duals 2 siege
Med 2 cap recharger tech 2 1 named webber 1 named warp disrupter 1 mwd
Lows 1 large named armor repairer 1 med tech 2 armor repairer 1 cap relay 2 ladar backup tech 2 1 1600mm named plating too off set for no hardners on armor
I had to use a few named items to make room for cpu usage. My electronics and engineering are both lvl 5. I have been fighting corp members ranging from Megas, Apocs, and tempests (no scorps or ravens). Ive had no problem taking any of them down and that was with them also using there heavy drones and me not using any at all. I still have around mid 300 cap recharge time also. The key to the setup is you need to get into close combat of coarse. Ive also never have been below 3/4 power once i get the Nos going as long as they still have juice. This takes care of armor , shield tanking and energy based weapons. Plus all the juice you could ever need to run your 2 repairers. Oh btw i use 2 ladars because i was fighting a scorp and armegadon in CA and ran out of FoF cruise missles so thats the last time i want to be jammed almost took out one though 
That's a decent setup. Can you try a similar setup on a mega or an apoc with 4 nos (2 siege)? Tempest has less cap and less armor so I think that in close range combat Mega or Apoc have an advantage. Point is tempest can no longer be setup as a viable long range vessel. And at close range with the similar setup Apoc and Mega can still be more effective with the similar setup (4 nos + 2 sieges). -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
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Ardra
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Posted - 2004.06.30 11:04:00 -
[69]
Originally by: Shamis Orzoz Edited by: Shamis Orzoz on 29/06/2004 18:21:41
Originally by: Ardra advantage (i good volley from 6 1400mms would seriously screw a blasterthron)
Yeah, and watch as he comfortably warps to safety, while laughing at you. The beauty of the mega is that it can deal maximum damage within warp scramble range. Even with EMP ammo your 1400's will have an optimal out side of even warp disruptor range.
There is no point in even fighting unless you know you can keep the enemy from warping out.
but if u out of warp scramble range then the blasterthron can do next to no damage as blasters have such short range was my point Tempests are not gimped, they have been balanced out
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Kharnn
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Posted - 2004.06.30 14:55:00 -
[70]
-------------------------------------------------- Very interesting setup, however:
Is a ladar tech2, a single one not enough?
-edit- duh 425 DUALS @_@ not 425 railguns
Why dont you use 800's? -------------------------------------------------- Well just from talking to several Scorp pilots they use either 4-5 multis so in id say half cases you could go with 1 and use the other for a hardner,pd, dam mod (if your going 4 800 or maybe adaptive nano tech 2. I just dont like being jammed . Well i could use 4 800 but i dont believe i could fit 2 800 with 2 siege. I could go 2 800 and 2 cruise launchers but so far thats what ive been using. Ive had plans to try that out but i like to be able to use torps. All my gunnery skills are between 4-5 there large 425 dual auto cannons made for bs.
--------------------------------------------------
That's a decent setup. Can you try a similar setup on a mega or an apoc with 4 nos (2 siege)? Tempest has less cap and less armor so I think that in close range combat Mega or Apoc have an advantage. Point is tempest can no longer be setup as a viable long range vessel. And at close range with the similar setup Apoc and Mega can still be more effective with the similar setup (4 nos + 2 sieges). --------------------------------------------------
I would have to say with 1400mm and 2 dam mods i would average around 500-800 dam normal shot. Now i dont even come close to that anymore so ive just adapted to a different tactic. I know part of that problem of coarse is due to the tracking so after several attempts to come up with a good all around setup that i could out dam other ships i couldnt come up with one. Im not saying there isnt one but non that work well for my style of play. I dont thing Tempest is gimp i geuss for now it will just have to be played differently. I love my Minmatar ships so thats all ill fly for now so i had to think of a viable setup that would wrok good in most pvp situations and i think that works real well. --------------------------------------------------
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Weirda
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Posted - 2004.07.01 05:02:00 -
[71]
Originally by: TGIF
WTS TEMPEST!
You still haven't sold that bloody tempest yet? LOL! -- Thread Killer
<END TRANSMISSION> |

Weirda
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Posted - 2004.07.01 05:02:00 -
[72]
Originally by: TGIF
WTS TEMPEST!
You still haven't sold that bloody tempest yet? LOL! -- Thread Killer
<END TRANSMISSION> |

TGIF
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Posted - 2004.07.01 09:44:00 -
[73]
Kharnn, i have tested your setup yesterday and looked at using 800's but thats not possible as far as i saw. What i ask myself is if you fight a megathron with several nosferatu's, if your going to win it.
Your setup trades damage dealing for immobilizing a target, however i can assume that using that setup on a megathron with a far more better punch can do much more damage and thus maybe win. Would be interesting to see that outcome. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.07.01 09:44:00 -
[74]
Kharnn, i have tested your setup yesterday and looked at using 800's but thats not possible as far as i saw. What i ask myself is if you fight a megathron with several nosferatu's, if your going to win it.
Your setup trades damage dealing for immobilizing a target, however i can assume that using that setup on a megathron with a far more better punch can do much more damage and thus maybe win. Would be interesting to see that outcome. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.07.01 09:45:00 -
[75]
Originally by: Weirda
Originally by: TGIF
WTS TEMPEST!
You still haven't sold that bloody tempest yet? LOL!
Having level 5 skills for it doesn't make me want to sell it for 98 mil only..  - - -
Absinthe Fueled |

TGIF
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Posted - 2004.07.01 09:45:00 -
[76]
Originally by: Weirda
Originally by: TGIF
WTS TEMPEST!
You still haven't sold that bloody tempest yet? LOL!
Having level 5 skills for it doesn't make me want to sell it for 98 mil only..  - - -
Absinthe Fueled |

Eyeris
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Posted - 2004.07.01 09:55:00 -
[77]
The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
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Eyeris
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Posted - 2004.07.01 09:55:00 -
[78]
The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
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Zansin
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Posted - 2004.07.01 11:21:00 -
[79]
Originally by: Eyeris The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
im in agreement i about the temp being good but all you need to do is get tracking mods on and ur 1400mm's will hit frigs and cruiser easy i pwned 3 frigs yedterday all ya need is sum tracking mods m0f3
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Zansin
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Posted - 2004.07.01 11:21:00 -
[80]
Originally by: Eyeris The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
im in agreement i about the temp being good but all you need to do is get tracking mods on and ur 1400mm's will hit frigs and cruiser easy i pwned 3 frigs yedterday all ya need is sum tracking mods m0f3
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TGIF
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Posted - 2004.07.01 11:28:00 -
[81]
Originally by: Zansin
Originally by: Eyeris The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
im in agreement i about the temp being good but all you need to do is get tracking mods on and ur 1400mm's will hit frigs and cruiser easy i pwned 3 frigs yedterday all ya need is sum tracking mods m0f3
Fitting 3 tracking modules makes you sacrifice slots that are just as needed as the tracking mods, for instance cap upkeep, shield tanking, and so on and so on.
So the question is, are you willing to sacrifice several mid/lowslots to be able to fight against frigates while its also likely to meet Battleships... I say no. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.07.01 11:28:00 -
[82]
Originally by: Zansin
Originally by: Eyeris The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
im in agreement i about the temp being good but all you need to do is get tracking mods on and ur 1400mm's will hit frigs and cruiser easy i pwned 3 frigs yedterday all ya need is sum tracking mods m0f3
Fitting 3 tracking modules makes you sacrifice slots that are just as needed as the tracking mods, for instance cap upkeep, shield tanking, and so on and so on.
So the question is, are you willing to sacrifice several mid/lowslots to be able to fight against frigates while its also likely to meet Battleships... I say no. - - -
Absinthe Fueled |

Kharnn
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Posted - 2004.07.01 15:32:00 -
[83]
--------------------------------------------------
Kharnn, i have tested your setup yesterday and looked at using 800's but thats not possible as far as i saw. What i ask myself is if you fight a megathron with several nosferatu's, if your going to win it.
Your setup trades damage dealing for immobilizing a target, however i can assume that using that setup on a megathron with a far more better punch can do much more damage and thus maybe win. Would be interesting to see that outcome.
WTS TEMPEST!
--------------------------------------------------
If you set up your Nos up right as far as how you time the intervals they lose the ability to get many shots off (dont run them all at the same time click one and wait 8 sec then the 2nd and so on). If they are using any king of tanking setup they lose that ability as soon as they run out of juice which with 4 Nos doesnt take to long . With there energy you can run your tanking setup indefinite. I heal close to 1100 a shot with my repairers. Plus i have over 7k armor. So unless they are running some kind of Nos setup themselves or some ungodly amount of cap relays/rechargers theyll run out of juice before they can take you down even if using cap boosters. Although im not saying this will beat any ship out there it is a good pvp for most situations. Yes i looked into the 800 not enough power core. I knew there was a reason i used 425mm dual auto cannons. Ive been trying to think of how to fit a large smart bomb instead of a 425mm. So far ive tried taking out 1 ladar backup tech 2 replacing it with adative nano tech 2 seeing it will increase armor resists and uses no cpu but im still shy .
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Kharnn
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Posted - 2004.07.01 15:32:00 -
[84]
--------------------------------------------------
Kharnn, i have tested your setup yesterday and looked at using 800's but thats not possible as far as i saw. What i ask myself is if you fight a megathron with several nosferatu's, if your going to win it.
Your setup trades damage dealing for immobilizing a target, however i can assume that using that setup on a megathron with a far more better punch can do much more damage and thus maybe win. Would be interesting to see that outcome.
WTS TEMPEST!
--------------------------------------------------
If you set up your Nos up right as far as how you time the intervals they lose the ability to get many shots off (dont run them all at the same time click one and wait 8 sec then the 2nd and so on). If they are using any king of tanking setup they lose that ability as soon as they run out of juice which with 4 Nos doesnt take to long . With there energy you can run your tanking setup indefinite. I heal close to 1100 a shot with my repairers. Plus i have over 7k armor. So unless they are running some kind of Nos setup themselves or some ungodly amount of cap relays/rechargers theyll run out of juice before they can take you down even if using cap boosters. Although im not saying this will beat any ship out there it is a good pvp for most situations. Yes i looked into the 800 not enough power core. I knew there was a reason i used 425mm dual auto cannons. Ive been trying to think of how to fit a large smart bomb instead of a 425mm. So far ive tried taking out 1 ladar backup tech 2 replacing it with adative nano tech 2 seeing it will increase armor resists and uses no cpu but im still shy .
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