Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Presidio
|
Posted - 2004.06.28 08:18:00 -
[1]
Edited by: Presidio on 28/06/2004 08:23:58 I am sure I am not the first one to say this but...
Tempest can't be configured with a decent competitive PvP loadout.
It needs less Powergrid and more CPU. Been playing EVE for 14+ months now and this is the second time Tempest is getting hit with a nerf bat.
I have min BS 5. Gunnery maxed... etc. And I am flying caldary. It's a shame really.
  -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
|

Zoneh
|
Posted - 2004.06.28 08:23:00 -
[2]
Well they could leave PG as it is and put more cpu in... Cuz you cant fit anything like normal XL booster, you need Clarity(25mil)...
|

Zansin
|
Posted - 2004.06.28 08:25:00 -
[3]
Yeah man i totaly agree My tempest is nerfed to Sh*t I have to put on a damn Co-Processor for gods sake what have you reduced me to?? i could fit annother tracking mod or sumthing come on CCP sort it out
|

Bella Verde
|
Posted - 2004.06.28 08:38:00 -
[4]
actually tempest is still pretty good for close range. And it can be very useful at long range too.
|

Bella Verde
|
Posted - 2004.06.28 08:39:00 -
[5]
actually tempest is still pretty good for close range. And it can be very useful at long range too.
|

Presidio
|
Posted - 2004.06.28 08:48:00 -
[6]
Originally by: Bella Verde actually tempest is still pretty good for close range. And it can be very useful at long range too.
Pretty good as compared to what other ship? a Thorax?
Gotta love the noobs they keep the economy going...
-
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
|

fras
|
Posted - 2004.06.28 08:52:00 -
[7]
megathron is exactly the same, 90% of setups need a cpu. Raven has PG troubles, Apoc has the lowest cpu of any tier 2 BS. Fitting probs are a part of the game, adjust and move on.
|

Grimveous
|
Posted - 2004.06.28 08:54:00 -
[8]
The tempest hasnt been gimped imo, its been changed yes. But you just have to adjust to these changes. ================================================
I eat bunnies, ich esse hassen, karl tenderises the bunnies before i eat them by sitting on them |

Judicator
|
Posted - 2004.06.28 08:59:00 -
[9]
Tell me about the PG problems on the Raven
I don't think the Tempest is all that gimped. Saw a guy from EVOL use it to very good effect. Must say I was impressed. -------------------------
|

Presidio
|
Posted - 2004.06.28 09:09:00 -
[10]
Originally by: Judicator Tell me about the PG problems on the Raven
I don't think the Tempest is all that gimped. Saw a guy from EVOL use it to very good effect. Must say I was impressed.
I too saw a guy kill a Crow with a Bestower. It doesn't mean Bestower is a good PvP ship. -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
|
|

Judicator
|
Posted - 2004.06.28 09:16:00 -
[11]
It also does not mean the Bestower is NOT a good PvP ship? It also does not mean Tempest is not a good PvP ship?
I think it is a matter of adjusting. I got a Raven setup that right now requirers me to use a CPU booster
One should not think the Raven need that anymore. It's not because my skills are bad, it's because I am not using tons of named stuff and my setup is very CPU intensive. I had to sacrifice some stuff to make it all fit.
I've seen pilots use 750mm howitzers to backup their main armament of 1400mm howitzers. Personally I can't fit 6x Siege + 2 large guns unless I make a good deal of sacrifices.
If it is really gimped that much I can understand you feel annoyned since you have BS V. But untill I hear other pilots that I know adapt to stuff and not just go "argh wtf **** you CCP" I can only assumeit is still a viable ship when used right.
Well, time will tell, some Tempest pilots seem to adapt and move on. At least from my PoV. -------------------------
|

Presidio
|
Posted - 2004.06.28 09:20:00 -
[12]
Originally by: fras megathron is exactly the same, 90% of setups need a cpu. Raven has PG troubles, Apoc has the lowest cpu of any tier 2 BS. Fitting probs are a part of the game, adjust and move on.
Mega does way more DOT. Has more armor = better suited for armor tanking. And it can be a better miner. And same goes for Apoc. I really can't see why would anyone even want to own a Tempest other than not having any other option because of the skills. -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
|

Presidio
|
Posted - 2004.06.28 09:33:00 -
[13]
Originally by: Judicator
If it is really gimped that much I can understand you feel annoyned since you have BS V. But untill I hear other pilots that I know adapt to stuff and not just go "argh wtf **** you CCP" I can only assumeit is still a viable ship when used right.
I don't really care I have adapted already by switching to a different ship. I have learned from other MMOs not to get frustrated over nerfs. I just wanted to express my dissapointment. That's all I am done. -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
|

Rob Mattacks
|
Posted - 2004.06.28 09:54:00 -
[14]
Yes for a long range set up the Tempest is overly strapped for Cpu I think. I have electronics, weapon upgrades and energy grid upgrades all at level 5 so its not skills.
Basically being FORCED to use shield defence when using long range is very cpu intensive from the midslot modules plus low slot modules cos of the fact that powerdiags are required now to get a decent defence which also takes up a lot more cpu than previously. Also on a ship already tight for cpu before the patch it now has to contend with using even more cpu for cruise launchers, if you wanna use them, which as tomb said were designed as a potent secondary weapon for ships like Tempest- in actual fact they do less DOT than heavies before patch for higher amount of cpu.
|

Jarjar
|
Posted - 2004.06.28 10:28:00 -
[15]
Originally by: Presidio
Originally by: fras megathron is exactly the same, 90% of setups need a cpu. Raven has PG troubles, Apoc has the lowest cpu of any tier 2 BS. Fitting probs are a part of the game, adjust and move on.
Mega does way more DOT. Has more armor = better suited for armor tanking. And it can be a better miner. And same goes for Apoc. I really can't see why would anyone even want to own a Tempest other than not having any other option because of the skills.
Hmm, have you actually tried a close-range megathron? I can run out of cap simply by firing my guns at a tanked target, even if he's not firing back at me... And I don't have crappy engineering skills. To also run a large armor repairer isn't as easy as you might think, ESPECIALLY not when the enemy is using a nosferatu or two. For this reason alone I'm looking at training to use tempests.
|

mahhy
|
Posted - 2004.06.28 10:45:00 -
[16]
Seems all ships have some sort of shortage (CPU being the most common?). For example, I really love my Arma, even though it's incredibly short on CPU. In PvP I prefer to use pretty standard (or cheaper named) mods, and I'm usually forced to fit a Cp-Pro of some sort to make the setup work well (and I have high CPU related skills, kinda needed for the Arma!). If I wanted to though, I could fit all named gear and not have any problem running a full set of guns (DHB and Mega Beams), plus armor tanking with a fairly impressive cap recharge. Problem is that setup costs significantly more than the ship itself, so I don't take it into PvP 
I don't know anything bout flying a Tempest, just trying to illustrate that a lot of ships have fitting problems...
|

darth solo
|
Posted - 2004.06.28 10:55:00 -
[17]
Well......
my skill base is based on the tempest, with battleship LVL 5.... i know its not easy to fit now after the patch.. but EVERYONE is having fitting probs with all ships... i find it quite challenging now... other than the the raven, everyone is experementing with hi slots... its quite refreshing..
its seems now u can either hit hard with weaker defence, or tanh btr with weaker attack... u can always balance..
tempest with 800s is prob the best choice... but armour tanking a 6 low slot ship isnt too great.. id still prob shield tank it, and fit dmg mods and cap chargers in low.
d solo.
|

TGIF
|
Posted - 2004.06.28 11:01:00 -
[18]
With skillpoints well over 13mil, with cap skills up to lvl 5, all CPU and powergrid related skills at level 5 and still i am not able to fit anything above a large shield booster, i am _not_ able to tank at all, i run out of cap with 1 large shieldbooster running and so on.
Ravens are no problem to me, so is an Apoc who can tank better, keep cap up forever and so on.
I dont have a megathron, but from my little encounters with them and seeing how suddenly alot of fleets consist about as much megathrons than there are scorpions im sure that ship isnt too bad either. - - -
Absinthe Fueled |

TGIF
|
Posted - 2004.06.28 11:09:00 -
[19]
Originally by: darth solo Well......
my skill base is based on the tempest, with battleship LVL 5.... i know its not easy to fit now after the patch.. but EVERYONE is having fitting probs with all ships... i find it quite challenging now... other than the the raven, everyone is experementing with hi slots... its quite refreshing..
its seems now u can either hit hard with weaker defence, or tanh btr with weaker attack... u can always balance..
tempest with 800s is prob the best choice... but armour tanking a 6 low slot ship isnt too great.. id still prob shield tank it, and fit dmg mods and cap chargers in low.
d solo.
I do not quite agree with you, mainly because of the following reason:
The devs have clearly stated that the tracking is bugz0rd, in practice this equals to a lower damage output since when i use tracking mods in combo with tachyons i get nearly double the damage output. However 800mm with higher tracking than these guns do not seem to be affected by these changes and the tracking can keep up with the fact its bugged and thus tracking computers are not really a necesarry module. However, if the tracking bug is fixed and damage is restored to the large guns making them hard hitters again, this will make the 800mm a gun that is just one of the many. Thus the only advantage a ship will have is damage output in combination with tanking. Tanking will play a larger role after the patch, and since Tempest lacks the cpu to do shield tanking and the powergrid to armor tank, i am afraid that training our skills to level 5 was a waste of time. - - -
Absinthe Fueled |

ActiveX
|
Posted - 2004.06.28 11:25:00 -
[20]
Since the turrets' combat ability is FUBAR atm, I'll just comment on fittings.
I believe the devs are aiming to give mixed fitted ships (long and short range weapons and decent defenses) a fair chance in combat. They are doing that by forcing you to pick between offense and defense.
Before the patch you were automatically gimped if you even considered the idea of using 2 sizes of turrets in PvP. Now its almost a necessity.
But even after all this ppl still try to get the same affect as before while only using one size weapon. the point is you dont need one weapon, you need different ones. 6 800mms isnt the answer, or at least shouldnt be. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
|
|

Shocky
|
Posted - 2004.06.28 20:12:00 -
[21]
Edited by: Shocky on 28/06/2004 20:14:27 My tempest is now a missile boat with 4 siege launchers and some crappy 425mm's to pick of frigates. My large projectiles are now in a hanger collecting dust, there utterly useless now. Tempest could definately do with more CPU but its not as importent as fixing the weapons.
|

Mikelangelo
|
Posted - 2004.06.28 20:27:00 -
[22]
Quote: My tempest is now a missile boat with 4 siege launchers and some crappy 425mm's to pick of frigates. My large projectiles are now in a hanger collecting dust, there utterly useless now. Tempest could definately do with more CPU but its not as importent as fixing the weapons.
You came to roughly the same conclusion I did. Try a pair of cheap named dual 650's, or even standard ones. They hit way harder then the dual 425mm, they have a better damage bonus, and the ROF isn't that different. That way you can still shoehorn in a pair of heavy nosferatus.
|

Presidio
|
Posted - 2004.06.28 23:09:00 -
[23]
Using medium projectiles on a Tempest means you don't get the ship bonus. While that's fine for NPC hunting. In PvP you are handicaped. -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
|

Shamis Orzoz
|
Posted - 2004.06.28 23:46:00 -
[24]
The only problem with the tempest is that it does crap for damage. even with battleship 5 and large proj 5, you can't come close to the damage output of a megathron. 1400's do decent damage at range(if you can hit..) but 800's will just barely get through a megathrons shields before he blows up your tempest. There are some good energy draining setups on a tempest, but that usually means no missles and no defense against jamming.
In my opinion the only guns worth having are the ones that do maximum damage within warp scramble range. I think fleet battles are a waste of time so I don't even think about them anymore. No matter what you do, every ship deals more damage with blasters than with lasers or projectiles. A tempest with blasters does more damage than a tempest with 800's. An apoc with blasters does more damage than an apoc with lasers. I think the Raven is the only exception to this rule. 800's would be cool if they required absolutely no cap, so you could use large energy neutralizers, lasers would be good if they did more damage than blasters since they require more cap.
So I'm very dissappointed with the current battleship balancing. Jamming aside, nothing can compete with blasters up close, and that goes for all ships...
|

Bella Verde
|
Posted - 2004.06.28 23:58:00 -
[25]
Edited by: Bella Verde on 29/06/2004 00:08:06 Edited by: Bella Verde on 29/06/2004 00:05:50 The Temp is probably the most versatile battleship in game right now. Can shield tank, armor tank, use missiles, guns. I've got so many setups I'm trying out now, like nosferatus, dual 425mm autocannons, siege launchers. It packs a very high punch if used right, either long or short range.
I've seen alot of people fit with armor tanked dual 425mm close range Tempests, and I myself have used it, and I must say I am very impressed with the results. The pre-patch 1400mm based setup with shield tanking still performs admirably at long range as well. A missile setup can still function very well at both short and long range.
All this said, the Tempest is undeniably the most versatile battleship currently. Its unpredictable what you may be facing in an enemy Tempest, more so than any other battleship. Who knows what tricks it may have up its sleeve? It may not be as damage-dealing as a megathron at short range, but it sure uses less cap. It may not tank as well as an apoc or raven, but it can tank either way. Its not the best in any one thing, but it trumps other ships with its versatility and unpredictability, lowest capacitor usage, highest scan resolution (85 compared to raven's 70), lower signature radius (340 compared to raven's 460), and its speed. Thats right, its the second fastest battleship out there (Typhoon being #1). That may not seem like much, but it matters more than you might think. Its slightly harder to hit, and with a mwd on short range setups it closes faster than a megathron. With the signature radius its the hardest battleship to hit.
These are the reasons why the Tempest is not useless in PvP.
(On another note, I agree that blasters should use more cap. They are in effect particle accelerators, and do loads of damage. That would mean that you can choose between doing lots of damage, or using no cap.)
|

Managalar
|
Posted - 2004.06.29 00:17:00 -
[26]
I've been using 5 mega beams, and have been doing more damage than with my 1400s on my Tempest. I plan to 'accidently' loose my Tempest and buy an apoc with the plat payout. It seems like after every change some other ship comes out on top and the best way to deal with the change is to roll with it. =======Abaddon=======
=======Abaddon======= |

Jakal
|
Posted - 2004.06.29 00:18:00 -
[27]
Edited by: Jakal on 29/06/2004 00:39:59 Edited by: Jakal on 29/06/2004 00:20:04 i cant believe you made another post about the tempest, have you logged on to entropy lately? no, well then stfu.
P.S. and btw the tempest isn't a specialized ship, you can't expect it to do one thing as good as the specialized battleships. if you think it should be able to, im glad you dont have TomBs job.
-Adapt and Overcome.
|

Bella Verde
|
Posted - 2004.06.29 00:49:00 -
[28]
Originally by: Jakal Edited by: Jakal on 29/06/2004 00:39:59 Edited by: Jakal on 29/06/2004 00:20:04 i cant believe you made another post about the tempest, have you logged on to entropy lately? no, well then stfu.
P.S. and btw the tempest isn't a specialized ship, you can't expect it to do one thing as good as the specialized battleships. if you think it should be able to, im glad you dont have TomBs job.
Too bad you didnt actually read my post. I said its not as good at any one thing as the others, but it can do pretty much anything, which is its strongpoint. Go back to Counter-Strike, where you can whimper and moan at people who dont think exactly the way your simple mind does, and without any grammar, to boot. 
|

Gyrn Fzirth
|
Posted - 2004.06.29 03:19:00 -
[29]
Tempest is not gimped. Just cause you can't fit it well doesn't mean other can't 
/emote hugs his tempest
=============== Killboard: http://www.celeskills.com
|

Omniwar
|
Posted - 2004.06.29 08:45:00 -
[30]
Originally by: Bella Verde
Originally by: Jakal Edited by: Jakal on 29/06/2004 00:39:59 Edited by: Jakal on 29/06/2004 00:20:04 i cant believe you made another post about the tempest, have you logged on to entropy lately? no, well then stfu.
P.S. and btw the tempest isn't a specialized ship, you can't expect it to do one thing as good as the specialized battleships. if you think it should be able to, im glad you dont have TomBs job.
Too bad you didnt actually read my post. I said its not as good at any one thing as the others, but it can do pretty much anything, which is its strongpoint. Go back to Counter-Strike, where you can whimper and moan at people who dont think exactly the way your simple mind does, and without any grammar, to boot. 
He wasnt referring to your post at all but rather replying to the original poster so I guess you owe someone an apoligy.
And english isnt my native language and so dont flame my grammar please. Spawn of the Devil
|
|

fras
|
Posted - 2004.06.29 10:31:00 -
[31]
I'm getting vibes from this thread that some people believe a mega with blasters is some kind of uber ship. They suck cap like no tomorrow and have a v weak defence. Fighting is obviously about damage taking vs damage dealing, it just so happens the mega has the scales tipped one way. I see the Tempest as more of a balanced ship and more than capable of taking a blasterthron 1v1 if setup correctly.
|

Ardra
|
Posted - 2004.06.29 10:50:00 -
[32]
Originally by: Presidio
Pretty good as compared to what other ship? a Thorax?
Gotta love the noobs they keep the economy going...
only peeps i see as n00b are the ones compalining, every ship has problems, Tempest WAS overpowered (and i fly minmatar ships) mins natural advantage of speed still gives a huge advantage cos u can make them fight on ur terms. Change is Inevitable... The wise adapt. if u are as good as u say you are... the just cope with it, im still getting a tempest as IMO it will still own for what i want it to do.
|

Ardra
|
Posted - 2004.06.29 10:50:00 -
[33]
Edited by: Ardra on 29/06/2004 10:52:01 double post >.<
|

Ardra
|
Posted - 2004.06.29 10:58:00 -
[34]
Originally by: Bella Verde Edited by: Bella Verde on 29/06/2004 00:08:06 Its slightly harder to hit, and with a mwd on short range setups it closes faster than a megathron. With the signature radius its the hardest battleship to hit.
sry to correct cos i agree completely but the phoon is hardest to hit last i checked.
but ur right, u see a mega u no with 90% certaninty that its a blasterthron and can counter, u can vrs a tempest. + ive said be4, the speed means u can stay out of ur targets optirange and stay at your opti range. that is a HUGE advantage (i good volley from 6 1400mms would seriously screw a blasterthron) End note: Tempest IS the best BS around, it may not be as strong in areas but it has few weakness that can be expoilted.
|

Gariuys
|
Posted - 2004.06.29 11:10:00 -
[35]
Originally by: fras I'm getting vibes from this thread that some people believe a mega with blasters is some kind of uber ship. They suck cap like no tomorrow and have a v weak defence. Fighting is obviously about damage taking vs damage dealing, it just so happens the mega has the scales tipped one way. I see the Tempest as more of a balanced ship and more than capable of taking a blasterthron 1v1 if setup correctly.
I can understand the feeling that a mega is uber though, when you look at that damage it's really impressive, and if you only look at that and forget the rest it is uber and that a tempest pilot would like that I can understand, somedays I would love to fly a tempest and not worry about the insane cap drain, or be able to switch damage types or take a butload of damage, or let those missiles fly and not worry about tracking and webbing and optimal and what not. But most days I just feel great when I hear those IONs fire up.  ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

TGIF
|
Posted - 2004.06.29 11:28:00 -
[36]
Tempest has cap drain, and cannot keep up shield against a megathron. Trust me, i seen enough tempest vanish before my very eyes by Mega's hands.
Personally i would love to see all battleships have enough cap to defend itself, after all they are fighting ships and thus should have the cap to defend itself. If the Dev's would make that more balanced so that cap isnt an issue, i believe most ships would change setups and we would see other load- outs.
Also powergrid for tempest is not enough to keep up shields and midslots are now a little low since we need tracking computers todo any dmg. - - -
Absinthe Fueled |

Gariuys
|
Posted - 2004.06.29 11:47:00 -
[37]
Originally by: TGIF Tempest has cap drain, and cannot keep up shield against a megathron. Trust me, i seen enough tempest vanish before my very eyes by Mega's hands.
Personally i would love to see all battleships have enough cap to defend itself, after all they are fighting ships and thus should have the cap to defend itself. If the Dev's would make that more balanced so that cap isnt an issue, i believe most ships would change setups and we would see other load- outs.
Also powergrid for tempest is not enough to keep up shields and midslots are now a little low since we need tracking computers todo any dmg.
Ehm sry but that first remark doesn't prove anything, last night I killed a dozen blasterthrons on Entropy ( not bragging could care less about entropy kills/deaths ) with full armour or close to, using the exact same setup another blasterthron killed me with almost all it's structure left. Just reading these forums makes you realize just how many really really bad setups there are out there.
Strongly disagree there, most of the time i love my megathron for it's cap issues sound strange, but if it was easy, it wouldn't be half as much fun, and shouldn't be as rewarding when it works right. Most definetly setups would change. If you take a look at my megathrons setup half my grid and most my cpu is used to make those 7 turrets do what i want them to do. It's supposed to be hard.
Not getting that one, what does grid have to do with anything? Tracking is fixed on Entropy, use that as a guideline not TQ. And for the record a blasterthron can't run a large repairer on auto without a injector, and with a injector the repairer runs as long as the boosters last. And without some serious cap modules just getting the blasters to keep on firing is impossible as well.
If you got trouble shield tanking a tempest then try armour tanking it. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Outcastino
|
Posted - 2004.06.29 12:12:00 -
[38]
Well, ive seen close range tempests eat blasterthrons up. It was very close tho. But that was before......zi patch.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Gungankllr
|
Posted - 2004.06.29 12:21:00 -
[39]
Just you wait until I log in with my Heron and own all of you. 
www.hadean.org
|

Crixon
|
Posted - 2004.06.29 15:10:00 -
[40]
It's not just about CPU and PG, the patch hit Tempest, and Minmatar players in general, the hardest because their bonuses are tied to projectile weapons. Many Tempest pilots have trained projectile skills extensively, so they feel their training has been wasted.
|
|

Jasmyn
|
Posted - 2004.06.29 15:52:00 -
[41]
Originally by: Grimveous The tempest hasnt been gimped imo, its been changed yes. But you just have to adjust to these changes.
thats damn right. all you ****ers who got used to over powerd ships being able ti fit anything they wanted and blow up everything no matter its size or speed need to shut up. old fitting not work? oh wawaaaaa to bad. find a new one.
Someone once told me they loved me. |

Gariuys
|
Posted - 2004.06.29 16:51:00 -
[42]
Originally by: Crixon It's not just about CPU and PG, the patch hit Tempest, and Minmatar players in general, the hardest because their bonuses are tied to projectile weapons. Many Tempest pilots have trained projectile skills extensively, so they feel their training has been wasted.
And that is cause projectiles are the only turrets that need tracking? exactly how do you figure this?
I'm completely trained for hybrids only, another turret btw, what's the difference that makes me uber and you completely nerfed to hell and back? ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Shamis Orzoz
|
Posted - 2004.06.29 18:20:00 -
[43]
Edited by: Shamis Orzoz on 29/06/2004 18:21:41
Originally by: Ardra advantage (i good volley from 6 1400mms would seriously screw a blasterthron)
Yeah, and watch as he comfortably warps to safety, while laughing at you. The beauty of the mega is that it can deal maximum damage within warp scramble range. Even with EMP ammo your 1400's will have an optimal out side of even warp disruptor range.
There is no point in even fighting unless you know you can keep the enemy from warping out.
|

JoCool
|
Posted - 2004.06.29 19:36:00 -
[44]
That's what teams are for, you Newb. 
|

Bella Verde
|
Posted - 2004.06.29 20:31:00 -
[45]
Originally by: Omniwar
Originally by: Bella Verde
Originally by: Jakal Edited by: Jakal on 29/06/2004 00:39:59 Edited by: Jakal on 29/06/2004 00:20:04 i cant believe you made another post about the tempest, have you logged on to entropy lately? no, well then stfu.
P.S. and btw the tempest isn't a specialized ship, you can't expect it to do one thing as good as the specialized battleships. if you think it should be able to, im glad you dont have TomBs job.
Too bad you didnt actually read my post. I said its not as good at any one thing as the others, but it can do pretty much anything, which is its strongpoint. Go back to Counter-Strike, where you can whimper and moan at people who dont think exactly the way your simple mind does, and without any grammar, to boot. 
He wasnt referring to your post at all but rather replying to the original poster so I guess you owe someone an apoligy.
And english isnt my native language and so dont flame my grammar please.
You're right - I thought it was my post he was referring to. Thus my apoligies Jakal.
|

XpoHoc
|
Posted - 2004.06.29 21:23:00 -
[46]
Less powergrid, more CPU??? My Tempest it fine, but I would like some more powergrid. Learn to adapt.
 |

Shamis Orzoz
|
Posted - 2004.06.29 21:33:00 -
[47]
Originally by: JoCool That's what teams are for, you Newb. 
Same thing applies to small teams, you can only kill the people you can warp scramble and more people at long range means less kills.
|

digitalwanderer
|
Posted - 2004.06.29 22:20:00 -
[48]
Same situation here as well...
I have my apoc nicely fitted for damage,but it was at the expense of reducing it¦s shield tanking abilities a good bit since i usually use 2 shield amps in the mids(only using an XL clarity + shield amp + EM hardener),and still required the use of a tech 2 co processor in the lows,even tho i have maxed out electronics and turret upgrade skills,I also have to use an XL clarity sheild booster to make the setup work,cpu wise...
So the setup i¦m running right now is more biased towards offence that defence,even tho i still have the capability to run the shield tanking indefinately...
But like everyone else,it¦s still a work in progress,as i might swap one of the large turrets for a med one and use the cpu savings for the extra shield amp in the mid slots and swap the 3 tech 1 power diagnostics for their tech 2 variants,which frees that last mid slot of it¦s cap recharger 2 and still keeps the sheild tanking going forever
I¦ve actually squeezed every last cpu unit out of that setup(687/687)...
|

Janos
|
Posted - 2004.06.29 23:23:00 -
[49]
Im seeing some progress on entropy... up close the 14' is about crap... no dammage no hits... get about 60 km out and the tempest begins to shine... Weeeee it does dammage again! Need to further test this pig out though.
|

Jakal
|
Posted - 2004.06.30 00:58:00 -
[50]
Originally by: Bella Verde
Originally by: Omniwar
Originally by: Bella Verde
Originally by: Jakal Edited by: Jakal on 29/06/2004 00:39:59 Edited by: Jakal on 29/06/2004 00:20:04 i cant believe you made another post about the tempest, have you logged on to entropy lately? no, well then stfu.
P.S. and btw the tempest isn't a specialized ship, you can't expect it to do one thing as good as the specialized battleships. if you think it should be able to, im glad you dont have TomBs job.
Too bad you didnt actually read my post. I said its not as good at any one thing as the others, but it can do pretty much anything, which is its strongpoint. Go back to Counter-Strike, where you can whimper and moan at people who dont think exactly the way your simple mind does, and without any grammar, to boot. 
He wasnt referring to your post at all but rather replying to the original poster so I guess you owe someone an apoligy.
And english isnt my native language and so dont flame my grammar please.
You're right - I thought it was my post he was referring to. Thus my apoligies Jakal.
thank you, and ive never played CS
-Adapt and Overcome.
|
|

Presidio
|
Posted - 2004.06.30 01:14:00 -
[51]
Well alot of difference in opinions here. I would just ask everyone to keep it clean. Just because I may be your enemy in game doesn't mean you should flame me for expressing my views which have nothing to do with the war.
I made a similar post like this long time ago when dual 425 scouts got taken out of the game and when projectiles got nerfed. I got the same type of response from EVE player base. It took everyone 4 months to realise that projectiles were useless. And only after devs noticed that noone was flying minmatar ships anymore they decided to fix the problem. I see some of you are attacking me with "you don't know how to equip your ship" phrase. I have been flying minmatar ships longer than most of you. I beleive that I was the second person to have a Typhoon in this game. First person being Sarc (dunno if he still plays). And those who know me well know that I have been involved in countless conflits and PvP engagements.
So unless you have something constructive to say STFU. -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
|

ProphetGuru
|
Posted - 2004.06.30 02:09:00 -
[52]
I don't like presidio at all.
However, he is pretty much right. Tempest is rather gimped atm. It's not quite as bad with 800's but it's still subpar. Count me as another person with minm b ship 5 l proj 5 rapid 5 motion 5 sharpshooter 5 etc etc who is now flying a raven.
Maybe I'll be the 1st fool in game to have 2 bships trained to lvl 5? 
Evolution..... Just when you thought you were winning.
|

Presidio
|
Posted - 2004.06.30 02:22:00 -
[53]
Originally by: ProphetGuru I don't like presidio at all.
I'am not a bad guy once you get to know me. And I do feel bad for what happened between me and Jakal. That's all. He seems like a cool guy.
Maybe one day we'll be friends... or maybe not  -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
|

Kaylona Tso
|
Posted - 2004.06.30 03:01:00 -
[54]
PvP setups rely solo on close range. TQ is messed up for that. By no means is NPC hunting nerfed w/ the tempest you just have to be creative. I fly a phoon with 4 1400mm and must say its impressive. It definately out did my old tempest back in november. When Entropy fixes are applied... Tempest will shine again for hard corp PvP. Blastathrons and railapocs beware. -----
|

Jakal
|
Posted - 2004.06.30 04:36:00 -
[55]
I fear no ship in my Megathron. However, 2 ships are better then 1.
-Adapt and Overcome.
|

Joshua Calvert
|
Posted - 2004.06.30 08:20:00 -
[56]
Bah.
Tempest with 4 800's, 2 energy neutralizers, and 2 launchers will wtfpwn any close-range mwd-equipped blasterthron.
You can't shoot if you have no cap. Tempest pilot just has to be willing to be a little dry himself.....
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Gariuys
|
Posted - 2004.06.30 08:42:00 -
[57]
Originally by: ProphetGuru I don't like presidio at all.
However, he is pretty much right. Tempest is rather gimped atm. It's not quite as bad with 800's but it's still subpar. Count me as another person with minm b ship 5 l proj 5 rapid 5 motion 5 sharpshooter 5 etc etc who is now flying a raven.
Maybe I'll be the 1st fool in game to have 2 bships trained to lvl 5? 
Don't, Tempest will be fine again soon. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

TGIF
|
Posted - 2004.06.30 08:55:00 -
[58]
Edited by: TGIF on 30/06/2004 09:00:46
Originally by: Joshua Calvert Bah.
Tempest with 4 800's, 2 energy neutralizers, and 2 launchers will wtfpwn any close-range mwd-equipped blasterthron.
You can't shoot if you have no cap. Tempest pilot just has to be willing to be a little dry himself.....
Those 800 cap boosters you use and many other megathron pilots will mean your victory and the defeat of any tempest for the mere reason that a megathrons damage output defeats a tempest ability to tank. _AS FAR AS IT ABLE TO TANK_
Remember, 800's are closer range guns so tempest pilot needs a mwd too if he got brains (shooting with 800's at 50km to an apoc doesnt hit ****), so they both have the limit.
However due to that the tempest lacks cpu (with your setup) to fit a XLarge booster (any kind, even clarity), thus it cannot keep its shield up.
With your setup a tempest lacks powergrid to armor tank, thus it has to rely on shields. (tested it, without shield booster and ONLY highslots filled with your setup i was 1500 powergrid SHORT for using a large armor repairer.)
The damage output from 6 ionblasters (like many of your megathron pilots like to fit) rips a tempest shields apart. I have seen my corpmate rip a Dominix battleship to debris in less than 50 seconds with blasters. A large CL-5 cannot ever keep up with that. And even 2 capdrainers/nosferatu (even 3) cannot drain your mega fast enough to surfive the insane shredding damage of a megathron.
A slight cpu boost of 40 cpu units would benefit the tempest to give it the ability to make it a second best close range battleship, because with that boost the tempest is able to fit XLarge clarity ward.. _WITH LEVEL5 SKILLS IN EVERY CPU/POWERGRID/WEAPONUPGRADES THERE IS_ So far its the worst ship ingame. - - -
Absinthe Fueled |

TGIF
|
Posted - 2004.06.30 09:01:00 -
[59]
Originally by: ProphetGuru I don't like presidio at all.
However, he is pretty much right. Tempest is rather gimped atm. It's not quite as bad with 800's but it's still subpar. Count me as another person with minm b ship 5 l proj 5 rapid 5 motion 5 sharpshooter 5 etc etc who is now flying a raven.
Maybe I'll be the 1st fool in game to have 2 bships trained to lvl 5? 
Race you to it.  - - -
Absinthe Fueled |

TGIF
|
Posted - 2004.06.30 09:17:00 -
[60]
Edited by: TGIF on 30/06/2004 09:20:31
Originally by: Presidio It took everyone 4 months to realise that projectiles were useless. And only after devs noticed that noone was flying minmatar ships anymore they decided to fix the problem. I see some of you are attacking me with "you don't know how to equip your ship" phrase. I have been flying minmatar ships longer than most of you.
I remember when i was CEO i had a member named Sanguis who i asked, what battleship do you want me to help you with saving for.
He answered (as an RP addict) Tempest, we all had a good chuckle over that. Noone was flying those ships back then because of the ship suck so bad, the only ones who were flying were RP'ers.
Also i have to admit i am not a tempest pilot since the first hour, the change to projectiles and in specific 1400's has finally given me interest in the ship. A long range sniper i saw it to be, a ship able to hit large ammounts of damage over long range at the cost of bad tracking and slow rof. The gun on a tempest, without talking about the ability to hit shortrange was perfect. The only thing that needed tweaking was 1400 not able to hit or hit on very rare occation (hey even a tank can hit a soldier with its artillery if it stands infront of the loop) below 20 - 30 km range.
That long range snipper role was perfect for the tempest since it does not have the ability to last much dmg, so making the ship have the following bonusses:
Long range hitting Long range fights doesnt cause much dmg
thus alot of defence was not needed, but makes the Tempest weak against close range fighters due to its inability to last in shortrange engagements. Long range fighters would eventually mean:
- weak in short range hitting. - Weak in defence.
However with this patch the short range tempest has gained a advantage over the longrange tempest since longrange cannot hit much, but using close range setups does not remove the limitation of what a longrange tempest once has: Its inability to endure much damage.
- - -
Absinthe Fueled |
|

Gariuys
|
Posted - 2004.06.30 09:33:00 -
[61]
Why are you still discussing current TQ stats? It's fubared atm, Entropy Tempest is fine, was even a bit overpowered last night.
TGIF I'm trying very hard not to flame you for the sheer amount of stupidity that you are posting atm. But i can't help myself you have no idea how to fly a short range ship, you just don't. I'd fight you on entropy to show just how good the Tempest is doing atm, but you'll probably loose and think that that's the fault of the Tempest still being fubared. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Kharnn
|
Posted - 2004.06.30 09:36:00 -
[62]
Well im sure about the rest of you Tempest users but ive been using this setup good for pretty much any pvp situation
Highs 4 large nos 2 425mm duals 2 siege
Med 2 cap recharger tech 2 1 named webber 1 named warp disrupter 1 mwd
Lows 1 large named armor repairer 1 med tech 2 armor repairer 1 cap relay 2 ladar backup tech 2 1 1600mm named plating too off set for no hardners on armor
I had to use a few named items to make room for cpu usage. My electronics and engineering are both lvl 5. I have been fighting corp members ranging from Megas, Apocs, and tempests (no scorps or ravens). Ive had no problem taking any of them down and that was with them also using there heavy drones and me not using any at all. I still have around mid 300 cap recharge time also. The key to the setup is you need to get into close combat of coarse. Ive also never have been below 3/4 power once i get the Nos going as long as they still have juice. This takes care of armor , shield tanking and energy based weapons. Plus all the juice you could ever need to run your 2 repairers. Oh btw i use 2 ladars because i was fighting a scorp and armegadon in CA and ran out of FoF cruise missles so thats the last time i want to be jammed almost took out one though 
|

TGIF
|
Posted - 2004.06.30 09:38:00 -
[63]
If i actually had the ability to get on Entropy then i would, but the servers are never reachable.
The current game is bugged, the tempest sucks and not all changes on Entropy make it to the game. It is a TEST server, meaning that nothing is final and doesnt give gaurantees. I cheer any change in the test servers who come to the game to make the tempest a valid combat vessle again, but i dont put up my hopes because of some changes on a test server - - -
Absinthe Fueled |

TGIF
|
Posted - 2004.06.30 09:51:00 -
[64]
Edited by: TGIF on 30/06/2004 09:52:40
Originally by: Kharnn Well im sure about the rest of you Tempest users but ive been using this setup good for pretty much any pvp situation
Highs 4 large nos 2 425mm duals 2 siege
Med 2 cap recharger tech 2 1 named webber 1 named warp disrupter 1 mwd
Lows 1 large named armor repairer 1 med tech 2 armor repairer 1 cap relay 2 ladar backup tech 2 1 1600mm named plating too off set for no hardners on armor
I had to use a few named items to make room for cpu usage. My electronics and engineering are both lvl 5. I have been fighting corp members ranging from Megas, Apocs, and tempests (no scorps or ravens). Ive had no problem taking any of them down and that was with them also using there heavy drones and me not using any at all. I still have around mid 300 cap recharge time also. The key to the setup is you need to get into close combat of coarse. Ive also never have been below 3/4 power once i get the Nos going as long as they still have juice. This takes care of armor , shield tanking and energy based weapons. Plus all the juice you could ever need to run your 2 repairers. Oh btw i use 2 ladars because i was fighting a scorp and armegadon in CA and ran out of FoF cruise missles so thats the last time i want to be jammed almost took out one though 
Very interesting setup, however:
Is a ladar tech2, a single one not enough?
-edit- duh 425 DUALS @_@ not 425 railguns
Why dont you use 800's? - - -
Absinthe Fueled |

Gariuys
|
Posted - 2004.06.30 09:52:00 -
[65]
Originally by: TGIF
Originally by: Kharnn Well im sure about the rest of you Tempest users but ive been using this setup good for pretty much any pvp situation
Highs 4 large nos 2 425mm duals 2 siege
Med 2 cap recharger tech 2 1 named webber 1 named warp disrupter 1 mwd
Lows 1 large named armor repairer 1 med tech 2 armor repairer 1 cap relay 2 ladar backup tech 2 1 1600mm named plating too off set for no hardners on armor
I had to use a few named items to make room for cpu usage. My electronics and engineering are both lvl 5. I have been fighting corp members ranging from Megas, Apocs, and tempests (no scorps or ravens). Ive had no problem taking any of them down and that was with them also using there heavy drones and me not using any at all. I still have around mid 300 cap recharge time also. The key to the setup is you need to get into close combat of coarse. Ive also never have been below 3/4 power once i get the Nos going as long as they still have juice. This takes care of armor , shield tanking and energy based weapons. Plus all the juice you could ever need to run your 2 repairers. Oh btw i use 2 ladars because i was fighting a scorp and armegadon in CA and ran out of FoF cruise missles so thats the last time i want to be jammed almost took out one though 
Very interesting setup, however:
Is a ladar tech2, a single one not enough?
However it does proof that there is essentially wrong with tempest's guns (the projectiles) in particular since you don't rely on them. Why did you choose for 425mm's? You dont have a high skill for projectiles/battleship?
425mm dual is a PROJECTILE WEAPON. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

TGIF
|
Posted - 2004.06.30 09:54:00 -
[66]
Edited by: TGIF on 30/06/2004 09:55:17
Quote:
425mm dual is a PROJECTILE WEAPON.
Why, we didnt stepped out the right side of the bed, did we?  - - -
Absinthe Fueled |

Estios
|
Posted - 2004.06.30 10:02:00 -
[67]
I would have lied and said I was confused between 425 AC and dual 425 AC ie cruiser vs BS sized.....much less embaressing  So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
|

Presidio
|
Posted - 2004.06.30 10:33:00 -
[68]
Originally by: Kharnn Well im sure about the rest of you Tempest users but ive been using this setup good for pretty much any pvp situation
Highs 4 large nos 2 425mm duals 2 siege
Med 2 cap recharger tech 2 1 named webber 1 named warp disrupter 1 mwd
Lows 1 large named armor repairer 1 med tech 2 armor repairer 1 cap relay 2 ladar backup tech 2 1 1600mm named plating too off set for no hardners on armor
I had to use a few named items to make room for cpu usage. My electronics and engineering are both lvl 5. I have been fighting corp members ranging from Megas, Apocs, and tempests (no scorps or ravens). Ive had no problem taking any of them down and that was with them also using there heavy drones and me not using any at all. I still have around mid 300 cap recharge time also. The key to the setup is you need to get into close combat of coarse. Ive also never have been below 3/4 power once i get the Nos going as long as they still have juice. This takes care of armor , shield tanking and energy based weapons. Plus all the juice you could ever need to run your 2 repairers. Oh btw i use 2 ladars because i was fighting a scorp and armegadon in CA and ran out of FoF cruise missles so thats the last time i want to be jammed almost took out one though 
That's a decent setup. Can you try a similar setup on a mega or an apoc with 4 nos (2 siege)? Tempest has less cap and less armor so I think that in close range combat Mega or Apoc have an advantage. Point is tempest can no longer be setup as a viable long range vessel. And at close range with the similar setup Apoc and Mega can still be more effective with the similar setup (4 nos + 2 sieges). -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
|

Ardra
|
Posted - 2004.06.30 11:04:00 -
[69]
Originally by: Shamis Orzoz Edited by: Shamis Orzoz on 29/06/2004 18:21:41
Originally by: Ardra advantage (i good volley from 6 1400mms would seriously screw a blasterthron)
Yeah, and watch as he comfortably warps to safety, while laughing at you. The beauty of the mega is that it can deal maximum damage within warp scramble range. Even with EMP ammo your 1400's will have an optimal out side of even warp disruptor range.
There is no point in even fighting unless you know you can keep the enemy from warping out.
but if u out of warp scramble range then the blasterthron can do next to no damage as blasters have such short range was my point Tempests are not gimped, they have been balanced out
|

Kharnn
|
Posted - 2004.06.30 14:55:00 -
[70]
-------------------------------------------------- Very interesting setup, however:
Is a ladar tech2, a single one not enough?
-edit- duh 425 DUALS @_@ not 425 railguns
Why dont you use 800's? -------------------------------------------------- Well just from talking to several Scorp pilots they use either 4-5 multis so in id say half cases you could go with 1 and use the other for a hardner,pd, dam mod (if your going 4 800 or maybe adaptive nano tech 2. I just dont like being jammed . Well i could use 4 800 but i dont believe i could fit 2 800 with 2 siege. I could go 2 800 and 2 cruise launchers but so far thats what ive been using. Ive had plans to try that out but i like to be able to use torps. All my gunnery skills are between 4-5 there large 425 dual auto cannons made for bs.
--------------------------------------------------
That's a decent setup. Can you try a similar setup on a mega or an apoc with 4 nos (2 siege)? Tempest has less cap and less armor so I think that in close range combat Mega or Apoc have an advantage. Point is tempest can no longer be setup as a viable long range vessel. And at close range with the similar setup Apoc and Mega can still be more effective with the similar setup (4 nos + 2 sieges). --------------------------------------------------
I would have to say with 1400mm and 2 dam mods i would average around 500-800 dam normal shot. Now i dont even come close to that anymore so ive just adapted to a different tactic. I know part of that problem of coarse is due to the tracking so after several attempts to come up with a good all around setup that i could out dam other ships i couldnt come up with one. Im not saying there isnt one but non that work well for my style of play. I dont thing Tempest is gimp i geuss for now it will just have to be played differently. I love my Minmatar ships so thats all ill fly for now so i had to think of a viable setup that would wrok good in most pvp situations and i think that works real well. --------------------------------------------------
|
|

Weirda
|
Posted - 2004.07.01 05:02:00 -
[71]
Originally by: TGIF
WTS TEMPEST!
You still haven't sold that bloody tempest yet? LOL! -- Thread Killer
<END TRANSMISSION> |

Weirda
|
Posted - 2004.07.01 05:02:00 -
[72]
Originally by: TGIF
WTS TEMPEST!
You still haven't sold that bloody tempest yet? LOL! -- Thread Killer
<END TRANSMISSION> |

TGIF
|
Posted - 2004.07.01 09:44:00 -
[73]
Kharnn, i have tested your setup yesterday and looked at using 800's but thats not possible as far as i saw. What i ask myself is if you fight a megathron with several nosferatu's, if your going to win it.
Your setup trades damage dealing for immobilizing a target, however i can assume that using that setup on a megathron with a far more better punch can do much more damage and thus maybe win. Would be interesting to see that outcome. - - -
Absinthe Fueled |

TGIF
|
Posted - 2004.07.01 09:44:00 -
[74]
Kharnn, i have tested your setup yesterday and looked at using 800's but thats not possible as far as i saw. What i ask myself is if you fight a megathron with several nosferatu's, if your going to win it.
Your setup trades damage dealing for immobilizing a target, however i can assume that using that setup on a megathron with a far more better punch can do much more damage and thus maybe win. Would be interesting to see that outcome. - - -
Absinthe Fueled |

TGIF
|
Posted - 2004.07.01 09:45:00 -
[75]
Originally by: Weirda
Originally by: TGIF
WTS TEMPEST!
You still haven't sold that bloody tempest yet? LOL!
Having level 5 skills for it doesn't make me want to sell it for 98 mil only..  - - -
Absinthe Fueled |

TGIF
|
Posted - 2004.07.01 09:45:00 -
[76]
Originally by: Weirda
Originally by: TGIF
WTS TEMPEST!
You still haven't sold that bloody tempest yet? LOL!
Having level 5 skills for it doesn't make me want to sell it for 98 mil only..  - - -
Absinthe Fueled |

Eyeris
|
Posted - 2004.07.01 09:55:00 -
[77]
The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
|

Eyeris
|
Posted - 2004.07.01 09:55:00 -
[78]
The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
|

Zansin
|
Posted - 2004.07.01 11:21:00 -
[79]
Originally by: Eyeris The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
im in agreement i about the temp being good but all you need to do is get tracking mods on and ur 1400mm's will hit frigs and cruiser easy i pwned 3 frigs yedterday all ya need is sum tracking mods m0f3
|

Zansin
|
Posted - 2004.07.01 11:21:00 -
[80]
Originally by: Eyeris The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
im in agreement i about the temp being good but all you need to do is get tracking mods on and ur 1400mm's will hit frigs and cruiser easy i pwned 3 frigs yedterday all ya need is sum tracking mods m0f3
|
|

TGIF
|
Posted - 2004.07.01 11:28:00 -
[81]
Originally by: Zansin
Originally by: Eyeris The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
im in agreement i about the temp being good but all you need to do is get tracking mods on and ur 1400mm's will hit frigs and cruiser easy i pwned 3 frigs yedterday all ya need is sum tracking mods m0f3
Fitting 3 tracking modules makes you sacrifice slots that are just as needed as the tracking mods, for instance cap upkeep, shield tanking, and so on and so on.
So the question is, are you willing to sacrifice several mid/lowslots to be able to fight against frigates while its also likely to meet Battleships... I say no. - - -
Absinthe Fueled |

TGIF
|
Posted - 2004.07.01 11:28:00 -
[82]
Originally by: Zansin
Originally by: Eyeris The problem isn't Tempest , the problem are Large Turrets not being able to hit anything especially once with low tracking like 1400mm.
Tempest is a good ship.
im in agreement i about the temp being good but all you need to do is get tracking mods on and ur 1400mm's will hit frigs and cruiser easy i pwned 3 frigs yedterday all ya need is sum tracking mods m0f3
Fitting 3 tracking modules makes you sacrifice slots that are just as needed as the tracking mods, for instance cap upkeep, shield tanking, and so on and so on.
So the question is, are you willing to sacrifice several mid/lowslots to be able to fight against frigates while its also likely to meet Battleships... I say no. - - -
Absinthe Fueled |

Kharnn
|
Posted - 2004.07.01 15:32:00 -
[83]
--------------------------------------------------
Kharnn, i have tested your setup yesterday and looked at using 800's but thats not possible as far as i saw. What i ask myself is if you fight a megathron with several nosferatu's, if your going to win it.
Your setup trades damage dealing for immobilizing a target, however i can assume that using that setup on a megathron with a far more better punch can do much more damage and thus maybe win. Would be interesting to see that outcome.
WTS TEMPEST!
--------------------------------------------------
If you set up your Nos up right as far as how you time the intervals they lose the ability to get many shots off (dont run them all at the same time click one and wait 8 sec then the 2nd and so on). If they are using any king of tanking setup they lose that ability as soon as they run out of juice which with 4 Nos doesnt take to long . With there energy you can run your tanking setup indefinite. I heal close to 1100 a shot with my repairers. Plus i have over 7k armor. So unless they are running some kind of Nos setup themselves or some ungodly amount of cap relays/rechargers theyll run out of juice before they can take you down even if using cap boosters. Although im not saying this will beat any ship out there it is a good pvp for most situations. Yes i looked into the 800 not enough power core. I knew there was a reason i used 425mm dual auto cannons. Ive been trying to think of how to fit a large smart bomb instead of a 425mm. So far ive tried taking out 1 ladar backup tech 2 replacing it with adative nano tech 2 seeing it will increase armor resists and uses no cpu but im still shy .
|

Kharnn
|
Posted - 2004.07.01 15:32:00 -
[84]
--------------------------------------------------
Kharnn, i have tested your setup yesterday and looked at using 800's but thats not possible as far as i saw. What i ask myself is if you fight a megathron with several nosferatu's, if your going to win it.
Your setup trades damage dealing for immobilizing a target, however i can assume that using that setup on a megathron with a far more better punch can do much more damage and thus maybe win. Would be interesting to see that outcome.
WTS TEMPEST!
--------------------------------------------------
If you set up your Nos up right as far as how you time the intervals they lose the ability to get many shots off (dont run them all at the same time click one and wait 8 sec then the 2nd and so on). If they are using any king of tanking setup they lose that ability as soon as they run out of juice which with 4 Nos doesnt take to long . With there energy you can run your tanking setup indefinite. I heal close to 1100 a shot with my repairers. Plus i have over 7k armor. So unless they are running some kind of Nos setup themselves or some ungodly amount of cap relays/rechargers theyll run out of juice before they can take you down even if using cap boosters. Although im not saying this will beat any ship out there it is a good pvp for most situations. Yes i looked into the 800 not enough power core. I knew there was a reason i used 425mm dual auto cannons. Ive been trying to think of how to fit a large smart bomb instead of a 425mm. So far ive tried taking out 1 ladar backup tech 2 replacing it with adative nano tech 2 seeing it will increase armor resists and uses no cpu but im still shy .
|
|
|
|
Pages: 1 2 3 :: [one page] |