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CommanderData211
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Posted - 2009.01.09 13:11:00 -
[1]
I would very much like to see item tabs in the item window in stations.
We have this functionality in the corporate hangar bays, why not in our own personal item tabs.
This would be a great sorting mechanic. Sure, you can sort your entire list of items in a given station by the name, the slot, the group etc... But what about separating your ore, from your rat loot, to your salvage, all in nice neat tabs that you can name whatever you want to represent whatever sorting you want? What about taking your BPO's and your BPC's and separating them with tabs?
I currently have over 800 items sitting in a station, and instead of spending tons of time sorting and really managing my stuff, I want to hop out into space. This system would allow for much more streamlined experience while in the station and make managing items all the simpler.
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Bullen karlssson
Swedish Aerospace Inc G00DFELLAS
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Posted - 2009.01.09 13:37:00 -
[2]
I support this to 100%. Or at least make it so you can look/Search in your containers/Station Vault in the assets menu.
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SilverSwann
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Posted - 2009.01.09 15:19:00 -
[3]
I concurr this would be very usefull and would make life a lot easier for traders especially if you could also see the quantities. |

Sidrat Flush
Life is Experience Rally Against Evil
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Posted - 2009.01.09 16:26:00 -
[4]
This has been brought up before, let's get it on the agenda yes?
I can't see what's wrong with having individual wallet and corp divisions for everyone.
There are people who create a corp JUST so they can sort their stuff out.
-------------------------- Life is about memories the more the better.
|

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.01.09 17:28:00 -
[5]
I'd prefer making station containers not suck to making explicit tabs, but yes, better sorting mechanisms of some kind would be good. - Lotto - Paladin! Cruiser BPC Store |

CommanderData211
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Posted - 2009.01.11 02:53:00 -
[6]
Well, the idea of making the cargo containers and station vaults not suck has been proposed in the tasks. Here are the problems with them as I see it.
1. The items stored within are completely un-viewable and inaccessible from the assets window. 2. You have to open them every time you want to peek inside. 3. Station vaults cannot be moved at all.
Now I'd like to address these issues in the context of the tab system, but I also would like to see how we can figure out changes to the cans as well.
1. Adding the item-tabbing functionality would effectively end this. The tabs could be added into the assets window as well. Have the tabs along the top and have the assets display only the items in the hangars under that tab. But if you wanted more customizability you could also use cans to sort your junk. This is where i believe that the cans need change also, because then you would still no be able to see what was in the cans from your assets.
2. The tabs would simply be quicker. No more right clicking like crazy opening your containers.
3. The station vaults are cool, because they were obviously implemented strictly for a sorting sense, but they are not good enough in my opinion. The fact that you cannot break them down and transport them to another location really sucks. The fact that item-tabbing would also solve this issue also is all well and good, but the fact remains that we should also have the ability to move around the vaults.
I haven't changed my stance on the item-tabbing idea at all, but I do see the merits of improving the can functionality alongside with it. I see one to be a broken system that needs to be fixed, and the other, a new "general sorting" mechanism that would end the massive clutter. If item-tabbing were introduced AND the problems with cans were fixed i think my head would explode.
I vote for both.
|

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.01.11 16:25:00 -
[7]
Originally by: CommanderData211 Well, the idea of making the cargo containers and station vaults not suck has been proposed in the tasks. Here are the problems with them as I see it.
1. The items stored within are completely un-viewable and inaccessible from the assets window. 2. You have to open them every time you want to peek inside. 3. Station vaults cannot be moved at all.
Now I'd like to address these issues in the context of the tab system, but I also would like to see how we can figure out changes to the cans as well.
1. Adding the item-tabbing functionality would effectively end this. The tabs could be added into the assets window as well. Have the tabs along the top and have the assets display only the items in the hangars under that tab. But if you wanted more customizability you could also use cans to sort your junk. This is where i believe that the cans need change also, because then you would still no be able to see what was in the cans from your assets.
2. The tabs would simply be quicker. No more right clicking like crazy opening your containers.
3. The station vaults are cool, because they were obviously implemented strictly for a sorting sense, but they are not good enough in my opinion. The fact that you cannot break them down and transport them to another location really sucks. The fact that item-tabbing would also solve this issue also is all well and good, but the fact remains that we should also have the ability to move around the vaults.
I haven't changed my stance on the item-tabbing idea at all, but I do see the merits of improving the can functionality alongside with it. I see one to be a broken system that needs to be fixed, and the other, a new "general sorting" mechanism that would end the massive clutter. If item-tabbing were introduced AND the problems with cans were fixed i think my head would explode.
I vote for both.
One item I'd like to see is a variable-size container, call it a "partition" or something. You right click on it, pick its size in m3 from one to a zillion, and it holds stuff without compressing it. Assuming the database can handle it, you could also stick partitions inside partitions inside compression containers - they're entirely nestable without issue. You can transport a nearly infinite number of them easily(to save time, might as well make them repackage to 1 m3), and yet they can hold as much stuff as you need cleanly. Combine that with a general container fix - make them searchable on assets, remove the utterly boneheaded auto-lock "feature" on station containers(or make some non-secure ones, whatever), make it so double-clicking on a container opens it, all that stuff - and you've got a real solution to this problem using existing game mechanics.
That's just my pet idea though. I don't care too much about the form of the solution, I just want a better answer to a badly implemented system. - Lotto - Paladin! Cruiser BPC Store |

HEPBHOE OKOH4AHUE
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Posted - 2009.01.12 00:45:00 -
[8]
I am sorting items by placing them into station containers that are huge. Even ships with fitting lives in conts.
But, relatively to database optimisation and speed up, this feature would help a lot.
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CozmoKramer
Capital Shipyard
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Posted - 2009.01.12 13:23:00 -
[9]
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Orb Vex
R.U.R.
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Posted - 2009.01.14 11:19:00 -
[10]
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Daquaris
Novus Aevum Transport and Industries Novus Aevum
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Posted - 2009.01.14 12:06:00 -
[11]
Indeed!
I have to keep tons of station containers around to organize my stuff :(
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JAK480
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Posted - 2009.01.14 13:04:00 -
[12]
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StarStryder
Zero-Hour
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Posted - 2009.01.14 14:20:00 -
[13]
+1 although I'd have no problem with staying with containers for sorting stuff is the various improvements people have already mentioned were implemented.
Originally by: Herschel Yamamoto remove the utterly boneheaded auto-lock "feature" on station containers(or make some non-secure ones, whatever),
You can already turn that off in the container's settings.
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Cyberman Mastermind
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Posted - 2009.01.14 16:47:00 -
[14]
Edited by: Cyberman Mastermind on 14/01/2009 16:47:38
Originally by: StarStryder
Originally by: Herschel Yamamoto remove the utterly boneheaded auto-lock "feature" on station containers(or make some non-secure ones, whatever),
You can already turn that off in the container's settings.
Yes, but it's not stored on the server but on the client. So whenever your settings disappear (be it reformat or new patch), all container are locked again. Fun!...
Almost forgot - signed. |

StarStryder
Zero-Hour
|
Posted - 2009.01.14 16:57:00 -
[15]
Originally by: Cyberman Mastermind Edited by: Cyberman Mastermind on 14/01/2009 16:47:38
Originally by: StarStryder
Originally by: Herschel Yamamoto remove the utterly boneheaded auto-lock "feature" on station containers(or make some non-secure ones, whatever),
You can already turn that off in the container's settings.
Yes, but it's not stored on the server but on the client. So whenever your settings disappear (be it reformat or new patch), all container are locked again. Fun!...
Almost forgot - signed.
ok, that's crap. And odd considering that the setting is "per container". You'd have thought it would make more sense for it be server side. |

Hans Arienth
Lightspeed Logistics
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Posted - 2009.01.14 19:54:00 -
[16]
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place1
New Eden Research Organisation
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Posted - 2009.01.16 04:27:00 -
[17]
+1
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LUC1FER
Rulers Of Mankind
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Posted - 2009.01.16 10:05:00 -
[18]
Eh Why the hell not. And make containers viewable from assets while youre at it. ............................................... I am not asking for blood, i can take your blood. I am asking for souls, which i can make as painful as you wish. |

DEX PENNYWORTH
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Posted - 2009.01.21 01:34:00 -
[19]
great idea , hope somebody in ccp will think its their idea and run with it.
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CaptainSpock211
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Posted - 2009.01.21 05:33:00 -
[20]
/////SIGNED\\\\\ Creating tabs would be amazing!! Not only could you sort your items much more efficiently, but when you are hauling the items that a group of players has acquired, you don't need to log or remember everything you were responsible for carrying. You could easily create a tab, dump the items in there, and split it later without any hassle.
BRAINSTORM I guess to add to Data's idea, it would be nice to have a sorting function, and a tag that could make certain tabs universal, or local to each station.
Sorting: Be able to assign item groups to certain tabs, and those items will automatically be dumped into the proper tab when you click a sort function. After a full cargo load of ratting: The salvage, ammunition, weapon turrets, and misc modules would all be sorted into the proper tab with one drag n drop and a right click option on all or selected items.
Tags: You can make a tab like "Ammunition" and set the tag to universal. Now you have an ammunition tab in all stations. Then you can make a tab "Blueprints" with the tag set to local, and it will only appear in that station. With this feature you wouldn't have to create all your tabs in every station, and you won't have tabs for specialized sorting clogging up every hangar you have items in. |

Avalon Champion
Gallente Defence Evaluation Research Agency
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Posted - 2009.01.21 06:57:00 -
[21]
Edited by: Avalon Champion on 21/01/2009 07:00:29 I like the idea, and it would save a fortune in station containers everytime i moved.
The next logical step would be to merge the Items and Ship hanger buttons into single button (my equipment), with the hanger being an additional tab.
I would restrict the number of equipment hanger tabs to a max of 7. Each tab then can contain Freight cans that sub divide that group. Thus if i want to move everything is already packed in freight cans and you just load up and move.
Why 7? Its in line with the Corp Hanger so the mechanics already exist, they just get extended to the player. I also cant see any reason for more, as this is the way i would name the sections
- General
- Highs
- Meds
- Lows
- Ammo
- Mins/Ore/Salvage
- Rigs
There also needs to be a way to see whats in a can without opening it, almost like an inventry option on the a right click menu, especially for remote viewing.
Edit : List format
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Dmitryilyin
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Posted - 2009.01.22 14:54:00 -
[22]
It would be cool! /signed |

CommanderData211
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Posted - 2009.01.28 15:32:00 -
[23]
Just to clarify, Spock is not an alt of mine, he's actually my roommate, and we were having a discussion about this and came across a snag involving implementing the item-tabbing idea in the assets window. We're not really sure how best to do it and were wondering if anyone had any ideas.
My idea: Have the item-tabs carry over directly onto the assets window, where you will have a series of tabs at the top representing the item-tabs you have in your inventory, and the list of items beneath it will correspond only to those items in those tabs.
His idea: Change the assets window to look more like the market, where you have the assets all the way on the left of the window (much like the categories of items for sale), and then the main item viewing screen would simply be like the item hangar with the tabs across the top.
Both of these fit quite nicely with the tabs but what do you guys think would be best? Now that this is all typed I actually think I'm leaning towards Spock's idea but this would require revamping of the assets window. Let me know what you guys think. |

Red Raider
Airbourne Demons DeMoN's N AnGeL's
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Posted - 2009.01.28 17:07:00 -
[24]
Edited by: Red Raider on 28/01/2009 17:07:43 Having an inventory that had sortable options and tabs just like the overview would be very nice.
It would be nice to be able to create specific columns showing relevant data like meta level and quick sell/buy price with the color coded good or bad option and the whole nine yards.
I realize that its the overview that earned EVE the "Excel In Space" moniker but your cargo hold, items, and ships need the "Excel In Space" design. |

Drake Draconis
Shadow Cadre Worlds End Consortium
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Posted - 2009.01.28 18:04:00 -
[25]
Heck yeah.
/signed |

YouGotRipped
Ewigkeit
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Posted - 2009.01.28 18:11:00 -
[26]
Edited by: YouGotRipped on 28/01/2009 18:26:36 Too much hassle especially for new players forgetting what went where. Just rent a corp hangar or use a station container; it's not like you will need tabs for every station where you have items. |

Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2009.01.28 18:29:00 -
[27]
Originally by: YouGotRipped Edited by: YouGotRipped on 28/01/2009 18:26:36 Too much hassle especially for new players forgetting what went where. Just rent a corp hangar or use a station container; it's not like you will need tabs for every station where you have items.
I am fresh out of clues buddy sorry. |

Shadar al'Thor
one world Corp Yarrbear Equity and Trade Industries
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Posted - 2009.01.28 22:49:00 -
[28]
This is a change that would only benifit EVERYONE ......... something i am hoping we see in the very near future
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Wardo21
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Posted - 2009.01.28 23:06:00 -
[29]
I'm all for it, but some things come to mind that make it more than "simple".
What hangar do you look into when using the "corp hangar -> members hangars"? Does someone with the rights get to see all of your personal hangars or just the first one? Should that be configurable? Should players get a "delivery" hangar for this purpose? (I would assume market/contract purchases as well, just like a corp delivery hangar.)
While it lasted (damn those DB lags!) the filter function on containers was nice.
The partition idea is nice, but there has to be some limit to nesting. Otherwise some fool is going to take 1000 of them and store everything down at the bottom 1000th level. I've no idea what that would do to the DB/lag, but it doesn't sound like a good idea.
I wouldn't mind having huge non-audit log containers, I second that suggestion as well. (Station <whatevers>). I don't think I've even looked at a personal log for one of them, and would turn that off if I could. I shuffle stuff around all the time, and no password - no log - no locking would be nice for my personal hangars.
If we are getting a revamp, why not ask for more than 7 for personal and corp? 16 would be a better start IMO, or 32, or better yet a configurable number up to 100 perhaps? (1000-1099 for the API) [Side note, any adjustment in quantity also means working on the corp management screen... as well as new UI screens/right click menus for the player tabs.] |

Myrhial Arkenath
Ghost Festival
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Posted - 2009.01.29 12:44:00 -
[30]
Supported
CEO | Diary of a pod pilot |

Marlona Sky
Astroglide X
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Posted - 2009.01.29 17:55:00 -
[31]
They have something like that for the assets window when your docked, but its not as good as the corp hanger tabs. 5 tabs would be cool, and if you could name them would be even better. |

CommanderData211
|
Posted - 2009.02.01 11:09:00 -
[32]
Hey that's a good point that i forgot to mention, but i had thought of it earlier and posted about it.
It seems that there is quite a commotion concerning the inability to properly tag BPO's and BPC's as being different objects and distinguishable from one another. I think a good idea would be to include the tab of your choice as the output of a copying job.
This of course could also be applied to the situation that would arise if you accept a contract or a direct trade from a player... What happens to the item? I think that simply you could click into the options menu for the item hangar and set which tab you want your default input. You could set one up as "General" and simply have items dump into this one. |

therealdhs
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Posted - 2009.02.01 18:02:00 -
[33]
Having this space act just like a Corporate Hangar Array would be a great tool. With all the stuff I pick up during missions I need a better way to skip past all my salvage and ore to get to my ammo. |

Krathos Morpheus
Legion Infernal Wildly Inappropriate.
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Posted - 2009.02.02 20:52:00 -
[34]
EVE Knowledge |

CommanderData211
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Posted - 2009.02.06 03:50:00 -
[35]
shameless bump |

Jalara IceHart
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Posted - 2009.02.11 01:09:00 -
[36]
I have to agree. Thos of us with tons of stuff aquired over the years that we are too cheap to throw out needs a sorting mechanism.
I support this completely.
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Ashrah Kitano
Evolution KenZoku
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Posted - 2009.02.11 12:21:00 -
[37]
It's indeed pretty weird, i use the Asset manager app. to locate stuff because i put everything in containers to sort it.
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Furb Killer
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Posted - 2009.02.11 12:32:00 -
[38]
Just do the same for ships, would be handy if i got tabs there too. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Molock Saronen
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Posted - 2009.02.12 09:15:00 -
[39]
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Andrea Griffin
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Posted - 2009.02.12 18:52:00 -
[40]
I found it rather scary that this was asked for six years ago. 
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Neesa Corrinne
Stimulus Rote Kapelle
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Posted - 2009.02.12 22:10:00 -
[41]
---------------------------------
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CommanderData211
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Posted - 2009.02.15 03:07:00 -
[42]
Wow, thats a good idea to add the tabs into the ship hangar as well. I Never really thought of that but it makes sense. Good stuff.
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Ris Dnalor
Ex Cruoris Libertas
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Posted - 2009.02.15 03:11:00 -
[43]
I've been wanting this since forever.
I'd be happy to train a rank 18 skill to get each new division at this point. Well, maybe not happy, but I'd do it.
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Foulque
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Posted - 2009.02.15 05:04:00 -
[44]
Edited by: Foulque on 15/02/2009 05:04:51 Oh God yes.
If it does happen to be too much for some reason they can always just fake it as well by hardcoding 4/5 tabs with a class filter. Like ammo, weapon, drone, module etc....
Containers are useful but a serious pain and a bad solution when it's such a simple UI change to fix the problem. I would think after hearing of CCP's difficulties with cotainers and the database/asset list they would be more than happy to come up with an alternative. ________
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Rascal Peterson
League of Generals Sev3rance
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Posted - 2009.02.19 00:08:00 -
[45]
great idea That which does not kill you, makes you stronger... |

Aethrwolf
|
Posted - 2009.02.19 17:56:00 -
[46]
YES |

De'Veldrin
Special Projects Executive
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Posted - 2009.02.19 18:39:00 -
[47]
Yes, please. |

DaemonExodus
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Posted - 2009.02.20 04:55:00 -
[48]
definitely support this! much needed as station containers don't allow the freedom of the hangar and utilization of the new apocrypha asset sorting.
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Alqualonde
Merch Industrial GoonSwarm
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Posted - 2009.02.20 05:51:00 -
[49]
please |

Groingrinder
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Posted - 2009.02.21 22:23:00 -
[50]
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Vuk Lau
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Posted - 2009.02.22 15:25:00 -
[51]
I support this and will bring it for the next CSM meeting, just need to double check why this was not implemented ages ago
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CommanderData211
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Posted - 2009.02.24 10:42:00 -
[52]
I have to say first, thanks a bunch for your support Vuk.
Now that that's out of the way I wanted to comment on something.
I've been on Singularity recently and there has been a change to the assets window made. I actually spoke to LaVista Vista about this in-game about two days before it hit. He didn't give me any details, but I was talking to him about the whole item tabbing idea and he told me there would be a change in store for the assets window that related to it.
Now, I am pleased as punch by this, and I certainly don't want to look a gift horse in the mouth (Or **** CCP off, by flaming their hard work), but I still want more.
The interactivity of the new assets window really is a great step in the right direction, but it still feels clunky and foreign. The sorting mechanism of the assets window (in station tabs) is very much like what I envision for the item tabbing functionality except that the player would have control over where items go, how to sort them and more importantly, how to manage them.
LaVista mentioned that actually this had been discussed with CCP before but at the time of the talk there was a technical issue involved with implementing it. Again, there were no details, but it seems crazy to me that this could be so hard to do when we have the mechanism in-game already. In two places no less!
Sadly, I know next to nothing about computers and I really and truly could not begin to speculate what the issue would be or how to get around it but the item tabs feel so close! So Vuk, if you're reading this, it would be awesome if you could bring this up to CCP again and see if they have come up with anything. If they haven't maybe you could ask them just exactly what the obstacle is and if they have plans at all for overcoming it in the near future.
I'm pretty sure this would benefit just about everybody in EVE in a very basic way, so I say keep the thumbs up coming!
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Aktures
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Posted - 2009.02.27 12:17:00 -
[53]
as stated by previous people, very good idea imo as well
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Groingrinder
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Posted - 2009.03.01 23:22:00 -
[54]
bump
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Kusum Fawn
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Posted - 2009.03.01 23:30:00 -
[55]
Edited by: Kusum Fawn on 01/03/2009 23:37:40 containers in containers with partitions? meh, just corp style hanger divisions, cans in hanger divisions like it is now, I fully expect to continue using cans even with this style of hangers just the ability to keep stored and current items separate without having a million cans everywhere is nice, and why not have a corp/personal deliveries split as well?
-BPC -Minerals / reprocess loot -Deliveries -High/ ammo -Med/low -Bpo -Storage (cans) -Selling
partitions are a bad idea (and i forgot where i read one of the staff explaining why not, something about coding)
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evilives34
3d Armored Cavalry Corp The Undecided Alliance
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Posted - 2009.03.02 07:54:00 -
[56]
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Groingrinder
|
Posted - 2009.03.06 10:38:00 -
[57]
bump
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LoRDFoXX
UK Corp
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Posted - 2009.03.06 15:36:00 -
[58]
Fully support this.....
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CommanderData211
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Posted - 2009.03.11 08:57:00 -
[59]
Thanks for the support guys but it needs more!
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Dumah Tace
GoonFleet GoonSwarm
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Posted - 2009.03.12 06:20:00 -
[60]
/signed
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Groingrinder
|
Posted - 2009.03.22 08:57:00 -
[61]
we need this
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CommanderData211
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Posted - 2009.04.08 18:06:00 -
[62]
Needs another bump.
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MrGarak
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Posted - 2009.04.14 18:32:00 -
[63]
+1, signed.
When searching for what I want to melt I'd love to be able to throw the items into a seperate 'partition' or 'bin' then just switch to that when I'm ready.
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Groingrinder
|
Posted - 2009.05.09 21:03:00 -
[64]
I would like to see this happen along with more wallet divisions. Basically, just more tools to separate and organize your stuff.
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Ismil
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Posted - 2009.05.10 23:15:00 -
[65]
This is already ingame. -> mark all your containers, rights click, "Open Container" will bring them all up tip: merge them into one big window with as many tabs as you like [you only need to do this once] tip2: double click on the window title bar to see only the tabs (esp useful for sorting your loot)
ps: You can buy Station Containers at every Station, just keep in mind that they can't leave the station ;)
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CommanderData211
|
Posted - 2009.05.12 03:05:00 -
[66]
As I stated before in the post, I'm of the mind that the containers aren't good enough. I do understand that the basic functionality in the end result of what I am looking for is already present with cans, but the truth of the matter is that they are terrible for a whole host of reasons.
Most notable is the fact that they cannot be opened remotely, through the assets pane to be able to peek in and see exactly what is inside. You could set up a contract for the can itself, but that only gives you the base stack of the items in the can and not the amount of each stack. Also there can be nothing done about managing those items remotely either (i.e. contracting and such).
I use cans and it sucks. You have to open them each time, and then if for some reason you have to reinstall the client (but eve never craps out!) then you have to reset the settings on every one that you have because all that info is saved client-side.
Lastly, you can't sell items directly from within a can, which is another pain in the colon.
I would advocate a change for cans as well as an implementation of the item-tabbing idea, but I still think, given that we have a corporation hangar that encoporates this function, it seems only natural that we have divisions in our own personal hangars that follow suit.
This issue had prior support by at least 2 CSM members and I hope that the new guys pick up the torch. Keep the ideas coming though guys, and gals.
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Keitoshi Yamada
Mjolnir Inc.
|
Posted - 2009.05.12 04:20:00 -
[67]
Edited by: Keitoshi Yamada on 12/05/2009 04:22:32 Supported.
Allow us to make custom tabs.
Maybe we can 'partition' hangar space for each tab.
Allow this for ships, aswell.
This would make Station Containers useless, but you can't search containers in your assets.
Oh, and, if this is implemented... Let tabs show up as expandable trees in the assets window, just like corp divisions.
-EDIT- For those that will whine about all their organized station containers: CCP: Turn all Station Containers into tabs of the same name (Tab # if the container isn't named) and automatically reprocess all station containers into ore. :3 -EDIT- |

CommanderData211
|
Posted - 2009.06.08 12:31:00 -
[68]
Bump
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MJ Maverick
IronPig Sev3rance
|
Posted - 2009.07.08 08:52:00 -
[69]
110%
--------------------
CCP arse kissing drones are not welcome in my threads. CCP are not perfect. |

Xenon Barinade
Helix Protocol
|
Posted - 2009.07.08 16:42:00 -
[70]
Also make items stack faster in busy areas
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Ms Murda
|
Posted - 2009.07.08 16:53:00 -
[71]
Supported
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Daedalus80
|
Posted - 2009.07.08 21:02:00 -
[72]
supported
We nee the option to sort our stuff and still be able to sell/reprocess it from there. Stationcontainers close down everytime and have that annoying 3 week timer to repackage. Freightcontainers dont take certain items.
So, tabs would be great.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
|
Posted - 2009.07.08 21:12:00 -
[73]

WOW! A good idea!
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |

Groingrinder
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Posted - 2009.07.17 08:52:00 -
[74]
Bump!
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mazzilliu
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Posted - 2009.07.17 14:41:00 -
[75]
containers suck and i hate having to use them
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Susiqueta Muir
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Posted - 2009.07.23 12:20:00 -
[76]
I agree with the "market view" approach highlighted earlier as a lot of the code should be in place.
All it would need is the following.
Take the Assets list and use that instead of the Market data. Allow players to select station, system, region or all as the range. Replace the market list right click context menu with the standard item R/C Menu. If the item is outside the current station then you would not be able to "fit to active ship", but all the other options (sell, repackage, reprocess etc.) should be available if the player has the relevant skills to do this remotely.
It would enable you to search your items and they would be organised in a standard layout that we are already used to with the Market view.
They could be colour coded to show if they are in the players location (i.e. you need to fit a module and want to see all you have, thereby helping you decide if you need to fly a few jumps for the slightly better one you have tucked away somewhere.
All items, ships and suchlike will be under one consolidated list and this could also be then applied to the corporate assets, showing which station the items are within and helping manage larger organisations.
Even with a 10 player corp, we have so much stuff all over the place it is a large overhead to sort it all out.
possibly have the options to create contracts if you need large amounts of ore picking up and consolidating etc...
SM. |

W3370Pi4
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Posted - 2009.07.25 20:32:00 -
[77]
 _______ Join the "Legit Trading"Channel *Scam Free Trading Channel* |

Kiri Serrensun
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Posted - 2009.07.25 22:28:00 -
[78]
Originally by: Ismil This is already ingame. -> mark all your containers, rights click, "Open Container" will bring them all up tip: merge them into one big window with as many tabs as you like [you only need to do this once] tip2: double click on the window title bar to see only the tabs (esp useful for sorting your loot)
ps: You can buy Station Containers at every Station, just keep in mind that they can't leave the station ;)
Except that you can't search within them via the Assets menu or search function, making remote stuff management painful and you need to reopen all of them manually every time you redock (and remerge the windows if they've playfully decided to seperate themselves).
Supporting this--though I'd settle for Assets working on stuff inside containers.
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Dierdra Vaal
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Posted - 2009.07.26 23:56:00 -
[79]
An alternative solution is to make (station) containers transparent to the assets window Director of Education :: EVE University
Chairman of the CSM
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CommanderData211
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Posted - 2009.08.02 00:27:00 -
[80]
I really feel like I need to make something clear.
I believe that the issues involving cans not being properly displayed in the assets window is a valid concern and I an ALL FOR changing that. I think that you should be able to open up containers remotely and do things like make contract for the items within remotely. However, I don't want to see this thread turn into a "How can we fix cans to make them less horrible."
The idea for the item tabs is to have sorting mechanism in place that doesn't involve the hassle of cans at all. Now this is not to say that cans would be obsolete. Quite to the contrary, they would compliment this system perfectly, much like cans in corporate hangar arrays can give more detailed sorting options.
I also would like to clear up the assets window discussion. I want the assets window to compliment the item tabbing idea, not to overtake it. It doesn't make sense to use the assets window for in-station item sorting when we have an item hangar where your items are stored anyway.
I want to see something new with the item hangars. This idea is for sorting in a way that the individual sees fit. I would like to take my PVP gear, my ratting loot, my minerals, my shared gang loot, and anything else you can think of, and sort it in an intuitive and easy way, exactly like what we have in corporate hangars. I just want to extend that functionality to personal hangars and have the individual be able to tag them as they see fit.
I reiterate the fact that I want cans to change, I just want this more.
Thank you to the CSM delegates who have supported this idea and please let me know what CCP has to say about it.
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Agent Known
Apotheosis of Virtue
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Posted - 2009.08.02 07:27:00 -
[81]
Support. I literally have dozens of station containers scattered across the universe because you can't just get rid of them when you move (two week log timeout, go figure), so it gets the Assets window all cluttered.
The existing API does see through containers already, so it shouldn't be hard to implement!
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Hashin Kyojin
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Posted - 2009.08.02 08:47:00 -
[82]
please
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Fille Balle
Ballbreakers R us
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Posted - 2009.08.26 22:49:00 -
[83]
Ok, I would like as well.
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Sophie Malaster
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Posted - 2009.09.14 19:04:00 -
[84]
Supported ________________________________________________
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Groingrinder
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Posted - 2009.10.10 21:15:00 -
[85]
bump
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shuckstar
Hauling hogs
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Posted - 2009.10.11 01:39:00 -
[86]
You are going to fast! Wait five minutes and try again. |

CommanderData211
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Posted - 2009.11.21 18:44:00 -
[87]
Resurrected.
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WheatGrass
Silent but Friendly
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Posted - 2009.11.22 02:00:00 -
[88]
Edited by: WheatGrass on 22/11/2009 02:02:18
Originally by: Dierdra Vaal An alternative solution is to make (station) containers transparent to the assets window
I'll take both please. :-)
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Tirrus Rex
American Gods Sanctimony of Bellum
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Posted - 2009.11.23 04:11:00 -
[89]
really like this idea. Woo!
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Vestus Regula
The Black Dawn Gang
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Posted - 2009.11.23 20:37:00 -
[90]
Yes, please!
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CommanderData211
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Posted - 2009.11.30 05:50:00 -
[91]
I just read the patch notes and apparently they are going to make containers without a password lock on it transparent at a distance. This is a great step in the right direction.
As always it would be great to hear from a CSM delegate as to the status of this request of CCP. Have they given an answer on whether or not this might find it's way onto the server any time soon? If not what was their reasoning? Any information would be great.
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Ebeneser Scrooj
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Posted - 2010.01.25 02:00:00 -
[92]
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Ms Michigan
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Posted - 2010.01.25 04:14:00 -
[93]
Supported!!!
It is done for corp hangars - really - why hasn't this already been implemented for personal hangars? :) Also - change it from 7 tabs to at least 8 and so you don't even have to use all 8 but at least give option to players. If they want one they get one, if they want 8 tabs, they get 8 etc etc. Change this for Corp hangars as well. That way players in corp can each get a tab that can be locked out from other players in corp permissions.
Getting back to the thread though, for the personal hangar tabs, make it local client cacheable so the server doesn't have to remember it and then it is just a matter of a coding change and not a resource hog. Great idea.
Lets make it happen!
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T'Challa Wanakanda
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Posted - 2010.01.25 07:57:00 -
[94]
Edited by: T''Challa Wanakanda on 25/01/2010 07:58:29 I support improving the organization of assets. Especially by allowing the assets search function to include items stored in station containers.
BUT => I recognize that this will add significantly to the database that is being searched.
Currently I have 10 mission hubs each with 5 station containers full of an average of 200 different items. If my search function is going to have to include these various meta/commodity/refinable/etc. items it could add additional latency to the assets & search menu. Instead of searching a list of 50 items it will be searching a list of 10,000 items.
Could we allow items inside station containers to be repackaged directly instead of having to be dragged to the items menu first?
This would reduce the number of items in my mission fittings station container and make fitting slightly easier.
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CommanderData211
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Posted - 2010.02.22 23:43:00 -
[95]
Revived. Also I would like to try to stay away from discussions of this feature adding a lag to the game. As third parties to the actual game mechanics and functions we cannot say what will and what will not create lag. Additionally, the merits of an idea should not be measured by whether or not it MIGHT cause lag. I will leave it up to CCP to decide how to get around lag, or to scrap an idea because it will add lag that cannot be gotten around.
Again, I request that a CSM member update us on the status of this proposal. Is CCP looking into it? Do they want to do it but don't have the resources? Do they not want to do it from a gameplay standpoint?
This topic had support from prior CSM members but seems to have been forgotten. Please just let us know what is going on with it, even if the news is bad.
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Namelessness
Amarr KINGS OF EDEN Sev3rance
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Posted - 2010.03.04 07:50:00 -
[96]
good idea
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Ellefaine
Buy n Large
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Posted - 2010.03.05 05:48:00 -
[97]
Edited by: Ellefaine on 05/03/2010 05:48:03 Fully Supported.
Additionally, I would like to throw this out there.
I would like to see sub tabs under the main tabs. I don't know how much use it would see in a personal hanger, but it would help me immensly in the corp hanger. The biggest use I would have for this would be sorting BPOS. I have ammased quite a collection of BPOs that reside in the corp hanger for all members to use. I have a full division dedicated to BPOs. But there are far too many when you start searching for the item that you wish to build. It would be easier if I could have mutiple divisions under my BPO division, seperate ones for ships, ammo, items, components, etc. I know someone will say that I could just use station containers, but you cannot build, research, copy or invent from within a container. The BPO must be pulled out and deposited into the hanger, and noone ever puts the BPO back in the container. They just keep building up in the hanger till the maid comes by. Also, you cannot lock down a BPO inside a container. My standing rule is any BPO ~100M gets locked down to prevent any devastating corp theft. I would preffer to lock down more of them and completely eliminate any chance of theft, but I can't do that using containers as the sorting mechanism.
Build materials is another area that just screams for sub tabs. A single tab for materials with sub tabs for minerals/reactions, T1 base items, Meta level invention stock, output T2 items, etc. Or how abot being able to seperate your POS fuels from your spare POS items with roles that let people have acces to the fuels and not the modules seperated by sub tabs.
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McFly
Interstellar eXodus BricK sQuAD.
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Posted - 2010.03.05 14:36:00 -
[98]
signed
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