| Pages: 1 2 3 4 5 6 [7] 8 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lucre
|
Posted - 2004.07.09 09:06:00 -
[181]
Originally by: Destin Tyr In point of fact, IRL (I know, I know, this isn't real life, or even close to it, but bear with me) Battleships, and nowadays carriers since battleships no longer rule the seas, did NOT travel into harms way without a full compliment of escorting cruisers and destroyers. They just didn't do it. The reason was and is for protection against aircraft (frigates), submarines, and smaller, faster ships. Perhaps it is this kind of fidelity for fleet battles that CCP is looking for with their changes.
If there are any actual Naval types that post here, they will back me up this.
This is true - post the invention of the torpedo. For the, ooh, 500 years before that battleships roamed the seas singly or in fleets without any need for escorts. With *very* occasional exceptions (e.g. Pellew's action against Droit de l'Homme) frigates were just no threat to a battleship and a battleship could kill them at will.
The only role of smaller ships with the fleet was scouting, signal repeating etc. Indeed it was actually a fairly universal convention that battleships would not shoot at frigates during fleet actions unless the frigate (foolishly) shot at them first.
Ironically, in Eve we've just de-invented the torpedo equivalent as far as frigates are concerned yet they're now a greater threat... :-)
|

Lucre
|
Posted - 2004.07.09 09:06:00 -
[182]
Originally by: Destin Tyr In point of fact, IRL (I know, I know, this isn't real life, or even close to it, but bear with me) Battleships, and nowadays carriers since battleships no longer rule the seas, did NOT travel into harms way without a full compliment of escorting cruisers and destroyers. They just didn't do it. The reason was and is for protection against aircraft (frigates), submarines, and smaller, faster ships. Perhaps it is this kind of fidelity for fleet battles that CCP is looking for with their changes.
If there are any actual Naval types that post here, they will back me up this.
This is true - post the invention of the torpedo. For the, ooh, 500 years before that battleships roamed the seas singly or in fleets without any need for escorts. With *very* occasional exceptions (e.g. Pellew's action against Droit de l'Homme) frigates were just no threat to a battleship and a battleship could kill them at will.
The only role of smaller ships with the fleet was scouting, signal repeating etc. Indeed it was actually a fairly universal convention that battleships would not shoot at frigates during fleet actions unless the frigate (foolishly) shot at them first.
Ironically, in Eve we've just de-invented the torpedo equivalent as far as frigates are concerned yet they're now a greater threat... :-)
|

Aelita
|
Posted - 2004.07.09 09:19:00 -
[183]
Turrets borked. Future missiles borked. No discusion my guns doing less and less damage over time with improving skills. No matter which ship or turrets I'm using. Even lasers doing less damage than before December 2003.
|

Aelita
|
Posted - 2004.07.09 09:19:00 -
[184]
Turrets borked. Future missiles borked. No discusion my guns doing less and less damage over time with improving skills. No matter which ship or turrets I'm using. Even lasers doing less damage than before December 2003.
|

Lucre
|
Posted - 2004.07.09 09:20:00 -
[185]
Originally by: Bobby Wilson
Originally by: Proconsul Para Ooookay you I-know-it-all guns-work-as-supposed: How ho I deal with a 2-Domi, 2-Rax, 3-inty NPC spawn ???
Please tell me you're not asking how to solo them.
Can't speak for Guristas in a Tempest, but this should certainly be possible for Angels in an Apoc. Kill the frigates with drones and missiles, kill the cruisers with your big guns at 20km+ (easy enough for 2 cruisers - might need to use drones if 3 or 4 cruisers and they get inside 10km), and then (and only then) kill the BS.
We usually hunt in pairs of BS now, but mainly because the bigger BS (like Seraphim) are now pushing it for a solo PC. But provided you're well equipped with drones and the occasional launcher or smartbomb, you don't need mixed fleets or mixed-size weapons to hunt npcs. At least not yet... :-)
|

Lucre
|
Posted - 2004.07.09 09:20:00 -
[186]
Originally by: Bobby Wilson
Originally by: Proconsul Para Ooookay you I-know-it-all guns-work-as-supposed: How ho I deal with a 2-Domi, 2-Rax, 3-inty NPC spawn ???
Please tell me you're not asking how to solo them.
Can't speak for Guristas in a Tempest, but this should certainly be possible for Angels in an Apoc. Kill the frigates with drones and missiles, kill the cruisers with your big guns at 20km+ (easy enough for 2 cruisers - might need to use drones if 3 or 4 cruisers and they get inside 10km), and then (and only then) kill the BS.
We usually hunt in pairs of BS now, but mainly because the bigger BS (like Seraphim) are now pushing it for a solo PC. But provided you're well equipped with drones and the occasional launcher or smartbomb, you don't need mixed fleets or mixed-size weapons to hunt npcs. At least not yet... :-)
|

Lucre
|
Posted - 2004.07.09 09:26:00 -
[187]
Originally by: Pick Me How do you deal with 2-Domi, 2-Rax, 3-inty NPC spawn ??? very simple, depending on your ship, you put 3 large for dom, 2 medium for rax and the rest in small gun
Hm. Have you *tried* killing an NPC BS with only 3 large guns?
|

Lucre
|
Posted - 2004.07.09 09:26:00 -
[188]
Originally by: Pick Me How do you deal with 2-Domi, 2-Rax, 3-inty NPC spawn ??? very simple, depending on your ship, you put 3 large for dom, 2 medium for rax and the rest in small gun
Hm. Have you *tried* killing an NPC BS with only 3 large guns?
|

Estios
|
Posted - 2004.07.09 09:58:00 -
[189]
Iece, that guy who couldnt hit the station was me, I was so shocked I had to check my log and yes, 11 misses in a row !!
And it wasnt a Rifter, it was a Stilletto ....which has 25% tracking bonus 
Something is still wrong when you start getting under your optimal
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
|

Estios
|
Posted - 2004.07.09 09:58:00 -
[190]
Iece, that guy who couldnt hit the station was me, I was so shocked I had to check my log and yes, 11 misses in a row !!
And it wasnt a Rifter, it was a Stilletto ....which has 25% tracking bonus 
Something is still wrong when you start getting under your optimal
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
|

Nafri
|
Posted - 2004.07.09 10:07:00 -
[191]
Edited by: Nafri on 09/07/2004 10:08:47
Originally by: Bobby Wilson
Originally by: Proconsul Para Ooookay you I-know-it-all guns-work-as-supposed: How ho I deal with a 2-Domi, 2-Rax, 3-inty NPC spawn ???
Please tell me you're not asking how to solo them. Cuz that either means that was recently possible (and thus we who have Gurristas are again being screwed compared to Serpentis)or it's impossible and you're hoping.
Right now if you hit a 2 BS, 2 cruiser spawn with enough friends (I'd want 2 friends along for a similar Gurrista spawn), what you have to do it drop the BSes, drop the cruisers and then deploy drones to drop the interceptors.
BW
with a reven it shouldnt be a problem, normally the BS die before thy are in their optimal range
serpentis are nothing compared to guristas Wanna fly with me?
|

Nafri
|
Posted - 2004.07.09 10:07:00 -
[192]
Edited by: Nafri on 09/07/2004 10:08:47
Originally by: Bobby Wilson
Originally by: Proconsul Para Ooookay you I-know-it-all guns-work-as-supposed: How ho I deal with a 2-Domi, 2-Rax, 3-inty NPC spawn ???
Please tell me you're not asking how to solo them. Cuz that either means that was recently possible (and thus we who have Gurristas are again being screwed compared to Serpentis)or it's impossible and you're hoping.
Right now if you hit a 2 BS, 2 cruiser spawn with enough friends (I'd want 2 friends along for a similar Gurrista spawn), what you have to do it drop the BSes, drop the cruisers and then deploy drones to drop the interceptors.
BW
with a reven it shouldnt be a problem, normally the BS die before thy are in their optimal range
serpentis are nothing compared to guristas Wanna fly with me?
|

jukriamrr
|
Posted - 2004.07.09 11:44:00 -
[193]
wake up people it's game 
|

jukriamrr
|
Posted - 2004.07.09 11:44:00 -
[194]
wake up people it's game 
|

Ruffio Sepico
|
Posted - 2004.07.09 13:07:00 -
[195]
Originally by: jukriamrr wake up people it's game 
And a game should be about having fun. When the DEVS of the game keep nerfing everything the fun dwindle away.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
|

Ruffio Sepico
|
Posted - 2004.07.09 13:07:00 -
[196]
Originally by: jukriamrr wake up people it's game 
And a game should be about having fun. When the DEVS of the game keep nerfing everything the fun dwindle away.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
|

Admiral IceBlock
|
Posted - 2004.07.09 14:30:00 -
[197]
Frigates in EVE act like Fighters.
a Battleship shouldnt hit a Fighter, but it should hit a Frigate.
The not so smart devs need to decide what the Frigate is, is it a Frigate or a Fighter. If its a Frigate then it shouldnt be as fast as a Fighter and if its a Fighter then it shouldnt be called a Frigate.
a Interceptor is a Fighter Class ship, but in EVE its a Frigate, which is stupid since its a Fighter Class. a Frigate is much bigger then a Interceptor, and yet, a Interceptor is a Frigate...
SOMETHING NEED TO BE CHANGED!

"We brake for nobody"
|

Admiral IceBlock
|
Posted - 2004.07.09 14:30:00 -
[198]
Frigates in EVE act like Fighters.
a Battleship shouldnt hit a Fighter, but it should hit a Frigate.
The not so smart devs need to decide what the Frigate is, is it a Frigate or a Fighter. If its a Frigate then it shouldnt be as fast as a Fighter and if its a Fighter then it shouldnt be called a Frigate.
a Interceptor is a Fighter Class ship, but in EVE its a Frigate, which is stupid since its a Fighter Class. a Frigate is much bigger then a Interceptor, and yet, a Interceptor is a Frigate...
SOMETHING NEED TO BE CHANGED!

"We brake for nobody"
|

Gariuys
|
Posted - 2004.07.09 14:35:00 -
[199]
What's in a name, seriously, who cares what it's called. Fighter, frigate, it's fast small and pretty kickass. more then enough info for me. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2004.07.09 14:35:00 -
[200]
What's in a name, seriously, who cares what it's called. Fighter, frigate, it's fast small and pretty kickass. more then enough info for me. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Admiral IceBlock
|
Posted - 2004.07.09 14:39:00 -
[201]
Yea, but then if it was a Fighter then a Battleship shouldnt be able to hit it at all, but if its a Frigate then a Battleship should hit it... that is of course IF we use RL as an example...
doh..

"We brake for nobody"
|

Admiral IceBlock
|
Posted - 2004.07.09 14:39:00 -
[202]
Yea, but then if it was a Fighter then a Battleship shouldnt be able to hit it at all, but if its a Frigate then a Battleship should hit it... that is of course IF we use RL as an example...
doh..

"We brake for nobody"
|

Stevie Wonder
|
Posted - 2004.07.09 15:03:00 -
[203]
Edited by: Stevie Wonder on 09/07/2004 15:05:28 Sir, yes Sir.
I was in the Army/Navy/Airforce/Starship Super Troopers so I know how EVE should work 
ffs its a game you nerds. I know you get a hardon for talking about 18inch cannons and broadsiding other guys but these threads are about in-GAME turret balancing and balancing the mechanics of the game. Not whether HMS Ivorbiggen could be shot down in RL by USS Smallpackage
Please leave your gun and your RL anologies at the door and step slowly away from your keyboards.
Now think about EVE again .....k
I ain't getting on no plane fool ....ooops wait, wrong guy |

Stevie Wonder
|
Posted - 2004.07.09 15:03:00 -
[204]
Edited by: Stevie Wonder on 09/07/2004 15:05:28 Sir, yes Sir.
I was in the Army/Navy/Airforce/Starship Super Troopers so I know how EVE should work 
ffs its a game you nerds. I know you get a hardon for talking about 18inch cannons and broadsiding other guys but these threads are about in-GAME turret balancing and balancing the mechanics of the game. Not whether HMS Ivorbiggen could be shot down in RL by USS Smallpackage
Please leave your gun and your RL anologies at the door and step slowly away from your keyboards.
Now think about EVE again .....k
I ain't getting on no plane fool ....ooops wait, wrong guy |

Gariuys
|
Posted - 2004.07.09 16:37:00 -
[205]
Originally by: Admiral IceBlock Yea, but then if it was a Fighter then a Battleship shouldnt be able to hit it at all, but if its a Frigate then a Battleship should hit it... that is of course IF we use RL as an example...
doh..

EVE is pretty far away from RL, both in game mechanics and setting so no don't think drawing any sort of links between current day naval warfare and eve is a good idea. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2004.07.09 16:37:00 -
[206]
Originally by: Admiral IceBlock Yea, but then if it was a Fighter then a Battleship shouldnt be able to hit it at all, but if its a Frigate then a Battleship should hit it... that is of course IF we use RL as an example...
doh..

EVE is pretty far away from RL, both in game mechanics and setting so no don't think drawing any sort of links between current day naval warfare and eve is a good idea. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

DeFood
|
Posted - 2004.07.11 16:09:00 -
[207]
Originally by: Gariuys
EVE is pretty far away from RL, both in game mechanics and setting so no don't think drawing any sort of links between current day naval warfare and eve is a good idea.
I thought EVE was a pretty solid submarine simulator...
|

DeFood
|
Posted - 2004.07.11 16:09:00 -
[208]
Originally by: Gariuys
EVE is pretty far away from RL, both in game mechanics and setting so no don't think drawing any sort of links between current day naval warfare and eve is a good idea.
I thought EVE was a pretty solid submarine simulator...
|

LJSilver
|
Posted - 2004.07.11 16:33:00 -
[209]
Originally by: SLIM
Yes, you're quite right. What I was referencing was the ability of those 18" guns to hit targets that were "right on top of" the Yamato. Those big guns couldn't do that. They couldn't aim straight down into the water. It also couldnt hit airplanes very well with those guns, because the tracking and refire were too slow. CIWS does both much better (setting aside technology differences).
Slim, there is no aircraft analogy in EVE, they are all ships. In RL, aircraft operate in completely different medium from ships: air. In EVE, everything is in the same medium: viscous fluid. RL Aircraft have the tactical advantage of operating 3 dimensionally at extreme range using a superfast, small weapons platform capable of carrying weaponry with sufficient power to destroy a battleship with one hit.
There is no such weapon in EVE. Before the frigate CM nerf, it was a little closer, but now there is no real similarity.
If you want to fit frigates into aircraft role, that is all well and good, but it wasn't necessary to nerf turrets to achieve this. Frigates were already unhittable.
IMO, the turret nerf was really a preparatory nerf to Tech I turrets so that Tech II turrests could be introduced with the same stats as the old Tech 1. (CCP did this to Tech I modules when their Tech II equivalents were rolled out).
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

LJSilver
|
Posted - 2004.07.11 16:33:00 -
[210]
Originally by: SLIM
Yes, you're quite right. What I was referencing was the ability of those 18" guns to hit targets that were "right on top of" the Yamato. Those big guns couldn't do that. They couldn't aim straight down into the water. It also couldnt hit airplanes very well with those guns, because the tracking and refire were too slow. CIWS does both much better (setting aside technology differences).
Slim, there is no aircraft analogy in EVE, they are all ships. In RL, aircraft operate in completely different medium from ships: air. In EVE, everything is in the same medium: viscous fluid. RL Aircraft have the tactical advantage of operating 3 dimensionally at extreme range using a superfast, small weapons platform capable of carrying weaponry with sufficient power to destroy a battleship with one hit.
There is no such weapon in EVE. Before the frigate CM nerf, it was a little closer, but now there is no real similarity.
If you want to fit frigates into aircraft role, that is all well and good, but it wasn't necessary to nerf turrets to achieve this. Frigates were already unhittable.
IMO, the turret nerf was really a preparatory nerf to Tech I turrets so that Tech II turrests could be introduced with the same stats as the old Tech 1. (CCP did this to Tech I modules when their Tech II equivalents were rolled out).
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |
| |
|
| Pages: 1 2 3 4 5 6 [7] 8 :: one page |
| First page | Previous page | Next page | Last page |