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Turqoise
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Posted - 2008.11.17 22:01:00 -
[1]
well seeing time get lower and iregulair pvp has to wait for a wile so i decided to go with some lvl 4 missions to make a buck now and than. seeing the raven isn't one of ym favourite boots i decided to take the nighthawk. now i would like to know if the fitting will do. i spent some bukc on it and don't plan to switch harders as i just want to take mission x and do it without any further preperation save for stocking up ammo.
high 7 CN heavy missle luanchers calculating showed me that i get a tad more dps at max range compared to T2 luanchers with fury missles. 1 tracktor beam
mid domination 10 mn ab 2 LSE II 1 DG inv field 1 DG photo field (I know same stats as t2 but i had this one in stock)
low SPR II 4 CN BCU
rigs 2 purgers II
drones warrior II
anything i can improve on it? save for going X=type deadspace stuff ect. I just want to do all lvl 4 misisons without changing fit.
thanks in advance
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Zephyr Rengate
Caldari Wrath of Fenris
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Posted - 2008.11.17 22:12:00 -
[2]
You dont need any faction items. |

Turqoise
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Posted - 2008.11.17 22:23:00 -
[3]
Originally by: Zephyr Rengate You dont need any faction items.
for the tank perhaps yeah but for damge faction= more damge=faster killing=faster isk
and I just like to pimp commandships :D |

Hellinthose
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Posted - 2008.11.17 22:23:00 -
[4]
I want... can i have?
Looks nice  |

Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2008.11.17 22:35:00 -
[5]
Originally by: Turqoise well seeing time get lower and iregulair pvp has to wait for a wile so i decided to go with some lvl 4 missions to make a buck now and than. seeing the raven isn't one of ym favourite boots i decided to take the nighthawk. now i would like to know if the fitting will do. i spent some bukc on it and don't plan to switch harders as i just want to take mission x and do it without any further preperation save for stocking up ammo.
high 7 CN heavy missle luanchers calculating showed me that i get a tad more dps at max range compared to T2 luanchers with fury missles. 1 tracktor beam
mid domination 10 mn ab 2 LSE II 1 DG inv field 1 DG photo field (I know same stats as t2 but i had this one in stock)
low SPR II 4 CN BCU
rigs 2 purgers II
drones warrior II
anything i can improve on it? save for going X=type deadspace stuff ect. I just want to do all lvl 4 misisons without changing fit.
thanks in advance
You can only fit 6 launchers on a NH.
I'm not sure the 4th BCS would give enough benefit to justify the cost of a faction mod. I generally go 3 BCS and 2 SPR's. This is especially true if you are going to fight EM dealing NPCs like sansha/blood/amarr.
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Turqoise
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Posted - 2008.11.17 22:41:00 -
[6]
Originally by: Lyvanna Kitaen
Originally by: Turqoise well seeing time get lower and iregulair pvp has to wait for a wile so i decided to go with some lvl 4 missions to make a buck now and than. seeing the raven isn't one of ym favourite boots i decided to take the nighthawk. now i would like to know if the fitting will do. i spent some bukc on it and don't plan to switch harders as i just want to take mission x and do it without any further preperation save for stocking up ammo.
high 7 CN heavy missle luanchers calculating showed me that i get a tad more dps at max range compared to T2 luanchers with fury missles. 1 tracktor beam
mid domination 10 mn ab 2 LSE II 1 DG inv field 1 DG photo field (I know same stats as t2 but i had this one in stock)
low SPR II 4 CN BCU
rigs 2 purgers II
drones warrior II
anything i can improve on it? save for going X=type deadspace stuff ect. I just want to do all lvl 4 misisons without changing fit.
thanks in advance
You can only fit 6 launchers on a NH.
I'm not sure the 4th BCS would give enough benefit to justify the cost of a faction mod. I generally go 3 BCS and 2 SPR's. This is especially true if you are going to fight EM dealing NPCs like sansha/blood/amarr.
my fault 6 luanchers and fro the bare head the 4th bcu gives about 45dps thats a 9% increase so i think that is well worth it. and i allready have all th mods anyway :D |

God's Secret
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Posted - 2008.11.17 23:08:00 -
[7]
Originally by: Turqoise Edited by: Turqoise on 17/11/2008 22:41:07 well seeing time get lower and iregulair pvp has to wait for a wile so i decided to go with some lvl 4 missions to make a buck now and than. seeing the raven isn't one of ym favourite boots i decided to take the nighthawk. now i would like to know if the fitting will do. i spent some bukc on it and don't plan to switch harders as i just want to take mission x and do it without any further preperation save for stocking up ammo.
high 6 CN heavy missle luanchers calculating showed me that i get a tad more dps at max range compared to T2 luanchers with fury missles. 1 tracktor beam
mid domination 10 mn ab 2 LSE II 1 DG inv field 1 DG photo field (I know same stats as t2 but i had this one in stock)
low SPR II 4 CN BCU
rigs 2 purgers II
drones warrior II
anything i can improve on it? save for going X=type deadspace stuff ect. I just want to do all lvl 4 misisons without changing fit.
thanks in advance
That's not really a passive tank man, it's about 350 dps at peak recharge, witch isn't enough for alot of lvl 4's... i'm not much of a mission runer.. but like you i hate swaping fits for diferent missions, omnitanks seem the only resonable way to go..
That fit is more of a buffer tank than a passive tank and given the fact that it lacks gank i don't see it working, the ab does help evade alot of damage, but you will get webbed by frigs and stasis towers and get murdered..
Now the general rule says that the tank should be about 700-750 dps on all resistances, and you won't have any issue with any mission if you know what you're doing and don't wait for x waves of bs's to spawn without killing any, that's for a bs, it should be less for a bc sized ship, but the NH with all those extenders and shield rigs is bs sized too..
I'm not saying that it won't work for some missions, or most missions.. just saying that you'll have to be very carefull about when and what you shoot, and expect to be forced to warp out every now and then.. witch is never plesent.
Secret
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Soporo
Caldari
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Posted - 2008.11.17 23:37:00 -
[8]
What some of them said. It's not enough tank for some 4's.
Drop a BCU and add another SPR as you get pretty weak bonuses for the fourth stacked mod. You also don't need an AB at all, use a lolShield Recharger, Painter, or another Shield Resist Amp instead.
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alesta
Fat J Elitist Cowards
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Posted - 2008.11.18 02:13:00 -
[9]
really dont need faction mods........
but for a good setup i use
6x HML II tractor beam
2x active hardeners II(main resist) 1x active invuln II 2x lse II
3x navy BCU (t2 was fine but i wante the navys 2x SPRII
2x purger
for one u never have to change u could swap the 2x active mains for navy invulns wich will give u E 75.2 K 92.5 T 90.7 EX 87.6
slightly low on the em.... but most em shooting rats die faster then kin/therm rats as is so not really too much to worry about
NeoTech Incorporated |

Mister Poopypants
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Posted - 2008.11.18 02:42:00 -
[10]
I used my nighthawk as part of a gang of me and two alts. Fitting was as follows:
6x arby heavies 1x gang assist shield harmonizing
1x shield boost amp T2 1x T2 large shield boost 2x T2 active hardeners, npc specific 1x T2 CPR
3x T2 BCU 2x T2 PDU
2x rigs that increase missile RoF.
5x light drones |

Rip Striker
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Posted - 2008.11.18 05:58:00 -
[11]
If you want a level 4 mission whoring Nighthawk fitted with 4 BCS and a perma/cheap faction tank:
HI: 6x Heavy missile launcher II (fury ammo), 1x Drone link ME: 2x Pithi B small shield booster, 2x CN shield hardeners, 1x Large cap battery II LO: 4x CN Ballistic control systems, 1x Power diagnostic II RIGS: 2x Warhead Rigor DRONES: 5x light drones II
This setup delivers alot of damage to ALL ship types. Also, the tank is perma and rather cheap (less than 50M). The resists are more than enough since you have such a great gank! Everything just melts...in particular the battleships.
Remember, these days fury ammo deals more damage than before, have better range, and no cap penalty. Sure, your sig radius is increased, but that is of no importance since you will gank and perma-tank everything anyways!
Fly safe! 
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Elhina Novae
Sky's Edge
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Posted - 2008.11.18 06:18:00 -
[12]
Originally by: God's Secret
Originally by: Turqoise Edited by: Turqoise on 17/11/2008 22:41:07 well seeing time get lower and iregulair pvp has to wait for a wile so i decided to go with some lvl 4 missions to make a buck now and than. seeing the raven isn't one of ym favourite boots i decided to take the nighthawk. now i would like to know if the fitting will do. i spent some bukc on it and don't plan to switch harders as i just want to take mission x and do it without any further preperation save for stocking up ammo.
high 6 CN heavy missle luanchers calculating showed me that i get a tad more dps at max range compared to T2 luanchers with fury missles. 1 tracktor beam
mid domination 10 mn ab 2 LSE II 1 DG inv field 1 DG photo field (I know same stats as t2 but i had this one in stock)
low SPR II 4 CN BCU
rigs 2 purgers II
drones warrior II
anything i can improve on it? save for going X=type deadspace stuff ect. I just want to do all lvl 4 misisons without changing fit.
thanks in advance
That's not really a passive tank man, it's about 350 dps at peak recharge, witch isn't enough for alot of lvl 4's... i'm not much of a mission runer.. but like you i hate swaping fits for diferent missions, omnitanks seem the only resonable way to go..
That fit is more of a buffer tank than a passive tank and given the fact that it lacks gank i don't see it working, the ab does help evade alot of damage, but you will get webbed by frigs and stasis towers and get murdered..
Now the general rule says that the tank should be about 700-750 dps on all resistances, and you won't have any issue with any mission if you know what you're doing and don't wait for x waves of bs's to spawn without killing any, that's for a bs, it should be less for a bc sized ship, but the NH with all those extenders and shield rigs is bs sized too..
I'm not saying that it won't work for some missions, or most missions.. just saying that you'll have to be very carefull about when and what you shoot, and expect to be forced to warp out every now and then.. witch is never plesent.
Secret
Now, if you know what you're doing a 200 - 300 DPS tank is more then enough for missions. I consider my mission CNR overtanked with its 400 DPS tank |

velmistr Ecco
Caldari InNova Tech Inc Ethereal Dawn
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Posted - 2008.11.18 07:54:00 -
[13]
Originally by: Turqoise
anything i can improve on it? save for going X=type deadspace stuff ect. I just want to do all lvl 4 misisons without changing fit.
thanks in advance
Well IMHO t2 launchers are better for missions as they allow you to use t2 ammo. Faction ammo is IMHO too expensive for running missions while t2 ammo isn't. On the other hand I'm not sure how t2 ammo works post patch as before it was useless thus making your fit better.
4BCS are definitelly a good idea. |

Turqoise
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Posted - 2008.11.18 09:18:00 -
[14]
Originally by: velmistr Ecco
Originally by: Turqoise
anything i can improve on it? save for going X=type deadspace stuff ect. I just want to do all lvl 4 misisons without changing fit.
thanks in advance
Well IMHO t2 launchers are better for missions as they allow you to use t2 ammo. Faction ammo is IMHO too expensive for running missions while t2 ammo isn't. On the other hand I'm not sure how t2 ammo works post patch as before it was useless thus making your fit better.
4BCS are definitelly a good idea.
faction ammo price is not to bad if i can do a bit more dps than Ts short range ammo at twice the range.
but it seems like the camps are diveded. but you wont need a700 dps tank if yuou just pull group by group right? and if it is that bad i switch my ab to a other hardner. but i wont drop my 4th bcu as the old saying goes. "the best defence is offence" and with around 550-600 dps i don't think it is bad for a heavy missle boot. |

Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2008.11.18 09:21:00 -
[15]
Exchange warrior II for Hobgoblin II, higher base damage. In most cases enough to overcome resist-difference explosive vs thermal. |

Turqoise
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Posted - 2008.11.18 09:31:00 -
[16]
Originally by: Shan'Talasha Mea'Questa Exchange warrior II for Hobgoblin II, higher base damage. In most cases enough to overcome resist-difference explosive vs thermal.
i prefer the warriors for thier speed hobos are just to dam slow. |

Imaos
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Posted - 2008.11.18 11:33:00 -
[17]
Originally by: Shan'Talasha Mea'Questa Exchange warrior II for Hobgoblin II, higher base damage. In most cases enough to overcome resist-difference explosive vs thermal.
Most cases having no exp hole yes. On the ships with exp hole (angel) warrior II win and are faster moving, too.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
|

Imaos
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Posted - 2008.11.18 11:37:00 -
[18]
Originally by: Turqoise
Originally by: velmistr Ecco
Originally by: Turqoise
anything i can improve on it? save for going X=type deadspace stuff ect. I just want to do all lvl 4 misisons without changing fit.
thanks in advance
Well IMHO t2 launchers are better for missions as they allow you to use t2 ammo. Faction ammo is IMHO too expensive for running missions while t2 ammo isn't. On the other hand I'm not sure how t2 ammo works post patch as before it was useless thus making your fit better.
4BCS are definitelly a good idea.
faction ammo price is not to bad if i can do a bit more dps than Ts short range ammo at twice the range.
but it seems like the camps are diveded. but you wont need a700 dps tank if yuou just pull group by group right? and if it is that bad i switch my ab to a other hardner. but i wont drop my 4th bcu as the old saying goes. "the best defence is offence" and with around 550-600 dps i don't think it is bad for a heavy missle boot.
Just drop the ab for an invuln in any case. You don't need to control range and with your bloated sig size it doesnt mitigate much damage.
If the gate is close by just start shooting else start moving towards the gate and shoot on the way. You ll reach the gate before all npcs are dead anyway. (unless it is recon 3/3)
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
|

Turqoise
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Posted - 2008.11.18 12:45:00 -
[19]
oke so I will switch AB for a other invu field. thanks that at least makes sence to me :D
next stop the rokh
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.11.18 12:46:00 -
[20]
Originally by: velmistr Ecco
4BCS are definitelly a good idea.
4th CN BCU will give you 6.6 % dps increase so if you can fit it and can spare a slot then it's definately worth it. For comparison set of CN launchers offers 3% dps increase over T2 at spec level 5 when using same ammo type. And that CN BCU is also cheaper than 5% damage/RoF hardwires if you have to pick/can afford only one gadget.
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Rip Striker
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Posted - 2008.11.18 14:46:00 -
[21]
Edited by: Rip Striker on 18/11/2008 14:46:39
Originally by: Carniflex
Originally by: velmistr Ecco
4BCS are definitelly a good idea.
4th CN BCU will give you 6.6 % dps increase so if you can fit it and can spare a slot then it's definately worth it. For comparison set of CN launchers offers 3% dps increase over T2 at spec level 5 when using same ammo type. And that CN BCU is also cheaper than 5% damage/RoF hardwires if you have to pick/can afford only one gadget.
These days tech 2 fury ammo deals more damage than before and drains no cap while having almost the same range as regular tech 1 ammo. Sure, using CN launchers will give you a lower rate of fire, however, the overall damage output (dps) will be better if you stick with tech 2 launchers and fury ammo. Fury ammo deals 28% more damage than the tech 1 version and 11.6% more compared to CN missiles.
Fly safe!
PS. I assume fitted Rigor rigs on the NH (check my setup above)
EDIT: spelling |

Rehtom Lamina
ECM Space Patrol
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Posted - 2008.11.18 15:07:00 -
[22]
Currently using:
6 CN heavy launchers Drone link aug
2 LSE II 2 x Invul 2 (soon to be CN Invuls) 1 x Rat specific CN hardener
2 x CN BCU SPR II's
Shield purger rigs
Rat specific light drones
Solo tanks every level 4 mission with full pocket agro (so the younger corpies can come play safely) whist dealing more than enough damage to solo all level 4's, the only one ive had issues with is enemys abound part 5 since I cant kill the spawns fast enough solo.
Thats with Good shield skills, mediocre missile skills (projectile specced mainly) and command ships at lv4. |

Dracthera
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Posted - 2008.11.18 16:24:00 -
[23]
Edited by: Dracthera on 18/11/2008 16:25:19
Originally by: Rip Striker These days tech 2 fury ammo deals more damage than before and drains no cap while having almost the same range as regular tech 1 ammo. Sure, using CN launchers will give you a lower rate of fire, however, the overall damage output (dps) will be better if you stick with tech 2 launchers and fury ammo. Fury ammo deals 28% more damage than the tech 1 version and 11.6% more compared to CN missiles.
CN launchers are a great compromise between lower skills and higher damage, so for people like me who are still training heavies to 5 they work great. I'm glad to see they removed the cap hit for T2 missiles, and that they increased the range a bit. Now T2 missiles are actually viable for missions over the faction equivalents. Once I get T2 launchers I'm selling my CNs. I'm not overly concerned with the sig radius hit since I'm using an active setup so I have a low sig radius to begin with.
BTW, nice setup on your ship. I'm planning a somewhat similar build. I love the active setups on these ships since they allow you to drop in those 4 BCUs for max damage. |

Andrue
Amarr
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Posted - 2008.11.18 17:01:00 -
[24]
Drop the AB. You don't need it in a Nighthawk for most missions. Stick another LSE or SRA on there.
For the missions where there is a long way to go you can either move as you fight (which often means you get to the gate just as the last rat dies) or just live with it. The only one that really annoys me without an AB is World's Collide. |

Turqoise
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Posted - 2008.11.18 20:26:00 -
[25]
my calculations showed that i get more dps with CN launchers and faction ammo than with tech 2 launchers and fury ammo which has only half the range to. if i had more damge with them i would use them as i have the spec to IV.
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God's Secret
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Posted - 2008.11.18 21:23:00 -
[26]
Originally by: Turqoise my calculations showed that i get more dps with CN launchers and faction ammo than with tech 2 launchers and fury ammo which has only half the range to. if i had more damge with them i would use them as i have the spec to IV.
Your calculations.. as in your EFT's calculations show that because it isn't updated with the QR specs of T2 rage missiles.. in fact.. t2 launchers with fury dish more dps than CN/DG launchers with CN faction missiles
|

Turqoise
|
Posted - 2008.11.18 22:02:00 -
[27]
Originally by: God's Secret
Originally by: Turqoise my calculations showed that i get more dps with CN launchers and faction ammo than with tech 2 launchers and fury ammo which has only half the range to. if i had more damge with them i would use them as i have the spec to IV.
Your calculations.. as in your EFT's calculations show that because it isn't updated with the QR specs of T2 rage missiles.. in fact.. t2 launchers with fury dish more dps than CN/DG launchers with CN faction missiles
got numbers? I would like to know how big the difference is. |

God's Secret
|
Posted - 2008.11.18 22:33:00 -
[28]
Originally by: Turqoise
Originally by: God's Secret
Originally by: Turqoise my calculations showed that i get more dps with CN launchers and faction ammo than with tech 2 launchers and fury ammo which has only half the range to. if i had more damge with them i would use them as i have the spec to IV.
Your calculations.. as in your EFT's calculations show that because it isn't updated with the QR specs of T2 rage missiles.. in fact.. t2 launchers with fury dish more dps than CN/DG launchers with CN faction missiles
got numbers? I would like to know how big the difference is.
Maxed skilled pilot.
No BCU's 6 x CN Heavy Launchers/Caldari Navy Scourge - 294 dps 6 x Heavy Missile Launcher II/Fury Scourge - 319 dps
4 x CN BCU's 6 x CN Heavy Launchers/Caldari Navy Scourge - 549 dps 6 x Heavy Missile Launcher II/Fury Scourge - 595 dps
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Dracthera
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Posted - 2008.11.18 22:33:00 -
[29]
Originally by: Turqoise got numbers? I would like to know how big the difference is.
The difference between HMLII/T2 ammo and CNHML/CN ammo isn't monumental (if any), but considering the HUGE difference in price of ammo between the two, and given the elimination of the cap penalty AND the increase in missile flight time, T2 ammo and launchers now become a better option IMO. Even if the faction DPS were to come out slightly ahead, the cost alone makes them a second choice.
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Turqoise
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Posted - 2008.11.18 23:10:00 -
[30]
oke looks like i sell my CN launchers and ammo (have like 12k in stock or so)
thanks all you have been of great asset. |
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