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Maximum KILLDEATHRATIO
Minmatar 24th Imperial Crusade
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Posted - 2008.11.26 17:00:00 -
[31]
You're fat like scarlet. ___________________ Yes I'm bitter. (the taste you can see!)
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Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.11.26 17:02:00 -
[32]
You just lost every bit of respect you had in this channel...
I think its time you moved on and left... before you turn it into crime and punishment spam thread.... and get yourself banned from the boards.
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Holy Lowlander
Comply Or Die G00DFELLAS
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Posted - 2008.11.26 17:27:00 -
[33]
no way
eve is a special due to a number of reasons and the skill training process is a very big part in it. Do not waste it. Its balanced and working fine.
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Ackuula
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Posted - 2008.11.28 11:35:00 -
[34]
Grinding for reward, I think it's already in the game.
Grind for loyalty points = money/gear Grind for sec status = cops don't shoot at you / get to be a nasty pirate guilt free for 15 minutes till it drops back below -.5 Grind for isk = faction/T2 rig fitted/Navy Issue ships that look great on our kill mails Grind for status = access to agents/price discounts/RP
I think the real reason this keeps popping up every 6 months or so is because some people just can't get over the fact that they will never catch the oldest players in terms of SP.
It's not fair sure, but Eve wasn't ever about things being fair, which makes it all the more interesting.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.11.28 11:38:00 -
[35]
Originally by: LaVista Vista Way to ruin the original concept of EVE. No!
Agreed. No skill grind please. ISK macros are bad enough without seeing buffbots as well.
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2008.11.28 12:40:00 -
[36]
Daily quests are bad.
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Berious
Sniggerdly Pandemic Legion
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Posted - 2008.11.28 13:21:00 -
[37]
Thanks for the laugh OP
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Aiden Bismuth
Gallente Paxton Industries
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Posted - 2008.11.28 20:52:00 -
[38]
WHAT?
I do not think so!
Not Supported!
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Laechyd Eldgorn
Caldari Art of War Exalted.
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Posted - 2008.11.29 00:12:00 -
[39]
No. This would encourage macroing and grinding which are already too constant part of this game and should be get rid of, in my opinion.
Point of eve is not to gather most of skillpoints as fast as possible so you could one-shot-kill all other players in game. Too bad there's already too much that also.
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Efrim Black
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Posted - 2008.11.29 04:54:00 -
[40]
Whoa... I must be getting tired. Theres no way a thread this silly could exist.
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Heroldyn
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Posted - 2008.11.29 10:41:00 -
[41]
/me vote against OP idea.
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BlondieBC
Minmatar Ardent Industrial Arcane Alliance
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Posted - 2008.11.29 18:06:00 -
[42]
current method good.
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Jovienus
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Posted - 2008.12.04 09:00:00 -
[43]
I think a lot of you are unnecessarily hostile to the OP, he has indeed in my opinion pointed out one of my own personal gripes with EVE.
EVE rewards the life long subscriber and not a player. I have run several corporations and have been an active member since 2005, and one of the things that most annoys me about EVE is phantom pilots. Pilots that aren't actually active but just some created alt that is run on another account and logged into once in a while to change a skill.
I hate players like that. Considering we are suppose to have a player base in the 100s of thousands you'll be lucky to see 40k+ on over the duration of the day.
The current skill system while not flawed is open to abuse. I has a 2005 character cannot unless I subscribe continuiously and an opponent with a 2004 character stops playing, ever catch him up.
EVE faves age over skill when it comes to the games mechanics. Yes I am perfectly aware that a 3 day old character can gank a 3 year old character, but the likelihood of this happening in a 1 on 1 situation is highly likely.
The problem REALLY that I see is the following, promoting activity in EVE instead of inactivity. The skill system can be adjusted at a later date, I hear CCP are looking into it. But what I really want is to see a system where a player can't have 3 pilots 1 actually being played while 2 are near permenantly offline. It would be nice to see 100,000+ pilots online at one time. Perhaps not in Jita though XD.
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Lost Hamster
Serenity and Hungarian Operational Team Axiom Empire
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Posted - 2008.12.04 10:26:00 -
[44]
No way!
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.12.04 10:45:00 -
[45]
Originally by: Jovienus The current skill system while not flawed is open to abuse. I has a 2005 character cannot unless I subscribe continuiously and an opponent with a 2004 character stops playing, ever catch him up.
Actually you can catch up, in a specific area. The level 5 of a given skill is a small increment for a considerable time investment, so you can get close quite quickly, and in a given specialisation be equal to that older player. Explain to me how the levelling system and grind in other MMOs allows you to catch up except by you grinding more than the other person? ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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FunzzeR
Death of Virtue
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Posted - 2008.12.04 18:35:00 -
[46]
Terrible idea, Eve is different because you don't have to grind for skills...
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Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.12.04 18:44:00 -
[47]
One of the things I love about EVE is the fact in order to get anywhere... you have to work your ass off.
Oh sure you'll have phantom pilots... but so what... they have to earn there ISK... that or beg for it... just to get anything worthwhile.
Skills can be trained up by anyone.... but you have to buy that equipment.
This is far better than say getting on a FPS game and getting pwn3d by some 10 year old whose only played for a few days...
EVE is only limited by the time you put into it.... not by chance.
If we start allowing people to earn SP through "playing the game"... the whole damn landscape changes... now your playing WOW.... and lot of people will hate it.
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Pattern Clarc
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Posted - 2008.12.04 19:31:00 -
[48]
I'll support this thread just because I represent the in us all.
But seriously, even though it's an arbitrary limit on the development of someone's character development, I guess it's one of the reasons why eve appeals to the people it appeals to, instead of the other (60%?) part of the MMO market ____
My Blog Is Awesome
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Slade Trillgon
Masuat'aa Matari Ushra'Khan
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Posted - 2008.12.04 19:46:00 -
[49]
Edited by: Slade Trillgon on 04/12/2008 19:48:15 I vote no for the same reasons pointed out above. I left WoW because it got boring and I did not have the time to grind to keep up with my friends. If this was implemented I would start getting the same feeling, even if it was just a slight increase in SP accumulation.
EDIT: I am already beind players that started before me, behind players that started with me (do to my inability to always be around when skills finished, forgetfullness), I do not need the feeling that every player that started after me is catching up in SP's when I am not online. Not a cool feeling when I do everything in my power to gimp myself as it is
Slade
Originally by: Crumplecorn NerfBat is now known as the WaveMachine.
≡v≡ |
Maximum KILLDEATHRATIO
Minmatar 24th Imperial Crusade
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Posted - 2008.12.04 20:27:00 -
[50]
Got a CSM delegate thumbs up BOOSH ITS ALL GRAVY FROM HERE ON~ ___________________ Yes I'm bitter. (the taste you can see!)
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2008.12.10 08:55:00 -
[51]
Originally by: Maximum KILLDEATHRATIO Got a CSM delegate thumbs up BOOSH ITS ALL GRAVY FROM HERE ON~
ISSUE: WoW Players that want a new WoW so are willing to eff EvE over to get it.
SOLUTION: Ban all players who type out crap like this and make us lol....I know it removes the laughs but still, banning = win.
--Isaac
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Malcanis
R.E.C.O.N. The Firm.
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Posted - 2008.12.10 09:42:00 -
[52]
Originally by: Isaac Starstriker
Originally by: Maximum KILLDEATHRATIO Got a CSM delegate thumbs up BOOSH ITS ALL GRAVY FROM HERE ON~
ISSUE: WoW Players that want a new WoW so are willing to eff EvE over to get it.
SOLUTION: Ban all players who type out crap like this and make us lol....I know it removes the laughs but still, banning = win.
--Isaac
Supported.
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Terra Mikael
Private Nuisance
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Posted - 2008.12.10 14:08:00 -
[53]
Edited by: Terra Mikael on 10/12/2008 14:10:35 I'll give ya a thumbs up, but I think you're concept is all wrong.
To prevent skillpoints from turning into experience points (and to get rid of the omgitswow***gotry trolls) You need to get the idea out of your head that you get "extra points" for killing things or using modules.
what this idea would have to be if it would be viable would be an very slight increase in SP an hour (100-ish), which would be equivalent to +1 to your stats while engaging in skills in that area. It's enough so that its not worth grinding for, and it actually slightly awards people who are actually online doing something.
Still, what makes eve great is I don't have to do anything and I advance. A better idea still would be to introduce +10 implants....mmmmmm ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
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Ankhesentapemkah
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Posted - 2008.12.10 14:55:00 -
[54]
Supporting the discussion on this topic, I think the intention is good but the solution needs work.
I've been thinking about this problem (I agree that it is a problem), but I haven't been able to come up with a solid solution yet either. We don't want grind and we don't want unemployed/basement kids getting advantages over everyone else. On the other hand it would be nice to see progression through play and, most importantly, skill. I like the get-skill-while-you-play systems (mining gives mining skill), but somehow the system should be dynamic enough not to be bottable. And if the skills are gained as prize of some competetive event, then the people with most skill already will likely win and get even more skill.
Just writing down what I'm thinking. I'd love to get around the table with some of CCPs gamedesigners and talk about this. ---
NEW MOVIE! CSM Campaign Thread |
Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.12.10 17:10:00 -
[55]
Edited by: Drake Draconis on 10/12/2008 17:11:39
Originally by: Ankhesentapemkah Supporting the discussion on this topic, I think the intention is good but the solution needs work.
I've been thinking about this problem (I agree that it is a problem), but I haven't been able to come up with a solid solution yet either. We don't want grind and we don't want unemployed/basement kids getting advantages over everyone else. On the other hand it would be nice to see progression through play and, most importantly, skill. I like the get-skill-while-you-play systems (mining gives mining skill), but somehow the system should be dynamic enough not to be bottable. And if the skills are gained as prize of some competetive event, then the people with most skill already will likely win and get even more skill.
Just writing down what I'm thinking. I'd love to get around the table with some of CCPs gamedesigners and talk about this.
/facepalm
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Maximum KILLDEATHRATIO
Minmatar 24th Imperial Crusade
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Posted - 2008.12.10 19:58:00 -
[56]
Don't hate, its actually a good idea. I can't help it if my details are too advanced for most. ___________________ Yes I'm bitter. (the taste you can see!)
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Ankhesentapemkah
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Posted - 2008.12.10 20:11:00 -
[57]
Originally by: Maximum KILLDEATHRATIO Don't hate, its actually a good idea. I can't help it if my details are too advanced for most.
Don't worry, I know what's in your head.
Getting this through the CSM for discussion will be tricky though, as is writing the proper documents. Getting things from my head onto paper is challenging, most of the time. ---
NEW MOVIE! CSM Campaign Thread |
Gorn Sotrizo
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Posted - 2008.12.10 22:06:00 -
[58]
Originally by: Ankhesentapemkah
Originally by: Maximum KILLDEATHRATIO Don't hate, its actually a good idea. I can't help it if my details are too advanced for most.
Don't worry, I know what's in your head.
Getting this through the CSM for discussion will be tricky though, as is writing the proper documents. Getting things from my head onto paper is challenging, most of the time.
WTF? What the f***? This is a horrible idea, with 1/10 people responding giving it a thumbs up and you want to take it to CCP? What about the places with 50% approvals and up that CSM doesn't seem to notice?
As far as rewarding people for playing, I started EVE with the idea that I'd be on equal ground as the 13-17y/o World of Warcraft crowd that can devote 80 hours a week to gameplay.
The problem is, as soon as you reward active gamers getting SP, you punish those who miss out.
The difference, realistically, between a reward and a punishment is nothing. It all comes down to how you set somebody above others (reward) or set them below others (punish). But it's a 0 sum thing. If you reward action, you by necessity punish inaction.
To make an economic example, if you give a 50% interest in the money in your isk bank in EVE to anybody who plays over 30 hours a week, then you're not per se "punishing" those who play less. But it's going to be much, MUCH harder for them to compete in markets with such an inflation in money, which will then drive everybody to get thsoe same rewards to stay on par. That's how we say that any reward will punish others. I'm getting punished because I fall behind others, even if the skill points per hour stays the same.
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Zer'Adul
H.F. Enterprises Interstellar Trade Syndicate
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Posted - 2008.12.11 02:50:00 -
[59]
The idea is sound, but the details would indeed need to nailed down so as to prevent macroing/botting. If the bonus is specific to the activity, than I don't see a real problem with this. And before you say GB2WOW, I have never played warcrud and never will.
As I am a casual player, I am able to get to where I want already. A little something to encourage me to keep playing would be a good thing.
So long as the bonus is minimal, I have no objections to this.
I will wait to see if the details get hammered out before flagging it.
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InfamousOne
Chaos Coalition Chaotic Evolution
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Posted - 2008.12.11 03:04:00 -
[60]
If CCP does anything with the skill system, I would like to see a skill queue up to a certain amount of time ot certain number of skills (not to long, not to many)
As the majority of this thread has pointed out, even a small increase in SP by playing will give players who do nothing but play EVE an advantage over those of us who work. What about soldiers like me who deploy for a year or more? Their will be a major SP gap between myself and my former peers as they have been able to play the year while I have not.
If you want CCP to buff the SP/hour rate then try to get CCP to add a higher set of implants or another learning skill or something that everyone can take part in, not just macros and people who don't take part in rl very often.
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