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BH Cheez
|
Posted - 2004.07.06 18:59:00 -
[1]
Edited by: BH Cheez on 30/07/2004 13:06:50 Known Issues Build 1618 Please review this list before submitting a bug report or a post to this thread. Everything will be filtered up to the top, based on category. Work In Progress.
Build: 1618
Map and Navigation
- 'Jumps in the last hour' map display option is broken.
Modules / Fitting / Cargo
- Artillery turret falloff values were supposed to increase according to patch notes, but instead were decreased by the given value.
- Drones will sometimes acquire new, random targets that are not hostile, sometimes even the owner.
- Shield boosters and armor repairers do not work while in warp.
- Fitting requirements for named launchers are mixed up.
- 200mm railgun does not display damage/rof bonus from hybrid damage mods.
- Modules sometimes switch to offline randomly (again).
- Weapons sometimes will shoot ceaselessly until out of ammo.
- When reloading several weapons at a time, sometimes they do not reload because the ammo stack is not active shortly after the first weapon begins reload.
- Drones can often hit targets after the target has moved far out of its targeting range.
- Typo: Photon ammo blueprints produce Proton ammo charges.
- When boarding a ship in space, the activation costs of the turrets are incorrect until the turrets are reloaded.
- Passive targeter still in effect after the module is toggled offline.
- Concord frigates have a Gallente description.
Space and Combat
- When launching a secure container for corp and selecting Anchor, message is given that it's already anchored, but it is not.
- Warping to a mission bookmark will sometimes result in invisible npcs and mixed up scanner results, possibly grid related.
- Gang warp to bookmark does not work.
- Missiles may still knock your ship around wildly, even from light missiles.
- When cargohold modules are put offline in space, it does not reflect the changes to cargo and speed.
- Covert Ops ships with covert ops cloak become decloaked when entering warp.
- Some smaller (frigate) NPCs do not give bounty isk when killed by missiles.
- Max character limit for ship name is 20 in station, and 100 in space.
Graphics/Visual
- Warp animations flicker.
- Models sometimes get stuck to the hull of your ship.
Sound
(Continued Below)
|

BH Cheez
|
Posted - 2004.07.06 18:59:00 -
[2]
Edited by: BH Cheez on 30/07/2004 12:01:10 Corporation and Station Management
Standing and Security Status
- Sometimes the standings of another player or corporation will not display info for corps that like/dislike them.
- Billboards sometimes get criminally flagged.
NPCs, Agents, and Missions
- Agents sometimes gives missions to systems with status 0.5 or higher to players that are unable to enter those systems.
- Certain agents give the same mission over and over until it is failed or rejected.
- Certain scenario missions send a player to an empty location and thus the mission can not be completed.
- Insurance payout for interceptors is very low in comparison to the build costs.
- Sabotaged Mission: Two of the encounter bookmarks are not removed when the mission is completed.
Station Services
- Market: Inactive items market listing shows blueprints for rookie ships and some special ships that should not be listed.
- Escrow: only lists a fraction of the total number of offers available.
- Escrow: when an escrow mission expires, the contents are dropped in the owner's hangar inside a mission package. The package however can not be opened remotely, thus preventing the items from being escrowed again unless the owner visits the station personally to break the seal.
- Escrow: pressing the 'X' button on the escrow confirmation counts as a 'Yes' response.
(Continued Below)
|

BH Cheez
|
Posted - 2004.07.06 18:59:00 -
[3]
Edited by: BH Cheez on 30/07/2004 13:06:50 Known Issues Build 1618 Please review this list before submitting a bug report or a post to this thread. Everything will be filtered up to the top, based on category. Work In Progress.
Build: 1618
Map and Navigation
- 'Jumps in the last hour' map display option is broken.
Modules / Fitting / Cargo
- Artillery turret falloff values were supposed to increase according to patch notes, but instead were decreased by the given value.
- Drones will sometimes acquire new, random targets that are not hostile, sometimes even the owner.
- Shield boosters and armor repairers do not work while in warp.
- Fitting requirements for named launchers are mixed up.
- 200mm railgun does not display damage/rof bonus from hybrid damage mods.
- Modules sometimes switch to offline randomly (again).
- Weapons sometimes will shoot ceaselessly until out of ammo.
- When reloading several weapons at a time, sometimes they do not reload because the ammo stack is not active shortly after the first weapon begins reload.
- Drones can often hit targets after the target has moved far out of its targeting range.
- Typo: Photon ammo blueprints produce Proton ammo charges.
- When boarding a ship in space, the activation costs of the turrets are incorrect until the turrets are reloaded.
- Passive targeter still in effect after the module is toggled offline.
- Concord frigates have a Gallente description.
Space and Combat
- When launching a secure container for corp and selecting Anchor, message is given that it's already anchored, but it is not.
- Warping to a mission bookmark will sometimes result in invisible npcs and mixed up scanner results, possibly grid related.
- Gang warp to bookmark does not work.
- Missiles may still knock your ship around wildly, even from light missiles.
- When cargohold modules are put offline in space, it does not reflect the changes to cargo and speed.
- Covert Ops ships with covert ops cloak become decloaked when entering warp.
- Some smaller (frigate) NPCs do not give bounty isk when killed by missiles.
- Max character limit for ship name is 20 in station, and 100 in space.
Graphics/Visual
- Warp animations flicker.
- Models sometimes get stuck to the hull of your ship.
Sound
(Continued Below)
|

BH Cheez
|
Posted - 2004.07.06 18:59:00 -
[4]
Edited by: BH Cheez on 30/07/2004 12:01:10 Corporation and Station Management
Standing and Security Status
- Sometimes the standings of another player or corporation will not display info for corps that like/dislike them.
- Billboards sometimes get criminally flagged.
NPCs, Agents, and Missions
- Agents sometimes gives missions to systems with status 0.5 or higher to players that are unable to enter those systems.
- Certain agents give the same mission over and over until it is failed or rejected.
- Certain scenario missions send a player to an empty location and thus the mission can not be completed.
- Insurance payout for interceptors is very low in comparison to the build costs.
- Sabotaged Mission: Two of the encounter bookmarks are not removed when the mission is completed.
Station Services
- Market: Inactive items market listing shows blueprints for rookie ships and some special ships that should not be listed.
- Escrow: only lists a fraction of the total number of offers available.
- Escrow: when an escrow mission expires, the contents are dropped in the owner's hangar inside a mission package. The package however can not be opened remotely, thus preventing the items from being escrowed again unless the owner visits the station personally to break the seal.
- Escrow: pressing the 'X' button on the escrow confirmation counts as a 'Yes' response.
(Continued Below)
|

BH Cheez
|
Posted - 2004.07.06 19:00:00 -
[5]
Edited by: BH Cheez on 24/07/2004 20:48:36 Skills and Attributes
- Secondary Attribute bonus from implant is not calculated in skill training time.
User Interface->People and Places
- The bookmarks for multi-bookmark missions sometimes sort out of order.
User Interface->Chat Evemail and Trade
- When joining a new corp, the corp chat does not update until a relog.
- Players who enter a chatroom near the same time as you do will sometimes not be shown on your user list.
- Chat channel window: when joining a channel, all folders expand.
- Can not delete a channel from the list unless you are already in that channel.
User Interface->Other
- When the drone window is closed, it can not be reopened. Workaround: scoop and relaunch each drone.
- IGB: Resizing the IGB window will reset all form fields.
- Some pinned windows can be moved after dock/undock.
(Continued Below)
|

BH Cheez
|
Posted - 2004.07.06 19:00:00 -
[6]
Login and Settings
Lag Related
Website and Forums
|

BH Cheez
|
Posted - 2004.07.06 19:00:00 -
[7]
Login and Settings
Lag Related
Website and Forums
|

BH Cheez
|
Posted - 2004.07.06 19:00:00 -
[8]
Edited by: BH Cheez on 24/07/2004 20:48:36 Skills and Attributes
- Secondary Attribute bonus from implant is not calculated in skill training time.
User Interface->People and Places
- The bookmarks for multi-bookmark missions sometimes sort out of order.
User Interface->Chat Evemail and Trade
- When joining a new corp, the corp chat does not update until a relog.
- Players who enter a chatroom near the same time as you do will sometimes not be shown on your user list.
- Chat channel window: when joining a channel, all folders expand.
- Can not delete a channel from the list unless you are already in that channel.
User Interface->Other
- When the drone window is closed, it can not be reopened. Workaround: scoop and relaunch each drone.
- IGB: Resizing the IGB window will reset all form fields.
- Some pinned windows can be moved after dock/undock.
(Continued Below)
|

Vanamonde
|
Posted - 2004.07.06 19:05:00 -
[9]
Stickeh!
EVE Forum Rules |

Vanamonde
|
Posted - 2004.07.06 19:05:00 -
[10]
Stickeh!
EVE Forum Rules |

Jan Ors
|
Posted - 2004.07.06 19:33:00 -
[11]
A few projectile weapons now have falloff values that do not match those posted by TomB the day before the patch (they are too low).
À 220mm Vulcan Autocannon and 425mm Autocannon should have 9,000 faloff and not 8,000 falloff. À 650mm and 720mm Artillery should have 17,500 falloff and not 12,500 falloff. À Dual 650mm and 800mm Repeating Artillery should have 18,000 falloff and not 16,000 falloff.
________
My chosen sig won't fit. Fah. |

Jan Ors
|
Posted - 2004.07.06 19:33:00 -
[12]
A few projectile weapons now have falloff values that do not match those posted by TomB the day before the patch (they are too low).
À 220mm Vulcan Autocannon and 425mm Autocannon should have 9,000 faloff and not 8,000 falloff. À 650mm and 720mm Artillery should have 17,500 falloff and not 12,500 falloff. À Dual 650mm and 800mm Repeating Artillery should have 18,000 falloff and not 16,000 falloff.
________
My chosen sig won't fit. Fah. |

Unicode
|
Posted - 2004.07.06 20:12:00 -
[13]
Err. i think you guys forgot to remove some stuff from the market when you ported over from Entropy. Items that dont belong on TQ:
BH Mega Hualer BP All N00b ship BP's Guardian Vexor Guardian Vexor BP

Quote of the Week:
"Men are not prisoners of fate, but only prisoners of their own minds." Franklin D. Roosevelt |

Unicode
|
Posted - 2004.07.06 20:12:00 -
[14]
Err. i think you guys forgot to remove some stuff from the market when you ported over from Entropy. Items that dont belong on TQ:
BH Mega Hualer BP All N00b ship BP's Guardian Vexor Guardian Vexor BP

Quote of the Week:
"Men are not prisoners of fate, but only prisoners of their own minds." Franklin D. Roosevelt |

Sam Jackson
|
Posted - 2004.07.06 20:16:00 -
[15]
BTW, the clicking on your speed dial coming out of warp isn't a bug. Changing your desired max speed isn't going to do anything because your ship is trying to stop... I'm not sure what you expected, but changing desired speed won't help you "get nowhere, faster". ;-)
|

Sam Jackson
|
Posted - 2004.07.06 20:16:00 -
[16]
BTW, the clicking on your speed dial coming out of warp isn't a bug. Changing your desired max speed isn't going to do anything because your ship is trying to stop... I'm not sure what you expected, but changing desired speed won't help you "get nowhere, faster". ;-)
|

Jan Ors
|
Posted - 2004.07.06 21:36:00 -
[17]
Named 720mm artillery uses the 650mm turret model on a ship instead of the 720mm model. This means a ship looks like it is equipped with 650mm artillery, where it in fact has named 720mm artillery equipped.
By the way, this isn't new to 1618, it's been around for a while. ________
My chosen sig won't fit. Fah. |

Jan Ors
|
Posted - 2004.07.06 21:36:00 -
[18]
Named 720mm artillery uses the 650mm turret model on a ship instead of the 720mm model. This means a ship looks like it is equipped with 650mm artillery, where it in fact has named 720mm artillery equipped.
By the way, this isn't new to 1618, it's been around for a while. ________
My chosen sig won't fit. Fah. |

Arthur Guinness
|
Posted - 2004.07.06 21:46:00 -
[19]
Electronics category has a skill called "Multitasking" which seems to have slipped in :) |

Arthur Guinness
|
Posted - 2004.07.06 21:46:00 -
[20]
Electronics category has a skill called "Multitasking" which seems to have slipped in :) |

Qwakrz
|
Posted - 2004.07.06 22:54:00 -
[21]
Agree with Sam, double clicking your speed after warp has never changed your speed. Your ship is always stopped when you come out of warp & setting a max speed will not change that.
See here for more info
|

Qwakrz
|
Posted - 2004.07.06 22:54:00 -
[22]
Agree with Sam, double clicking your speed after warp has never changed your speed. Your ship is always stopped when you come out of warp & setting a max speed will not change that.
See here for more info
|

Sinist
|
Posted - 2004.07.06 23:11:00 -
[23]
Game client locks when running in alt+tab mode. Windowed mode works.
System: Amd XP 1900+ Windows XP Pro (SP1). Geforce 3 ti500 64mb (56.72 drivers). 7200RPM 39GB Harddrive. 768MB DDR pc2100 ECC Registered memory (266mhz FSB). Soltek 75 DRV2 motherboard with Via kt233 (133mhz FSB). Sound Blaster Audigy Platinum (latest drivers). Driectx9.0b
I have logserver report which shows the errors in logserver during the game client lock. It seems to happen when coming out of autopilot, entering a new system, or the act of alt+tabbing it itself. Randomn though if I had to guess and isnt specifically tied to any of those actions.
Please request logserver file with an email if you would like to see it (CCP). You can reach me by the email on my account info or by asking in this forum. Also logged the exceptions I am getting but I think it is a driver issue with nvidia(news page when logging in< and a few misc in space exceptions)?
|

Sinist
|
Posted - 2004.07.06 23:11:00 -
[24]
Game client locks when running in alt+tab mode. Windowed mode works.
System: Amd XP 1900+ Windows XP Pro (SP1). Geforce 3 ti500 64mb (56.72 drivers). 7200RPM 39GB Harddrive. 768MB DDR pc2100 ECC Registered memory (266mhz FSB). Soltek 75 DRV2 motherboard with Via kt233 (133mhz FSB). Sound Blaster Audigy Platinum (latest drivers). Driectx9.0b
I have logserver report which shows the errors in logserver during the game client lock. It seems to happen when coming out of autopilot, entering a new system, or the act of alt+tabbing it itself. Randomn though if I had to guess and isnt specifically tied to any of those actions.
Please request logserver file with an email if you would like to see it (CCP). You can reach me by the email on my account info or by asking in this forum. Also logged the exceptions I am getting but I think it is a driver issue with nvidia(news page when logging in< and a few misc in space exceptions)?
|

BH Cheez
|
Posted - 2004.07.06 23:24:00 -
[25]
Originally by: Sinist Game client locks when running in alt+tab mode. Windowed mode works.
System: Amd XP 1900+ Windows XP Pro (SP1). Geforce 3 ti500 64mb (56.72 drivers). 7200RPM 39GB Harddrive. 768MB DDR pc2100 ECC Registered memory (266mhz FSB). Soltek 75 DRV2 motherboard with Via kt233 (133mhz FSB). Sound Blaster Audigy Platinum (latest drivers). Driectx9.0b
I have logserver report which shows the errors in logserver during the game client lock. It seems to happen when coming out of autopilot, entering a new system, or the act of alt+tabbing it itself. Randomn though if I had to guess and isnt specifically tied to any of those actions.
Please request logserver file with an email if you would like to see it (CCP). You can reach me by the email on my account info or by asking in this forum. Also logged the exceptions I am getting but I think it is a driver issue with nvidia(news page when logging in< and a few misc in space exceptions)?
You can attach the logserver file to a Bug Report under EVE Insider. Be sure to include a detailed description of the scenario causing the lockup.
|

BH Cheez
|
Posted - 2004.07.06 23:24:00 -
[26]
Originally by: Sinist Game client locks when running in alt+tab mode. Windowed mode works.
System: Amd XP 1900+ Windows XP Pro (SP1). Geforce 3 ti500 64mb (56.72 drivers). 7200RPM 39GB Harddrive. 768MB DDR pc2100 ECC Registered memory (266mhz FSB). Soltek 75 DRV2 motherboard with Via kt233 (133mhz FSB). Sound Blaster Audigy Platinum (latest drivers). Driectx9.0b
I have logserver report which shows the errors in logserver during the game client lock. It seems to happen when coming out of autopilot, entering a new system, or the act of alt+tabbing it itself. Randomn though if I had to guess and isnt specifically tied to any of those actions.
Please request logserver file with an email if you would like to see it (CCP). You can reach me by the email on my account info or by asking in this forum. Also logged the exceptions I am getting but I think it is a driver issue with nvidia(news page when logging in< and a few misc in space exceptions)?
You can attach the logserver file to a Bug Report under EVE Insider. Be sure to include a detailed description of the scenario causing the lockup.
|

Hakera
|
Posted - 2004.07.07 00:26:00 -
[27]
Originally by: Unicode Err. i think you guys forgot to remove some stuff from the market when you ported over from Entropy. Items that dont belong on TQ:
BH Mega Hualer BP All N00b ship BP's Guardian Vexor Guardian Vexor BP

to add to that, the standard, improved and elite mining drone bpo's are also listed.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.07.07 00:26:00 -
[28]
Originally by: Unicode Err. i think you guys forgot to remove some stuff from the market when you ported over from Entropy. Items that dont belong on TQ:
BH Mega Hualer BP All N00b ship BP's Guardian Vexor Guardian Vexor BP

to add to that, the standard, improved and elite mining drone bpo's are also listed.
Dumbledore - Eve-I.com |

Sinist
|
Posted - 2004.07.07 00:41:00 -
[29]
Bug Report sent.
Been using logserver religously lately hopefully I can pindown these exception messages and other client related issues.
Eve generally runs pretty good though. Just if I can help then I will.
|

Sinist
|
Posted - 2004.07.07 00:41:00 -
[30]
Bug Report sent.
Been using logserver religously lately hopefully I can pindown these exception messages and other client related issues.
Eve generally runs pretty good though. Just if I can help then I will.
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