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Rainson Arrvax
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Posted - 2008.10.25 13:50:00 -
[1]
Can someone explain to me the reason why Destroyers have a massive 25% penalty to turret rate of fire? Is there a game dynamic I'm not seeing that turns this into an advantage? Other than cost, wouldn't a Cruiser make a just as effective anti-frigate platform. It seems to me that its low and medium slots would make up for its lack of "small" turret bonuses and they have a lot more shields and armor. Or, is the Destroyer supposed to be a very cheap platform that you always buy in twos?
Thanks.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.10.25 14:02:00 -
[2]
It has a RoF penalty because 7/8 small turrets at full power would probably outdamage a cruiser. Destroyers are meant be solely anti-frigate platforms, and even with the RoF penalty you'll kill most frigates with a couple volleys.
And yes, you're meant to die a lot while flying them. |
Rainson Arrvax
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Posted - 2008.10.25 14:29:00 -
[3]
Originally by: Jana Clant It has a RoF penalty because 7/8 small turrets at full power would probably outdamage a cruiser. Destroyers are meant be solely anti-frigate platforms, and even with the RoF penalty you'll kill most frigates with a couple volleys.
And yes, you're meant to die a lot while flying them.
I guess what I find silly is that they don't just reduce the numberr of turrets by 25%. Oh well. |
Amanda Wilkins
Caldari Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.10.25 14:31:00 -
[4]
Edited by: Amanda Wilkins on 25/10/2008 14:31:51 One of my first CEOs once told me that destroyers was named destroyers not just because they destroy things, but because they are easily destroyed.
That being said, I love them - and Agony Wolfpack classes have shown that they can be very dangerous in pvp, used right. They have a high damage potential and can be used for sniping too.
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Sanka Cofie
Amarr Fractured Core
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Posted - 2008.10.25 14:38:00 -
[5]
I'd love to see the fit on this sniping destroyer of yours.
I plan on using it for all future POS takedowns. |
Amanda Wilkins
Caldari Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.10.25 14:42:00 -
[6]
Originally by: Sanka Cofie I'd love to see the fit on this sniping destroyer of yours.
I plan on using it for all future POS takedowns.
Snipering isn't just used for POS takedown, you know... Sometimes snipering a gatecamp can be quite devastating to hostile morale. But hey, why am I telling you...
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Sanka Cofie
Amarr Fractured Core
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Posted - 2008.10.25 14:48:00 -
[7]
because i'll pay top dollar for the secret of your snipe-dessy?
Seriously. What kind of range are we talking about? 140? 160? |
Amanda Wilkins
Caldari Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.10.25 14:52:00 -
[8]
Do your own EFT work - and try an Agony Unleashed Wolfpack to expand your horizon.
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Nomakai Delateriel
Amarr Shadow Company Axiom Empire
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Posted - 2008.10.25 15:07:00 -
[9]
Originally by: Sanka Cofie because i'll pay top dollar for the secret of your snipe-dessy?
Seriously. What kind of range are we talking about? 140? 160?
With destroyers we're talking about 60-100km. Maybe more if you're willing to rig it. It used to be a lot more important back in the days when you couldn't find an Apoc anywhere and anyone fitting long range guns outside sniper-battleship fleets were laughed at (despite the tactical uses for long range guns). A couple of dessies warping in at 70 could easily wreck a gangs frigates and cruisers (and depending on the number of dessies, HACs as well) before they could respond and then warp off. ______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |
Sanka Cofie
Amarr Fractured Core
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Posted - 2008.10.25 15:11:00 -
[10]
Am I stupid/crazy enough to rig a destroyer?
I just might be.
I . just . might . be. ~-~-~-~-~ -[WillChat4ISK]- I can be the handsome Amarr space captain. You can be the helpless Minmatar slave girl. |
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Amanda Wilkins
Caldari Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.10.25 15:22:00 -
[11]
Edited by: Amanda Wilkins on 25/10/2008 15:22:49 Destroyers in action
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Atherin Gaius
Caldari Domini Umbrus Free Trade Zone.
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Posted - 2008.10.25 17:17:00 -
[12]
they also have better tracking than other ships so their ability to hit fast moving targets is better than average. I have a couple sweet anti-AF and anti-interceptor fits that have missile explosion velocity over 3500m/s. Will do damage to all AFs and most inercepors and hacs (unless they are overheated, snake implanted and going 10K plus.)
Once the speed nerf hits, destroyers will be more valuable as well I would think.
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Antarr Slagh
The Pillage People
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Posted - 2008.10.25 21:28:00 -
[13]
Originally by: Amanda Wilkins Edited by: Amanda Wilkins on 25/10/2008 15:22:49 Destroyers in action
Congratulations, 40 mini cruisers took down two HACs. You're bad because you didn't kill them all. With 40 people, you should have more than enough tackle. |
Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.10.25 22:19:00 -
[14]
Originally by: Amanda Wilkins Edited by: Amanda Wilkins on 25/10/2008 15:22:49 Destroyers in action
Fantastic. The smaller gang was outnumbered 10 to 1. --
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.10.25 22:38:00 -
[15]
Originally by: Rainson Arrvax
Originally by: Jana Clant It has a RoF penalty because 7/8 small turrets at full power would probably outdamage a cruiser. Destroyers are meant be solely anti-frigate platforms, and even with the RoF penalty you'll kill most frigates with a couple volleys.
And yes, you're meant to die a lot while flying them.
I guess what I find silly is that they don't just reduce the numberr of turrets by 25%. Oh well.
And then you'd have the same DPS, but a lower alpha strike. More turrets and less RoF is better. |
Amanda Wilkins
Caldari Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.10.25 23:10:00 -
[16]
Originally by: Antarr Slagh
Congratulations, 40 mini cruisers took down two HACs. You're bad because you didn't kill them all. With 40 people, you should have more than enough tackle.
Congratulations. You managed to miss the point that it was not my team, but an Agony Unleashed Wolfpack - and you also managed to miss the point that these destroyers use alphastrikes and range, not tackling, as their primary means of engaging. Well done!!!
Originally by: Ralara
Fantastic. The smaller gang was outnumbered 10 to 1.
Eve is not about being fair. Sorry, was that news to you? But try taking the price of the 44 ships on the one side and the 4-5 ships on the other side and you'll find that it is about equal.
Amanda Wilkins CEO of Dromedary, Goat, Albatross and Fish
*****
DGAF teaches PVP to new players and veterans alike ... because we DGAF! |
Merin Ryskin
Peregrine Industries
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Posted - 2008.10.25 23:31:00 -
[17]
Simple: destroyers are meant to have a high alpha strike (though this is kind of obsolete after multiple HP boosts). To get this, you need a lot of gun slots (or a large damage bonus, which is essentially the same thing). To let destroyers have those gun slots without giving them too much damage over time, they get a ROF penalty. The result is you get the dps of 5-6 guns, but the alpha strike of 7-8. |
Mankirks Wife
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Posted - 2008.10.26 02:51:00 -
[18]
Destroyers are good for...
- Salvaging, since they're reasonably fast and can fit 4 tractors and 4 salvagers
- Level 1 missions, they can pop most rats in one volley
- Factional warfare, as they're the biggest thing you can take into a Minor plex and a properly fit destroyer will chew up interceptors and spit them out. |
Pinky Denmark
The Cursed Navy IDLE EMPIRE
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Posted - 2008.10.26 02:58:00 -
[19]
The advantage of lots of turrets with RoF penalty = ALPHA STRIKE with the cost of more isk for more guns... |
Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.10.26 07:02:00 -
[20]
Edited by: Ecatherina W on 26/10/2008 07:05:39 At 50km range, thrashers can deal an alpha strike of 822... that's pretty impressive for a low-tech ship. Sure, I am using all level 5 skills, 2 rigs and t2 ammo, but still?
At a much lesser cost, a cormy easily goes to the range of 60km and still does a nice 200+ alpha.
Setups are at our forums, sorry, don't want to post them here, too big images.
Destroyers in a group are good for more than just salvaging. Don't sell them short, you'll regret it one day, in flames.
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Ulasim
Art of War Exalted.
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Posted - 2008.10.26 07:36:00 -
[21]
Originally by: Ecatherina W Edited by: Ecatherina W on 26/10/2008 07:14:31 At 50km range, thrashers can deal an alpha strike of 822... that's pretty impressive for a low-tech ship. Sure, I am using all level 5 skills, 2 rigs and t2 ammo, but still?
[Thrasher, Fly-by] Gyrostabilizer II Micro Auxiliary Power Core I
1MN Afterburner II Tracking Disruptor II, Optimal Range Disruption Sensor Booster II, Targeting Range
280mm Howitzer Artillery II, Tremor S 280mm Howitzer Artillery II, Tremor S 280mm Howitzer Artillery II, Tremor S 280mm Howitzer Artillery II, Tremor S 280mm Howitzer Artillery II, Tremor S 280mm Howitzer Artillery II, Tremor S [empty high slot] [empty high slot]
Projectile Ambit Extension I Projectile Collision Accelerator I [empty rig slot]
At a much lesser cost, a cormy easily goes to the range of 60km and still does a nice 200+ alpha.
[Cormorant, Flyby Sniper] Local Hull Conversion Inertial Stabilizers I
Cold-Gas I Arcjet Thrusters Sensor Booster II, Targeting Range Indirect Scanning Dampening Unit I, Targeting Range Dampening Indirect Scanning Dampening Unit I, Targeting Range Dampening
125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S Small 'Solace' I Remote Bulwark Reconstruction /OFFLINE
[empty rig slot] [empty rig slot] [empty rig slot]
Setup images are at our forums, sorry, don't want to post them here, too big images.
Destroyers in a group are good for more than just salvaging. Don't sell them short, you'll regret it one day, in flames.
[Rupture, sniper] Inertia Stabilizers I Inertia Stabilizers I Reactor Control Unit I Gyrostabilizer I Tracking Enhancer I
10MN MicroWarpdrive I Sensor Booster I, Scan Resolution Sensor Booster I, Scan Resolution
720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
lower cost, more range, more alpha, more dps, more speed, more buffer, 2 extra slots, more flexibility.
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Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.10.26 08:08:00 -
[22]
Edited by: Ecatherina W on 26/10/2008 08:08:41
Originally by: Ulasim
rupture setup...
Not on topic, but I'll bite. Sure, you get a bit more than twice the speed (1670 m/s vs 680 m/s) but you increase the signature from 75 to 932. That means that while you increase your effective hitpoints from 3387 to 7901, you increase the chance of being hit by more than a factor 10... Somehow the tradeoff does not seem worth it.
Sorry, you don't win a brownie point in my book.
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Mankirks Wife
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Posted - 2008.10.26 11:16:00 -
[23]
Edited by: Mankirks Wife on 26/10/2008 11:30:53 Well, while it's downtime, here's another setup.
Catalyst, Plexer
HIGH: 7x 150mm Railgun II w/ Spike S
MID: Sensor Booster II w/ Targeting Range
LOW: MAPC 2x Gallente Navy Mag Stab
DRONE: 1x Hobgoblin II
RIG: 1x Hybrid Collision Accelerator I 2x Hybrid Locus Coordinator I
Costs a bucket of ISK but we're theorycrafting :)
With a 61km optimal and 63 km lock range with reasonable skills, it can hit frigs at warp-in from the cap point, or vice versa. With 368 alpha it'll one-volley most non-shield-tanked frigs into armor, and pop 'em if they're not quick on the warp-out - even an inty can't cross the distance fast enough to get under it's guns.
As for the Rupture setup, it is more damaging, better tanked, faster, and more versatile, but you can't take into a minor plex in FW - the gate admits T1 frigs and destroyers only.
Also I have my doubts it'd make a good anti-interceptor platform since even with low transversal medium guns are going to have a hard time hitting a such a tiny target, a fully bonused inty only has a sig radius of 200m2 or so, with the MWD running. |
Antarr Slagh
The Pillage People
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Posted - 2008.10.26 14:35:00 -
[24]
Originally by: Amanda Wilkins
Originally by: Antarr Slagh
Congratulations, 40 mini cruisers took down two HACs. You're bad because you didn't kill them all. With 40 people, you should have more than enough tackle.
Congratulations. You managed to miss the point that it was not my team, but an Agony Unleashed Wolfpack - and you also managed to miss the point that these destroyers use alphastrikes and range, not tackling, as their primary means of engaging. Well done!!!
Congratulations. You forgot to realize that tackling is not a means of engaging, it's a matter of turning on your scrambler.
As has been mentioned before, you weren't good because destroyers are good, you were good because it was 10 to 1 odds.
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Nexus Kinnon
Aliastra
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Posted - 2008.10.26 14:46:00 -
[25]
Destroyers are fun to fly and they own most T2 frigates.
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Burn Mac
Minmatar The Tuskers
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Posted - 2008.10.27 09:15:00 -
[26]
Thrasher of doom:
Gyrostabilizer II Gyrostabilizer II
1MN MicroWarpdrive II X5 Prototype I Engine Enervator J5 Prototype Warp Inhibitor I
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Empty
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captain skinback
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Posted - 2008.10.27 13:32:00 -
[27]
i been looking at these ships for a few days funny that a thread pops up my interest in them has sparked heres a setup i got on eft with my skills
lows overdrive injector system II interia staberlizer II
mids 1 min mwdII X5 prototype engine enervator
highs 200mm autocannon II 200mm autocannon II 200mm autocannon II 200mm autocannon II 200mm autocannon II 200mm autocannon II 200mm autocannon II 200mm autocannon II small nos
with my skills it flys at 2000m/s well at max its 2200. looking at it i think this ship is perfect for faction warfare plexing at least, mainly because its dirt cheap. it goes in to the plex and starts munching on all the frigs slower than it. only problem with that is it only goes at 2000m/s.... not much is going to be slower than it
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Nexus Kinnon
Aliastra
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Posted - 2008.10.27 14:07:00 -
[28]
Originally by: Burn Mac Thrasher of doom:
Gyrostabilizer II Gyrostabilizer II
1MN MicroWarpdrive II X5 Prototype I Engine Enervator J5 Prototype Warp Inhibitor I
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Empty
pretty sure you can fit 280s if you get a MAPC and have AWU V |
Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.10.27 15:00:00 -
[29]
Concept as DPS for a destroyer gang.
NMF: 300ihs dps @ 6ish (0.50ish tracking) SCO: 240ish dps @ 18ish (0.40ish tracking) yet you have to pray that there are repair drones or remote reppers around ;)
[Coercer, PVP:Bulldog] C3S Convection Thermal Radiator Heat Sink II Heat Sink II Tracking Enhancer II
Phased Monopropellant I Hydrazine Boosters
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S
Energy Locus Coordinator I [empty rig slot] [empty rig slot] |
Laerise
Amarr PIE Inc.
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Posted - 2008.10.28 07:30:00 -
[30]
Nothing kills drones faster than a gatling coercer, it will also benefit from the "lol coercer" syndrome which makes it unlikely that the ecm drones will be stuck on your Zealot buddy.
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Burn Mac
Minmatar The Tuskers
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Posted - 2008.10.28 13:00:00 -
[31]
Originally by: Nexus Kinnon
Originally by: Burn Mac Thrasher of doom:
Gyrostabilizer II Gyrostabilizer II
1MN MicroWarpdrive II X5 Prototype I Engine Enervator J5 Prototype Warp Inhibitor I
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Empty
pretty sure you can fit 280s if you get a MAPC and have AWU V
dual gyros are better imo, and smaller arties => better tracking
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Lemmy Kravitz
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Posted - 2008.10.28 15:08:00 -
[32]
Destroyers are not meant for solo pvp
Destroyers are made to operate with a fleet
Destroyers OWN on drones
I find 200mm autocannons II work nice
I find the small 220mm arty guns the best, the big ones have a hard time with fast moving things
Biggest wish
Navy Issue Thrasher 8 high 7 turrets, 1 missle 4 mid 3 low everything else the same okay.. maybe get rid of RoF penalty
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Nexus Kinnon
Neo Spartans
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Posted - 2008.10.28 15:31:00 -
[33]
Originally by: Burn Mac
Originally by: Nexus Kinnon
Originally by: Burn Mac Thrasher of doom:
Gyrostabilizer II Gyrostabilizer II
1MN MicroWarpdrive II X5 Prototype I Engine Enervator J5 Prototype Warp Inhibitor I
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Empty
pretty sure you can fit 280s if you get a MAPC and have AWU V
dual gyros are better imo, and smaller arties => better tracking
yeah but who wants to be on a killmail with little **** guns on their ship plus I need to use my awu V for something
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Ein Spiegel
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Posted - 2008.10.29 02:29:00 -
[34]
To the one that said: Destroyers as Antidrones... hell yes. A destroyer can help thin the drone swarms pretty quickly. A t2 fit destroyer with a web can instapop light and medium t2 drones.
But they are also called (as a class) "tin cans" traditionally for a reason. A destroyer is a cheap, offensively powerful platform that is meant primarily to keep larger ships from having to get annoyed by fast frigates. In theory at least; destroyers are good speedtanked antifrigates some of the time.
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steave435
Caldari
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Posted - 2008.10.29 08:59:00 -
[35]
Quote:
[Rupture, sniper] Inertia Stabilizers I Inertia Stabilizers I Reactor Control Unit I Gyrostabilizer I Tracking Enhancer I
10MN MicroWarpdrive I Sensor Booster I, Scan Resolution Sensor Booster I, Scan Resolution
720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
lower cost, more range, more alpha, more dps, more speed, more buffer, 2 extra slots, more flexibility.
...less tracking, making the destroyer more effective as anti frig.
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Maxpie
Sebiestor tribe
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Posted - 2008.10.29 14:11:00 -
[36]
I've found my Thrasher is best suited for salvaging. 5 tractors and 3 salvagers plus mwd make for some quick salavage work.
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |
Lemmy Kravitz
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Posted - 2008.10.31 13:15:00 -
[37]
Here is my current Thrasher Fit
Highs 220mm Scout Arty x 7 (Titanium Sabot) Makluth Missle launcher x 1 (Defender Missle)
Mids MWD or AfterBurner II x 1 Targeting Disrupter x 1 Warp Disrupter x 1
Low Inertia Stabalizer x 1 Tracking Program x 1
I was using T2 Autocannons at first, but I've got my engineering up high enough so I can fit all arty now. I find that with range I have alot more time to react to being primary. Int stab is a must on destroyers cause in a fleet battle the second I get targeted by drones I need to get out cause they will melt me in 5-10sec. so with OgreII coming at me from 20km I have some reaction time to get out =)
It's all about hit and run hit and run with destroyers. if you stay and try to fight head on with anything other than a T1 frig you are toast. Don't try to fight another Destroyer. It's a very ugly fight, comes down to who has better range and better tracking. and ends within like 30seconds ehehehe destroyers melt other destroyers really good.
I eventually plan once I get the skills to do so to rig my destroyer with
something to make it turn even faster something to make it hit harder something to make it track better
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Cpt Branko
Surge.
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Posted - 2008.11.02 01:01:00 -
[38]
Edited by: Cpt Branko on 02/11/2008 01:02:39
Originally by: Nexus Kinnon
Originally by: Burn Mac Thrasher of doom:
Gyrostabilizer II Gyrostabilizer II
1MN MicroWarpdrive II X5 Prototype I Engine Enervator J5 Prototype Warp Inhibitor I
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Empty
pretty sure you can fit 280s if you get a MAPC and have AWU V
250s with extra gyro > 280s
250s track so much better.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Nexus Kinnon
Neo Spartans
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Posted - 2008.11.02 01:22:00 -
[39]
Originally by: Cpt Branko
250s with extra gyro > 280s
250s track so much better.
I JUST LIKE 280s OKAY
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Daergaar
Caldari School of Applied Knowledge
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Posted - 2008.11.04 15:57:00 -
[40]
I don't find them very useful except for salvaging.
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Sung Mina
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Posted - 2008.11.04 18:40:00 -
[41]
Then you just don't know how to fly em
Destroyer's fullfill thier role very well, they just need to make a true T2 version, interdictors don't count |
Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.11.04 21:47:00 -
[42]
Destroyers are pretty good at what they do. More pg and cpu to make it easier for new players to fly them would be nice, but theyre doin alrdy alright.
The only reason that they have such a bad reputation is that there arent enough suitable targetss flying around for destroyers - but that mightve changed in fw, i dunno, surely the new patch will help there, too. -
Boosters and PirateProfessions
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Hoshi
Deep Core Mining Inc.
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Posted - 2008.11.04 23:59:00 -
[43]
The real reason is actually that they first made the 3d model with space for 8 guns but then during the balancing work shortly before release it was decided that 8 guns with full rof would be overpowered.
But by then it was too late to change the 3d models and textures so they had to make a dirty fix and reduce their rof to bring back the dps to a more balanced level. ---------------------------------------- A Guide to Scan Probing in Revelations |
Sung Mina
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Posted - 2008.12.12 14:43:00 -
[44]
MUAHAAH I just logged back on, the age of the destroyer is here!!!!
Type II 220mm AutoCannons + MWD and MWD disabbler = ANTIFRIGATE TACKLER!!!
I did it twice! ripped the crap out of two AF's that were putzing around with someone's BC. warped in ontop of the BC popped one after three volleys, and then ran another one down. the rest scattered
WOOT DESTROYERS LIVE!!!!!
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waruiushiro
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Posted - 2008.12.12 16:29:00 -
[45]
Edited by: waruiushiro on 12/12/2008 16:29:28 Try the blaster Catalyst, it'll pwn an AF and costs a fraction. All gank, no tank except a DCU II.
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soldieroffortune 258
Gallente Trinity Council.
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Posted - 2008.12.12 18:33:00 -
[46]
Originally by: Rainson Arrvax
Originally by: Jana Clant It has a RoF penalty because 7/8 small turrets at full power would probably outdamage a cruiser. Destroyers are meant be solely anti-frigate platforms, and even with the RoF penalty you'll kill most frigates with a couple volleys.
And yes, you're meant to die a lot while flying them.
I guess what I find silly is that they don't just reduce the numberr of turrets by 25%. Oh well.
bolded part that you missed
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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EChaos
Gallente Damage Distribution Incorporated Privateer Alliance
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Posted - 2008.12.13 06:49:00 -
[47]
Edited by: EChaos on 13/12/2008 06:58:13 Edited by: EChaos on 13/12/2008 06:52:17
Originally by: steave435
Quote:
[Rupture, sniper] *silly rupture fit in a dessy thread*
lower cost, more range, more alpha, more dps, more speed, more buffer, 2 extra slots, more flexibility.
...less tracking, making the destroyer more effective as anti frig.
Also cruiser sized gun signature vs frig signature. Couple that with your tracking issues and I'll outperform your horribly fit ruppy (T2 guns yet with no T2 support mods? What's wrong with you?!) against frigs in my cheaper thrasher, which, btw, I still do 1000 alpha with T1 guns
EDIT: to show my dissatisfaction with the ruppy post EDIT: I mean, come on! Inertia Stabilizer I's?! You couldn't fit something more useful there? Like Tracking Enhancer II's? And a Gyrostablizer I? You have like a million gunnery SP just to use T2 cruiser-sized arty, but won't fit a freakin T2 damage mod? You need to see the EFT doctor, or something....
Originally by: Mithos Victus
As a combat pilot implementing new mining ships is a waste of my time and I demand all mining and industry be removed from the game because it distresses me greatly that I am |
Sung Mina
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Posted - 2009.01.03 11:39:00 -
[48]
Heya all, been playing in the new enviroment, here's what I've learned
Destroyers pwn harder than ever now
here's my current fit
7 150mm Small Autocannon II 1 Assault Launcher
1 Catalyst Cold Arcjet MWD 1 Tracking Disrupter w/ that thingy you add to boost with it 1 Warp Scrambler
2 Overdrives
With this set up, if you manage to close distance you will pretty much own the crap out of anything you can get close to. only thing I fear at the moment is a missleboat set up. Drones pop to quick to help bigger ships, and orbiting at 500m with the tracking disrupter on, they can't touch you. Since everyone still fits MWD if you manage to close with em, you scramble and suddenly you command engagement distances and orbit.
Frigs sized stuff you have to be smart about, but if you can catch em thier ass is yours
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Concorduck
Gallente
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Posted - 2009.01.03 13:23:00 -
[49]
Destroyers can be skipped. Cruisers can't.
Light Scout Drones > 1000 untanked damage every 169134702836 seconds. -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Allahs Warrior
Gallente Justified Hedonism And Dualism
|
Posted - 2009.01.03 14:48:00 -
[50]
Originally by: Ulasim
[Rupture, sniper] Inertia Stabilizers I Inertia Stabilizers I Reactor Control Unit I Gyrostabilizer I Tracking Enhancer I
10MN MicroWarpdrive I Sensor Booster I, Scan Resolution Sensor Booster I, Scan Resolution
720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M 720mm Howitzer Artillery II, Republic Fleet Carbonized Lead M [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
lower cost, more range, more alpha, more dps, more speed, more buffer, 2 extra slots, more flexibility.
hahahhaha
*posts a t1 fitted battleship that has more range, more alpha, more dps, more buffer, empty slots and flexibility*
*posts a dreadnaught*
*posts a titan*
congrats, a cruiser is better than a destroyer.
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Rennion
|
Posted - 2009.01.03 14:52:00 -
[51]
The rate of fire gimp is there so that they can maintain the alpha strike from the large amount of turrets while stopping there dps from going wild.
Once upon a time they could one volley inty's before the hp boosts and stuff and the super tracking was worthwhile over cruiser guns. Game has changed since then which leaves them swinging in the breeze...
They are good for suicide ganking morons who carry high value in low hp ships though lol
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Vall Kor
Minmatar
|
Posted - 2009.01.03 18:30:00 -
[52]
Dessies are fun to fly. Glad to see I'm not the only one who enjoys them.
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Iria Ahrens
Amarr 101st Space Marine Force The Leathernecks
|
Posted - 2009.01.04 05:22:00 -
[53]
Edited by: Iria Ahrens on 04/01/2009 05:25:48
Originally by: Nexus Kinnon Destroyers are fun to fly and they own most T2 frigates.
could you explain this to me then? I want to fly destroyers, but I was playing around in EFT and couldn't get a viable setup. I could get a decent alpha, but then my dps would hover around 100 even with T2 guns and 2 heat sinks. An AF has much higher DPS and fewer guns for about the same HP. So how could it own an AF? Generally if two ships have about the same HP, the one with the higher dps wins. I think the 25% penalty really hurts a lot --
Nobody expects the Amarr Inquisition!
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Lemmy Kravitz
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Posted - 2009.01.04 18:18:00 -
[54]
If you read earlier posts I suggest to keep in mind my strong suggestion to think of the destroyer as a FLEET support ship. I've been flying destroyers for a while now. You get kills by hiding and waiting for your corp to engage in a fight, swooping in, 3 volleying an unsuspecting AF or just emptying space of enemy drones and pods. There are very few times I can think of a 1vs1 that a destroyer can walk from
Remember Destroyer = FLEET support =)
If you're looking for a SOLO ship keep walking past
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2009.01.05 00:14:00 -
[55]
Has anyone had success with close range setups against AF's post QR?
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Bironti
|
Posted - 2009.01.05 01:46:00 -
[56]
If your in FW destroyers are great for making highsec raids. Here's the coercer setup i used, have quite a few highsec kills.
Heat Sink II Tracking Enhancer II Co-Processor I Damage Control II
Faint Warp Disruptor I
Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2009.01.05 03:36:00 -
[57]
Originally by: Corstaad Has anyone had success with close range setups against AF's post QR?
with my trasher setup i downed 3 AFs and another thrasher from my corp, we were dueling and i could not stop
ok, thrasher gets much more DPS than any AF, approximately 200 DPS with barrage at 20 km max and 250 DPS with hail at 4 km max. But on the other hand AFs have much higher resistances, if AFs can repair the damage long enough they will destroy you, the key is maximum damage at the right distance.
In case of close range blaster harpy or enyo you may try breaking them with hail at 4 kms, you will be within NOSF range. You'll need all your DPS to break their active tank before your buffer is down. Remember, destroyers are meant to destroy things, fit two gyrostabs and use cheaper implants for gun damage.
If it is a long range setup, use MWD and barrage, don't go for EMP, even hawks tend to forget to fortify their 50% explosive, whilst they install 2 EM rigs and have 55% EM.
2 Medium extenders, or one extender and a shield booster can enhance your survivability. You may have a rocket launcher or a NOSF, MWD is mandatory. Destroyers are very good anti tacklers and anti drone boats. A destroyer can take down hobgoblins II and hammerheads II in no time.
Thrasher is by far the best destroyer in game, followed by cormorant and sniper rail setup. Yes, i have had much success against all tech 2 frigates, but a destroyer is either 1v1 or fleet support.
Interdictor is superior still.
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Sung Mina
|
Posted - 2009.01.05 11:43:00 -
[58]
7 200mm small auto cannon tech II 1 Missle Launcher
1 MWD 1 Warp Scrambler 1 Webbifier
2 Gyrostabalizers
this is the current setup I'm using right now. it's close range and it hurts for a ton. it's a tricky set up to work but if you can manage to get them within scrambler range and keep em in there, the AF is yours
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Nexus Kinnon
Genos Occidere
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Posted - 2009.01.05 13:16:00 -
[59]
Originally by: Iria Ahrens Edited by: Iria Ahrens on 04/01/2009 05:25:48
Originally by: Nexus Kinnon Destroyers are fun to fly and they own most T2 frigates.
could you explain this to me then? I want to fly destroyers, but I was playing around in EFT and couldn't get a viable setup. I could get a decent alpha, but then my dps would hover around 100 even with T2 guns and 2 heat sinks. An AF has much higher DPS and fewer guns for about the same HP. So how could it own an AF? Generally if two ships have about the same HP, the one with the higher dps wins. I think the 25% penalty really hurts a lot
You're doing something wrong if you're only getting 100 dps o.O I get like 230 out of my thrasher with RF EMP S.
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Xol'tan
Wrath of Fenris
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Posted - 2009.01.05 15:47:00 -
[60]
Im torn between blaster catalyst or arty thrasher atm the thrasher kills Gal and Cald AFs realy easly, while in my blaster catalyst i killed a caracal before he got 3 lots of missiles off.
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Commander Yassir
The Seven Sins
|
Posted - 2009.01.05 16:40:00 -
[61]
Which is better for close range? The thrasher or the catalyst? I have toyed around with blaster setups for the cormy but they aren't as good as the cat which pumps out on the side of 300 theoretical damage. I was wondering if the thrasher is any better/near as good. ~ The man who smiles when things go wrong has thought of someone to blame it on. |
Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2009.01.05 17:53:00 -
[62]
thrasher is better, it is not limited to 5 km range... in fact you can deal damage at longer distances. Catalysts are dead when their cap is empty, thrasher will keep fighting.
Catalyst is bound to thermal and kinetic, most common resists, thrasher has all flavors of damage, including rainbow.
Blasters do a little more DPS, but at much closer range, thrasher makes up for this when it starts to shoot from 15 km away.
Fall-off is very strong side of minimatar guns.
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Cosmic Raider
Solo Plex
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Posted - 2009.01.05 23:39:00 -
[63]
Edited by: Cosmic Raider on 05/01/2009 23:40:04 I used to use my Cormorant just for salvage until FW started. Then I realized they could be a great ship for plexing. Dessies rule any defensive minor plex and can easily solo any offensive minor. Offensive mediums and majors are a problem solo - not worth it in my opinion. Defensive mediums and majors are very doable, especially because the odd inty will come bravely in to take you on betting that dessie = noob pilot and easy kill. My Cormorant does very well against all frigs and dessies in solo fights.
Took a fleet of dessies out last week - we had 10 dessies and a couple of tackling frigs. We lost three ships while doing 497m isk in damage. Not too shabby.
Here's my Corm fit.
Low: Mag Stab II or Tracking Enhancer II depending on if I intend to fly solo or not.
Mediums: Cold Gas Arcjet AB, Tracking Comp II with speed script, web, Invul field II.
Highs: 7x125mm II rails
Rigs: 3xshield resists. I know alot of people would frown on this as too pricey and I'm not going to disagree about that. I do think its saved me on occasion in solo fights.
Also, many of the skills to make a good dessie also apply to large ships as well. So, while dessies are a good and cheap ship to use while you are learning about PVP, you also gain valuable skills for later.
I really like what I see out of Thrashers and Coercer DPS can be huge.
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Wordsworth Fireheart
Gallente Freeform Industries
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Posted - 2009.01.06 12:11:00 -
[64]
Took a cercer out in FW, me and another dessie ended up against a crow, an enyo and an amarr inty. The amarr inty took the fisrt hit, ended up in structure and warped off, my friend and the crow went off after him. While they were gone me and the enyo went at it, and I out dps'ed him and popped him (I had no scram, guess he was just over confident). Then the crow came back and I died I then decided I loved destroyers. 'If you can't do something smart, do something psychotic' |
Sung Mina
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Posted - 2009.01.13 19:48:00 -
[65]
When it comes to in close, nothing beats a Thrasher with 7 tech 2 200mm small autocannons |
Lupe Blanco
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Posted - 2009.01.14 11:06:00 -
[66]
[Thrasher, Anti-Frig] Gyrostabilizer II Gyrostabilizer II
Medium Shield Extender II 1MN MicroWarpdrive II Warp Scrambler II
200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 'Arbalest' Standard Missile Launcher, Sabretooth Light Missile
Projectile Collision Accelerator I Projectile Burst Aerator I [empty rig slot]
339 DPS with level V skills. Needs a 3% CPU implant. Has a nice shield buffer too.
I'm not sure whether to go with the Medium Shield Extender or a Stasis Webifier though... I can see times where you'd want a Web, but others where you'd really like that 2.2k shield.
Oh well, just my two cents.
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Cheyenne Shadowborn
Caldari Noob Much Inc.
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Posted - 2009.01.14 11:28:00 -
[67]
Edited by: Cheyenne Shadowborn on 14/01/2009 11:32:17
Originally by: Sanka Cofie Am I stupid/crazy enough to rig a destroyer?
I just might be.
I . just . might . be.
Dessie + T2 + skill + full set of rigs (maybe cheap ones, like shield resist stuff @ 2M/piece for a shield buffered dessie) + FW small plexes = total pwnage. Unless of course you get blobbed by 3+ frigs, but the last 20 minnie plexes I have taken I haven't seen a single frig |
Cheyenne Shadowborn
Caldari Noob Much Inc.
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Posted - 2009.01.14 11:31:00 -
[68]
Originally by: Commander Yassir Which is better for close range? The thrasher or the catalyst? I have toyed around with blaster setups for the cormy but they aren't as good as the cat which pumps out on the side of 300 theoretical damage. I was wondering if the thrasher is any better/near as good.
Coercer.
Killed a trasher yesterday ... in a small plex ... with five rats on me ... coming back by alt-tab from reading the news with my shields already half down (thats how bored you get taking minnie plexes).
The rats got me cause I had like one HP left of my structure after I made him explode but Coercer ftw. |
Sung Mina
|
Posted - 2009.01.15 03:28:00 -
[69]
hey, interesting thing I got to do, Two thrasher combo
one thrasher fit with 220mm arty, missle launcher, mWD tracking disrupter, warp disrupter, 2 tracking
one thrasher fit 200mm autocannon, rocket launcher, mwd, warp scrambler, webbifier, 2 gyros
have the autocannon thrasher follow arty thrasher at 50
works great as fleet support combo |
Lemmy Kravitz
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Posted - 2009.01.15 08:27:00 -
[70]
okay, finnally sat down and crunched the numbers on EFT
My current Thrasher Fit 7 200mm small autocannon II 1 malkuth rocket launcher 1 catalyzed arch jet mwd 1 Fleeting Progressive Warp Scrambler 1 F-90 Positional Sensor Sub-Routine w/ Scan Rez script 2 Pneumatic Stabalizers
216 Dps
Cost = about 19 mil when I bought the stuff in dodixie
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r0b0to
Dark Star Cartel
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Posted - 2009.01.15 11:31:00 -
[71]
AC thrashers are win -----------
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DjLowballer
Amarr FLASHTROOPER CORP
|
Posted - 2009.01.15 13:08:00 -
[72]
Have to say after reading this I now suddenly have the urge to try and use my destroyers. Please Vote DjLowballer as your delegate to the CSM! |
Lemmy Kravitz
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Posted - 2009.01.15 13:37:00 -
[73]
Love to hear that man =) Just remember 1vs1 you have to fit right and get lucky, fleet ops bounce the second you get primary, but for the most part people are happier shooting at other things than a tiny insignifigant destroyer. Then after thier fleet is shattered they wonder... WTF what happened to what's his name in the AF, and whosit in the Inty? Do you remember what happened to our drones? !@#$!%#$ my slave clone got podded !@#!@#$ so did mine!!! |
DjLowballer
Amarr FLASHTROOPER CORP
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Posted - 2009.01.15 14:31:00 -
[74]
I am thinking of using it more in terms of a wingman for a guy in an Ishkur to help pop drones and smaller fare. Please Vote DjLowballer as your delegate to the CSM! |
khamn
|
Posted - 2009.01.17 16:14:00 -
[75]
I have seen recently (post-QR) 2 destro (one thrasher and one coercer) warping at 50 km to a gate, instant-pop a T1 freg and warp out before be tackled by inties. |
Dani Leone
Gallente Freelancer Union Unaffiliated
|
Posted - 2009.01.18 00:51:00 -
[76]
Well having just come back after leaving right before FW hit, I can only say how delighted I am to see that Destroyers have become popular and folks are seeing what a lot of fun you can have with them. |
Emra
|
Posted - 2009.01.25 22:27:00 -
[77]
I`m fairly new 5 months to EVE. Love it!
My main ship that I enjoy learning for a multiple of roles is Minmitar Thrasher. I mean after bouncing around I just decided to own one and stick with it. I have 2 acually. Last night I made a mistake with it but lived to talk about it. I got tunnel vision on a rat, hit AB and closed at 800. When I opened up I realized that the rat was in the grips of a Raven up close which I thought at first was a Miner being harrased. The Raven was toying around with the rat. (Definately my best experience in Eve to date). As I blew by right between them (kinda like being surpised by a HS low flyby at an Airshow) I took out the rat right under the Ravens nose with 3 salvos, ( must have surprised him) and kept right on going. As I looked back I thought.????,...whoops not good. As I warped out there was a crow right on top of me (flashing red,...weird). I did manage to escape however and reflect on it later. Good rush. I now love my destroyer even more and have become quite attached to it. Yes it`s a riot to fly. The whole engagement was a fluke but it sure made me look like I knew what I was doing. Turns out the Raven and crow were together and they had bounties.
I`ll never forget that experience. Makes all the redundant mining worthwhile
Cheers
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Guer
|
Posted - 2009.01.27 22:41:00 -
[78]
anyone have a catalyst setup? The blaster setups I've been able to work up in EFT seem too slow.
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Ka Jolo
The Tuskers
|
Posted - 2009.01.28 09:58:00 -
[79]
[Catalyst, Interceptor Killer Sniper]
Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II
Tracking Computer II, Tracking Speed Sensor Booster II
125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S
Warrior II x1
[Catalyst, Plexalyst]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
1MN Afterburner II Faint Epsilon Warp Scrambler I
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S
Hobgoblin II x1
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Lemmy Kravitz
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Posted - 2009.02.18 02:27:00 -
[80]
Woot, I've got pods in my belly. Really do wish isk value on pods would show up, would like to see what the dude had plugged in.
Destroyers Rule!
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Sung Mina
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Posted - 2009.02.18 02:29:00 -
[81]
oh also, if you guys like the thrasher alot, the Rupture is the cruiser equivalent =)
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DARTHxFREE
State Protectorate
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Posted - 2009.02.18 20:03:00 -
[82]
Been threw 9 of these in the last 2 weeks :D like they say they tend to die easy.
Catylist is nice but the cost of Hybrid gear is almost 2x Projectile
Gyrostabilizer II Gyrostabilizer II
Warp Disruptor II Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution
280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S [empty high slot]
/join Cheeze & Whine Club
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Lemmy Kravitz
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Posted - 2009.03.20 06:49:00 -
[83]
Hey guys, I'm incharge of recruiting for my corp "Red Rising." So if you are a destroyer pilot, or know of a destroyer pilot looking for a corp, mail me in game
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Miilla
|
Posted - 2009.03.20 11:13:00 -
[84]
Use a destroyer as a cheap ninja salvager :)
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crockett EXE
Minmatar Mutineers
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Posted - 2009.03.20 18:55:00 -
[85]
Edited by: crockett EXE on 20/03/2009 18:59:34 I love auto cannon Thrashers.. I'm still getting my PvP feet wet but it's a nice and very easy to fit ship for noobs. Personally I go T2 on the mids and lows but keep it T1 meta 3 on the AC guns to keep it on the cheap. (republic fleet emp s)
Not to mention when you need to make money it makes a hell of a ratting/salvage boat even for low sec battle ships.
I did set up a 280 T2 arty version last night just to play with, but I'm still experimenting with fittings for it. I can only fit six 280 T2's and maybe a cloak if I want it in the highs.
With a tracking and range boosters I can target and shoot ships around 40km. I was thinking of adding a suppressed targeting, which might give me the chance to get 2 maybe 3 volleys before the other guy knows what's happening.
Right now, I'm just debating the trade off, do I add a AB and maybe a beta hull conversion to keep my distance, or use gyro's/tracking enhancers for better gunnery?
I can't wait till I can fit that 7th 280mm, should do some cheap damage..However it's a highly specialized fit though, so it's use is likely very limited but fun to play with. Draw back is of couse when alone, there is nothing to keep the target ship from warping if you don't kill him fast.
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Pater Peccavi
Minmatar Tactical Initiative
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Posted - 2009.03.21 05:59:00 -
[86]
Edited by: Pater Peccavi on 21/03/2009 06:06:06
Originally by: crockett EXE Edited by: crockett EXE on 20/03/2009 18:59:34 I love auto cannon Thrashers.. I'm still getting my PvP feet wet but it's a nice and very easy to fit ship for noobs. Personally I go T2 on the mids and lows but keep it T1 meta 3 on the AC guns to keep it on the cheap. (republic fleet emp s)
Not to mention when you need to make money it makes a hell of a ratting/salvage boat even for low sec battle ships.
I did set up a 280 T2 arty version last night just to play with, but I'm still experimenting with fittings for it. I can only fit six 280 T2's and maybe a cloak if I want it in the highs.
With a tracking and range boosters I can target and shoot ships around 40km. I was thinking of adding a suppressed targeting, which might give me the chance to get 2 maybe 3 volleys before the other guy knows what's happening.
Right now, I'm just debating the trade off, do I add a AB and maybe a beta hull conversion to keep my distance, or use gyro's/tracking enhancers for better gunnery?
I can't wait till I can fit that 7th 280mm, should do some cheap damage..However it's a highly specialized fit though, so it's use is likely very limited but fun to play with. Draw back is of couse when alone, there is nothing to keep the target ship from warping if you don't kill him fast.
I tend to use 250mm thrashers, much easier to fit than 280's. My typical fit:
[Thrasher, Arty Thrasher] Gyrostabilizer II Gyrostabilizer II
1MN MicroWarpdrive I Sensor Booster I Fleeting Warp Disruptor I
250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S [empty high slot] 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S
[empty rig slot] [empty rig slot] [empty rig slot]
Warp in at range, clear frigs off the field, pop any pods that forgot to spam the "Warp To" button, then turn your guns on the primary. The Warp Disruptor can be replaced with whatever you want, I only have it in there since my gang wanted me to have a long range point last time I took it out. Warp Scrambler's can work nice on any frig that gets too close, or an extra Sensor Booster to improve locking time.
Edit: Er, and I tend to use Tremor S most of the time. Only reason Fusion was fitted was I forgot to stock up on Tremor before the op ----
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Buchatar
Caldari
|
Posted - 2009.03.21 10:37:00 -
[87]
I see a lot of fitting for the Minmatar and the Amarr Destroyers. Are there any reasonable concepts for the Caldari one? ---- Nuclear Launch Detected. |
Louis deGuerre
Gallente Public Funded War Targets
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Posted - 2009.03.21 12:31:00 -
[88]
Edited by: Louis deGuerre on 21/03/2009 12:32:07 Very interesting thread this. Just looking into using destroyers in other roles than gank fleet ships. I especially approve of the interceptor killer Catalyst fitting, very good
In my current setup for FW solo plexing I use 125mm guns, afterburner and an armor tank. The reasoning for rails instead of blasters is that I will not be defenceless against longer range enemy WTs which might come for a fight. However, in most setups I see no tank whatsoever. Is it silly to fit a tank on a destroyer for FW solo plexing ?
Current fitting : [low] Small Armor Repairer II EANM II Reactive Plating II (can't fit DC II because of the probe launcher)
[mid] 1MN AB II Warp Disrupter I
[high] 7 * 125mm Railgun II 1 * Core Probe Launcher
Please critize and discuss
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Lemmy Kravitz
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Posted - 2009.03.22 12:10:00 -
[89]
If you're good enough to not get podded every time I suggest riggin your thrasher. Here is my latest fit.
7 x Small Autocannon Type II 1 x Markluk Rocket Launcher 1 x 1mn Microwarp drive 1 x Sensor Booster 1 x Fleeting warp scrambler 1 x Pneumatic Gyrostabalizer 1 x Nanofiber Hull Type II
1 x Projectile Collision Accelerator I 1 x Projectile Burst Aerator I
I'm melting through stuff, nice part about this is I think you should switch out for arty with no problems
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RedSplat
Heretic Army
|
Posted - 2009.03.22 12:59:00 -
[90]
I am having a great time with the Thrasher and small artillery, 2 volleys on punishers
One warning: Train Destroyers 4, learn to control range, don't forget your web
[i] Ransom List Project: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=999677&page=1 |
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crockett EXE
Minmatar Mutineers
|
Posted - 2009.03.22 13:52:00 -
[91]
Edited by: crockett EXE on 22/03/2009 13:53:23
Originally by: Pater Peccavi I tend to use 250mm thrashers, much easier to fit than 280's. My typical fit:
[Thrasher, Arty Thrasher] Gyrostabilizer II Gyrostabilizer II
1MN MicroWarpdrive I Sensor Booster I Fleeting Warp Disruptor I
250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S [empty high slot] 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S
[empty rig slot] [empty rig slot] [empty rig slot]
Warp in at range, clear frigs off the field, pop any pods that forgot to spam the "Warp To" button, then turn your guns on the primary. The Warp Disruptor can be replaced with whatever you want, I only have it in there since my gang wanted me to have a long range point last time I took it out. Warp Scrambler's can work nice on any frig that gets too close, or an extra Sensor Booster to improve locking time.
Edit: Er, and I tend to use Tremor S most of the time. Only reason Fusion was fitted was I forgot to stock up on Tremor before the op
Yea man I tried the 250mm's when I first got into a destroyer while I was still on my trial account. I didn't care for it much then because I didn't have very good gunnery skills. However now that I have more gunnery skills maybe I should try that fit.
I did manage to come up with a 7 280mm T2 fit and played with it a bit yesterday. I still don't have a perfect fit but was about to target and hit at 40km and played with a frig a few times. I had him into low armor in 3 volleys before he could get within 20km of me.
He would of course warp off at that point, which is the draw back of my set up.. no way to keep them there.
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Zurkia
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Posted - 2009.03.23 01:41:00 -
[92]
Originally by: Opertone thrasher is better, it is not limited to 5 km range... in fact you can deal damage at longer distances. Catalysts are dead when their cap is empty, thrasher will keep fighting.
Catalyst is bound to thermal and kinetic, most common resists, thrasher has all flavors of damage, including rainbow.
Blasters do a little more DPS, but at much closer range, thrasher makes up for this when it starts to shoot from 15 km away.
Fall-off is very strong side of minimatar guns.
I agree, don't forget skills have a very important part also.
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Pater Peccavi
Minmatar Tactical Initiative
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Posted - 2009.03.23 03:14:00 -
[93]
Originally by: crockett EXE Edited by: crockett EXE on 22/03/2009 13:53:23 He would of course warp off at that point, which is the draw back of my set up.. no way to keep them there.
True, it's not a great setup for solo work. Generally, with an arty thrasher you want to stay out of Warp Disruptor range. After all, you generally are using arties with faction ammo, which means not so great tracking. In gangs, however, you can mess up enemy frigs really quickly, which is where the ship really shines. ----
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Lemmy Kravitz
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Posted - 2009.04.18 10:54:00 -
[94]
As always I'm constantly refining destroyer fits.
I've actually had some good success with switching out my lows on the thrasher with instead of 2 x gyrostabs doing dmg cntrl II, and a 400 tungsten plate. rigged with those cheap make it shoot faster rigs x 2. Makes it a tiny bit more survivable. but a heck of alot more white knuckle flying with the isk investment.
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Pesets
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Posted - 2009.04.23 15:38:00 -
[95]
Originally by: Buchatar I see a lot of fitting for the Minmatar and the Amarr Destroyers. Are there any reasonable concepts for the Caldari one?
150mm railgun II (Spike S) Sensor booster II (range script), Tracking computer II (range script) Micro Auxiliary Power Core
Should be able to shoot things from about 70km away. Drop a railgun if you want an afterburner; and/or might want a web or two if something gets close.
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Tuvar Hiede
Caldari L8L8L8
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Posted - 2009.04.23 22:43:00 -
[96]
I like the dessy, fun to fly and can pack a punch in packs, but thats just it. A pack mentality does not make it godlike in the least. Everyone ohh's and ahh's at Agonys wolfack, but round up 70 people and assign them a fit with one mod they change like a point for a damp to get a nice balance and your a damn solid fleet, but nothing overy impressive condidering it's 70 people vastly outnumbering the enemy.
In the infantry the US Army considered three to one odds a minimal force to aggress the enemy, this is optimal ofcourse so even one of strongedt best equipped Armies in the world stillblook for overwelming numbers in all situations. Agony simply took these simply took RL principles of ovrrwelmimgs odds, suprise, and support and applied it to game. ohh's and ahh's no, kudos for rezzing the dessy... You know it.Beware the smartbomb and drones lol.
Ok rant over, putting my cell away and back to work lol.
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Ami Nia
Caldari
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Posted - 2009.04.24 02:28:00 -
[97]
Originally by: Tuvar Hiede Everyone ohh's and ahh's at Agonys wolfack, but round up 70 people and assign them a fit with one mod they change like a point for a damp to get a nice balance and your a damn solid fleet, but nothing overy impressive condidering it's 70 people vastly outnumbering the enemy.
Agony wolfpack classes are 70 people. But they are classes. What they teach you can be done with smaller fleets too. But given the effort in organizing a class like those and the fact that the enrollment threads fill up in minutes, it would make no sense for them to do smaller classes.
Military experts call it a Templar, a fighter drone used by Amarr carriers. -- Sheriff Jones
apochribba -- Aurora Morgan
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Geren Basbar
Power Data Control
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Posted - 2009.04.24 03:34:00 -
[98]
I've always liked Destroyers and Battlecruisers. They are just fun to fly, and not too expensive.
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Opertone
Caldari Internal Anarchy
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Posted - 2009.04.24 10:51:00 -
[99]
Oh, and btw, cormorant can comfortably sit from 80-90 kms away and have very good tracking and grasp of what's going on. With a deadly precision and 55 DPS it is the biggest threat for all untanked frigates, enemy drones and enemy destroyers.
Well, to get the most of it you'll need either 125 mm rails, or 150 mm and a auxiliary power core and of course the hybrid weapon locus coordinator, optimal range rigs which work better than tracking computers with scripts (cheapest rigs in fact)
Rigs or tracking computers, cormorant is a glorious sniper and nothing can ruin it's day out in space.
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Odesa Kaine
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Posted - 2009.04.27 13:09:00 -
[100]
Hello, I'm still very new to EVE. Ive been reading these posts on Destroyers for awhile and I love mine. I was wondering is there a such thing as a Coercer sniper fit with or without lasers? I'm pretty deep into laser skills atm and I'm training amarr ships. If not could someone give me advice on a few Coercer PVP and PVE fits. ty
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Odesa Kaine
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Posted - 2009.04.27 20:56:00 -
[101]
Another question, what is the benefit of training destroyers to a higher level? I didn't see any description details in my training book.
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DaDutchDude
Minmatar Sebiestor tribe
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Posted - 2009.04.28 03:03:00 -
[102]
Edited by: DaDutchDude on 28/04/2009 03:08:27 Edited by: DaDutchDude on 28/04/2009 03:03:30
Originally by: Odesa Kaine Another question, what is the benefit of training destroyers to a higher level? I didn't see any description details in my training book.
The bonus you get for training the Destroyers skill is based on the ship. This is basically the same for all ship skills. (Also, training up destroyers will allow training of Interdictors, which are an advanced type of destroyer. These are pretty much only useful in 0.0 PVP, so don't bother about this too soon.) Open up the description of your ship to see what that bonus of the related ship skill is.
If you look at the description of the Coercer, you'll see this
Quote: Destroyer Skill Bonus: 10% bonus to Small Energy Turret tracking speed and -10% reduction in Small Energy Turret Capacitor usage per level
Better tracking means you'll be able to hit small and fast targets better, less capacitor means you won't run out of fire power as quickly, which is a good thing in the middle of a battle. So both bonuses are useful and make training destroyers to level 4 worth worthwhile, but they relate to (small) energy turrets (which are lasers) only. Therefor, you should only fit small pulse or beam lasers to this ship. The same applies to many ships: if they get a weapon bonus, it's only for their racial weapon and usually only for the size of weapon that is supposed to be mounted.
Hope that helps.
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Hidden Snake
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Posted - 2009.04.28 06:28:00 -
[103]
Well as i reached limit of 50 solo kills (do not count the fleet/gang)with destroyer hulls (thrasher and saber), i will give my 5 cents.
AC thrasher is the poor mans solo pwnmobile, but forget the all gank fits, for solo u need at least DMC II.
AC SABEr is freaky expensive BUT is also freaky better u can fit more and ur dps goes around 300 with good skills (with some decent tank too). From my point of view this is ultimate frig killer.
Artysetups are not bad (alfa!), but solo they sucks. Once something with dps gets to ur 500 ur toast. In groups of 2 they excell.
In fleet i get used to it that i am getting overlooked and i am usualy in top 3-5 on kill mail. So dessies/dictors are badass ships.
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Lemmy Kravitz
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Posted - 2009.04.28 08:42:00 -
[104]
I started a thread in ideas and whatchamacallit section. it's titled
NAVY ISSUE DESTROYER
please put in your two cents on that thread =)
aside from that, I've been rocking the thrasher, i can fly the cane now, but it sits in the garage gathering dust. it's slow, it can't hit drones, pods can't be locked quick enough. i don't like it =P eeheheh
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Hidden Snake
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Posted - 2009.04.28 11:30:00 -
[105]
Originally by: Lemmy Kravitz I started a thread in ideas and whatchamacallit section. it's titled
NAVY ISSUE DESTROYER
please put in your two cents on that thread =)
aside from that, I've been rocking the thrasher, i can fly the cane now, but it sits in the garage gathering dust. it's slow, it can't hit drones, pods can't be locked quick enough. i don't like it =P eeheheh
i understand ur point. I have battlecruiser skill to 4 (have flown, drakes, cyclones and canes) but it is not the fun like with thrasher.
Ad to the navy issue thrasher ... It is already there. It is called Saber. You just have to train dessies to 5 :)
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Odesa Kaine
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Posted - 2009.04.28 12:36:00 -
[106]
Originally by: DaDutchDude Edited by: DaDutchDude on 28/04/2009 03:08:27 Edited by: DaDutchDude on 28/04/2009 03:03:30
Originally by: Odesa Kaine Another question, what is the benefit of training destroyers to a higher level? I didn't see any description details in my training book.
The bonus you get for training the Destroyers skill is based on the ship. This is basically the same for all ship skills. (Also, training up destroyers will allow training of Interdictors, which are an advanced type of destroyer. These are pretty much only useful in 0.0 PVP, so don't bother about this too soon.) Open up the description of your ship to see what that bonus of the related ship skill is.
If you look at the description of the Coercer, you'll see this
Quote: Destroyer Skill Bonus: 10% bonus to Small Energy Turret tracking speed and -10% reduction in Small Energy Turret Capacitor usage per level
Better tracking means you'll be able to hit small and fast targets better, less capacitor means you won't run out of fire power as quickly, which is a good thing in the middle of a battle. So both bonuses are useful and make training destroyers to level 4 worth worthwhile, but they relate to (small) energy turrets (which are lasers) only. Therefor, you should only fit small pulse or beam lasers to this ship. The same applies to many ships: if they get a weapon bonus, it's only for their racial weapon and usually only for the size of weapon that is supposed to be mounted.
Hope that helps.
TYVM!
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