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Parallax Error
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Posted - 2004.07.19 22:51:00 -
[181]
Changes are good so \o/ yay!
I would want to go over the proposed scanning changes etc with a fine toothed comb first.
Whilst your on the subject of sweeping but necessary changes, get rid of alts as well.
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Parallax Error
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Posted - 2004.07.19 22:51:00 -
[182]
Changes are good so \o/ yay!
I would want to go over the proposed scanning changes etc with a fine toothed comb first.
Whilst your on the subject of sweeping but necessary changes, get rid of alts as well.
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Stavros
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Posted - 2004.07.19 22:59:00 -
[183]
And insta jumps! --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Stavros
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Posted - 2004.07.19 22:59:00 -
[184]
And insta jumps! --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Phoenixgurl
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Posted - 2004.07.19 23:19:00 -
[185]
PPl know me because I don't like pirates much. You know what? even with that, I vote to remove local. It removes the real feeling of ambush and all the fun that comes with it. When im about to attack someone, I don't want him to know im coming.
Thats all. REMOVE IT! --------------------------
When the universe collapses and dies, there will be 3 survivors: Tyr Anasazi, the coc*roaches ... and Dylan Hunt trying to save the coc*roaches. --Tyr (Andromeda) |

Phoenixgurl
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Posted - 2004.07.19 23:19:00 -
[186]
PPl know me because I don't like pirates much. You know what? even with that, I vote to remove local. It removes the real feeling of ambush and all the fun that comes with it. When im about to attack someone, I don't want him to know im coming.
Thats all. REMOVE IT! --------------------------
When the universe collapses and dies, there will be 3 survivors: Tyr Anasazi, the coc*roaches ... and Dylan Hunt trying to save the coc*roaches. --Tyr (Andromeda) |

Stained
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Posted - 2004.07.19 23:21:00 -
[187]
It's jsut stupid to make such a drastic gameplay change into a game that's over a year old. I mean you don't go to a coffee shop for a year strait for them to change it into an all caffine free coffee shop do you? I mean if it does happen, it happens, but your gonna get a lot of ****ed off customers.
___________________________________________________________________
Hair is Over-rated.
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Stained
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Posted - 2004.07.19 23:21:00 -
[188]
It's jsut stupid to make such a drastic gameplay change into a game that's over a year old. I mean you don't go to a coffee shop for a year strait for them to change it into an all caffine free coffee shop do you? I mean if it does happen, it happens, but your gonna get a lot of ****ed off customers.
___________________________________________________________________
Hair is Over-rated.
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Baun
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Posted - 2004.07.19 23:27:00 -
[189]
Originally by: Stavros Edited by: Stavros on 19/07/2004 17:20:32
Originally by: MOOstradamus
In short, TBH, IMHO and all the other little phrases you use (Stavros) if you are against these changes then there is a good chance you are nothing more than a lazy "get your rocks off" violence addict. Try actually hunting your prey instead of selecting a blob on the map and then picking them off the local list ... 
You have no idea how or why we do what we do, we don't hunt blobs and more than any alliance. Maybe if you actually PLAYED the game rather than beliving the usual anti-m0o anti pirate forum BS rhetoric then you would be qualified to pass comment on the matter, as it is you can join the corner of all the alliance and pvp corp hating whiners and sit there blaming pilots in space and local chat for the reason THEY can't exist in 0.0 space when in fact it has ALOT to do with lack of skill and their lack of decent corp.
But hey why don't we just ignore all of my PERFECTLY valid arguementitive points and make fun of my use of abbreivations and phrases cos hey, THAT has a lot to do with the game don't it, makes your arguement REALLY convincing.
Against: Well constructed arguements by the best and most common pvpers in the game
For: Whining by allianceless, pvp know nothings whos idea of pvp is safespotting from their asteroid belt when people come into there system OH and lets not forget it MUST be a good idea because stavros uses abreviations OMG (OOPS DID IT AGAIN)
Btw don't get personal its against forum rules.
Stavros
Agreed by and large (same goes for Ronyo's last post)
This change comes from left field given that it affects the most important aspect of ANY massively multiplayer game. Changing this before Shiva comes out, wherein we may or may not get working deployable sensor grids or other intelligence technology is sheer madness. The very suggestion of such a change independent of mitigating information undercuts my confidence in the very sanity and coherence of the dev team.
I do have one question for those unilaterally opposing any such change (despite the fact that I am more with than against you, in that the proposed changes equate to insanity):
How do you feel about the removal of part of the 0.0 intelligence/local/map functionality but not the total removal of it? DO you feel that all aspects currently present are entirely essential or that it would be appropriate to pare them down so as to add more danger and challenge to 0.0, both for Alliances and Pirates?
Quote:
And insta jumps!
Personally i'd rather see them make Mobile Warb Scramblers bug-proof, cheaper, and deployable nearer to gates to cut off a larger arc-length of possible entry vectors. Also they should decrease velocity in the field in addition to scrambling. If those changes were made, then insta-jumps would be fair game since MWDs would be viable counter-measures.
The Enemy's Gate is Down
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Baun
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Posted - 2004.07.19 23:27:00 -
[190]
Originally by: Stavros Edited by: Stavros on 19/07/2004 17:20:32
Originally by: MOOstradamus
In short, TBH, IMHO and all the other little phrases you use (Stavros) if you are against these changes then there is a good chance you are nothing more than a lazy "get your rocks off" violence addict. Try actually hunting your prey instead of selecting a blob on the map and then picking them off the local list ... 
You have no idea how or why we do what we do, we don't hunt blobs and more than any alliance. Maybe if you actually PLAYED the game rather than beliving the usual anti-m0o anti pirate forum BS rhetoric then you would be qualified to pass comment on the matter, as it is you can join the corner of all the alliance and pvp corp hating whiners and sit there blaming pilots in space and local chat for the reason THEY can't exist in 0.0 space when in fact it has ALOT to do with lack of skill and their lack of decent corp.
But hey why don't we just ignore all of my PERFECTLY valid arguementitive points and make fun of my use of abbreivations and phrases cos hey, THAT has a lot to do with the game don't it, makes your arguement REALLY convincing.
Against: Well constructed arguements by the best and most common pvpers in the game
For: Whining by allianceless, pvp know nothings whos idea of pvp is safespotting from their asteroid belt when people come into there system OH and lets not forget it MUST be a good idea because stavros uses abreviations OMG (OOPS DID IT AGAIN)
Btw don't get personal its against forum rules.
Stavros
Agreed by and large (same goes for Ronyo's last post)
This change comes from left field given that it affects the most important aspect of ANY massively multiplayer game. Changing this before Shiva comes out, wherein we may or may not get working deployable sensor grids or other intelligence technology is sheer madness. The very suggestion of such a change independent of mitigating information undercuts my confidence in the very sanity and coherence of the dev team.
I do have one question for those unilaterally opposing any such change (despite the fact that I am more with than against you, in that the proposed changes equate to insanity):
How do you feel about the removal of part of the 0.0 intelligence/local/map functionality but not the total removal of it? DO you feel that all aspects currently present are entirely essential or that it would be appropriate to pare them down so as to add more danger and challenge to 0.0, both for Alliances and Pirates?
Quote:
And insta jumps!
Personally i'd rather see them make Mobile Warb Scramblers bug-proof, cheaper, and deployable nearer to gates to cut off a larger arc-length of possible entry vectors. Also they should decrease velocity in the field in addition to scrambling. If those changes were made, then insta-jumps would be fair game since MWDs would be viable counter-measures.
The Enemy's Gate is Down
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svetlana
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Posted - 2004.07.19 23:29:00 -
[191]
until something like this is tested in chaos properly + something majorly changed with the scanner to make up for it--> a big nay. you just should not remove major ingame systems like this without something implemented to compensate for it.
i am no fan of alliances and pirate gank teams, but removing local and map info on players would blind everyone to such a degree, that it would be almost pointless to pvp in 0.0- randomly fly around 1000's of systems hoping to accidentally bump into someone.
on the other hand, non-pvpers will have free reign to mine or explore undetected by anyone in 0.0, so the so-called mining 'carebears' score a big win.
eve pvp would turn into something like a random-monster encounter game; random warp, jump, warp, see if after each warp you accidentally bump into someone to fight- retardedness.
removing local would reduce contact with other players to almost nothing- it kills the interactiveness of the game and will allow players to hide from each other even better. anyone dreaming that the game would become more fun because you would have to scout, and chase each other in big gangs is dreaming- fleets will fly past each other without even knowing they are there- scouts will fly for hours not finding anything, you think players will do this for fun? you might as well play the game with your eyes closed. login ganking will technically be made easier- but there won't be anyone to gank since the 'bait' player won't know where anyone is.
gate camping would have to increase, so in the end you create a scenario where the gatecamps are more extreme but totally safe travel once you get past them. increased random instadeath at gate-camps then isolation everywhere else- that is supposed to improve the game?
my real suggestion however is:
1) if you remove F10map-PlayersInSpace, then replace it with: -map color blobs in the system you are currently in ONLY -add the same color blobs in the F11 local map to show approximate location of players in system- would help pirates find prey, helps prey see it's attacker, helps keep friendlies aware of each other in system. -and don't show the actual numbers.
2) if local is to be removed, replace it with: -upgrade scanner for system wide scan. -make scanner able to be used from inside a station. -make scanner differentiate between occupied ships and unoccupied ships. -make convo possible directly through the scanner window.
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svetlana
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Posted - 2004.07.19 23:29:00 -
[192]
until something like this is tested in chaos properly + something majorly changed with the scanner to make up for it--> a big nay. you just should not remove major ingame systems like this without something implemented to compensate for it.
i am no fan of alliances and pirate gank teams, but removing local and map info on players would blind everyone to such a degree, that it would be almost pointless to pvp in 0.0- randomly fly around 1000's of systems hoping to accidentally bump into someone.
on the other hand, non-pvpers will have free reign to mine or explore undetected by anyone in 0.0, so the so-called mining 'carebears' score a big win.
eve pvp would turn into something like a random-monster encounter game; random warp, jump, warp, see if after each warp you accidentally bump into someone to fight- retardedness.
removing local would reduce contact with other players to almost nothing- it kills the interactiveness of the game and will allow players to hide from each other even better. anyone dreaming that the game would become more fun because you would have to scout, and chase each other in big gangs is dreaming- fleets will fly past each other without even knowing they are there- scouts will fly for hours not finding anything, you think players will do this for fun? you might as well play the game with your eyes closed. login ganking will technically be made easier- but there won't be anyone to gank since the 'bait' player won't know where anyone is.
gate camping would have to increase, so in the end you create a scenario where the gatecamps are more extreme but totally safe travel once you get past them. increased random instadeath at gate-camps then isolation everywhere else- that is supposed to improve the game?
my real suggestion however is:
1) if you remove F10map-PlayersInSpace, then replace it with: -map color blobs in the system you are currently in ONLY -add the same color blobs in the F11 local map to show approximate location of players in system- would help pirates find prey, helps prey see it's attacker, helps keep friendlies aware of each other in system. -and don't show the actual numbers.
2) if local is to be removed, replace it with: -upgrade scanner for system wide scan. -make scanner able to be used from inside a station. -make scanner differentiate between occupied ships and unoccupied ships. -make convo possible directly through the scanner window.
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Alexis Machine
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Posted - 2004.07.19 23:46:00 -
[193]
^ Cool. 
----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de.
if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i untie you. stay here until they find you. My hand made mannequin. i won't let them get you. they'll know you're mine by the fingerprints on your throat. isn't she lovely? isn't she wonderful? like the *****s that we are, swatting flies from the wounds we design. |

Alexis Machine
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Posted - 2004.07.19 23:46:00 -
[194]
^ Cool. 
----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de.
if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i untie you. stay here until they find you. My hand made mannequin. i won't let them get you. they'll know you're mine by the fingerprints on your throat. isn't she lovely? isn't she wonderful? like the *****s that we are, swatting flies from the wounds we design. |

Matzu
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Posted - 2004.07.20 02:18:00 -
[195]
\o/ I agree but give alliances and corps player owned structure (destroyable of course) that can provide alliance, corp with information about pilots in space on map. Also make that easy to find with scanner. (No more Megathrons and other called Veldespar). \o/
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Matzu
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Posted - 2004.07.20 02:18:00 -
[196]
\o/ I agree but give alliances and corps player owned structure (destroyable of course) that can provide alliance, corp with information about pilots in space on map. Also make that easy to find with scanner. (No more Megathrons and other called Veldespar). \o/
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Rath Amon
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Posted - 2004.07.20 02:28:00 -
[197]
~0~
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Rath Amon
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Posted - 2004.07.20 02:28:00 -
[198]
~0~
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Sergeant Bilko
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Posted - 2004.07.20 06:00:00 -
[199]
After reading the posts on this topic it seems like half want it and the other half dont, so I dont see how CCP will decide whether to implement it or not.
Possible Idea:
Using the roleplay aspect of this game CCP implements the patch that makes the local and map changes. CCP then issues a CONCORD news flast that a virus or terrorists have brought down a central part of the comm technology causing these changes, and are working dilligently to fix them. This would give everybody a chance to experience the changes first hand. CCP then could gauge the community reaction, and if they dont like it decide to put in another patch to put it back the way it was with the news message that the comm equipment was repaired. If, due to unforseen benifits the majority of the community likes the changes then CCP can come up with some news that the comm equipment can not be fixed thus leaving the local and map changes.
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Sergeant Bilko
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Posted - 2004.07.20 06:00:00 -
[200]
After reading the posts on this topic it seems like half want it and the other half dont, so I dont see how CCP will decide whether to implement it or not.
Possible Idea:
Using the roleplay aspect of this game CCP implements the patch that makes the local and map changes. CCP then issues a CONCORD news flast that a virus or terrorists have brought down a central part of the comm technology causing these changes, and are working dilligently to fix them. This would give everybody a chance to experience the changes first hand. CCP then could gauge the community reaction, and if they dont like it decide to put in another patch to put it back the way it was with the news message that the comm equipment was repaired. If, due to unforseen benifits the majority of the community likes the changes then CCP can come up with some news that the comm equipment can not be fixed thus leaving the local and map changes.
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GodEmperor
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Posted - 2004.07.20 06:16:00 -
[201]
no local chat would give the game to the gate camping pirates...this idea is totally unacceptable and it will make trying to get into any .0 space a total nighmare...bad bad idea
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GodEmperor
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Posted - 2004.07.20 06:16:00 -
[202]
no local chat would give the game to the gate camping pirates...this idea is totally unacceptable and it will make trying to get into any .0 space a total nighmare...bad bad idea
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Latex Mistress
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Posted - 2004.07.20 06:59:00 -
[203]
Proponents of this be careful what you wish for...
Acceptable to everyone I think:
\o/ to nerf "Pilots" (or all statistics, really) in 0.0 only
/o\ to local and "Pilots" nerf (in Empire only)
I don't see how ship X warps in and can instantaneously see ship Y and all the relevant data for it when she sits 100au away, but you know what? It needs to be that way!
Now if we could get them to dissect the two and let people make a rational choice... 
If ECM is an act of aggression, why am I not on kill mails?
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Latex Mistress
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Posted - 2004.07.20 06:59:00 -
[204]
Proponents of this be careful what you wish for...
Acceptable to everyone I think:
\o/ to nerf "Pilots" (or all statistics, really) in 0.0 only
/o\ to local and "Pilots" nerf (in Empire only)
I don't see how ship X warps in and can instantaneously see ship Y and all the relevant data for it when she sits 100au away, but you know what? It needs to be that way!
Now if we could get them to dissect the two and let people make a rational choice... 
If ECM is an act of aggression, why am I not on kill mails?
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Vel Kyri
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Posted - 2004.07.20 06:59:00 -
[205]
how does no list of pilots in local give the game to gate-gankers????
just because you see ppl in local DOES NOT mean that they are at a gate...
even now you need to scan the gate to see where the other in local are - and often its next to impossible to find them as they are at safespots anyway...
bring on the changes. -----
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Vel Kyri
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Posted - 2004.07.20 06:59:00 -
[206]
how does no list of pilots in local give the game to gate-gankers????
just because you see ppl in local DOES NOT mean that they are at a gate...
even now you need to scan the gate to see where the other in local are - and often its next to impossible to find them as they are at safespots anyway...
bring on the changes. -----
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StarWolfer
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Posted - 2004.07.20 07:28:00 -
[207]
Edited by: StarWolfer on 20/07/2004 07:39:24
Originally by: Mr nStuff
Originally by: Gween /sarcasm on I really like to pay for sitting in station and wait for a buddy that checks the system - yay! Go CCP go! You guys totally rock! /sarcasm off
I really like to pay for having to logoff all the time because i'm out numbered 5 to 1 and they can find my safespots now.
Oops.. Wrong topic.. My bad. 
Mr nStuff maybe I understood you wrong, but his point is about not being able to safely undock from a station by himselves.
If local is gone, you can not check for yourselves if there are possible enemies outside. ( You would need a buddy or an alt character just in order to safely undock )
The point is that there could be a 100+ enemy fleet camping outside the station, while you lose your ship before you even get control (usual lag issue when lot's of enemies are in same system)...
That sounds fun to you? Not to me 
-----
I dunno where most 'Yay' people roam around ( Empire? ), but where we are ( in 0.0 ) we got enemies in local from time to time... |

StarWolfer
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Posted - 2004.07.20 07:28:00 -
[208]
Edited by: StarWolfer on 20/07/2004 07:39:24
Originally by: Mr nStuff
Originally by: Gween /sarcasm on I really like to pay for sitting in station and wait for a buddy that checks the system - yay! Go CCP go! You guys totally rock! /sarcasm off
I really like to pay for having to logoff all the time because i'm out numbered 5 to 1 and they can find my safespots now.
Oops.. Wrong topic.. My bad. 
Mr nStuff maybe I understood you wrong, but his point is about not being able to safely undock from a station by himselves.
If local is gone, you can not check for yourselves if there are possible enemies outside. ( You would need a buddy or an alt character just in order to safely undock )
The point is that there could be a 100+ enemy fleet camping outside the station, while you lose your ship before you even get control (usual lag issue when lot's of enemies are in same system)...
That sounds fun to you? Not to me 
-----
I dunno where most 'Yay' people roam around ( Empire? ), but where we are ( in 0.0 ) we got enemies in local from time to time... |

Sinist
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Posted - 2004.07.20 07:42:00 -
[209]
Edited by: Sinist on 20/07/2004 07:49:56 This is lame. More people are voting no then yes. You all suck and have no idea what is the best for this game.
So much for Eve being decent. For those who havent voted please vote yes. Looks like im still going to afk mine and just afk skill train. Game mechanics are borked but you all are prissy carebears with no skills.
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Sinist
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Posted - 2004.07.20 07:42:00 -
[210]
Edited by: Sinist on 20/07/2004 07:49:56 This is lame. More people are voting no then yes. You all suck and have no idea what is the best for this game.
So much for Eve being decent. For those who havent voted please vote yes. Looks like im still going to afk mine and just afk skill train. Game mechanics are borked but you all are prissy carebears with no skills.
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