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jukriamrr
|
Posted - 2004.07.20 16:00:00 -
[1]
Edited by: jukriamrr on 20/07/2004 16:02:06 Hi all,
Here are three solutions, which one should I choose?
---------------------------------------- Config I hi: 3*neutron blasters med: 10 mn AB, stasis, shield booster II low: 3*micro aux power cores ----------------------------------------
---------------------------------------- Config II hi: 3*ion blasters, micro plasma SB med: 10 mn AB, stasis, shield booster II low: 2*micro aux power cores, capa power relay ----------------------------------------
---------------------------------------- Config III hi: 3*electron blasters med: 10 mn AB, stasis, shield booster II low: 1*micro aux power cores, 2*capa power relays ----------------------------------------
Input appreciated :)
|

jukriamrr
|
Posted - 2004.07.20 16:00:00 -
[2]
Edited by: jukriamrr on 20/07/2004 16:02:06 Hi all,
Here are three solutions, which one should I choose?
---------------------------------------- Config I hi: 3*neutron blasters med: 10 mn AB, stasis, shield booster II low: 3*micro aux power cores ----------------------------------------
---------------------------------------- Config II hi: 3*ion blasters, micro plasma SB med: 10 mn AB, stasis, shield booster II low: 2*micro aux power cores, capa power relay ----------------------------------------
---------------------------------------- Config III hi: 3*electron blasters med: 10 mn AB, stasis, shield booster II low: 1*micro aux power cores, 2*capa power relays ----------------------------------------
Input appreciated :)
|

meowcat
|
Posted - 2004.07.20 16:09:00 -
[3]
Edited by: meowcat on 20/07/2004 16:10:40 i havent got my tarannis yet (nearly there though)
i had assumed that shield tanking would be crap, and planned to armour tank mine!!!
not sure if it will fit but i was thinking:
hi: 3*regulated (low cpu) blasters (whatever will fit)
mid: 10mn ab, web/scrambler or both, maybe an iccle named cap battery if not using both web and scrambler
low: small armour rep, micro power core, and hardener if it fits or another micro aux
but then i dont know much... just assumed something like this would be best ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

meowcat
|
Posted - 2004.07.20 16:09:00 -
[4]
Edited by: meowcat on 20/07/2004 16:10:40 i havent got my tarannis yet (nearly there though)
i had assumed that shield tanking would be crap, and planned to armour tank mine!!!
not sure if it will fit but i was thinking:
hi: 3*regulated (low cpu) blasters (whatever will fit)
mid: 10mn ab, web/scrambler or both, maybe an iccle named cap battery if not using both web and scrambler
low: small armour rep, micro power core, and hardener if it fits or another micro aux
but then i dont know much... just assumed something like this would be best ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

jukriamrr
|
Posted - 2004.07.20 16:15:00 -
[5]
Thanks ;)
Obviously, config I is for the VERY skilled, II a litle less, and III even less.
I was wondering if someone had already tried of of these :)
|

jukriamrr
|
Posted - 2004.07.20 16:15:00 -
[6]
Thanks ;)
Obviously, config I is for the VERY skilled, II a litle less, and III even less.
I was wondering if someone had already tried of of these :)
|

Pandora Panda
|
Posted - 2004.07.20 16:18:00 -
[7]
Edited by: Pandora Panda on 20/07/2004 16:20:00
Originally by: jukriamrr Edited by: jukriamrr on 20/07/2004 16:02:06 Hi all,
Here are three solutions, which one should I choose?
---------------------------------------- Config I hi: 3*neutron blasters med: 10 mn AB, stasis, shield booster II low: 3*micro aux power cores ----------------------------------------
---------------------------------------- Config II hi: 3*ion blasters, micro plasma SB med: 10 mn AB, stasis, shield booster II low: 2*micro aux power cores, capa power relay ----------------------------------------
---------------------------------------- Config III hi: 3*electron blasters med: 10 mn AB, stasis, shield booster II low: 1*micro aux power cores, 2*capa power relays ----------------------------------------
Input appreciated :)
I assume that these are PvE since you didnt use warp scramblers.
I would go with:
3x Light Ion 1x 10mn AB 2x Tracking Comp 2 2x Micro Aux 1x Mag Stab 2
Itll take decent cap skils and fuel conservation 4 to keep this setup running indefinately, I *think*. I'd try it outside combat first. Swap the Mag Stab for a cap relay if you cant maintain cap. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
|
Posted - 2004.07.20 16:18:00 -
[8]
Edited by: Pandora Panda on 20/07/2004 16:20:00
Originally by: jukriamrr Edited by: jukriamrr on 20/07/2004 16:02:06 Hi all,
Here are three solutions, which one should I choose?
---------------------------------------- Config I hi: 3*neutron blasters med: 10 mn AB, stasis, shield booster II low: 3*micro aux power cores ----------------------------------------
---------------------------------------- Config II hi: 3*ion blasters, micro plasma SB med: 10 mn AB, stasis, shield booster II low: 2*micro aux power cores, capa power relay ----------------------------------------
---------------------------------------- Config III hi: 3*electron blasters med: 10 mn AB, stasis, shield booster II low: 1*micro aux power cores, 2*capa power relays ----------------------------------------
Input appreciated :)
I assume that these are PvE since you didnt use warp scramblers.
I would go with:
3x Light Ion 1x 10mn AB 2x Tracking Comp 2 2x Micro Aux 1x Mag Stab 2
Itll take decent cap skils and fuel conservation 4 to keep this setup running indefinately, I *think*. I'd try it outside combat first. Swap the Mag Stab for a cap relay if you cant maintain cap. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Ronyo Dae'Loki
|
Posted - 2004.07.20 17:00:00 -
[9]
Try not using a 10MN AB and instead using what is supposed to be mounted, a 1MN MWD.
Because those setups suck.
Well, I suppose if they are for PvE they would work ok, but Taranis isn't really cut out for that. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.07.20 17:00:00 -
[10]
Try not using a 10MN AB and instead using what is supposed to be mounted, a 1MN MWD.
Because those setups suck.
Well, I suppose if they are for PvE they would work ok, but Taranis isn't really cut out for that. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

meowcat
|
Posted - 2004.07.20 17:10:00 -
[11]
Originally by: Ronyo Dae'Loki Try not using a 10MN AB and instead using what is supposed to be mounted, a 1MN MWD.
Because those setups suck.
Well, I suppose if they are for PvE they would work ok, but Taranis isn't really cut out for that.
a 1mn mwd will shag your sig radius and have you dead in seconds ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

meowcat
|
Posted - 2004.07.20 17:10:00 -
[12]
Originally by: Ronyo Dae'Loki Try not using a 10MN AB and instead using what is supposed to be mounted, a 1MN MWD.
Because those setups suck.
Well, I suppose if they are for PvE they would work ok, but Taranis isn't really cut out for that.
a 1mn mwd will shag your sig radius and have you dead in seconds ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

jukriamrr
|
Posted - 2004.07.20 17:15:00 -
[13]
Originally by: Ronyo Dae'Loki Try not using a 10MN AB and instead using what is supposed to be mounted, a 1MN MWD.
Because those setups suck.
Well, I suppose if they are for PvE they would work ok, but Taranis isn't really cut out for that.
mmmm ... no :-)
Having the sig radius of a battleship, now that sucks :) ditto meowcat.
As for PvP, switching the shield booster for scrambler should do, yes.
|

jukriamrr
|
Posted - 2004.07.20 17:15:00 -
[14]
Originally by: Ronyo Dae'Loki Try not using a 10MN AB and instead using what is supposed to be mounted, a 1MN MWD.
Because those setups suck.
Well, I suppose if they are for PvE they would work ok, but Taranis isn't really cut out for that.
mmmm ... no :-)
Having the sig radius of a battleship, now that sucks :) ditto meowcat.
As for PvP, switching the shield booster for scrambler should do, yes.
|

Masochist
|
Posted - 2004.07.20 17:25:00 -
[15]
Originally by: jukriamrr
Originally by: Ronyo Dae'Loki Try not using a 10MN AB and instead using what is supposed to be mounted, a 1MN MWD.
Because those setups suck.
Well, I suppose if they are for PvE they would work ok, but Taranis isn't really cut out for that.
mmmm ... no :-)
Having the sig radius of a battleship, now that sucks :) ditto meowcat.
As for PvP, switching the shield booster for scrambler should do, yes.
Have you guys actually tested that or are you just guessing? I use a 1MN MWD on my Taranis and haven't noticed a bit of difference. The sig penalty really isn't that bad.
 |

Masochist
|
Posted - 2004.07.20 17:25:00 -
[16]
Originally by: jukriamrr
Originally by: Ronyo Dae'Loki Try not using a 10MN AB and instead using what is supposed to be mounted, a 1MN MWD.
Because those setups suck.
Well, I suppose if they are for PvE they would work ok, but Taranis isn't really cut out for that.
mmmm ... no :-)
Having the sig radius of a battleship, now that sucks :) ditto meowcat.
As for PvP, switching the shield booster for scrambler should do, yes.
Have you guys actually tested that or are you just guessing? I use a 1MN MWD on my Taranis and haven't noticed a bit of difference. The sig penalty really isn't that bad.
 |

Pandora Panda
|
Posted - 2004.07.20 17:29:00 -
[17]
Edited by: Pandora Panda on 20/07/2004 17:42:50
Originally by: Masochist Have you guys actually tested that or are you just guessing? I use a 1MN MWD on my Taranis and haven't noticed a bit of difference. The sig penalty really isn't that bad.
Situatons where the MWD penalty doesnt matter:
When you are orbiting 1 person at close range.
Situations where the MWD penalty will get you killed:
When you are trying to get close enough to someone to orbit. When you are orbiting one person while his buddy shoots at you. When you are playing with NPCs. When you get webbed. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
|
Posted - 2004.07.20 17:29:00 -
[18]
Edited by: Pandora Panda on 20/07/2004 17:42:50
Originally by: Masochist Have you guys actually tested that or are you just guessing? I use a 1MN MWD on my Taranis and haven't noticed a bit of difference. The sig penalty really isn't that bad.
Situatons where the MWD penalty doesnt matter:
When you are orbiting 1 person at close range.
Situations where the MWD penalty will get you killed:
When you are trying to get close enough to someone to orbit. When you are orbiting one person while his buddy shoots at you. When you are playing with NPCs. When you get webbed. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Cruz
|
Posted - 2004.07.20 17:32:00 -
[19]
Yeah, the sig radius KILLS you when fighting NPCs. ................. |

Cruz
|
Posted - 2004.07.20 17:32:00 -
[20]
Yeah, the sig radius KILLS you when fighting NPCs. ................. |

Neil Crow
|
Posted - 2004.07.20 18:15:00 -
[21]
You do know that it is +500% and NOT 500 METERS, right? So if the penalty would give you "the sig radius of the battleship", I suppose your original signature radius is above 75?
|

Neil Crow
|
Posted - 2004.07.20 18:15:00 -
[22]
You do know that it is +500% and NOT 500 METERS, right? So if the penalty would give you "the sig radius of the battleship", I suppose your original signature radius is above 75?
|

Muntz
|
Posted - 2004.07.20 18:22:00 -
[23]
There's also the 25% cap and shield penalty to consider, which the 10MN AB doesn't suffer from. Not to mention that with fuel conservation and AB skill, you can run the AB for longer that an MWD for very reasonable cap usage, which, coupled with the fact that you have 25% more cap that with an MWD, makes it easier to sustain. It works, trust me. You don't go quite as fast as with an MWD, but if you have a high enough base speed, it doesn't really matter.
|

Muntz
|
Posted - 2004.07.20 18:22:00 -
[24]
There's also the 25% cap and shield penalty to consider, which the 10MN AB doesn't suffer from. Not to mention that with fuel conservation and AB skill, you can run the AB for longer that an MWD for very reasonable cap usage, which, coupled with the fact that you have 25% more cap that with an MWD, makes it easier to sustain. It works, trust me. You don't go quite as fast as with an MWD, but if you have a high enough base speed, it doesn't really matter.
|

Xanz
|
Posted - 2004.07.20 18:25:00 -
[25]
Trust me when I say Ronyo knows how to fly and fit a Taranis.

|

Xanz
|
Posted - 2004.07.20 18:25:00 -
[26]
Trust me when I say Ronyo knows how to fly and fit a Taranis.

|

jukriamrr
|
Posted - 2004.07.20 18:44:00 -
[27]
Originally by: Masochist Have you guys actually tested that or are you just guessing?
Yes, in the following ships: - claw - stiletto - crow - raptor
Hence my genuine questions about the taranis :)
|

jukriamrr
|
Posted - 2004.07.20 18:44:00 -
[28]
Originally by: Masochist Have you guys actually tested that or are you just guessing?
Yes, in the following ships: - claw - stiletto - crow - raptor
Hence my genuine questions about the taranis :)
|

Cruz
|
Posted - 2004.07.20 18:53:00 -
[29]
Cap Relay + Shield booster = nono ................. |

Cruz
|
Posted - 2004.07.20 18:53:00 -
[30]
Cap Relay + Shield booster = nono ................. |

Ronyo Dae'Loki
|
Posted - 2004.07.20 19:45:00 -
[31]
Originally by: Xanz Trust me when I say Ronyo knows how to fly and fit a Taranis.

Hi Xanz. 
Yeah guys, keep using your setups, I will see you on the battlefield. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.07.20 19:45:00 -
[32]
Originally by: Xanz Trust me when I say Ronyo knows how to fly and fit a Taranis.

Hi Xanz. 
Yeah guys, keep using your setups, I will see you on the battlefield. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Masochist
|
Posted - 2004.07.20 19:57:00 -
[33]
Originally by: Muntz There's also the 25% cap and shield penalty to consider, which the 10MN AB doesn't suffer from. Not to mention that with fuel conservation and AB skill, you can run the AB for longer that an MWD for very reasonable cap usage, which, coupled with the fact that you have 25% more cap that with an MWD, makes it easier to sustain. It works, trust me. You don't go quite as fast as with an MWD, but if you have a high enough base speed, it doesn't really matter.
The problem is that you have to waste low slots to force a 10mn AB (made for a cruiser) to fit. It's not worth it. Using the correct modules for the size of the ship you're flying will always outperform someone squeezing modules that shouldn't fit.
 |

Masochist
|
Posted - 2004.07.20 19:57:00 -
[34]
Originally by: Muntz There's also the 25% cap and shield penalty to consider, which the 10MN AB doesn't suffer from. Not to mention that with fuel conservation and AB skill, you can run the AB for longer that an MWD for very reasonable cap usage, which, coupled with the fact that you have 25% more cap that with an MWD, makes it easier to sustain. It works, trust me. You don't go quite as fast as with an MWD, but if you have a high enough base speed, it doesn't really matter.
The problem is that you have to waste low slots to force a 10mn AB (made for a cruiser) to fit. It's not worth it. Using the correct modules for the size of the ship you're flying will always outperform someone squeezing modules that shouldn't fit.
 |

Odet
|
Posted - 2004.07.20 20:25:00 -
[35]
Edited by: Odet on 20/07/2004 20:33:37 after seeing how you ppl setup your inty`s now i know why i can kill them so easily in my regular frigs
edit* just a suggestion dont try to multi role so much... it makes you less effective in both categories. Focus on what you want your ship to acheive. aka dont shield tank and try to have crazy dmg its not going to happend you`ll be out of cap in 10 seconds.
depending on your skills the basic setup for a taranis is : 3x neutrons 1x smartbomb 1x mwd 1x web 1x warp 2x power diagnostic 1x dmg mod when you get your skills up like me then you can do some funky things with your setup
also dont forget to use drones =This podding has been brought to you by Odet, the only way to fry.= |

Odet
|
Posted - 2004.07.20 20:25:00 -
[36]
Edited by: Odet on 20/07/2004 20:33:37 after seeing how you ppl setup your inty`s now i know why i can kill them so easily in my regular frigs
edit* just a suggestion dont try to multi role so much... it makes you less effective in both categories. Focus on what you want your ship to acheive. aka dont shield tank and try to have crazy dmg its not going to happend you`ll be out of cap in 10 seconds.
depending on your skills the basic setup for a taranis is : 3x neutrons 1x smartbomb 1x mwd 1x web 1x warp 2x power diagnostic 1x dmg mod when you get your skills up like me then you can do some funky things with your setup
also dont forget to use drones =This podding has been brought to you by Odet, the only way to fry.= |

PASTOR TROY
|
Posted - 2004.07.20 20:34:00 -
[37]
Originally by: Muntz There's also the 25% cap and shield penalty to consider, which the 10MN AB doesn't suffer from. Not to mention that with fuel conservation and AB skill, you can run the AB for longer that an MWD for very reasonable cap usage, which, coupled with the fact that you have 25% more cap that with an MWD, makes it easier to sustain. It works, trust me. You don't go quite as fast as with an MWD, but if you have a high enough base speed, it doesn't really matter.
I tried the 10mn ab for about a week... . to me it wasn't worth it to basically hamstring your setup and repair ability. ... basically whats worked for me (out in space) treat your taranis like a baby megathron... get in kill (collect loot)... get out...
PT
|

PASTOR TROY
|
Posted - 2004.07.20 20:34:00 -
[38]
Originally by: Muntz There's also the 25% cap and shield penalty to consider, which the 10MN AB doesn't suffer from. Not to mention that with fuel conservation and AB skill, you can run the AB for longer that an MWD for very reasonable cap usage, which, coupled with the fact that you have 25% more cap that with an MWD, makes it easier to sustain. It works, trust me. You don't go quite as fast as with an MWD, but if you have a high enough base speed, it doesn't really matter.
I tried the 10mn ab for about a week... . to me it wasn't worth it to basically hamstring your setup and repair ability. ... basically whats worked for me (out in space) treat your taranis like a baby megathron... get in kill (collect loot)... get out...
PT
|

Waagaa Ktlehr
|
Posted - 2004.07.20 21:56:00 -
[39]
My thoughts exactly. Tear the enemy to bits and limp out of battle. I always put a (non-active) small repper in my lows when I go deep into 0.0 so I can repair down there, lose a CPR to do it.
Originally by: PASTOR TROY
Originally by: Muntz There's also the 25% cap and shield penalty to consider, which the 10MN AB doesn't suffer from. Not to mention that with fuel conservation and AB skill, you can run the AB for longer that an MWD for very reasonable cap usage, which, coupled with the fact that you have 25% more cap that with an MWD, makes it easier to sustain. It works, trust me. You don't go quite as fast as with an MWD, but if you have a high enough base speed, it doesn't really matter.
I tried the 10mn ab for about a week... . to me it wasn't worth it to basically hamstring your setup and repair ability. ... basically whats worked for me (out in space) treat your taranis like a baby megathron... get in kill (collect loot)... get out...
PT
------------------------------------------ I am a love machine, feeding my fantasy, give me a kiss or three, have fun!
|

Waagaa Ktlehr
|
Posted - 2004.07.20 21:56:00 -
[40]
My thoughts exactly. Tear the enemy to bits and limp out of battle. I always put a (non-active) small repper in my lows when I go deep into 0.0 so I can repair down there, lose a CPR to do it.
Originally by: PASTOR TROY
Originally by: Muntz There's also the 25% cap and shield penalty to consider, which the 10MN AB doesn't suffer from. Not to mention that with fuel conservation and AB skill, you can run the AB for longer that an MWD for very reasonable cap usage, which, coupled with the fact that you have 25% more cap that with an MWD, makes it easier to sustain. It works, trust me. You don't go quite as fast as with an MWD, but if you have a high enough base speed, it doesn't really matter.
I tried the 10mn ab for about a week... . to me it wasn't worth it to basically hamstring your setup and repair ability. ... basically whats worked for me (out in space) treat your taranis like a baby megathron... get in kill (collect loot)... get out...
PT
------------------------------------------ I am a love machine, feeding my fantasy, give me a kiss or three, have fun!
|

Cruz
|
Posted - 2004.07.20 22:04:00 -
[41]
Edited by: Cruz on 20/07/2004 22:07:22 Edited by: Cruz on 20/07/2004 22:06:42
Originally by: Odet Edited by: Odet on 20/07/2004 20:33:37 after seeing how you ppl setup your inty`s now i know why i can kill them so easily in my regular frigs
edit* just a suggestion dont try to multi role so much... it makes you less effective in both categories. Focus on what you want your ship to acheive. aka dont shield tank and try to have crazy dmg its not going to happend you`ll be out of cap in 10 seconds.
depending on your skills the basic setup for a taranis is : 3x neutrons 1x smartbomb 1x mwd 1x web 1x warp 2x power diagnostic 1x dmg mod when you get your skills up like me then you can do some funky things with your setup
also dont forget to use drones
I have yet to face one taranis that uses a Smartbomb, everysingle one uses a Nosferatu because umm its the SMART thing to do in a taranis. And PDUs? WTF are those for? LOL dude, 1CPR and 1 MAPC would be much better to use... It would give you more Cap recharge and more Power Grid...(yarr i know how PDUs also increase your Cap + Recharge, but unless you have two tech II PDUs, the Cap Relay + MAPC is better.
Yarr m8... I have faced many experienced Taranis pilots And they are deadly as hell with or without nuetron blasters. ................. |

Cruz
|
Posted - 2004.07.20 22:04:00 -
[42]
Edited by: Cruz on 20/07/2004 22:07:22 Edited by: Cruz on 20/07/2004 22:06:42
Originally by: Odet Edited by: Odet on 20/07/2004 20:33:37 after seeing how you ppl setup your inty`s now i know why i can kill them so easily in my regular frigs
edit* just a suggestion dont try to multi role so much... it makes you less effective in both categories. Focus on what you want your ship to acheive. aka dont shield tank and try to have crazy dmg its not going to happend you`ll be out of cap in 10 seconds.
depending on your skills the basic setup for a taranis is : 3x neutrons 1x smartbomb 1x mwd 1x web 1x warp 2x power diagnostic 1x dmg mod when you get your skills up like me then you can do some funky things with your setup
also dont forget to use drones
I have yet to face one taranis that uses a Smartbomb, everysingle one uses a Nosferatu because umm its the SMART thing to do in a taranis. And PDUs? WTF are those for? LOL dude, 1CPR and 1 MAPC would be much better to use... It would give you more Cap recharge and more Power Grid...(yarr i know how PDUs also increase your Cap + Recharge, but unless you have two tech II PDUs, the Cap Relay + MAPC is better.
Yarr m8... I have faced many experienced Taranis pilots And they are deadly as hell with or without nuetron blasters. ................. |

Ronyo Dae'Loki
|
Posted - 2004.07.20 22:52:00 -
[43]
Originally by: Cruz
I have yet to face one taranis that uses a Smartbomb, everysingle one uses a Nosferatu because umm its the SMART thing to do in a taranis.
roofleskates
Your other suggestions are correct, but this is plain silly.
Interceptor battles are over too quickly for a Small Nosferatu to make much of a difference, and against cruisers and up a Small Nos is useless.
Unless you're fitted for fighting Amarr only with a Taranis, using a Small Nos isn't the brightest thing to do. A Caldari or Minmatar pilot doesn't care too much if he has no cap on his interceptor--missiles and projectiles don't exactly need much to pound you to bits. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.07.20 22:52:00 -
[44]
Originally by: Cruz
I have yet to face one taranis that uses a Smartbomb, everysingle one uses a Nosferatu because umm its the SMART thing to do in a taranis.
roofleskates
Your other suggestions are correct, but this is plain silly.
Interceptor battles are over too quickly for a Small Nosferatu to make much of a difference, and against cruisers and up a Small Nos is useless.
Unless you're fitted for fighting Amarr only with a Taranis, using a Small Nos isn't the brightest thing to do. A Caldari or Minmatar pilot doesn't care too much if he has no cap on his interceptor--missiles and projectiles don't exactly need much to pound you to bits. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Angelhunter
|
Posted - 2004.07.21 04:57:00 -
[45]
Edited by: Angelhunter on 21/07/2004 06:25:51 Yeah, a Smartbomb makes no sense at all because popping those incoming missles makes no sense at all. My Setup:
3x Light Neutrons 1x Small SB 1x 1mn MWD 1x Webber 1x Scrambler 1x PDU 1x Micro Aux 1x Cap Relay
I have fought and killed just about every interceptor and Frig with this setup, and alot of cruisers. Only thing i will change after some more skills finish is swapping out for a dmg mod. --------------- |

Angelhunter
|
Posted - 2004.07.21 04:57:00 -
[46]
Edited by: Angelhunter on 21/07/2004 06:25:51 Yeah, a Smartbomb makes no sense at all because popping those incoming missles makes no sense at all. My Setup:
3x Light Neutrons 1x Small SB 1x 1mn MWD 1x Webber 1x Scrambler 1x PDU 1x Micro Aux 1x Cap Relay
I have fought and killed just about every interceptor and Frig with this setup, and alot of cruisers. Only thing i will change after some more skills finish is swapping out for a dmg mod. --------------- |

Juan Andalusian
|
Posted - 2004.07.21 07:18:00 -
[47]
I am glad you all happily agree to use neutrons.
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.07.21 07:18:00 -
[48]
I am glad you all happily agree to use neutrons.
**Pain is meant to be felt** |

Ronyo Dae'Loki
|
Posted - 2004.07.21 07:42:00 -
[49]
Originally by: Juan Andalusian I am glad you all happily agree to use neutrons.
If you're saying that's not what you use, I'd love to meet up in 0.0 and fight you sometime.
Yes, I've heard arguments ever since I got the Taranis about Ions vs. Neutrons. Nobody has ever conviced me that Ions are better or even as good, and I would wager I have the combat experience to back up my position. Do you? ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.07.21 07:42:00 -
[50]
Originally by: Juan Andalusian I am glad you all happily agree to use neutrons.
If you're saying that's not what you use, I'd love to meet up in 0.0 and fight you sometime.
Yes, I've heard arguments ever since I got the Taranis about Ions vs. Neutrons. Nobody has ever conviced me that Ions are better or even as good, and I would wager I have the combat experience to back up my position. Do you? ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

jukriamrr
|
Posted - 2004.07.21 08:14:00 -
[51]
look guys, this originally was a post on how to fit a taranis.
not knowing who has the biggest..
rooster rooster :)
|

jukriamrr
|
Posted - 2004.07.21 08:14:00 -
[52]
look guys, this originally was a post on how to fit a taranis.
not knowing who has the biggest..
rooster rooster :)
|

Juan Andalusian
|
Posted - 2004.07.21 09:04:00 -
[53]
Originally by: Ronyo Dae'Loki Try not using a 10MN AB and instead using what is supposed to be mounted, a 1MN MWD.
Because those setups suck.
Well, I suppose if they are for PvE they would work ok, but Taranis isn't really cut out for that.
This for me proves you have a good clue of what's going on.
However from my part simply saying "Yes, i have the combat experience" is silly in a forum, so i will refrain. I can't hope to persuade you like this nor do i aim to.
The only argumentation that can take place in a forum is number crunching and those are in favor of Ions considering the viable loadouts that can come from using Ions and Neutrons and always thinking with MWD / Web / Scrambler / Sbomb fitted.
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.07.21 09:04:00 -
[54]
Originally by: Ronyo Dae'Loki Try not using a 10MN AB and instead using what is supposed to be mounted, a 1MN MWD.
Because those setups suck.
Well, I suppose if they are for PvE they would work ok, but Taranis isn't really cut out for that.
This for me proves you have a good clue of what's going on.
However from my part simply saying "Yes, i have the combat experience" is silly in a forum, so i will refrain. I can't hope to persuade you like this nor do i aim to.
The only argumentation that can take place in a forum is number crunching and those are in favor of Ions considering the viable loadouts that can come from using Ions and Neutrons and always thinking with MWD / Web / Scrambler / Sbomb fitted.
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.07.21 09:20:00 -
[55]
Originally by: jukriamrr look guys, this originally was a post on how to fit a taranis.
not knowing who has the biggest..
rooster rooster :)
Ok i wouldn't touch those loadouts you suggested with a 10 foot pole. (for PvP... even with a scrambler instead of a Shield booster)
1mn MWD > 10mn AB.
Ever tried hitting a battleship that is moving at a trasversial of 2500m/s?
Webbed? means you are in range why is yer MWD still on? you were MWD orbitting a missile BS and got webbed? AB or MWD same deal if it scrambled as well you die.
Approaching? Large turrets can't hit you anyway. Mediums might get a couple of hits. Why are you locked before you reached orbit distance? You picked the wrong target at the wrong distance.
Extra shield? rofl.
Extra Cap? the low slots saved with the use of a MWD will counter that.
Imho Ions > Neutrons. Lighter loadouts, better tracking, better damage if loaded properly.
Taranis is a ****y PvE ship.
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.07.21 09:20:00 -
[56]
Originally by: jukriamrr look guys, this originally was a post on how to fit a taranis.
not knowing who has the biggest..
rooster rooster :)
Ok i wouldn't touch those loadouts you suggested with a 10 foot pole. (for PvP... even with a scrambler instead of a Shield booster)
1mn MWD > 10mn AB.
Ever tried hitting a battleship that is moving at a trasversial of 2500m/s?
Webbed? means you are in range why is yer MWD still on? you were MWD orbitting a missile BS and got webbed? AB or MWD same deal if it scrambled as well you die.
Approaching? Large turrets can't hit you anyway. Mediums might get a couple of hits. Why are you locked before you reached orbit distance? You picked the wrong target at the wrong distance.
Extra shield? rofl.
Extra Cap? the low slots saved with the use of a MWD will counter that.
Imho Ions > Neutrons. Lighter loadouts, better tracking, better damage if loaded properly.
Taranis is a ****y PvE ship.
**Pain is meant to be felt** |

Grabtharr
|
Posted - 2004.07.21 20:24:00 -
[57]
Originally by: Xanz Trust me when I say Ronyo knows how to fly and fit a Taranis.

Sorry, whether or not he thinks he can fly a Taranis, hes giving bad advice. Using an MWD on a frig anymore is just plain stupid. With a good cheap names 10mn AB you can get 3k out of a Taranis and not show up like a cruiser to the guns of the enemy. Tried and tested here. I have ceptor 5 and can fly Minmatar and Gallente interceptors and ABs are the only option unless your doing courier missions
|

Grabtharr
|
Posted - 2004.07.21 20:24:00 -
[58]
Originally by: Xanz Trust me when I say Ronyo knows how to fly and fit a Taranis.

Sorry, whether or not he thinks he can fly a Taranis, hes giving bad advice. Using an MWD on a frig anymore is just plain stupid. With a good cheap names 10mn AB you can get 3k out of a Taranis and not show up like a cruiser to the guns of the enemy. Tried and tested here. I have ceptor 5 and can fly Minmatar and Gallente interceptors and ABs are the only option unless your doing courier missions
|

Grabtharr
|
Posted - 2004.07.21 20:31:00 -
[59]
Originally by: Juan Andalusian
Originally by: jukriamrr look guys, this originally was a post on how to fit a taranis.
not knowing who has the biggest..
rooster rooster :)
Ok i wouldn't touch those loadouts you suggested with a 10 foot pole. (for PvP... even with a scrambler instead of a Shield booster)
1mn MWD > 10mn AB.
Ever tried hitting a battleship that is moving at a trasversial of 2500m/s?
Webbed? means you are in range why is yer MWD still on? you were MWD orbitting a missile BS and got webbed? AB or MWD same deal if it scrambled as well you die.
Approaching? Large turrets can't hit you anyway. Mediums might get a couple of hits. Why are you locked before you reached orbit distance? You picked the wrong target at the wrong distance.
Extra shield? rofl.
Extra Cap? the low slots saved with the use of a MWD will counter that.
Imho Ions > Neutrons. Lighter loadouts, better tracking, better damage if loaded properly.
Taranis is a ****y PvE ship.
You can PvE quite easily in a Taranis with the following:
3x Gauss proto 125s 1 fleeting prog webber 1 named 10mn AB 1 cap II 2 micro aux and a mag stab II.
|

Grabtharr
|
Posted - 2004.07.21 20:31:00 -
[60]
Originally by: Juan Andalusian
Originally by: jukriamrr look guys, this originally was a post on how to fit a taranis.
not knowing who has the biggest..
rooster rooster :)
Ok i wouldn't touch those loadouts you suggested with a 10 foot pole. (for PvP... even with a scrambler instead of a Shield booster)
1mn MWD > 10mn AB.
Ever tried hitting a battleship that is moving at a trasversial of 2500m/s?
Webbed? means you are in range why is yer MWD still on? you were MWD orbitting a missile BS and got webbed? AB or MWD same deal if it scrambled as well you die.
Approaching? Large turrets can't hit you anyway. Mediums might get a couple of hits. Why are you locked before you reached orbit distance? You picked the wrong target at the wrong distance.
Extra shield? rofl.
Extra Cap? the low slots saved with the use of a MWD will counter that.
Imho Ions > Neutrons. Lighter loadouts, better tracking, better damage if loaded properly.
Taranis is a ****y PvE ship.
You can PvE quite easily in a Taranis with the following:
3x Gauss proto 125s 1 fleeting prog webber 1 named 10mn AB 1 cap II 2 micro aux and a mag stab II.
|

Ronyo Dae'Loki
|
Posted - 2004.07.21 20:38:00 -
[61]
Originally by: Grabtharr
Sorry, whether or not he thinks he can fly a Taranis, hes giving bad advice. Using an MWD on a frig anymore is just plain stupid. With a good cheap names 10mn AB you can get 3k out of a Taranis and not show up like a cruiser to the guns of the enemy. Tried and tested here. I have ceptor 5 and can fly Minmatar and Gallente interceptors and ABs are the only option unless your doing courier missions
Wow. Just wow.
Are you SURE you've fought other players?
And do you orbit with your AB/MWD turned on? ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.07.21 20:38:00 -
[62]
Originally by: Grabtharr
Sorry, whether or not he thinks he can fly a Taranis, hes giving bad advice. Using an MWD on a frig anymore is just plain stupid. With a good cheap names 10mn AB you can get 3k out of a Taranis and not show up like a cruiser to the guns of the enemy. Tried and tested here. I have ceptor 5 and can fly Minmatar and Gallente interceptors and ABs are the only option unless your doing courier missions
Wow. Just wow.
Are you SURE you've fought other players?
And do you orbit with your AB/MWD turned on? ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

juduzz
|
Posted - 2004.07.21 21:20:00 -
[63]
My 2 setups been testing on the taranis ( only had chance to try the armor tank in pvp) anti frigate setup so MWD is only used for getting to the target fast
PVP Armor tank:
3 ions web MWD scrambler 2x micro aux power core 400mm nano plates
Gives just over 900 armor so u can last long
semi damage/semi tanked:
3x neutrons 1 ion web scrambler mwd micro auc power core tch2 magstab 200mm nano plates
PVE: 3 150mm rails with tugnsten MWD for apraoch when at range shield booster or cap booster cus it dont matter IMO 2xaux power core, tc2 magstab. the above works welll on serp cruisers upto 50k ( only ones ive tried) but it isnt designed for taking down missile boats. ----------------------------------------------
|

juduzz
|
Posted - 2004.07.21 21:20:00 -
[64]
My 2 setups been testing on the taranis ( only had chance to try the armor tank in pvp) anti frigate setup so MWD is only used for getting to the target fast
PVP Armor tank:
3 ions web MWD scrambler 2x micro aux power core 400mm nano plates
Gives just over 900 armor so u can last long
semi damage/semi tanked:
3x neutrons 1 ion web scrambler mwd micro auc power core tch2 magstab 200mm nano plates
PVE: 3 150mm rails with tugnsten MWD for apraoch when at range shield booster or cap booster cus it dont matter IMO 2xaux power core, tc2 magstab. the above works welll on serp cruisers upto 50k ( only ones ive tried) but it isnt designed for taking down missile boats. ----------------------------------------------
|

RollinDutchMasters
|
Posted - 2004.07.21 21:41:00 -
[65]
I have a strong preference for the 10mn AB, but thats mainly due to my fighting style. For 1v1 interceptor combat, a MWD is better.
I've always been more interested in picking off frigates while battleships look on, or killing indys that have battleships running cover, that type of thing. For that, a MWD would very rapidly get me very dead.
Being able to just pick a belt and blast NPCs with the same setup that I use for PVP doesnt hurt either.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
|

RollinDutchMasters
|
Posted - 2004.07.21 21:41:00 -
[66]
I have a strong preference for the 10mn AB, but thats mainly due to my fighting style. For 1v1 interceptor combat, a MWD is better.
I've always been more interested in picking off frigates while battleships look on, or killing indys that have battleships running cover, that type of thing. For that, a MWD would very rapidly get me very dead.
Being able to just pick a belt and blast NPCs with the same setup that I use for PVP doesnt hurt either.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
|

Lansfear
|
Posted - 2004.07.21 21:51:00 -
[67]
3x Light ions Small Nos MWD Webber Scrambler(ecm burst) 1x Micro Aux 2x small armor repairers
With the new tracking, use the mwd for one burst to get in range, then just orbit at max speed.
Tested and proven.
/me waves
|

Lansfear
|
Posted - 2004.07.21 21:51:00 -
[68]
3x Light ions Small Nos MWD Webber Scrambler(ecm burst) 1x Micro Aux 2x small armor repairers
With the new tracking, use the mwd for one burst to get in range, then just orbit at max speed.
Tested and proven.
/me waves
|

Lansfear
|
Posted - 2004.07.21 21:52:00 -
[69]
Originally by: Ronyo Dae'Loki
Originally by: Juan Andalusian I am glad you all happily agree to use neutrons.
If you're saying that's not what you use, I'd love to meet up in 0.0 and fight you sometime.
Yes, I've heard arguments ever since I got the Taranis about Ions vs. Neutrons. Nobody has ever conviced me that Ions are better or even as good, and I would wager I have the combat experience to back up my position. Do you?
I only use Ions. And my track record is rather nice.
|

Lansfear
|
Posted - 2004.07.21 21:52:00 -
[70]
Originally by: Ronyo Dae'Loki
Originally by: Juan Andalusian I am glad you all happily agree to use neutrons.
If you're saying that's not what you use, I'd love to meet up in 0.0 and fight you sometime.
Yes, I've heard arguments ever since I got the Taranis about Ions vs. Neutrons. Nobody has ever conviced me that Ions are better or even as good, and I would wager I have the combat experience to back up my position. Do you?
I only use Ions. And my track record is rather nice.
|

Grimpak
|
Posted - 2004.07.21 22:05:00 -
[71]
Originally by: Lansfear 3x Light ions Small Nos MWD Webber Scrambler(ecm burst) 1x Micro Aux 2x small armor repairers
With the new tracking, use the mwd for one burst to get in range, then just orbit at max speed.
Tested and proven.
/me waves
agree -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Grimpak
|
Posted - 2004.07.21 22:05:00 -
[72]
Originally by: Lansfear 3x Light ions Small Nos MWD Webber Scrambler(ecm burst) 1x Micro Aux 2x small armor repairers
With the new tracking, use the mwd for one burst to get in range, then just orbit at max speed.
Tested and proven.
/me waves
agree -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Angelhunter
|
Posted - 2004.07.22 01:31:00 -
[73]
In my experiences, fights are over long before a Nos could serve any practical use. SB's on the other hand have saved me alot of times. --------------- |

Angelhunter
|
Posted - 2004.07.22 01:31:00 -
[74]
In my experiences, fights are over long before a Nos could serve any practical use. SB's on the other hand have saved me alot of times. --------------- |

Lansfear
|
Posted - 2004.07.22 04:02:00 -
[75]
The nos isn't meant to do the enemy any real damage, it's meant to give your cap a little extra something.
|

Lansfear
|
Posted - 2004.07.22 04:02:00 -
[76]
The nos isn't meant to do the enemy any real damage, it's meant to give your cap a little extra something.
|

Lansfear
|
Posted - 2004.07.22 04:03:00 -
[77]
Originally by: Angelhunter In my experiences, fights are over long before a Nos could serve any practical use. SB's on the other hand have saved me alot of times.
Micro/small Smartbombs are slow, energy hogs, fitting hogs, and hit everything, even allies, and don't do any real amount of damage.
|

Lansfear
|
Posted - 2004.07.22 04:03:00 -
[78]
Originally by: Angelhunter In my experiences, fights are over long before a Nos could serve any practical use. SB's on the other hand have saved me alot of times.
Micro/small Smartbombs are slow, energy hogs, fitting hogs, and hit everything, even allies, and don't do any real amount of damage.
|

Shintoko Akahoshi
|
Posted - 2004.07.22 04:38:00 -
[79]
Personally I think using a 10MN AB in PvP is only smart if you're expecting to only fight/catch cruisers and BS. Especially in a blaster-equipped gunboat. If you're using a weapon that requires you to get within 4 km or so to get good hits, you want to be as fast as you can. If your MWD equipped foe (a Crow with a web and MWD, for instance, or a Crusader with long-range crystals) can keep you at a distance, all the "on paper" damage in the world won't help you.
Sig-radius-wise, a good frigate pilot will hit you whichever of the two mods (AB or MWD) you have fitted, so you might as well put that 25 grid you'd spend on the AB to better use.
Keep in mind that most of my combat is frigate/interceptor skirmishing with other frigates and interceptors, with relatively little of it being fleet/catching combat, hence my preference for a MWD.
There's no meaning to life when you cling only to common sense |

Shintoko Akahoshi
|
Posted - 2004.07.22 04:38:00 -
[80]
Personally I think using a 10MN AB in PvP is only smart if you're expecting to only fight/catch cruisers and BS. Especially in a blaster-equipped gunboat. If you're using a weapon that requires you to get within 4 km or so to get good hits, you want to be as fast as you can. If your MWD equipped foe (a Crow with a web and MWD, for instance, or a Crusader with long-range crystals) can keep you at a distance, all the "on paper" damage in the world won't help you.
Sig-radius-wise, a good frigate pilot will hit you whichever of the two mods (AB or MWD) you have fitted, so you might as well put that 25 grid you'd spend on the AB to better use.
Keep in mind that most of my combat is frigate/interceptor skirmishing with other frigates and interceptors, with relatively little of it being fleet/catching combat, hence my preference for a MWD.
There's no meaning to life when you cling only to common sense |

Ronyo Dae'Loki
|
Posted - 2004.07.22 04:59:00 -
[81]
Originally by: Lansfear The nos isn't meant to do the enemy any real damage, it's meant to give your cap a little extra something.
If you're running out of cap it's your skills that are the problem.
However, I do like your addition of the armor repairers--you have good survivability deep in space without stations. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.07.22 04:59:00 -
[82]
Originally by: Lansfear The nos isn't meant to do the enemy any real damage, it's meant to give your cap a little extra something.
If you're running out of cap it's your skills that are the problem.
However, I do like your addition of the armor repairers--you have good survivability deep in space without stations. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

EveJunkie
|
Posted - 2004.07.22 05:48:00 -
[83]
I personally always fit an armour repair on my Taranis as it really allows you to stay in the field longer expecialy when set up for PvP (e.g. no shield booster). I generally stick with ions rather than nutrons as I score more hits due to the better tracking, the lower fitting requirements are nice too allowing more flexibility in the rest of the loadout. Smartbombs are a definate no no for me. I've lost more ships to Guristas stations than I have to the PA in this last war due to mistaken smartbomb activation Problem for me is what to fit in that last high slot. Small Nos arent much good, smartbombs are out, shield/cap transfers (yeh right), was fitting a cloak for scouting until they nerfed that out the picture. Shame that auto-targeters dont work properly, would be great for drone killing.
oh and dont forget the Taranis can carry 3 scout drones, they dont sound like much but they have saved my bacon a few times by killing/distracting enemy heavy drones.
|

EveJunkie
|
Posted - 2004.07.22 05:48:00 -
[84]
I personally always fit an armour repair on my Taranis as it really allows you to stay in the field longer expecialy when set up for PvP (e.g. no shield booster). I generally stick with ions rather than nutrons as I score more hits due to the better tracking, the lower fitting requirements are nice too allowing more flexibility in the rest of the loadout. Smartbombs are a definate no no for me. I've lost more ships to Guristas stations than I have to the PA in this last war due to mistaken smartbomb activation Problem for me is what to fit in that last high slot. Small Nos arent much good, smartbombs are out, shield/cap transfers (yeh right), was fitting a cloak for scouting until they nerfed that out the picture. Shame that auto-targeters dont work properly, would be great for drone killing.
oh and dont forget the Taranis can carry 3 scout drones, they dont sound like much but they have saved my bacon a few times by killing/distracting enemy heavy drones.
|

Grabtharr
|
Posted - 2004.07.22 06:46:00 -
[85]
Originally by: Ronyo Dae'Loki
Originally by: Grabtharr
Sorry, whether or not he thinks he can fly a Taranis, hes giving bad advice. Using an MWD on a frig anymore is just plain stupid. With a good cheap names 10mn AB you can get 3k out of a Taranis and not show up like a cruiser to the guns of the enemy. Tried and tested here. I have ceptor 5 and can fly Minmatar and Gallente interceptors and ABs are the only option unless your doing courier missions
Wow. Just wow.
Are you SURE you've fought other players?
And do you orbit with your AB/MWD turned on?
On and off Depends on the fight and the ship No sense shooting missles if both can outrun unless you web in wich cas he webs you then its a race to the finish of your ship.
Ive never lost an interceptor to frig or another interceptor...just get caught between a rock and a hard place...usually vastly superior forces and boredom.
|

Grabtharr
|
Posted - 2004.07.22 06:46:00 -
[86]
Originally by: Ronyo Dae'Loki
Originally by: Grabtharr
Sorry, whether or not he thinks he can fly a Taranis, hes giving bad advice. Using an MWD on a frig anymore is just plain stupid. With a good cheap names 10mn AB you can get 3k out of a Taranis and not show up like a cruiser to the guns of the enemy. Tried and tested here. I have ceptor 5 and can fly Minmatar and Gallente interceptors and ABs are the only option unless your doing courier missions
Wow. Just wow.
Are you SURE you've fought other players?
And do you orbit with your AB/MWD turned on?
On and off Depends on the fight and the ship No sense shooting missles if both can outrun unless you web in wich cas he webs you then its a race to the finish of your ship.
Ive never lost an interceptor to frig or another interceptor...just get caught between a rock and a hard place...usually vastly superior forces and boredom.
|

Grabtharr
|
Posted - 2004.07.22 06:47:00 -
[87]
Originally by: RollinDutchMasters I have a strong preference for the 10mn AB, but thats mainly due to my fighting style. For 1v1 interceptor combat, a MWD is better.
I've always been more interested in picking off frigates while battleships look on, or killing indys that have battleships running cover, that type of thing. For that, a MWD would very rapidly get me very dead.
Being able to just pick a belt and blast NPCs with the same setup that I use for PVP doesnt hurt either.
Thats exactly my point and my style too. Pick off a target amongst BS, its fun to watch them waste ammo. With the MWD they can hit you just fine
|

Grabtharr
|
Posted - 2004.07.22 06:47:00 -
[88]
Originally by: RollinDutchMasters I have a strong preference for the 10mn AB, but thats mainly due to my fighting style. For 1v1 interceptor combat, a MWD is better.
I've always been more interested in picking off frigates while battleships look on, or killing indys that have battleships running cover, that type of thing. For that, a MWD would very rapidly get me very dead.
Being able to just pick a belt and blast NPCs with the same setup that I use for PVP doesnt hurt either.
Thats exactly my point and my style too. Pick off a target amongst BS, its fun to watch them waste ammo. With the MWD they can hit you just fine
|

Juan Andalusian
|
Posted - 2004.07.22 07:20:00 -
[89]
Originally by: Grabtharr Thats exactly my point and my style too. Pick off a target amongst BS, its fun to watch them waste ammo. With the MWD they can hit you just fine
Go fit your battleships with MWDs and ABs.
Then fly by a corp mate who is also sitting in a battleship, try to match the transversial speeds you get with a ceptor as you pass close to optimal.
Then open fire with your turrets and tell me how many times you hit.
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.07.22 07:20:00 -
[90]
Originally by: Grabtharr Thats exactly my point and my style too. Pick off a target amongst BS, its fun to watch them waste ammo. With the MWD they can hit you just fine
Go fit your battleships with MWDs and ABs.
Then fly by a corp mate who is also sitting in a battleship, try to match the transversial speeds you get with a ceptor as you pass close to optimal.
Then open fire with your turrets and tell me how many times you hit.
**Pain is meant to be felt** |

Lansfear
|
Posted - 2004.07.22 15:30:00 -
[91]
Originally by: Ronyo Dae'Loki
Originally by: Lansfear The nos isn't meant to do the enemy any real damage, it's meant to give your cap a little extra something.
If you're running out of cap it's your skills that are the problem.
Hehe, trust me, it's not my lack of skill points.
My setups are just very touchy and push the limits of my cap. 3 ions + webber + scrambler + 2 small repairers = dead cap. But usualy by then the fights over.
And repairing half your armor in one cycle of repairers will keep you alive alot longer during a real fight andinsure you can get right back in the fight 30 seconds later after cap recharge.
|

Lansfear
|
Posted - 2004.07.22 15:30:00 -
[92]
Originally by: Ronyo Dae'Loki
Originally by: Lansfear The nos isn't meant to do the enemy any real damage, it's meant to give your cap a little extra something.
If you're running out of cap it's your skills that are the problem.
Hehe, trust me, it's not my lack of skill points.
My setups are just very touchy and push the limits of my cap. 3 ions + webber + scrambler + 2 small repairers = dead cap. But usualy by then the fights over.
And repairing half your armor in one cycle of repairers will keep you alive alot longer during a real fight andinsure you can get right back in the fight 30 seconds later after cap recharge.
|

Cruz
|
Posted - 2004.07.22 15:40:00 -
[93]
Originally by: Lansfear
Originally by: Ronyo Dae'Loki
Originally by: Lansfear The nos isn't meant to do the enemy any real damage, it's meant to give your cap a little extra something.
If you're running out of cap it's your skills that are the problem.
Hehe, trust me, it's not my lack of skill points.
My setups are just very touchy and push the limits of my cap. 3 ions + webber + scrambler + 2 small repairers = dead cap. But usualy by then the fights over.
And repairing half your armor in one cycle of repairers will keep you alive alot longer during a real fight andinsure you can get right back in the fight 30 seconds later after cap recharge.
Have you tried fitting in a nanofiber armor plate instead? it gives you much more time to stay alive. ................. |

Cruz
|
Posted - 2004.07.22 15:40:00 -
[94]
Originally by: Lansfear
Originally by: Ronyo Dae'Loki
Originally by: Lansfear The nos isn't meant to do the enemy any real damage, it's meant to give your cap a little extra something.
If you're running out of cap it's your skills that are the problem.
Hehe, trust me, it's not my lack of skill points.
My setups are just very touchy and push the limits of my cap. 3 ions + webber + scrambler + 2 small repairers = dead cap. But usualy by then the fights over.
And repairing half your armor in one cycle of repairers will keep you alive alot longer during a real fight andinsure you can get right back in the fight 30 seconds later after cap recharge.
Have you tried fitting in a nanofiber armor plate instead? it gives you much more time to stay alive. ................. |

Hugolin
|
Posted - 2004.07.24 11:41:00 -
[95]
Never tried fitting armour to a frig. Seems silly to bog your interceptor down when your radial speed is so all-important.
Call me Hugo and die. Hugo is a little troll on kiddies' television. |

Hugolin
|
Posted - 2004.07.24 11:41:00 -
[96]
Never tried fitting armour to a frig. Seems silly to bog your interceptor down when your radial speed is so all-important.
Call me Hugo and die. Hugo is a little troll on kiddies' television. |

Baun
|
Posted - 2004.07.24 15:15:00 -
[97]
Edited by: Baun on 24/07/2004 15:19:22 I have yet to see a viable argument for Ions over Neutrons.
Neutrons: Pro- 1. Damage 2. Range Con- 1. Fitting Reqs
Ions: Pro- 1. Fitting reqs 2. Slighty better RoF 3. Slightly better tracking Cons- 1. Range 2. Damage
Bassically I can't see the advantage one obtains through use of Ions. You do less damage DEFAULT. As such you HAVE to compensate with a damage mod. This nixes the low slot advantage you gained from better fitting requirements.
Now, however, you are left with a damage mod that is STILL lower than a neutron user who is using no damage mod increasing module and has the same skills. Unfortunately, you CANNOT use antimatter ammo because your optimal range is too low for live combat. As such your damage output is now so much lower that you cannot hope to possibly compensate simply by having better tracking. You will hit slightly more often than your opponent, but will do FAR less damage. This means that even if you have defensive mods on (further decreasing your damage output) you will still lose.
The small armor repairer idea isnt a bad one .... ill have to see whether my Taranises survive without the CPR.
The Enemy's Gate is Down
|

Baun
|
Posted - 2004.07.24 15:15:00 -
[98]
Edited by: Baun on 24/07/2004 15:19:22 I have yet to see a viable argument for Ions over Neutrons.
Neutrons: Pro- 1. Damage 2. Range Con- 1. Fitting Reqs
Ions: Pro- 1. Fitting reqs 2. Slighty better RoF 3. Slightly better tracking Cons- 1. Range 2. Damage
Bassically I can't see the advantage one obtains through use of Ions. You do less damage DEFAULT. As such you HAVE to compensate with a damage mod. This nixes the low slot advantage you gained from better fitting requirements.
Now, however, you are left with a damage mod that is STILL lower than a neutron user who is using no damage mod increasing module and has the same skills. Unfortunately, you CANNOT use antimatter ammo because your optimal range is too low for live combat. As such your damage output is now so much lower that you cannot hope to possibly compensate simply by having better tracking. You will hit slightly more often than your opponent, but will do FAR less damage. This means that even if you have defensive mods on (further decreasing your damage output) you will still lose.
The small armor repairer idea isnt a bad one .... ill have to see whether my Taranises survive without the CPR.
The Enemy's Gate is Down
|

Pandora Panda
|
Posted - 2004.07.24 15:58:00 -
[99]
Edited by: Pandora Panda on 24/07/2004 16:04:44
Originally by: Baun I have yet to see a viable argument for Ions over Neutrons.
Low fitting. Low cap use. Better tracking. Only a marginal DoT penalty.
The 6 grid and loads of cap that you save thanks to each ion can be put to use giving you nice armor. You dont need a damage mod because the DoT isnt much lower and you get a massive survivablilty boost from the extra grid.
And antimatter ammo is more than viable for ions.
EDIT - Just checked the math. Neutrons do 6.6% more DoT than ions for 50% more cap and double the powergrid. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
|
Posted - 2004.07.24 15:58:00 -
[100]
Edited by: Pandora Panda on 24/07/2004 16:04:44
Originally by: Baun I have yet to see a viable argument for Ions over Neutrons.
Low fitting. Low cap use. Better tracking. Only a marginal DoT penalty.
The 6 grid and loads of cap that you save thanks to each ion can be put to use giving you nice armor. You dont need a damage mod because the DoT isnt much lower and you get a massive survivablilty boost from the extra grid.
And antimatter ammo is more than viable for ions.
EDIT - Just checked the math. Neutrons do 6.6% more DoT than ions for 50% more cap and double the powergrid. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Helnious
|
Posted - 2004.07.24 16:50:00 -
[101]
This is what I use to scram down ships
1x anode neutron blaster 2x light neutron 1x mwd II 1x warp scrambler 1x webifier 3x cap rechargers
Stopping people from warping out while BS pwned them - Priceless
Don't forget to get those skills up though 
|

Helnious
|
Posted - 2004.07.24 16:50:00 -
[102]
This is what I use to scram down ships
1x anode neutron blaster 2x light neutron 1x mwd II 1x warp scrambler 1x webifier 3x cap rechargers
Stopping people from warping out while BS pwned them - Priceless
Don't forget to get those skills up though 
|

Baun
|
Posted - 2004.07.25 00:12:00 -
[103]
Quote:
And antimatter ammo is more than viable for ions.
Not in the universe I play in.
750m is NOT a viable optimal range, especially when your falloff is under the speed/second off the enemy craft EVEN if your tracking is a tad better.
The Enemy's Gate is Down
|

Baun
|
Posted - 2004.07.25 00:12:00 -
[104]
Quote:
And antimatter ammo is more than viable for ions.
Not in the universe I play in.
750m is NOT a viable optimal range, especially when your falloff is under the speed/second off the enemy craft EVEN if your tracking is a tad better.
The Enemy's Gate is Down
|

Pandora Panda
|
Posted - 2004.07.25 01:09:00 -
[105]
Originally by: Baun
Quote:
And antimatter ammo is more than viable for ions.
Not in the universe I play in.
750m is NOT a viable optimal range, especially when your falloff is under the speed/second off the enemy craft EVEN if your tracking is a tad better.
Ions with antimatter will hit effectively out to 3k. Neutrons will hit out to 4k.
If you cant stay within 3k, you shouldnt be flying a blaster-based frigate. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
|
Posted - 2004.07.25 01:09:00 -
[106]
Originally by: Baun
Quote:
And antimatter ammo is more than viable for ions.
Not in the universe I play in.
750m is NOT a viable optimal range, especially when your falloff is under the speed/second off the enemy craft EVEN if your tracking is a tad better.
Ions with antimatter will hit effectively out to 3k. Neutrons will hit out to 4k.
If you cant stay within 3k, you shouldnt be flying a blaster-based frigate. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Baun
|
Posted - 2004.07.25 03:01:00 -
[107]
Originally by: Pandora Panda
Originally by: Baun
Quote:
And antimatter ammo is more than viable for ions.
Not in the universe I play in.
750m is NOT a viable optimal range, especially when your falloff is under the speed/second off the enemy craft EVEN if your tracking is a tad better.
Ions with antimatter will hit effectively out to 3k. Neutrons will hit out to 4k.
If you cant stay within 3k, you shouldnt be flying a blaster-based frigate.
Agreed but again, not AS effectively as neutrons even though they have better tracking. As such you are hitting less frequently for less damage. Cap should never be a limiting factor here, go with neutrons.
The Enemy's Gate is Down
|

Baun
|
Posted - 2004.07.25 03:01:00 -
[108]
Originally by: Pandora Panda
Originally by: Baun
Quote:
And antimatter ammo is more than viable for ions.
Not in the universe I play in.
750m is NOT a viable optimal range, especially when your falloff is under the speed/second off the enemy craft EVEN if your tracking is a tad better.
Ions with antimatter will hit effectively out to 3k. Neutrons will hit out to 4k.
If you cant stay within 3k, you shouldnt be flying a blaster-based frigate.
Agreed but again, not AS effectively as neutrons even though they have better tracking. As such you are hitting less frequently for less damage. Cap should never be a limiting factor here, go with neutrons.
The Enemy's Gate is Down
|

Ronyo Dae'Loki
|
Posted - 2004.07.25 03:26:00 -
[109]
If you are actually having cap problems using neutrons...
 ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.07.25 03:26:00 -
[110]
If you are actually having cap problems using neutrons...
 ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |
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