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Caruso
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Posted - 2004.07.21 07:02:00 -
[1]
My question is, The skill training system... is it really better then the tradisional ( Diablo 2 ) or ( SWG / Morrowind ) styles whats better ? what can be improved ? any new ideas?
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Caruso
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Posted - 2004.07.21 07:02:00 -
[2]
My question is, The skill training system... is it really better then the tradisional ( Diablo 2 ) or ( SWG / Morrowind ) styles whats better ? what can be improved ? any new ideas?
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Randuin MaraL
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Posted - 2004.07.21 07:43:00 -
[3]
Improving it? You do not like it the way it is? ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Randuin MaraL
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Posted - 2004.07.21 07:43:00 -
[4]
Improving it? You do not like it the way it is? ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Iratus Caelestis
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Posted - 2004.07.21 08:13:00 -
[5]
The advantage is that it provides a linear progression for all players.
This means that players are limited by only their own experience and the amount of time they can dedicate to making money.
This means that a casual player who has been playing 6 months can hold his own against a hardcore player playing the same amount of time. The difference would be that the hardcore player would probably have more money and hence better equipment and would also be more experienced.
To my mind this is much fairer than games like SWG where you have to keep playing for insane amounts of time to get anywhere at all.
I for one cannot actively play for 6 hours a day and do not like the game mechanics to force me to in order for the game to be in any way enjoyable.
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Iratus Caelestis
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Posted - 2004.07.21 08:13:00 -
[6]
The advantage is that it provides a linear progression for all players.
This means that players are limited by only their own experience and the amount of time they can dedicate to making money.
This means that a casual player who has been playing 6 months can hold his own against a hardcore player playing the same amount of time. The difference would be that the hardcore player would probably have more money and hence better equipment and would also be more experienced.
To my mind this is much fairer than games like SWG where you have to keep playing for insane amounts of time to get anywhere at all.
I for one cannot actively play for 6 hours a day and do not like the game mechanics to force me to in order for the game to be in any way enjoyable.
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meowcat
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Posted - 2004.07.21 08:41:00 -
[7]
Originally by: Iratus Caelestis The advantage is that it provides a linear progression for all players.
This means that players are limited by only their own experience and the amount of time they can dedicate to making money.
This means that a casual player who has been playing 6 months can hold his own against a hardcore player playing the same amount of time. The difference would be that the hardcore player would probably have more money and hence better equipment and would also be more experienced.
To my mind this is much fairer than games like SWG where you have to keep playing for insane amounts of time to get anywhere at all.
I for one cannot actively play for 6 hours a day and do not like the game mechanics to force me to in order for the game to be in any way enjoyable.
Agreed. Completely.
Eve's skill training system is the main reason that i chose it over the others - and i think it's part of the reason that eve's player base is more mature - people who work / have families etc can't progress in the traditional levelling games due to time constraints
the one problem i have is with training the low rank skills to 1/2/3... *cough* skill queuing *cough* ... training these almost always means 2 hours of training followed by 1-2 days of 'no skill in training' which is a pain... but it's still better than the alternative
~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

meowcat
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Posted - 2004.07.21 08:41:00 -
[8]
Originally by: Iratus Caelestis The advantage is that it provides a linear progression for all players.
This means that players are limited by only their own experience and the amount of time they can dedicate to making money.
This means that a casual player who has been playing 6 months can hold his own against a hardcore player playing the same amount of time. The difference would be that the hardcore player would probably have more money and hence better equipment and would also be more experienced.
To my mind this is much fairer than games like SWG where you have to keep playing for insane amounts of time to get anywhere at all.
I for one cannot actively play for 6 hours a day and do not like the game mechanics to force me to in order for the game to be in any way enjoyable.
Agreed. Completely.
Eve's skill training system is the main reason that i chose it over the others - and i think it's part of the reason that eve's player base is more mature - people who work / have families etc can't progress in the traditional levelling games due to time constraints
the one problem i have is with training the low rank skills to 1/2/3... *cough* skill queuing *cough* ... training these almost always means 2 hours of training followed by 1-2 days of 'no skill in training' which is a pain... but it's still better than the alternative
~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

Necrologic
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Posted - 2004.07.21 08:44:00 -
[9]
the counterpart to it (and the reason that i can't get some of my friends to play) is that some people want to be able to sit down for 6 hours, play hard and fast, and have somehting to show for it. Most people want instant gratification, and don't want to wait several months to really be part of the game. On the other hand the people i'm talking about are teenagers, so go figure. _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Necrologic
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Posted - 2004.07.21 08:44:00 -
[10]
the counterpart to it (and the reason that i can't get some of my friends to play) is that some people want to be able to sit down for 6 hours, play hard and fast, and have somehting to show for it. Most people want instant gratification, and don't want to wait several months to really be part of the game. On the other hand the people i'm talking about are teenagers, so go figure. _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Adriana
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Posted - 2004.07.21 11:37:00 -
[11]
Originally by: Necrologic the counterpart to it (and the reason that i can't get some of my friends to play) is that some people want to be able to sit down for 6 hours, play hard and fast, and have somehting to show for it. Most people want instant gratification, and don't want to wait several months to really be part of the game. On the other hand the people i'm talking about are teenagers, so go figure.
And a game with fewer teenagers in it is bad because?
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Adriana
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Posted - 2004.07.21 11:37:00 -
[12]
Originally by: Necrologic the counterpart to it (and the reason that i can't get some of my friends to play) is that some people want to be able to sit down for 6 hours, play hard and fast, and have somehting to show for it. Most people want instant gratification, and don't want to wait several months to really be part of the game. On the other hand the people i'm talking about are teenagers, so go figure.
And a game with fewer teenagers in it is bad because?
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Speknek
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Posted - 2004.07.21 11:51:00 -
[13]
I want skill queuing or being able to train 2 skills at a time.
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Speknek
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Posted - 2004.07.21 11:51:00 -
[14]
I want skill queuing or being able to train 2 skills at a time.
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Soljah
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Posted - 2004.07.21 11:56:00 -
[15]
Originally by: Speknek I want skill queuing or being able to train 2 skills at a time.
Skill Queing sounds like a good idea, training 2 skills at a time, well maybe you can go to a certain NPC say a drug dealer that you buy a certain drug from and are able to learn 1 xtra skill only for 1 skill though but yet does damage to somethin say your security status because your doing drugs(Certainly worth it for the very long skills), CCP could make it better but im mainly in for the skill queing its a must have in this game..
=================================== Heaven An Hell Torpedoes 2004.08.01 05:25:56 Combat Your Heaven An Hell Torpedoes Perfectly strikes Sanshas Beast Lord Wrecking 1731.8 damage. The Hunt Can Soon Become The Hunted.
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Soljah
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Posted - 2004.07.21 11:56:00 -
[16]
Originally by: Speknek I want skill queuing or being able to train 2 skills at a time.
Skill Queing sounds like a good idea, training 2 skills at a time, well maybe you can go to a certain NPC say a drug dealer that you buy a certain drug from and are able to learn 1 xtra skill only for 1 skill though but yet does damage to somethin say your security status because your doing drugs(Certainly worth it for the very long skills), CCP could make it better but im mainly in for the skill queing its a must have in this game..
=================================== Heaven An Hell Torpedoes 2004.08.01 05:25:56 Combat Your Heaven An Hell Torpedoes Perfectly strikes Sanshas Beast Lord Wrecking 1731.8 damage. The Hunt Can Soon Become The Hunted.
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Valentine Keen
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Posted - 2004.07.21 12:06:00 -
[17]
Originally by: meowcat
the one problem i have is with training the low rank skills to 1/2/3... *cough* skill queuing *cough* ... training these almost always means 2 hours of training followed by 1-2 days of 'no skill in training' which is a pain... but it's still better than the alternative
Use a level 4 or 5 skill to switch to on and off between doing the shorter ones. If you just switch to the long term one when you're not around and do the short ones when you're playing, you'll get them done without wasting skill training time doing nothing.
(If you switch from one skill to another you shouldn't actually lose skill points for partly completed skills, so you can effectively train them up a bit at a time and not waste time.)
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Valentine Keen
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Posted - 2004.07.21 12:06:00 -
[18]
Originally by: meowcat
the one problem i have is with training the low rank skills to 1/2/3... *cough* skill queuing *cough* ... training these almost always means 2 hours of training followed by 1-2 days of 'no skill in training' which is a pain... but it's still better than the alternative
Use a level 4 or 5 skill to switch to on and off between doing the shorter ones. If you just switch to the long term one when you're not around and do the short ones when you're playing, you'll get them done without wasting skill training time doing nothing.
(If you switch from one skill to another you shouldn't actually lose skill points for partly completed skills, so you can effectively train them up a bit at a time and not waste time.)
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Orestes
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Posted - 2004.07.21 12:16:00 -
[19]
Originally by: Valentine Keen
Use a level 4 or 5 skill to switch to on and off between doing the shorter ones. If you just switch to the long term one when you're not around and do the short ones when you're playing, you'll get them done without wasting skill training time doing nothing.
(If you switch from one skill to another you shouldn't actually lose skill points for partly completed skills, so you can effectively train them up a bit at a time and not waste time.)
Exactly the way I always did it!
Losing out on 1-2 days of training hurts FAR more then having to 'time' low level skill trainings.
Join the IC! |

Orestes
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Posted - 2004.07.21 12:16:00 -
[20]
Originally by: Valentine Keen
Use a level 4 or 5 skill to switch to on and off between doing the shorter ones. If you just switch to the long term one when you're not around and do the short ones when you're playing, you'll get them done without wasting skill training time doing nothing.
(If you switch from one skill to another you shouldn't actually lose skill points for partly completed skills, so you can effectively train them up a bit at a time and not waste time.)
Exactly the way I always did it!
Losing out on 1-2 days of training hurts FAR more then having to 'time' low level skill trainings.
Join the IC! |

Andrue
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Posted - 2004.07.21 13:02:00 -
[21]
Originally by: Adriana
Originally by: Necrologic the counterpart to it (and the reason that i can't get some of my friends to play) is that some people want to be able to sit down for 6 hours, play hard and fast, and have somehting to show for it. Most people want instant gratification, and don't want to wait several months to really be part of the game. On the other hand the people i'm talking about are teenagers, so go figure.
And a game with fewer teenagers in it is bad because?
Because..
ah..
well..
no, hang on, I'm sure the reason will come to me eventually  -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.07.21 13:02:00 -
[22]
Originally by: Adriana
Originally by: Necrologic the counterpart to it (and the reason that i can't get some of my friends to play) is that some people want to be able to sit down for 6 hours, play hard and fast, and have somehting to show for it. Most people want instant gratification, and don't want to wait several months to really be part of the game. On the other hand the people i'm talking about are teenagers, so go figure.
And a game with fewer teenagers in it is bad because?
Because..
ah..
well..
no, hang on, I'm sure the reason will come to me eventually  -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

meowcat
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Posted - 2004.07.21 13:12:00 -
[23]
Originally by: Orestes
Originally by: Valentine Keen
Use a level 4 or 5 skill to switch to on and off between doing the shorter ones. If you just switch to the long term one when you're not around and do the short ones when you're playing, you'll get them done without wasting skill training time doing nothing.
(If you switch from one skill to another you shouldn't actually lose skill points for partly completed skills, so you can effectively train them up a bit at a time and not waste time.)
Exactly the way I always did it!
Losing out on 1-2 days of training hurts FAR more then having to 'time' low level skill trainings.
that is generally what i do.
unfortunately atm i'm only playing for about 6 hours a week, which means that i now have LOADS of skills at level 1&2 and LOADS of skills at level 5, or halfway beteen 4&5
i just cant train up the level 1/2 skills unless i'm playing which is crap.
i'll be in a ceptor in 2 weeks but unless i start getting up in the middle of the night or nipping back from the office every 2 hours i'll have crappy cap skills, crappy shield skills and a bunch of other stuff at level 1 that needs to be level 3/4
i reckon i have maybe 100 hours worth of low level skills that take between 1-4 hours to complete
thats 50 hours of game time with me sitting at the machine = 2-3 months just to train the low level skills
sorry, but the system sucks for people with jobs/kids/lives. it's a shame because the concept is really good. ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

meowcat
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Posted - 2004.07.21 13:12:00 -
[24]
Originally by: Orestes
Originally by: Valentine Keen
Use a level 4 or 5 skill to switch to on and off between doing the shorter ones. If you just switch to the long term one when you're not around and do the short ones when you're playing, you'll get them done without wasting skill training time doing nothing.
(If you switch from one skill to another you shouldn't actually lose skill points for partly completed skills, so you can effectively train them up a bit at a time and not waste time.)
Exactly the way I always did it!
Losing out on 1-2 days of training hurts FAR more then having to 'time' low level skill trainings.
that is generally what i do.
unfortunately atm i'm only playing for about 6 hours a week, which means that i now have LOADS of skills at level 1&2 and LOADS of skills at level 5, or halfway beteen 4&5
i just cant train up the level 1/2 skills unless i'm playing which is crap.
i'll be in a ceptor in 2 weeks but unless i start getting up in the middle of the night or nipping back from the office every 2 hours i'll have crappy cap skills, crappy shield skills and a bunch of other stuff at level 1 that needs to be level 3/4
i reckon i have maybe 100 hours worth of low level skills that take between 1-4 hours to complete
thats 50 hours of game time with me sitting at the machine = 2-3 months just to train the low level skills
sorry, but the system sucks for people with jobs/kids/lives. it's a shame because the concept is really good. ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

Seradhin
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Posted - 2004.07.21 14:08:00 -
[25]
I always thought a nice compromise between the current skill system and proper queuing that people often ask for would be the following:
When a skill completes a level it simply continues training to the next level, unless of course it reaches level5.
This would solve the annoying short skill times for people but wouldn't allow people to queue up several different skills and simply leave it.
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Seradhin
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Posted - 2004.07.21 14:08:00 -
[26]
I always thought a nice compromise between the current skill system and proper queuing that people often ask for would be the following:
When a skill completes a level it simply continues training to the next level, unless of course it reaches level5.
This would solve the annoying short skill times for people but wouldn't allow people to queue up several different skills and simply leave it.
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Dirtball
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Posted - 2004.07.21 14:52:00 -
[27]
EVE is great cause it's possible to be more skilled than other people and have a little bit of an advantage. It's also great because no one is far uber than the rest.
No level 30 dude is gonna want to party with your level 18 dude in a typical leveling mmorpg, but in EVE all of that stuff is out the window, and that makes grouping and corps and the like that much better, just put the new guys in frigs (for pvp) or haulers (if you're mining) and you're all good.
Plus you don't have people walking around bragging about what level they are and how they are so much greater than you, sure Tank CEO trys, but we all know his 16 million skill points isn't that big of a deal.
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Dirtball
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Posted - 2004.07.21 14:52:00 -
[28]
EVE is great cause it's possible to be more skilled than other people and have a little bit of an advantage. It's also great because no one is far uber than the rest.
No level 30 dude is gonna want to party with your level 18 dude in a typical leveling mmorpg, but in EVE all of that stuff is out the window, and that makes grouping and corps and the like that much better, just put the new guys in frigs (for pvp) or haulers (if you're mining) and you're all good.
Plus you don't have people walking around bragging about what level they are and how they are so much greater than you, sure Tank CEO trys, but we all know his 16 million skill points isn't that big of a deal.
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kieron
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Posted - 2004.07.21 16:08:00 -
[29]
Originally by: Speknek I want skill queuing or being able to train 2 skills at a time.
According to Oveur, the skill system isn't going to change. Also, there was a thread on the forums discussing training 2 skills on the same account. Chances are rather high that a dual training system will be put in place. However, CCP is seriously considering (post-Shiva for the timeframe) starting a program where an alt account can be started and paid for at a reduced price if the account is paid for in 6 month blocks. No information on the amount of discount has been released yet.
kieron Community Manager, EVE Online
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kieron
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Posted - 2004.07.21 16:08:00 -
[30]
Originally by: Speknek I want skill queuing or being able to train 2 skills at a time.
According to Oveur, the skill system isn't going to change. Also, there was a thread on the forums discussing training 2 skills on the same account. Chances are rather high that a dual training system will be put in place. However, CCP is seriously considering (post-Shiva for the timeframe) starting a program where an alt account can be started and paid for at a reduced price if the account is paid for in 6 month blocks. No information on the amount of discount has been released yet.
kieron Community Manager, EVE Online
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