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Thread Statistics | Show CCP posts - 0 post(s) |

Def Antares
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Posted - 2004.08.01 21:39:00 -
[151]
Autoreload sometimes (about 33% of the time) does not work on rocket launchers. exremely disturbing, since are empty very quickly and have to be monitored if they need to be manually reloaded. autoreload is turned on of course =)
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Def Antares
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Posted - 2004.08.01 21:39:00 -
[152]
Autoreload sometimes (about 33% of the time) does not work on rocket launchers. exremely disturbing, since are empty very quickly and have to be monitored if they need to be manually reloaded. autoreload is turned on of course =)
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Def Antares
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Posted - 2004.08.01 21:55:00 -
[153]
Heat Dissipation Amp II needs 23 cpu, all others need 32, typo?
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Def Antares
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Posted - 2004.08.01 21:55:00 -
[154]
Heat Dissipation Amp II needs 23 cpu, all others need 32, typo?
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EzSnake
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Posted - 2004.08.02 13:37:00 -
[155]
nevermind found answer
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EzSnake
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Posted - 2004.08.02 13:37:00 -
[156]
nevermind found answer
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lickspittle
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Posted - 2004.08.03 10:04:00 -
[157]
Originally by: Mechkilla Edited by: Mechkilla on 09/07/2004 00:17:23 Lol, funny
Right now several Billboards are criminal flagged (or seemed to be). I found 2 in Jita (gates to Ikuchi and Niyabainen) and a corp mate found one in Kisogo. Should be checked what's happened here. And no, there are no players hiding in there . Maybe they broadcast a bad movie or advertisement .
ROFL, that saved my day ... hrhr
Edit: I flew back to make some pictures, but the flagging is gone ... damn
This was reproduced and is fixed. The fix may not be out on TQ yet, and if so, will definitely be out in the next patch. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

lickspittle
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Posted - 2004.08.03 10:04:00 -
[158]
Originally by: Mechkilla Edited by: Mechkilla on 09/07/2004 00:17:23 Lol, funny
Right now several Billboards are criminal flagged (or seemed to be). I found 2 in Jita (gates to Ikuchi and Niyabainen) and a corp mate found one in Kisogo. Should be checked what's happened here. And no, there are no players hiding in there . Maybe they broadcast a bad movie or advertisement .
ROFL, that saved my day ... hrhr
Edit: I flew back to make some pictures, but the flagging is gone ... damn
This was reproduced and is fixed. The fix may not be out on TQ yet, and if so, will definitely be out in the next patch. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

lickspittle
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Posted - 2004.08.03 10:05:00 -
[159]
Originally by: Watching You don't get the 'Asteroid is depleted' message if you are mining that asteroid with drones alone. As soon as you use a laser the message works fine.
I am not sure I understand why this is a bug. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

lickspittle
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Posted - 2004.08.03 10:05:00 -
[160]
Originally by: Watching You don't get the 'Asteroid is depleted' message if you are mining that asteroid with drones alone. As soon as you use a laser the message works fine.
I am not sure I understand why this is a bug. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

herot
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Posted - 2004.08.03 12:51:00 -
[161]
The new Standard M Crystals can't be recycled. They don't show up in the recycle listing.
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herot
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Posted - 2004.08.03 12:51:00 -
[162]
The new Standard M Crystals can't be recycled. They don't show up in the recycle listing.
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Chepe Nolon
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Posted - 2004.08.04 13:40:00 -
[163]
Corporation and Station Management:
You can't edit a new member that has just joined your corp before you relog (The client doesn't get it that he is in your corp).
Old bug, and only a little annoying. But noticed it recently.
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Chepe Nolon
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Posted - 2004.08.04 13:40:00 -
[164]
Corporation and Station Management:
You can't edit a new member that has just joined your corp before you relog (The client doesn't get it that he is in your corp).
Old bug, and only a little annoying. But noticed it recently.
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Rymar Vortox
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Posted - 2004.08.05 10:55:00 -
[165]
Combat:
After warping into a belt in the middle of a group of rats and being targeted by them the 2nd high slot weapon sometimes auto-activates firing on the first target.
This can screw things up since you have to wait for it to deactivate before activating it again on the target you want.
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Rymar Vortox
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Posted - 2004.08.05 10:55:00 -
[166]
Combat:
After warping into a belt in the middle of a group of rats and being targeted by them the 2nd high slot weapon sometimes auto-activates firing on the first target.
This can screw things up since you have to wait for it to deactivate before activating it again on the target you want.
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Rymar Vortox
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Posted - 2004.08.05 11:09:00 -
[167]
2nd line of my previous post made now sense 
it should read that it can screw things up since you have to deactivate it, wait for it, then reactivate it on the target you want.
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Rymar Vortox
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Posted - 2004.08.05 11:09:00 -
[168]
2nd line of my previous post made now sense 
it should read that it can screw things up since you have to deactivate it, wait for it, then reactivate it on the target you want.
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Azondi
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Posted - 2004.08.06 12:15:00 -
[169]
Originally by: lickspittle
Originally by: Watching You don't get the 'Asteroid is depleted' message if you are mining that asteroid with drones alone. As soon as you use a laser the message works fine.
I am not sure I understand why this is a bug.
Then why do you get the message when you use mining lasers? You should get the same message when using mining drones that you do when you use mining lasers for exactly the same reasons.
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Azondi
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Posted - 2004.08.06 12:15:00 -
[170]
Originally by: lickspittle
Originally by: Watching You don't get the 'Asteroid is depleted' message if you are mining that asteroid with drones alone. As soon as you use a laser the message works fine.
I am not sure I understand why this is a bug.
Then why do you get the message when you use mining lasers? You should get the same message when using mining drones that you do when you use mining lasers for exactly the same reasons.
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Laendra
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Posted - 2004.08.06 12:19:00 -
[171]
Armror Hardeners currently have typo in Research times. They are currently set to 120,000, which is 10x any other Tech 1 ship's equipment of 12,000. It has made it through several patches this way, regardless of the fact that I have submitted a petition and bug reports. ------------------- |

Laendra
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Posted - 2004.08.06 12:19:00 -
[172]
Armror Hardeners currently have typo in Research times. They are currently set to 120,000, which is 10x any other Tech 1 ship's equipment of 12,000. It has made it through several patches this way, regardless of the fact that I have submitted a petition and bug reports. ------------------- |

Tenacha Khan
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Posted - 2004.08.06 20:06:00 -
[173]
There is still extreme lag with acts of aggression, even in non empire space where it should not be calculated. It makes low bandwith users unable to pvp at all, sometimes the lag can last up to several minutes.
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Tenacha Khan
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Posted - 2004.08.06 20:06:00 -
[174]
There is still extreme lag with acts of aggression, even in non empire space where it should not be calculated. It makes low bandwith users unable to pvp at all, sometimes the lag can last up to several minutes.
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EveJunkie
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Posted - 2004.08.06 23:21:00 -
[175]
Edited by: EveJunkie on 06/08/2004 23:34:52 Edited by: EveJunkie on 06/08/2004 23:32:46 User Interface->Other
- set navcom to auto hide and minimised
- pin a window near to the edge of the minimised navcom
- when navcom autohides it drags the pinned window with it
- now the pinned window can be moved around as if it wasnt pinned
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EveJunkie
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Posted - 2004.08.06 23:21:00 -
[176]
Edited by: EveJunkie on 06/08/2004 23:34:52 Edited by: EveJunkie on 06/08/2004 23:32:46 User Interface->Other
- set navcom to auto hide and minimised
- pin a window near to the edge of the minimised navcom
- when navcom autohides it drags the pinned window with it
- now the pinned window can be moved around as if it wasnt pinned
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obscuroditus
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Posted - 2004.08.09 01:31:00 -
[177]
Edited by: obscuroditus on 09/08/2004 01:35:29 ** Dragging content to corporate hangars ** When dragging [ large number of ] items from cargohold to corporate hangar, and while the transfer is in progress you switch to another sub-hangar the items appear in the subhangar that is now active, not the hangar you initially dragged them to. Appears that items drag to "active or open hangar" and not to a specific hangar [ID]
** Using TAB to switch targets does not always work ** Using the TAB button to switch between multiple targets proves to be unreliable - it gets stuck to whatever target it's on for unclear reasons. (Happened both on first target I locked as well as occasionally on others - perhaps something to do with what you are currently actively firing on)
** No proper logging of escrow transactions ** If you sell something through escrow there is no way I know of to check what you have sold. This can be a major frustration, since you can only see "Escrow transaction" and the amount of money that was tranferred to your account, but not what you have sold. Suggestion : Change description in journal from "Courier Mission Escrow" to Escrow : [ Description of items/products when entered into Escrow by player ]. This would allow for far better management of escrowed products.
** Entering items in Escrow - cannot enter a single item from a stack ** Remotely un-stacking items from a stack through Escrow is currently impossible. This is a major limitation to the escrow system - if you have a pile of minerals or a stack of weapons, and someone wants to buy ONE weapon or a fixed amounts of minerals you cannot "unstack" the minerals, but only select to escrow whatever the amount is that they are stacked in. Only fix is to un-stack all weapons (Nuisance), and to un-stack all minerals (impossible)
---------- Less important bugs/glitches -----------
** "Dragging sound" very rarely gets stuck/looped For unclear reasons it happens that when you hover items above your cargowindow too long in space, the "dragging sound" (deep, slow whoohooom) keeps repeating forever.
** Cargohold names The cargohold of a ship can either be named "My cargo" or "Shipname's cargohold". This sometimes switches, yet unclear what makes it change.
** Reloading gun changes rightclick menu When reloading a gun the right-click-on-the-gunslot menu changes from normal the menu that appears when you rightclick space outside of weapon modules on the central navigation controls.
** Armor/hull incorrectly showing as regenerating When armor or hull are damaged, the animation on the indicators on the navcontrols incorrectly suggests that they are regenerating (Flashing last dot). It should not flash but be static instead, since it does not regenerate out of itself (Unlike shield that continously regenerates)
** Intensive in-station tasks increase volume on certain streams/channels dramatically When scrolling through a large number of items this raises the load on either local client or server, this generating slight visual lag but more disturbingly the volume of some of the background voices / sounds doubles, and also makes it "stretch" ocasionally (Making a given sample's duration last longer than it was intended to)
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obscuroditus
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Posted - 2004.08.09 01:31:00 -
[178]
Edited by: obscuroditus on 09/08/2004 01:35:29 ** Dragging content to corporate hangars ** When dragging [ large number of ] items from cargohold to corporate hangar, and while the transfer is in progress you switch to another sub-hangar the items appear in the subhangar that is now active, not the hangar you initially dragged them to. Appears that items drag to "active or open hangar" and not to a specific hangar [ID]
** Using TAB to switch targets does not always work ** Using the TAB button to switch between multiple targets proves to be unreliable - it gets stuck to whatever target it's on for unclear reasons. (Happened both on first target I locked as well as occasionally on others - perhaps something to do with what you are currently actively firing on)
** No proper logging of escrow transactions ** If you sell something through escrow there is no way I know of to check what you have sold. This can be a major frustration, since you can only see "Escrow transaction" and the amount of money that was tranferred to your account, but not what you have sold. Suggestion : Change description in journal from "Courier Mission Escrow" to Escrow : [ Description of items/products when entered into Escrow by player ]. This would allow for far better management of escrowed products.
** Entering items in Escrow - cannot enter a single item from a stack ** Remotely un-stacking items from a stack through Escrow is currently impossible. This is a major limitation to the escrow system - if you have a pile of minerals or a stack of weapons, and someone wants to buy ONE weapon or a fixed amounts of minerals you cannot "unstack" the minerals, but only select to escrow whatever the amount is that they are stacked in. Only fix is to un-stack all weapons (Nuisance), and to un-stack all minerals (impossible)
---------- Less important bugs/glitches -----------
** "Dragging sound" very rarely gets stuck/looped For unclear reasons it happens that when you hover items above your cargowindow too long in space, the "dragging sound" (deep, slow whoohooom) keeps repeating forever.
** Cargohold names The cargohold of a ship can either be named "My cargo" or "Shipname's cargohold". This sometimes switches, yet unclear what makes it change.
** Reloading gun changes rightclick menu When reloading a gun the right-click-on-the-gunslot menu changes from normal the menu that appears when you rightclick space outside of weapon modules on the central navigation controls.
** Armor/hull incorrectly showing as regenerating When armor or hull are damaged, the animation on the indicators on the navcontrols incorrectly suggests that they are regenerating (Flashing last dot). It should not flash but be static instead, since it does not regenerate out of itself (Unlike shield that continously regenerates)
** Intensive in-station tasks increase volume on certain streams/channels dramatically When scrolling through a large number of items this raises the load on either local client or server, this generating slight visual lag but more disturbingly the volume of some of the background voices / sounds doubles, and also makes it "stretch" ocasionally (Making a given sample's duration last longer than it was intended to)
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Rymar Vortox
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Posted - 2004.08.11 20:51:00 -
[179]
While fighting rats in roid belts they dissapear in mid battle whether they've taken on damage or not.
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Rymar Vortox
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Posted - 2004.08.11 20:51:00 -
[180]
While fighting rats in roid belts they dissapear in mid battle whether they've taken on damage or not.
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