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Thread Statistics | Show CCP posts - 0 post(s) |

Sentry Gun
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Posted - 2005.01.20 09:18:00 -
[301]
What i would like to c in this game is a way to copy your buddylist to another character...
Plus it would be nice to be able to change the name of it... Since there arent any buddies in my buddy list... Only bad guys :p
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Knightsu
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Posted - 2005.01.21 16:36:00 -
[302]
I agree with Seraph Demon. We should be able to customize the UI. World of Warcraft And EQ Both are running successful with the custom UI, and the mod community are making pretty useful UI for those games. Im currently writing one out for WoW, they have a nice XML based customizable UI, and a couple utilities to help out.
Anyways, just think on how much more popular and more user friendly the Eve Universe could be with the custom UI. That would pretty much fix all the complaints ive seen in this topic. Users will be able to make there own fixes for the things they dont like with the current UI, specially that dang r click menu that gets pretty annoying at times.
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Rob Blob
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Posted - 2005.01.22 12:16:00 -
[303]
Might it be possible to add a small bar to the overview with buttons or somesuch for the type selections? Additionally being able to map selections to keys would be very handy. The overview selections are a very useful tool but remain awkward to use. These changes would address this matter. Thank you.
Quote: I've come to measure you
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Mining Maxx
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Posted - 2005.01.24 19:52:00 -
[304]
Hi,
i placed this in its own thread originally, but it seems after all this is the right place to post...
Quote: Sizing and positioning different windows is still "shared". As a result, your corp hangar window shows up at the position your last (or at least one of your last...) cargo container window has been placed etc. When you try to keep a certain ordering scheme for different kinds of windows this can be very annoying. Pretty much every type of window is affected by this: jettison cans, cargo containers, corp hangar windows... only the ship cargo window apparently is not affected.
Suggestion: I can imagine keeping track of each single window is sort of an overkill... but can't you implement some routines to separate the different cargo window TYPES from each other by a single flag. For example, using flags to separate...
cargo container windows ship cargo container windows corp hangar windows and jettison can windows
...from each other and saving their size and position as "default" somewhere in the preferences should be rather simple, and would result in every corp hangar window show up at the same place by default, no matter where the last secure can window has been placed etc. This all just at the cost of defining 4 different window classes with a single preference entry per class. So, each kind of window "class" would get its own default size/position which a user only has to define once to avoid windows popping up at different locations all the time. In addition to this, what about a new switch in the preferences that enables a function to stack/tab similar windows by default or, if disabled, opens similar windows of the same kind with the usual small position offset.
These two things combined could improve handling of multiple cargo windows a lot.
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Mining Maxx
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Posted - 2005.01.24 20:03:00 -
[305]
Edited by: Mining Maxx on 25/01/2005 08:32:01 Hi again...
another post related to Game UI from a different attempt...
The Character Info window, which has gone through sme changes since one of the early castor patches. Has there ever been a reason for removing the standings info on players? Yknow.. the early castor issue where you could see who dislikes or likes someone, and which corps like/dislike someone's corp etc. This was all visible from the player info window until some castor patch when standings got bugged. Later the bug has been fixed but this info has never been reinstalled. Instead we could see dozens of npc agents and corps (dis)liking someone. But not a single line showing the standings towards/from other player characters or corps anymore :(
It was very informative and extremely handy in 0.0 space ;)
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Mining Maxx
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Posted - 2005.01.25 08:37:00 -
[306]
Hi,
last thing to mention...
A thread about the recently introduced batch reprocessing. Nice idea there, but definitely in need to be improved if you ask me (hm, ok.. you didn't...).
Anyway, here's the original post: http://oldforums.eveonline.com/?a=topic&threadID=143259
If anyone feels the urge to clear details on any of the posted issues feel free to look me up in the game. I dont't think I'll spent much more time in the forum over the next time 
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Rutan
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Posted - 2005.01.27 04:33:00 -
[307]
Some things missing in the user interface....
From journal there is no way to get to the agent a mission is from, or rather no easy way to set destination to the station. There is a way, but I'm sure a menu option could be added for right click on agent in journal to set destination.
There's no sort by power slot requirements. (For fittings, on the cargo manifest, I would like to be able to reference all medium slot items for instance)
On the market, Show available is nice, but some other things that might be nice are, show what I have skills for(use), show what I can fit on this craft...
A really fluffy feature would be to give me a command shell with an editor, able to run simple console programs like make, dir, ls... The editor is for modifying source for instance :)
A console interface to issue commands, all this gui stuff is really well done, but it'd be nice to be able to /target 1 minion /target 2 ravisher /fire weapon 1 target 2 (something like that) A full console based interface would be great. Bet eve doesn't support plugins either, eh? would be nice to write some little modules for this beast.
Sort by cargo size would be nice also, for instance so I could get rid of the largest things, maybe just highlight the cargo percentage bar in say green for the capacity of currently selected things....
www.d3x0r.org
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ShyLion
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Posted - 2005.01.31 12:20:00 -
[308]
Edited by: ShyLion on 31/01/2005 12:23:03 Integrate Ore scanner with Overview and more...
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Namia Civire
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Posted - 2005.02.01 16:42:00 -
[309]
Can you make an option for Implant insurance in the future? So that we dont have to worry about implants too much.
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Yotha
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Posted - 2005.02.01 17:13:00 -
[310]
Edited by: Yotha on 01/02/2005 17:14:57 How about a clear way to see if you are warp scrambled. because the message "you are unable warp because blablabla...." is unreadable most of the time .
I think the speed bar could become red when you are warp scrambled, this way you can focus to another thing (fight, try to escape from scrambler range ....)
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Mining Maxx
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Posted - 2005.02.01 18:05:00 -
[311]
Hi,
DESPERATE CALL FOR A FIX
I really like and appreciate the extended sort options... but... can you please consider re-setting the "by type" option as default like we're used to since eve exists?
Or what about an option in the game preferences to select your preferred sort order?
Regards...
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xkerunx
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Posted - 2005.02.04 17:44:00 -
[312]
Hi! I have summarized some ideas from my corp for future patches. I believe these are something we all hoping to see in the future.
1) I hear a lot of ppl demanding lab-slots so could CCP somehow distribute them evenly in the future?
2)I am using Station warehouse to organize my items in my personal hanger. But the "lock item" feature is sort of annoying me... could you add an option in container setting to disable that?
3) I hope we can repackage and config items contained in containers.
3)Some players have mentioned about merging "station hanger" and "shiphanger" with "Asseets." In this way we can see item by cartegolies which will help us organizing items. And hopefully, we can move items in and out from the "Assets." It will be even better if we can add our own categolies in order to organize items. This should be able to solve a lot of problemss
4) This didn't happen to me so i don't know about any details, but... Seems like someone had problem docking in Nehkiah System. He says, his auto-docking process gets canceled when he gets close enough to the station...
Some of the above ideas could have been reported so I appologize if I wasted your time for that... I really do appreciate, if those can come true in near future Thanks for looking
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digitaldemon
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Posted - 2005.02.07 01:34:00 -
[313]
i couldnt find this suggestion anywhere, so
How about an asset browser, similar to the market browser, with all the assets in sections, the search ability and all the details telling you where they are, how far away they are, how many of them you have etc
maybe a feature to either search/show your own assets or the corp assets?
dd |

Gyce
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Posted - 2005.02.07 02:37:00 -
[314]
I've just came up with this after taking an advance science class. All ships do not seem to have Space physics. Let me explain, ships dont have stopping and turning thrusters. They just spin for no reason when turning and decelerate. After an afterburner has run, the ship would not ever slow down due to no friction. Unless space dust or gravity took effect. They would simply stay at the same constant speed. And when you are warping, why would the ship need to lvl with the horizon in space. This would save much time. The camera is completely manipulable. This should be no problem. These are just a few things that came to mind while playing. i dont want to insult ccp.
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Damon DeSade
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Posted - 2005.02.09 08:16:00 -
[315]
Edited by: Damon DeSade on 09/02/2005 08:26:49 The UI needs some major work!! I do like the overview though. As far as the ship UI etc.... you should AT LEAST be able to move all parts of it to where ever on the screen you like, in a group or as an individual part or button.
It would be nice if you opened up the UI to the players to mod themselves!! ------------------------------- I'd like to be able to combine chat channels.. and send a message to any chat in my open windows with a / command... also be able to /tell aplayer without all that convo window sillyness. ------------------------------- I'd like more control of my key commands.... Like the ability to put more then one command on a key Say F1 acticated all my high slots etc.
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Blaise Pasquale
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Posted - 2005.02.09 17:48:00 -
[316]
Like it, an RFE (Requests for Enhancement) thread, here goes:
1) I'd like to be able to right-button->add-waypoint on the entries in the Corp->accounts->assets->deliveries table. Seeing as it's much the same furniture as the Assets table it'd be nice to have the same facilities.
2) I'd also like the Eve Map route-planner to get a nudge. 9 way-points limit for optimizing, and no option to loop back to origin? FedEx/UPS do better s'fer sure. Maybe map-handling could be a skill? 
Regards,
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Dianara Silkraven
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Posted - 2005.02.10 10:58:00 -
[317]
I don't know if this is a minor annoyance for anybody else, but I was thinking if there could be added a default cargo "Sort By" checkbox feature in the generic game options (type/name/quantity). Currently, the default cargp sort is set to "name", which I never use (I don't know about anybody else) and I have to constantly sort by type everytime I dock or whatever. Please give me the choice as to what I always sort by... please?
Thanks!
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Hawk Firestorm
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Posted - 2005.02.12 06:53:00 -
[318]
1.Personal hanger divisions!
2. Ship config presets ( can hear database engi's groaning. heh) ;P
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Rak'Kabal Kain
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Posted - 2005.02.12 19:26:00 -
[319]
yeah a way to save ship configs would be very nice 
One bad Thukker. |

Grim
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Posted - 2005.02.13 04:02:00 -
[320]
Edited by: Grim on 13/02/2005 04:02:23 Gang Merging Option's.
One gang leader invites another gang leader enabling a speacial pop up.
This pop up would ask.
"would you liek to merge gangs, or invite "Pilot" only."
This way we can merge our gangs as a whole, rather than 25-50 invites to join our two gangs into one.
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Grim
Amarr Viper Squad Triumvirate.
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Posted - 2005.02.13 04:02:00 -
[321]
Edited by: Grim on 13/02/2005 04:02:23 Gang Merging Option's.
One gang leader invites another gang leader enabling a speacial pop up.
This pop up would ask.
"would you liek to merge gangs, or invite "Pilot" only."
This way we can merge our gangs as a whole, rather than 25-50 invites to join our two gangs into one.
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Maatt
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Posted - 2005.02.14 12:55:00 -
[322]
Please...
Where it shows used and total cargo, please add remaining space.
Please also consider an eta for multiple hop tips.
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Maatt
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Posted - 2005.02.14 12:55:00 -
[323]
Please...
Where it shows used and total cargo, please add remaining space.
Please also consider an eta for multiple hop tips.
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Hazor Dris
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Posted - 2005.02.17 01:27:00 -
[324]
I don't know if anybody has ever suggested this, but what about some type of AFK indicator? We already have the red and green squares beside names on the buddylist, why not create some way to indicate that you are AFK. Possibly use a yellow square or some other color, and allow the player to toggle it on and off. This should be very easy to implement i would think, and would benefit corps greatly, as with mine there are always several ppl that are AFK and you don't know who is actually playing the game or left it on Anyways, my two cents  |

Hazor Dris
Universal Exports Namtz'aar k'in
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Posted - 2005.02.17 01:27:00 -
[325]
I don't know if anybody has ever suggested this, but what about some type of AFK indicator? We already have the red and green squares beside names on the buddylist, why not create some way to indicate that you are AFK. Possibly use a yellow square or some other color, and allow the player to toggle it on and off. This should be very easy to implement i would think, and would benefit corps greatly, as with mine there are always several ppl that are AFK and you don't know who is actually playing the game or left it on Anyways, my two cents  |

General Skanker
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Posted - 2005.02.17 13:40:00 -
[326]
Prolly been said but no intentions of looking through page after page in this forum to find out...
Can something PLEASE be done abuot "petitioning" ingame. It's not clear in the slightest for a direction to log a petition in. You get options like "Subscribing" why is that option going to be needed "ingame" your already in the game!!! Buying and something or other was another, again, your in the game already, why are you going to want to ask about buying the game that your currently playing 
Worst part of all is that you go to petition and find that you've selected a wrong option, go back to find all your text and selections have gone! If there was actually a helpful drop down display of options to choose from (I mean even a general petition's option would be a God send atm) then it would stop me as am sure many others getting &*("()( off with the bad organisation of the ingame petitioning system!
Rant rant argh ug m000000.....
Please sort something out.... The Eve-online.com petition works fine so the ingame petition system needs a little TLC.
TY 
"We can try to avoid making choices by doing nothing, but even that is a decision" |

General Skanker
Pator Tech School
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Posted - 2005.02.17 13:40:00 -
[327]
Prolly been said but no intentions of looking through page after page in this forum to find out...
Can something PLEASE be done abuot "petitioning" ingame. It's not clear in the slightest for a direction to log a petition in. You get options like "Subscribing" why is that option going to be needed "ingame" your already in the game!!! Buying and something or other was another, again, your in the game already, why are you going to want to ask about buying the game that your currently playing 
Worst part of all is that you go to petition and find that you've selected a wrong option, go back to find all your text and selections have gone! If there was actually a helpful drop down display of options to choose from (I mean even a general petition's option would be a God send atm) then it would stop me as am sure many others getting &*("()( off with the bad organisation of the ingame petitioning system!
Rant rant argh ug m000000.....
Please sort something out.... The Eve-online.com petition works fine so the ingame petition system needs a little TLC.
TY 
"We can try to avoid making choices by doing nothing, but even that is a decision" |

Arte
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Posted - 2005.02.17 20:35:00 -
[328]
Not read other pages so if it's a repeat, not sorry because it proves it's not just me that wants these changes made. Just think they would make the whole thing a lot smoother and easier to use.
System Scanner
1. Make it so that the scan probe is on another tab like the moon analysis, though with the system map still.
2. Make it so that you can zoom in on the map in the same way that you can with the F11 map. Or allow resizing of the screen.
3. Allow filtering of the system scanner to exclude asteroids etc in the same way that you can with the overview
Thanks for any consideration to these ideas you may give. Arte 
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Arte
Domination. KIA Alliance
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Posted - 2005.02.17 20:35:00 -
[329]
Not read other pages so if it's a repeat, not sorry because it proves it's not just me that wants these changes made. Just think they would make the whole thing a lot smoother and easier to use.
System Scanner
1. Make it so that the scan probe is on another tab like the moon analysis, though with the system map still.
2. Make it so that you can zoom in on the map in the same way that you can with the F11 map. Or allow resizing of the screen.
3. Allow filtering of the system scanner to exclude asteroids etc in the same way that you can with the overview
Thanks for any consideration to these ideas you may give. Arte 
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Jade Green
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Posted - 2005.02.18 11:13:00 -
[330]
not sure if this falls in here, and im not reading 10 pages to see if some1 else has said it.
but can we get a link to the short stories and chronicles from the NEOCOM browser? I like them but rarley get a chance to read them.
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