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Burn Mac
Minmatar The Tuskers
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Posted - 2008.10.28 13:00:00 -
[31]
Originally by: Nexus Kinnon
Originally by: Burn Mac Thrasher of doom:
Gyrostabilizer II Gyrostabilizer II
1MN MicroWarpdrive II X5 Prototype I Engine Enervator J5 Prototype Warp Inhibitor I
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Empty
pretty sure you can fit 280s if you get a MAPC and have AWU V
dual gyros are better imo, and smaller arties => better tracking
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Lemmy Kravitz
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Posted - 2008.10.28 15:08:00 -
[32]
Destroyers are not meant for solo pvp
Destroyers are made to operate with a fleet
Destroyers OWN on drones
I find 200mm autocannons II work nice
I find the small 220mm arty guns the best, the big ones have a hard time with fast moving things
Biggest wish
Navy Issue Thrasher 8 high 7 turrets, 1 missle 4 mid 3 low everything else the same okay.. maybe get rid of RoF penalty
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Nexus Kinnon
Neo Spartans
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Posted - 2008.10.28 15:31:00 -
[33]
Originally by: Burn Mac
Originally by: Nexus Kinnon
Originally by: Burn Mac Thrasher of doom:
Gyrostabilizer II Gyrostabilizer II
1MN MicroWarpdrive II X5 Prototype I Engine Enervator J5 Prototype Warp Inhibitor I
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Empty
pretty sure you can fit 280s if you get a MAPC and have AWU V
dual gyros are better imo, and smaller arties => better tracking
yeah but who wants to be on a killmail with little **** guns on their ship plus I need to use my awu V for something
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Ein Spiegel
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Posted - 2008.10.29 02:29:00 -
[34]
To the one that said: Destroyers as Antidrones... hell yes. A destroyer can help thin the drone swarms pretty quickly. A t2 fit destroyer with a web can instapop light and medium t2 drones.
But they are also called (as a class) "tin cans" traditionally for a reason. A destroyer is a cheap, offensively powerful platform that is meant primarily to keep larger ships from having to get annoyed by fast frigates. In theory at least; destroyers are good speedtanked antifrigates some of the time.
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steave435
Caldari
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Posted - 2008.10.29 08:59:00 -
[35]
Quote:
[Rupture, sniper] Inertia Stabilizers I Inertia Stabilizers I Reactor Control Unit I Gyrostabilizer I Tracking Enhancer I
10MN MicroWarpdrive I Sensor Booster I, Scan Resolution Sensor Booster I, Scan Resolution
720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
lower cost, more range, more alpha, more dps, more speed, more buffer, 2 extra slots, more flexibility.
...less tracking, making the destroyer more effective as anti frig.
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Maxpie
Sebiestor tribe
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Posted - 2008.10.29 14:11:00 -
[36]
I've found my Thrasher is best suited for salvaging. 5 tractors and 3 salvagers plus mwd make for some quick salavage work.
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |
Lemmy Kravitz
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Posted - 2008.10.31 13:15:00 -
[37]
Here is my current Thrasher Fit
Highs 220mm Scout Arty x 7 (Titanium Sabot) Makluth Missle launcher x 1 (Defender Missle)
Mids MWD or AfterBurner II x 1 Targeting Disrupter x 1 Warp Disrupter x 1
Low Inertia Stabalizer x 1 Tracking Program x 1
I was using T2 Autocannons at first, but I've got my engineering up high enough so I can fit all arty now. I find that with range I have alot more time to react to being primary. Int stab is a must on destroyers cause in a fleet battle the second I get targeted by drones I need to get out cause they will melt me in 5-10sec. so with OgreII coming at me from 20km I have some reaction time to get out =)
It's all about hit and run hit and run with destroyers. if you stay and try to fight head on with anything other than a T1 frig you are toast. Don't try to fight another Destroyer. It's a very ugly fight, comes down to who has better range and better tracking. and ends within like 30seconds ehehehe destroyers melt other destroyers really good.
I eventually plan once I get the skills to do so to rig my destroyer with
something to make it turn even faster something to make it hit harder something to make it track better
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Cpt Branko
Surge.
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Posted - 2008.11.02 01:01:00 -
[38]
Edited by: Cpt Branko on 02/11/2008 01:02:39
Originally by: Nexus Kinnon
Originally by: Burn Mac Thrasher of doom:
Gyrostabilizer II Gyrostabilizer II
1MN MicroWarpdrive II X5 Prototype I Engine Enervator J5 Prototype Warp Inhibitor I
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Empty
pretty sure you can fit 280s if you get a MAPC and have AWU V
250s with extra gyro > 280s
250s track so much better.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Nexus Kinnon
Neo Spartans
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Posted - 2008.11.02 01:22:00 -
[39]
Originally by: Cpt Branko
250s with extra gyro > 280s
250s track so much better.
I JUST LIKE 280s OKAY
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Daergaar
Caldari School of Applied Knowledge
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Posted - 2008.11.04 15:57:00 -
[40]
I don't find them very useful except for salvaging.
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Sung Mina
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Posted - 2008.11.04 18:40:00 -
[41]
Then you just don't know how to fly em
Destroyer's fullfill thier role very well, they just need to make a true T2 version, interdictors don't count |
Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.11.04 21:47:00 -
[42]
Destroyers are pretty good at what they do. More pg and cpu to make it easier for new players to fly them would be nice, but theyre doin alrdy alright.
The only reason that they have such a bad reputation is that there arent enough suitable targetss flying around for destroyers - but that mightve changed in fw, i dunno, surely the new patch will help there, too. -
Boosters and PirateProfessions
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Hoshi
Deep Core Mining Inc.
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Posted - 2008.11.04 23:59:00 -
[43]
The real reason is actually that they first made the 3d model with space for 8 guns but then during the balancing work shortly before release it was decided that 8 guns with full rof would be overpowered.
But by then it was too late to change the 3d models and textures so they had to make a dirty fix and reduce their rof to bring back the dps to a more balanced level. ---------------------------------------- A Guide to Scan Probing in Revelations |
Sung Mina
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Posted - 2008.12.12 14:43:00 -
[44]
MUAHAAH I just logged back on, the age of the destroyer is here!!!!
Type II 220mm AutoCannons + MWD and MWD disabbler = ANTIFRIGATE TACKLER!!!
I did it twice! ripped the crap out of two AF's that were putzing around with someone's BC. warped in ontop of the BC popped one after three volleys, and then ran another one down. the rest scattered
WOOT DESTROYERS LIVE!!!!!
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waruiushiro
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Posted - 2008.12.12 16:29:00 -
[45]
Edited by: waruiushiro on 12/12/2008 16:29:28 Try the blaster Catalyst, it'll pwn an AF and costs a fraction. All gank, no tank except a DCU II.
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soldieroffortune 258
Gallente Trinity Council.
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Posted - 2008.12.12 18:33:00 -
[46]
Originally by: Rainson Arrvax
Originally by: Jana Clant It has a RoF penalty because 7/8 small turrets at full power would probably outdamage a cruiser. Destroyers are meant be solely anti-frigate platforms, and even with the RoF penalty you'll kill most frigates with a couple volleys.
And yes, you're meant to die a lot while flying them.
I guess what I find silly is that they don't just reduce the numberr of turrets by 25%. Oh well.
bolded part that you missed
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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EChaos
Gallente Damage Distribution Incorporated Privateer Alliance
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Posted - 2008.12.13 06:49:00 -
[47]
Edited by: EChaos on 13/12/2008 06:58:13 Edited by: EChaos on 13/12/2008 06:52:17
Originally by: steave435
Quote:
[Rupture, sniper] *silly rupture fit in a dessy thread*
lower cost, more range, more alpha, more dps, more speed, more buffer, 2 extra slots, more flexibility.
...less tracking, making the destroyer more effective as anti frig.
Also cruiser sized gun signature vs frig signature. Couple that with your tracking issues and I'll outperform your horribly fit ruppy (T2 guns yet with no T2 support mods? What's wrong with you?!) against frigs in my cheaper thrasher, which, btw, I still do 1000 alpha with T1 guns
EDIT: to show my dissatisfaction with the ruppy post EDIT: I mean, come on! Inertia Stabilizer I's?! You couldn't fit something more useful there? Like Tracking Enhancer II's? And a Gyrostablizer I? You have like a million gunnery SP just to use T2 cruiser-sized arty, but won't fit a freakin T2 damage mod? You need to see the EFT doctor, or something....
Originally by: Mithos Victus
As a combat pilot implementing new mining ships is a waste of my time and I demand all mining and industry be removed from the game because it distresses me greatly that I am |
Sung Mina
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Posted - 2009.01.03 11:39:00 -
[48]
Heya all, been playing in the new enviroment, here's what I've learned
Destroyers pwn harder than ever now
here's my current fit
7 150mm Small Autocannon II 1 Assault Launcher
1 Catalyst Cold Arcjet MWD 1 Tracking Disrupter w/ that thingy you add to boost with it 1 Warp Scrambler
2 Overdrives
With this set up, if you manage to close distance you will pretty much own the crap out of anything you can get close to. only thing I fear at the moment is a missleboat set up. Drones pop to quick to help bigger ships, and orbiting at 500m with the tracking disrupter on, they can't touch you. Since everyone still fits MWD if you manage to close with em, you scramble and suddenly you command engagement distances and orbit.
Frigs sized stuff you have to be smart about, but if you can catch em thier ass is yours
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Concorduck
Gallente
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Posted - 2009.01.03 13:23:00 -
[49]
Destroyers can be skipped. Cruisers can't.
Light Scout Drones > 1000 untanked damage every 169134702836 seconds. -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Allahs Warrior
Gallente Justified Hedonism And Dualism
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Posted - 2009.01.03 14:48:00 -
[50]
Originally by: Ulasim
[Rupture, sniper] Inertia Stabilizers I Inertia Stabilizers I Reactor Control Unit I Gyrostabilizer I Tracking Enhancer I
10MN MicroWarpdrive I Sensor Booster I, Scan Resolution Sensor Booster I, Scan Resolution
720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
lower cost, more range, more alpha, more dps, more speed, more buffer, 2 extra slots, more flexibility.
hahahhaha
*posts a t1 fitted battleship that has more range, more alpha, more dps, more buffer, empty slots and flexibility*
*posts a dreadnaught*
*posts a titan*
congrats, a cruiser is better than a destroyer.
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Rennion
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Posted - 2009.01.03 14:52:00 -
[51]
The rate of fire gimp is there so that they can maintain the alpha strike from the large amount of turrets while stopping there dps from going wild.
Once upon a time they could one volley inty's before the hp boosts and stuff and the super tracking was worthwhile over cruiser guns. Game has changed since then which leaves them swinging in the breeze...
They are good for suicide ganking morons who carry high value in low hp ships though lol
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Vall Kor
Minmatar
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Posted - 2009.01.03 18:30:00 -
[52]
Dessies are fun to fly. Glad to see I'm not the only one who enjoys them.
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Iria Ahrens
Amarr 101st Space Marine Force The Leathernecks
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Posted - 2009.01.04 05:22:00 -
[53]
Edited by: Iria Ahrens on 04/01/2009 05:25:48
Originally by: Nexus Kinnon Destroyers are fun to fly and they own most T2 frigates.
could you explain this to me then? I want to fly destroyers, but I was playing around in EFT and couldn't get a viable setup. I could get a decent alpha, but then my dps would hover around 100 even with T2 guns and 2 heat sinks. An AF has much higher DPS and fewer guns for about the same HP. So how could it own an AF? Generally if two ships have about the same HP, the one with the higher dps wins. I think the 25% penalty really hurts a lot --
Nobody expects the Amarr Inquisition!
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Lemmy Kravitz
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Posted - 2009.01.04 18:18:00 -
[54]
If you read earlier posts I suggest to keep in mind my strong suggestion to think of the destroyer as a FLEET support ship. I've been flying destroyers for a while now. You get kills by hiding and waiting for your corp to engage in a fight, swooping in, 3 volleying an unsuspecting AF or just emptying space of enemy drones and pods. There are very few times I can think of a 1vs1 that a destroyer can walk from
Remember Destroyer = FLEET support =)
If you're looking for a SOLO ship keep walking past
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2009.01.05 00:14:00 -
[55]
Has anyone had success with close range setups against AF's post QR?
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Bironti
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Posted - 2009.01.05 01:46:00 -
[56]
If your in FW destroyers are great for making highsec raids. Here's the coercer setup i used, have quite a few highsec kills.
Heat Sink II Tracking Enhancer II Co-Processor I Damage Control II
Faint Warp Disruptor I
Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2009.01.05 03:36:00 -
[57]
Originally by: Corstaad Has anyone had success with close range setups against AF's post QR?
with my trasher setup i downed 3 AFs and another thrasher from my corp, we were dueling and i could not stop
ok, thrasher gets much more DPS than any AF, approximately 200 DPS with barrage at 20 km max and 250 DPS with hail at 4 km max. But on the other hand AFs have much higher resistances, if AFs can repair the damage long enough they will destroy you, the key is maximum damage at the right distance.
In case of close range blaster harpy or enyo you may try breaking them with hail at 4 kms, you will be within NOSF range. You'll need all your DPS to break their active tank before your buffer is down. Remember, destroyers are meant to destroy things, fit two gyrostabs and use cheaper implants for gun damage.
If it is a long range setup, use MWD and barrage, don't go for EMP, even hawks tend to forget to fortify their 50% explosive, whilst they install 2 EM rigs and have 55% EM.
2 Medium extenders, or one extender and a shield booster can enhance your survivability. You may have a rocket launcher or a NOSF, MWD is mandatory. Destroyers are very good anti tacklers and anti drone boats. A destroyer can take down hobgoblins II and hammerheads II in no time.
Thrasher is by far the best destroyer in game, followed by cormorant and sniper rail setup. Yes, i have had much success against all tech 2 frigates, but a destroyer is either 1v1 or fleet support.
Interdictor is superior still.
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Sung Mina
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Posted - 2009.01.05 11:43:00 -
[58]
7 200mm small auto cannon tech II 1 Missle Launcher
1 MWD 1 Warp Scrambler 1 Webbifier
2 Gyrostabalizers
this is the current setup I'm using right now. it's close range and it hurts for a ton. it's a tricky set up to work but if you can manage to get them within scrambler range and keep em in there, the AF is yours
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Nexus Kinnon
Genos Occidere
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Posted - 2009.01.05 13:16:00 -
[59]
Originally by: Iria Ahrens Edited by: Iria Ahrens on 04/01/2009 05:25:48
Originally by: Nexus Kinnon Destroyers are fun to fly and they own most T2 frigates.
could you explain this to me then? I want to fly destroyers, but I was playing around in EFT and couldn't get a viable setup. I could get a decent alpha, but then my dps would hover around 100 even with T2 guns and 2 heat sinks. An AF has much higher DPS and fewer guns for about the same HP. So how could it own an AF? Generally if two ships have about the same HP, the one with the higher dps wins. I think the 25% penalty really hurts a lot
You're doing something wrong if you're only getting 100 dps o.O I get like 230 out of my thrasher with RF EMP S.
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Xol'tan
Wrath of Fenris
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Posted - 2009.01.05 15:47:00 -
[60]
Im torn between blaster catalyst or arty thrasher atm the thrasher kills Gal and Cald AFs realy easly, while in my blaster catalyst i killed a caracal before he got 3 lots of missiles off.
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