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lebrata
Hedion University
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Posted - 2009.01.02 13:34:00 -
[1]
Able to virtually match blasters from 0-5km(depending on transversal).
While matching and or out damaging blasters from 5-15km.
Vastly out damaging them from 15-30km
And having no competition from 30-60+km
I would say...YUP overpowered....
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Artemis Rose
Sileo In Pacis
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Posted - 2009.01.02 13:44:00 -
[2]
Hmm.. for the sake of argument, lets compare Torps and Pulse.
At 15km, what does more damage? At 20-30km what does more damage? 30km-45km what does more damage?
Torps, all three.
Yup! Torps are over powered.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Raniss
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Posted - 2009.01.02 13:45:00 -
[3]
SO we come to the conclusion BOTH torps and pulses are overpowered? O NOES!
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Artemis Rose
Sileo In Pacis
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Posted - 2009.01.02 13:45:00 -
[4]
Originally by: Raniss SO we come to the conclusion BOTH torps and pulses are overpowered? O NOES!
To the holy nerfmobile we go!
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

sdthujfg
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Posted - 2009.01.02 13:48:00 -
[5]
Originally by: lebrata
Able to virtually match blasters from 0-5km(depending on transversal).
While matching and or out damaging blasters from 5-15km.
Vastly out damaging them from 15-30km
And having no competition from 30-60+km
I would say...YUP overpowered....
Your mom is overpowered but you don't hear me yapping about it, do you?
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Murina
Gallente The Scope
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Posted - 2009.01.02 13:49:00 -
[6]
Originally by: Artemis Rose Hmm.. for the sake of argument, lets compare Torps and Pulse.
At 15km, what does more damage?
Pulse by far unless its a stationary barn door sized ship.
Originally by: Artemis Rose At 20-30km what does more damage?
Pulse by far unless its a stationary barn door sized ship.
Originally by: Artemis Rose 30km-45km what does more damage?
Pulse by far unless its a stationary barn door sized ship.
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Wideen
Warped Mining Strip Mining Club
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Posted - 2009.01.02 13:51:00 -
[7]
Originally by: Murina
Originally by: Artemis Rose Hmm.. for the sake of argument, lets compare Torps and Pulse.
At 15km, what does more damage?
Pulse by far unless its a stationary barn door sized ship.
Originally by: Artemis Rose At 20-30km what does more damage?
Pulse by far unless its a stationary barn door sized ship.
Originally by: Artemis Rose 30km-45km what does more damage?
Pulse by far unless its a stationary barn door sized ship.
yes, target painters don't exist, otherwise I'd be a different scenario ...
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Zeba
Minmatar Pator Tech School
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Posted - 2009.01.02 13:55:00 -
[8]
Since all my combat alts are primarily speced in Amarr I'll be forced to say the op is bloody insane and should be admitted to a mental facility immedialty so as not to spread this blasphemy any further.
Shun the Unbeliever.. Shuuuuuuuuuuuuuuuuun. 
inappropriate signature. ~WeatherMan |

lebrata
Hedion University
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Posted - 2009.01.02 13:56:00 -
[9]
Originally by: Zeba Since all my combat alts are primarily spec'd in Amarr.......
No need for further comment really.....
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.01.02 13:59:00 -
[10]
Originally by: Wideen
yes, target painters don't exist, otherwise I'd be a different scenario ...
Do you have any idea of how many target painters do you need over the target to inflict full torpedo damage in a battleship moving at 300 m/s?
As it is now full torpedo damage is only achievable against capitals or battleships tripple webbed and painted.
So, please, cut the crap. Laser will outdamage and outrange any short weapon system any day, in any realistic scenario. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
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Zeba
Minmatar Pator Tech School
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Posted - 2009.01.02 13:59:00 -
[11]
Edited by: Zeba on 02/01/2009 13:59:28
Originally by: lebrata
Originally by: Zeba Since all my combat alts are primarily spec'd in Amarr.......
No need for further comment really.....
Srry after years of being at the bottom of the pvp pile you won't wrest our new supremecy away so easily. 
inappropriate signature. ~WeatherMan |

Murina
Gallente The Scope
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Posted - 2009.01.02 14:03:00 -
[12]
Originally by: Wideen
yes, target painters don't exist, otherwise I'd be a different scenario ...
So if you insert a small fleet or gang of target painters as well as web ships torps can match or out dmg pulse....
Thanks for making my point.
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Quixis
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Posted - 2009.01.02 14:08:00 -
[13]
*Waits for Gormdong and Lyria Faildancer to join*
*Gets popcorn*
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Murina
Gallente The Scope
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Posted - 2009.01.02 14:19:00 -
[14]
Originally by: Quixis *Waits for Gormdong and Lyria Faildancer to join*
*Gets popcorn*
They maybe a little hesitant after getting bent over so royally on the subject in this thread:
http://oldforums.eveonline.com/?a=topic&threadID=937520
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Omarvelous
Destry's Lounge
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Posted - 2009.01.02 14:32:00 -
[15]
BOOST RAILGUNZ
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.01.02 14:38:00 -
[16]
Originally by: Omarvelous BOOST RAILGUNZ
This ,especially short range ones^^ BTW torps only do nice dmg in eft in eve its nowhere near it.
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Irida Mershkov
Gallente Noir.
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Posted - 2009.01.02 14:52:00 -
[17]
Originally by: Omarvelous BOOST RAILGUNZ
i'd like sum moar blastr luvin plz olololol
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Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2009.01.02 14:56:00 -
[18]
Blasters are being discussed afaik.
Proud member of RZR - Decadence. |

Lindsay Logan
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Posted - 2009.01.02 15:20:00 -
[19]
T2 Pulse is powerful, but that basically all Amarr got...
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Murina
Gallente The Scope
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Posted - 2009.01.02 15:27:00 -
[20]
Edited by: Murina on 02/01/2009 15:34:42
Originally by: Lindsay Logan T2 Pulse is powerful, but that basically all Amarr got...
Having the only gunnery BS apart from the rokh that can hit at max range and a close range system that can reach out past 60km while out damaging or matching blasters down to 5km or even closer depending on transversal is hardly something i would pass off as "all they got".....
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2009.01.02 15:46:00 -
[21]
Edited by: Rastigan on 02/01/2009 15:47:23
Originally by: Artemis Rose Hmm.. for the sake of argument, lets compare Torps and Pulse.
At 15km, what does more damage? At 20-30km what does more damage? 30km-45km what does more damage?
Torps, all three.
Yup! Torps are over powered.
Try those awesome torps vs cruiser sized ships or any ship moving over 150m/s
Everyone knows Megapulse II is the win, train them and shush..
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.01.02 16:06:00 -
[22]
Don't nerf lasers. Boost blasters, ffs.
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Horny girl1
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Posted - 2009.01.02 16:09:00 -
[23]
Originally by: lebrata
Able to virtually match blasters from 0-5km(depending on transversal).
While matching and or out damaging blasters from 5-15km.
Vastly out damaging them from 15-30km
And having no competition from 30-60+km
I would say...YUP overpowered....
Are u wow player ? Troll
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2009.01.02 16:19:00 -
[24]
Originally by: Etho Demerzel Do you have any idea of how many target painters do you need over the target to inflict full torpedo damage in a battleship moving at 300 m/s?
Oh right, those 300m/sec moving battleships. I see lots of them around! Boink! |

TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2009.01.02 16:38:00 -
[25]
Originally by: Deschenus Maximus Don't nerf lasers. Boost blasters, ffs.
This.
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Lyria Skydancer
Amarr Gunship Diplomacy
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Posted - 2009.01.02 16:48:00 -
[26]
Edited by: Lyria Skydancer on 02/01/2009 16:48:32
Originally by: Horny girl1
Originally by: lebrata
Able to virtually match blasters from 0-5km(depending on transversal).
While matching and or out damaging blasters from 5-15km.
Vastly out damaging them from 15-30km
And having no competition from 30-60+km
I would say...YUP overpowered....
Are u wow player ? Troll
This.
Can't belive the mods are letting retrd posts like this pass unlocked. ----------------------------------------- [Video] The Neverending Story |

Omarvelous
Destry's Lounge
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Posted - 2009.01.02 16:54:00 -
[27]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 02/01/2009 16:48:32
Originally by: Horny girl1
Originally by: lebrata
Able to virtually match blasters from 0-5km(depending on transversal).
While matching and or out damaging blasters from 5-15km.
Vastly out damaging them from 15-30km
And having no competition from 30-60+km
I would say...YUP overpowered....
Are u wow player ? Troll
This.
Can't belive the mods are letting retrd posts like this pass unlocked.
I feel the same way about Falcon posts. 
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.02 17:01:00 -
[28]
Originally by: Colonel Xaven
Blasters are being discussed by CCP afaik.
Really? What little bird told you this? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

lebrata
Hedion University
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Posted - 2009.01.02 17:04:00 -
[29]
Originally by: Lyria Skydancer Can't belive the mods are letting retrd posts like this pass unlocked.
Add content to the valid and accurate points or go away and troll elsewhere.
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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2009.01.02 17:11:00 -
[30]
Originally by: Omarvelous
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 02/01/2009 16:48:32
Originally by: Horny girl1
Originally by: lebrata
Able to virtually match blasters from 0-5km(depending on transversal).
While matching and or out damaging blasters from 5-15km.
Vastly out damaging them from 15-30km
And having no competition from 30-60+km
I would say...YUP overpowered....
Are u wow player ? Troll
This.
Can't belive the mods are letting retrd posts like this pass unlocked.
I feel the same way about Falcon posts. 
Oh snap, this gets one unit of:
"SIIIIIIIIIIIIIIIIIIICK BURN!" EVE history
t2 precisions |
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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2009.01.02 17:12:00 -
[31]
Originally by: Deschenus Maximus Don't nerf lasers. Boost blasters, ffs.
In other news, I sign this constructive comment EVE history
t2 precisions |

Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.01.02 17:12:00 -
[32]
Originally by: ElCoCo
Originally by: Etho Demerzel Do you have any idea of how many target painters do you need over the target to inflict full torpedo damage in a battleship moving at 300 m/s?
Oh right, those 300m/sec moving battleships. I see lots of them around!
Man, if you don't you are either blind or forgot to activate the right column on your overview to check...
Originally by: Lyria Skydancer This.
Can't belive the mods are letting retrd posts like this pass unlocked.
Actually what is really amazing is the non moderation of your trollish posts with absolute no content, Lyria, just like this one. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.02 17:17:00 -
[33]
Edited by: Letifer Deus on 02/01/2009 17:19:44
Originally by: Etho Demerzel
Man, if you don't you are either blind or forgot to activate the right column on your overview to check...
You must be referring to AB BS, of which I see very, very few.
And on a side note (i.e. what this thread is actually about), I do not think pulse are particularly OP, I think the alternatives, blasters and ACs, simply aren't up to snuff. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

ElCoCo
KIA Corp KIA Alliance
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Posted - 2009.01.02 17:18:00 -
[34]
Originally by: Etho Demerzel Man, if you don't you are either blind or forgot to activate the right column on your overview to check...
Oh yes, those ubiquitous BS's with afterburners in the myriad 1vs1 scenarios we all come across. Boink! |

Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.02 17:24:00 -
[35]
Originally by: ElCoCo
Originally by: Etho Demerzel Man, if you don't you are either blind or forgot to activate the right column on your overview to check...
Oh yes, those ubiquitous BS's with afterburners in the myriad 1vs1 scenarios we all come across.
Heck, BS ABs aren't even that prevalent on SISI. That says a lot. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.01.02 17:42:00 -
[36]
Edited by: Etho Demerzel on 02/01/2009 17:46:37
Originally by: Letifer Deus
Originally by: Etho Demerzel
Man, if you don't you are either blind or forgot to activate the right column on your overview to check...
You must be referring to AB BS, of which I see very, very few.
And on a side note (i.e. what this thread is actually about), I do not think pulse are particularly OP, I think the alternatives, blasters and ACs, simply aren't up to snuff.
The concept of underpowered or overpowered is relative. Something must be OP or UP in relation to something else.
For example, Pulse Lasers are severely underpowered compared to the 1 shot kill weapon mounted on the polaris frigs. Fortunately those frigs are not controlled by players so that is not an issue.
On the other hand compared to: Blasters, ACs AND Torpedoes, lasers are overpowered. To balance this you need to either nerf lasers or boost all the other three.
I don't need even to argue my case for Blasters and ACs, they are so inferior that it is blatantly obvious.
Regarding torpedos and AB, well, lets see, against a painted Typhoon, moving without AB at 165 m/s, Torpedoes inflict around 75% of its damage btw. If it has AB equipped damage drops, STILL PAINTED, to about 15%. Tripple painted the same damage goes to 30%. To achieve 100% damage you need to web it and tripple paint it...
ABs are very useful for battleships, especially in low sec where the need to get out of bubbles does not exist, but even in 0.0, against no AB battleships, you will be hard pressed to inflict the torpedoes maximum potential damage.
Now against smaller targets torps don't stand a chance against lasers.
So, in short, pulse lasers are just superior in about everything compared to any other short range weapon system, with the rare exception of torpedoes fired against immobile painted large targets. If that is not overpowered I really don't know what is...
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

tropic89
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Posted - 2009.01.02 17:43:00 -
[37]
not to mention amarr do EM/therm damage, which is till the highest resist in the game.
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.01.02 17:47:00 -
[38]
Originally by: Artemis Rose Hmm.. for the sake of argument, lets compare Torps and Pulse.
At 15km, what does more damage? At 20-30km what does more damage? 30km-45km what does more damage?
Torps, all three.
Yup! Torps are over powered.
Troll fails to troll.
T1 Torps go 20Km with max skills, Javs go 30Km.... Megapulse II with Scorch goes over 50Km. 
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Omarvelous
Destry's Lounge
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Posted - 2009.01.02 17:47:00 -
[39]
Originally by: Etho Demerzel
Originally by: Letifer Deus Edited by: Letifer Deus on 02/01/2009 17:19:44
Originally by: Etho Demerzel
Man, if you don't you are either blind or forgot to activate the right column on your overview to check...
You must be referring to AB BS, of which I see very, very few.
And on a side note (i.e. what this thread is actually about), I do not think pulse are particularly OP, I think the alternatives, blasters and ACs, simply aren't up to snuff.
The concept of underpowered or overpowered is relative. Soemthing must be OP in relation to something else.
For example, Pulse Lasers are severely underpowered compared to the 1 shot kill weapon mounted on the polaris frigs. Fortunately those frigs are not controlled by players so that is not an issue.
On the other hand compared to: Blasters, ACs AND Torpedoes, lasers are overpowered. To balance this you need to either nerf lasers or boost all the other three.
I don't need even to argue my case for Balsters and ACs, they are so inferior that it is blatantly obvious.
Regarding torpedos and AB, well, lets see, against a painted Typhoon, moving without AB at 165 m/s, Torpedoes inflict around 75% of its damage btw. If it has AB equipped damage drops, STILL PAINTED, to about 15%. Tripple painted the same damage goes to 30%. To achieve 100% damage you need to web it and tripple paint it...
ABs are very useful for battleships, especially in low sec where the need to get out of bubbles does not exist, but even in 0.0, against no AB battleships, you will be hard pressed to inflict the torpedoes maximum potential damage.
Now against smaller targets torps don't stand a chance against lasers.
So, in short, pulse lasers are just superior in about everything compared to any other short range weapon system, which the rare exception of immobile painted large targets against torpedoes. If that is not overpowered I really don't know what is...
Where are these fleets of AB fit BS in low sec?!
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.01.02 17:48:00 -
[40]
Originally by: tropic89 not to mention amarr do EM/therm damage, which is till the highest resist in the game.
Yes, against unhardened armor tanked T1 ships... =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.01.02 17:49:00 -
[41]
Originally by: Omarvelous
Where are these fleets of AB fit BS in low sec?!
Check the bold parts in the quote to see where you failed, and badly. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Lyria Skydancer
Amarr Gunship Diplomacy
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Posted - 2009.01.02 17:57:00 -
[42]
Originally by: lebrata
Originally by: Lyria Skydancer Can't belive the mods are letting retrd posts like this pass unlocked.
Add content to the valid and accurate points or go away and troll elsewhere.
Sounds like a description of your own post content. Lack of valid and accurate points trolling the forums like always. How about YOU go troll in some other forum where people will buy your faulty arguments? ----------------------------------------- [Video] The Neverending Story |

Lyria Skydancer
Amarr Gunship Diplomacy
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Posted - 2009.01.02 17:58:00 -
[43]
Originally by: Etho Demerzel
Originally by: ElCoCo
Originally by: Etho Demerzel Do you have any idea of how many target painters do you need over the target to inflict full torpedo damage in a battleship moving at 300 m/s?
Oh right, those 300m/sec moving battleships. I see lots of them around!
Man, if you don't you are either blind or forgot to activate the right column on your overview to check...
Originally by: Lyria Skydancer This.
Can't belive the mods are letting retrd posts like this pass unlocked.
Actually what is really amazing is the non moderation of your trollish posts with absolute no content, Lyria, just like this one.
Ditto oh wise one. ----------------------------------------- [Video] The Neverending Story |

ElCoCo
KIA Corp KIA Alliance
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Posted - 2009.01.02 17:58:00 -
[44]
I smell FW caldari noob! Boink! |

Lyria Skydancer
Amarr Gunship Diplomacy
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Posted - 2009.01.02 17:59:00 -
[45]
Originally by: ElCoCo I smell FW caldari noob!
This whole thread is fail. It smells like alot of different things. ----------------------------------------- [Video] The Neverending Story |

Aerin Cloudfayr
the evil ones Burning Horizons
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Posted - 2009.01.02 17:59:00 -
[46]
god they're like any other gun - hit them with Tracking Disruptors and deal with it; now there's a game mechanic you fail to appreciate.
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.02 18:10:00 -
[47]
Edited by: Letifer Deus on 02/01/2009 18:15:30
Originally by: Etho Demerzel The concept of underpowered or overpowered is relative. Something must be OP or UP in relation to something else.
And when people say what I said, the "something else" they are relating to is a theoretical "balanced point." Are MPs overpowered compared to blaters? Yes. But this is because blasters are underpowered compared to their theoretical "balanced point," not because MPs are overpowered compared to theirs.
Quote: ABs are very useful for battleships, especially in low sec where the need to get out of bubbles does not exist, but even in 0.0, against no AB battleships, you will be hard pressed to inflict the torpedoes maximum potential damage.
ATM I do almost exclusively empire and low sec PvP and I don't remember the last BS I killed that had an AB fitted. BS still generally go MWD or nothing.
Originally by: Etho Demerzel but even in 0.0, against no AB battleships, you will be hard pressed to inflict the torpedoes maximum potential damage.
If you have a TP and at least 1 of your gang mates has a web I bet your actual DPS is at least as close to your potential DPS as any other close ranged BS weapon platform. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Christari Zuborov
Amarr Ore Mongers
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Posted - 2009.01.02 18:17:00 -
[48]
Saying that a weapon system is overpowered without comparing the ships is kind of dumb.
Put lasers on your megathron if they're so good. Should be pretty easy to do giving that Gallente has the most accomodating grid/cpu.
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.02 18:20:00 -
[49]
Originally by: Christari Zuborov Saying that a weapon system is overpowered without comparing the ships is kind of dumb.
Put lasers on your megathron if they're so good. Should be pretty easy to do giving that Gallente has the most accomodating grid/cpu.
Lol, what? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Murina
Gallente The Scope
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Posted - 2009.01.02 18:25:00 -
[50]
Originally by: Christari Zuborov Saying that a weapon system is overpowered without comparing the ships is kind of dumb.
Put lasers on your megathron if they're so good. Should be pretty easy to do giving that Gallente has the most accomodating grid/cpu.
Hype (largest gallente BS PG) = powergrid Output 15,750 MW
geddon (smallest amarr BS PG) = powergrid Output 16,500 MW
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Aerin Cloudfayr
the evil ones Burning Horizons
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Posted - 2009.01.02 18:31:00 -
[51]
Originally by: Murina Edited by: Murina on 02/01/2009 18:29:32
Originally by: Christari Zuborov Saying that a weapon system is overpowered without comparing the ships is kind of dumb.
Put lasers on your megathron if they're so good. Should be pretty easy to do giving that Gallente has the most accomodating grid/cpu.
Base pg stats....
Hype (largest gallente BS PG) = powergrid Output 15,750 MW
geddon (smallest amarr BS PG) = powergrid Output 16,500 MW
baddon = 21,000 MW more than a hyperion with even max skills.....
compare the CPU before you start complaining about Powergrid cielings. Powergrid is not the tactical limit to a ships' fittings, it's CPU.
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Murina
Gallente The Scope
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Posted - 2009.01.02 18:35:00 -
[52]
Originally by: Aerin Cloudfayr
compare the CPU before you start complaining about Powergrid cielings. Powergrid is not the tactical limit to a ships' fittings, it's CPU.
Actually your wrong its both, but the fact is that you cannot (as suggested by the noob) fit pulse onto a gallente ship and remain effective and that is a PG issue not cpu.
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Lyria Skydancer
Amarr Gunship Diplomacy
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Posted - 2009.01.02 18:39:00 -
[53]
Originally by: Murina
Originally by: Aerin Cloudfayr
compare the CPU before you start complaining about Powergrid cielings. Powergrid is not the tactical limit to a ships' fittings, it's CPU.
Actually you're wrong its both, but the fact is that you cannot (as suggested by the noob) fit pulse onto a gallente ship and remain effective and that is a PG issue not cpu.
Fixed. ----------------------------------------- [Video] The Neverending Story |

Aerin Cloudfayr
the evil ones Burning Horizons
|
Posted - 2009.01.02 18:51:00 -
[54]
Edited by: Aerin Cloudfayr on 02/01/2009 18:51:01
Originally by: Murina
Actually your wrong its both, but the fact is that you cannot (as suggested by the noob) fit pulse onto a gallente ship and remain effective and that is a PG issue not cpu.
You're talking in a 5% difference here with a full rack of MPIIs, and not to mention midslot configs between the two. Megathron can benefit from a variety of fittings plus it also gains huge benefits from its bonuses. Don't discount these bonuses.
This is pointless. srsly. Megapulse has issues tracking really close - they're not made for it. Blasters, on the other hand are, especially when there are ship bonuses for their tracking. Deal with it; Fight how your weapons are designed to fight.
Guide to beating Megapulse Lasers:
Tracking/Optimal Range Disruption Get up close - (Keep transversal!) Win.
Now that's not so hard is it? Tell me if I'm seeing something wrong here.
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Murina
Gallente The Scope
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Posted - 2009.01.02 19:01:00 -
[55]
Edited by: Murina on 02/01/2009 19:04:03
Originally by: Aerin Cloudfayr
This is pointless. srsly. Megapulse has issues tracking really close - they're not made for it. Blasters, on the other hand are, especially when there are ship bonuses for their tracking. Deal with it; Fight how your weapons are designed to fight.
Against a BC with good transversal the pulse ship tracks ok down to 4km while the blaster ship goes down to 2km now understand that this is with IMPOSSIBLY PERFECT TRANSVERSAL and if you look the pulse start out damaging the blasters just under 10km and the graph does not include overheated (13.3km) webs that put the pulse through the roof.
Originally by: Aerin Cloudfayr Tracking/Optimal Range Disruption
Applies to all gunnery ships although the range disruption is considerably less effective against the race with 60+km of range.....
Originally by: Aerin Cloudfayr Get up close - (Keep transversal!)
Also applies to all gunnery races with a marginal 1-2km difference between pulse and blasters. Win.
|

Aerin Cloudfayr
the evil ones Burning Horizons
|
Posted - 2009.01.02 19:07:00 -
[56]
Edited by: Aerin Cloudfayr on 02/01/2009 19:10:11 Actually what I'm seeing there is the Megathron performing brilliantly where it's supposed to perform, and the Abaddon sucking at it. Regardless of what crystal it uses. Go figure.
So I now have the statistical right to create a whinge thread about how my Pulse lasers can't track up close like Blasters can?
honestly, this is a perfect example of how you should be using your weaponry, and how the differences will affect your approach.
|

Murina
Gallente The Scope
|
Posted - 2009.01.02 19:11:00 -
[57]
Edited by: Murina on 02/01/2009 19:15:13
Originally by: Aerin Cloudfayr actually what I'm seeing there is the Megathron performing brilliantly where it;s supposed to perform, and the abaddon sucking at it, regardless of what crystal it uses. Go figure.
You call pulse being effective from 50+km down to under 4km against a impossibly constant transversal scenario sucking?.
Here you go:
http://www.specsavers.co.uk/
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Aerin Cloudfayr
the evil ones Burning Horizons
|
Posted - 2009.01.02 19:20:00 -
[58]
Edited by: Aerin Cloudfayr on 02/01/2009 19:22:49
Originally by: Murina Edited by: Murina on 02/01/2009 19:15:13
Originally by: Aerin Cloudfayr actually what I'm seeing there is the Megathron performing brilliantly where it;s supposed to perform, and the abaddon sucking at it, regardless of what crystal it uses. Go figure.
You call pulse being effective from 50+km down to under 4km against a impossibly constant transversal scenario sucking?.
Here you go:
http://www.specsavers.co.uk/
you read me wrong. I'm talking at under 10kms - Web range, Nos Range, Neut Range, Bend-over Range.
let me throw you an afterburner, and the fact that you're out of web range, can dictate range because you're faster than the battleship and can
oh whait i've been harping on about this for a while already
Tracking Disruption - If you're serious about stopping range bonused T2 Scorch in it's tracks, you want to munt his tracking. It's already been reduced by 25%, hit it by another 50% and you won't even have to AB in that situation.
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Murina
Gallente The Scope
|
Posted - 2009.01.02 19:27:00 -
[59]
Originally by: Aerin Cloudfayr
Originally by: Murina Edited by: Murina on 02/01/2009 19:15:13
Originally by: Aerin Cloudfayr actually what I'm seeing there is the Megathron performing brilliantly where it;s supposed to perform, and the abaddon sucking at it, regardless of what crystal it uses. Go figure.
You call pulse being effective from 50+km down to under 4km against a impossibly constant transversal scenario sucking?.
Here you go:
http://www.specsavers.co.uk/
let me throw you an afterburner, and the fact that you're out of web range, can dictate range because you're faster than the battleship and can
oh wait i've been harping on about this for a while already
Tracking Disruption - If you're serious about stopping range bonused T2 Scorch in it's tracks, you want to munt his tracking. It's already been reduced by 25%, hit it by another 50% and you won't even have to AB in that situation.
Here is the thing if you need to post about afterburners and tracking disrupting just to reduce the abilities of laser ships you have already lost the argument cos anybody can pre-plan a fit to suit a 1 v 1 situation when you know what the opposing player is flying. Wanna get on sissi and hit the BFG areas doing 1 v 1 and almost anything can beat anything especially if you know what your gonna be facing.
Balance on TQ however is about general effectiveness compared to similar systems and as such pulse are overpowered.
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Grimpak
Gallente Celestial Horizon Corp. Celestial Industrial Alliance
|
Posted - 2009.01.02 19:50:00 -
[60]
for a moment I thought this was a 3-year old post, back when we were on the gankageddon age.
oh how things (don't) change...
 ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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Cpt Cosmic
|
Posted - 2009.01.02 19:55:00 -
[61]
no one mentioned projectiles 
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Murina
Gallente The Scope
|
Posted - 2009.01.02 19:58:00 -
[62]
Originally by: Cpt Cosmic no one mentioned projectiles 
Arties suck donkey balls and need a big boost and AC need a buff or two as well tbh.
Feel better?.
|

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 20:11:00 -
[63]
Edited by: Etho Demerzel on 02/01/2009 20:12:57
Originally by: Letifer Deus
And when people say what I said, the "something else" they are relating to is a theoretical "balanced point." Are MPs overpowered compared to blaters? Yes. But this is because blasters are underpowered compared to their theoretical "balanced point," not because MPs are overpowered compared to theirs.
Sorry but that does not make sense at all. MP are overpowered compared to blasters, because they outperform blasters in any reasonable scenario, not because blasters are outside some fictitious balanced point. And I am talking 1v1 here, if we start to increase numbers the effect of focus fire make the difference in performance ridiculous.
You can say exactly the same about MPs and ACs.
Torps at least can focus fire almost as well (assuming you are using ravens, which have a range bonus), but still the difficulties in reaching a comparable damage are considerable, and laser boats can still outrange and focus fire more effectivelly due to their instant damage and higher range with Scorch.
Quote: ATM I do almost exclusively empire and low sec PvP and I don't remember the last BS I killed that had an AB fitted. BS still generally go MWD or nothing.
Sorry, but the fact you didn't see them, does not mean they don't exist, either way ABs only aggravate the problem torps have to achieve their full potential damage, the problem exists even without them.
Quote:
If you have a TP and at least 1 of your gang mates has a web I bet your actual DPS is at least as close to your potential DPS as any other close ranged BS weapon platform.
In my example, a 165 m/s Typhoon, supposing it is webbed by a T2 Web and painted with a T2 or Meta 4 painter, the torpedo damage will be 92% of the nominal. In this situation to achieve full damage you still need a second painter.
With 92% of the nominal torpedo damage, a Raven, fitted for maximum damage ends 100 dps behind an Armageddon with a similar setup. That against Battleships, which should be the torpedoes strong point. Lets not even compare the effectivity of both ships against smaller ships...
That said, I don't think there is a problem with torpedos. If you compare them with blasters and ACs, they have each their advantages. The problem are mega pulses, which makes all previous three complete obsolete in almost any situation. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Colonel Xaven
Decadence. RAZOR Alliance
|
Posted - 2009.01.02 20:15:00 -
[64]
Originally by: Letifer Deus
Originally by: Colonel Xaven
Blasters are being discussed by CCP afaik.
Really? What little bird told you this?
Zulupark in his Q&A post. Someone must have cried badly...
Proud member of RZR - Decadence. |

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.02 20:24:00 -
[65]
Edited by: Letifer Deus on 02/01/2009 20:27:49
Originally by: Etho Demerzel
Sorry but that does not make sense at all. MP are overpowered compared to blasters, because they outperform blasters in any reasonable scenario, not because blasters are outside some fictitious balanced point.
No, it does make sense. Smack yourself twice, reread and think. 
Originally by: Colonel Xaven Zulupark in his Q&A post. Someone must have cried badly...
Zulu said a lot of things in his Q&A, I don't hold high hopes for much of it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 20:26:00 -
[66]
Originally by: Letifer Deus
Originally by: Etho Demerzel
Sorry but that does not make sense at all. MP are overpowered compared to blasters, because they outperform blasters in any reasonable scenario, not because blasters are outside some fictitious balanced point.
No, it does make sense. Hit your head a few times and reread it.
I suggest you follow your own advice before asking others to do it. I seem to be the one who will certainly most benefit from it, and even if you do not benefit at all from it, you still have nothing to lose. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.02 20:30:00 -
[67]
Edited by: Letifer Deus on 02/01/2009 20:31:01
Originally by: Etho Demerzel
I suggest you follow your own advice before asking others to do it. I seem to be the one who will certainly most benefit from it, and even if you do not benefit at all from it, you still have nothing to lose.
When did I say I did not understand anything you said? I understand exactly what you are saying and I am saying it is wrong. You, however, seem lost on my point which I believe is not that difficult of a concept to understand. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 20:34:00 -
[68]
Edited by: Goumindong on 02/01/2009 20:34:38
Originally by: Etho Demerzel MP are overpowered compared to blasters, because they outperform blasters in any reasonable scenario,
This is not true. People complaining about blaster ships are simply refusing to use the advantages that are present in the ships they have which are many and varied compared to the Amarr alternative and refuse to use the systems designed to carry them through larger gangs. That is their fault, not the weapons.
C/P from other thread.
This is looking at a passive tanked Hyperion(1 plate, 2 eanm, 1 dc, 2 damage mods, 3 tri-marks) compared to a Passive tanked Armageddon(2 plates, 2 anp[so it has CPU to fit med slots], 1 dc, 3 hs, 3 trimarks) against a weak armor tank[IIRC these are the Myrmidon numbers, which have a slight slant towards laser using ships]. The Hyperion has an extra web, and both have roughly the same Effective Hit Points[around 109k]. This is using the sig/speed profile of the Harbinger. Against a real harbinger you can expect blasters doing a bit better as the Harbinger has more armor, less shield, and no racial kinetic resistances. Against a real myrmidon you can expect lasers doing a bit better as the Myrmidon has a larger signature radius, which makes tracking less important. I used this comparison first because the Armageddon was the ship that had the most DPS in the previous graphs, and it has a much weaker tank than the Abaddon. Such the passive Hyperion was a better fit to compare against it.
As you can see, except for a very small area under 1km, where the Hyperion, with its two webs, should never really find itself with a target, the Hyperion utterly destroys the Armageddon in DPS under 10km. There is a very small blip where the Armageddon is worse, but that blip will almost never be seen in actual play due to how long it takes ships to slow down.
A key point to examine is the DPS at about 5km, where the Hyperion is running some 440 DPS and the Armageddon some 340 DPS[Real]. That type of damage advantage is seen for the Geddon at about 20km, assuming it is carrying faction x-ray.
At 2km, the Geddon is doing some 150 real DPS and the Hyperion some 375 real DPS. That type of discrepancy is not seen for lasers until 33km. Well outside the typical engagement range that we are talking about.
I repeated the comparison, but this time used an Active tanked Hyperion[Ions, single rep, single plate, 1 MFS] against a full plated passive pure EHP/DPS efficient Abaddon.
As you can see, while the Abaddon does gain faster on the Hyperion due to the Hyperion using lower tier guns, the damage that the Hyperion does in the short range utterly destroys the Abaddon. The ability to active tank and massively increased speed make this comparison for a ship to fight in smaller gangs where ranges can be expected to be lower, much favor the Hyperion.
To note: the Abaddon is using a drone config that it would not typically fit, though if each drop drones for a set of lights, the Hyperion will lose more DPS[Abaddon will go to 2.5 effective heavies, Hyperion will go to 3.2 or so effective heavies a ratio of 1.28, slightly smaller than the graphs 1.33 ratio at 4 heavies for the Hyp to 3 heavies for the Abaddon]
For laughs, i figured i would take a look at what the Passive Hyperion looked like compared to a passive Abaddon[Abaddon has 60k more EHP, about 163 vs 109 iirc a 49% increase.]
As you can see, it looks really funny[even though the ships are a lot closer together in real terms], and the EHP of the Abaddon doesn't make up the difference in DPS till about 8km.[It also shows how poor the Geddon is compared to the Abaddon as a passive tanked gank ship, despite its much better DPS against real targets
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 20:39:00 -
[69]
Originally by: Letifer Deus
When did I say I did not understand anything you said? I understand exactly what you are saying and I am saying it is wrong. You, however, seem lost on my point which I believe is not that difficult of a concept to understand.
No you didn't understand. If you has unsterstood what I wrote, you wouldn't have answered the way you did. Your argumentation is inconsistent, incoherent and ultimately nonsensical.
There is no such a thing as balance point for each weapon system. There is a relative balance between them, which at the moment is very reasonable among 3 of the 4 existent short range weapon systems. The forth one is totally off, it is just considerably better than the other 3 in everything. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Colonel Xaven
Decadence. RAZOR Alliance
|
Posted - 2009.01.02 20:41:00 -
[70]
Originally by: Goumindong People complaining about ***insert random weapon / ship here*** are simply refusing to use the advantages that are present in the ships they have which are many and varied compared to the ***insert race here*** alternative and refuse to use the systems designed to carry them through ***whatever***. That is their fault, not the ***any module***'s.
Adjusted.
Proud member of RZR - Decadence. |
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Murina
Gallente The Scope
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Posted - 2009.01.02 20:44:00 -
[71]
Edited by: Murina on 02/01/2009 20:46:06
Graph showing lasers doing high good dmg at 4km again with a IMPOSSIBLE PERFECT TRANSVERSAL.
Another graph showing lasers doing good dmg at 4km again with IMPOSSIBLE PERFECT TRANSVERSAL. And also showing lasers out damaging blasters under 10km.
Another graph showing lasers doing good dmg at 4km again with IMPOSSIBLE PERFECT TRANSVERSAL. And also showing lasers out damaging blasters under 10km.
Care to include overheated webs and lengthen the graphs to the full available range instead of expanding the lower ranges?.
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SirMoric
Caldari State War Academy
|
Posted - 2009.01.02 20:58:00 -
[72]
How about buffing other weapons for a change? We can't keep nerfing stuff, unless we nerf size og shield, armour and structure as well.
Otherwise we'll have ships spinning around each other for hours on end, until they run out of ammunition.
It's important for a game as EVE that some weapons, ships and systems are better than others, we need combat at different ranges, with different weapons, different ships and varying tactics.
Of course, there must not be a "pnwmobile", but if everything is nerfed to oblivion in the name of fairness, then the hole concept of specializing, or crosstraining, goes out the window.
And we'll have a new WoW.....
rgds
 |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 20:59:00 -
[73]
Originally by: Goumindong
stuff
if your whole point is to prove that at extremelly close, against smaller targets, blasters exceed the damage of mega pulses, congratulations, you did it.
You fail to address some issues, though:
1) The Hyperion won't get near enough such smaller targets. Battlecruisers can outrun it. Both the harbinger AND the myrmidon outrange and outmaneuver the Megathron, and can stay forever out of range.
2) You cleverly make it appear in your comparison as if the Armageddon is fighting the Megathron, which is not true. If that was the case you should use BATTLESHIP SPEEDS and BATTLESHIP SIG RADIUS in the graphics, which would make the armageddon come in the top, as tracking at close range would have much less effect.
Therefore, all your long post is an irrelevant observation, about an irrelevant situation.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

DukeXL
Earned In Blood
|
Posted - 2009.01.02 21:03:00 -
[74]
Pulse also take more capacitor to fire, and fittings to put on your ship. Blasters have better tracking... they do considerable more dps in the 0-5km range actually...
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Murina
Gallente The Scope
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Posted - 2009.01.02 21:09:00 -
[75]
Edited by: Murina on 02/01/2009 21:15:29
Originally by: DukeXL Pulse also take more capacitor to fire.
1 cap mod sorts that and blaster ships need one as well bud.
Originally by: DukeXL Blasters have better tracking... they do considerable more dps in the 0-5km range actually...
Only against ships with high enough but not too high transversal and its from around the 2-4km range (as nobody hits at 0), now consider that lasers in some cases almost match from 5-9km out dmg from 9-30km and have no competition from 30-60km.
The transversal reliant 3km in close that blasters do a lot better than lasers is rather insignificant tbh compared to the 50+km they get owned in.....
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 21:18:00 -
[76]
Originally by: DukeXL Pulse also take more capacitor to fire, and fittings to put on your ship.
The Geddon bonus makes for the most of it, add that to the fact that its capacitor is considerably bigger than the Mega's and it ends having less problem to keep its cap stable than the Mega. And lets not even start with the Apocalypse and its huge cap...
The only amarr battleship that has cap problems is the Abaddon, which considering its damage AND resists bonii is more than understandable.
Quote: Blasters have better tracking... they do considerable more dps in the 0-5km range actually...
As I said only against smaller ships, which they will be hard pressed to approach. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 21:21:00 -
[77]
Originally by: Etho Demerzel
Funny thing about this particular trap...
1. A battlecruiser that "keeps away" from a BS is a dead battlecruiser. Smaller ships always want to be closer to larger ships with a very very few exceptions. Well, that or they want to be warping away. There is no small gang battlecruiser or cruiser in the game that has more DPS than the Gallente blaster ships at their optimal range. They all lose by going far away.
Not kidding, you're doing something wrong if you're not hugging that ship harder than something that is too inappropriate to mention on these forums.
2. No, i very clearly write "myrmidon" as the tank and list all the speeds and signature radiuses that are being compared. Saying i've "hidden" this from you is like saying that cigarettes don't have a warning label informing you of the dangers of smoking.
Now, if i was to compare a Geddon against a megathron you would actually see something much worse. Because well...
The Megathron has much more EM/Thermal EHP(in percentages as well) than a myrmidon and the tracking difference that you see in the tanks is actually exasterbated by the fact that a Megathron can exploit the fact that it has a 37.5% tracking bonus on top of its 30% tracking advantage to maximize transversal at lower ranges and increase its DPS while reducing the Armageddons.
Ironically, even though the Abaddon is a universally better ship, the megathron will do even better because the relative tracking advantage jumps from about 40% to something utterly ridiculous like 114%.
And of course the Megathron can fit a rep, mwd, injector, web, point, and neutralizer all at the same time.
Of course i was actually comparing a Hyperion because in a strict sense except a very few instances its simply a better blaster ship than the Megathron in every way. Its got an active tanking bonus which makes its tank better in the areas that blasters excel in, more base EHP, is faster, more agile, does as much or more DPS, is easier to fit via CPU, and has an extra med slot that it can use for supplimentry ewar, ECCM, or another web to entirely obviate the Megathrons real tracking and even though it won't obviate its real tracking advantage it will give it more of an ability to enforce that tracking advantage.
Anyway, basically what I am saying is that you walked into a big "ha ha" these graphs actually represent the lasers better than how they are typically going to play out in those situations you discuss so long as the blaster pilot isn't flying like a complete ponce.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 21:31:00 -
[78]
Edited by: Goumindong on 02/01/2009 21:36:32
Originally by: Etho Demerzel
The Geddon bonus makes for the most of it, add that to the fact that its capacitor is considerably bigger than the Mega's and it ends having less problem to keep its cap stable than the Mega. And lets not even start with the Apocalypse and its huge cap...
The only amarr battleship that has cap problems is the Abaddon, which considering its damage AND resists bonii is more than understandable.
Ha ha, fooled again. While the Geddon does indeed have a larger base capacitor it does not last as long because it uses much much more cap. Its more susceptible to neuts since it cannot fit a heavy injector(at least not in the fit shown there, its out of CPU and PG for one) and its still a lot less efficient than a passive Abaddon which as you can see, looks a lot worse on paper than it really is.
The difference in cap is actually less than a single 800 cap charger, which the mega can gleefully inject on its heavy injector whenever it wants while the Geddon is reloading. Case in point, stability on the Mega is 9 minutes with everything running and its 2 minutes on the Geddon.
But, tricksy again, the comparison BS there with as much EHP (found out later i can actually get 113k EHP, which is a not insignificant number higher than the Geddon) is a Hyperion, which means it's got 200 more cap rather than 300 less cap that the Mega has.
Quote:
As I said only against smaller ships, which they will be hard pressed to approach.
Not really, no. Not only do smaller ships universally want to close against battleships lest they be ****d horribly by large guns which are not burdened by the problems of tracking at these longer ranges, but the speed changes produced a net speed advantage for battleships against smaller ships so long as the battleship is going less than 30km.
We discussed this in the other thread as well. You see, while the speed changes significantly impacted the ability of smaller ships to fit range tanks(and they were range tanks, not speed tanks, they avoided BS fire by running away, not actually avoiding it), the agility increase actually increased the acceleration of battleships so much that until they've really gotten up to speed which pre QR means having traveled some 40km, they're more or less equal or advanced on the side of the QR ship.
This means that not only are you mostly faster than you were pre QR and the other guys mostly smaller pre QR but they also have an incentive to fly really close to you if they aren't instantly warping off or running around at a range that neither of you could hit them anyway. Unless you had chosen a proper medium sized gang ship and fit rails so that while you were slightly less efficient at 40km you were actually useful and utilizing the resources available to you. That seems to be too hard for many people though.
For instance you might want to look at a comparison side by side
a comparison side by side
edit: Also bonuses
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 21:42:00 -
[79]
Originally by: Goumindong
1. A battlecruiser that "keeps away" from a BS is a dead battlecruiser. Smaller ships always want to be closer to larger ships with a very very few exceptions. Well, that or they want to be warping away. There is no small gang battlecruiser or cruiser in the game that has more DPS than the Gallente blaster ships at their optimal range. They all lose by going far away.
Not kidding, you're doing something wrong if you're not hugging that ship harder than something that is too inappropriate to mention on these forums.
You are too used to laser boats and their imbalanced range, Goum. It is very possible to keep away of blaster boats you know...
Quote:
2. No, i very clearly write "myrmidon" as the tank and list all the speeds and signature radiuses that are being compared. Saying i've "hidden" this from you is like saying that cigarettes don't have a warning label informing you of the dangers of smoking.
I am saying that phrases like "the Mega destroys the Geddon at cloge range" are a clever way to try and give the wrong impression about what you are saying.
Quote:
Now, if i was to compare a Geddon against a megathron you would actually see something much worse. Because well...
The Megathron has much more EM/Thermal EHP(in percentages as well) than a myrmidon and the tracking difference that you see in the tanks is actually exasterbated by the fact that a Megathron can exploit the fact that it has a 37.5% tracking bonus on top of its 30% tracking advantage to maximize transversal at lower ranges and increase its DPS while reducing the Armageddons.
About the resists, please, you are talkign about vanilla non hardened resists, which mean absolutely nothing. Hardened resists can be about anything.
About transversal, please show us how exactly it can keep a high transversal and a short distance at the same time with a battleship ubber maneuverability. I wait for the enlightment on this.
Quote:
Ironically, even though the Abaddon is a universally better ship, the megathron will do even better because the relative tracking advantage jumps from about 40% to something utterly ridiculous like 114%.
Only if by some magic you can keep the distance between ships low and the transversal high. Which I highly doubt. Especially because, you know, you could be webbed too...
Quote:
And of course the Megathron can fit a rep, mwd, injector, web, point, and neutralizer all at the same time.
And Ion Blasters, IF you can find enough grid.
Quote: Hyperion x Mega stuff
Active tanking is only useful for very small gangs, like in less than 4 battleships or so. More than this and active tank is a joke. Ironically blasters became a joke at this point too, because the incapacity to focus fire.
Assuming we are tallkign about this situation (less than 4 ships in the gang), yes, the hyperion has advantages in relation to the Mega. Then again, the Mega can work in RR gangs, and the hyperion can't.
Quote:
Anyway, basically what I am saying is that you walked into a big "ha ha" these graphs actually represent the lasers better than how they are typically going to play out in those situations you discuss so long as the blaster pilot isn't flying like a complete ponce.
These graphics are a joke. Well at least half a joke. They do represent the Laser damage well, forgetting that ships that come that close will be webbed and if using MWD maybe scrambled too. On the other hand, they don't give any realistic insight about the Blaster boats, which won't ever hit the intended targets represented in the graphics unless the pilots are compeltely stupid. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Removal Tool
Eternal Perseverance
|
Posted - 2009.01.02 21:45:00 -
[80]
I read all the comments, but I didn't see this difference mentioned: Torps are not vulnerable to tracking disruption. So even if perfect Torp damage is rarely achievable, like wrecking shots for blaster and AC boats, it is more dependable, as long as you can stay within range. And then add that Target Painters help any other missile boats in fleet, where tracking enhancers only effect the ship it is fitted on. Aside from the Fun Police, I feel the game is more balanced than it has been before.
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ElCoCo
KIA Corp KIA Alliance
|
Posted - 2009.01.02 21:47:00 -
[81]
I'm finding it hard to read these charts. Any way of converting them to pie charts? Boink! |

Commander Solo
Digital Fury Corporation Digital Renegades
|
Posted - 2009.01.02 21:57:00 -
[82]
Originally by: Deschenus Maximus Don't nerf lasers. Boost blasters, ffs.
Quoting King Des.
Blasters need serious attention from CCP. The web nerf just compounded the existing problems (range, tracking etc)
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 22:06:00 -
[83]
Originally by: Goumindong
Ha ha, fooled again. While the Geddon does indeed have a larger base capacitor it does not last as long because it uses much much more cap. Its more susceptible to neuts since it cannot fit a heavy injector(at least not in the fit shown there, its out of CPU and PG for one) and its still a lot less efficient than a passive Abaddon which as you can see, looks a lot worse on paper than it really is.
The difference in cap is actually less than a single 800 cap charger, which the mega can gleefully inject on its heavy injector whenever it wants while the Geddon is reloading. Case in point, stability on the Mega is 9 minutes with everything running and its 2 minutes on the Geddon.
The stabiliy on the geddon is over 6 minutes with the right fitting, and you can use a cap booster if you want. You just have to use 2 heat sinks.
On the other hand you can't fit 3 magstabs a plate, DC 2 + 2 EANM 2, MWD AND a cap booster in a mega. It is just impossible. And just forget abotut neuts and nosfs.
Quote:
But, tricksy again, the comparison BS there with as much EHP (found out later i can actually get 113k EHP, which is a not insignificant number higher than the Geddon) is a Hyperion, which means it's got 200 more cap rather than 300 less cap that the Mega has.
In this post I was answering a comparison about mega and geddon. But yes, the Hyperion is more cap stable than the geddon and has roughly the same EHP. Unfortunatelly it still has the same problems the mega has. It is outranged AND outdamaged by the geddon, except for a very small region of 10K (being very generous) which applies only in 1v1 combat.
Considering how low the damage will be in this region by the time it makes to the geddon and manages to web it, it will have lost enough HP to make for this though, especially considering the drones damages will be much more significant at close range where both turrets will be severily handicapped by tracking.
Quote:
Not really, no. Not only do smaller ships universally want to close against battleships lest they be ****d horribly by large guns which are not burdened by the problems of tracking at these longer ranges, but the speed changes produced a net speed advantage for battleships against smaller ships so long as the battleship is going less than 30km.
You are spewing nonsense. Any smaller ship will want to stay far from a blaster battleship, because at long range blasters have absolutely no damage.
Quote:
We discussed this in the other thread as well. You see, while the speed changes significantly impacted the ability of smaller ships to fit range tanks(and they were range tanks, not speed tanks, they avoided BS fire by running away, not actually avoiding it), the agility increase actually increased the acceleration of battleships so much that until they've really gotten up to speed which pre QR means having traveled some 40km, they're more or less equal or advanced on the side of the QR ship.
This means that not only are you mostly faster than you were pre QR and the other guys mostly smaller pre QR but they also have an incentive to fly really close to you if they aren't instantly warping off or running around at a range that neither of you could hit them anyway. Unless you had chosen a proper medium sized gang ship and fit rails so that while you were slightly less efficient at 40km you were actually useful and utilizing the resources available to you. That seems to be too hard for many people though.
For instance you might want to look at a comparison side by side
You are grossely exagerating in your coclusions here. No matter how much you want to believe on it, a battlecruiser, even after the speed nerf, will be able to stay outside a blaster battleship range comfortably. As long as the pilot is not completely stupid.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 22:09:00 -
[84]
Originally by: Etho Demerzel
You are too used to laser boats and their imbalanced range, Goum. It is very possible to keep away of blaster boats you know...
Run away. Not keep away. One implies you're no longer in combat. The other implies you're still dealing DPS.
Quote:
I am saying that phrases like "the Mega destroys the Geddon at cloge range" are a clever way to try and give the wrong impression about what you are saying.
Which is why i used phrases like "the mega has a 50% relative tracking advantage over the Geddon as well as the meds to fit propulsion mods and utility which give it the ability to close and maximize transversal in a way that makes the Mega destroy the Geddon"
So you knew exactly why it happened.
Quote:
About the resists, please, you are talkign about vanilla non hardened resists, which mean absolutely nothing. Hardened resists can be about anything.
Idiot hardened resists can be about anything. Efficient hardened resists are 2 eanms, 1 DC and the rest plates or reps, no exceptions except the Raven and maybe(read, probably not) Maelstrom(which can fit EM hardeners due to the large amount of slots they do not have to trade for damage mods though they clearly make other sacriices). Doesn't matter what the rest of the fit is. Hardeners are simply terrible choices unless you know exactly what you're going to be fighting, affording a pittance of EHP boost for ex/kin/thermal in exchange for a massive loss in EM.
Quote:
Only if by some magic you can keep the distance between ships low and the transversal high. Which I highly doubt. Especially because, you know, you could be webbed too...
Well, there is this thing called an MWD, a single one will propel a trimaked plated hyperion over 1200m/s towards its target in due time.
There are also these things called webs. They tend to slow people down. Interestingly enough, the Hyperion can fit 2 and an MWD and everything else that isn't a tempest has 1 or no propulsion what-so-ever.
Quote:
And Ion Blasters, IF you can find enough grid.
Easy to find grid for Ion Blasters, and the DPS drop is minimal(though the range drop kinda painful you still outrange all small gang cruisers/BC), and to boot you get a nice tracking bonus.
Quote:
Active tanking is only useful for very small gangs, like in less than 4 battleships or so. More than this and active tank is a joke. Ironically blasters became a joke at this point too, because the incapacity to focus fire.
Yup(well, kinda yup), and you shouldn't be using blaster BS in larger BS gangs like that. Just like I don't bring a pulse ship to a sniper fight and complain I don't have enough range i don't bring a blaster ship to a gang fight and complain that the gang ships are better than me. It would make me look downright foolish
Quote:
Assuming we are tallkign about this situation (less than 4 ships in the gang), yes, the hyperion has advantages in relation to the Mega. Then again, the Mega can work in RR gangs, and the hyperion can't.
Actually you want a Dominix, since its absolutely amazing in RR gangs. Lots of DPS, massive amounts of, more or less, cap stable rep, and a huge buffer tank.
Quote:
These graphics are a joke. Well at least half a joke. They do represent the Laser damage well, forgetting that ships that come that close will be webbed and if using MWD maybe scrambled too. On the other hand, they don't give any realistic insight about the Blaster boats, which won't ever hit the intended targets represented in the graphics unless the pilots are compeltely stupid.
Well, the graphs show a target not running an AB or MWD, so its actually assumed the target is scrambled and attempting to attain maximum transversal. Which means they give a pretty good insight on how blaster boats will perform, if you can understand a very basic amount about where fights start(typically around 12km) and which way they are likely to go(closer)
|

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 22:10:00 -
[85]
Originally by: Removal Tool
I read all the comments, but I didn't see this difference mentioned: Torps are not vulnerable to tracking disruption.
So even if perfect Torp damage is rarely achievable, like wrecking shots for blaster and AC boats, it is more dependable, as long as you can stay within range. And then add that Target Painters help any other missile boats in fleet, where tracking enhancers only effect the ship it is fitted on. (*Self-correction TP's now help turrets too.) Aside from the Fun Police, I feel the game is more balanced than it has been before.
[Edit for self-correction re: TPs)
No, torps are not vulnerable to tracking disruptors, but they are vulnerable to ABs. More than turrets are to tracking duisruptors I should say.
If you intend to put tracking disruptors on your ship to directly counter turrets, the correct comparison is a similar ship with ABs to directly counter torps.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Antimony Noske
|
Posted - 2009.01.02 22:22:00 -
[86]
From what I'm reading, people are complaining about blasters not being able to do more damage than lasers at long range.
So let's take that concept and run with it - blasters do more damage than lasers all the way up to say, 20km's, and then lasers start to eke ahead again.
What are the results of this hypothetical scenario going to be?
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Malvorak
Amarr IDLE GUNS IDLE EMPIRE
|
Posted - 2009.01.02 22:24:00 -
[87]
Holy Jebus, pulses do the same damage,the same range and the same tracking they did like 2 years ago, but now they are all of a sudden overpowered!!!!!
Omg hac***xxxxx!!!!
Omg pulses out damaging blasters from 15-30k away??? Thats clearly not possible!!
Plz ccp, make blasters out damage every weapon system at every range!!!!!!
"I wave my private parts at your aunties son of a window dresser" |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 22:28:00 -
[88]
Edited by: Goumindong on 02/01/2009 22:30:56
Originally by: Etho Demerzel
The stabiliy on the geddon is over 6 minutes with the right fitting, and you can use a cap booster if you want. You just have to use 2 heat sinks.
On the other hand you can't fit 3 magstabs a plate, DC 2 + 2 EANM 2, MWD AND a cap booster in a mega. It is just impossible. And just forget abotut neuts and nosfs.
Wait, so you want 3 magstabs on the Mega and 2 on the Geddon? What?
Fit for equivalency to compare or at least come close. However you would note that you can drop one EANM for an ANP and quite easily fit it. And with ions and a 1% PG implant you can get a heavy neut, lar, plate, 2 anp, DC, 2 mfs, mwd, point, and web.
Won't get the neut on the Hyp as easily but you get the rest and a second web and you can use eanms and t2 med slots.
Note: "The right fitting" does not involve a propulsion mod(at least, by my estimation, which can be wrong). I should note that the "right fitting" on a mega/hyp is cap stable with a neut on it.
Quote:
You are spewing nonsense. Any smaller ship will want to stay far from a blaster battleship, because at long range blasters have absolutely no damage.
No, they do not, this is claptrap.
At 27km, a neutron blaster battleships is hitting for 39.5% of its raw blaster DPS and still has its drones. Lets assume a hyperion since that will lower its Drone DPS slightly which should lower its overall DPS at that range pretty heavily. With 3 ogres(assume space for warriors) that 489 DPS, about 500 DPS assuming 2/2/1. Do you know a Battlecruiser that does 500 DPS at 27km? Because I sure as hell do not. Harbingers top around 450-550 depending on the amount of EHP they have at around 20-22km. And at 22km the Hyperion is doing even more.
It is not my fault you are unable to buy and load null ammunition. This isn't a documented bug, maybe you should detail your problems and submit a report.
With ions, your numbers will be a bit lower, but you're still doing 424 with 1 MFS and a rack of Ions on a Hyperion with 3 ogres. So you're still outdoing an FMP harbinger at that range.
Oh, forgot to mention. That is all before resists, so the lasers fall further and they were still pretty much top dog. Sorry, your smaller ships that try and run away and still deal DPS to you. Unless its a coordinated gang, you're screwed. And if it is a coordinated gang, you should be screwed(or killing any elements that have to come close, or leaving)
Quote:
You are grossely exagerating in your coclusions here. No matter how much you want to believe on it, a battlecruiser, even after the speed nerf, will be able to stay outside a blaster battleship range comfortably. As long as the pilot is not completely stupid.
Yea, all those stupid battlecruiser pilots fitting a tank instead of beam lasers and tracking computers in small gang warfare.
Oh, wait.
How about this, i will get on sisi with my near maxed Harbinger pilot(if the update was recently, its everything 5, spec 4, drone spec 3, DI 5). I'll fly any set that can keep you from warping and orbit at any range above 15km. You can sit still and let me orbit at the pre-determined range.
You will win every time. Handily.
ED: above 15km is mentioned because i believe there might be a point where an ABing harbinger can get an advantage underneath if the BS is not moving. Which would be pretty funny. with a blaster ship letting a target sit 2km from its web without an MWD and not even attempting to reduce tranversal.
|

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 22:35:00 -
[89]
Originally by: Goumindong
Run away. Not keep away. One implies you're no longer in combat. The other implies you're still dealing DPS.
Which is enough to prove my point. It is a situation that won't happen. A smaller ship won't let a blaster battleship approach. If it can manage to stay at distance and inflict damage (as drone boats or zealots) it will, otherwise it will just run.
I suppose we are still talkign 1v1 here. If not we need to consider focus fire, and in this case it is better to forget abuout blaster boats...
Quote:
Idiot hardened resists can be about anything. Efficient hardened resists are 2 eanms, 1 DC and the rest plates or reps, no exceptions except the Raven and maybe(read, probably not) Maelstrom(which can fit EM hardeners due to the large amount of slots they do not have to trade for damage mods though they clearly make other sacriices). Doesn't matter what the rest of the fit is. Hardeners are simply terrible choices unless you know exactly what you're going to be fighting, affording a pittance of EHP boost for ex/kin/thermal in exchange for a massive loss in EM.
Actually you are wrong. Power grids are not infinite, and 2 plates do not always fit, especially if you go for big guns. In these cases having a kin, a Exp and a thermal hardener is better than than 3 EANM 2. A DC II present in both cases, obviosuly.
Quote: Well, there is this thing called an MWD, a single one will propel a trimaked plated hyperion over 1200m/s towards its target in due time.
There are also these things called webs. They tend to slow people down. Interestingly enough, the Hyperion can fit 2 and an MWD and everything else that isn't a tempest has 1 or no propulsion what-so-ever.
A MWD won't be able to keep your battleship close and with high transversal at the same time. Good lock trying to do it. Oh an no you won't get to 1200 m/s instantly either...
Yup(well, kinda yup), and you shouldn't be using blaster BS in larger BS gangs like that. Just like I don't bring a pulse ship to a sniper fight and complain I don't have enough range i don't bring a blaster ship to a gang fight and complain that the gang ships are better than me. It would make me look downright foolish
Oh but your megapulse battleship will be a good match for a blaster boat in 1x1, and considerably superior to it in any situation from 2 to infinite ships. And teh Apocalypse can even use pulses in fleets 
Quote:
Well, the graphs show a target not running an AB or MWD, so its actually assumed the target is scrambled and attempting to attain maximum transversal. Which means they give a pretty good insight on how blaster boats will perform, if you can understand a very basic amount about where fights start(typically around 12km) and which way they are likely to go(closer)
The target is running AB. Were it using MWD, webbed and scrambled it wouldn't ever reach 188 m/s, and as I said only a suicide BC would go to 12 km or closer from a blaster boat. It is pure nonsense.
Basically you have a graph that explains that ina situation that WON'T happen, the balster boats inflict more damage over small ships. And you are present it as an argument that Blasters are fine, which is absurd.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 22:43:00 -
[90]
Edited by: Etho Demerzel on 02/01/2009 22:43:19
Originally by: Goumindong Wait, so you want 3 magstabs on the Mega and 2 on the Geddon? What?
I want to fit 2 magstabs on both. But if you want 3 in your mega, be my guest, thongs will be worse for you.
Quote:
Fit for equivalency to compare or at least come close. However you would note that you can drop one EANM for an ANP and quite easily fit it. And with ions and a 1% PG implant you can get a heavy neut, lar, plate, 2 anp, DC, 2 mfs, mwd, point, and web.
And no cap booster.
Quote:
Note: "The right fitting" does not involve a propulsion mod(at least, by my estimation, which can be wrong). I should note that the "right fitting" on a mega/hyp is cap stable with a neut on it.
Your estimation is wrong:
[Armageddon, Gank] Heat Sink II Heat Sink II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Power Diagnostic System II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Adaptive Nano Plating II
Quad LiF Fueled I Booster Rockets Warp Disruptor II Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x5 =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
|

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 22:53:00 -
[91]
Originally by: Goumindong
No, they do not, this is claptrap.
At 27km, a neutron blaster battleships is hitting for 39.5% of its raw blaster DPS and still has its drones. Lets assume a hyperion since that will lower its Drone DPS slightly which should lower its overall DPS at that range pretty heavily. With 3 ogres(assume space for warriors) that 489 DPS, about 500 DPS assuming 2/2/1. Do you know a Battlecruiser that does 500 DPS at 27km? Because I sure as hell do not. Harbingers top around 450-550 depending on the amount of EHP they have at around 20-22km. And at 22km the Hyperion is doing even more.
It is not my fault you are unable to buy and load null ammunition. This isn't a documented bug, maybe you should detail your problems and submit a report.
With ions, your numbers will be a bit lower, but you're still doing 424 with 1 MFS and a rack of Ions on a Hyperion with 3 ogres. So you're still outdoing an FMP harbinger at that range.
Oh, forgot to mention. That is all before resists, so the lasers fall further and they were still pretty much top dog. Sorry, your smaller ships that try and run away and still deal DPS to you. Unless its a coordinated gang, you're screwed. And if it is a coordinated gang, you should be screwed(or killing any elements that have to come close, or leaving)
That assuming your drones can reach the target withotu getting popped first. And assuming the terget will stay at 27 km when you start hitting it. As I said, useless example. The most you can manage is a draw, as the target will just leave.
As I said, using smaller targets as an example of how blasters are fine is stupid.
Quote:
Yea, all those stupid battlecruiser pilots fitting a tank instead of beam lasers and tracking computers in small gang warfare.
Oh, wait.
More like: all thiese stupid battlecruiser pilots fighting against blaster batleships when they can simply evade them.
Quote:
How about this, i will get on sisi with my near maxed Harbinger pilot(if the update was recently, its everything 5, spec 4, drone spec 3, DI 5). I'll fly any set that can keep you from warping and orbit at any range above 15km. You can sit still and let me orbit at the pre-determined range.
You will win every time. Handily.
Better yet, lets do the following. We go 1x1, you with a mega and I with a geddon. I can bet I will win more than 50% of the time. The I go with 2 geddons and you try 2 Megas. I guarantee I will win everytime.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 22:58:00 -
[92]
Originally by: Etho Demerzel
I want to fit 2 magstabs on both. But if you want 3 in your mega, be my guest, thongs will be worse for you.
What? Then why did you suggest it?
Quote:
And no cap booster.
Nope, heavy electrochemical
Quote:
Your estimation is wrong:
1600mm Reinforced Rolled Tungsten Plates I Damage Control II Power Diagnostic System II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Adaptive Nano Plating II
He he.
No, my estimation was correct. 95k EHP...
Use a medium injector.
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Zeba
Minmatar Pator Tech School
|
Posted - 2009.01.02 23:01:00 -
[93]
Page four? Oh dear...
inappropriate signature. ~WeatherMan |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 23:02:00 -
[94]
Edited by: Etho Demerzel on 02/01/2009 23:02:56
Originally by: Goumindong
What? Then why did you suggest it?
I didn't.
Quote: Nope, heavy electrochemical
Please, show me this fitting, of a Megathron with neutron blasters, a heavy electrochemical, a LAR and a plate. I am very curious now.
Quote:
He he.
No, my estimation was correct. 95k EHP...
Use a medium injector.
Your estimation was no propulsion module, thus incorrect. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 23:04:00 -
[95]
Originally by: Etho Demerzel
That assuming your drones can reach the target withotu getting popped first. And assuming the terget will stay at 27 km when you start hitting it. As I said, useless example. The most you can manage is a draw, as the target will just leave.
As I said, using smaller targets as an example of how blasters are fine is stupid.
Leave after how long? That takes time you know.
Using smaller targets is a great example of how blasters have an advantage against ships that the competition doesn't because you're more likely to engage smaller ships at closer ranges when you're flying solo and small gang. Its almost as if the typical engagement ranges dictated by gate jump in distances and warps have produced a situation which describes exactly what I have been defining as giving the blaster ships the advantage.
Note: The blaster BS might draw if the BC can leave. The pulse ship will lose when the BC closes, reduces DPS to an inconsequential amount and chews through its EHP.
Quote:
Better yet, lets do the following. We go 1x1, you with a mega and I with a geddon. I can bet I will win more than 50% of the time. The I go with 2 geddons and you try 2 Megas. I guarantee I will win everytime.
Sure, send me the maxed skilled mega pilots and I'll get right on that.
P.S. you'd lose hilariously.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 23:09:00 -
[96]
Originally by: Etho Demerzel
I didn't.
I could have been a typo, but you certainly did
Quote:
Please, show me this fitting, of a Megathron with neutron blasters, a heavy electrochemical, a LAR and a plate. I am very curious now.
You mean the ones with Ions as i said?
And with ions and a 1% PG implant you can get a heavy neut, lar, plate, 2 anp, DC, 2 mfs, mwd, point, and web.
Quote:
Your estimation was no propulsion module, thus incorrect.
My estimation also had the entirely reasonable unspoken estimation that the tank was not clownshoes.
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gubigoo
|
Posted - 2009.01.02 23:10:00 -
[97]
Originally by: Etho Demerzel
big talk about pvp and fail geddon fits
Etho Demerzel
0 kills
41 losses most of which are - wait for it - HAULING vessels
lol man yeah gallente will need a serious boost to make you any good at pvp paper tiger
|

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 23:10:00 -
[98]
Originally by: Goumindong
Using smaller targets is a great example of how blasters have an advantage against ships that the competition doesn't because you're more likely to engage smaller ships at closer ranges when you're flying solo and small gang. Its almost as if the typical engagement ranges dictated by gate jump in distances and warps have produced a situation which describes exactly what I have been defining as giving the blaster ships the advantage.
Yes, because the target that has just passed through the jump gate gate and is cloaked in an inknown position won't start t accelerate first and can't easily run away...
Quote:
Note: The blaster BS might draw if the BC can leave. The pulse ship will lose when the BC closes, reduces DPS to an inconsequential amount and chews through its EHP.
Unless it is an AB cruiser that won't happen. especially considering that at this range, the target will be completely obliterated by the drones.
Quote:
Sure, send me the maxed skilled mega pilots and I'll get right on that.
P.S. you'd lose hilariously.
I can arrange the amarr battleship pilots. I have friends you know. You on the other hand will have to get your mega pilots on your own, which can present a challenge given your popularity...
Either way, the one who will lose comically will be you. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Rhadamantine
Game Community
|
Posted - 2009.01.02 23:13:00 -
[99]
Originally by: gubigoo
Originally by: Etho Demerzel
big talk about pvp and fail geddon fits
Etho Demerzel
0 kills
41 losses most of which are - wait for it - HAULING vessels
lol man yeah gallente will need a serious boost to make you any good at pvp paper tiger
Because no one on here posts with a alt? Oh wait.....
Regards. Rhadamantine. |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 23:20:00 -
[100]
Originally by: Goumindong
I could have been a typo, but you certainly did
I said you can't put 3 magstabs in a mega with that configuration, and thus comapred a 2 magstabs mega with a 2 heatsing geddon. You should read what you quote before you do it.
Quote:
Please, show me this fitting, of a Megathron with neutron blasters, a heavy electrochemical, a LAR and a plate. I am very curious now.
You mean the ones with Ions as i said?
Sorry, but ions don't count. They are a joke at range.
Quote:
My estimation also had the entirely reasonable unspoken estimation that the tank was not clownshoes.
There is no such a thing as reasonable unspoken, that is just a face saving bull****.
And 95K EHP is still comparable to what you can achieve in a Neutron Mega. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 23:24:00 -
[101]
Originally by: Etho Demerzel
Yes, because the target that has just passed through the jump gate gate and is cloaked in an unknown position won't start t accelerate first and can't easily run away...
Not always, no. Not that it matters in the scope of the question because not fighting the guy is better than exploding horribly which the Amarr ship will do.
Quote:
Unless it is an AB cruiser that won't happen. especially considering that at this range, the target will be completely obliterated by the drones.
You've never actually tried it have you?
Quote:
I can arrange the amarr battleship pilots. I have friends you know. You on the other hand will have to get your mega pilots on your own, which can present a challenge given your popularity...
Either way, the one who will lose comically will be you.
You don't need to arrange the amarr bs pilots, you need to arrange the missing piece of the puzzle, the blaster pilot.
And considering 778 DPS EM/thermal tank on the hyperion with 91k EHP i think you're going to have a time of it.
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 23:28:00 -
[102]
Originally by: Goumindong
Not always, no. Not that it matters in the scope of the question because not fighting the guy is better than exploding horribly which the Amarr ship will do.
Exploding horribly will happen only in yoru imagination.
Quote:
You've never actually tried it have you?
Fear not, this is easier to test. We just need a battlecruiser to horribly kill the armageddon, with its ubber speed at close range. Good luck.
Quote:
You don't need to arrange the amarr bs pilots, you need to arrange the missing piece of the puzzle, the blaster pilot.
As I am trying to prove the point that amarr are better and you the opposite I wouldn't let you play with the amarr, would I? It would be a biased test...
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 23:31:00 -
[103]
Originally by: Etho Demerzel
I said you can't put 3 magstabs in a mega with that configuration, and thus comapred a 2 magstabs mega with a 2 heatsing geddon. You should read what you quote before you do it.
I never compared a 3 magstab mega. I compared a 2 magstab hyperion. Note: You can indeed fit a 3 magstab mega.
Quote:
Sorry, but ions don't count. They are a joke at range.
23km optimal + falloff is still better than any battlecruiser and encompasses the full range of point. Its electrons that have trouble with range.[not that the 24km heavy neut wouldn't have any effect either...]
But since i claimed Ions then i don't see how "Ion's don't count"
Quote:
There is no such a thing as reasonable unspoken, that is just a face saving bull****.
And 95K EHP is still comparable to what you can achieve in a Neutron Mega.
No its bleeding not. A Mega is going to run 115 to 120k EHP with 2 MFS. That is, on the low end, 21% more EHP. EHP is just as important as DPS, its why the Abaddon is so much freaking better than the Armageddon.
I am perfectly reasonable in thinking that you're not fitting something that is entirely clownshoes when its otherwise unstated. ****, i could claim i can get a rep and plate and neutrons on a Hyperion otherwise. It would be freaking clownshoes but i guess that meets your definition.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 23:33:00 -
[104]
Originally by: Etho Demerzel
As I am trying to prove the point that amarr are better and you the opposite I wouldn't let you play with the amarr, would I? It would be a biased test...
Only if you do not trust your pilot to be honest. Since the Amarr action will be to reduce transversal and otherwise simply do DPS. If i lost any clownshoes(as you presented) would be shown on the KM.
Granted, given the joke of a tank submitted i am not sure i can trust you to give a reasonable defense against a proper set up ship.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 23:39:00 -
[105]
Originally by: Etho Demerzel
Fear not, this is easier to test. We just need a battlecruiser to horribly kill the armageddon, with its ubber speed at close range. Good luck.
Ahh, taken the bait I see. How about i prove that a brutix can kill a double web hyperion(with a LOT of luck and some bad piloting by the Hyperion granted) simply by getting close. Then how about i provide video evidence of the world to see it! Now, since the difference in tracking against a battleships is inconsequential, and since the harbinger is faster, smaller, has more EHP/tank, the same number of meds, and better armor resistances against amarr this should be sufficient.
Thanks Kil2, you're the best.
I am sure you will bring up the Apoc, if you want to discuss it, there are counter arguments regarding competency of the other pilots involved in its single incident, though the same can be said for the mega fight and as you can see from the Apocs fit, its not a DPS master, nor does it really have much recourse for a mistake.
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gubigoo
|
Posted - 2009.01.02 23:45:00 -
[106]
Originally by: Rhadamantine
Because no one on here posts with a alt? Oh wait.....
And all of them have reasons for it. (like sucking at pvp as is the case with etho)
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 23:45:00 -
[107]
Originally by: Goumindong with a LOT of luck and some bad piloting by the Hyperion granted
With these two things you can do anything. That proves nothing... =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.02 23:46:00 -
[108]
Originally by: gubigoo
And all of them have reasons for it. (like sucking at pvp as is the case with etho)
What would be your reason then?  =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.02 23:47:00 -
[109]
Originally by: gubigoo
Originally by: Rhadamantine
Because no one on here posts with a alt? Oh wait.....
And all of them have reasons for it. (like sucking at pvp as is the case with etho)
Watch it. The reason its valid is because of the vast gulf between the Hyperion and the Abaddon in terms of efficacy in dealing with smaller targets.
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Neutrino Sunset
Bene Gesserit ChapterHouse The ENTITY.
|
Posted - 2009.01.02 23:50:00 -
[110]
Goum can you post the Mega setup with 120k ehp and 2 mag stabs please?
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|

gubigoo
|
Posted - 2009.01.02 23:51:00 -
[111]
Originally by: Etho Demerzel
Originally by: gubigoo
And all of them have reasons for it. (like sucking at pvp as is the case with etho)
What would be your reason then? 
I don't take part in a balance discussion. Thus i don't see a reason to actually prove that i have a clue and let my main be sucked into these troll threads.
I am not asking anyone to take my word for anything. Just saying the fact that you don't have a single kill says alot about your credibility. 
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.03 00:00:00 -
[112]
Originally by: gubigoo
I don't take part in a balance discussion. Thus i don't see a reason to actually prove that i have a clue and let my main be sucked into these troll threads.
But you do take part. And you are even trolling one of them. Let me guess your main is amarr specced...
Amusing.  =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.03 00:03:00 -
[113]
Originally by: Goumindong
Watch it. The reason its valid is because of the vast gulf between the Hyperion and the Abaddon in terms of efficacy in dealing with smaller targets.
I think you quoted the wrong message 
And I will watch it later and answer to your post. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

ElCoCo
KIA Corp KIA Alliance
|
Posted - 2009.01.03 00:03:00 -
[114]
Why don't you guys chat about it over msn  Boink! |

chrisss0r
|
Posted - 2009.01.03 00:04:00 -
[115]
lucky you posting with an alt gives u the opportunity to pretend your main is capable of some pvp while posting with your main would result in beeing laughed at.
of course this char is my alt and my main has a full skilled polaris frigate in which i instapop poses all day
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.03 00:09:00 -
[116]
Originally by: ElCoCo Why don't you guys chat about it over msn 
Because this is a discussion forum. The very motive these things exist is to discuss you know.
Additionally considering we are on topic and you are not, I suggest you open a thread in out of pod experience about MSN chats.  =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.03 00:17:00 -
[117]
Edited by: Goumindong on 03/01/2009 00:23:55
Originally by: Neutrino Sunset Goum can you post the Mega setup with 120k ehp and 2 mag stabs please?
To start, the 21% better EHP than his Geddon, at 115,436 EHP.
[Megathron, std] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Adaptive Nano Plating II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
100MN MicroWarpdrive I Fleeting Propulsion Inhibitor I Faint Warp Disruptor I Heavy Capacitor Booster II, Cap Booster 800
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x4 Warrior II x 5
__________________________________
120,060 EHP
[Megathron, C-type] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Corpii C-type Adaptive Nano Plating 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
100MN MicroWarpdrive I Fleeting Propulsion Inhibitor I Faint Warp Disruptor I Heavy Capacitor Booster II, Cap Booster 800
The C-type is not cheap, but not prohibitively expensive, though i haven't checked recently they were under or around 10m isk, which is cheaper than a 3% CPU implant for a second EANM. The increase may or may not be worth it for you.
Other alternates
________________________________
120,572 EHP, requires 1% CPU implant.
[Megathron, 1% CPU] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
100MN MicroWarpdrive I Fleeting Propulsion Inhibitor I Faint Warp Disruptor I Medium Capacitor Booster II, Cap Booster 800
________________________
If you do not have AWU 5, any can be downgraded to the Medium cap booster to fit with 4 and 1% CPU implants are positively cheap. Warriors can be changed to hobgoblins but no one should be without light drones. If you've a heavy neut, hobbies are probably better though this does not have one.
YMMV depending on compensation skills of course.
|

Venomae
Federal Defence Union
|
Posted - 2009.01.03 00:26:00 -
[118]
Pointless thread.
Everyone knows that Drones are the best weapon system in New Eden.
Blasters? Pfft. Lasers? Haha. Torps? LMAO.
Buff drones!
Drone dmg rigs!
Drone dmg mods!
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Lyria Skydancer
Amarr Gunship Diplomacy
|
Posted - 2009.01.03 00:28:00 -
[119]
Originally by: Venomae Pointless thread.
Everyone knows that Drones are the best weapon system in New Eden.
Blasters? Pfft. Lasers? Haha. Torps? LMAO.
Buff drones!
Drone dmg rigs!
Drone dmg mods!
what are you whining about? Domi is the best solo BS in QR. ----------------------------------------- [Video] The Neverending Story |

Venomae
Federal Defence Union
|
Posted - 2009.01.03 00:29:00 -
[120]
Originally by: Etho Demerzel
Originally by: ElCoCo Why don't you guys chat about it over msn 
Because this is a discussion forum. The very motive these things exist is to discuss you know.
Additionally considering we are on topic and you are not, I suggest you open a thread in out of pod experience about MSN chats. 
I just wonder one thing.
Have you EVER done anything else in EVE than hauling stuff in GW while trading? 
Just wondering since you seem to have quite strong opinnions on this ship pvp related thread...
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Artemis Rose
Sileo In Pacis
|
Posted - 2009.01.03 00:41:00 -
[121]
Originally by: Etho Demerzel Do you have any idea of how many target painters do you need over the target to inflict full torpedo damage in a battleship moving at 300 m/s?
The module, Stasis Web II fixes that problem. Add two and a target painter for good measure.
The fact you suggest that, springs to mind an AB BS, which is lolworthy in its own right.
Originally by: fuxinos Troll fails at being a troll.
T1 Torps go 20Km with max skills, Javs go 30Km.... Megapulse II with Scorch goes over 50Km. 
Ever hear of a Raven? Its got a nice bonus to range you know. Scorch L goes to 45km in ships that aren't the Apoc.
Originally by: Etho Demerzel No, torps are not vulnerable to tracking disruptors, but they are vulnerable to ABs. More than turrets are to tracking duisruptors I should say.
If you intend to put tracking disruptors on your ship to directly counter turrets, the correct comparison is a similar ship with ABs to directly counter torps.
Comically wrong.
Two webs and you get that AB BS going at impotent speeds. Not to mention that any BS with an AB is comedy fail fit.
Now tracking disruptors can push the beloved Scorch L optimal to under 7km. I'd say thats more of an effect than some idiot thinking an AB is a good midslot for a PvP BS.
We won't even go into changeable damage types either.
Originally by: Venomae Buff drones!
Drone dmg rigs!
Drone dmg mods!
I wantz drone damage mods for the Moros, its drone DPS is quite underpowered 
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Omarvelous
Destry's Lounge
|
Posted - 2009.01.03 00:43:00 -
[122]
Why am I still hearing about AFTERBURNERs on BS?
What battleship uses an AB for pvp?! I'm dying to know - I haven't done it, and I don't see my opponents rocking afterburners.
What is the benefit in going 300 m/s to get into combat range, when a MWD will do it better. What benefit is an AB giving you that a different mid slot item wouldn't be better for?
I'm not trying to be an ass - I'm just wondering why people are using afterburner fits to compare BS weapon systems for pvp.
Its rediculous.
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.03 01:02:00 -
[123]
Originally by: Omarvelous Why am I still hearing about AFTERBURNERs on BS?
What battleship uses an AB for pvp?! I'm dying to know - I haven't done it, and I don't see my opponents rocking afterburners.
What is the benefit in going 300 m/s to get into combat range, when a MWD will do it better. What benefit is an AB giving you that a different mid slot item wouldn't be better for?
I'm not trying to be an ass - I'm just wondering why people are using afterburner fits to compare BS weapon systems for pvp.
Its rediculous.
I will assume you are being sincere and want to discuss about it, and not trolling. So I will take my time and answer you.
ABs will greatly reduce the damage you take from both missiles and Blasters. They can't be shut down by blaster boats with warp scramblers, and don't increase your sig radius.
If you have a blaster boat you can't escape from having to use a MWD, but in a high range battleship like any amarr or caldari one ABs may be a better option, especially in low sec where escaping from bubbles is not an issue. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Soporo
Caldari The Graduates Morsus Mihi
|
Posted - 2009.01.03 01:18:00 -
[124]
Edited by: Soporo on 03/01/2009 01:18:44 *Torps*
Quote: The module, Stasis Web II fixes that problem. Add two and a target painter for good measure.
At which point you've lost 3 slots from tank, 4 with a MWD, for a short range brawl and rely on being within web range, thus negating any reason to fit for range anyway.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
|
Posted - 2009.01.03 01:32:00 -
[125]
Originally by: Omarvelous Why am I still hearing about AFTERBURNERs on BS? What battleship uses an AB for pvp?! I'm dying to know - I haven't done it, and I don't see my opponents rocking afterburners. What is the benefit in going 300 m/s to get into combat range, when a MWD will do it better. What benefit is an AB giving you that a different mid slot item wouldn't be better for? I'm not trying to be an ass - I'm just wondering why people are using afterburner fits to compare BS weapon systems for pvp. Its rediculous.
AB's on a BS pretty much reduce torpedo and cruise missile damage by 50% and make it very hard for the long range guns to hit you.. No, they are no were near as fast as MWD's but they also take very little damage from overloading and dont drain all your cap in 1 minute.
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Artemis Rose
Sileo In Pacis
|
Posted - 2009.01.03 02:16:00 -
[126]
Originally by: Rastigan
AB's on a BS pretty much reduce torpedo and cruise missile damage by 50% and make it very hard for the long range guns to hit you.. No, they are no were near as fast as MWD's but they also take very little damage from overloading and dont drain all your cap in 1 minute.
And then you get double webbed and you go 90m/s. Top speed.
Wow, Torps/Cruise and long range guns will still hit you perfectly well.
Oops
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Arbax Redne
|
Posted - 2009.01.03 02:26:00 -
[127]
When blasters ruled I trained for drones and recons so I could fly the curse. At the time the Domi with nos and drones was also pretty damn powerful. When neuts got nerfed I trained for missiles and flew the Sac.
The Domi can have full damage with drones and neut it's target pretty damn well, while still fielding a tank. A very good close range tier 1 BS, like the geddon. The mega is still a very good fleet ship pretty much on par with the apoc at 150-180k range were most fleet fights take place. Or you can train caldari and fly the rokh if you still want to use blasters at the ranges you're talking about.
I don't think people realize how skill intensive amarr really is. And nerfing is a vicious cycle.
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.03 03:18:00 -
[128]
Edited by: Etho Demerzel on 03/01/2009 03:26:24
Originally by: Artemis Rose
And then you get double webbed and you go 90m/s. Top speed.
Wow, Torps/Cruise and long range guns will still hit you perfectly well.
Oops
Considering Webs are stack penalyzed, and now reduce only 60% of the speed, after being double webbed you will be at half your original speed (about 60 m/s for a battleship). That takes 3 mid slots, as I will consider you will be warp disrupting the target too. Oh, and you still need a painter to to do full damage with torpedos. So it is 4 mid slots. Add a MWD and we have 5...
On the other hand, if you are using a MWD and get warp scrambled + webbed (a more realistic scenario of 2 slots used), you will be reduced to 40% of your original speed (or about 45 m/s).
So in the hypothetical case of being pinned, you will be no matter what you are using. Only you will be worse in a MWD battleship than you would be in an AB one.
There is one justification to fit MWD on battleships, it is called bubbles, but they can only be found in 0.0, so ther eis plenty of space for AB.
Quote:
Comically wrong.
Two webs and you get that AB BS going at impotent speeds. Not to mention that any BS with an AB is comedy fail fit.
Now tracking disruptors can push the beloved Scorch L optimal to under 7km. I'd say thats more of an effect than some idiot thinking an AB is a good midslot for a PvP BS.
We won't even go into changeable damage types either.
As I explained above two webs are a bit unrealistic and with a single web AB still reduces about 40$ of the damage over you. Now tracking disruptors can be countered as well with other modules. so if you find reasonable to use 2 Webs I also find very reasonable to equip 2 tracking computers. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Stab Wounds
Caldari State Protectorate
|
Posted - 2009.01.03 03:31:00 -
[129]
I agree NERF the heck out of large bs lasers, they have better range and dps than all other guns.
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Lyria Skydancer
Amarr Gunship Diplomacy
|
Posted - 2009.01.03 03:38:00 -
[130]
Nobody puts an AB on a BS you stupid ignorant trolls. Go play eve and stfu. There, just to put it out there. ----------------------------------------- [Video] The Neverending Story |
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2009.01.03 04:00:00 -
[131]
Originally by: Etho Demerzel
There is one justification to fit MWD on battleships, it is called bubbles,
Oh GOD! You can't seriously believe that, can you?
Originally by: Stab Wounds I agree NERF the heck out of large bs lasers, they have better range and dps than all other guns.
Hey! It's Stab Wounds chiming in to support nerfing lasers! What a surprise!
Originally by: Lyria Skydancer Nobody puts an AB on a BS you stupid ignorant trolls. Go play eve and stfu. There, just to put it out there.
This, pretty much.
Oh, and hai Dan! <3
|

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.03 04:12:00 -
[132]
Edited by: Letifer Deus on 03/01/2009 04:13:59
Originally by: Etho Demerzel Your argumentation is inconsistent, incoherent and ultimately nonsensical.
No, it isn't.
Quote: There is no such a thing as balance point for each weapon system.
Yes, there is. There is a point where a weapon system functions as it is intended to function and is balanced within the sphere of eve, not just in a 1:1 comparison with blasters or ACs or torps. This is what I am referring to by "balanced point". You keep looking at blasters vs. pulse, AC vs. pulse...more or less disregarding the huge number of other factors that are involved in the balance of a weapon system or any other single thing within EVE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Artemis Rose
Sileo In Pacis
|
Posted - 2009.01.03 04:24:00 -
[133]
Originally by: Etho Demerzel
Considering Webs are stack penalyzed, and now reduce only 60% of the speed, after being double webbed you will be at half your original speed (about 60 m/s for a battleship
Well inside the torp explosion velocity, even with crap skills. Where's this damage reduction that you speak of?
Quote: As I explained above two webs are a bit unrealistic and with a single web AB still reduces about 40$ of the damage over you.
Having two webs in a whole gang is far from being realistic.
Now if we step in your magical, wonderful world of theory crafting 1 vs 1 BS fighting, an AB BS couldn't possibly kill an MWD one. Why?
If the MWD BS wants to be close, it will come in close, and if it doesn't, you won't be fighting it. It would just harmlessly burn out of your point range and escape into the stars.
Originally by: Lyria Skydancer Nobody puts an AB on a BS you stupid ignorant trolls. Go play eve and stfu. There, just to put it out there.
Thank you Lyria. Simple and to the point.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

viiip3r
Amarr Electronic Tactical
|
Posted - 2009.01.03 04:32:00 -
[134]
Originally by: Lyria Skydancer Nobody puts an AB on a BS you stupid ignorant trolls. Go play eve and stfu. There, just to put it out there.
I guess some Gallent & Caldari need to goto school, Not only do they not know how Amarr's are fitted, dreaming up Gall & Cald fits for Amarr, but they moan about everything under the sun.
Amarr like Gallente only do two types of damage, so Nerf the Caldari missiles to only two types, then sort the Amarr DPS? or go back to school.
Passive tanking Amarr? make me laugh, Only if it wants to end it's days fast, nerf the Cladari passive tank ships and reduce the Amarr dependency to CAP ! that will even things up.
Everyone knows the Caldari are the over powered race in Eve, sniping in from 100k+ to practically zero KM. No switching missiles for range every 20Km ? that would be fun on Caldari.
You lot are like a pack of last year students, Amarr is over powered, you need to become an amarr chr: to see how wrong you are. Amarr is one of the hardest races to get enywhere with only second to the Mim.
If I could start again, I'd probably do Caldari, super DPS, Super Tanks passive & active, weapons that do damage in all four groups NOT TWO & Gallents super drone boats & close rANGE MEGA dps BLASTERS fitted for DPS & Neuts.
rant over ;)
AB on BS for Amarr lol :D what next? I wish I could shild tank Amarr ships ! Ah.
The Lords |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.03 04:37:00 -
[135]
Edited by: Etho Demerzel on 03/01/2009 04:36:56
Originally by: Artemis Rose
Well inside the torp explosion velocity, even with crap skills. Where's this damage reduction that you speak of?
Even if teh target is stationary it still suffers from the differencebetween the signature radius of the target and the explosion radius of the torpedo. So even after reducing the speed to 60 m/s you still need to paint a battleship to inflict full damage upon it.
Quote:
Having two webs in a whole gang is far from being realistic.
Now if we step in your magical, wonderful world of theory crafting 1 vs 1 BS fighting, an AB BS couldn't possibly kill an MWD one. Why?
If the MWD BS wants to be close, it will come in close, and if it doesn't, you won't be fighting it. It would just harmlessly burn out of your point range and escape into the stars.
No it is not, but then again it is not unrealistic having a number of other things. Like ECM, warp scramblers, sensor dampeners, recon ships, etc. So if you are going to argue that there is a counter to AB, I will have to agree with you, but then again there is also a counter to tracking disruptors, and in a gang it is not unrealistic, neither unlikely that you will have a falcon for example, to break the lock of the guy using the tracking disruptor.
So we have easily demonstrated that your argument is moot. Now to the 1x1 case. In the magical world of 1x1, also known as the only world where gallente stands a chance, if the MWD battleship decides to engage, it won't be able to activate its MWD anymore and there fore will be locked and slower than the AB one. So yes, the MWD battleship can run away if it starts far enough from the AB, but as long as it engages it loses.
Quote:
Originally by: Lyria Skydancer Nobody puts an AB on a BS you stupid ignorant trolls. Go play eve and stfu. There, just to put it out there.
Thank you Lyria. Simple and to the point.
Quoting Lyria is not unlike quoting Bush. It is always assured fun. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Omarvelous
Destry's Lounge
|
Posted - 2009.01.03 05:59:00 -
[136]
Originally by: Etho Demerzel
I will assume you are being sincere and want to discuss about it, and not trolling. So I will take my time and answer you.
ABs will greatly reduce the damage you take from both missiles and Blasters. They can't be shut down by blaster boats with warp scramblers, and don't increase your sig radius.
If you have a blaster boat you can't escape from having to use a MWD, but in a high range battleship like any amarr or caldari one ABs may be a better option, especially in low sec where escaping from bubbles is not an issue.
I'm as sincere as they come.
You are suggesting speed tanking with an AB on a high DPS battleship.
The key for any short range high dps weapon is getting into your optimal as fast as possible.
This will not happen with an AB.
You will waste time getting form one ship to the next, all for tanking better.
As for scrams....
So what? Gank BS can still do dps beyond scram range - the point is getting within 20km 3x faster with a MWD vs a an AB.
PvP is about dictating range for your engagement.
A battleship going 300 m/s isn't dictating ****.
|

Gorefacer
Caldari Resurrection Skunk-Works
|
Posted - 2009.01.03 06:00:00 -
[137]
Originally by: Wideen
Originally by: Murina
Originally by: Artemis Rose Hmm.. for the sake of argument, lets compare Torps and Pulse.
At 15km, what does more damage?
Pulse by far unless its a stationary barn door sized ship.
Originally by: Artemis Rose At 20-30km what does more damage?
Pulse by far unless its a stationary barn door sized ship.
Originally by: Artemis Rose 30km-45km what does more damage?
Pulse by far unless its a stationary barn door sized ship.
yes, target painters don't exist, otherwise I'd be a different scenario ...
Wideen.....
SHHHHH
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Omarvelous
Destry's Lounge
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Posted - 2009.01.03 06:01:00 -
[138]
Originally by: Lyria Skydancer Nobody puts an AB on a BS you stupid ignorant trolls. Go play eve and stfu. There, just to put it out there.
Well it was bound to happen one day - I agree with you. 
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Stab Wounds
Caldari State Protectorate
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Posted - 2009.01.03 06:57:00 -
[139]
Edited by: Stab Wounds on 03/01/2009 06:57:21
Originally by: Omarvelous
Originally by: Etho Demerzel
I will assume you are being sincere and want to discuss about it, and not trolling. So I will take my time and answer you.
ABs will greatly reduce the damage you take from both missiles and Blasters. They can't be shut down by blaster boats with warp scramblers, and don't increase your sig radius.
If you have a blaster boat you can't escape from having to use a MWD, but in a high range battleship like any amarr or caldari one ABs may be a better option, especially in low sec where escaping from bubbles is not an issue.
I'm as sincere as they come.
You are suggesting speed tanking with an AB on a high DPS battleship.
The key for any short range high dps weapon is getting into your optimal as fast as possible.
This will not happen with an AB.
You will waste time getting form one ship to the next, all for tanking better.
As for scrams....
So what? Gank BS can still do dps beyond scram range - the point is getting within 20km 3x faster with a MWD vs a an AB.
PvP is about dictating range for your engagement.
A battleship going 300 m/s isn't dictating ****.
so wut you can tank most large gun damage going from target to target and you switch to longer range ammo
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.01.03 07:28:00 -
[140]
Originally by: Stab Wounds
so wut you can tank most large gun damage going from target to target and you switch to longer range ammo
They will close range and web and/or just fly in a manner to reduce transversal.
AB's are useful, but not on short range BS. You might get away with on an an Amarr BS if you're content on not dictating range and simply burning back to gates with it. Similarly with a longer range setup you might get away with it to burn out of bubbles and such, but you will run into a lot of problems if the rest of your fleet fits MWD's.
Its utility is greatly enhanced, but its a pretty well established to not be an effective module for a short range battleship
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Artemis Rose
Sileo In Pacis
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Posted - 2009.01.03 07:30:00 -
[141]
Originally by: Etho Demerzel So we have easily demonstrated that your argument is moot. Now to the 1x1 case. In the magical world of 1x1, also known as the only world where gallente stands a chance, if the MWD battleship decides to engage, it won't be able to activate its MWD anymore and there fore will be locked and slower than the AB one. So yes, the MWD battleship can run away if it starts far enough from the AB, but as long as it engages it loses.
Not being able to use the MWD? What, you've got a 7.5km scram in those plentiful midslots on a Amarr BS?
That's a really novel fit. The worst speed mod (and arguably, one of the worst midslot choices you could make on a PvP setup), a short range scrambler and a weapon system that excels at 15-44km. 
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Anile8er
Solstice Systems Development Concourse
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Posted - 2009.01.03 07:51:00 -
[142]
okay good points........ now the ones you forgot.
A ton more cap usage then any other gun system in game......
MWD on an Amarr BS? Cause the Geddon has sooooooo many mid slots. And cruising at 600 m/s in a plate Abaddon is useful.
Fixed damage type...........
Generaly less DPS effective against armor tankers........
YEP seems overpowered..........
Actually I think its an example of the "give and take" system in EVE. The gun system has advantages and disadvantages.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.03 09:23:00 -
[143]
Originally by: Stab Wounds
so wut you can tank most large gun damage going from target to target and you switch to longer range ammo
assuming you never get hit with a web, that and going 300m/s between targets will most likely leave you at some point with low enough tranversial to get blown up good by the opposing gang.
yep brilliant, time to go fit an afterburner to every one of my ships.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.01.03 11:28:00 -
[144]
Edited by: Gypsio III on 03/01/2009 11:30:38
Originally by: Lyria Skydancer Nobody puts an AB on a BS you stupid ignorant trolls. Go play eve and stfu. There, just to put it out there.
Lyria makes up for all those Amarr whines with this 100% true gem.
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Inara Subaka
Caldari the united Negative Ten.
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Posted - 2009.01.03 11:33:00 -
[145]
Originally by: Etho Demerzel Do you have any idea of how many target painters do you need over the target to inflict full torpedo damage in a battleship moving at 300 m/s?
As it is now full torpedo damage is only achievable against capitals or battleships tripple webbed and painted.
You're doing it wrong. As a full time Torp user, let me assure you that torps are a cruiser's (let alone anything bigger) worst enemy with 1 or 2 TPs on him and dual webbed from a Rapier/Huginn.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.01.03 11:41:00 -
[146]
Originally by: Inara Subaka
Originally by: Etho Demerzel Do you have any idea of how many target painters do you need over the target to inflict full torpedo damage in a battleship moving at 300 m/s?
As it is now full torpedo damage is only achievable against capitals or battleships tripple webbed and painted.
You're doing it wrong. As a full time Torp user, let me assure you that torps are a cruiser's (let alone anything bigger) worst enemy with 1 or 2 TPs on him and dual webbed from a Rapier/Huginn.
You don't really need the Huginn. Before QR, you needed your target webbed to prevent it MWDing off and laughing at you, and all non-Caldari tier 1-2 BS needed to be painted to receive full torp damage.
In QR, your BS target needs to be webbed and painted just as much as it did before QR. Nothing changed.
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Inara Subaka
Caldari the united Negative Ten.
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Posted - 2009.01.03 11:54:00 -
[147]
Originally by: Gypsio III You don't really need the Huginn. Before QR, you needed your target webbed to prevent it MWDing off and laughing at you, and all non-Caldari tier 1-2 BS needed to be painted to receive full torp damage.
In QR, your BS torp target needs to be webbed and painted just as much as it did before QR. Nothing changed... except possibly some EFT warriors thought about fitting lol-ABs. 
I've always flown with a web ship in fleet, even before QR... QR just brought others around to the idea of dropping a TP on those ships that get a bonus to them. 
Wish I could have gotten people to throw them on before QR, but meh. I haven't seen a rise in AB usage over MWD's tbh (at least compared to pre-QR), and I've looked at a lot of KMs. 
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Aerin Cloudfayr
the evil ones Burning Horizons
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Posted - 2009.01.03 21:52:00 -
[148]
Tracking disruptors, deal with it lol
seriously, while there are a tonne of advantages using megapulse, there are also a tonne of advantages using any other weapon system in the right circumstan ces.
Arty/Autocannons - Explosive Damage. Break the tank baby. Muninn anyone? That thing is SOO not pathetic. Rails/Blasters - Stupidly happy-face optimal with ship bonuses {Rokh), and shotgun effectiveness at facepunch range (Mega). Beam/Pulse - Good fire rates without reloads, and effectiveness at medium ranges. Cruise/Torps - Choose your ammo and unload on big fat sig radii. Some of the best tankers with moderate skills and a can of whoop-ass on broken tanks.
What's the go with crying about the stats here, you ought to get into the test server and really pay some attention to how it works, not how it looks.
aaaaand I just have to say, let's all get Tracking Disruptor happy :) It's rather good.
On a side note - I don't see any gamedev sensibility here, nor designer practicality coming from any of these complaints. Present to me some actual battle stats, and then say what you like.
I'll put my hand up as a geddon pilot, and I'll vouch that I'll lose to your double-repped MegaT when you DO make it into range with your guns. If you don't manage to make it into range and get under the guns, you're a clown, and you should go play Hello Kitty Island Adventure with your paper statistics and blind scrutiny. Poor form guys.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.03 22:19:00 -
[149]
Originally by: Inara Subaka
Originally by: Etho Demerzel Do you have any idea of how many target painters do you need over the target to inflict full torpedo damage in a battleship moving at 300 m/s?
As it is now full torpedo damage is only achievable against capitals or battleships tripple webbed and painted.
You're doing it wrong. As a full time Torp user, let me assure you that torps are a cruiser's (let alone anything bigger) worst enemy with 1 or 2 TPs on him and dual webbed from a Rapier/Huginn.
I have always wanted to fly with a double web, and target painter huggin/rapier. especially with my torp raven. although I must say our ravens seem to be doing just fine using torps.
as for pulse lasers, I figured out that they were the best weapon for gate camping a bit over a year ago, aka I was sitting on a gate, and realizing that hey they are going to decloak 10-15km away, my lasers have an optimal of 14km. that is it, I am speccing amarr. (I splashed into amarr at this point, that's when it was decided t2 large guns and amarr bs 5 were the way to go, and no I wont tell you whats next)
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Stab Wounds
Caldari State Protectorate
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Posted - 2009.01.05 04:16:00 -
[150]
interesting discussion bump.
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MightyQuinn
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Posted - 2009.01.05 09:56:00 -
[151]
I believe this topic derailed into an AB/MWD/WEB/TORP discussion so might as well leave it there.
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Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2009.01.05 10:04:00 -
[152]
keep in mind that pulse only does 2 types of damage.
www.garia.net |

viiip3r
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Posted - 2009.01.05 11:13:00 -
[153]
Originally by: Garia666 keep in mind that pulse only does 2 types of damage.
100% and keep in mind, you can not swap out crystals from turrets/ lasers and fit in any other ammo, there is none for Kinetic or explosive. Anyone moaning on about nerf of pulse, need to train for pulse and then say what they have to say.
Why is it there is someone always wanting to neut something they don't use? I say train for it and then see if your point is valid. Weight up all the pros and cons, not just the ones you want to push your point with.
Now lets nerf the drone ships :D 
The Lords |

Pac SubCom
A.W.M
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Posted - 2009.01.05 12:01:00 -
[154]
Quote: keep in mind that pulse only does 2 types of damage.
The issue with pulse lasers is this: In a gang environment, they can use their long range without moving and can do damage right away all over the place in many situations. This is especially true for ships with a range bonus like the Zealot and the Apoc. In addition, they do lots of damage.
If we follow the arguments in this thread and elsewhere, other weapons systems can't do the same thing lasers can:
- ACs fight in falloff and their damage sucks - Artillery is total suckage by definition - Blasters have no range and no tracking - Rails do low damage - Missiles suck because of low explosion velocity - Drones can be shot down and do low damage on their own compared to guns on gunships - Pulse and Beam lasers are great because they do massive damage, track well and have wonderful range.
-> It follows that only lasers are dangerous in gang warfare. Everything else is a bad joke.
AND THERE IS NOTHING WE CAN DO ABOUT IT! THIS IS TOTALLY UNFAIR AND UNBALANCED!
--------------- ∞ TQFE
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Murina
Gallente The Scope
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Posted - 2009.01.05 12:44:00 -
[155]
Edited by: Murina on 05/01/2009 12:47:05
Originally by: Pac SubCom
- ACs fight in falloff and their damage sucks
AC need a little love.
Originally by: Pac SubCom - Artillery is total suckage by definition
yup
Originally by: Pac SubCom - Blasters have no range and no tracking
Needs more dmg upto 20km, at least as much as pulse.
Originally by: Pac SubCom - Rails do low damage
All long range systems (Beams, rails and arties do relatively low dmg although arties suck most and need fixing)
Originally by: Pac SubCom - Missiles suck because of low explosion velocity
Range (for guns) vs speed (for missiles) issue.
Originally by: Pac SubCom - Drones can be shot down and do low damage on their own compared to guns on gunships
Drones seem ok to me.
Originally by: Pac SubCom - Pulse are great because they do massive damage, track well enough at all ranges and have wonderful range far outside that of blasters, AC and torps.
Yup.
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