| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Krylon Rhae
|
Posted - 2008.11.20 06:10:00 -
[1]
Now that a number of Orca's are in circulation and use, it's time to start an Orca Thread on fitting ideas.
The obvious fit, I assume would be:
Hi: 2 Gang Mods - mining time and distance Tractor Beam
Med: Shield tank mods
Low: 2 Cargo Expander II
Rigs: 3 Cargo Op Rigs (I and/or II)
But what you currently flying? Any rad approaches out there?
Curious minds want to know...
|

King Rothgar
|
Posted - 2008.11.20 06:13:00 -
[2]
2 Tractors, 1 mining speed command module Roid scanner, really sad shield tank Cargo expander II's no rigs currently, will probably do cargo rigs.
|

lord cyrez
Licentia Pro Totus
|
Posted - 2008.11.20 08:10:00 -
[3]
Originally by: King Rothgar 2 Tractors, 1 mining speed command module Roid scanner, really sad shield tank Cargo expander II's no rigs currently, will probably do cargo rigs.
hm, 2 tractors? ... just askin' bud, but why you need 2 of them? with 70km range at 1km/s one is pretty much enough i'd say 
already got an orca in corp, fielding it with range/cycle links and 1x tractor, a bit shield mods + roid scanner, cargo exp + cargo rigs.
having 22km range on your strip miners shouldnt be underestimated, except you have so many hulks in the belt that they'd overlap all the time. then 1x cycle link, 1x tractor and 1x salvager is a viable setup, too.  |

Bistot Kid
The First Thing You'll Ever See
|
Posted - 2008.11.20 19:40:00 -
[4]
I was thinking about a Damage Control II in one of the lows to give it some high sec gank survivability. It already has a good structural strength of 46,000 so 60% resists would certainly be handy. Plus the bonuses to armour & shield will help a little.
Then 1 Cargo Expander II and 3 cargo rigs, and you'll still have very good capacity. |

Erathanos
|
Posted - 2008.11.20 19:46:00 -
[5]
Orca has 2 really viable roles... depends where you are and in what fleet.
hi sec Mining platform, where a roaqual isnt viable its role is a mining command ship. Hi: 2 Gang Mods - mining time and distance Tractor Beam Med: Shield tank mods Probably use the Ore scanner Low: 2 Cargo Expander II Rigs: 3 Cargo Op Rigs (I and/or II)( between skills and rigs can get cargohold just over 100,000 m3 + the corp hanger 40,000 m3 not too shabby )
OR you have the low/null sec where the roarqual is the fleet boss making the Orca a very nice hauler.. Hi: 1-3 Tractor Beam as it no longer needs to use any command mods Med: Shield tank mods Potentially use the Ore scanner Low: 2 Cargo Expander II Rigs: 3 Cargo Op Rigs (I and/or II)
not much change, just viable and or practical.
Erathanos
|

Tmarte
Caldari Slackers Incorporated
|
Posted - 2008.11.20 20:00:00 -
[6]
Edited by: Tmarte on 20/11/2008 20:01:47 I was thinking, for high sec mining ops, forgo the tractor, and have the people dump it right into the corp hangar on the ship. That was you just have to drag and drop the ore from corp hangar into normal hangar. Of course the miners would have to be within 1.5k of the ship at all times to do this, but with a range of 22km on the lasers, should be viable for high sec.
[Highs] Distance Link Cycle Link Yield Link
[Mids] EM Amp Them Amp Invul Field Ore Scanner or Shield Booster [I think with a Gist MSB, it can perma run with perfect cap skills]
[Lows] Cargo Expander Cargo Expander
[Rigs] Cargo Optimizer Cargo Optimizer Cargo Optimizer
Fastest mining, and most space, still has good shield tank. Almost 90k cargo, 40k corp hangar. Should be able to support a decent mining fleet in high sec. |

Bistot Kid
The First Thing You'll Ever See
|
Posted - 2008.11.20 20:27:00 -
[7]
Maybe a dumb question, but does the corp hanger also allow access for ...
Fleet members? Alliance members? -------------------- What? Me Worry? -------------------- |

Jonak
Gallente
|
Posted - 2008.11.20 21:12:00 -
[8]
Hi Slots - Laser Optimization Link - Field Enhancement Link - Tractor
Mid Slots - 3x T2 Large Shield Extender
Low Slots - 2x T2 Expanded Cargohold
Rigs - T1 Cargo - 2x T2 Cargo
I tried a T1 10MN AB in the mid but the speed difference isn't much. I'll find some other use for the open mid slot.
Only Corpmates can remove anything from the Corp Hangar. I don't know much about Alliance settings, but they can't without setting permission for the all of your corp hangars. That is, if you allow them to use hanger 1 on the Orca, they can use hangar 1 in a station or POS. That's my understanding anyway. But any "Fleet" member can place ore into the corp hangar once you check the setting. |

Angus Torg
LoneWolf Mining
|
Posted - 2008.11.20 21:40:00 -
[9]
2 * Medium Nosferatu II 1 * Medium Energy Neutralizer II
2 * Stasis Webifier II 1 * Warp Scrambler II 1 * whatever... (e.g. passive EM)
2 * Shield Power Relay II 3 * Core Defence Field Purger I
5 * Hammerhead II, 5 * Hobgoblin II
Bye, bye, Mr. Ore Thief Can we get EVE back? Please. |

Constance Harme
|
Posted - 2008.11.20 21:47:00 -
[10]
Originally by: Tmarte
[Highs] Distance Link Cycle Link Yield Link
Distance Link = Bonus to range Cycle Link = Bonus to Cycle time Yield Link = ?
There is no Yield link as far as I know, the only remaining link is for capacitor use reduction, which nobody uses and why everyone fits a tractor beam.
|

Tmarte
Caldari Slackers Incorporated
|
Posted - 2008.11.21 03:23:00 -
[11]
Originally by: Constance Harme
Originally by: Tmarte
[Highs] Distance Link Cycle Link Yield Link
Distance Link = Bonus to range Cycle Link = Bonus to Cycle time Yield Link = ?
There is no Yield link as far as I know, the only remaining link is for capacitor use reduction, which nobody uses and why everyone fits a tractor beam.
Yeah caught me sleeping, subtract that and put the tractor on. Cap reduction is worthless. |

Kessiaan
Minmatar Army of One
|
Posted - 2008.11.21 03:46:00 -
[12]
Edited by: Kessiaan on 21/11/2008 03:55:03 Well, I'm planning on using it as a combo mining command / hauler platform, as I normally dual-box mine solo with a Hulk / Mastodon combo.
New EFT isn't out yet and it'll take me four months to skill my alt into it, but here's the general fit I'm going toward.
HIGH: 2x Gang Links Small Tractor Beam
MID: 24km Point 3x Shield Tank Mods (some combo of LSEs and invuln fields, whatever fits and is cap stable)
LOW: 2x WCS II
DRONE: 10x Warrior II
Rigs will probably either be polycarbs (to improve align/warp times) or shield resistance rigs.
Big cargo bay isn't really a huge priority since it's base cargo is already more than will fit in my Mastodon and I have a real freighter for bulk hauling anyway.
Tractor for cans - I think I'll mine with it sitting about 10kms from my Hulk since I like to precisely position myself in the belts so I can mine them out without having to move more than one or two times, and I already have issues bumping myself using a Mastodon, I'm sure I'll need to leave some space with an Orca, so I'll just drop cans and tractor them in.
Survey scanner I prefer to leave on my Hulk (I use it to target rocks more than anything else since I like to keep my overview nice and tidy just in case I miss a WT in local somehow, or a canflipper comes along), along with the webber.
T2 stabs in case something goes horribly wrong without gimping my tractor beam into uselessness. (I don't stab my hulk though, the extra mining output from 2x T2 MLUs will pay for a new hulk after about 20 hours or so and I'm usually pretty good about the GTFO when a WT comes along)
|

Shereza
|
Posted - 2008.11.21 06:05:00 -
[13]
The only reason I can see to fit a tractor beam on an orca is if you're mining in a gang with people not in your corporation.
If you are mining with people in your corporation then they can, and probably should, be dumping ore straight into your corp. hangar and in that situation a tractor beam is pretty useless. Of course the question of what to use the third high slot for would, I'm sure, be a big one, if you didn't put a tractor beam in it so I'd suggest just fitting a mining yield link, tractor beam, and a salvager so that while everyone's mining (and maybe you are too with drones) you can loot/salvage the wrecks that pile up as the op goes on.
Heck, who knows, you might get a commander spawn that drops T2 salvage. I was mining in a .5 system, had a commander/officer spawn, and got 30m in salvage. The ore I mined only amounted to 10-15m at that point. |

Krylon Rhae
|
Posted - 2008.11.21 06:35:00 -
[14]
Edited by: Krylon Rhae on 21/11/2008 06:36:23
Originally by: Shereza The only reason I can see to fit a tractor beam on an orca is if you're mining in a gang with people not in your corporation.
If you are mining with people in your corporation then they can, and probably should, be dumping ore straight into your corp. hangar and in that situation a tractor beam is pretty useless. Of course the question of what to use the third high slot for would, I'm sure, be a big one, if you didn't put a tractor beam in it so I'd suggest just fitting a mining yield link, tractor beam, and a salvager so that while everyone's mining (and maybe you are too with drones) you can loot/salvage the wrecks that pile up as the op goes on.
Heck, who knows, you might get a commander spawn that drops T2 salvage. I was mining in a .5 system, had a commander/officer spawn, and got 30m in salvage. The ore I mined only amounted to 10-15m at that point.
Shereza... love the sig.
Currently training Industrial Command lvl 5, once complete, I will go back to finish off Siege Warfare V then Siege Warfare Spec to lvl 4. This will take me about 14 days once I get through IC5. Then I will mount 3 gang mods in the hi-slots:
1. Laser Optimization; 2. Laser Field Enhancment; and 3. Shield Harmonizing or Active Shielding (will play with them to figure out what works best)
|

Kessiaan
Minmatar Army of One
|
Posted - 2008.11.21 07:22:00 -
[15]
Originally by: Shereza If you are mining with people in your corporation then they can, and probably should, be dumping ore straight into your corp. hangar and in that situation a tractor beam is pretty useless.
I dunno. Even with just my Hulk + Mastodon it's already bump city every time he makes a run back to the station (both coming *and* going).
Given that the Orca is much larger I was planning on having it sit 10kms away and just haul the cans over.
|

Krylon Rhae
|
Posted - 2008.11.21 07:44:00 -
[16]
Just picked up and fitted my Orca - woot
Hi: 2 gang mods - time and distance Tractor beam
Med: 1 Large Shield Extender II 1 Large Shield Booster II 1 Photon Scatter II 1 Invulnerability II
Low: 2 Expanded Cargohold II
Rigs: 3 Cargohold Optimization I
Shield resists with mods running: EM - 66.7% EXP - 65% Kin - 58% Therm - 44%
Will not permarun with all shield/gang mods running. Will need to play with this a little. Thought on permarunning? |

Bistot Kid
The First Thing You'll Ever See
|
Posted - 2008.11.21 09:58:00 -
[17]
Cheers for the info regarding corp/alliance/fleet Jonak. |

lord cyrez
Licentia Pro Totus
|
Posted - 2008.11.21 10:15:00 -
[18]
Originally by: Shereza The only reason I can see to fit a tractor beam on an orca is if you're mining in a gang with people not in your corporation.
(assuming you have no hauler and use the orca for this purpose as well)
sitting in a belt with 1 orca and 5+ hulks, having the 5+ hulks each closer than 1500m to access the corp hangar. orca cargo full, orca navigates out of the hulk-blob, warps out.
dumps cargo, warps back in to its old spot - and due to the "warp precision" of 2500m around the warp-in-point, you're most likely to play a bit of hulk bowling 
hulk going 5km/s in any direction? they won't like you  |

Angus Torg
LoneWolf Mining
|
Posted - 2008.11.21 10:33:00 -
[19]
Corp Hangar size of an Orca is 40000 m¦, right? So, how long does it take for 3-5 Hulks to fill that? 5 mins? If you can swap the ore from corp hangar to ship hangar in space then, ok, you gain another 10 minutes. But this is not what I would call a mining operation, if the commander has to dock every quarter hour to dump stuff (and bonuses get lost)?
So, either fit for ORE thief killing or maximum tank (for lowsec and 0.0). |

Andraine
Coded Arms Corp
|
Posted - 2008.11.21 12:49:00 -
[20]
Originally by: Angus Torg Corp Hangar size of an Orca is 40000 m¦, right? So, how long does it take for 3-5 Hulks to fill that? 5 mins? If you can swap the ore from corp hangar to ship hangar in space then, ok, you gain another 10 minutes. But this is not what I would call a mining operation, if the commander has to dock every quarter hour to dump stuff (and bonuses get lost)?
So, either fit for ORE thief killing or maximum tank (for lowsec and 0.0).
Or...here's a crazy idea. Someone uses a hauler too! yobo |

Krylon Rhae
|
Posted - 2008.11.21 13:11:00 -
[21]
Originally by: Angus Torg Corp Hangar size of an Orca is 40000 m¦, right? So, how long does it take for 3-5 Hulks to fill that? 5 mins? If you can swap the ore from corp hangar to ship hangar in space then, ok, you gain another 10 minutes. But this is not what I would call a mining operation, if the commander has to dock every quarter hour to dump stuff (and bonuses get lost)?
The Orca also has a 30k cargohold that can be scaled up to more than 90k and approach 100k if you use T2 rigs ($). You can move ore from the corp hanger to the ship's cargohold at any time thereby effectively yielding storage of more than 130k.
Right now I have Industrial Command trained to lvl 4 and have a combined storage of 129k (89k + 40k). I'll add another 5% with lvl 5 in a month. |

Girabaldi D'Protagonist
Minmatar In Theory.
|
Posted - 2008.11.21 13:33:00 -
[22]
If I am not mistaken you can access the corp hanger array at 3k this would definatly give a little more maneauver room. If you are using this thing in High sec a nice passive tank should keep you out of trouble and you can max out your cargo.
Adding the third link of a different flavor might be a good thing.. if you are in an area where your miners need a little extra protection.
I have done some calculation that tell me with an orca and 3 mack's (level 4 pilots) it will take 40-45 minutes to fill the orca.. ideally you would wait for the cycle to start then warp back to station and be on the way back before the next cycle started to maintain bonuses.
If i have done my math correctly what you get is.
30k *1.20 (level 4 ICS)*1.27 (Exp Car II)*1.27(Exp Car II) *1.15 (CHO I) *1.15(CHO I) *1.15 (CHO I) = 88,308 + 40000 Corp Hanger = 128,303 cargo space.
Use T2 rigs and raise ICS to 5 and you can get another 15% or about 140k
Combine this with a decent leadership pilot and you will be increasing the shield, targeting range, speed, and armor of your mining fleet anyway.
My plan is this
ICE:
High:
Time Link Distance Link (farther away from teh field is better for maneauver) Tractor or Shield Harmonizing Link
Mids 3X Large Shield Extender II's Shield Recharger II or EM Passive Mod
Lows:
Cargo Expander II's (2)
Rigs:
Cargo Optimization Rigs (3) Probably T1, T2 are too expensive
Drones:
Mix of Lights and Medium T2 Drones
This in itself should handle belt rats.. and should handle a suicide attempt until big daddy concord shows up
|

lord cyrez
Licentia Pro Totus
|
Posted - 2008.11.21 13:44:00 -
[23]
Originally by: Angus Torg ...if the commander has to dock every quarter hour to dump stuff (and bonuses get lost)?...
Originally by: Andraine Or...here's a crazy idea. Someone uses a hauler too!
if you aren't too lazy, there are ways to improve this.
lazy mode: as andraine said, just use a viable hauler (itty V / impel / the like).
tricky mode: - have the orca staying where it is, doing its job (bonus + tractor) - when it gets close to be full, start purging the ore into jetcans - have one hulk leave the belt, fetch ANOTHER orca, collect cans + empty orca - get the miner back in his hulk
in the long term, this gets a few % more than having a single orca hauling each time its full (losing bonus), but obviously needs a second orca.
and if you feel safe enough, you can even let those 4 or 5 jetcans remain in space until the orca is full AGAIN. then have the miner switching from hulk to orca and double-haul jetcans and first orca.
if your pilots are smart enough and no lazy buggers, this works like a charm 
(only makes sense if you field and spread 4+ hulks to eat a whole belt, no point in this if you're just cherry picking)
|

Krylon Rhae
|
Posted - 2008.11.21 16:09:00 -
[24]
Originally by: Girabaldi D'Protagonist If i have done my math correctly what you get is.
30k *1.20 (level 4 ICS)*1.27 (Exp Car II)*1.27(Exp Car II) *1.15 (CHO I) *1.15(CHO I) *1.15 (CHO I) = 88,308 + 40000 Corp Hanger = 128,303 cargo space.
You are close but the actual number at ICS lvl 4 works out to 89,005.4 m3 - I am looking at my Orca now. Where you went slightly off is that the T2 Cargo Expanders gives a bonus of 27.5%; that's where you are slightly off.
ICS lvl 5 should give another 5% bonus and yield 93,455.67 m3 with the fitting you discribed. I'll confirm in exactly 31 days, 12 hours, 9 minutes and 18 seconds exactly... 
|

Krylon Rhae
|
Posted - 2008.11.23 05:32:00 -
[25]
Does anyone have a speed/agility fit?
|

Kessiaan
Minmatar Army of One
|
Posted - 2008.11.23 06:43:00 -
[26]
Well, after playing with the new EFT, here's the preliminary fit I came up with as a general purpose hauler replacement for my dual-boxed solo mining ops.
Orca, Hauler Replacement
HIGH: Laser Optimization Link Mining Laser Field Enhancement Link Small Tractor Beam
MID: Invuln Field II Stasis Webifier II Warp Disruptor II ECM - Multispectral Jammer II
LOW: 2x Warp Core Stabilizer II
DRONE: 10x Warrior II
RIG: 3x Cargohold Optimization I
Even with the self-nerf from the WCS it can still tractor cans from 30kms away, has a more than adequate basic tank for highsec stuff which allows me to load up on plenty of e-war for canflippers, a 2nd web on the Hulk should ensure any frig-class flipper meets a swift doom (and then I get a free 15 minute break in station afterwork). Cargo rigs since there really isn't anything else worth putting on it, even without lowslot cargo mods it still gets an impressive 57K cargo space, rougly twice my current hauler.
|

Galliana Foresta
Armada.
|
Posted - 2008.11.23 17:33:00 -
[27]
I know someone who lost an Astarte to an Orca last night. 
|

Supposing CEO
|
Posted - 2008.11.23 18:04:00 -
[28]
[Orca, Shield Tank] Shield Power Relay II Shield Power Relay II
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Invulnerability Field I 100MN Afterburner I
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Combat mission looting while under fire :P
|

Sven Xai
|
Posted - 2008.11.23 18:54:00 -
[29]
Edited by: Sven Xai on 23/11/2008 18:55:04 HI's 3 nos meds Best shield buff ya can fit, add a scrambler if you want. lows warp core stabs. Or dc, and shield buff assist.
depends on if solo or with friends.
rigs, cargo expanders.
drone bay, best you can use.
Role. Steal cans from other players mining ops.
|

Lustralis
|
Posted - 2008.11.23 19:32:00 -
[30]
Hi's: 3 pepper spray II.
That's all.
|
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |