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Thread Statistics | Show CCP posts - 0 post(s) |

S'Daria
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Posted - 2004.08.21 21:09:00 -
[91]
Have the option to add a "Resent" bookmark folder.
This folder will be populated automatically with the last 5 bookmarks you used.
You should have an option not to have this folder.
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S'Daria
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Posted - 2004.08.21 21:09:00 -
[92]
Have the option to add a "Resent" bookmark folder.
This folder will be populated automatically with the last 5 bookmarks you used.
You should have an option not to have this folder.
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Swardheld
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Posted - 2004.08.23 00:39:00 -
[93]
On local lists: add factional colors. This would allow you to see who is hostile in a system without having to open up every pilot and see what corp they are in. (could also add corp name/symbol to Local)
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Swardheld
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Posted - 2004.08.23 00:39:00 -
[94]
On local lists: add factional colors. This would allow you to see who is hostile in a system without having to open up every pilot and see what corp they are in. (could also add corp name/symbol to Local)
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Dane
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Posted - 2004.08.23 09:37:00 -
[95]
Edited by: Dane on 23/08/2004 09:58:04 Lots of good ideas in here. Here's my 2 cents worth:
*sarcasm on* 1. Provide users with magnifying glass OR one free annual eye exam. (Make the clock and chat text bigger so we can see it, or let us adjust the font size of each of these indpendently) *sarcasm off* 2. Hot keys for 'target nearest hostile' and a way to cycle those hostile targets easily. 3. When opening up an 'info' window, make it pop up where we last opened one. Hate having to always drag it down where I can get my magnigfier on it.
Hmm - 4:34am...that's all I can think of now.
Looking for someone to make me a sig banner. Please eve-mail me :) No ridiculous offers need apply. |

Dane
|
Posted - 2004.08.23 09:37:00 -
[96]
Edited by: Dane on 23/08/2004 09:58:04 Lots of good ideas in here. Here's my 2 cents worth:
*sarcasm on* 1. Provide users with magnifying glass OR one free annual eye exam. (Make the clock and chat text bigger so we can see it, or let us adjust the font size of each of these indpendently) *sarcasm off* 2. Hot keys for 'target nearest hostile' and a way to cycle those hostile targets easily. 3. When opening up an 'info' window, make it pop up where we last opened one. Hate having to always drag it down where I can get my magnigfier on it.
Hmm - 4:34am...that's all I can think of now.
Looking for someone to make me a sig banner. Please eve-mail me :) No ridiculous offers need apply. |

Thaylor
|
Posted - 2004.08.24 03:53:00 -
[97]
Improve the Assets window like this:
Use the same window as the market?
I would like to see a list of all my items, the number of jumps away and the station.
I would like to also right click on an item and be able to 'Trash it...', start an escrow or courier mission, Keep Location... and Set Destination.
What do you guys think?
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Thaylor
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Posted - 2004.08.24 03:53:00 -
[98]
Improve the Assets window like this:
Use the same window as the market?
I would like to see a list of all my items, the number of jumps away and the station.
I would like to also right click on an item and be able to 'Trash it...', start an escrow or courier mission, Keep Location... and Set Destination.
What do you guys think?
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Thaylor
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Posted - 2004.08.24 06:16:00 -
[99]
I would like the floating cargo window not to have saved a different position than the Corp Hangar.
When I'm docked I like having the Corp Hangar large and in the center of my screen. However, this is the same position that floating containers (loot cans), have.
Thanks.
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Thaylor
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Posted - 2004.08.24 06:16:00 -
[100]
I would like the floating cargo window not to have saved a different position than the Corp Hangar.
When I'm docked I like having the Corp Hangar large and in the center of my screen. However, this is the same position that floating containers (loot cans), have.
Thanks.
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Thaylor
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Posted - 2004.08.24 07:04:00 -
[101]
Please change the color of blueprints.
Original Blueprints (keep blue) Copied Blueprints (make white)
Use the letter "L" to denote limited blueprints.
(The "L" would look just like the "L" on a Large Gun icon.)
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Thaylor
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Posted - 2004.08.24 07:04:00 -
[102]
Please change the color of blueprints.
Original Blueprints (keep blue) Copied Blueprints (make white)
Use the letter "L" to denote limited blueprints.
(The "L" would look just like the "L" on a Large Gun icon.)
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Thaylor
|
Posted - 2004.08.24 07:09:00 -
[103]
Edited by: Thaylor on 24/08/2004 09:04:51 Show corporation standing in the mission window for agents when you are communicating with your agent.
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Thaylor
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Posted - 2004.08.24 07:09:00 -
[104]
Edited by: Thaylor on 24/08/2004 09:04:51 Show corporation standing in the mission window for agents when you are communicating with your agent.
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Thaylor
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Posted - 2004.08.24 09:02:00 -
[105]
Add a new sort option in for item windows:
"Sort->Size"
This will sort the current items by size from smallest to largest and visa versa if the items are already sorted by size.
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Thaylor
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Posted - 2004.08.24 09:02:00 -
[106]
Add a new sort option in for item windows:
"Sort->Size"
This will sort the current items by size from smallest to largest and visa versa if the items are already sorted by size.
|

Thaylor
|
Posted - 2004.08.24 16:29:00 -
[107]
Edited by: Thaylor on 25/08/2004 03:33:37 http://oldforums.eveonline.com/?a=topic&threadID=104225
IDEA 1 Perhaps having a way to group slots to a button like the cargo/scanner/drones button, but put them on the right side of the HUD.
Right click on one of these 3 'group' buttons and you get a list of checkboxes with all the high/medium/low slots.
Select 1 or more of them and press OK.
When you press this button all those modules you selected will be activated as if you clicked them.
Use case:
Fighter groups highslots 5,6,7,8 (his long range weapons) to BUTTON 1.
Fighter groups highslots 1,2,3,4 (his short range weapons for frigates) and his midslot 2 (hit shield booster) to BUTTON 2
A Miner groups all highslots to BUTTON 3
IDEA 2
If you want to make this a little more advanced allow each item to have a default option other than activate.
For example: I could assign BUTTON 3 to activate highslots 6,7 and 8 but instead of turning them on/off I have them reload the default ammo.
IDEA 3 Macro based buttons that many people have suggested. Three buttons on the right side of the HUD open a small text box when you right click on them and select "Edit...". At the bottom of the text box is a list of all the commands in a listbox and a link to a help button to describe their parameters.
Commands could be as simple as:
activateHighSlot [1-8, default 1] activateMidSlot [1-8, default 1] activateLowSlot [1-8, default 1] deactivateHighSlot [1-8, default 1] deactivateMidSlot [1-8, default 1] deactivateLowSlot [1-8, default 1] reloadHighSlot [1-8, default 1] reloadMidSlot [1-8, default 1] reloadLowSlot [1-8, default 1] pause [seconds, default 1] text "Channel Name" text ; comments // some more comments stop setspeed [meters/sec value] setspeed [percent% value] autopilot [on|off, default on] orbit [range in km] keepAt [range in km]
Here would be some sample scripts and Use Cases:
Miner sample setup: activateHighSlot 1 ; Mining Lasers in High slots activateHighSlot 2 activateHighSlot 3 activateHighSlot 4 activateHighSlot 5 activateHighSlot 6 activateHighSlot 7 activateHighSlot 8 activateMidSlot 2 ; Survey Scanner
Fighter sample setup: keepAt 50 activateHightSlot 5; 1400mm Howitzer activateHightSlot 6; Siege missles activateHightSlot 7; activateHightSlot 8;
Fighter sample setup 2: ; Turn off long range guns deactivateHighSlot 5 deactivateHighSlot 6 deactivateHighSlot 7 deactivateHighSlot 8
; Turn on short range guns and shield booster activateHighSlot 1 ; Short range guns activateHighSlot 2 activateHighSlot 3 activateHighSlot 4 activateMidSlot 3 ; Medium Shild booster
orbit 10
Sample Cargo Haulder: setspeed 100% activateMidSlot 1 ; Afterburner activateMidSlot 2 ; Afterburner autopilot on
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Thaylor
|
Posted - 2004.08.24 16:29:00 -
[108]
Edited by: Thaylor on 25/08/2004 03:33:37 http://oldforums.eveonline.com/?a=topic&threadID=104225
IDEA 1 Perhaps having a way to group slots to a button like the cargo/scanner/drones button, but put them on the right side of the HUD.
Right click on one of these 3 'group' buttons and you get a list of checkboxes with all the high/medium/low slots.
Select 1 or more of them and press OK.
When you press this button all those modules you selected will be activated as if you clicked them.
Use case:
Fighter groups highslots 5,6,7,8 (his long range weapons) to BUTTON 1.
Fighter groups highslots 1,2,3,4 (his short range weapons for frigates) and his midslot 2 (hit shield booster) to BUTTON 2
A Miner groups all highslots to BUTTON 3
IDEA 2
If you want to make this a little more advanced allow each item to have a default option other than activate.
For example: I could assign BUTTON 3 to activate highslots 6,7 and 8 but instead of turning them on/off I have them reload the default ammo.
IDEA 3 Macro based buttons that many people have suggested. Three buttons on the right side of the HUD open a small text box when you right click on them and select "Edit...". At the bottom of the text box is a list of all the commands in a listbox and a link to a help button to describe their parameters.
Commands could be as simple as:
activateHighSlot [1-8, default 1] activateMidSlot [1-8, default 1] activateLowSlot [1-8, default 1] deactivateHighSlot [1-8, default 1] deactivateMidSlot [1-8, default 1] deactivateLowSlot [1-8, default 1] reloadHighSlot [1-8, default 1] reloadMidSlot [1-8, default 1] reloadLowSlot [1-8, default 1] pause [seconds, default 1] text "Channel Name" text ; comments // some more comments stop setspeed [meters/sec value] setspeed [percent% value] autopilot [on|off, default on] orbit [range in km] keepAt [range in km]
Here would be some sample scripts and Use Cases:
Miner sample setup: activateHighSlot 1 ; Mining Lasers in High slots activateHighSlot 2 activateHighSlot 3 activateHighSlot 4 activateHighSlot 5 activateHighSlot 6 activateHighSlot 7 activateHighSlot 8 activateMidSlot 2 ; Survey Scanner
Fighter sample setup: keepAt 50 activateHightSlot 5; 1400mm Howitzer activateHightSlot 6; Siege missles activateHightSlot 7; activateHightSlot 8;
Fighter sample setup 2: ; Turn off long range guns deactivateHighSlot 5 deactivateHighSlot 6 deactivateHighSlot 7 deactivateHighSlot 8
; Turn on short range guns and shield booster activateHighSlot 1 ; Short range guns activateHighSlot 2 activateHighSlot 3 activateHighSlot 4 activateMidSlot 3 ; Medium Shild booster
orbit 10
Sample Cargo Haulder: setspeed 100% activateMidSlot 1 ; Afterburner activateMidSlot 2 ; Afterburner autopilot on
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Jemba'k Ko'cha
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Posted - 2004.08.25 00:12:00 -
[109]
get rid of the 3D UI it eats too many FPS for the casual gamer. or make an option for either 3d or 2d in the graphics menu.
put in options for the amount of AA and AF ingame.
Put in a "low poly" and "Med poly" option for those players not playing on supercomputers.
allow me to close the damn Local chat channel..i dont use it and dont want to see it flashing!
Custom font size and type is essential
more later. -------------------------------------------
Knowledge is the bomb |

Jemba'k Ko'cha
|
Posted - 2004.08.25 00:12:00 -
[110]
get rid of the 3D UI it eats too many FPS for the casual gamer. or make an option for either 3d or 2d in the graphics menu.
put in options for the amount of AA and AF ingame.
Put in a "low poly" and "Med poly" option for those players not playing on supercomputers.
allow me to close the damn Local chat channel..i dont use it and dont want to see it flashing!
Custom font size and type is essential
more later. -------------------------------------------
Knowledge is the bomb |

Dawnstar
|
Posted - 2004.08.25 00:53:00 -
[111]
Please, oh please make the factory/lab wizard no longer a modal dialog. There are way too many times I've wanted to switch to something else in the game while midway through installing a BP - either a hangar to check on an input or to be able to reply to a conversation someone has started with me. -D
Proposal for Overhauling Manufacturing. |

Dawnstar
|
Posted - 2004.08.25 00:53:00 -
[112]
Please, oh please make the factory/lab wizard no longer a modal dialog. There are way too many times I've wanted to switch to something else in the game while midway through installing a BP - either a hangar to check on an input or to be able to reply to a conversation someone has started with me. -D
Proposal for Overhauling Manufacturing. |

Steppa
|
Posted - 2004.08.28 12:16:00 -
[113]
I would really like to see some options for quick-switching my scanner. In this, I mean I would like to see either a toggle to flip through preset scanner settings (worst) or keybinds to individual scanner settings (best).
Confused?
I operate a Thorax for the most part and as such have really good capabilities with either combat or mining (8 harv drones and 5 miner II's). However, especially when operating alone, I have different needs from the scanner at different times. For the most part, I want to see asteroids included as I mine. However, as soon as rats warp in, I want the asteroids gone and only want ships/drones/etc. There are other times when I only want cargo pods listed.
So, in effect, the control I would like to have would be able to preset a scanner setting and save that to a single keybind. Then, all I have to do is hit that key for that scanner setting.
Does something like this already exist? If not, please consider it for future updates.
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Steppa
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Posted - 2004.08.28 12:16:00 -
[114]
I would really like to see some options for quick-switching my scanner. In this, I mean I would like to see either a toggle to flip through preset scanner settings (worst) or keybinds to individual scanner settings (best).
Confused?
I operate a Thorax for the most part and as such have really good capabilities with either combat or mining (8 harv drones and 5 miner II's). However, especially when operating alone, I have different needs from the scanner at different times. For the most part, I want to see asteroids included as I mine. However, as soon as rats warp in, I want the asteroids gone and only want ships/drones/etc. There are other times when I only want cargo pods listed.
So, in effect, the control I would like to have would be able to preset a scanner setting and save that to a single keybind. Then, all I have to do is hit that key for that scanner setting.
Does something like this already exist? If not, please consider it for future updates.
|

S'Daria
|
Posted - 2004.08.28 13:27:00 -
[115]
I agree. Perhaps allowing us to create multiple scanner tabs (right click on an existing tab and have an option to:
"Add new tab..." "Set name..." "Remove..."
You'll then be prompted for a name of the new tab.
If you copied the 'Auto' tab you could have the settings button and thus could make different settings.
If you copied the 'Range' tab you could have some preset ranges.
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S'Daria
|
Posted - 2004.08.28 13:27:00 -
[116]
I agree. Perhaps allowing us to create multiple scanner tabs (right click on an existing tab and have an option to:
"Add new tab..." "Set name..." "Remove..."
You'll then be prompted for a name of the new tab.
If you copied the 'Auto' tab you could have the settings button and thus could make different settings.
If you copied the 'Range' tab you could have some preset ranges.
|

S'Daria
|
Posted - 2004.08.28 13:31:00 -
[117]
Allow the 'Range' tab in the Scanner window to have a minimum and maximum range.
Also allow us to enter units in the edit fields.
For example:
Minimum: 1 au Maximum: 100 au
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S'Daria
|
Posted - 2004.08.28 13:31:00 -
[118]
Allow the 'Range' tab in the Scanner window to have a minimum and maximum range.
Also allow us to enter units in the edit fields.
For example:
Minimum: 1 au Maximum: 100 au
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S'Daria
|
Posted - 2004.08.28 13:41:00 -
[119]
I would like the ability to drag an item into the text chat area and it automatically create a hyperlink to a 'Show Info' of that item.
For example:
I drag a "150mm 'Scout' I Railgun" into the text chat area.
A hyperlink is inserted at my current cursor location that says,
Hey guys I just found a [color=blue]150mm 'Scout' I Railgun[/color], anyone want to buy it for 15kisk?
What do you guys think?
|

S'Daria
|
Posted - 2004.08.28 13:41:00 -
[120]
I would like the ability to drag an item into the text chat area and it automatically create a hyperlink to a 'Show Info' of that item.
For example:
I drag a "150mm 'Scout' I Railgun" into the text chat area.
A hyperlink is inserted at my current cursor location that says,
Hey guys I just found a [color=blue]150mm 'Scout' I Railgun[/color], anyone want to buy it for 15kisk?
What do you guys think?
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