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Bigfoot Hunter
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Posted - 2004.07.21 03:44:00 -
[91]
I think most of you guys might have a kind of a warped perception.
1: you are all old players 2: most of you are in 0.0 alliances money is far easier to come by in 0.0 3: most players who post on the forums are hard core and spend alot of time online
Im a old player who has alot o cash and a few months ago i moved into empire space for a bit and it was far harder than 0.0 to make cash so awhile latter i went back to 0.0 not being in a aliiance i had slim pickings so i picked a crappy one and get 20 to 50mil a day when i spend a good portion of time playing. as for the 200 mil a day thing you must have uber pirates or be mining the rare stuff.
As for harvy and imp prices supply and demand they made it so the agents gave out imps less frequently, and as for harvies there is no source for new ones so as they are destroyed they become rarer and rarer and people who have em can charge whatever they want.
In closing while i think there is some inflation going on i dont think it is as bad as you guys are making it out to be most people are hoarding for shiva i know i was but now im gonna buy a bs original.  --------------------------------------
Fortis cadere, cedere non potest |

Bigfoot Hunter
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Posted - 2004.07.21 03:44:00 -
[92]
I think most of you guys might have a kind of a warped perception.
1: you are all old players 2: most of you are in 0.0 alliances money is far easier to come by in 0.0 3: most players who post on the forums are hard core and spend alot of time online
Im a old player who has alot o cash and a few months ago i moved into empire space for a bit and it was far harder than 0.0 to make cash so awhile latter i went back to 0.0 not being in a aliiance i had slim pickings so i picked a crappy one and get 20 to 50mil a day when i spend a good portion of time playing. as for the 200 mil a day thing you must have uber pirates or be mining the rare stuff.
As for harvy and imp prices supply and demand they made it so the agents gave out imps less frequently, and as for harvies there is no source for new ones so as they are destroyed they become rarer and rarer and people who have em can charge whatever they want.
In closing while i think there is some inflation going on i dont think it is as bad as you guys are making it out to be most people are hoarding for shiva i know i was but now im gonna buy a bs original.  --------------------------------------
Fortis cadere, cedere non potest |

Tani Yih
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Posted - 2004.07.21 07:13:00 -
[93]
If all of you have these insanely large supplies of money, why do you not simply sponsor players with battleships? I mean, new players. That will get them to lower space much faster then them working up enough cash to dare enter the dangerous uber-player world of 0.4 and lower.
I know I have been trying for the past weeks in the hope to get enough money to buy my first BS. It'll take me weeks more to get enough.
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Tani Yih
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Posted - 2004.07.21 07:13:00 -
[94]
If all of you have these insanely large supplies of money, why do you not simply sponsor players with battleships? I mean, new players. That will get them to lower space much faster then them working up enough cash to dare enter the dangerous uber-player world of 0.4 and lower.
I know I have been trying for the past weeks in the hope to get enough money to buy my first BS. It'll take me weeks more to get enough.
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Artegg
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Posted - 2004.07.21 07:53:00 -
[95]
Originally by: Tani Yih If all of you have these insanely large supplies of money, why do you not simply sponsor players with battleships? I mean, new players. That will get them to lower space much faster then them working up enough cash to dare enter the dangerous uber-player world of 0.4 and lower.
I know I have been trying for the past weeks in the hope to get enough money to buy my first BS. It'll take me weeks more to get enough.
Because IMO you should not be getting a battleship intill you have been playing for 6 months
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Artegg
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Posted - 2004.07.21 07:53:00 -
[96]
Originally by: Tani Yih If all of you have these insanely large supplies of money, why do you not simply sponsor players with battleships? I mean, new players. That will get them to lower space much faster then them working up enough cash to dare enter the dangerous uber-player world of 0.4 and lower.
I know I have been trying for the past weeks in the hope to get enough money to buy my first BS. It'll take me weeks more to get enough.
Because IMO you should not be getting a battleship intill you have been playing for 6 months
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Tani Yih
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Posted - 2004.07.21 08:14:00 -
[97]
I am trying to figure out why you would feel this way but I cannot think of any particular reason other then personal gain. Or is the six month period for the new player's benefit?
I cannot really see why they should not fly a battleship sooner...?
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Tani Yih
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Posted - 2004.07.21 08:14:00 -
[98]
I am trying to figure out why you would feel this way but I cannot think of any particular reason other then personal gain. Or is the six month period for the new player's benefit?
I cannot really see why they should not fly a battleship sooner...?
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Mortania
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Posted - 2004.07.21 10:33:00 -
[99]
Originally by: Tani Yih I am trying to figure out why you would feel this way but I cannot think of any particular reason other then personal gain. Or is the six month period for the new player's benefit?
I cannot really see why they should not fly a battleship sooner...?
Cuz they'll lose it quick. It takes skill as you move up each class to learn how to use the new class of ship correctly. Dropping a guy with 1 month exp into a BS is just silly (not that i think you can get skills up that quickly), because he'll lose the damn thing before you know it.
And yes, there is inflation. Just do a history of Trit by week for a year in any region. It goes for 100% of its value on avg from a year ago, and this is only an upward trend. It's possible it will reach critical mass shortly and the slope will sky rocket until you have serbian levels of inflation. It always starts small.
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Mortania
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Posted - 2004.07.21 10:33:00 -
[100]
Originally by: Tani Yih I am trying to figure out why you would feel this way but I cannot think of any particular reason other then personal gain. Or is the six month period for the new player's benefit?
I cannot really see why they should not fly a battleship sooner...?
Cuz they'll lose it quick. It takes skill as you move up each class to learn how to use the new class of ship correctly. Dropping a guy with 1 month exp into a BS is just silly (not that i think you can get skills up that quickly), because he'll lose the damn thing before you know it.
And yes, there is inflation. Just do a history of Trit by week for a year in any region. It goes for 100% of its value on avg from a year ago, and this is only an upward trend. It's possible it will reach critical mass shortly and the slope will sky rocket until you have serbian levels of inflation. It always starts small.
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Simen Looswe
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Posted - 2004.07.21 10:59:00 -
[101]
there are a lot less miners atm because everybody is hunting.(read CSM chatlog) Eve-market is driven by price and demand, so mineral prices will rise. Ship prices will rise. Hunting destroys ships. When replacements become too expensive, less people will hunt, and go back to doing other things (mining,agent running). Mineral prices will then normalize again. Also when mineral prices get high enough, more people will go back to mining, as that's where the profits will be for a while.
There has been a big influx of players( from E&B). These guys have now passed the 'noob-stage' and start to do other things, also affecting the general market. To sum it all up: i dont think there is any case of inflation, just a shift in the market.
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Simen Looswe
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Posted - 2004.07.21 10:59:00 -
[102]
there are a lot less miners atm because everybody is hunting.(read CSM chatlog) Eve-market is driven by price and demand, so mineral prices will rise. Ship prices will rise. Hunting destroys ships. When replacements become too expensive, less people will hunt, and go back to doing other things (mining,agent running). Mineral prices will then normalize again. Also when mineral prices get high enough, more people will go back to mining, as that's where the profits will be for a while.
There has been a big influx of players( from E&B). These guys have now passed the 'noob-stage' and start to do other things, also affecting the general market. To sum it all up: i dont think there is any case of inflation, just a shift in the market.
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Juma
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Posted - 2004.07.23 08:05:00 -
[103]
dynamic real estate market has been proposed by me and others several times starting from september 2003 (!).
btw, adding ANY expensive item to the game as a money sink actually is no sink but a polarizer. misguided financial politics in europe already teached us, what this means.
The same goes with several non-"organic" logics in EVE, like the "disappearance" of harvester-drone resources but keeping existing drones (kinda artifact lol?) ingame. (You might guess i'm whining because I am on the poor end? no I have a bunch but refuse to use the toys because I consider them non-legit if the source is taken off game administrativly). Either delete results of a mistake consequently or compensate a mistake in different ways.
Eve is not starting to be a game of different groups but it already is.
With labs/offices/factories blocked (while there is no regulative like dynamic pricing), artifact items, artifact skills.. I doubt a new player (dont confuse that with new alt) will have any chance than joining an established corp.
Eve is meant to have a self regulating economy and politics. Good idea but very dangerous if its own engine-logics limit it in the same moment. I better stop now for not mentioning rat vs. police relationship in this game. Eve is a good game but if You look at it from a little distance You see where it is going. I am attributed towards mem/int guess what I was aimed at initially when I started playing eve when it started last year. When I realized what "industrial" ships where and the best mining ships where BATTLE-ships my hope slowly started to dimish. When I was seeing that ships are not loosing worth when becoming older (like a 20 years old chevi malibu still not corroding ^^), offices universal standard fee, Blueprints not by research but by lottery (with no real way to activly manage that research) and other things You dont have to be a MBO to realize what will be the results after a year.
Eve has the same fault most MLM-corps suffer: money is not "produced" money CANNOT be produced You can produce economic value and money can be media of exchange.
In real life ppl eat, cars need gasoline, buildings fall apart if not being cared, whatever starts to exist will exist for a LIMITED time and needs resources. This is often considered to be evil but actually its what drives economy. One thing wont ever equal in a game. In a real economy TIME is a good of value. In a game this good is already valued by the fact that we enjoy the game and thats a big problem if trying to simulate an economy ;)
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Juma
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Posted - 2004.07.23 08:05:00 -
[104]
dynamic real estate market has been proposed by me and others several times starting from september 2003 (!).
btw, adding ANY expensive item to the game as a money sink actually is no sink but a polarizer. misguided financial politics in europe already teached us, what this means.
The same goes with several non-"organic" logics in EVE, like the "disappearance" of harvester-drone resources but keeping existing drones (kinda artifact lol?) ingame. (You might guess i'm whining because I am on the poor end? no I have a bunch but refuse to use the toys because I consider them non-legit if the source is taken off game administrativly). Either delete results of a mistake consequently or compensate a mistake in different ways.
Eve is not starting to be a game of different groups but it already is.
With labs/offices/factories blocked (while there is no regulative like dynamic pricing), artifact items, artifact skills.. I doubt a new player (dont confuse that with new alt) will have any chance than joining an established corp.
Eve is meant to have a self regulating economy and politics. Good idea but very dangerous if its own engine-logics limit it in the same moment. I better stop now for not mentioning rat vs. police relationship in this game. Eve is a good game but if You look at it from a little distance You see where it is going. I am attributed towards mem/int guess what I was aimed at initially when I started playing eve when it started last year. When I realized what "industrial" ships where and the best mining ships where BATTLE-ships my hope slowly started to dimish. When I was seeing that ships are not loosing worth when becoming older (like a 20 years old chevi malibu still not corroding ^^), offices universal standard fee, Blueprints not by research but by lottery (with no real way to activly manage that research) and other things You dont have to be a MBO to realize what will be the results after a year.
Eve has the same fault most MLM-corps suffer: money is not "produced" money CANNOT be produced You can produce economic value and money can be media of exchange.
In real life ppl eat, cars need gasoline, buildings fall apart if not being cared, whatever starts to exist will exist for a LIMITED time and needs resources. This is often considered to be evil but actually its what drives economy. One thing wont ever equal in a game. In a real economy TIME is a good of value. In a game this good is already valued by the fact that we enjoy the game and thats a big problem if trying to simulate an economy ;)
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