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Dreadmuppet Four
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Posted - 2008.11.27 15:36:00 -
[31]
just kill it
[Raven, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range ECCM - Omni II ECCM - Omni II ECCM - Omni II Quad LiF Fueled I Booster Rockets
'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile Large Remote Armor Repair System II Large Remote Armor Repair System II
[empty rig slot] [empty rig slot] [empty rig slot]
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I SoStoned
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Posted - 2008.11.27 16:21:00 -
[32]
Yeah, this last guy would worry me... but then, I'm not sitting still while jamming. Missiles get within 50 I just hit warp to a 1k BM, cloak and return.
yes, I'm out of the fight for a bit and if it's a tight fight I might not come back, depending on what the FC says. He knows I have to GTFO, unless I'm plated and can soak a couple volleys, and any FC that says sit there and jam until I die is not an FC I'll fly with a second time.
One thing I like to fit on my Falcons: Rocket Launchers w/ defenders! Any cruise launched from beyond 50km probably won't land, entire salvos from 200 won't, guranteed. My only worry is a SB sneaking up on me.
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Merin Ryskin
Peregrine Industries
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Posted - 2008.11.27 16:30:00 -
[33]
Edited by: Merin Ryskin on 27/11/2008 16:31:37 Bombers are a terrible counter, but not quite as bad as the OP's idea of using tracking disruptor drones. Three ways to get rid of a Falcon:
1) ECM of your own. A Rook or Scorpion if you just need maximum counter-jamming power, a Falcon if you want ECM support of your own.
2) 250km ranged ships that don't suck. Cerberus, Eagle, Raven, any sniper battleship. A Zealot (or any other 150km ranged ship) will deal with most Falcons just fine, but if you're talking about a fixed gatecamp the Falcon is probably at 200-250km.
3) Fast tacklers (interceptors are best) with drones assigned to assist. You will probably not kill the Falcon, but you will force it to cloak and/or warp out. ----------- Blaster sig removed for now, pending those "changes we've been working on all day". CCP, don't screw this up.
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Murina
The Scope
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Posted - 2008.11.27 16:43:00 -
[34]
Why does everybody have the falcon at 200-250km with multiple BM's?, how about the falcon being part of a roaming gang jumping into a bubbled camp or one with hics or dics in it.
How "overpowered" is it then?....
Jumps in with gang and tries to jam = death.
Jumps in with gang, cloaks and burns to a 70-100km spot = the fight would be mostly over.
Seems to me that for the falcon to be even half as uber ass ppl want us to believe it needs a lot of things to be exactly right.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |
I SoStoned
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Posted - 2008.11.27 16:55:00 -
[35]
Originally by: Murina Why does everybody have the falcon at 200-250km with multiple BM's?, how about the falcon being part of a roaming gang jumping into a bubbled camp or one with hics or dics in it.
How "overpowered" is it then?....
Jumps in with gang and tries to jam = death.
Jumps in with gang, cloaks and burns to a 70-100km spot = the fight would be mostly over.
Seems to me that for the falcon to be even half as uber ass ppl want us to believe it needs a lot of things to be exactly right.
I have done exactly that... jumped through a gate as the scout and found a comperably sized or slightly larger gang waiting, with a T2 large bubble. I rattled off the details before cloak timer lapsed. FC says go for it and I'm thinking: Here I die.
FC jumps the fleet in, calls a target, and all hell breaks loose. I wait 5 seconds, decloak, and start jamming the tertiary targets. One thing I have noticed, and why many people use Falcons at range: ECM is dramatically less effective at point blank range. Where I might permajam a BS from 200km I'm lucky to get 50% success when it's 30km. Anyway, as the smoke cleared I'm sitting pretty, unscratched. I never even moved. The hostile drone swarm went where we wanted it to: the smartie Domi (our only loss).
Yes, a 'high priority' target (E-War) can survive a close range mixup, they just normally don't.
And ECM works better at long range than short, and I have no clue why that is.
Yes, I would rather burn out to 100+km, but as you said often times there is simply no possibility to do so, especially under cloak. Throw in bubbles and it's even less feasable.
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Murina
The Scope
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Posted - 2008.11.27 16:58:00 -
[36]
Originally by: I SoStoned
Originally by: Murina Why does everybody have the falcon at 200-250km with multiple BM's?, how about the falcon being part of a roaming gang jumping into a bubbled camp or one with hics or dics in it.
How "overpowered" is it then?....
Jumps in with gang and tries to jam = death.
Jumps in with gang, cloaks and burns to a 70-100km spot = the fight would be mostly over.
Seems to me that for the falcon to be even half as uber ass ppl want us to believe it needs a lot of things to be exactly right.
I have done exactly that... jumped through a gate as the scout and found a comperably sized or slightly larger gang waiting, with a T2 large bubble. I rattled off the details before cloak timer lapsed. FC says go for it and I'm thinking: Here I die.
FC jumps the fleet in, calls a target, and all hell breaks loose. I wait 5 seconds, decloak, and start jamming the tertiary targets. One thing I have noticed, and why many people use Falcons at range: ECM is dramatically less effective at point blank range. Where I might permajam a BS from 200km I'm lucky to get 50% success when it's 30km. Anyway, as the smoke cleared I'm sitting pretty, unscratched. I never even moved. The hostile drone swarm went where we wanted it to: the smartie Domi (our only loss).
Yes, a 'high priority' target (E-War) can survive a close range mixup, they just normally don't.
And ECM works better at long range than short, and I have no clue why that is.
Yes, I would rather burn out to 100+km, but as you said often times there is simply no possibility to do so, especially under cloak. Throw in bubbles and it's even less feasable.
So "they didn't shoot at me so i survived" is hardly a testament to its uberness buddy.
I can fly a shuttle and "not get shot at" allowing me to survive but thats hardly makes it a uber pvp ship.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |
Amma Kudalkar
Amarr The Freelanders
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Posted - 2008.11.27 17:44:00 -
[37]
Originally by: tommythekat
Originally by: Amma Kudalkar
But the Covt Ops can jump back unharmed if the camp to strong which i doubt whether the Falcon can do.
The Falcon can too...Thats why it can warp cloaked.
Great. With that insight its best if our falcon (instead of covt ops) jumps in first. Cloaks and flies close to the Falcon within say 5 odd Kms. It has high level of ECCM and few Dampners on it. On highs it will be carrying Neuts with a cap booster to support. After it reaches there, our guys in 5 BS jump in and then the Geddons move. After they are jammed the Falcon uncloaks and damps/neuts and warp jams/webs it. Thus the falcon is takn out of battle as well as pinned down. Also our falcon will also be out of range of the campers due to the range. The Domi then can finish him off at leisure (after killing others). And then the 5 BS will cap-drain and finish off the campers. What say guys?
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Elhina Novae
Sky's Edge
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Posted - 2008.11.27 17:59:00 -
[38]
I guess the best way to get rid of a Falcon would be a High Alpha battleship with Sensor Boosters and ECCM? Won't kill it but most likely force the pilot to warp off? ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.11.27 18:07:00 -
[39]
Originally by: Merin Ryskin 2) 250km ranged ships that don't suck. Cerberus, Eagle, Raven, any sniper battleship. A Zealot (or any other 150km ranged ship) will deal with most Falcons just fine, but if you're talking about a fixed gatecamp the Falcon is probably at 200-250km.
Two decent fights a few days ago, two Falcons uncloaked, two Falcons died to a face full of 240 km, 400 DPS Cerberus.
Why didn't they warp? Who knows... information overload, disbelief at the effective range of a Cerberus, misbelief that missiles have been nerfed to uselessness, dual-accounting lag, a desire to remain to influence the battlefield or general incompetence?
I fly Cerberus in gang because, despite on-grid BMs, it's more effective at removing Falcons from the field than a Falcon of my own would be. If you can't remove a Falcon from the field then you just end up with an ECM war, which is not only a waste of your Falcon, but is typically lost, along with the fight, by the side whose Falcons are popped or forced to retreat because they're taking fire.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.27 21:34:00 -
[40]
Originally by: Murina Edited by: Murina on 27/11/2008 16:52:18 Why does everybody have the falcon at 200-250km with multiple BM's?, how about the falcon being part of a roaming gang jumping into a bubbled camp or one with hics or dics in it.
Because that is how most people use the falcon, inlcuding me. When I move to a new area I bookmark all the gates in the area with several bookmarks around the gates at 200km. You know why I make all that effort? Because it is redicilously overpowered. ----------------------------------------- [Video] The Cruise |
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Murina
The Scope
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Posted - 2008.11.27 21:53:00 -
[41]
Originally by: Lyria Skydancer
Originally by: Murina
Why does everybody have the falcon at 200-250km with multiple BM's?, how about the falcon being part of a roaming gang jumping into a bubbled camp or one with hics or dics in it.
Because that is how most people use the falcon, inlcuding me. When I move to a new area I bookmark all the gates in the area with several bookmarks around the gates at 200km. You know why I make all that effort? Because it is redicilously overpowered.
Actually you do it because the falcon is a coffin at close range and you know it. But even with the BM's you still need to get out of the bubble and warp and that is enough time for the fight to be well underway.
I try to do the same with BM's but the truth is that apart from regularly visited systems you would NEVER get enough time to make 1 BM per system off a single gate let alone multiple...so less of the bull pls.
PS: Those BM's are also good for any ship thats EFFECTIVE at 200KM so all your *****ing is about the snipers ability to avoid dmg and warp if trouble approaches not the falcon or even ECM.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |
Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.28 07:05:00 -
[42]
Originally by: Murina
Originally by: Lyria Skydancer
Originally by: Murina
Why does everybody have the falcon at 200-250km with multiple BM's?, how about the falcon being part of a roaming gang jumping into a bubbled camp or one with hics or dics in it.
Because that is how most people use the falcon, inlcuding me. When I move to a new area I bookmark all the gates in the area with several bookmarks around the gates at 200km. You know why I make all that effort? Because it is redicilously overpowered.
Actually you do it because the falcon is a coffin at close range and you know it. But even with the BM's you still need to get out of the bubble and warp and that is enough time for the fight to be well underway.
I try to do the same with BM's but the truth is that apart from regularly visited systems you would NEVER get enough time to make 1 BM per system off a single gate let alone multiple...so less of the bull pls.
PS: Those BM's are also good for any ship thats EFFECTIVE at 200KM so all your *****ing is about the snipers ability to avoid dmg and warp if trouble approaches not the falcon or even ECM.
Wth are you talking about? First off alot of people DO pvp in a selected area without roaming 15 jumps. Second of all, snipers do not destroy the fun in engagements. They do not totally tilt a battle appearing from nowhere. You cant cloak snipers. If I have a gang of 5 BCs at a gate fighting 2 BS and you drop 5 sniper BS 200km off, it will ad flavor to the battle. If you instead decloak ONE SINGLE falcon at 200km that engagement turns into a slaughter. Stop trolling the thread, you either are friggin in love with your overpowered falcon or you don't use one. ----------------------------------------- [Video] The Cruise |
Merin Ryskin
Peregrine Industries
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Posted - 2008.11.28 08:17:00 -
[43]
Here's a silly idea: remove all bookmarks on the same grid as a station or gate. If you want that 250km jamming spot, you'll have to work for it. ----------- Blaster sig removed for now, pending those "changes we've been working on all day". CCP, don't screw this up.
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Arkady Renko
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Posted - 2008.11.28 08:26:00 -
[44]
Originally by: Amma KudalkarGreat. With that insight its best if our falcon (instead of covt ops) jumps in first. Cloaks and flies close to the Falcon within say 5 odd Kms. What say guys? [)
so you jump in and can somehow see the cloaked enemy falcon?....
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.11.28 08:30:00 -
[45]
Originally by: Elhina Novae I guess the best way to get rid of a Falcon would be a High Alpha battleship with Sensor Boosters and ECCM? Won't kill it but most likely force the pilot to warp off?
sadly it will probably cause a warp off, unless he is ****y and is sitting still, and even then probably a warp off.
although I think a max skilled arazu can damp a falcon enough that it can point it without risking being jammed (that and the arazu has rather good sensor strength, and pointed/damped it wont do much else other than die.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.11.28 08:32:00 -
[46]
Originally by: Merin Ryskin Here's a silly idea: remove all bookmarks on the same grid as a station or gate. If you want that 250km jamming spot, you'll have to work for it.
Can we remove warp to zero whilst we're at it?
But ... y'know maintaining 3 bookmarks per gate isn't exactly trivial either.
*shrug*. As someone who flies a falcon, I'm not that bothered by the idea. I'd rather though get Falcons to the point where they're a 'main's' profession again, rather than an alt.
Best way of doing that, IMO is losing the range bonus. Leave the rook the (scoutable) snipe-jammer, and the Falcon the sneakier but shorter range ewar platform. -- 249km locking? |
Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.28 08:53:00 -
[47]
Originally by: Merin Ryskin Here's a silly idea: remove all bookmarks on the same grid as a station or gate. If you want that 250km jamming spot, you'll have to work for it.
Either remove bookmarks or make it possible to make manual bookmarks, like you can check your own x,y,z position and then alter a bookmark the way you like. That way you can always, with some effort warp to some bookmark ***** hundreds of km off you. But yeah why do we even have bookmarks? They lessen pvp opportunities. ----------------------------------------- [Video] The Cruise |
Miyamoto Uroki
Caldari Katsu Corporation
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Posted - 2008.11.28 09:16:00 -
[48]
Originally by: James Lyrus
Originally by: Merin Ryskin Here's a silly idea: remove all bookmarks on the same grid as a station or gate. If you want that 250km jamming spot, you'll have to work for it.
Can we remove warp to zero whilst we're at it?
But ... y'know maintaining 3 bookmarks per gate isn't exactly trivial either.
*shrug*. As someone who flies a falcon, I'm not that bothered by the idea. I'd rather though get Falcons to the point where they're a 'main's' profession again, rather than an alt.
Best way of doing that, IMO is losing the range bonus. Leave the rook the (scoutable) snipe-jammer, and the Falcon the sneakier but shorter range ewar platform.
What he said... flying Falcon myself and it's range is just too far. Make it so that it's bonuses grant yourself a max range of like 120km (including rigs..) for racials and it would be okay.
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Murina
The Scope
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Posted - 2008.11.28 09:19:00 -
[49]
Edited by: Murina on 28/11/2008 09:20:33
Originally by: Lyria Skydancer
Wth are you talking about? First off alot of people DO pvp in a selected area without roaming 15 jumps.
So you think the ship should be nerfed just cos certain ppl do not roam?.
Originally by: Lyria Skydancer Second of all, snipers do not destroy the fun in engagements.
I never said they did but you seem to dislike the dmg mitigation and the snipers ability to be aligned and warp if summat gets close.
Originally by: Lyria Skydancer They do not totally tilt a battle appearing from nowhere. You cant cloak snipers.
Tell that to BURN EDEN we flew cloaking, sniping ravens pre-nano nerf.
Originally by: Lyria Skydancer If I have a gang of 5 BCs at a gate fighting 2 BS and you drop 5 sniper BS 200km off, it will ad flavor to the battle. If you instead decloak ONE SINGLE falcon at 200km that engagement turns into a slaughter.
So your complaint is that a gang with ewar has a advantage against a gang without it? well gosh who would have thought......stfu troll.
PS: The 5 snipers would own the BC a lot quicker than having just a falcon turn up btw....get a clue.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |
Wil Smithx
Minmatar Blueprint Haus
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Posted - 2008.11.28 09:30:00 -
[50]
Originally by: Amma Kudalkar
Originally by: Lyria Skydancer
Uhm 3 domis + 2 geddons. That's your gang?
A gang of 1 falcon + 4 random BS (even BCs) would obliterate your little gang there.
Well the geddons each have 75 K armour with 60% resists for exp (min) and all Domis are Dual rep with each one carrying 5 heavy repair drones to aid any ship. Ofcourse all will jump in together and the geddons would move first (become visible first). And all boats are cap draining with web/jammer. (except the anti falcon Domi).
Wow will your words not save you.
Fair few things here...
1. If you can't lock target, then it doesn't really matter if what you're fighting is in cruisers, they're still going to win.
2. Domi is a terrible choice for taking out a falcon, it just doesn't have the range at all
3. You mentioned a cov ops, why not move it on top of the falcon and then warp your gang onto the falcon? 1 heavily eccm'd and sensor boosted BS should do it
4. Is this a troll because I can't really imagine somebody being this clueless
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baltec1
R.U.S.T. Triumvirate.
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Posted - 2008.11.28 10:23:00 -
[51]
ok if people are too scared to use a bomber how about a combat recon? (not a falcon)
A pilgrim will make short work of a falcon with its drones and neuts. So long as you bump it they cant warp off even if it jams you.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.11.28 10:38:00 -
[52]
Originally by: Dreadmuppet Four just kill it
[Raven, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range ECCM - Omni II ECCM - Omni II ECCM - Omni II Quad LiF Fueled I Booster Rockets
'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Dread Guristas Paradise Cruise Missile Large Remote Armor Repair System II Large Remote Armor Repair System II
[empty rig slot] [empty rig slot] [empty rig slot]
Speaking as a more or less retired Falcon pilot, might I advise missile velocity rigs?
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JZIM
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Posted - 2008.11.28 11:07:00 -
[53]
Edited by: JZIM on 28/11/2008 11:11:02 Fit ECCM / Use your cov ops pilot to try and get one of your gang-mates a warp-in
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.11.28 11:10:00 -
[54]
Originally by: JZIM Fit ECCM
Further to this, have 2 BS capable of doing something at range, and make them of the same race.
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MC dragos
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Posted - 2008.11.28 11:33:00 -
[55]
Originally by: I SoStoned
Originally by: Murina Why does everybody have the falcon at 200-250km with multiple BM's?, how about the falcon being part of a roaming gang jumping into a bubbled camp or one with hics or dics in it.
How "overpowered" is it then?....
Jumps in with gang and tries to jam = death.
Jumps in with gang, cloaks and burns to a 70-100km spot = the fight would be mostly over.
Seems to me that for the falcon to be even half as uber ass ppl want us to believe it needs a lot of things to be exactly right.
I have done exactly that... jumped through a gate as the scout and found a comperably sized or slightly larger gang waiting, with a T2 large bubble. I rattled off the details before cloak timer lapsed. FC says go for it and I'm thinking: Here I die.
FC jumps the fleet in, calls a target, and all hell breaks loose. I wait 5 seconds, decloak, and start jamming the tertiary targets. One thing I have noticed, and why many people use Falcons at range: ECM is dramatically less effective at point blank range. Where I might permajam a BS from 200km I'm lucky to get 50% success when it's 30km. Anyway, as the smoke cleared I'm sitting pretty, unscratched. I never even moved. The hostile drone swarm went where we wanted it to: the smartie Domi (our only loss).
Yes, a 'high priority' target (E-War) can survive a close range mixup, they just normally don't.
And ECM works better at long range than short, and I have no clue why that is.
Yes, I would rather burn out to 100+km, but as you said often times there is simply no possibility to do so, especially under cloak. Throw in bubbles and it's even less feasable.
And so i decloaked at 200km in my pilgrim / arazu / rapier and took out 3-4 ships from the battlefield , but i must admint when i do what you did , jumping in a gatecamp like that i can literaly screw them up in my pilgrim / rapier / arazu ... or maybe not ... i can do things in thos 3 ships that you can't even imagine
Well maybe you haven't flyed them yet to see how big of a difference a falcon can do like in a 10 vs 10 fight , other recon ships can't realy do to much
And trust me , you ain't much safer in thos ships when jumping in a gatecamp , all you can do is reaproch the gate wich can be done by the falcon too
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.28 11:51:00 -
[56]
Originally by: Murina Edited by: Murina on 28/11/2008 09:53:43
Originally by: Lyria Skydancer
Wth are you talking about? First off alot of people DO pvp in a selected area without roaming 15 jumps.
So you think the ship should be nerfed just cos certain ppl do not roam?. I said a falcon jumping into a bubbled camp is either dead or delayed and your response is to have MULTIPLE BM 'S OF EVERY GATE IN EVE OR NOT ROAM/JUMP IN THE FIRST PLACE?....
Originally by: Lyria Skydancer Second of all, snipers do not destroy the fun in engagements.
I never said they did but you seem to dislike the dmg mitigation and the snipers ability to be aligned and warp if summat gets close. the falcon is just a extension of that hatred, after all a scorp or other ranged ecm ship could sit in a pounce point with a non cov ops cloak and warpin with only a little targeting delay.
Originally by: Lyria Skydancer Sniper BS do not totally tilt a battle appearing from nowhere. You cant cloak snipers.
Tell that to BURN EDEN we flew cloaking, sniping ravens pre-nano nerf.
Originally by: Lyria Skydancer If I have a gang of 5 BCs at a gate fighting 2 BS and you drop 5 sniper BS 200km off, it will ad flavor to the battle. If you instead decloak ONE SINGLE falcon at 200km that engagement turns into a slaughter.
So your complaint is that a gang with ewar has a advantage against a gang without it? well gosh who would have thought......stfu AND QQ MORE troll.
PS: The 5 snipers would own the BC a lot quicker than having just a falcon turn up btw....get a clue.
You're the troll and stfu about your stupid burn eden. Nobody cares and it is irrelevant. You think it gives you cred but it doesn't. Falcons are overpowered and are destroying low sec small gang and solo warfare. We all know it. ----------------------------------------- [Video] The Cruise |
Murina
The Scope
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Posted - 2008.11.28 12:27:00 -
[57]
Edited by: Murina on 28/11/2008 12:28:53
Originally by: Lyria Skydancer
You're the troll and stfu about your stupid burn eden. Nobody cares and it is irrelevant.
Really im sure part of your argument was about BS not being effective cloakers and snipers:
Originally by: Lyria Skydancer Sniper BS do not totally tilt a battle appearing from nowhere. You cant cloak snipers.
still your correct about your arguments being irrelevant and stupid.
Originally by: Lyria Skydancer
You think it gives you cred but it doesn't. Falcons are overpowered and are destroying low sec small gang and solo warfare. We all know it.
They aint destroying anything they are making it interesting and complicated, you just suck at pvp, planning and preparation.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |
The Tzar
Malicious Intentions
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Posted - 2008.11.28 13:19:00 -
[58]
It has been mentioned before but possibly the best defence against falcons (apart from ECCM which people refuse to fit for some reason, personally for me they are an essential fit to all BS and T2 cruisers) is to run a gang of only one or two races. __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |
Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.28 16:55:00 -
[59]
Edited by: Lyria Skydancer on 28/11/2008 16:55:08
Originally by: Murina
They aint destroying anything they are making it interesting and complicated, you just suck at pvp, planning and preparation.
Really? I regularly obliterate gangs by decloaking my own falcon. I'm not on the recieving end of falcons that often...It's you that actually sucks. It is you that can't pvp without your lame falcon. ----------------------------------------- [Video] The Cruise |
baltec1
R.U.S.T. Triumvirate.
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Posted - 2008.11.28 17:02:00 -
[60]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 28/11/2008 16:55:08
Originally by: Murina
They aint destroying anything they are making it interesting and complicated, you just suck at pvp, planning and preparation.
Really? I regularly obliterate gangs by decloaking my own falcon. I'm not on the recieving end of falcons that often...It's you that actually sucks. It is you that can't pvp without your lame falcon.
you cant realy say he sucks when he has named several other ways to beat a falcon
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