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Nym Qyamara
|
Posted - 2004.07.19 07:21:00 -
[1]
I just thought to my self - are we having a good old fasion inflation in eve - there is more ISK in circulation than ever before - Is this something that we should just accept ? I have been playing for quite some time now - and it seems that a lot of players now have something close to 2 bil on their account ? Or am I just talking crap. Feel free to flame me all you like :) http://worldofwar.dk/tc |

Nym Qyamara
|
Posted - 2004.07.19 07:21:00 -
[2]
I just thought to my self - are we having a good old fasion inflation in eve - there is more ISK in circulation than ever before - Is this something that we should just accept ? I have been playing for quite some time now - and it seems that a lot of players now have something close to 2 bil on their account ? Or am I just talking crap. Feel free to flame me all you like :) http://worldofwar.dk/tc |

p0ma
|
Posted - 2004.07.19 07:24:00 -
[3]
It is getting out of hand. The solution is for something,.... ANYTHING.... to be introduced to NPC market. Expensive BPO's perhaps of..err....hell something I don't know. Takes money out of EVE players hands and out back into NPC.
The End ---------------------------------------- "Cry Exploit and let slip the Dogs of War" |

p0ma
|
Posted - 2004.07.19 07:24:00 -
[4]
It is getting out of hand. The solution is for something,.... ANYTHING.... to be introduced to NPC market. Expensive BPO's perhaps of..err....hell something I don't know. Takes money out of EVE players hands and out back into NPC.
The End ---------------------------------------- "Cry Exploit and let slip the Dogs of War" |

Judicator
|
Posted - 2004.07.19 08:07:00 -
[5]
Fancy new toys :D
There is no cost of living in EVE if you are good at not getting blown up constantly. Thus more ISK enter the system over time than exits. This is even more true when the market is primarily run by players.
It is not bad as such. I think the prices for minerals are starting to soar a bit and thus goods will become more expensive. Ofc that just means more ISK exchange hands and not that it is out of the system. -------------------------
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Judicator
|
Posted - 2004.07.19 08:07:00 -
[6]
Fancy new toys :D
There is no cost of living in EVE if you are good at not getting blown up constantly. Thus more ISK enter the system over time than exits. This is even more true when the market is primarily run by players.
It is not bad as such. I think the prices for minerals are starting to soar a bit and thus goods will become more expensive. Ofc that just means more ISK exchange hands and not that it is out of the system. -------------------------
|

p0ma
|
Posted - 2004.07.19 08:12:00 -
[7]
Originally by: Judicator Fancy new toys :D
There is no cost of living in EVE if you are good at not getting blown up constantly. Thus more ISK enter the system over time than exits. This is even more true when the market is primarily run by players.
It is not bad as such. I think the prices for minerals are starting to soar a bit and thus goods will become more expensive. Ofc that just means more ISK exchange hands and not that it is out of the system.
Too many players are making 75 mil+++ a night with very little effort. 150 mil +++ with decent effort. 225 mil +++ with uber-effort.
If you can't see the problem with this, well... I envy you because I do :)
Do you remember how ausome it was to be a corp that owned a Battleship BPO back in the day? Or to have 2 Bil isk in corp wallet. Well now you really gottah have like 15B before anyone would even take you seriously :D
Another concern of mine with trillions of isk floating around are the clever pyramid scheemers. With a clever enough marketing campaign single players can rack up several billion isk a night. Hey... my respect goes out to them for being so damn clever but it still leaves me feeling nervous about individuals/small corps owning like 200B in assets.
:D ---------------------------------------- "Cry Exploit and let slip the Dogs of War" |

p0ma
|
Posted - 2004.07.19 08:12:00 -
[8]
Originally by: Judicator Fancy new toys :D
There is no cost of living in EVE if you are good at not getting blown up constantly. Thus more ISK enter the system over time than exits. This is even more true when the market is primarily run by players.
It is not bad as such. I think the prices for minerals are starting to soar a bit and thus goods will become more expensive. Ofc that just means more ISK exchange hands and not that it is out of the system.
Too many players are making 75 mil+++ a night with very little effort. 150 mil +++ with decent effort. 225 mil +++ with uber-effort.
If you can't see the problem with this, well... I envy you because I do :)
Do you remember how ausome it was to be a corp that owned a Battleship BPO back in the day? Or to have 2 Bil isk in corp wallet. Well now you really gottah have like 15B before anyone would even take you seriously :D
Another concern of mine with trillions of isk floating around are the clever pyramid scheemers. With a clever enough marketing campaign single players can rack up several billion isk a night. Hey... my respect goes out to them for being so damn clever but it still leaves me feeling nervous about individuals/small corps owning like 200B in assets.
:D ---------------------------------------- "Cry Exploit and let slip the Dogs of War" |

Judicator
|
Posted - 2004.07.19 08:23:00 -
[9]
Originally by: p0ma
Originally by: Judicator Fancy new toys :D
There is no cost of living in EVE if you are good at not getting blown up constantly. Thus more ISK enter the system over time than exits. This is even more true when the market is primarily run by players.
It is not bad as such. I think the prices for minerals are starting to soar a bit and thus goods will become more expensive. Ofc that just means more ISK exchange hands and not that it is out of the system.
Too many players are making 75 mil+++ a night with very little effort. 150 mil +++ with decent effort. 225 mil +++ with uber-effort.
If you can't see the problem with this, well... I envy you because I do :)
Do you remember how ausome it was to be a corp that owned a Battleship BPO back in the day? Or to have 2 Bil isk in corp wallet. Well now you really gottah have like 15B before anyone would even take you seriously :D
Another concern of mine with trillions of isk floating around are the clever pyramid scheemers. With a clever enough marketing campaign single players can rack up several billion isk a night. Hey... my respect goes out to them for being so damn clever but it still leaves me feeling nervous about individuals/small corps owning like 200B in assets.
:D
If I sell all the good loot I got this weeend I think I've earned 60-80m killing NPC. That is by playing friday, saturday and sunday. I've not had any marathon sessions so I don't really know how many hours I've used.
You could decrease the bounty on NPC, btut would that help? I don't think so, because still cash woudl flow into EVE and not out.
As such there is not really any way to get ISK out of the system. Insurance is one "out" sink, buying from NPC corps is another, but it is not enough I think. Isk enter the market via npc means, from bounties to minerals sales to npc, of that even happen anymore.
So, over the time of eve play ISK has continually entered the system in larger quantities than they have exited and we now have a system where there is a loads and loads of billions and all they really do is change hands.
-------------------------
|

Judicator
|
Posted - 2004.07.19 08:23:00 -
[10]
Originally by: p0ma
Originally by: Judicator Fancy new toys :D
There is no cost of living in EVE if you are good at not getting blown up constantly. Thus more ISK enter the system over time than exits. This is even more true when the market is primarily run by players.
It is not bad as such. I think the prices for minerals are starting to soar a bit and thus goods will become more expensive. Ofc that just means more ISK exchange hands and not that it is out of the system.
Too many players are making 75 mil+++ a night with very little effort. 150 mil +++ with decent effort. 225 mil +++ with uber-effort.
If you can't see the problem with this, well... I envy you because I do :)
Do you remember how ausome it was to be a corp that owned a Battleship BPO back in the day? Or to have 2 Bil isk in corp wallet. Well now you really gottah have like 15B before anyone would even take you seriously :D
Another concern of mine with trillions of isk floating around are the clever pyramid scheemers. With a clever enough marketing campaign single players can rack up several billion isk a night. Hey... my respect goes out to them for being so damn clever but it still leaves me feeling nervous about individuals/small corps owning like 200B in assets.
:D
If I sell all the good loot I got this weeend I think I've earned 60-80m killing NPC. That is by playing friday, saturday and sunday. I've not had any marathon sessions so I don't really know how many hours I've used.
You could decrease the bounty on NPC, btut would that help? I don't think so, because still cash woudl flow into EVE and not out.
As such there is not really any way to get ISK out of the system. Insurance is one "out" sink, buying from NPC corps is another, but it is not enough I think. Isk enter the market via npc means, from bounties to minerals sales to npc, of that even happen anymore.
So, over the time of eve play ISK has continually entered the system in larger quantities than they have exited and we now have a system where there is a loads and loads of billions and all they really do is change hands.
-------------------------
|

Dray
|
Posted - 2004.07.19 08:34:00 -
[11]
i agree with poma its just too easy to make money and crucially theres little to spend it on, sooner or later the market will crash unless theres a big influx of items, of course an ingame crash will be less damaging that a rl market crash but as is the case in rl with the eve market the way it is the rich will get richer and the rest will just be playing catch up or going under, soon i guess we will have a few super corps and a lot of bored players.
this may seem a simplistic explanation especially giving the complex dynamics of economics but its worth remembering that this is a game and while some rl comparisions hold true others do not.
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |

Dray
|
Posted - 2004.07.19 08:34:00 -
[12]
i agree with poma its just too easy to make money and crucially theres little to spend it on, sooner or later the market will crash unless theres a big influx of items, of course an ingame crash will be less damaging that a rl market crash but as is the case in rl with the eve market the way it is the rich will get richer and the rest will just be playing catch up or going under, soon i guess we will have a few super corps and a lot of bored players.
this may seem a simplistic explanation especially giving the complex dynamics of economics but its worth remembering that this is a game and while some rl comparisions hold true others do not.
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |

Nym Qyamara
|
Posted - 2004.07.19 08:36:00 -
[13]
Edited by: Nym Qyamara on 19/07/2004 08:39:06 It is the constant demand from NPCs and the never ending surply from NPC's that kills the market - there is always a buyer - and that buyer, if - NPC, has ulimited ISK - its like the little man has the right to print his own money - now in real life there is a very good reason for that NOT happning - the Inflation is like Titanic - the view is nice from the top, and we all know the rest. http://worldofwar.dk/tc |

Nym Qyamara
|
Posted - 2004.07.19 08:36:00 -
[14]
Edited by: Nym Qyamara on 19/07/2004 08:39:06 It is the constant demand from NPCs and the never ending surply from NPC's that kills the market - there is always a buyer - and that buyer, if - NPC, has ulimited ISK - its like the little man has the right to print his own money - now in real life there is a very good reason for that NOT happning - the Inflation is like Titanic - the view is nice from the top, and we all know the rest. http://worldofwar.dk/tc |

Fred0
|
Posted - 2004.07.19 09:11:00 -
[15]
Surely CCP can check this and analyze this over time and in regards to active players.
I think they've even noticed the problems saying they were gonna up the prices on moneysinks such as rents etc.
|

Fred0
|
Posted - 2004.07.19 09:11:00 -
[16]
Surely CCP can check this and analyze this over time and in regards to active players.
I think they've even noticed the problems saying they were gonna up the prices on moneysinks such as rents etc.
|

Lilan Kahn
|
Posted - 2004.07.19 09:27:00 -
[17]
now you see why you must not flame your local pirate , we are your isk "sink" 
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
|

Lilan Kahn
|
Posted - 2004.07.19 09:27:00 -
[18]
now you see why you must not flame your local pirate , we are your isk "sink" 
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
|

Claus
|
Posted - 2004.07.19 09:36:00 -
[19]
Originally by: Lilan Kahn now you see why you must not flame your local pirate , we are your isk "sink" 
Actually, if people have insurance and are then blown up by pirates it only adds more ISK to the game. It is only the insurance premium that is a sink. But, for people who have a good chance of losing a ship in a three-month period (pretty much anyone in 0.0), it is definitely no sink. Insurance needs to be nerfed or removed for combat to be a true sink (and then wars will also start to mean something). ------------- You have to go out of your mind from time to time to stay sane. |

Claus
|
Posted - 2004.07.19 09:36:00 -
[20]
Originally by: Lilan Kahn now you see why you must not flame your local pirate , we are your isk "sink" 
Actually, if people have insurance and are then blown up by pirates it only adds more ISK to the game. It is only the insurance premium that is a sink. But, for people who have a good chance of losing a ship in a three-month period (pretty much anyone in 0.0), it is definitely no sink. Insurance needs to be nerfed or removed for combat to be a true sink (and then wars will also start to mean something). ------------- You have to go out of your mind from time to time to stay sane. |

fairimear
|
Posted - 2004.07.19 09:47:00 -
[21]
Well its a lack of minerals in space miners can get to.
Introduction of new items and people making more isk.
the rise in prise is in line with what u can make so people moaning r just not putting efort in.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

fairimear
|
Posted - 2004.07.19 09:47:00 -
[22]
Well its a lack of minerals in space miners can get to.
Introduction of new items and people making more isk.
the rise in prise is in line with what u can make so people moaning r just not putting efort in.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

Lilan Kahn
|
Posted - 2004.07.19 09:55:00 -
[23]
your clone is worth some isk too :P
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
|

Lilan Kahn
|
Posted - 2004.07.19 09:55:00 -
[24]
your clone is worth some isk too :P
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
|

allmus
|
Posted - 2004.07.19 10:07:00 -
[25]
easy soluation, give a great item that can come out on the markets, have it a BPC only(even in market) so that no-one can copy it and make money like that then make it with ton's of lvl5 skills that will make it useless to everyone but the longtime players(that are rich)
ORRRR maybe release a corpation shares market scheme, allowing the rich players to effectivly OWN the small corp's if they are stupid enough to sell 51% of there issued corp shares, or some other rubbish like that
to be honest, i don't care as i'm not rich! hehe
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
|
Posted - 2004.07.19 10:07:00 -
[26]
easy soluation, give a great item that can come out on the markets, have it a BPC only(even in market) so that no-one can copy it and make money like that then make it with ton's of lvl5 skills that will make it useless to everyone but the longtime players(that are rich)
ORRRR maybe release a corpation shares market scheme, allowing the rich players to effectivly OWN the small corp's if they are stupid enough to sell 51% of there issued corp shares, or some other rubbish like that
to be honest, i don't care as i'm not rich! hehe
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

Claus
|
Posted - 2004.07.19 10:13:00 -
[27]
Edited by: Claus on 19/07/2004 10:15:14
Originally by: Lilan Kahn your clone is worth some isk too :P
Yes, but assuming the scenario of you killing and podding the pilot of a level 2 battleship and said pilot getting back in a similar battship and clone.
If it was insured fully, 100m ISK is transfered from NPC into the PC part of EVE. He then from the NPCs buy a new clone (5m max) and insurance (about 30m). The BS and implants he has to buy from a player as well as all/most of the modules. So no ISK is leaving the PC part of EVE for those. Net influx of ISK is 65m -- welcome to inflation:)
If it was not insured, about 40m is created. He doesn't insure this new ship either so only 5m exists the game. Net influx is 35m.
He as a player is poorer but the total amount of ISK grows.
Current money sinks are: insurance, fees (office/factory/lab/corporation creation), NPC selling tradegoods (but who buys not to sell back with profit), clones, and skills. (please let me know if I missed some out.) ------------- You have to go out of your mind from time to time to stay sane. |

Claus
|
Posted - 2004.07.19 10:13:00 -
[28]
Edited by: Claus on 19/07/2004 10:15:14
Originally by: Lilan Kahn your clone is worth some isk too :P
Yes, but assuming the scenario of you killing and podding the pilot of a level 2 battleship and said pilot getting back in a similar battship and clone.
If it was insured fully, 100m ISK is transfered from NPC into the PC part of EVE. He then from the NPCs buy a new clone (5m max) and insurance (about 30m). The BS and implants he has to buy from a player as well as all/most of the modules. So no ISK is leaving the PC part of EVE for those. Net influx of ISK is 65m -- welcome to inflation:)
If it was not insured, about 40m is created. He doesn't insure this new ship either so only 5m exists the game. Net influx is 35m.
He as a player is poorer but the total amount of ISK grows.
Current money sinks are: insurance, fees (office/factory/lab/corporation creation), NPC selling tradegoods (but who buys not to sell back with profit), clones, and skills. (please let me know if I missed some out.) ------------- You have to go out of your mind from time to time to stay sane. |

Feta Solamnia
|
Posted - 2004.07.19 10:35:00 -
[29]
In one hand we've got the raging inflation. On the other hand we can't allow the market to be less player-driven by adding NPC items. And as the cherry on top, we wan't players to PvP so we have insurance.
Does anyone apart me see the chaos in CCP's mind?
|

Feta Solamnia
|
Posted - 2004.07.19 10:35:00 -
[30]
In one hand we've got the raging inflation. On the other hand we can't allow the market to be less player-driven by adding NPC items. And as the cherry on top, we wan't players to PvP so we have insurance.
Does anyone apart me see the chaos in CCP's mind?
|

NoNamium
|
Posted - 2004.07.19 11:45:00 -
[31]
Solution: limited resources for NPC-corps and an AI to govern their transactions (would love to program this bit myself) 
With limited resources you can't keep doing missions, they won't always be interested in buying. With AI an NPC corps interest in goods, investments into new production and profits for their corp will have an influence on the entire economy.
|

NoNamium
|
Posted - 2004.07.19 11:45:00 -
[32]
Solution: limited resources for NPC-corps and an AI to govern their transactions (would love to program this bit myself) 
With limited resources you can't keep doing missions, they won't always be interested in buying. With AI an NPC corps interest in goods, investments into new production and profits for their corp will have an influence on the entire economy.
|

Anthrax Attack
|
Posted - 2004.07.19 11:54:00 -
[33]
people are saving vast amounts of money for the new ship classes IMO, they want to make sure they have bags of cash for new ships and player own stations and tech 2, 3, 4 etc
and all the people saying money is too easy to get are wrong, its only easy to get the better u get, think back a bit to when u started, maybe not the same for u, but the jump of getting from a frig into a battleship inc skills and modules, is very big, and takes a while (without outside help ie freind corp) which is why i did not join a corp at the start, i just kept to myself and built myself up.
money is not easier to get, the player base is just old enough now to have alot more people in higher postions, making quicker money therefor giving that impression.
As long as new players continue to join eve, the game will flow very well, new players, lower players, mid players, high players, and god like players here from beta.
also with the eventual full tech 2, 3 ,4 comes out and players still joing with will be many scales of players top of tech 1, top of tech 2 etc
so just like real life! you have people in lower jobs and people for example bill gates, head of a mega corp with many billions!
just like eve.
IN SHORT (lol)
as long as eve has continued tech and item updates and the player base grows we have no problems :) _______________________________________________ yes this is an alt simply becuase now paypal cant be used for accounts i cant get my account renued till i get my new cc delivered |

Anthrax Attack
|
Posted - 2004.07.19 11:54:00 -
[34]
people are saving vast amounts of money for the new ship classes IMO, they want to make sure they have bags of cash for new ships and player own stations and tech 2, 3, 4 etc
and all the people saying money is too easy to get are wrong, its only easy to get the better u get, think back a bit to when u started, maybe not the same for u, but the jump of getting from a frig into a battleship inc skills and modules, is very big, and takes a while (without outside help ie freind corp) which is why i did not join a corp at the start, i just kept to myself and built myself up.
money is not easier to get, the player base is just old enough now to have alot more people in higher postions, making quicker money therefor giving that impression.
As long as new players continue to join eve, the game will flow very well, new players, lower players, mid players, high players, and god like players here from beta.
also with the eventual full tech 2, 3 ,4 comes out and players still joing with will be many scales of players top of tech 1, top of tech 2 etc
so just like real life! you have people in lower jobs and people for example bill gates, head of a mega corp with many billions!
just like eve.
IN SHORT (lol)
as long as eve has continued tech and item updates and the player base grows we have no problems :) _______________________________________________ yes this is an alt simply becuase now paypal cant be used for accounts i cant get my account renued till i get my new cc delivered |

Aggememnon
|
Posted - 2004.07.19 12:59:00 -
[35]
The inflation can go 2 way imo, either everything looses value (this would be the case if more and more items would be available from NPC's), or everything skyrockets (because people start to pay absurd amounts for items they want, and have the money anyway.)
This would be a problem for young blood in EVE, for all the prices would become so high they cannot afford anything. Of course this would be somewhat limited to the larger more BS related items, but there would be an even bigger gap between the players that use frigates / cruisers and battleships.
An easy way to solve this would be indeed the rents. At this moment people are paying low rents (specially in 0.0) wile companies that have hangars there could make a billion ISK a week if they have a 10 some active players.
This could be reflected in the rent (also the risk the station has to take in 0.0 space will have to be compensated) so this is a way.
A nice sideeffect of this would be an amount of unused hangars wuold open up (lowering the prices somewhat due to the vacancies) and giving new people a place to "open shop"
In all, it will be a big problem if more and more people are running around with more money than they could possibly spend. (having 200 microsoft corporations in the world could be a problem)
One last note, this could also be solved by the larger corporations choosing the direct approch instead of dancing around eachother and not looking at eachother.
War is good for bussiness, peace is good for bussiness. 
|

Aggememnon
|
Posted - 2004.07.19 12:59:00 -
[36]
The inflation can go 2 way imo, either everything looses value (this would be the case if more and more items would be available from NPC's), or everything skyrockets (because people start to pay absurd amounts for items they want, and have the money anyway.)
This would be a problem for young blood in EVE, for all the prices would become so high they cannot afford anything. Of course this would be somewhat limited to the larger more BS related items, but there would be an even bigger gap between the players that use frigates / cruisers and battleships.
An easy way to solve this would be indeed the rents. At this moment people are paying low rents (specially in 0.0) wile companies that have hangars there could make a billion ISK a week if they have a 10 some active players.
This could be reflected in the rent (also the risk the station has to take in 0.0 space will have to be compensated) so this is a way.
A nice sideeffect of this would be an amount of unused hangars wuold open up (lowering the prices somewhat due to the vacancies) and giving new people a place to "open shop"
In all, it will be a big problem if more and more people are running around with more money than they could possibly spend. (having 200 microsoft corporations in the world could be a problem)
One last note, this could also be solved by the larger corporations choosing the direct approch instead of dancing around eachother and not looking at eachother.
War is good for bussiness, peace is good for bussiness. 
|

MalaMo
|
Posted - 2004.07.19 13:28:00 -
[37]
There is no inflation. ------------- Tanya Raskov > e stvarno minmatar zidaju brodove tako sto odlome deo fabrike i nakace motore
|

MalaMo
|
Posted - 2004.07.19 13:28:00 -
[38]
There is no inflation. ------------- Tanya Raskov > e stvarno minmatar zidaju brodove tako sto odlome deo fabrike i nakace motore
|

ElricUK
|
Posted - 2004.07.19 13:29:00 -
[39]
Solution on the horizon: NPC sold titans
Second solution: Have the Jovians declare war on EVERYONE and send their fleets around the galaxy attacking shipping at random. 
|

ElricUK
|
Posted - 2004.07.19 13:29:00 -
[40]
Solution on the horizon: NPC sold titans
Second solution: Have the Jovians declare war on EVERYONE and send their fleets around the galaxy attacking shipping at random. 
|

Nym Qyamara
|
Posted - 2004.07.19 18:30:00 -
[41]
Edited by: Nym Qyamara on 19/07/2004 18:33:14
Originally by: MalaMo There is no inflation.
Harvesters once 500k today 3 - 4 mil ? Implants once 5 mil today 17 - 21 mil ? Tritanium once 1 ISK today 2.3 ISK
if there is no inflation today - the inflation is comming then. We need risk in my appnion.
Implants just gone up a few millions over night by the way http://oldforums.eveonline.com/?a=topic&threadID=95397 http://worldofwar.dk/tc |

Nym Qyamara
|
Posted - 2004.07.19 18:30:00 -
[42]
Edited by: Nym Qyamara on 19/07/2004 18:33:14
Originally by: MalaMo There is no inflation.
Harvesters once 500k today 3 - 4 mil ? Implants once 5 mil today 17 - 21 mil ? Tritanium once 1 ISK today 2.3 ISK
if there is no inflation today - the inflation is comming then. We need risk in my appnion.
Implants just gone up a few millions over night by the way http://oldforums.eveonline.com/?a=topic&threadID=95397 http://worldofwar.dk/tc |

Ashelth
|
Posted - 2004.07.19 18:44:00 -
[43]
The implant market actually responded to supply and demand.
When combat agents lost implant missions and the removal of mining missions the supply dried up and the prices shot up.
They're slowly starting to come down.
|

Ashelth
|
Posted - 2004.07.19 18:44:00 -
[44]
The implant market actually responded to supply and demand.
When combat agents lost implant missions and the removal of mining missions the supply dried up and the prices shot up.
They're slowly starting to come down.
|

MalaMo
|
Posted - 2004.07.19 19:16:00 -
[45]
Originally by: Nym Qyamara Edited by: Nym Qyamara on 19/07/2004 18:33:14
Originally by: MalaMo There is no inflation.
Harvesters once 500k today 3 - 4 mil ? Implants once 5 mil today 17 - 21 mil ? Tritanium once 1 ISK today 2.3 ISK
if there is no inflation today - the inflation is comming then. We need risk in my appnion.
Only demand. No inflation all prices must go up if there is inflation. You didnt survive real inflation of 1000% per day (maybe more I dont remeber that well those days) I did... Man that was good days to live in Serbia :-) You could empty whole bar and pay only 1 $ for it ... Sobering from that situation was harsh. Now is diffrent story here  Back to the game: I hope war continues ... Richie corporatio now are willing to pay 2+ for trit just to get back in ships and fight ... Its good to be carebeer those days you can make nice profit :) When wars stops you will see how will price of trit will went down very fast.
------------- Tanya Raskov > e stvarno minmatar zidaju brodove tako sto odlome deo fabrike i nakace motore
|

MalaMo
|
Posted - 2004.07.19 19:16:00 -
[46]
Originally by: Nym Qyamara Edited by: Nym Qyamara on 19/07/2004 18:33:14
Originally by: MalaMo There is no inflation.
Harvesters once 500k today 3 - 4 mil ? Implants once 5 mil today 17 - 21 mil ? Tritanium once 1 ISK today 2.3 ISK
if there is no inflation today - the inflation is comming then. We need risk in my appnion.
Only demand. No inflation all prices must go up if there is inflation. You didnt survive real inflation of 1000% per day (maybe more I dont remeber that well those days) I did... Man that was good days to live in Serbia :-) You could empty whole bar and pay only 1 $ for it ... Sobering from that situation was harsh. Now is diffrent story here  Back to the game: I hope war continues ... Richie corporatio now are willing to pay 2+ for trit just to get back in ships and fight ... Its good to be carebeer those days you can make nice profit :) When wars stops you will see how will price of trit will went down very fast.
------------- Tanya Raskov > e stvarno minmatar zidaju brodove tako sto odlome deo fabrike i nakace motore
|

FZappa
|
Posted - 2004.07.19 20:46:00 -
[47]
there is no inflation . most players are as broke as ever , and those that make the tens of millions a day usually lose them in pvp .
high prices are due to increased demand , and shortage of supply . -------------------------
|

FZappa
|
Posted - 2004.07.19 20:46:00 -
[48]
there is no inflation . most players are as broke as ever , and those that make the tens of millions a day usually lose them in pvp .
high prices are due to increased demand , and shortage of supply . -------------------------
|

p0ma
|
Posted - 2004.07.19 21:10:00 -
[49]
Originally by: FZappa there is no inflation . most players are as broke as ever , and those that make the tens of millions a day usually lose them in pvp .
high prices are due to increased demand , and shortage of supply .
LMFAO!!!!!!!!
Nice, very nice Zara. Let's have us a screenshot of your wallet(Journal Page) I'd bet my sisters' cherry you have 3 billion isk or more at your disposal. I clearly remember you boasting of having 700 mil isk like...almost a year ago(back when it was NOT possible to make 200 mil isk a night like it is now).
I consider your response extremely sarcastic or distasteful propaganda old chum.
:) ---------------------------------------- "Cry Exploit and let slip the Dogs of War" |

p0ma
|
Posted - 2004.07.19 21:10:00 -
[50]
Originally by: FZappa there is no inflation . most players are as broke as ever , and those that make the tens of millions a day usually lose them in pvp .
high prices are due to increased demand , and shortage of supply .
LMFAO!!!!!!!!
Nice, very nice Zara. Let's have us a screenshot of your wallet(Journal Page) I'd bet my sisters' cherry you have 3 billion isk or more at your disposal. I clearly remember you boasting of having 700 mil isk like...almost a year ago(back when it was NOT possible to make 200 mil isk a night like it is now).
I consider your response extremely sarcastic or distasteful propaganda old chum.
:) ---------------------------------------- "Cry Exploit and let slip the Dogs of War" |

Damajink
|
Posted - 2004.07.19 21:23:00 -
[51]
What do you need more money sinks for, we already have Cap Recharger IIs 
|

Damajink
|
Posted - 2004.07.19 21:23:00 -
[52]
What do you need more money sinks for, we already have Cap Recharger IIs 
|

Ronyo Dae'Loki
|
Posted - 2004.07.19 21:42:00 -
[53]
Easy solution: NPCs sell limited amounts of "novelty" ships on the market for high prices, ex. the Yacht for ~50m isk.
They shouldn't be useful in combat but they should look pretty and be rare but not unique. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.07.19 21:42:00 -
[54]
Easy solution: NPCs sell limited amounts of "novelty" ships on the market for high prices, ex. the Yacht for ~50m isk.
They shouldn't be useful in combat but they should look pretty and be rare but not unique. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Nym Qyamara
|
Posted - 2004.07.20 04:30:00 -
[55]
Or perhaps we just need CCP to take away those sentrys in 0.4 - 0.0 space so we start spending our ISK on insurence. I never lost a battleship - yet I have been fighting in mine and been to 0.0 plenty of times. The game is to safe. http://worldofwar.dk/tc |

Nym Qyamara
|
Posted - 2004.07.20 04:30:00 -
[56]
Or perhaps we just need CCP to take away those sentrys in 0.4 - 0.0 space so we start spending our ISK on insurence. I never lost a battleship - yet I have been fighting in mine and been to 0.0 plenty of times. The game is to safe. http://worldofwar.dk/tc |

FZappa
|
Posted - 2004.07.20 04:53:00 -
[57]
Originally by: p0ma
LMFAO!!!!!!!!
Nice, very nice Zara. Let's have us a screenshot of your wallet(Journal Page) I'd bet my sisters' cherry you have 3 billion isk or more at your disposal. I clearly remember you boasting of having 700 mil isk like...almost a year ago(back when it was NOT possible to make 200 mil isk a night like it is now).
I consider your response extremely sarcastic or distasteful propaganda old chum.
:)
well just now you brought up the biggest isk sink in the game :D . Real life work . i exchanged making billions in virtual money for some some bread and cheese ;) working 12h+ a day really cuts into your isk income :D
and no ,im not poor ;) isk makes more isk i think your estimate of how much isk people make off hunting rats is too high .
i dont know whats the exact % of billionaires in eve , but not everyone is a hard core gamer that can spend over 3 hours a day playing .the people who have no life and are willing to spend their entire free time for a game deserve to be filthy rich (altho somewhat sad) -------------------------
|

FZappa
|
Posted - 2004.07.20 04:53:00 -
[58]
Originally by: p0ma
LMFAO!!!!!!!!
Nice, very nice Zara. Let's have us a screenshot of your wallet(Journal Page) I'd bet my sisters' cherry you have 3 billion isk or more at your disposal. I clearly remember you boasting of having 700 mil isk like...almost a year ago(back when it was NOT possible to make 200 mil isk a night like it is now).
I consider your response extremely sarcastic or distasteful propaganda old chum.
:)
well just now you brought up the biggest isk sink in the game :D . Real life work . i exchanged making billions in virtual money for some some bread and cheese ;) working 12h+ a day really cuts into your isk income :D
and no ,im not poor ;) isk makes more isk i think your estimate of how much isk people make off hunting rats is too high .
i dont know whats the exact % of billionaires in eve , but not everyone is a hard core gamer that can spend over 3 hours a day playing .the people who have no life and are willing to spend their entire free time for a game deserve to be filthy rich (altho somewhat sad) -------------------------
|

p0ma
|
Posted - 2004.07.20 05:07:00 -
[59]
Originally by: FZappa
Originally by: p0ma
LMFAO!!!!!!!!
Nice, very nice Zara. Let's have us a screenshot of your wallet(Journal Page) I'd bet my sisters' cherry you have 3 billion isk or more at your disposal. I clearly remember you boasting of having 700 mil isk like...almost a year ago(back when it was NOT possible to make 200 mil isk a night like it is now).
I consider your response extremely sarcastic or distasteful propaganda old chum.
:)
well just now you brought up the biggest isk sink in the game :D . Real life work . i exchanged making billions in virtual money for some some bread and cheese ;) working 12h+ a day really cuts into your isk income :D
and no ,im not poor ;) isk makes more isk i think your estimate of how much isk people make off hunting rats is too high .
i dont know whats the exact % of billionaires in eve , but not everyone is a hard core gamer that can spend over 3 hours a day playing .the people who have no life and are willing to spend their entire free time for a game deserve to be filthy rich (altho somewhat sad)
I know what you mean actually. I just quit my job I've had for 4 years. It was a nice job but they could never give me any time off as it'd be too expensive to fly in a 'replacement monkey'(see Simpsons episode #417 where Homer takes a leave of absence from work and is replaced with a monkey) from their HQ in Canada. Or perhaps they were just ignorant. Either way I'm off work now for a while to mellow out and yeah I'm making uber-isk as a result.
It's still fairly easy to make 100 mil isk in a matter of 2 hours hunting rats *or* mining arkonor with dual-accts or heck even 1 acct. And don't even start me on Crokite.
Irregardless, 500 mil isk 6 months ago was worth quadruple what 500 mil isk today is worth. Best weapon in game at one point was the Heavy Modulated Beam I and it was selling for 10 mil isk and LOTS of them were dropping everyday. People would be somewhat shocked for anyone to pay 10 mil is for a weapon. Now people pay 135 mil for 1337 weapons heh.
I'll never be comfortable with a 110 million isk ship kitted out with over 250 mil isk in rare modules. Or people offering 260 million isk for a puny little covrt ops frigate.
The End ---------------------------------------- "Cry Exploit and let slip the Dogs of War" |

p0ma
|
Posted - 2004.07.20 05:07:00 -
[60]
Originally by: FZappa
Originally by: p0ma
LMFAO!!!!!!!!
Nice, very nice Zara. Let's have us a screenshot of your wallet(Journal Page) I'd bet my sisters' cherry you have 3 billion isk or more at your disposal. I clearly remember you boasting of having 700 mil isk like...almost a year ago(back when it was NOT possible to make 200 mil isk a night like it is now).
I consider your response extremely sarcastic or distasteful propaganda old chum.
:)
well just now you brought up the biggest isk sink in the game :D . Real life work . i exchanged making billions in virtual money for some some bread and cheese ;) working 12h+ a day really cuts into your isk income :D
and no ,im not poor ;) isk makes more isk i think your estimate of how much isk people make off hunting rats is too high .
i dont know whats the exact % of billionaires in eve , but not everyone is a hard core gamer that can spend over 3 hours a day playing .the people who have no life and are willing to spend their entire free time for a game deserve to be filthy rich (altho somewhat sad)
I know what you mean actually. I just quit my job I've had for 4 years. It was a nice job but they could never give me any time off as it'd be too expensive to fly in a 'replacement monkey'(see Simpsons episode #417 where Homer takes a leave of absence from work and is replaced with a monkey) from their HQ in Canada. Or perhaps they were just ignorant. Either way I'm off work now for a while to mellow out and yeah I'm making uber-isk as a result.
It's still fairly easy to make 100 mil isk in a matter of 2 hours hunting rats *or* mining arkonor with dual-accts or heck even 1 acct. And don't even start me on Crokite.
Irregardless, 500 mil isk 6 months ago was worth quadruple what 500 mil isk today is worth. Best weapon in game at one point was the Heavy Modulated Beam I and it was selling for 10 mil isk and LOTS of them were dropping everyday. People would be somewhat shocked for anyone to pay 10 mil is for a weapon. Now people pay 135 mil for 1337 weapons heh.
I'll never be comfortable with a 110 million isk ship kitted out with over 250 mil isk in rare modules. Or people offering 260 million isk for a puny little covrt ops frigate.
The End ---------------------------------------- "Cry Exploit and let slip the Dogs of War" |

Maric
|
Posted - 2004.07.20 05:28:00 -
[61]
Originally by: MalaMo Only demand. No inflation all prices must go up if there is inflation. You didnt survive real inflation of 1000% per day (maybe more I dont remeber that well those days) I did... Man that was good days to live in Serbia :-) You could empty whole bar and pay only 1 $ for it ... Sobering from that situation was harsh. Now is diffrent story here 
Off topic: That was a hell time in Serbia . Going in to store just to find it completly empty exept 1 (one) unit of bread and write a full amount of check to buy it. Or picture this: My father receiving pay check, running into bank to cash it and find a few hundred people trying to do the same. After a few hour standing in the line, prices go so hi, you can only buy 1kg of apples with one month pay. Hope this will never happend again. And if I ever see it is hapening to EVE you can have my stuff .
|

Maric
|
Posted - 2004.07.20 05:28:00 -
[62]
Originally by: MalaMo Only demand. No inflation all prices must go up if there is inflation. You didnt survive real inflation of 1000% per day (maybe more I dont remeber that well those days) I did... Man that was good days to live in Serbia :-) You could empty whole bar and pay only 1 $ for it ... Sobering from that situation was harsh. Now is diffrent story here 
Off topic: That was a hell time in Serbia . Going in to store just to find it completly empty exept 1 (one) unit of bread and write a full amount of check to buy it. Or picture this: My father receiving pay check, running into bank to cash it and find a few hundred people trying to do the same. After a few hour standing in the line, prices go so hi, you can only buy 1kg of apples with one month pay. Hope this will never happend again. And if I ever see it is hapening to EVE you can have my stuff .
|

Juan Andalusian
|
Posted - 2004.07.20 07:02:00 -
[63]
Increase PvP everything solved.
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.07.20 07:02:00 -
[64]
Increase PvP everything solved.
**Pain is meant to be felt** |

Rivek
|
Posted - 2004.07.20 07:24:00 -
[65]
thats true, just releasing t2 warp scramblers could have a large effect. |

Rivek
|
Posted - 2004.07.20 07:24:00 -
[66]
thats true, just releasing t2 warp scramblers could have a large effect. |

hatchette
|
Posted - 2004.07.20 07:27:00 -
[67]
Quote:
Off topic: That was a hell time in Serbia . Going in to store just to find it completly empty exept 1 (one) unit of bread and write a full amount of check to buy it. Or picture this: My father receiving pay check, running into bank to cash it and find a few hundred people trying to do the same. After a few hour standing in the line, prices go so hi, you can only buy 1kg of apples with one month pay. Hope this will never happend again. And if I ever see it is hapening to EVE you can have my stuff .
Yea.. but getting credits for cars and appartments was nice. Buying a house on credit for 20years.. and paying everything with half of your paycheck 2 months later;)
off-off-topic: what i learned in the past years travelling... govori srpski, pa da te cjeli svjet razumije;)
|

hatchette
|
Posted - 2004.07.20 07:27:00 -
[68]
Quote:
Off topic: That was a hell time in Serbia . Going in to store just to find it completly empty exept 1 (one) unit of bread and write a full amount of check to buy it. Or picture this: My father receiving pay check, running into bank to cash it and find a few hundred people trying to do the same. After a few hour standing in the line, prices go so hi, you can only buy 1kg of apples with one month pay. Hope this will never happend again. And if I ever see it is hapening to EVE you can have my stuff .
Yea.. but getting credits for cars and appartments was nice. Buying a house on credit for 20years.. and paying everything with half of your paycheck 2 months later;)
off-off-topic: what i learned in the past years travelling... govori srpski, pa da te cjeli svjet razumije;)
|

Bragor
|
Posted - 2004.07.20 07:46:00 -
[69]
Originally by: Juan Andalusian Increase PvP everything solved.
You don't get it, do you ? Ships are built by players, so are modules. Means, the cash doesn't leave the player wallet, just changes its owner. There is not much you can buy from the NPC Corps beside blueprints (I don't count skills, labslots or offices as the amounts are tiny). That has 2 effects. Blueprints (of BS) are becomming quite common and the ISK won't leave the market. With (almost) everyone having large amounts of cash, prizes will rise.
Solution ? - NPC Corps could sell T2 Components or modules. By that CCP would kinda steer the market prices and they don't want to. - Get rid of copying BPO's. By that. producers would have to purchase the original of a bp to keep producing. Nice side effect would be, escrow would stop getting spammed by tons of PBC offers. ______________________________________________ Stupid sig doesn't work as intendet. |

Bragor
|
Posted - 2004.07.20 07:46:00 -
[70]
Originally by: Juan Andalusian Increase PvP everything solved.
You don't get it, do you ? Ships are built by players, so are modules. Means, the cash doesn't leave the player wallet, just changes its owner. There is not much you can buy from the NPC Corps beside blueprints (I don't count skills, labslots or offices as the amounts are tiny). That has 2 effects. Blueprints (of BS) are becomming quite common and the ISK won't leave the market. With (almost) everyone having large amounts of cash, prizes will rise.
Solution ? - NPC Corps could sell T2 Components or modules. By that CCP would kinda steer the market prices and they don't want to. - Get rid of copying BPO's. By that. producers would have to purchase the original of a bp to keep producing. Nice side effect would be, escrow would stop getting spammed by tons of PBC offers. ______________________________________________ Stupid sig doesn't work as intendet. |

Maric
|
Posted - 2004.07.20 08:00:00 -
[71]
Originally by: hatchette
Yea.. but getting credits for cars and appartments was nice. Buying a house on credit for 20years.. and paying everything with half of your paycheck 2 months later;)
A bit dificult when your life time saving is less then 500Ç
Originally by: hatchette
off-off-topic: what i learned in the past years travelling... govori srpski, pa da te cjeli svjet razumije;)
Tu si u pravu. Samo pricaj malo glasnije i svi te razumeju. 
|

Maric
|
Posted - 2004.07.20 08:00:00 -
[72]
Originally by: hatchette
Yea.. but getting credits for cars and appartments was nice. Buying a house on credit for 20years.. and paying everything with half of your paycheck 2 months later;)
A bit dificult when your life time saving is less then 500Ç
Originally by: hatchette
off-off-topic: what i learned in the past years travelling... govori srpski, pa da te cjeli svjet razumije;)
Tu si u pravu. Samo pricaj malo glasnije i svi te razumeju. 
|

Gary Forthy
|
Posted - 2004.07.20 10:13:00 -
[73]
if they make it possible to blow up player owned 5bill stations everything is solved
Gary ------------------- Do it once! And make it count! |

Gary Forthy
|
Posted - 2004.07.20 10:13:00 -
[74]
if they make it possible to blow up player owned 5bill stations everything is solved
Gary ------------------- Do it once! And make it count! |

Mortuus
|
Posted - 2004.07.20 10:44:00 -
[75]
Maybe they should add upkeep for ships. 
|

Mortuus
|
Posted - 2004.07.20 10:44:00 -
[76]
Maybe they should add upkeep for ships. 
|

Damajink
|
Posted - 2004.07.20 10:57:00 -
[77]
Ok, you know how you have to pay 100isk when you convo or mail someone who doesn't have you on their buddy list? Well, if you change that from a flat 100isk fee to say 1% or 5% of all the money in that person's wallet, you can get a bit of a sink there. This skims money from the people who have lots of it but doesn't penalise the newbies.
|

Damajink
|
Posted - 2004.07.20 10:57:00 -
[78]
Ok, you know how you have to pay 100isk when you convo or mail someone who doesn't have you on their buddy list? Well, if you change that from a flat 100isk fee to say 1% or 5% of all the money in that person's wallet, you can get a bit of a sink there. This skims money from the people who have lots of it but doesn't penalise the newbies.
|

Viceroy
|
Posted - 2004.07.20 11:01:00 -
[79]
More money sinks would be the answer. Such as;
1) Removing default insurance in 0.0 (Although everyone has platinium anyway), or possibly nerfing insurance to an extent in 0.0 to increase loss (GRIEFER! No, anyone who goes to 0.0 should be able to afford the losses anyway, otherwise = empire).
2) Adding dynamic prices to lab slots and factories (so after a week the lab slots/factories in yulai start costing 10mil a day).
3) Increasing the cost of office upkeep per office (1 office = normal price, 2 offices = double price, 3 offices = triple price or something or this sort. This will prevent office hogging and will create a money sink for bigger corps who wish to maintain offices in many locations).
And so on. Just some vague ideas. -
|

Viceroy
|
Posted - 2004.07.20 11:01:00 -
[80]
More money sinks would be the answer. Such as;
1) Removing default insurance in 0.0 (Although everyone has platinium anyway), or possibly nerfing insurance to an extent in 0.0 to increase loss (GRIEFER! No, anyone who goes to 0.0 should be able to afford the losses anyway, otherwise = empire).
2) Adding dynamic prices to lab slots and factories (so after a week the lab slots/factories in yulai start costing 10mil a day).
3) Increasing the cost of office upkeep per office (1 office = normal price, 2 offices = double price, 3 offices = triple price or something or this sort. This will prevent office hogging and will create a money sink for bigger corps who wish to maintain offices in many locations).
And so on. Just some vague ideas. -
|

Maric
|
Posted - 2004.07.20 11:16:00 -
[81]
Originally by: Viceroy
2) Adding dynamic prices to lab slots and factories (so after a week the lab slots/factories in yulai start costing 10mil a day).
This was proposed in dev blog a month ago and I like it, but dont know why they didnt implement it.
|

Maric
|
Posted - 2004.07.20 11:16:00 -
[82]
Originally by: Viceroy
2) Adding dynamic prices to lab slots and factories (so after a week the lab slots/factories in yulai start costing 10mil a day).
This was proposed in dev blog a month ago and I like it, but dont know why they didnt implement it.
|

Fred0
|
Posted - 2004.07.20 11:31:00 -
[83]
PvP as almost any other activity injects money into the system. We need real and big money sinks. Bring on the POS's and no bloody blueprints for them, CCP needs to make them so they can adjust them according to money ingame! KISS :) 
|

Fred0
|
Posted - 2004.07.20 11:31:00 -
[84]
PvP as almost any other activity injects money into the system. We need real and big money sinks. Bring on the POS's and no bloody blueprints for them, CCP needs to make them so they can adjust them according to money ingame! KISS :) 
|

Artegg
|
Posted - 2004.07.20 11:46:00 -
[85]
Take out 100% insurance for battleships. It is silly almost everyone i know can afford to replace about 15-20 battleships plus with out even having to worry about it
Make it so the loss of a battleship hurts the wallet make the max pay out 60 mill on a teir 2 ship.
|

Artegg
|
Posted - 2004.07.20 11:46:00 -
[86]
Take out 100% insurance for battleships. It is silly almost everyone i know can afford to replace about 15-20 battleships plus with out even having to worry about it
Make it so the loss of a battleship hurts the wallet make the max pay out 60 mill on a teir 2 ship.
|

Mari Y'Tuk
|
Posted - 2004.07.20 12:06:00 -
[87]
you no nothing about insurance if you think that even 100% insurance allows you to replace a Battleship without lost.
Take the payout for the Scorpion, Insurance Cost ~ 20mil, payout ~ 66mil
Build cost = 59mil, average market cost, 66mil, on on 20mil for the new insurance, nevermind the modules lost, and your already down 20mil
My Production Spreadsheet, Most T1 Bp data, Located here. |

Mari Y'Tuk
|
Posted - 2004.07.20 12:06:00 -
[88]
you no nothing about insurance if you think that even 100% insurance allows you to replace a Battleship without lost.
Take the payout for the Scorpion, Insurance Cost ~ 20mil, payout ~ 66mil
Build cost = 59mil, average market cost, 66mil, on on 20mil for the new insurance, nevermind the modules lost, and your already down 20mil
My Production Spreadsheet, Most T1 Bp data, Located here. |

Artegg
|
Posted - 2004.07.20 15:12:00 -
[89]
Originally by: Mari Y'Tuk you no nothing about insurance if you think that even 100% insurance allows you to replace a Battleship without lost.
Take the payout for the Scorpion, Insurance Cost ~ 20mil, payout ~ 66mil
Build cost = 59mil, average market cost, 66mil, on on 20mil for the new insurance, nevermind the modules lost, and your already down 20mil
exactly my point 20 mill for a battleship loss is nothing. I can make 20 mill per hour its a joke
|

Artegg
|
Posted - 2004.07.20 15:12:00 -
[90]
Originally by: Mari Y'Tuk you no nothing about insurance if you think that even 100% insurance allows you to replace a Battleship without lost.
Take the payout for the Scorpion, Insurance Cost ~ 20mil, payout ~ 66mil
Build cost = 59mil, average market cost, 66mil, on on 20mil for the new insurance, nevermind the modules lost, and your already down 20mil
exactly my point 20 mill for a battleship loss is nothing. I can make 20 mill per hour its a joke
|

Bigfoot Hunter
|
Posted - 2004.07.21 03:44:00 -
[91]
I think most of you guys might have a kind of a warped perception.
1: you are all old players 2: most of you are in 0.0 alliances money is far easier to come by in 0.0 3: most players who post on the forums are hard core and spend alot of time online
Im a old player who has alot o cash and a few months ago i moved into empire space for a bit and it was far harder than 0.0 to make cash so awhile latter i went back to 0.0 not being in a aliiance i had slim pickings so i picked a crappy one and get 20 to 50mil a day when i spend a good portion of time playing. as for the 200 mil a day thing you must have uber pirates or be mining the rare stuff.
As for harvy and imp prices supply and demand they made it so the agents gave out imps less frequently, and as for harvies there is no source for new ones so as they are destroyed they become rarer and rarer and people who have em can charge whatever they want.
In closing while i think there is some inflation going on i dont think it is as bad as you guys are making it out to be most people are hoarding for shiva i know i was but now im gonna buy a bs original.  --------------------------------------
Fortis cadere, cedere non potest |

Bigfoot Hunter
|
Posted - 2004.07.21 03:44:00 -
[92]
I think most of you guys might have a kind of a warped perception.
1: you are all old players 2: most of you are in 0.0 alliances money is far easier to come by in 0.0 3: most players who post on the forums are hard core and spend alot of time online
Im a old player who has alot o cash and a few months ago i moved into empire space for a bit and it was far harder than 0.0 to make cash so awhile latter i went back to 0.0 not being in a aliiance i had slim pickings so i picked a crappy one and get 20 to 50mil a day when i spend a good portion of time playing. as for the 200 mil a day thing you must have uber pirates or be mining the rare stuff.
As for harvy and imp prices supply and demand they made it so the agents gave out imps less frequently, and as for harvies there is no source for new ones so as they are destroyed they become rarer and rarer and people who have em can charge whatever they want.
In closing while i think there is some inflation going on i dont think it is as bad as you guys are making it out to be most people are hoarding for shiva i know i was but now im gonna buy a bs original.  --------------------------------------
Fortis cadere, cedere non potest |

Tani Yih
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Posted - 2004.07.21 07:13:00 -
[93]
If all of you have these insanely large supplies of money, why do you not simply sponsor players with battleships? I mean, new players. That will get them to lower space much faster then them working up enough cash to dare enter the dangerous uber-player world of 0.4 and lower.
I know I have been trying for the past weeks in the hope to get enough money to buy my first BS. It'll take me weeks more to get enough.
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Tani Yih
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Posted - 2004.07.21 07:13:00 -
[94]
If all of you have these insanely large supplies of money, why do you not simply sponsor players with battleships? I mean, new players. That will get them to lower space much faster then them working up enough cash to dare enter the dangerous uber-player world of 0.4 and lower.
I know I have been trying for the past weeks in the hope to get enough money to buy my first BS. It'll take me weeks more to get enough.
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Artegg
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Posted - 2004.07.21 07:53:00 -
[95]
Originally by: Tani Yih If all of you have these insanely large supplies of money, why do you not simply sponsor players with battleships? I mean, new players. That will get them to lower space much faster then them working up enough cash to dare enter the dangerous uber-player world of 0.4 and lower.
I know I have been trying for the past weeks in the hope to get enough money to buy my first BS. It'll take me weeks more to get enough.
Because IMO you should not be getting a battleship intill you have been playing for 6 months
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Artegg
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Posted - 2004.07.21 07:53:00 -
[96]
Originally by: Tani Yih If all of you have these insanely large supplies of money, why do you not simply sponsor players with battleships? I mean, new players. That will get them to lower space much faster then them working up enough cash to dare enter the dangerous uber-player world of 0.4 and lower.
I know I have been trying for the past weeks in the hope to get enough money to buy my first BS. It'll take me weeks more to get enough.
Because IMO you should not be getting a battleship intill you have been playing for 6 months
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Tani Yih
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Posted - 2004.07.21 08:14:00 -
[97]
I am trying to figure out why you would feel this way but I cannot think of any particular reason other then personal gain. Or is the six month period for the new player's benefit?
I cannot really see why they should not fly a battleship sooner...?
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Tani Yih
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Posted - 2004.07.21 08:14:00 -
[98]
I am trying to figure out why you would feel this way but I cannot think of any particular reason other then personal gain. Or is the six month period for the new player's benefit?
I cannot really see why they should not fly a battleship sooner...?
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Mortania
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Posted - 2004.07.21 10:33:00 -
[99]
Originally by: Tani Yih I am trying to figure out why you would feel this way but I cannot think of any particular reason other then personal gain. Or is the six month period for the new player's benefit?
I cannot really see why they should not fly a battleship sooner...?
Cuz they'll lose it quick. It takes skill as you move up each class to learn how to use the new class of ship correctly. Dropping a guy with 1 month exp into a BS is just silly (not that i think you can get skills up that quickly), because he'll lose the damn thing before you know it.
And yes, there is inflation. Just do a history of Trit by week for a year in any region. It goes for 100% of its value on avg from a year ago, and this is only an upward trend. It's possible it will reach critical mass shortly and the slope will sky rocket until you have serbian levels of inflation. It always starts small.
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Mortania
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Posted - 2004.07.21 10:33:00 -
[100]
Originally by: Tani Yih I am trying to figure out why you would feel this way but I cannot think of any particular reason other then personal gain. Or is the six month period for the new player's benefit?
I cannot really see why they should not fly a battleship sooner...?
Cuz they'll lose it quick. It takes skill as you move up each class to learn how to use the new class of ship correctly. Dropping a guy with 1 month exp into a BS is just silly (not that i think you can get skills up that quickly), because he'll lose the damn thing before you know it.
And yes, there is inflation. Just do a history of Trit by week for a year in any region. It goes for 100% of its value on avg from a year ago, and this is only an upward trend. It's possible it will reach critical mass shortly and the slope will sky rocket until you have serbian levels of inflation. It always starts small.
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Simen Looswe
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Posted - 2004.07.21 10:59:00 -
[101]
there are a lot less miners atm because everybody is hunting.(read CSM chatlog) Eve-market is driven by price and demand, so mineral prices will rise. Ship prices will rise. Hunting destroys ships. When replacements become too expensive, less people will hunt, and go back to doing other things (mining,agent running). Mineral prices will then normalize again. Also when mineral prices get high enough, more people will go back to mining, as that's where the profits will be for a while.
There has been a big influx of players( from E&B). These guys have now passed the 'noob-stage' and start to do other things, also affecting the general market. To sum it all up: i dont think there is any case of inflation, just a shift in the market.
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Simen Looswe
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Posted - 2004.07.21 10:59:00 -
[102]
there are a lot less miners atm because everybody is hunting.(read CSM chatlog) Eve-market is driven by price and demand, so mineral prices will rise. Ship prices will rise. Hunting destroys ships. When replacements become too expensive, less people will hunt, and go back to doing other things (mining,agent running). Mineral prices will then normalize again. Also when mineral prices get high enough, more people will go back to mining, as that's where the profits will be for a while.
There has been a big influx of players( from E&B). These guys have now passed the 'noob-stage' and start to do other things, also affecting the general market. To sum it all up: i dont think there is any case of inflation, just a shift in the market.
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Juma
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Posted - 2004.07.23 08:05:00 -
[103]
dynamic real estate market has been proposed by me and others several times starting from september 2003 (!).
btw, adding ANY expensive item to the game as a money sink actually is no sink but a polarizer. misguided financial politics in europe already teached us, what this means.
The same goes with several non-"organic" logics in EVE, like the "disappearance" of harvester-drone resources but keeping existing drones (kinda artifact lol?) ingame. (You might guess i'm whining because I am on the poor end? no I have a bunch but refuse to use the toys because I consider them non-legit if the source is taken off game administrativly). Either delete results of a mistake consequently or compensate a mistake in different ways.
Eve is not starting to be a game of different groups but it already is.
With labs/offices/factories blocked (while there is no regulative like dynamic pricing), artifact items, artifact skills.. I doubt a new player (dont confuse that with new alt) will have any chance than joining an established corp.
Eve is meant to have a self regulating economy and politics. Good idea but very dangerous if its own engine-logics limit it in the same moment. I better stop now for not mentioning rat vs. police relationship in this game. Eve is a good game but if You look at it from a little distance You see where it is going. I am attributed towards mem/int guess what I was aimed at initially when I started playing eve when it started last year. When I realized what "industrial" ships where and the best mining ships where BATTLE-ships my hope slowly started to dimish. When I was seeing that ships are not loosing worth when becoming older (like a 20 years old chevi malibu still not corroding ^^), offices universal standard fee, Blueprints not by research but by lottery (with no real way to activly manage that research) and other things You dont have to be a MBO to realize what will be the results after a year.
Eve has the same fault most MLM-corps suffer: money is not "produced" money CANNOT be produced You can produce economic value and money can be media of exchange.
In real life ppl eat, cars need gasoline, buildings fall apart if not being cared, whatever starts to exist will exist for a LIMITED time and needs resources. This is often considered to be evil but actually its what drives economy. One thing wont ever equal in a game. In a real economy TIME is a good of value. In a game this good is already valued by the fact that we enjoy the game and thats a big problem if trying to simulate an economy ;)
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Juma
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Posted - 2004.07.23 08:05:00 -
[104]
dynamic real estate market has been proposed by me and others several times starting from september 2003 (!).
btw, adding ANY expensive item to the game as a money sink actually is no sink but a polarizer. misguided financial politics in europe already teached us, what this means.
The same goes with several non-"organic" logics in EVE, like the "disappearance" of harvester-drone resources but keeping existing drones (kinda artifact lol?) ingame. (You might guess i'm whining because I am on the poor end? no I have a bunch but refuse to use the toys because I consider them non-legit if the source is taken off game administrativly). Either delete results of a mistake consequently or compensate a mistake in different ways.
Eve is not starting to be a game of different groups but it already is.
With labs/offices/factories blocked (while there is no regulative like dynamic pricing), artifact items, artifact skills.. I doubt a new player (dont confuse that with new alt) will have any chance than joining an established corp.
Eve is meant to have a self regulating economy and politics. Good idea but very dangerous if its own engine-logics limit it in the same moment. I better stop now for not mentioning rat vs. police relationship in this game. Eve is a good game but if You look at it from a little distance You see where it is going. I am attributed towards mem/int guess what I was aimed at initially when I started playing eve when it started last year. When I realized what "industrial" ships where and the best mining ships where BATTLE-ships my hope slowly started to dimish. When I was seeing that ships are not loosing worth when becoming older (like a 20 years old chevi malibu still not corroding ^^), offices universal standard fee, Blueprints not by research but by lottery (with no real way to activly manage that research) and other things You dont have to be a MBO to realize what will be the results after a year.
Eve has the same fault most MLM-corps suffer: money is not "produced" money CANNOT be produced You can produce economic value and money can be media of exchange.
In real life ppl eat, cars need gasoline, buildings fall apart if not being cared, whatever starts to exist will exist for a LIMITED time and needs resources. This is often considered to be evil but actually its what drives economy. One thing wont ever equal in a game. In a real economy TIME is a good of value. In a game this good is already valued by the fact that we enjoy the game and thats a big problem if trying to simulate an economy ;)
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