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Maric
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Posted - 2004.07.20 05:28:00 -
[61]
Originally by: MalaMo Only demand. No inflation all prices must go up if there is inflation. You didnt survive real inflation of 1000% per day (maybe more I dont remeber that well those days) I did... Man that was good days to live in Serbia :-) You could empty whole bar and pay only 1 $ for it ... Sobering from that situation was harsh. Now is diffrent story here 
Off topic: That was a hell time in Serbia . Going in to store just to find it completly empty exept 1 (one) unit of bread and write a full amount of check to buy it. Or picture this: My father receiving pay check, running into bank to cash it and find a few hundred people trying to do the same. After a few hour standing in the line, prices go so hi, you can only buy 1kg of apples with one month pay. Hope this will never happend again. And if I ever see it is hapening to EVE you can have my stuff .
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Maric
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Posted - 2004.07.20 05:28:00 -
[62]
Originally by: MalaMo Only demand. No inflation all prices must go up if there is inflation. You didnt survive real inflation of 1000% per day (maybe more I dont remeber that well those days) I did... Man that was good days to live in Serbia :-) You could empty whole bar and pay only 1 $ for it ... Sobering from that situation was harsh. Now is diffrent story here 
Off topic: That was a hell time in Serbia . Going in to store just to find it completly empty exept 1 (one) unit of bread and write a full amount of check to buy it. Or picture this: My father receiving pay check, running into bank to cash it and find a few hundred people trying to do the same. After a few hour standing in the line, prices go so hi, you can only buy 1kg of apples with one month pay. Hope this will never happend again. And if I ever see it is hapening to EVE you can have my stuff .
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Juan Andalusian
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Posted - 2004.07.20 07:02:00 -
[63]
Increase PvP everything solved.
**Pain is meant to be felt** |

Juan Andalusian
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Posted - 2004.07.20 07:02:00 -
[64]
Increase PvP everything solved.
**Pain is meant to be felt** |

Rivek
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Posted - 2004.07.20 07:24:00 -
[65]
thats true, just releasing t2 warp scramblers could have a large effect. |

Rivek
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Posted - 2004.07.20 07:24:00 -
[66]
thats true, just releasing t2 warp scramblers could have a large effect. |

hatchette
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Posted - 2004.07.20 07:27:00 -
[67]
Quote:
Off topic: That was a hell time in Serbia . Going in to store just to find it completly empty exept 1 (one) unit of bread and write a full amount of check to buy it. Or picture this: My father receiving pay check, running into bank to cash it and find a few hundred people trying to do the same. After a few hour standing in the line, prices go so hi, you can only buy 1kg of apples with one month pay. Hope this will never happend again. And if I ever see it is hapening to EVE you can have my stuff .
Yea.. but getting credits for cars and appartments was nice. Buying a house on credit for 20years.. and paying everything with half of your paycheck 2 months later;)
off-off-topic: what i learned in the past years travelling... govori srpski, pa da te cjeli svjet razumije;)
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hatchette
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Posted - 2004.07.20 07:27:00 -
[68]
Quote:
Off topic: That was a hell time in Serbia . Going in to store just to find it completly empty exept 1 (one) unit of bread and write a full amount of check to buy it. Or picture this: My father receiving pay check, running into bank to cash it and find a few hundred people trying to do the same. After a few hour standing in the line, prices go so hi, you can only buy 1kg of apples with one month pay. Hope this will never happend again. And if I ever see it is hapening to EVE you can have my stuff .
Yea.. but getting credits for cars and appartments was nice. Buying a house on credit for 20years.. and paying everything with half of your paycheck 2 months later;)
off-off-topic: what i learned in the past years travelling... govori srpski, pa da te cjeli svjet razumije;)
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Bragor
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Posted - 2004.07.20 07:46:00 -
[69]
Originally by: Juan Andalusian Increase PvP everything solved.
You don't get it, do you ? Ships are built by players, so are modules. Means, the cash doesn't leave the player wallet, just changes its owner. There is not much you can buy from the NPC Corps beside blueprints (I don't count skills, labslots or offices as the amounts are tiny). That has 2 effects. Blueprints (of BS) are becomming quite common and the ISK won't leave the market. With (almost) everyone having large amounts of cash, prizes will rise.
Solution ? - NPC Corps could sell T2 Components or modules. By that CCP would kinda steer the market prices and they don't want to. - Get rid of copying BPO's. By that. producers would have to purchase the original of a bp to keep producing. Nice side effect would be, escrow would stop getting spammed by tons of PBC offers. ______________________________________________ Stupid sig doesn't work as intendet. |

Bragor
|
Posted - 2004.07.20 07:46:00 -
[70]
Originally by: Juan Andalusian Increase PvP everything solved.
You don't get it, do you ? Ships are built by players, so are modules. Means, the cash doesn't leave the player wallet, just changes its owner. There is not much you can buy from the NPC Corps beside blueprints (I don't count skills, labslots or offices as the amounts are tiny). That has 2 effects. Blueprints (of BS) are becomming quite common and the ISK won't leave the market. With (almost) everyone having large amounts of cash, prizes will rise.
Solution ? - NPC Corps could sell T2 Components or modules. By that CCP would kinda steer the market prices and they don't want to. - Get rid of copying BPO's. By that. producers would have to purchase the original of a bp to keep producing. Nice side effect would be, escrow would stop getting spammed by tons of PBC offers. ______________________________________________ Stupid sig doesn't work as intendet. |

Maric
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Posted - 2004.07.20 08:00:00 -
[71]
Originally by: hatchette
Yea.. but getting credits for cars and appartments was nice. Buying a house on credit for 20years.. and paying everything with half of your paycheck 2 months later;)
A bit dificult when your life time saving is less then 500Ç
Originally by: hatchette
off-off-topic: what i learned in the past years travelling... govori srpski, pa da te cjeli svjet razumije;)
Tu si u pravu. Samo pricaj malo glasnije i svi te razumeju. 
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Maric
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Posted - 2004.07.20 08:00:00 -
[72]
Originally by: hatchette
Yea.. but getting credits for cars and appartments was nice. Buying a house on credit for 20years.. and paying everything with half of your paycheck 2 months later;)
A bit dificult when your life time saving is less then 500Ç
Originally by: hatchette
off-off-topic: what i learned in the past years travelling... govori srpski, pa da te cjeli svjet razumije;)
Tu si u pravu. Samo pricaj malo glasnije i svi te razumeju. 
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Gary Forthy
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Posted - 2004.07.20 10:13:00 -
[73]
if they make it possible to blow up player owned 5bill stations everything is solved
Gary ------------------- Do it once! And make it count! |

Gary Forthy
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Posted - 2004.07.20 10:13:00 -
[74]
if they make it possible to blow up player owned 5bill stations everything is solved
Gary ------------------- Do it once! And make it count! |

Mortuus
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Posted - 2004.07.20 10:44:00 -
[75]
Maybe they should add upkeep for ships. 
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Mortuus
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Posted - 2004.07.20 10:44:00 -
[76]
Maybe they should add upkeep for ships. 
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Damajink
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Posted - 2004.07.20 10:57:00 -
[77]
Ok, you know how you have to pay 100isk when you convo or mail someone who doesn't have you on their buddy list? Well, if you change that from a flat 100isk fee to say 1% or 5% of all the money in that person's wallet, you can get a bit of a sink there. This skims money from the people who have lots of it but doesn't penalise the newbies.
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Damajink
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Posted - 2004.07.20 10:57:00 -
[78]
Ok, you know how you have to pay 100isk when you convo or mail someone who doesn't have you on their buddy list? Well, if you change that from a flat 100isk fee to say 1% or 5% of all the money in that person's wallet, you can get a bit of a sink there. This skims money from the people who have lots of it but doesn't penalise the newbies.
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Viceroy
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Posted - 2004.07.20 11:01:00 -
[79]
More money sinks would be the answer. Such as;
1) Removing default insurance in 0.0 (Although everyone has platinium anyway), or possibly nerfing insurance to an extent in 0.0 to increase loss (GRIEFER! No, anyone who goes to 0.0 should be able to afford the losses anyway, otherwise = empire).
2) Adding dynamic prices to lab slots and factories (so after a week the lab slots/factories in yulai start costing 10mil a day).
3) Increasing the cost of office upkeep per office (1 office = normal price, 2 offices = double price, 3 offices = triple price or something or this sort. This will prevent office hogging and will create a money sink for bigger corps who wish to maintain offices in many locations).
And so on. Just some vague ideas. -
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Viceroy
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Posted - 2004.07.20 11:01:00 -
[80]
More money sinks would be the answer. Such as;
1) Removing default insurance in 0.0 (Although everyone has platinium anyway), or possibly nerfing insurance to an extent in 0.0 to increase loss (GRIEFER! No, anyone who goes to 0.0 should be able to afford the losses anyway, otherwise = empire).
2) Adding dynamic prices to lab slots and factories (so after a week the lab slots/factories in yulai start costing 10mil a day).
3) Increasing the cost of office upkeep per office (1 office = normal price, 2 offices = double price, 3 offices = triple price or something or this sort. This will prevent office hogging and will create a money sink for bigger corps who wish to maintain offices in many locations).
And so on. Just some vague ideas. -
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Maric
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Posted - 2004.07.20 11:16:00 -
[81]
Originally by: Viceroy
2) Adding dynamic prices to lab slots and factories (so after a week the lab slots/factories in yulai start costing 10mil a day).
This was proposed in dev blog a month ago and I like it, but dont know why they didnt implement it.
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Maric
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Posted - 2004.07.20 11:16:00 -
[82]
Originally by: Viceroy
2) Adding dynamic prices to lab slots and factories (so after a week the lab slots/factories in yulai start costing 10mil a day).
This was proposed in dev blog a month ago and I like it, but dont know why they didnt implement it.
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Fred0
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Posted - 2004.07.20 11:31:00 -
[83]
PvP as almost any other activity injects money into the system. We need real and big money sinks. Bring on the POS's and no bloody blueprints for them, CCP needs to make them so they can adjust them according to money ingame! KISS :) 
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Fred0
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Posted - 2004.07.20 11:31:00 -
[84]
PvP as almost any other activity injects money into the system. We need real and big money sinks. Bring on the POS's and no bloody blueprints for them, CCP needs to make them so they can adjust them according to money ingame! KISS :) 
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Artegg
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Posted - 2004.07.20 11:46:00 -
[85]
Take out 100% insurance for battleships. It is silly almost everyone i know can afford to replace about 15-20 battleships plus with out even having to worry about it
Make it so the loss of a battleship hurts the wallet make the max pay out 60 mill on a teir 2 ship.
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Artegg
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Posted - 2004.07.20 11:46:00 -
[86]
Take out 100% insurance for battleships. It is silly almost everyone i know can afford to replace about 15-20 battleships plus with out even having to worry about it
Make it so the loss of a battleship hurts the wallet make the max pay out 60 mill on a teir 2 ship.
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Mari Y'Tuk
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Posted - 2004.07.20 12:06:00 -
[87]
you no nothing about insurance if you think that even 100% insurance allows you to replace a Battleship without lost.
Take the payout for the Scorpion, Insurance Cost ~ 20mil, payout ~ 66mil
Build cost = 59mil, average market cost, 66mil, on on 20mil for the new insurance, nevermind the modules lost, and your already down 20mil
My Production Spreadsheet, Most T1 Bp data, Located here. |

Mari Y'Tuk
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Posted - 2004.07.20 12:06:00 -
[88]
you no nothing about insurance if you think that even 100% insurance allows you to replace a Battleship without lost.
Take the payout for the Scorpion, Insurance Cost ~ 20mil, payout ~ 66mil
Build cost = 59mil, average market cost, 66mil, on on 20mil for the new insurance, nevermind the modules lost, and your already down 20mil
My Production Spreadsheet, Most T1 Bp data, Located here. |

Artegg
|
Posted - 2004.07.20 15:12:00 -
[89]
Originally by: Mari Y'Tuk you no nothing about insurance if you think that even 100% insurance allows you to replace a Battleship without lost.
Take the payout for the Scorpion, Insurance Cost ~ 20mil, payout ~ 66mil
Build cost = 59mil, average market cost, 66mil, on on 20mil for the new insurance, nevermind the modules lost, and your already down 20mil
exactly my point 20 mill for a battleship loss is nothing. I can make 20 mill per hour its a joke
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Artegg
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Posted - 2004.07.20 15:12:00 -
[90]
Originally by: Mari Y'Tuk you no nothing about insurance if you think that even 100% insurance allows you to replace a Battleship without lost.
Take the payout for the Scorpion, Insurance Cost ~ 20mil, payout ~ 66mil
Build cost = 59mil, average market cost, 66mil, on on 20mil for the new insurance, nevermind the modules lost, and your already down 20mil
exactly my point 20 mill for a battleship loss is nothing. I can make 20 mill per hour its a joke
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