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Selim
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Posted - 2004.07.25 06:09:00 -
[1]
I'm sure we've all seen the dual mwd ships buzzing about evading all capture and destruction while still doing loads of damage on their own. The Dual MWD Rupture, Blackbird, Apoc. The dual mwd Raven, which is hell on any ship. Dual MWD frigates can outrun anything, the added signature radius doesnt mean squat.
Please, for the love of Quafe, do something to make fitting a second MWD either impossible, or horribly stupid.
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Selim
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Posted - 2004.07.25 06:09:00 -
[2]
I'm sure we've all seen the dual mwd ships buzzing about evading all capture and destruction while still doing loads of damage on their own. The Dual MWD Rupture, Blackbird, Apoc. The dual mwd Raven, which is hell on any ship. Dual MWD frigates can outrun anything, the added signature radius doesnt mean squat.
Please, for the love of Quafe, do something to make fitting a second MWD either impossible, or horribly stupid.
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juduzz
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Posted - 2004.07.25 06:33:00 -
[3]
I HATE frig/ceptor pilots who use dual MWD even in a taranis most dual MWD slow frigs are next to impossible to catch :/ ----------------------------------------------
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juduzz
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Posted - 2004.07.25 06:33:00 -
[4]
I HATE frig/ceptor pilots who use dual MWD even in a taranis most dual MWD slow frigs are next to impossible to catch :/ ----------------------------------------------
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Hematic
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Posted - 2004.07.25 06:53:00 -
[5]
Isn't the whole idea of mounting two that you don't get caught? I mean if they did get caught they would be so fragile and unable to defend themselves it's the risk they are taking.
Just like eight heatsinks on an armaggeddon, sacrificing all defense for offense.
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Hematic
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Posted - 2004.07.25 06:53:00 -
[6]
Isn't the whole idea of mounting two that you don't get caught? I mean if they did get caught they would be so fragile and unable to defend themselves it's the risk they are taking.
Just like eight heatsinks on an armaggeddon, sacrificing all defense for offense.
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Ca0 Ca0
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Posted - 2004.07.25 06:58:00 -
[7]
Hematic,
If the effect ADDED, it would be reasonable. However, the effect MULTIPLIES upon itself which is completely unreasonable. Frigs going 50+km/sec and battleships at 10km+/s is retarded. Either make the MWD effect an addition or prevent ships from fitting two of them.
I personally am in favor of removing the ability to fit two of these modules. Look at the module description, and tell me if you think a ship that can fit ONE of these with EXTREME effects should even come close to being able to fit two? No.
Cao
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Ca0 Ca0
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Posted - 2004.07.25 06:58:00 -
[8]
Hematic,
If the effect ADDED, it would be reasonable. However, the effect MULTIPLIES upon itself which is completely unreasonable. Frigs going 50+km/sec and battleships at 10km+/s is retarded. Either make the MWD effect an addition or prevent ships from fitting two of them.
I personally am in favor of removing the ability to fit two of these modules. Look at the module description, and tell me if you think a ship that can fit ONE of these with EXTREME effects should even come close to being able to fit two? No.
Cao
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Jarjar
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Posted - 2004.07.25 07:22:00 -
[9]
Agreed, we need to get rid of these Dual MWD ships.
Especially for the pilots who fits 2 MWD and complains on the forums about every enemy who fits a single warp core stab *cough*. So funny.
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Jarjar
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Posted - 2004.07.25 07:22:00 -
[10]
Agreed, we need to get rid of these Dual MWD ships.
Especially for the pilots who fits 2 MWD and complains on the forums about every enemy who fits a single warp core stab *cough*. So funny.
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Sphalerite
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Posted - 2004.07.25 08:04:00 -
[11]
Dual MWDs are a pain, but I've always hated the idea of using OOG rules modifications when we haven't tried using new modules first. Here are some idea.
MicroWarp Field Annihilator: Causes massive damage by collapsing the MicroWarp Field in upon the ship. Running multiple MWDs would increase the damage potiental exponentially. High slot, high fitting reqs and sized for ship classes.
MicroWarp Inhibitor: Deactivates all active MWDs and prevents their reactivation. Midslot, similar stats to a Web.
Mobile MicroWarp inhibitor: Deployable with the same use as the MWI.
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Sphalerite
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Posted - 2004.07.25 08:04:00 -
[12]
Dual MWDs are a pain, but I've always hated the idea of using OOG rules modifications when we haven't tried using new modules first. Here are some idea.
MicroWarp Field Annihilator: Causes massive damage by collapsing the MicroWarp Field in upon the ship. Running multiple MWDs would increase the damage potiental exponentially. High slot, high fitting reqs and sized for ship classes.
MicroWarp Inhibitor: Deactivates all active MWDs and prevents their reactivation. Midslot, similar stats to a Web.
Mobile MicroWarp inhibitor: Deployable with the same use as the MWI.
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Joshua Calvert
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Posted - 2004.07.25 08:08:00 -
[13]
Even worse are the dual-mwd'd pilots who also use multiple WCS 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.07.25 08:08:00 -
[14]
Even worse are the dual-mwd'd pilots who also use multiple WCS 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Meridius
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Posted - 2004.07.25 09:01:00 -
[15]
Yes please.
I don't mind dual mwd at all for traveling. However,dual-mwd should cripple a ship so severely that all you can do is travel, pvp should not be an option at all.
Also, the sig radius bull**** has to go/be modified in a non-retarded way 10mn abs on frigs have to go 100mn abs on cruisers have to go
I know a lot of people wont like that but with the new tracking changes its just plain fgt.
 ________________________________________________________
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Meridius
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Posted - 2004.07.25 09:01:00 -
[16]
Yes please.
I don't mind dual mwd at all for traveling. However,dual-mwd should cripple a ship so severely that all you can do is travel, pvp should not be an option at all.
Also, the sig radius bull**** has to go/be modified in a non-retarded way 10mn abs on frigs have to go 100mn abs on cruisers have to go
I know a lot of people wont like that but with the new tracking changes its just plain fgt.
 ________________________________________________________
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Ithildin
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Posted - 2004.07.25 09:13:00 -
[17]
I agree with Meridius, and cannot help myself but to once again put forward someone else's brilliant idea for removing MWD nerfs and inserting a new one: unability to turn when MWDing.
Can be done in two ways: 1. MWD reduces ship agility to next to nothing 2. MWD increases actual speed, and not base speed (as it does now)
Dual MWD in combat has to go. It too greatly benefit the long-rangers and missile boats, while oddly enough the close range ships find it often suicide. (Not much capa, and within H. NOS and Web range...) --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Ithildin
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Posted - 2004.07.25 09:13:00 -
[18]
I agree with Meridius, and cannot help myself but to once again put forward someone else's brilliant idea for removing MWD nerfs and inserting a new one: unability to turn when MWDing.
Can be done in two ways: 1. MWD reduces ship agility to next to nothing 2. MWD increases actual speed, and not base speed (as it does now)
Dual MWD in combat has to go. It too greatly benefit the long-rangers and missile boats, while oddly enough the close range ships find it often suicide. (Not much capa, and within H. NOS and Web range...) --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

fairimear
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Posted - 2004.07.25 10:05:00 -
[19]
keep it. Balances the field of combat against bs for once.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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fairimear
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Posted - 2004.07.25 10:05:00 -
[20]
keep it. Balances the field of combat against bs for once.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Xtro 2
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Posted - 2004.07.25 10:50:00 -
[21]
Originally by: Ca0 Ca0 Hematic,
If the effect ADDED, it would be reasonable. However, the effect MULTIPLIES upon itself which is completely unreasonable. Frigs going 50+km/sec and battleships at 10km+/s is retarded. Either make the MWD effect an addition or prevent ships from fitting two of them.
I personally am in favor of removing the ability to fit two of these modules. Look at the module description, and tell me if you think a ship that can fit ONE of these with EXTREME effects should even come close to being able to fit two? No.
Cao
As the sig radius increases on the ship mwd's are used on, simply intro a stacking penalty affecting the amount of cap/shields removed, rather than the base 25%.
1 mwd = 25% (current) 2 mwd = 65% (stacked)
I have no problem with dual mwd's, they should however have a more noticable penalty with the more you fit, my incursus can use 3mwd and peak 55kms when required for a quick scout/getaway and i do find that rather ridiculous (handy, but very insane) __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
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Posted - 2004.07.25 10:50:00 -
[22]
Originally by: Ca0 Ca0 Hematic,
If the effect ADDED, it would be reasonable. However, the effect MULTIPLIES upon itself which is completely unreasonable. Frigs going 50+km/sec and battleships at 10km+/s is retarded. Either make the MWD effect an addition or prevent ships from fitting two of them.
I personally am in favor of removing the ability to fit two of these modules. Look at the module description, and tell me if you think a ship that can fit ONE of these with EXTREME effects should even come close to being able to fit two? No.
Cao
As the sig radius increases on the ship mwd's are used on, simply intro a stacking penalty affecting the amount of cap/shields removed, rather than the base 25%.
1 mwd = 25% (current) 2 mwd = 65% (stacked)
I have no problem with dual mwd's, they should however have a more noticable penalty with the more you fit, my incursus can use 3mwd and peak 55kms when required for a quick scout/getaway and i do find that rather ridiculous (handy, but very insane) __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Dash Ripcock
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Posted - 2004.07.25 11:05:00 -
[23]
Originally by: Joshua Calvert Even worse are the dual-mwd'd pilots who also use multiple WCS 
Tell me about it.
Dual-MWDs + lots of low slots for WCS + a fleet of drones ready to gobble up any marauding frigate/interceptors = one complete arse to try and stop 
Battle Angels Inc - The Movie
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Dash Ripcock
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Posted - 2004.07.25 11:05:00 -
[24]
Originally by: Joshua Calvert Even worse are the dual-mwd'd pilots who also use multiple WCS 
Tell me about it.
Dual-MWDs + lots of low slots for WCS + a fleet of drones ready to gobble up any marauding frigate/interceptors = one complete arse to try and stop 
Battle Angels Inc - The Movie
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Meridius
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Posted - 2004.07.25 11:10:00 -
[25]
Originally by: Dash Ripcock
Originally by: Joshua Calvert Even worse are the dual-mwd'd pilots who also use multiple WCS 
Tell me about it.
Dual-MWDs + lots of low slots for WCS + a fleet of drones ready to gobble up any marauding frigate/interceptors = one complete arse to try and stop 
Or a dual-mwd raven/apoc/geddon with plent of WCS and large smartbombs.
They can gank frigs near gates at will with practically no risk. It's ******* retarded. ________________________________________________________
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Meridius
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Posted - 2004.07.25 11:10:00 -
[26]
Originally by: Dash Ripcock
Originally by: Joshua Calvert Even worse are the dual-mwd'd pilots who also use multiple WCS 
Tell me about it.
Dual-MWDs + lots of low slots for WCS + a fleet of drones ready to gobble up any marauding frigate/interceptors = one complete arse to try and stop 
Or a dual-mwd raven/apoc/geddon with plent of WCS and large smartbombs.
They can gank frigs near gates at will with practically no risk. It's ******* retarded. ________________________________________________________
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W0lverine
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Posted - 2004.07.25 11:10:00 -
[27]
whats WCS?
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W0lverine
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Posted - 2004.07.25 11:10:00 -
[28]
whats WCS?
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Hellek
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Posted - 2004.07.25 11:13:00 -
[29]
The problem here is that one MWD should not have too big drawbacks, otherwise setups like Blasterthron or a Tempest with autcannons would not work any longer. 2 MWDs should have drawbacks which make it impossible to fight though.
So what do you think about i.e. adding a limit of 1 MWD to all ships and introducing a lowslot module (or even highslot maybe?) which allows to fit 1 extra MWD? Besides taking a slot, that module could add drawbacks if necessary for balance. I.e. a nerf for targeting range and sig resolution, or a ROF nerf for launchers and guns.
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Hellek
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Posted - 2004.07.25 11:13:00 -
[30]
The problem here is that one MWD should not have too big drawbacks, otherwise setups like Blasterthron or a Tempest with autcannons would not work any longer. 2 MWDs should have drawbacks which make it impossible to fight though.
So what do you think about i.e. adding a limit of 1 MWD to all ships and introducing a lowslot module (or even highslot maybe?) which allows to fit 1 extra MWD? Besides taking a slot, that module could add drawbacks if necessary for balance. I.e. a nerf for targeting range and sig resolution, or a ROF nerf for launchers and guns.
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