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Thread Statistics | Show CCP posts - 0 post(s) |

Hakera
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Posted - 2004.07.07 00:57:00 -
[31]
oh and please remove chat joins from local.
May as well have a trumpet fanfair when you enter the system to warn everyone your here! 
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.07.07 00:57:00 -
[32]
oh and please remove chat joins from local.
May as well have a trumpet fanfair when you enter the system to warn everyone your here! 
Dumbledore - Eve-I.com |

Sinist
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Posted - 2004.07.07 06:59:00 -
[33]
Hmm the logserver I dont htink got sent in correctly bc I didnt zip it maybe. I noticed that. I will zip it up, redo the bug reprot and send it in again along with the dxdiag I missed out on.
Sorry for that hopefully what I handed in was helpful. prolly not without the logfile 
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Sinist
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Posted - 2004.07.07 06:59:00 -
[34]
Hmm the logserver I dont htink got sent in correctly bc I didnt zip it maybe. I noticed that. I will zip it up, redo the bug reprot and send it in again along with the dxdiag I missed out on.
Sorry for that hopefully what I handed in was helpful. prolly not without the logfile 
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ClawHammer III
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Posted - 2004.07.07 07:45:00 -
[35]
Graphics/Visual
The warp animation still skips. Most noticable on systems with bright backgrounds.
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ClawHammer III
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Posted - 2004.07.07 07:45:00 -
[36]
Graphics/Visual
The warp animation still skips. Most noticable on systems with bright backgrounds.
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ClawHammer III
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Posted - 2004.07.07 07:47:00 -
[37]
Quote: Space and Combat
After coming out of warp, if you double click the speed bar to set your speed, your ship will remain stopped even though you get a message that indicates the speed was changed.
That isnĘt a bug. ThatĘs part of the fix for speed changes disabling your approach or orbit. Just double click forward of your ship to start moving after exiting warp or approach something.
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ClawHammer III
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Posted - 2004.07.07 07:47:00 -
[38]
Quote: Space and Combat
After coming out of warp, if you double click the speed bar to set your speed, your ship will remain stopped even though you get a message that indicates the speed was changed.
That isnĘt a bug. ThatĘs part of the fix for speed changes disabling your approach or orbit. Just double click forward of your ship to start moving after exiting warp or approach something.
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Raindrop
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Posted - 2004.07.07 08:23:00 -
[39]
Edited by: Raindrop on 07/07/2004 08:35:50 Edited by: Raindrop on 07/07/2004 08:25:55 After switching to windowed mode and back to full screen, i get a horizontal bas of a few pixels height in the middle of my screen blink occasionally.
That's only since this patch.
Also during loading the bar is constant-on with black screen pre apearance of Eve
Ow spoke too soon. It varies height. Took 10% of screen height occasionally.
Repeating that windowing/full screening resulted in white screening in window mode. And alt Enter Windows Eve to login screen size.
Repeatedly tried those options to switch between fullscreen and windowed. Same result 5 out of 5 times. Raindrop
Trader of low end stuff and NPC goods. Recycler of junk.
|

Raindrop
|
Posted - 2004.07.07 08:23:00 -
[40]
Edited by: Raindrop on 07/07/2004 08:35:50 Edited by: Raindrop on 07/07/2004 08:25:55 After switching to windowed mode and back to full screen, i get a horizontal bas of a few pixels height in the middle of my screen blink occasionally.
That's only since this patch.
Also during loading the bar is constant-on with black screen pre apearance of Eve
Ow spoke too soon. It varies height. Took 10% of screen height occasionally.
Repeating that windowing/full screening resulted in white screening in window mode. And alt Enter Windows Eve to login screen size.
Repeatedly tried those options to switch between fullscreen and windowed. Same result 5 out of 5 times. Raindrop
Trader of low end stuff and NPC goods. Recycler of junk.
|

Crohnx
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Posted - 2004.07.07 09:37:00 -
[41]
I dont think large turets work any different than they did before patch , i heard many people complain bout this and i used them myself and havent noticed any difference.
http://cls.killboard.net
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Crohnx
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Posted - 2004.07.07 09:37:00 -
[42]
I dont think large turets work any different than they did before patch , i heard many people complain bout this and i used them myself and havent noticed any difference.
http://cls.killboard.net
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Imhotep Khem
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Posted - 2004.07.07 11:28:00 -
[43]
Edited by: Imhotep Khem on 08/07/2004 20:34:21 1. When I left a corporation, all my bookmarks, buddies, etc disappeared. People & Places had 0 entries. They returned after I logged out and back on again.
2. After leaving corporation, the corp chat channel does not reflect the change properly until log out and log in. (the list of people is incorrect, but I believe the messages are from the new people)
3. After joining new corp, the corp chat channel does not reflect the change properly until log out and log in. (The list of people is incorrect, but i think the messages are not)
4. Turrets still seem to shoot best at falloff + optimal, but admitedly I am using small turrets close up which could rely heavily on tracking.
5. making any changes while launching from station causes ship to go awry. Fly through wall off in different angle in Minmatar space. However, in Mastakomon instead of flying through the wall, you get a huge burst of speed to about 2000m/s, even if you are in a hauler 
6. Time to warp is not consistent. Sometimes when leaving a station it takes forever to warp as the ship turns slowly toward its location. Other times the ship can turn a complete 180 and warp in under 3 seconds. Going to warp seems to take enormous time when the direction of the target is around 90 degrees from launch direction.
7. "My corp members in space" still refreshes in an amount of time I can not determine, but its not everytime i select the option or open the map.
8. If a person enters a system a very very short period of time after I do, he does not show up in local, though he is in the system. Window closing and reopening does not work.
9. The system menu in the top left corner sometimes does not work. The bookmarks that would show up in thhe menu instead get stuck to the mouse in a shadow form. The bookmark subment is slightly offset to the right and above where it should be. You can not select it, and the shadow of the fully opened submenu stays attached to the mouse. Never had that before.
10. I am also noticing the top item in the scanner gets stale. Wonder if its related to the bug with the ore scanner were your scan list never changes until you manually hit "clear," though quantities do update. havent examined that one since patch. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.07.07 11:28:00 -
[44]
Edited by: Imhotep Khem on 08/07/2004 20:34:21 1. When I left a corporation, all my bookmarks, buddies, etc disappeared. People & Places had 0 entries. They returned after I logged out and back on again.
2. After leaving corporation, the corp chat channel does not reflect the change properly until log out and log in. (the list of people is incorrect, but I believe the messages are from the new people)
3. After joining new corp, the corp chat channel does not reflect the change properly until log out and log in. (The list of people is incorrect, but i think the messages are not)
4. Turrets still seem to shoot best at falloff + optimal, but admitedly I am using small turrets close up which could rely heavily on tracking.
5. making any changes while launching from station causes ship to go awry. Fly through wall off in different angle in Minmatar space. However, in Mastakomon instead of flying through the wall, you get a huge burst of speed to about 2000m/s, even if you are in a hauler 
6. Time to warp is not consistent. Sometimes when leaving a station it takes forever to warp as the ship turns slowly toward its location. Other times the ship can turn a complete 180 and warp in under 3 seconds. Going to warp seems to take enormous time when the direction of the target is around 90 degrees from launch direction.
7. "My corp members in space" still refreshes in an amount of time I can not determine, but its not everytime i select the option or open the map.
8. If a person enters a system a very very short period of time after I do, he does not show up in local, though he is in the system. Window closing and reopening does not work.
9. The system menu in the top left corner sometimes does not work. The bookmarks that would show up in thhe menu instead get stuck to the mouse in a shadow form. The bookmark subment is slightly offset to the right and above where it should be. You can not select it, and the shadow of the fully opened submenu stays attached to the mouse. Never had that before.
10. I am also noticing the top item in the scanner gets stale. Wonder if its related to the bug with the ore scanner were your scan list never changes until you manually hit "clear," though quantities do update. havent examined that one since patch. ____ If your not dyin' your not tryin'. |

Thomas Covenant
|
Posted - 2004.07.07 11:35:00 -
[45]
Edited by: Thomas Covenant on 07/07/2004 11:36:58 Flying blind in the system, seeing nothing but stations and gates.. see in this thread
http://oldforums.eveonline.com/?a=topic&threadID=92338
2004.08.06 09:21:49combatYour 1400mm 'Scout' Artillery I perfectly strikes Guardian Elder, wrecking for 1443.0 damage. |

Thomas Covenant
|
Posted - 2004.07.07 11:35:00 -
[46]
Edited by: Thomas Covenant on 07/07/2004 11:36:58 Flying blind in the system, seeing nothing but stations and gates.. see in this thread
http://oldforums.eveonline.com/?a=topic&threadID=92338
2004.08.06 09:21:49combatYour 1400mm 'Scout' Artillery I perfectly strikes Guardian Elder, wrecking for 1443.0 damage. |

Duncan
|
Posted - 2004.07.07 12:07:00 -
[47]
shield hardenners now can't be switched on while in warp, also the warp cancels any shield hardenner wich was on before the warping.
The launchers still are bugued in the named series, should be malkuth>limos>zw>arbalest. But it's still zw>malkuth>limos>arbalest since 1548.
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Duncan
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Posted - 2004.07.07 12:07:00 -
[48]
shield hardenners now can't be switched on while in warp, also the warp cancels any shield hardenner wich was on before the warping.
The launchers still are bugued in the named series, should be malkuth>limos>zw>arbalest. But it's still zw>malkuth>limos>arbalest since 1548.
|

Drogos
|
Posted - 2004.07.07 14:45:00 -
[49]
Local chat drops still happening. -=-=-=-=-=-=- Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated. -Sun Tzu |

Drogos
|
Posted - 2004.07.07 14:45:00 -
[50]
Local chat drops still happening. -=-=-=-=-=-=- Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated. -Sun Tzu |

Watching
|
Posted - 2004.07.07 18:01:00 -
[51]
Escrow isn't showing all items if you select 'show all', been there for a long time, probably wasn't supposed to be fixed, but still ...
Assemble a new ship, go out and warp -> cap is set to 0. Doesn't matter how far you warp. Also seems to happen if you mount a mwd and try to activate it after undocking the first time. Docking again and undocking fixes it.
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Watching
|
Posted - 2004.07.07 18:01:00 -
[52]
Escrow isn't showing all items if you select 'show all', been there for a long time, probably wasn't supposed to be fixed, but still ...
Assemble a new ship, go out and warp -> cap is set to 0. Doesn't matter how far you warp. Also seems to happen if you mount a mwd and try to activate it after undocking the first time. Docking again and undocking fixes it.
|

Thomas Covenant
|
Posted - 2004.07.07 20:21:00 -
[53]
Guns get stuck while reloading, may be due to the ammo pile being gone during the loading period to another gun?? Can't do anything to get it unstuck tho.
2004.08.06 09:21:49combatYour 1400mm 'Scout' Artillery I perfectly strikes Guardian Elder, wrecking for 1443.0 damage. |

Thomas Covenant
|
Posted - 2004.07.07 20:21:00 -
[54]
Guns get stuck while reloading, may be due to the ammo pile being gone during the loading period to another gun?? Can't do anything to get it unstuck tho.
2004.08.06 09:21:49combatYour 1400mm 'Scout' Artillery I perfectly strikes Guardian Elder, wrecking for 1443.0 damage. |

Tsavong Lah
|
Posted - 2004.07.07 21:16:00 -
[55]
Missions: Warping to a mission bookmark will occasionally give a bug where the rats won't appear on the screen but still have ability to shoot you (but you can't shoot them). The auto scanner displays stuff from 10+au away after you warp from station and the rats only appear on Name or Range scanner modes (albeit with "-" distance, as if they're in a different grid to you).
Selling Bustards @ 70-75m and Impels @ 100m. Contact me! |

Tsavong Lah
|
Posted - 2004.07.07 21:16:00 -
[56]
Missions: Warping to a mission bookmark will occasionally give a bug where the rats won't appear on the screen but still have ability to shoot you (but you can't shoot them). The auto scanner displays stuff from 10+au away after you warp from station and the rats only appear on Name or Range scanner modes (albeit with "-" distance, as if they're in a different grid to you).
Selling Bustards @ 70-75m and Impels @ 100m. Contact me! |

PeaceKeeper
|
Posted - 2004.07.07 22:01:00 -
[57]
Originally by: Tsavong Lah Missions: Warping to a mission bookmark will occasionally give a bug where the rats won't appear on the screen but still have ability to shoot you (but you can't shoot them). The auto scanner displays stuff from 10+au away after you warp from station and the rats only appear on Name or Range scanner modes (albeit with "-" distance, as if they're in a different grid to you).
I had the same thing happen, repackaging your ship seems to fix it. Why hasn't it been fixed since it's a well known bug? Dunno.
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PeaceKeeper
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Posted - 2004.07.07 22:01:00 -
[58]
Originally by: Tsavong Lah Missions: Warping to a mission bookmark will occasionally give a bug where the rats won't appear on the screen but still have ability to shoot you (but you can't shoot them). The auto scanner displays stuff from 10+au away after you warp from station and the rats only appear on Name or Range scanner modes (albeit with "-" distance, as if they're in a different grid to you).
I had the same thing happen, repackaging your ship seems to fix it. Why hasn't it been fixed since it's a well known bug? Dunno.
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Redwolf
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Posted - 2004.07.08 12:48:00 -
[59]
Armour hardeners now work in warp, but armour repairers do not.
Autoscanner is a bit b0rked, seems to keep hold of the closest or most recent at top of list and even seems to overwrite what should be there with the old data or not replace it correctly.
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Redwolf
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Posted - 2004.07.08 12:48:00 -
[60]
Armour hardeners now work in warp, but armour repairers do not.
Autoscanner is a bit b0rked, seems to keep hold of the closest or most recent at top of list and even seems to overwrite what should be there with the old data or not replace it correctly.
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