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Thread Statistics | Show CCP posts - 0 post(s) |
MightyQuinn
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Posted - 2009.01.05 09:56:00 -
[151]
I believe this topic derailed into an AB/MWD/WEB/TORP discussion so might as well leave it there.
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Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2009.01.05 10:04:00 -
[152]
keep in mind that pulse only does 2 types of damage.
www.garia.net |
viiip3r
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Posted - 2009.01.05 11:13:00 -
[153]
Originally by: Garia666 keep in mind that pulse only does 2 types of damage.
100% and keep in mind, you can not swap out crystals from turrets/ lasers and fit in any other ammo, there is none for Kinetic or explosive. Anyone moaning on about nerf of pulse, need to train for pulse and then say what they have to say.
Why is it there is someone always wanting to neut something they don't use? I say train for it and then see if your point is valid. Weight up all the pros and cons, not just the ones you want to push your point with.
Now lets nerf the drone ships :D
The Lords |
Pac SubCom
A.W.M
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Posted - 2009.01.05 12:01:00 -
[154]
Quote: keep in mind that pulse only does 2 types of damage.
The issue with pulse lasers is this: In a gang environment, they can use their long range without moving and can do damage right away all over the place in many situations. This is especially true for ships with a range bonus like the Zealot and the Apoc. In addition, they do lots of damage.
If we follow the arguments in this thread and elsewhere, other weapons systems can't do the same thing lasers can:
- ACs fight in falloff and their damage sucks - Artillery is total suckage by definition - Blasters have no range and no tracking - Rails do low damage - Missiles suck because of low explosion velocity - Drones can be shot down and do low damage on their own compared to guns on gunships - Pulse and Beam lasers are great because they do massive damage, track well and have wonderful range.
-> It follows that only lasers are dangerous in gang warfare. Everything else is a bad joke.
AND THERE IS NOTHING WE CAN DO ABOUT IT! THIS IS TOTALLY UNFAIR AND UNBALANCED!
--------------- ∞ TQFE
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Murina
Gallente The Scope
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Posted - 2009.01.05 12:44:00 -
[155]
Edited by: Murina on 05/01/2009 12:47:05
Originally by: Pac SubCom
- ACs fight in falloff and their damage sucks
AC need a little love.
Originally by: Pac SubCom - Artillery is total suckage by definition
yup
Originally by: Pac SubCom - Blasters have no range and no tracking
Needs more dmg upto 20km, at least as much as pulse.
Originally by: Pac SubCom - Rails do low damage
All long range systems (Beams, rails and arties do relatively low dmg although arties suck most and need fixing)
Originally by: Pac SubCom - Missiles suck because of low explosion velocity
Range (for guns) vs speed (for missiles) issue.
Originally by: Pac SubCom - Drones can be shot down and do low damage on their own compared to guns on gunships
Drones seem ok to me.
Originally by: Pac SubCom - Pulse are great because they do massive damage, track well enough at all ranges and have wonderful range far outside that of blasters, AC and torps.
Yup.
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