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illuminati
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Posted - 2004.07.15 09:05:00 -
[181]
I'm guessing from how many that replied in this thread apart from me, this should at least deserve thought, response or something from a developer? It's already been in CSM but wasn't very crystal in meaning apart from some devs "liking the safespots" and some "not liking them".
My hopes are it will get changed before the entire rework of EW in some way, allow "ping" to get distance and warping in any direction for chosen distance? That makes tracking possible with 3 ships. Or allow a "warpsignature search" from local in 2-3 minutes or something. At least remove the random 300AU out BM's please unless I can warp in any direction for a chosen distance.
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illuminati
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Posted - 2004.07.15 09:05:00 -
[182]
I'm guessing from how many that replied in this thread apart from me, this should at least deserve thought, response or something from a developer? It's already been in CSM but wasn't very crystal in meaning apart from some devs "liking the safespots" and some "not liking them".
My hopes are it will get changed before the entire rework of EW in some way, allow "ping" to get distance and warping in any direction for chosen distance? That makes tracking possible with 3 ships. Or allow a "warpsignature search" from local in 2-3 minutes or something. At least remove the random 300AU out BM's please unless I can warp in any direction for a chosen distance.
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Traver Sina
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Posted - 2004.07.15 09:17:00 -
[183]
Originally by: Illion Edited by: Illion on 14/07/2004 11:22:41 Maybe I'm missing something here, but surely it is possible to find safe spots by using the directional scanner... in the same way as explorers find hidden items in systems. It can take a while, but its not impossible, you just need perseverence and a bit of nounce...
Illion.
Suppose a solution could be that you can fit a device to your ship, that once you narrow a target to within 15Degrees or maybe 5 degrees you activate the device it then takes X amount of time to find a lock then you can warp to object... this would make safe spots trackable with some skill (to get into direction scanner) and then only after an allotted time of X - so them people that need a cig / quick break can still jump to a safe spot knowing they are relativly safe but prolonger period in the same safe spot is no longer possible
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Traver Sina
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Posted - 2004.07.15 09:17:00 -
[184]
Originally by: Illion Edited by: Illion on 14/07/2004 11:22:41 Maybe I'm missing something here, but surely it is possible to find safe spots by using the directional scanner... in the same way as explorers find hidden items in systems. It can take a while, but its not impossible, you just need perseverence and a bit of nounce...
Illion.
Suppose a solution could be that you can fit a device to your ship, that once you narrow a target to within 15Degrees or maybe 5 degrees you activate the device it then takes X amount of time to find a lock then you can warp to object... this would make safe spots trackable with some skill (to get into direction scanner) and then only after an allotted time of X - so them people that need a cig / quick break can still jump to a safe spot knowing they are relativly safe but prolonger period in the same safe spot is no longer possible
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Pychian Vanervi
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Posted - 2004.07.15 09:25:00 -
[185]
Its fare enough to keep them within the system locality so miners have place to go and hide and concider the situation if jumped. Fleets have a place to gather or regroup and everyone can stop at to go take a p1ss or have a cigarette whatever. But they need to be restricted to within 15AU of a celestial object and make sure they can be found within 20 minutes. The game is here to be played, if you have 2 hours time spare and you leave the game but stay logged in space then you should be up for risking your ship. If you don't want to risk it logg off.
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It's all about the fortune and glory, fortune and glory!
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Pychian Vanervi
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Posted - 2004.07.15 09:25:00 -
[186]
Its fare enough to keep them within the system locality so miners have place to go and hide and concider the situation if jumped. Fleets have a place to gather or regroup and everyone can stop at to go take a p1ss or have a cigarette whatever. But they need to be restricted to within 15AU of a celestial object and make sure they can be found within 20 minutes. The game is here to be played, if you have 2 hours time spare and you leave the game but stay logged in space then you should be up for risking your ship. If you don't want to risk it logg off.
-----------------------------
It's all about the fortune and glory, fortune and glory!
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Broc Vallion
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Posted - 2004.07.15 10:55:00 -
[187]
Theres nothing wrong with safe spots........they happen to be the most realistic aspect of the game......
Ya see guys......Eve runs on its economy, thats another fairly real aspect of this game.....what effect would the removal of safe spots have on the economy?..........quite a big one....if you take the time to think about it. Most corps who mine in 0.0 space are in the habit of leaving several dozen haulers at safe spots along with cans ect.....and ofcourse mining craft..... When they fly out there they leave there BS ect at a safe spot change into a mining caft and mine....... Most of the mega and zydrine that comes into empire is mined in this way its the back bone of the ship building economy.....
So what we have is alot of relatively easily mined or being turned into bs to supply the amount of PVP that exists in the game right now Take away safe spots and two things will imediatly happen 1/ PVP will increase as mining ops will be vulnerable and need greater defences, resulting in more ships being lost 2/ Fewer ships will be built as a result of less ore being mined..
A few mega corps will then have a strangle hold on mega/zydrine production......the rest of the Eve comunity will fall behind....it will totally unbalance the game...... Take away jetty cans as well and ore production will drop by more than half..... This will result in more changes/patches ect
Everything in EVE is interconnected, changing one small thing can have a drastic effect somewhere else....... And what do we have right now........hundreds of unhappy campers wanting all sorts of things changed so that there particular game experience is better.......these are the same people who moan when it didnt turn out the way they wanted...(excuse the pun)
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Broc Vallion
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Posted - 2004.07.15 10:55:00 -
[188]
Theres nothing wrong with safe spots........they happen to be the most realistic aspect of the game......
Ya see guys......Eve runs on its economy, thats another fairly real aspect of this game.....what effect would the removal of safe spots have on the economy?..........quite a big one....if you take the time to think about it. Most corps who mine in 0.0 space are in the habit of leaving several dozen haulers at safe spots along with cans ect.....and ofcourse mining craft..... When they fly out there they leave there BS ect at a safe spot change into a mining caft and mine....... Most of the mega and zydrine that comes into empire is mined in this way its the back bone of the ship building economy.....
So what we have is alot of relatively easily mined or being turned into bs to supply the amount of PVP that exists in the game right now Take away safe spots and two things will imediatly happen 1/ PVP will increase as mining ops will be vulnerable and need greater defences, resulting in more ships being lost 2/ Fewer ships will be built as a result of less ore being mined..
A few mega corps will then have a strangle hold on mega/zydrine production......the rest of the Eve comunity will fall behind....it will totally unbalance the game...... Take away jetty cans as well and ore production will drop by more than half..... This will result in more changes/patches ect
Everything in EVE is interconnected, changing one small thing can have a drastic effect somewhere else....... And what do we have right now........hundreds of unhappy campers wanting all sorts of things changed so that there particular game experience is better.......these are the same people who moan when it didnt turn out the way they wanted...(excuse the pun)
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Mindlles
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Posted - 2004.07.15 19:13:00 -
[189]
Well i have to say i get very mad when i see ppl support the safespots. Sure you schould be able to run to every place in space. But you schould also be able to get hunted to every corner of that space :) Im not a pirat. Stoped play the game in september after alot of succesfull ppl pirat kills. And loss to them aswhell offcurse :) You dont always succed killing. But one of the main reasons is that Safespots gains some piratgroups. You can sitt and hide and wait for the small ships to arrive at the gate and take them out. But as soon a big ship/fleet arrives you run and hide. Offcurse the none pirats do the same when outnumberd. And that is rather boring i have to say for bothways!!.
If safespots where removed or been able to get tracked. Some 0.0 regions will be able to all. Couse alot of the gatecampers will not be able to hold their lines. And some regions will be very very hard to get to whitout get pawned by some nice little pirat boys :) And said no wrong being a pirat!! "i dont like you guys, but i respect you" Then it will be more a strugle then a ******* hide and sick game. Its not Theif we are playing now :)
Well take this f* safespots away for the fun for us all!!. NONE pvp players will have harder running around in lowsec space. And We pvp will enjoy it more!!
Whit Best Regards
Me :)=
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Mindlles
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Posted - 2004.07.15 19:13:00 -
[190]
Well i have to say i get very mad when i see ppl support the safespots. Sure you schould be able to run to every place in space. But you schould also be able to get hunted to every corner of that space :) Im not a pirat. Stoped play the game in september after alot of succesfull ppl pirat kills. And loss to them aswhell offcurse :) You dont always succed killing. But one of the main reasons is that Safespots gains some piratgroups. You can sitt and hide and wait for the small ships to arrive at the gate and take them out. But as soon a big ship/fleet arrives you run and hide. Offcurse the none pirats do the same when outnumberd. And that is rather boring i have to say for bothways!!.
If safespots where removed or been able to get tracked. Some 0.0 regions will be able to all. Couse alot of the gatecampers will not be able to hold their lines. And some regions will be very very hard to get to whitout get pawned by some nice little pirat boys :) And said no wrong being a pirat!! "i dont like you guys, but i respect you" Then it will be more a strugle then a ******* hide and sick game. Its not Theif we are playing now :)
Well take this f* safespots away for the fun for us all!!. NONE pvp players will have harder running around in lowsec space. And We pvp will enjoy it more!!
Whit Best Regards
Me :)=
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illuminati
|
Posted - 2004.07.16 11:13:00 -
[191]
Originally by: Mindlles If safespots where removed or been able to get tracked. Some 0.0 regions will be able to all. Couse alot of the gatecampers will not be able to hold their lines. [...] Well take this f* safespots away for the fun for us all!!. NONE pvp players will have harder running around in lowsec space. And We pvp will enjoy it more!!
And the TRUTH shall set you freee! 
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illuminati
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Posted - 2004.07.16 11:13:00 -
[192]
Originally by: Mindlles If safespots where removed or been able to get tracked. Some 0.0 regions will be able to all. Couse alot of the gatecampers will not be able to hold their lines. [...] Well take this f* safespots away for the fun for us all!!. NONE pvp players will have harder running around in lowsec space. And We pvp will enjoy it more!!
And the TRUTH shall set you freee! 
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bwill220
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Posted - 2004.07.16 11:31:00 -
[193]
I WOULD like to note that in the Shiva Patch, there is a new skill being made which allows players to navigate during warp.
THe problem will be fixed in time.. or will new problem arise?
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bwill220
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Posted - 2004.07.16 11:31:00 -
[194]
I WOULD like to note that in the Shiva Patch, there is a new skill being made which allows players to navigate during warp.
THe problem will be fixed in time.. or will new problem arise?
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Avon
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Posted - 2004.07.16 11:33:00 -
[195]
Originally by: Mindlles Well i have to say i get very mad when i see ppl support the safespots. Sure you schould be able to run to every place in space. But you schould also be able to get hunted to every corner of that space :) Im not a pirat. Stoped play the game in september after alot of succesfull ppl pirat kills. And loss to them aswhell offcurse :) You dont always succed killing. But one of the main reasons is that Safespots gains some piratgroups. You can sitt and hide and wait for the small ships to arrive at the gate and take them out. But as soon a big ship/fleet arrives you run and hide. Offcurse the none pirats do the same when outnumberd. And that is rather boring i have to say for bothways!!.
If safespots where removed or been able to get tracked. Some 0.0 regions will be able to all. Couse alot of the gatecampers will not be able to hold their lines. And some regions will be very very hard to get to whitout get pawned by some nice little pirat boys :) And said no wrong being a pirat!! "i dont like you guys, but i respect you" Then it will be more a strugle then a ******* hide and sick game. Its not Theif we are playing now :)
Well take this f* safespots away for the fun for us all!!. NONE pvp players will have harder running around in lowsec space. And We pvp will enjoy it more!!
Whit Best Regards
Me :)=
Except instead of warping to a safespot they will just log off instead. Keep a spy in the system, call everyone back when the threat is over.
THERE IS NO FUNCTIONAL DIFFERENCE BETWEEN SAFESPOTS AND LOGGING.
Either get rid of both as a way of avoiding combat, or neither. Removing one without the other is just a pointless change.
Seriously, people are not thinking this through. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.16 11:33:00 -
[196]
Originally by: Mindlles Well i have to say i get very mad when i see ppl support the safespots. Sure you schould be able to run to every place in space. But you schould also be able to get hunted to every corner of that space :) Im not a pirat. Stoped play the game in september after alot of succesfull ppl pirat kills. And loss to them aswhell offcurse :) You dont always succed killing. But one of the main reasons is that Safespots gains some piratgroups. You can sitt and hide and wait for the small ships to arrive at the gate and take them out. But as soon a big ship/fleet arrives you run and hide. Offcurse the none pirats do the same when outnumberd. And that is rather boring i have to say for bothways!!.
If safespots where removed or been able to get tracked. Some 0.0 regions will be able to all. Couse alot of the gatecampers will not be able to hold their lines. And some regions will be very very hard to get to whitout get pawned by some nice little pirat boys :) And said no wrong being a pirat!! "i dont like you guys, but i respect you" Then it will be more a strugle then a ******* hide and sick game. Its not Theif we are playing now :)
Well take this f* safespots away for the fun for us all!!. NONE pvp players will have harder running around in lowsec space. And We pvp will enjoy it more!!
Whit Best Regards
Me :)=
Except instead of warping to a safespot they will just log off instead. Keep a spy in the system, call everyone back when the threat is over.
THERE IS NO FUNCTIONAL DIFFERENCE BETWEEN SAFESPOTS AND LOGGING.
Either get rid of both as a way of avoiding combat, or neither. Removing one without the other is just a pointless change.
Seriously, people are not thinking this through. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

CRUSH BOSS
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Posted - 2004.07.16 12:27:00 -
[197]
Edited by: CRUSH BOSS on 16/07/2004 12:28:45 Safe Spots STAY, gives you PvPers something to Winge about Tech III {Prototype, Interceptor Main Engine Test} Video
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CRUSH BOSS
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Posted - 2004.07.16 12:27:00 -
[198]
Edited by: CRUSH BOSS on 16/07/2004 12:28:45 Safe Spots STAY, gives you PvPers something to Winge about Tech III {Prototype, Interceptor Main Engine Test} Video
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Owi
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Posted - 2004.07.16 14:01:00 -
[199]
Edited by: Owi on 16/07/2004 14:06:11 i dont readed all..butwant to write my sign about this !
0.0 fights are Wars..and in real wars you can locate savespots.. if you have a badsavespot it takes 30 min to find them , if you have a good savespot it can be takes longer .. the scanners in eve are great at the mom ..and with a bit training you can find bad savespots .with luck you find a goodsavespot... so you make asavespot and stay there to take a break..but hi you forgot that your in a war !! so if you go sleep in a war and enemy come you get shooted ..your fault !! you have to defend this Spot !! scouting ect ..
So i think..the cov op ship have to get a good scanning range like 100.000 range or 500.000 and they can warp to this spot ! and we need a freewarp option !! so you can scann a system with freewarps.. ! if a cov op ship find a savespot and the enemys in there sleeping ..theyr fault !! get defenders and scouting to defend your savespot !
you want to fight ? Learn to lose !!
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Owi
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Posted - 2004.07.16 14:01:00 -
[200]
Edited by: Owi on 16/07/2004 14:06:11 i dont readed all..butwant to write my sign about this !
0.0 fights are Wars..and in real wars you can locate savespots.. if you have a badsavespot it takes 30 min to find them , if you have a good savespot it can be takes longer .. the scanners in eve are great at the mom ..and with a bit training you can find bad savespots .with luck you find a goodsavespot... so you make asavespot and stay there to take a break..but hi you forgot that your in a war !! so if you go sleep in a war and enemy come you get shooted ..your fault !! you have to defend this Spot !! scouting ect ..
So i think..the cov op ship have to get a good scanning range like 100.000 range or 500.000 and they can warp to this spot ! and we need a freewarp option !! so you can scann a system with freewarps.. ! if a cov op ship find a savespot and the enemys in there sleeping ..theyr fault !! get defenders and scouting to defend your savespot !
you want to fight ? Learn to lose !!
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The Chef
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Posted - 2004.07.16 14:03:00 -
[201]
Originally by: Lims Kragma ALL safespots can be found within a couple of hours... it's just a question of wether its worth going to find it. Nuff said.
We must be playing different games then. If you make a safespot by warping between two points, then yes it is easy to find. If you make a safespot thats not based on warping between two points, then you are going to have to spend days, if not weeks trying to find it.
I am not a pirate, and I hate safespots. Or rather, I hate the way you are totally invunrable if you use one. I spent several hours tracking down a safespot once (The pirate had launched mines before logging off), only to have all the pirates warp out before we had even warped in (They watched the sensor, saw us getting close, and warped to another safespot). ====================================
EVEkill Visit our homepage |

The Chef
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Posted - 2004.07.16 14:03:00 -
[202]
Originally by: Lims Kragma ALL safespots can be found within a couple of hours... it's just a question of wether its worth going to find it. Nuff said.
We must be playing different games then. If you make a safespot by warping between two points, then yes it is easy to find. If you make a safespot thats not based on warping between two points, then you are going to have to spend days, if not weeks trying to find it.
I am not a pirate, and I hate safespots. Or rather, I hate the way you are totally invunrable if you use one. I spent several hours tracking down a safespot once (The pirate had launched mines before logging off), only to have all the pirates warp out before we had even warped in (They watched the sensor, saw us getting close, and warped to another safespot). ====================================
EVEkill Visit our homepage |

Dukath
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Posted - 2004.07.16 19:16:00 -
[203]
Edited by: Dukath on 16/07/2004 19:20:47 1) All safespots can be found. If someone can make a safespot then you can get there too 2) a simple safespot can be found in about 10 minutes 3) a difficult safespot can take up to 12 hours (constant looking)
I know this because i have tracked down safespots that were made by making 2 safespots between random objects and then making a safespot between those safespots making sure that the last safespot is not near any line between 2 objects. Those are very hard to find.
However safespots are being abused too much and they should be trackable while not too fast.
Here is a very simple solution, shouldn't be a problem to implement and is (i think balanced enough)
make speed alterations affect warp too. You can set your speed when flying normally, so why not while warping.
1) finding the safespot will still require triangulation as it does now. 2) you can still make and use safespots like you can now 3) when setting your warp speed slower you have a better control on where your bookmark is placed and it should decrease the time for tracking down a safespot considerably but not too fast.
If the minimum warp speed is 500 000km/sec this would be a good balance i think.
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Dukath
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Posted - 2004.07.16 19:16:00 -
[204]
Edited by: Dukath on 16/07/2004 19:20:47 1) All safespots can be found. If someone can make a safespot then you can get there too 2) a simple safespot can be found in about 10 minutes 3) a difficult safespot can take up to 12 hours (constant looking)
I know this because i have tracked down safespots that were made by making 2 safespots between random objects and then making a safespot between those safespots making sure that the last safespot is not near any line between 2 objects. Those are very hard to find.
However safespots are being abused too much and they should be trackable while not too fast.
Here is a very simple solution, shouldn't be a problem to implement and is (i think balanced enough)
make speed alterations affect warp too. You can set your speed when flying normally, so why not while warping.
1) finding the safespot will still require triangulation as it does now. 2) you can still make and use safespots like you can now 3) when setting your warp speed slower you have a better control on where your bookmark is placed and it should decrease the time for tracking down a safespot considerably but not too fast.
If the minimum warp speed is 500 000km/sec this would be a good balance i think.
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illuminati
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Posted - 2004.07.18 10:18:00 -
[205]
It would be cool to get a basic response on what the new "full system scann" is that Oveur mentions in weekend blog. Especially with the new "anti-logoff-abuse" and who better to respond than the man himself? 
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illuminati
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Posted - 2004.07.18 10:18:00 -
[206]
It would be cool to get a basic response on what the new "full system scann" is that Oveur mentions in weekend blog. Especially with the new "anti-logoff-abuse" and who better to respond than the man himself? 
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