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Thread Statistics | Show CCP posts - 0 post(s) |

toaster
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Posted - 2004.07.19 13:10:00 -
[91]
I vote yay. I like the realism of this change, and I like the fact that there will be more PvP and more uncertain-of-the-outcome-before-the-fight-even-starts PvP. This will be a pretty exciting change, and I think that there will be many more ship losses after it, since people will have to react realtime in a fight (and can easily be caught in a fight they think they will win, but then end up losing), instead of reacting to 'pilots in space' coming their way.
Choke points will be camped to death, and uberganks will be even more common than they are now.
I am kinda concerned about the 'blindfolded, swinging a bat in a dark warehouse' thing though. 0.0 is huge, so finding others to kill will be pretty hard. I'm sure we'll find a way though. :) If other map features are still available though, I think it will be fine. ------------------------------------------------
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toaster
|
Posted - 2004.07.19 13:10:00 -
[92]
I vote yay. I like the realism of this change, and I like the fact that there will be more PvP and more uncertain-of-the-outcome-before-the-fight-even-starts PvP. This will be a pretty exciting change, and I think that there will be many more ship losses after it, since people will have to react realtime in a fight (and can easily be caught in a fight they think they will win, but then end up losing), instead of reacting to 'pilots in space' coming their way.
Choke points will be camped to death, and uberganks will be even more common than they are now.
I am kinda concerned about the 'blindfolded, swinging a bat in a dark warehouse' thing though. 0.0 is huge, so finding others to kill will be pretty hard. I'm sure we'll find a way though. :) If other map features are still available though, I think it will be fine. ------------------------------------------------
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Maya Rkell
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Posted - 2004.07.19 13:27:00 -
[93]
Edited by: Maya Rkell on 19/07/2004 13:28:19 /o\
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
|
Posted - 2004.07.19 13:27:00 -
[94]
Edited by: Maya Rkell on 19/07/2004 13:28:19 /o\
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Stavros
|
Posted - 2004.07.19 13:39:00 -
[95]
Edited by: Stavros on 19/07/2004 13:42:50 Sadly if you look at this thread the VAST majority of pilots are not regular pvpers, nor do they have recogniseable names (nothing personal just mean that not very many famous pvpers or well known alliance members or whatever).
Im voting /o\ and if you don't your wrong. --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Stavros
|
Posted - 2004.07.19 13:39:00 -
[96]
Edited by: Stavros on 19/07/2004 13:42:50 Sadly if you look at this thread the VAST majority of pilots are not regular pvpers, nor do they have recogniseable names (nothing personal just mean that not very many famous pvpers or well known alliance members or whatever).
Im voting /o\ and if you don't your wrong. --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Mean Jeebus
|
Posted - 2004.07.19 13:40:00 -
[97]
\o/ Removing the players from the local channel list in 0.0.
Overall I think the idea is good, but I forsee gate camping to increase even more as it's the only way to monitor who is in / out of the system after an initial physical sweep. (anyone who logs in into 0.0 should probably show up in local until they jump at least 1 system in my opinion)
And making players 'uncloak' in the local chat once they say something is a great idea too. This would help those who are trying to gang a bit. "All gangers say HI" would probably work.
This change would add even more excitement to hunting for- and running from- alike.
wo0+
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Mean Jeebus
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Posted - 2004.07.19 13:40:00 -
[98]
\o/ Removing the players from the local channel list in 0.0.
Overall I think the idea is good, but I forsee gate camping to increase even more as it's the only way to monitor who is in / out of the system after an initial physical sweep. (anyone who logs in into 0.0 should probably show up in local until they jump at least 1 system in my opinion)
And making players 'uncloak' in the local chat once they say something is a great idea too. This would help those who are trying to gang a bit. "All gangers say HI" would probably work.
This change would add even more excitement to hunting for- and running from- alike.
wo0+
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Wild Rho
|
Posted - 2004.07.19 14:09:00 -
[99]
One thing that can help balance it out for alliances and groups.
Only gang/corp members show in local.
Only corps that both you and they have a +5 standing to each other. This lets you see your allies in local but cant be abused by a corp setting everyone it can think of to +5 so that they all show in local.
Hopefully this will let friends see each other out in 0.0 and maintain a certain social aspect but without the local acting as a system wide radar.
Alliances are going to have to make an effort and rethink their borders with these changes if they want to maintain security which Ipersoanlly think is a great thing.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
|
Posted - 2004.07.19 14:09:00 -
[100]
One thing that can help balance it out for alliances and groups.
Only gang/corp members show in local.
Only corps that both you and they have a +5 standing to each other. This lets you see your allies in local but cant be abused by a corp setting everyone it can think of to +5 so that they all show in local.
Hopefully this will let friends see each other out in 0.0 and maintain a certain social aspect but without the local acting as a system wide radar.
Alliances are going to have to make an effort and rethink their borders with these changes if they want to maintain security which Ipersoanlly think is a great thing.
I have the body of a supermodel. I just can't remember where I left it... |

The Sloth
|
Posted - 2004.07.19 14:11:00 -
[101]
I really do not see the point in having a vote on this topic.
Characters who are members of an alliance will just vote 'nay' to the 'proposed' changes and characters who are not part of an alliance will just vote 'yay'.
Never-the-less, in keeping with my guidelines I will cast my vote - YAY. There is no good reason why pirates/alliances et cetera should automatically know who is in the system with them.
Regards,
The Sloth.
|

The Sloth
|
Posted - 2004.07.19 14:11:00 -
[102]
I really do not see the point in having a vote on this topic.
Characters who are members of an alliance will just vote 'nay' to the 'proposed' changes and characters who are not part of an alliance will just vote 'yay'.
Never-the-less, in keeping with my guidelines I will cast my vote - YAY. There is no good reason why pirates/alliances et cetera should automatically know who is in the system with them.
Regards,
The Sloth.
|

dalman
|
Posted - 2004.07.19 14:41:00 -
[103]
"Please continue this discussions in the stickies."
I hope the dev team read all the other threads too.
You know, many of them were started EARLIER than the 2 threads now stickied. And they hold many good posts.
Some of these threads: http://oldforums.eveonline.com/?a=topic&threadID=94958 http://oldforums.eveonline.com/?a=topic&threadID=94972 http://oldforums.eveonline.com/?a=topic&threadID=95340 http://oldforums.eveonline.com/?a=topic&threadID=95054 http://oldforums.eveonline.com/?a=topic&threadID=95286
M.I.A. since 2004-07-30 |

dalman
|
Posted - 2004.07.19 14:41:00 -
[104]
"Please continue this discussions in the stickies."
I hope the dev team read all the other threads too.
You know, many of them were started EARLIER than the 2 threads now stickied. And they hold many good posts.
Some of these threads: http://oldforums.eveonline.com/?a=topic&threadID=94958 http://oldforums.eveonline.com/?a=topic&threadID=94972 http://oldforums.eveonline.com/?a=topic&threadID=95340 http://oldforums.eveonline.com/?a=topic&threadID=95054 http://oldforums.eveonline.com/?a=topic&threadID=95286
M.I.A. since 2004-07-30 |

Kerosene
|
Posted - 2004.07.19 14:41:00 -
[105]
Could be interesting. We'll find corps within alliances holding the few systems around a station and that it's. Each corp in each alliance be allocated a station sort of thing.
1. It's gonna allow the empire miner to come to 0.0 and lose his ships to rats a lot easier 2. It's gonna make the current chokepoints even bloody worse. 3. Alliance vs Alliance wars will be a pain because nobody will be able to actively find the enemy, even with recon. 4. 0.0 pvp will become a serious lottery as to if you even manage to find someone to shoot at. 5. There will be a proliferation of corp spies scouting the 'Show Corp Members in Space' for enemies/pirates to gank. 6. Player Owned Stations will be destroyed left right and centre because the defenders didn't know the attackers were coming and couldn't prepare. 7. It's a nice thought that there will be dedicated scouting parties, but jesus christ, it just will not happen. Who wants to patrol areas for 8 hours a day just to get ganked by some fleet coming through. 8. Solo pvp will be replaced by fleet pvp
I vote /o\ unless there's some guarantees that corps will be able to deploy advanced warning sensors in systems in conjunction with player owned stations. At least give corps a chance to see if someone is coming.
The above post may contain traces of utter gonads.
|

Kerosene
|
Posted - 2004.07.19 14:41:00 -
[106]
Could be interesting. We'll find corps within alliances holding the few systems around a station and that it's. Each corp in each alliance be allocated a station sort of thing.
1. It's gonna allow the empire miner to come to 0.0 and lose his ships to rats a lot easier 2. It's gonna make the current chokepoints even bloody worse. 3. Alliance vs Alliance wars will be a pain because nobody will be able to actively find the enemy, even with recon. 4. 0.0 pvp will become a serious lottery as to if you even manage to find someone to shoot at. 5. There will be a proliferation of corp spies scouting the 'Show Corp Members in Space' for enemies/pirates to gank. 6. Player Owned Stations will be destroyed left right and centre because the defenders didn't know the attackers were coming and couldn't prepare. 7. It's a nice thought that there will be dedicated scouting parties, but jesus christ, it just will not happen. Who wants to patrol areas for 8 hours a day just to get ganked by some fleet coming through. 8. Solo pvp will be replaced by fleet pvp
I vote /o\ unless there's some guarantees that corps will be able to deploy advanced warning sensors in systems in conjunction with player owned stations. At least give corps a chance to see if someone is coming.
The above post may contain traces of utter gonads.
|

Stevie Wonder
|
Posted - 2004.07.19 15:23:00 -
[107]
No Stavros you are wrong because I say so
I ain't getting on no plane fool ....ooops wait, wrong guy |

Stevie Wonder
|
Posted - 2004.07.19 15:23:00 -
[108]
No Stavros you are wrong because I say so
I ain't getting on no plane fool ....ooops wait, wrong guy |

Stavros
|
Posted - 2004.07.19 15:27:00 -
[109]
I wish I was an alt  --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Stavros
|
Posted - 2004.07.19 15:27:00 -
[110]
I wish I was an alt  --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Stavros
|
Posted - 2004.07.19 15:28:00 -
[111]
Agree with viceroy, system scanning (and i mean FULL systme scanning, not craptacular 14.3au range scanning that everyone and his dog can avoid) is a necessity for this to work, although I'm still against the change as I dont think it will add/change much in the game.
I don't see why so many people are FOR this change though, I mean people whine and moan about login traps for example calling them lame and yadda yadaa, but with these changes it will be like a login trap EVERYTIME you fight if the attackers are good and can move fairly fast. Also these people clammering for a scout role I mean REALLY where do you get your jollies in a game flying around a system scanning for enemy fleets but OH dear you can't tell if they are safespotted or wherever they are so IN jumps your fleet and OH DEAR WE HAVE A BLOB WAR YEY! The fact of the matter is at the moment you can't tell where people are in a system if they are safespotted (YEAH YEAH U CAN SCAN WHATEVER BUT NOT AT 101010aus or whatever) system scanning will tell you EXACTLY the same thing as local now cept OH DEAR YOU GOTTA SPEND 10MINUTES CLICKING to get the info GOOD GAME WELL PLAYED. Basically you won't be able to tell where anyone is or what they are doing so it will just be hit and miss.
ALSO
If you are scanning enemy ships in a system then chances are they are either mining/npcing and well prepared for a quick getaway OR they are combat ready in which case will have their own scout ships so as soon as your fleet jumps in they will know and OMG OMG OMG BLOB WAR.
Fact of the matter is most of the people posting on these changes are blatant noobs with relatively little experience of fleet or hunting in 0.0 areas (and no going to one of your alliances fleet battles a month don't count, I'm talkin command experience here people).
The only people to benefit from these changes will be greedy miners and carebears who will be able to hold there 3-5 ship mining ops in deep space without fear of interruption by small pirate corps. ITS OK I hear you cry, they will get cought in blockades because they will have no map warning, erm WRONG COS THEY JUST INSTA JUMP PASSED YOU ANYWAY.
In short if you support these changes your either not in possesion of a full set of mental faculties or a greedy miner.
They will add nothing to the game that isn't already there whilst taking up valuable dev time that should be being put into shiva.
Tbh I think the devs time would be better spent FINISHING SHIVA and not randomly altering the rest of the game :/
Just my 100000 dollars worth
Stav --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Stavros
|
Posted - 2004.07.19 15:28:00 -
[112]
Agree with viceroy, system scanning (and i mean FULL systme scanning, not craptacular 14.3au range scanning that everyone and his dog can avoid) is a necessity for this to work, although I'm still against the change as I dont think it will add/change much in the game.
I don't see why so many people are FOR this change though, I mean people whine and moan about login traps for example calling them lame and yadda yadaa, but with these changes it will be like a login trap EVERYTIME you fight if the attackers are good and can move fairly fast. Also these people clammering for a scout role I mean REALLY where do you get your jollies in a game flying around a system scanning for enemy fleets but OH dear you can't tell if they are safespotted or wherever they are so IN jumps your fleet and OH DEAR WE HAVE A BLOB WAR YEY! The fact of the matter is at the moment you can't tell where people are in a system if they are safespotted (YEAH YEAH U CAN SCAN WHATEVER BUT NOT AT 101010aus or whatever) system scanning will tell you EXACTLY the same thing as local now cept OH DEAR YOU GOTTA SPEND 10MINUTES CLICKING to get the info GOOD GAME WELL PLAYED. Basically you won't be able to tell where anyone is or what they are doing so it will just be hit and miss.
ALSO
If you are scanning enemy ships in a system then chances are they are either mining/npcing and well prepared for a quick getaway OR they are combat ready in which case will have their own scout ships so as soon as your fleet jumps in they will know and OMG OMG OMG BLOB WAR.
Fact of the matter is most of the people posting on these changes are blatant noobs with relatively little experience of fleet or hunting in 0.0 areas (and no going to one of your alliances fleet battles a month don't count, I'm talkin command experience here people).
The only people to benefit from these changes will be greedy miners and carebears who will be able to hold there 3-5 ship mining ops in deep space without fear of interruption by small pirate corps. ITS OK I hear you cry, they will get cought in blockades because they will have no map warning, erm WRONG COS THEY JUST INSTA JUMP PASSED YOU ANYWAY.
In short if you support these changes your either not in possesion of a full set of mental faculties or a greedy miner.
They will add nothing to the game that isn't already there whilst taking up valuable dev time that should be being put into shiva.
Tbh I think the devs time would be better spent FINISHING SHIVA and not randomly altering the rest of the game :/
Just my 100000 dollars worth
Stav --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

meowcat
|
Posted - 2004.07.19 15:33:00 -
[113]
what about if you had a 'warp-to' option for everything that showed up on the new system scanner    ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

meowcat
|
Posted - 2004.07.19 15:33:00 -
[114]
what about if you had a 'warp-to' option for everything that showed up on the new system scanner    ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

MrBinary
|
Posted - 2004.07.19 15:34:00 -
[115]
\o/ to first part.
/o\ to second part.
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

MrBinary
|
Posted - 2004.07.19 15:34:00 -
[116]
\o/ to first part.
/o\ to second part.
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

Skorp
|
Posted - 2004.07.19 15:41:00 -
[117]
No more blob wars. \o/ - Skorp, Commander (CEO) The Wolf Brigade |

Skorp
|
Posted - 2004.07.19 15:41:00 -
[118]
No more blob wars. \o/ - Skorp, Commander (CEO) The Wolf Brigade |

Jarjar
|
Posted - 2004.07.19 15:58:00 -
[119]
Originally by: Skorp No more blob wars. \o/
Think again. _HUGE_ blob wars. /o\
|

Jarjar
|
Posted - 2004.07.19 15:58:00 -
[120]
Originally by: Skorp No more blob wars. \o/
Think again. _HUGE_ blob wars. /o\
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