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Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Shar Tegral
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Posted - 2008.11.21 23:40:00 -
[31]
This kind of weekend patch is the pro-active behavior that has long been missing from CCP. Welcome back. Originally by: CCP Gangleri Note however that the calculations for corp standings were changed in Quantum Rise.
Could this be clarified? This is the first words about this that I can recall. And simple words and terms are ideal for me.  |

HotSeat
Black Omega Security Pandemic Legion
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Posted - 2008.11.21 23:47:00 -
[32]
Any chance the selected item's icon bug is fixed as well? hard to PVP when you icon keep changing size, position, and sometime double row'n
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CCP Fallout

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Posted - 2008.11.21 23:48:00 -
[33]
This is from the patch notes:
Quote:
Various database improvements have been added to allow for optimization of the game engine. These improvements will allow the client to provide a smoother gaming experience for players. This includes changes to Corporation standings which are calculated during downtime.
Of course Explorer and others could comment further on the changes :) |
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Childe Twilight
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Posted - 2008.11.21 23:53:00 -
[34]
Okay, kudos to CCP for acting quickly on an issue that is obviously affecting the gameplay experience for a number of people.
I am very tired of the disregard for Asia/Pacific players in the timing, however. Regular downtime is right in the middle of prime playing time for east-coast Australia: 9pm ordinarily, or 10pm in daylight savings times.
This patch deployment will be from 10 pm to 12 pm Saturday night - one of the very few times I have to play for an extended period.
CCP, it would be greatly appreciated if consideration could be given to an alternate time for the regular downtime. I appreciate that the relative number of players from each geographical location needs to be weighed up, but Australia is always the short end of this particular stick. Surely there's a time that would be in non-peak for Europe, America and Australia simultaneously? |
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CCP Explorer

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Posted - 2008.11.21 23:58:00 -
[35]
Originally by: HotSeat Any chance the selected item's icon bug is fixed as well? hard to PVP when you icon keep changing size, position, and sometime double row'n
It's been very difficult to reproduce this issue but we believe that the fixes tomorrow in 1.0.1 on its own or in combination with a fix that will be deployed in 1.0.2 later will fix it.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Tobin Shalim
Vulcan Foundry OPUS Alliance
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Posted - 2008.11.22 00:01:00 -
[36]
Are you fixing missiles in the next patch? -----
Originally by: Haakkon I feel a great deal of patriotism at being a part of Goonswarm. We've accomplished great things... we're just mainly jerks about it
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CCP Explorer

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Posted - 2008.11.22 00:02:00 -
[37]
Edited by: CCP Explorer on 22/11/2008 00:02:25
Originally by: CCP Fallout This is from the patch notes:
Quote:
Various database improvements have been added to allow for optimization of the game engine. These improvements will allow the client to provide a smoother gaming experience for players. This includes changes to Corporation standings which are calculated during downtime.
Of course Explorer and others could comment further on the changes :)
See this dev blog, look for the paragraph starting with "One in particular that we've worked on is a procedure handling corporation faction standings".
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Washell Olivaw
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Posted - 2008.11.22 00:04:00 -
[38]
Originally by: Shar Tegral
This kind of weekend patch is the pro-active behavior that has long been missing from CCP. Welcome back. Originally by: CCP Gangleri Note however that the calculations for corp standings were changed in Quantum Rise.
Could this be clarified? This is the first words about this that I can recall. And simple words and terms are ideal for me. 
The average standing of all people in your corp for more than seven days is instantly applied as corp standing.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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John'eh
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Posted - 2008.11.22 00:33:00 -
[39]
You gotta love when a company chooses the one time you get to play to shut down the entire system, all to fix bugs that would have been found before ship had they invested in competent and qualified test engineers instead of depending on a mix of so-called 'agile development' and 'it compiles with only a few warnings, ship it to sisi for alpha testing!'.
No.. not really. I see things like this as failure on CCP's part. If CCP's quality control practices used actual industry standard best practices, they would have known about the memory leaks as soon as the BVT's that checked for them failed when the dev checked in his code and triggered a new run of the build. The test engineers would have seen it in there daily test cases for play testing, and the SDETS who work in test but code tools to break the product wuld have been able the give you a per-interface count of the memory malloc()'ed verses the memory free()'ed, with the full list of pointers leaked so you can know the order on top of it, since you should know what endian your hardware is and be able to know that too.
I am of course, speaking as a developer myself. Consider this some constructive, professional feedback on the quality of your product, and keep in mind I pay for my account like anybody else before you get mad at me for saying this. |

Childe Twilight
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Posted - 2008.11.22 00:44:00 -
[40]
Originally by: John'eh You gotta love when a company chooses the one time you get to play to shut down the entire system, all to fix bugs that would have been found before ship
Well said.
Originally by: John'eh The test engineers would have seen it in there daily test cases for play testing, and the SDETS who work in test but code tools to break the product wuld have been able the give you a per-interface count of the memory malloc()'ed verses the memory free()'ed, with the full list of pointers leaked so you can know the order on top of it, since you should know what endian your hardware is and be able to know that too.
Err. If I had a clue what that meant, I would applaud it also. I think. 
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NightmareX
D00M. Triumvirate.
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Posted - 2008.11.22 01:25:00 -
[41]
Edited by: NightmareX on 22/11/2008 01:26:02
Originally by: Tobin Shalim Are you fixing missiles in the next patch?
Uhm, the missiles just got fixed in the Quantum Rise expansion you smartass .
Anyways, keep up the good work CCP. Luckily i haven't been hit so much with the performance issues and Memory Leak on TQ though, so i have nothing to whine about .
Check out my new flash web page 'Alpha Strike' |

Odhinn Vinlandii
Gothic Fleet
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Posted - 2008.11.22 01:33:00 -
[42]
Edited by: Odhinn Vinlandii on 22/11/2008 01:34:09
Originally by: HotSeat Any chance the selected item's icon bug is fixed as well? hard to PVP when you icon keep changing size, position, and sometime double row'n
This has been happening since before trinity.
It's especially bad during FW plexing. ..so many npcs and reds while orbiting makes the whole overview jump around wildly when the selection action icons change size or clone upto 3 times.. I've had upto 4 rows of icons at times which caused my overview to move left 3 inches and bugged out my drone window.
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Odhinn Vinlandii
Gothic Fleet
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Posted - 2008.11.22 01:43:00 -
[43]
Originally by: CCP Explorer
Originally by: Jonathan Calvert Could really use that multi drag to hangar bug fixed.
Which bug? Please be more specific 
The one that prevents you from dragging more than one item to anywhere else and then makes you have to relog to unlock the busy objects.
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Burrito Sabanero
Minmatar Quatidion Circle-Of-Two
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Posted - 2008.11.22 01:48:00 -
[44]
Hope, i can now switch ships in a SMA without eve crashing... Also, after some hour playing i get black screens ever other minute for around 5 seconds, sucks in fleet battle, especially when you camp a gate and you can't target, because eve decides to "think about it" for 5 or more seconds...
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Washell Olivaw
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Posted - 2008.11.22 01:51:00 -
[45]
Edited by: Washell Olivaw on 22/11/2008 01:53:19
Originally by: John'eh No.. not really. I see things like this as failure on CCP's part. If CCP's quality control practices used actual industry standard best practices, they would have known about the memory leaks as soon as the BVT's that checked for them failed when the dev checked in his code and triggered a new run of the build. The test engineers would have seen it in there daily test cases for play testing, and the SDETS who work in test but code tools to break the product wuld have been able the give you a per-interface count of the memory malloc()'ed verses the memory free()'ed, with the full list of pointers leaked so you can know the order on top of it, since you should know what endian your hardware is and be able to know that too.
Because the 10 or so ships you encounter in a test environment have the exact same end result as the hundreds you encounter in either a fleet battle or 45 to 60 minutes of playing...
Some bugs are only obvious when 40k people are hammering the software.
Edit: they may even have done all you said, spotted the bug and figured it could be fixed later. Not realizing it would be a more serious bug in the live environment.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Dr Bang
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Posted - 2008.11.22 02:50:00 -
[46]
Will this fix the problems experienced when grouping weapons, like increased lag and objects in space disappearing?
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Rosalina Sarinna
Aliastra
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Posted - 2008.11.22 03:15:00 -
[47]
Thanks for the updates CCP! 
As for you guys going on about QA, please have an understanding that QA is not the same as a full deployment (which then reveals bugs not found in QA). Its totally unfair to have a go at the QA people who are no doubt working their socks off every day. I know what I'm talking about as I was a QA tester at a Microsoft Game Studio for a short time.
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John'eh
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Posted - 2008.11.22 03:31:00 -
[48]
Edited by: John''eh on 22/11/2008 03:33:22
Originally by: Washell Olivaw
Because the 10 or so ships you encounter in a test environment have the exact same end result as the hundreds you encounter in either a fleet battle or 45 to 60 minutes of playing...
They could be. They have enough statitistical data from data-gathering on production (or they should, since every other game does) that creating a few thousand Mock objects's using test automation that both agreed with the data and also (and some could say more importantly) disagreed with it (for bounds testing, etc) while keeping to the interface contracts should not be a 'hard' task. Unless of course they dont care about quality and don't invest in basic, unit test friendly code.
Originally by: Washell Olivaw
Some bugs are only obvious when 40k people are hammering the software.
Thats why you have a seperate stress enviorment set up with loads of automation running week soak's on the last production build as hard as you can, and validate the ship by soaking it before shipping the code to Production.
Originally by: Washell Olivaw
Edit: they may even have done all you said, spotted the bug and figured it could be fixed later. Not realizing it would be a more serious bug in the live environment.
Valid, but only if you dont take into account that memory leaks are always considered a top priority by anybody who knows what they are doing, and IMHO any competent developer will express physical pain when such an issue is found in his code until it is fixed if he really cares about his code. Additionaly, if a Test Engineer knew about it but didnt say anything or file a bug to be triaged at the daily scrum becouse "it was not a big issue" then I would personaly fire that test enginneer for not doing his job.
Then again, based on what I have heard said in the dev chats and so forth, they use an agile, sprint based methology like 'scrum' and dont invest in test engineers or dedicated developers who work only with the test team.. like I noted above. If I'm wrong, I would love to hear CCP say so... but then that would mean the QA guys dropped the ball and possible have no clue what they are doing.
Its not personal, I'm sure they are all great people, but I'm just calling it as I see it and I see epic failure.
Oh, and BTW I got Microsoft creds too.. so lets not get into an e-peen war.
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Gasper
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Posted - 2008.11.22 03:34:00 -
[49]
People will quit complaining when they roll into a fleet battle with 1000 people and experience it with very little lag. Imagine no lag 500 vs 500. I quit Eve ages ago and im back to see the lag free version. If they don't get it all this time at least that is where there current focus is. Without lag this game will get back a huge portion of the players who quit.
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Rivur'Tam
Fatality.
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Posted - 2008.11.22 03:55:00 -
[50]
LMAO at the winers of the dt/patch times
Do you really think that ccp should change the time because it upsets your playing time.
That is worst whine i ever heard, why should they change the dt time after 5 years. .. I like teh secs and teh boobies |

Persepoli
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Posted - 2008.11.22 04:09:00 -
[51]
Good to see that CCP continues to treat it's player base in the southern parts of the world with utter comtempt, just to salve the whining of a few with rubbish systems. 
/me golf clap.
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Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2008.11.22 04:15:00 -
[52]
Originally by: CCP Explorer
Originally by: HotSeat Any chance the selected item's icon bug is fixed as well? hard to PVP when you icon keep changing size, position, and sometime double row'n
It's been very difficult to reproduce this issue but we believe that the fixes tomorrow in 1.0.1 on its own or in combination with a fix that will be deployed in 1.0.2 later will fix it.
if its the same build as is now on the test server, it seems to have been fixed (for me anyway) and I was getting it a LOT
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Zendoren
Aktaeon Industries United Star Federation
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Posted - 2008.11.22 05:19:00 -
[53]
Will this Patch have the IGB fix in it? had a GM tell me that you guys found the problem and ya'll are working on it. -++ |

Toshiro GreyHawk
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Posted - 2008.11.22 05:23:00 -
[54]
As to the little back and forth on development ...
Most gaming companies aren't going to invest the time and resources into bullet proofing a game that go into a mission critical application.
Yes. I was surprised they had memory leaks too as there are a number of 3rd party products that will check for that ... Maybe they'll think about making a little investment there after this ...
But on the subject of stress testing an application that requires a great deal of user input ... you really need a full blown simulator for that and ... having worked on such a simulator ... I can tell you that it had a development process that was a substantial percentage of the size and cost of the application it was testing. Most gaming companies would vastly prefer to use their customer base to stress test their product to incurring such an expense.
Yes we're each investing a whopping $15 US (or so) per month but that's nothing like applications where peoples very lives are at stake. Screw up and get people killed and ... suddenly ... really expensive testing equipment and personnel ... don't seem so expensive any more. (Look at all the trouble Rodney McKay is in as I write these very words!!! LOL!!!)
Now ... as to "best practices" ... I've always hated that term. It's ... pretty much a buzz word. There's an inherent assumption that there is this one set of "best practices" that fit all (which managers oh so eagerly want to believe *sigh*) - when there isn't.
Sorry but ... I've had so much TQM and ... to summarize it all ... "Special High Intensity Training" (the insiders will get the joke) ... that I could vomit. Oh God! The fortunes that were lavished upon that (for those who didn't get the joke) S.H.I.T to no useful purpose ... all by very, very bright people with the best of intentions ...
*sigh*
I will agree however that testing for memory leaks is - a good idea.
LOL!!!!!!
Faction Schools Orbiting vs. Kiting |

Franga
Gristle Industries
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Posted - 2008.11.22 06:13:00 -
[55]
Originally by: Rivur'Tam LMAO at the winers of the dt/patch times
Do you really think that ccp should change the time because it upsets your playing time.
That is worst whine i ever heard, why should they change the dt time after 5 years.
It's actually a very valid whine when it affects one of the few times you can play. I'm gonna go ahead and guess that you're an American and DT has never ever bothered you because it's at a time of day over that most people aren't generally playing.
I, for one, don't support the time of DT being changed, but for us, this extended patch is Saturday night, not Saturday morning. It's no wonder we whine. ----------
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Debrue
Gallente Brix Interstellar Services
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Posted - 2008.11.22 06:48:00 -
[56]
After reading the forums for the past week that identified the same type of problems I was experiencing, I want to thank you for diligently reading those posts and implementing some attempt at solving our concerns. Thank you. This Universe is so dynamic, I can wait a couple hours before going back for the time of my life. The whiners can go somewhere else..... Debrue |

Driven
Caldari Mass Produced Venturi Starea
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Posted - 2008.11.22 06:53:00 -
[57]
Originally by: CCP Explorer
Originally by: Jonathan Calvert Could really use that multi drag to hangar bug fixed.
Which bug? Please be more specific 
when you try to drag more than one item out of your ship cargo into a corp hangar - nothing moves. You have to move items one at a time. Moving multiple items does not work.
That's what he means. An emptying a freighter is a royal pain in the ass now. I need a sig |

Childe Twilight
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Posted - 2008.11.22 07:21:00 -
[58]
Originally by: Rivur'Tam LMAO at the winers of the dt/patch times
Do you really think that ccp should change the time because it upsets your playing time.
That is worst whine i ever heard, why should they change the dt time after 5 years.
Applause for the post most utterly devoid of merit.
No-one ever whinges about CCP fixing something that doesn't affect them personally but is an issue for others. It's a resounding "meh" of indifference if unaffected.
And yes, if it affects my playing experience badly enough, I'll quit, as would anyone that was having an unsatisfactory gaming experience, so I do expect CCP to address it if enough of my countrymen speak up and register their dissatisfaction also, because - HELLO! - it could mean loss of revenue for them. Twit.
So thanks for the worst ever, "I tossed it off without thinking because I'm a smug adolescent git" post filled with spelling errors and sub-moronic reasoning ability. You fail at basic... everything.
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dojocan81
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Posted - 2008.11.22 09:37:00 -
[59]
Are you going to fix the BCU bug ? ID 65841
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Warrior Crash
Caldari
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Posted - 2008.11.22 10:02:00 -
[60]
Edited by: Warrior Crash on 22/11/2008 10:03:15 reason the last patch went wrong was because it wasnt being tested log enough and the fact that so much was added in 1 hit
good thing is when i get home from work this afternoon it should be fixed 
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