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Pandora Panda
|
Posted - 2004.07.09 04:06:00 -
[61]
Yeah, the ease of jamming NPCs was unbalanced. I'd have prefered to find this out through patch notes of some kind though, instead of warping in on top of a pair of Guristas Destroyers.
Torpedos hurt. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
|
Posted - 2004.07.09 04:06:00 -
[62]
Yeah, the ease of jamming NPCs was unbalanced. I'd have prefered to find this out through patch notes of some kind though, instead of warping in on top of a pair of Guristas Destroyers.
Torpedos hurt. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Mr nStuff
|
Posted - 2004.07.09 04:10:00 -
[63]
Did CCP ever mention it was possible to jam NPC's? I thought back in the day it was not possible to jam NPC ships. Maybe they were simply fixing a bug?
Dunno.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
|
Posted - 2004.07.09 04:10:00 -
[64]
Did CCP ever mention it was possible to jam NPC's? I thought back in the day it was not possible to jam NPC ships. Maybe they were simply fixing a bug?
Dunno.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Gaijin Lanis
|
Posted - 2004.07.09 04:15:00 -
[65]
Hello CCP, you just made the PVE slightly difficult, please return it to the original setting of "mind numbingly easy," thank you.
On a semi-related note, If you can't delete it, it ain't really yours.
|

Gaijin Lanis
|
Posted - 2004.07.09 04:15:00 -
[66]
Hello CCP, you just made the PVE slightly difficult, please return it to the original setting of "mind numbingly easy," thank you.
On a semi-related note, If you can't delete it, it ain't really yours.
|

JP Beauregard
|
Posted - 2004.07.09 04:31:00 -
[67]
Originally by: Viceroy Ok how about we give NPCs human AI so they warp to a safespot, gather 30 ships, send in a scout and all gang warp to it when it warp scrambles you? And they do all this while smack talking as well.
Signed.
Given that most human I is in dire need of some A, as these forums plainly show.
JP Beauregard
=== The Pilkington Guides to EVE === |

JP Beauregard
|
Posted - 2004.07.09 04:31:00 -
[68]
Originally by: Viceroy Ok how about we give NPCs human AI so they warp to a safespot, gather 30 ships, send in a scout and all gang warp to it when it warp scrambles you? And they do all this while smack talking as well.
Signed.
Given that most human I is in dire need of some A, as these forums plainly show.
JP Beauregard
=== The Pilkington Guides to EVE === |

Adriana
|
Posted - 2004.07.09 06:28:00 -
[69]
Not having killed any NPC battleships I'm at a disadvantage here, so I have to go on whats been posted, and what hopefully ammounts to some common sense.
First of all the scorpion is designed primarily for EW is it not? So if you take away it's ability to do that on npc ships you make it useless right?
Or am I looking at it incorrectly? Is it something where you just have to go over the top with shield tanking and spam tons of missiles?
I guess my question is one of basic fairness. Are the things still doable, and if so are they balanced? Or impossible? I personally have no problems with hard spawns being in place as long as everyone has the ability to tackle them provided they use the right set up/tactics.
(I'm used to having to dealing with high end mobs in EQ. You have to plan and follow it through to have any chance of beating them. (of course after the first few times it still gets really boring))
On the top of loot drops, I don't think there should be any excuse for a BS to drop frigate or cruiser mods. The loot table should be battleship only mods. If you have to keep the loot value down you just set the named mod drops to be rare.
Lets face it, you don't load up your battleship with small lasers and a 1mn ab. A low end large laser and a 100MN ab aren't worth much either, and would at least add realism, even if not very exciting. the other option could be fewer surviving drops per kill. There are ways to do it so it's not retarded. Sure people might get sick of looking at power diag 1's, but thats something you see used on battleships, so it's realistic to expect something like that to drop.
Large guns like 425's or 1400's woudl also be common, but could be a much lower drop rate based on the fact that you would realistically be targeting them to stop them from being able to hit you and so they would have less survivablilty.
In short, uber npcs are ok as long as they are realistically doable in a balanced way, and fix the loot tables, it's just going to get recycled anyway unless it's something you actually might want to keep.
(of course if I am off base and sounding like an idiot here, then I apologized, I did warn you all that that I have no actual experience with these new NPCs, just the information from these posts)
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Adriana
|
Posted - 2004.07.09 06:28:00 -
[70]
Not having killed any NPC battleships I'm at a disadvantage here, so I have to go on whats been posted, and what hopefully ammounts to some common sense.
First of all the scorpion is designed primarily for EW is it not? So if you take away it's ability to do that on npc ships you make it useless right?
Or am I looking at it incorrectly? Is it something where you just have to go over the top with shield tanking and spam tons of missiles?
I guess my question is one of basic fairness. Are the things still doable, and if so are they balanced? Or impossible? I personally have no problems with hard spawns being in place as long as everyone has the ability to tackle them provided they use the right set up/tactics.
(I'm used to having to dealing with high end mobs in EQ. You have to plan and follow it through to have any chance of beating them. (of course after the first few times it still gets really boring))
On the top of loot drops, I don't think there should be any excuse for a BS to drop frigate or cruiser mods. The loot table should be battleship only mods. If you have to keep the loot value down you just set the named mod drops to be rare.
Lets face it, you don't load up your battleship with small lasers and a 1mn ab. A low end large laser and a 100MN ab aren't worth much either, and would at least add realism, even if not very exciting. the other option could be fewer surviving drops per kill. There are ways to do it so it's not retarded. Sure people might get sick of looking at power diag 1's, but thats something you see used on battleships, so it's realistic to expect something like that to drop.
Large guns like 425's or 1400's woudl also be common, but could be a much lower drop rate based on the fact that you would realistically be targeting them to stop them from being able to hit you and so they would have less survivablilty.
In short, uber npcs are ok as long as they are realistically doable in a balanced way, and fix the loot tables, it's just going to get recycled anyway unless it's something you actually might want to keep.
(of course if I am off base and sounding like an idiot here, then I apologized, I did warn you all that that I have no actual experience with these new NPCs, just the information from these posts)
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Joshua Calvert
|
Posted - 2004.07.09 06:38:00 -
[71]
It would've been nice for this change to be announced somewhere though, regardless of whether you think the change is good or bad.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.07.09 06:38:00 -
[72]
It would've been nice for this change to be announced somewhere though, regardless of whether you think the change is good or bad.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

spurious signal
|
Posted - 2004.07.09 06:56:00 -
[73]
Stealth nerfs are always a mistake.
Either the change was accidental or it got left out of the patch notes by mistake. Stealth nerfs always generate more customer service requests, they p*ss players off, they generate flamethreads, nobody does them on purpose unless they're total amateurs - something CCP are not.
I agree that some NPC's should be harder but I disagree with invulnerabilities being a sensible way to achieve that. My money's on this being a mistake, all we need is a dev to raise their heads above the parapet and confirm this 
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spurious signal
|
Posted - 2004.07.09 06:56:00 -
[74]
Stealth nerfs are always a mistake.
Either the change was accidental or it got left out of the patch notes by mistake. Stealth nerfs always generate more customer service requests, they p*ss players off, they generate flamethreads, nobody does them on purpose unless they're total amateurs - something CCP are not.
I agree that some NPC's should be harder but I disagree with invulnerabilities being a sensible way to achieve that. My money's on this being a mistake, all we need is a dev to raise their heads above the parapet and confirm this 
|

Del Narveux
|
Posted - 2004.07.09 08:03:00 -
[75]
IMO NPCs should be very challenging, but not uber (in the sense of being insanely better than a player ship), but on the other hand their bounty and in particular their loot drops should more closely match what a player ship might drop. Specifically, Id like to see a few more guns, and more properly sized mods dropping with each high-bounty member of each ship class. (It would make sense that a 'noobish' 40k cruiser would only drop crappy stuff, but a 110k cruiser, comparable to a good player, shouldnt drop crap for loot) _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Del Narveux
|
Posted - 2004.07.09 08:03:00 -
[76]
IMO NPCs should be very challenging, but not uber (in the sense of being insanely better than a player ship), but on the other hand their bounty and in particular their loot drops should more closely match what a player ship might drop. Specifically, Id like to see a few more guns, and more properly sized mods dropping with each high-bounty member of each ship class. (It would make sense that a 'noobish' 40k cruiser would only drop crappy stuff, but a 110k cruiser, comparable to a good player, shouldnt drop crap for loot) _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Aelita
|
Posted - 2004.07.09 09:03:00 -
[77]
Edited by: Aelita on 09/07/2004 09:13:58 Let's face it. CCP don't want that we would be able make easy money in game. Pirates like doesn't like that we make money on NPC hunt they want all day miners without weapons on ships.
Why? CCP plan is easy they want our real money. If we need more time to get stuff then longer we would play. Pirates plan isn't so that clear, but it's particulary same. If normal player will have more money (spend less time making money) then better gear will be in his hands and more time he will have. Why this is so bad for pirates? Easy! If people will have better gear and more time in hands then people will hunt pirates around the EVE universe!
CCP did improve bounty with new BS spanws guess who starts first scream? Yes same guy as he posting in this thread! Coincidence? I guess not, he did scream becasue he did feel that is bad for him. So what CCP did fast? Lower bounty and buff these NPC pirates. After few CCP again decide buff NPC pirates and remove from us ability to EW these ships. It's plain stupid because player can't EW whole spawn but only one ship. So it wasn't easy kill as someone did mention. If you have spawn with three BS you can eliminate only one and fight with rest!
It wasn't easy before it's pain now. I can't count NPC hunting easy before and now it can't be called that way even. It's nerf no matter how famous pirate think about. What more it wasn't mentioned in patch notes (foolish tactics CCP!). Actually NPC pirates are uber resistant, uber caped, uber lock (in most cases I'm locked and with 50% shields when my screen loads) and uber spawn. Yes NPC pirates again spawn in less than 30km distance from you and insta lock with insta scrambling!
All what I see is graduated nerfing for our ISK income and this plan is CCP and pirate plan. CCP want poor players and pirates want poor victims with less time in hands to hunt them.
Not blame me for my english I guess no one of you understand it if I wrote it my language (shall you start learning Czech?)
|

Aelita
|
Posted - 2004.07.09 09:03:00 -
[78]
Edited by: Aelita on 09/07/2004 09:13:58 Let's face it. CCP don't want that we would be able make easy money in game. Pirates like doesn't like that we make money on NPC hunt they want all day miners without weapons on ships.
Why? CCP plan is easy they want our real money. If we need more time to get stuff then longer we would play. Pirates plan isn't so that clear, but it's particulary same. If normal player will have more money (spend less time making money) then better gear will be in his hands and more time he will have. Why this is so bad for pirates? Easy! If people will have better gear and more time in hands then people will hunt pirates around the EVE universe!
CCP did improve bounty with new BS spanws guess who starts first scream? Yes same guy as he posting in this thread! Coincidence? I guess not, he did scream becasue he did feel that is bad for him. So what CCP did fast? Lower bounty and buff these NPC pirates. After few CCP again decide buff NPC pirates and remove from us ability to EW these ships. It's plain stupid because player can't EW whole spawn but only one ship. So it wasn't easy kill as someone did mention. If you have spawn with three BS you can eliminate only one and fight with rest!
It wasn't easy before it's pain now. I can't count NPC hunting easy before and now it can't be called that way even. It's nerf no matter how famous pirate think about. What more it wasn't mentioned in patch notes (foolish tactics CCP!). Actually NPC pirates are uber resistant, uber caped, uber lock (in most cases I'm locked and with 50% shields when my screen loads) and uber spawn. Yes NPC pirates again spawn in less than 30km distance from you and insta lock with insta scrambling!
All what I see is graduated nerfing for our ISK income and this plan is CCP and pirate plan. CCP want poor players and pirates want poor victims with less time in hands to hunt them.
Not blame me for my english I guess no one of you understand it if I wrote it my language (shall you start learning Czech?)
|

WelshFox
|
Posted - 2004.07.09 09:47:00 -
[79]
Originally by: Al Thorr I never voted you as my spokes person nor can I remember any such vote being cast ...... SO please clarify your so called position on these points tha you so vehemently subscribe to.
And the bull again, he never once said anything on behalf of the community, stop being such a baffoon and stop trying to hijack legit threads about NPC hunting, when your quite possibly just a fluffy little carebear.
|

WelshFox
|
Posted - 2004.07.09 09:47:00 -
[80]
Originally by: Al Thorr I never voted you as my spokes person nor can I remember any such vote being cast ...... SO please clarify your so called position on these points tha you so vehemently subscribe to.
And the bull again, he never once said anything on behalf of the community, stop being such a baffoon and stop trying to hijack legit threads about NPC hunting, when your quite possibly just a fluffy little carebear.
|

Lucre
|
Posted - 2004.07.09 10:59:00 -
[81]
Originally by: Major Mayhem
Is it terribly wrong to have BS spawns that represent the same sort of ships that average players use?
Interesting point. With very occasional "racially pure" exceptions, most player corps have a total mix of ships from all races. Hell, many *players* fly a mix of ships from all races. So why is it that pirates fly fleets with a regimented purity of type that a regular fleet would envy?
Let's have some variety in the rats! Have the occasional Angel with a Gurista ship or Sansha with Serpentis. Make the players wake up as they meet ships of uncertain type and lethality! And make sure players can't optically configure for hunting in the sure and certain knowledge of what they'll be facing...
|

Lucre
|
Posted - 2004.07.09 10:59:00 -
[82]
Originally by: Major Mayhem
Is it terribly wrong to have BS spawns that represent the same sort of ships that average players use?
Interesting point. With very occasional "racially pure" exceptions, most player corps have a total mix of ships from all races. Hell, many *players* fly a mix of ships from all races. So why is it that pirates fly fleets with a regimented purity of type that a regular fleet would envy?
Let's have some variety in the rats! Have the occasional Angel with a Gurista ship or Sansha with Serpentis. Make the players wake up as they meet ships of uncertain type and lethality! And make sure players can't optically configure for hunting in the sure and certain knowledge of what they'll be facing...
|

Hanns
|
Posted - 2004.07.09 13:36:00 -
[83]
lol i was wondering what was going on, i had my scorp fitted with 4 ECM multis, logged off, logged back on started hunting and realized i couldnt jamm them anymore, i thought it was just me lol
|

Hanns
|
Posted - 2004.07.09 13:36:00 -
[84]
lol i was wondering what was going on, i had my scorp fitted with 4 ECM multis, logged off, logged back on started hunting and realized i couldnt jamm them anymore, i thought it was just me lol
|

Eyeshadow
|
Posted - 2004.07.09 14:51:00 -
[85]
Now the seriousness:
It is my understanding that NPC ships are NOT the standard player ships, they are pirate faction ships, tuned by the pirate factions. Obviously this is just story filler to say: the NPC's are not the same as player ships, they are souped up versions, probably cos theyre AI is so c**p. And not being able to jam them, fair enuf they shouldve told us but is it such a bad thing that theyre a bit harder to take out now? No, didnt think so
edited by Discordia
Forums: Sharks - MC |

Eyeshadow
|
Posted - 2004.07.09 14:51:00 -
[86]
Now the seriousness:
It is my understanding that NPC ships are NOT the standard player ships, they are pirate faction ships, tuned by the pirate factions. Obviously this is just story filler to say: the NPC's are not the same as player ships, they are souped up versions, probably cos theyre AI is so c**p. And not being able to jam them, fair enuf they shouldve told us but is it such a bad thing that theyre a bit harder to take out now? No, didnt think so
edited by Discordia
Forums: Sharks - MC |

Elandoria
|
Posted - 2004.07.09 15:01:00 -
[87]
ok group i think we lost focus somewhere, lets all hold hands... and pray to the nerf gods for they have forsaken us. ----------------------------------------------- SAY NO TO SAFE SPOT REMOVALS! ----------------------------------------------- |

Elandoria
|
Posted - 2004.07.09 15:01:00 -
[88]
ok group i think we lost focus somewhere, lets all hold hands... and pray to the nerf gods for they have forsaken us. ----------------------------------------------- SAY NO TO SAFE SPOT REMOVALS! ----------------------------------------------- |

FoRGyL
|
Posted - 2004.07.09 15:21:00 -
[89]
Perhaps a step in the line to STOP Chaining..perhaps!
-out-
Tbh ...just find out wich Dmg they do guard yourself and don't take for granted that just coz u shoot torp or cruise they will die fast ....Look at the Dmg type diffrent for all 5 types I think ...only the small Frigates seems to do diffrent dmg and how much do that heart?
-out-
If I wanted all things do be handed to me I would make it happen. ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

FoRGyL
|
Posted - 2004.07.09 15:21:00 -
[90]
Perhaps a step in the line to STOP Chaining..perhaps!
-out-
Tbh ...just find out wich Dmg they do guard yourself and don't take for granted that just coz u shoot torp or cruise they will die fast ....Look at the Dmg type diffrent for all 5 types I think ...only the small Frigates seems to do diffrent dmg and how much do that heart?
-out-
If I wanted all things do be handed to me I would make it happen. ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |
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