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Jas Dor
Minmatar
|
Posted - 2009.01.12 23:26:00 -
[31]
If you know your opponent has a 20+ sized titan fleet, you sure as hell aren't going to launch in your entire dread fleet if you aren't 100% sure they are too far away to actually get tehre in time.
Hum if they have X then no matter how big our conventional and capship fleet is we can't attack the system. Oh and the other guy gets to move the system we can't attack at his convenience. Yeah that is so balanced.
As for the rest. Well it's clear you've never commanded a fleet in 0.0. When the cynojammer goes down everything that's jumping into system is going in. Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2009.01.13 01:13:00 -
[32]
Originally by: lebrata
:nonsense:
*Is in a noob corp*
*Tells someone who experiences these things far more frequently that they're wrong*
|

lebrata
Hedion University
|
Posted - 2009.01.13 01:19:00 -
[33]
Edited by: lebrata on 13/01/2009 01:19:25
Originally by: Dianeces
Originally by: lebrata
Titans get tackled and killed right now after they have popped their load and wiped out the ships on grid, the tactics used to achieve this are available and can be used after 1 or 10 titans has dropped a DDD the numbers are not the issue and a few alliances in eve have had high amounts of titans available to them for a long time now.
*Is in a noob corp*
*Tells someone who experiences these things far more frequently that they're wrong*
So your saying that nobody has ever killed a titan after its popped its DDD and their are not alliances out their with multiple titans?. And all that is true cos my alt is in a noob corp and you think your some uber experienced player?.
Interesting argumentative style you have their bud.....   
|

Jason Edwards
Internet Tough Guy
|
Posted - 2009.01.13 01:38:00 -
[34]
I'm calculating it more around 20+ need to be used. Even more if slave implants, erebus + gang bonus, etc etc is involved.
The real trouble is getting them all online at the same time. While Bob may not have that many. Their allies and everything might manage enough. Or even just wait another year? Titans will be built. Eventually this will happen. Even eventually there will be 2nd waves of capship nuking titans. Then again... so will dreads becoming more common place also.
Right now lets say 100 dreads are used to siege a pos. In 1 year... there will be 200 dreads available. Titans can come smoke those 100 dreads. Which is pretty nasty. They then jump in the other 100 dreads. Blow those titans 1 by 1.
1. Isk becomes more available? 2. Marauder pilots finally training capships. 3. Carrier pilots train the gunnery skills.
Lots of potential. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

5pinDizzy
|
Posted - 2009.01.13 04:56:00 -
[35]
CCP don't like to face the reality of what it would take to fix stacking Titans I think, as the same mechanic would fix blobbing of any kind of any ship, in otherwords doing the damage saturation or signal noise thing we've suggested before where each titan doomsday on top of another suffers a more severe stacking penalty each time, in a certain time frame.
Which I think personally would be great, but it's not on CCP's agenda to make small gang pvp actually work afaik. |

Bagdon
GoonFleet GoonSwarm
|
Posted - 2009.01.13 08:31:00 -
[36]
Originally by: Blazde
Imagine the Millennium Falcon nano***ing around some Imperial Cruisers. TIE fighters and the X-Wings buzzing all over. All good. Suddenly a speck in the distance appears, 5 seconds later a Deathstar is blotting out the sun. 15 seconds later a nearby planet has turned to dust and meanwhile the Deathstar has performed most of a snap-180 degree turn. Cut to Obi-wan saying very quickly he's sensed a disturbance in the force, and back just in time to see the Deathstar dissappearing on the horizon. Luke has the plans but he's buggered if he ever got near that trench.
"Use the bubbles, Luke! Use the bubbles!"
"Vader in a deathstar is primary, Vader in a deathstar is primary, keep your transversal up" "I'm coming in too fast, I can't shake them" "Vader in a deathstar is primary"
|

Zeveron
Destructive Influence Band of Brothers
|
Posted - 2009.01.13 10:57:00 -
[37]
Quote: @Zeveron: You might want your titan to pwn everything and 1 shot a dread but thats not for you decide. If you want solo-pwn-mobile go play WOW, we are discussing here how titans should get fixed. You think removing the dd and giving the titan the ability to 1 shot everything is balanced? Either join the discussion and post something useful or please just leave.
I dont want to be a solo pwn mobile and I am not a solo pwn mobile atm. The pwn mobile for the game is the blob and not the titans.
Anyway I dont see how my suggestion is gona be what you say here. 1x voley a dread while in a siege mode is not a big thing. If I can lock 7 bs (while in siege) and kill them all 7 with each of my guns/launchers is not a big thing. A titan should be able to tank atleast 20x sieged dreads. To kill a titan you should put the same efford a titan pilot puts to DD in planing and not just bring 400 ppl or 3-4 dreads and a hic. You should also take the same risks a titan pilot takes, to use his ship.
Atm titans are underpowered, for the isk they cost. Yes ofc if the conditions met they can pwn a big fleet, but that requires a lot of planning and sometimes big balls.
Last DD I fired while jumping 3 titans in a system it could go complitely wrong for what? 30-35 kills. |

Deva Blackfire
coracao ardente
|
Posted - 2009.01.13 11:16:00 -
[38]
Originally by: Zeveron
To kill a titan you should put the same efford a titan pilot puts to DD in planing and not just bring 400 ppl or 3-4 dreads and a hic.
- lulz, roaming gang. Im gonna DD it for fun (roaming gang gets DD'd).
So i want same way of killing titans (exactly as you said "i should put as much effort in planning titan kill as you in DD":
- lulz, titan. lets kill it for fun (titan dies) |

Zeveron
Destructive Influence Band of Brothers
|
Posted - 2009.01.13 11:43:00 -
[39]
Quote: lulz, roaming gang. Im gonna DD it for fun (roaming gang gets DD'd).
That titan pilot deserves to die. The roaming gang deserves to die also if they cannot tackle him and try to kill him when support arrives.
You know, its not that easy as you say here. Its not just warp/jump, press a button, cloak, wait for timer, jump out. If I titan pilot does that, he deserves to die (many examples for that), but that means he has to be facing a capable oponent who knows what he is doing.
And what the point to DD a roaming gang, which can be killed with a normal gang, w/o putting in danger a multibillion ship? |

Deva Blackfire
coracao ardente
|
Posted - 2009.01.13 11:58:00 -
[40]
Originally by: Zeveron
And what the point to DD a roaming gang, which can be killed with a normal gang, w/o putting in danger a multibillion ship?
Ask those who DD roaming gangs regularly. Morsus, AAA, TCF comes to my mind (just like 3 seconds of thinking).
And if titans were as fragile as you said we wouldnt have tens of them (i guess its above 100 now anyways?).
|

SwindonBadger
0utbreak
|
Posted - 2009.01.13 12:01:00 -
[41]
CCP should ask themselfs in what situation does the DD make for a good fight,
How many more fights that could have been where put on hold becasue of a DD... ?
they killed 0.0 fun for so many small good groups with cyno chains (bar flying in inties) , add a DD to evey 0.0 entry system and it get worse. When 20 titans have been tried and tested to kill a cap fleet the game will begin to vanish to many, " no dont bother with the back up dred fleet, bs fleet, inties, just the hics and the 20 dds please" what about all our guys who waited to shoot stuff?
If there was even one thing (dd jammer ship ) to counter it (like everything else in the game ) (other then not undocking/fighting yawn) at least it would make it less 1 dimensionable.
Eventually if they dont fix it and one side can win this war 80 percent of all good combat will be in FW or something else.
if anyone can argue how the DD adds to good combat from CCP , even one decent point ill be impressed. how ? just one line to say the DD ads to good combat because ......
2 hics and 3 dreds is all u need to make the biggest badest ship look stupid too. Put a god dam 2 volly dred / carrier weapon on the thing and suddenly ull get all the missing combat that most people want/need are gasping for and a ship that gives other CAPITOLS(not rifters and bs ) something to seriously worry about.
come on ccp just one line the DD is great for PVP beacuse ...... ...... .... ..
or can we eat some humble pie and say maybe of all the idears this one is killing the game.
Eat Them all, let the digestion sort em out |

Zeveron
Destructive Influence Band of Brothers
|
Posted - 2009.01.13 12:15:00 -
[42]
Quote: And if titans were as fragile as you said we wouldnt have tens of them (i guess its above 100 now anyways?).
Titans die and the latest BoB titan lost (just an example here, I can mention many others too) prooved my point. The titan deserved to die and died from 30 bss (!!!!!). The titans can be killed and countered, the DD can be avoided (RZR avoided a triple DD the other day).
And how many of those 100erts of titans you mention, you see used in combat? How many DDs you see per day or week or month? If they are the pwn machines as you say why there arent they used more? |

SwindonBadger
0utbreak
|
Posted - 2009.01.13 12:56:00 -
[43]
Edited by: SwindonBadger on 13/01/2009 13:00:46
Originally by: Zeveron
Quote: And if titans were as fragile as you said we wouldnt have tens of then (i guess its above 100 now anyways?).
Titans die and the latest BoB titan lost (just an example here, I can mention many others too) prooved my point. The titan deserved to die and died from 30 bss (!!!!!). The titans can be killed and countered, the DD can be avoided (RZR avoided a triple DD the other day).
And how many of those 100erts of titans you mention, you see used in combat?
If they are the pwn machines as you say why there arent they used more?
these are ealry days for titans, there are not that many and still a big deel to loose one (relative to any other ship) skip forward 2 yeras and this argument will be useless. (remeber asking bob if caps where the new bred and butter 2 years ago and its changed allot since them.. same thing).
How many DDs you see per day or week or month? > How many fights did not take place beacuse of a titan/ thret of a titan will reflect the power allot more.
The titans can be killed and countered, the DD can be avoided (RZR avoided a triple DD the other day). >> True but in some cases lets say I take bunch of scoundrals out in stuff slower then an inty) and I want to go have fun in 0.0 .. but oh wait the fist choke point (one gate in) has large bubbles and 2 + titans. Its not very possible to aviod that unless u fly 30 jumps to the next 0.0 entry point that does not have titans (easy now but give it 2 years).
So it just killed (along with cyno chains) almost all entites in 0.0 for anyone wanting to be in bc and above who is not some super napfest. Ok so that does not effect u big boy allainces but in time it will. Lets say the war gets stale and in time pl, goons/ whoever it is has more titans then you, enough to DD ur whole cap fleet. Things will go full circul. How does any upand coming allaince who has to face at first cyno chained aytem fight off multi titans, let alone try take down a tower with dreds in siege and 20 + dds waiting. Not only that but what fun is there? sweete nothing. Dred pilots see lots of flashes, and die/ titan pilots dont even have to lock stuff, just one click, rest of whole allaince board, u dont even need hics for that one.
If u can argue as to why the titans dd should be in the game ,in the name of good comabat ill be intreaged. |

Amy Wang
|
Posted - 2009.01.13 17:53:00 -
[44]
Originally by: lebrata
Originally by: Amy Wang and how is a fleet of sieged and unable to move dreads supposed to evade those nasty spikes ? 
How are the now vulnerable titans (13 x 60 bil each = 780 bil + fittings ) supposed to avoid the reserve fleet of dreads that lands on top of them after they pop their loads and starts chewing through them one by one.
by simply warping out after dding?
now if titans could also not warp after DDing for a certain amount of time then that argument would have some point
imho the best solution is to limit the firing of a DD by one per system for a certain time period (e.g. 10min or even longer), should be easy to make up some fluff along the lines "too many DDs in the same place in too short time destabilize the time-space-continuum and we all would die horribly along with the whole system" to explain it
other sides titan fired first and now you can fire yours? tough luck, next time be faster instead of waiting for the perfect moment |

Ephemeron
Caldari Provisions
|
Posted - 2009.01.13 18:07:00 -
[45]
Originally by: Amy Wang
Originally by: lebrata
Originally by: Amy Wang and how is a fleet of sieged and unable to move dreads supposed to evade those nasty spikes ? 
How are the now vulnerable titans (13 x 60 bil each = 780 bil + fittings ) supposed to avoid the reserve fleet of dreads that lands on top of them after they pop their loads and starts chewing through them one by one.
by simply warping out after dding?
now if titans could also not warp after DDing for a certain amount of time then that argument would have some point
imho the best solution is to limit the firing of a DD by one per system for a certain time period (e.g. 10min or even longer), should be easy to make up some fluff along the lines "too many DDs in the same place in too short time destabilize the time-space-continuum and we all would die horribly along with the whole system" to explain it
other sides titan fired first and now you can fire yours? tough luck, next time be faster instead of waiting for the perfect moment
I support the general idea of having a time limit on multiple DDD activation. However, it must be grid-wide limit, not system-wide. Because if it is system-wide, then 1 side can fire off DDD at safe just so another side who'd engaging real battle can't activate theirs. It wouldn't be fair if titan could do it from a safe. |

lebrata
Hedion University
|
Posted - 2009.01.13 18:22:00 -
[46]
Originally by: Amy Wang
by simply warping out after dding?
now if titans could also not warp after DDing for a certain amount of time then that argument would have some point
Now if no titan had ever been caught on grid Quote: "by simply warping out after dding?"
would be a valid point. |

LobbyZombie
|
Posted - 2009.01.13 18:34:00 -
[47]
The next 'ship' after titans should be Mobile Moving Stations. Seriously, who wouldent want ships big as stations moving around in space? Its in a game i play and its fun as hell though there is no titans there. MMS should be big but not as big as a real station ofcourse but bigger than a titan. It should also have special 'DD's which allows you to shoot Doomsdays at ships as torps but not as powerful compared to the titan DD.
Basically a nerfed DD but with ammo and stuff like that.. I know i don't sound logical but who does? Adding MMS would be a great idea and fun as hell.. It would take like 1 or 2 years to train all needed skills and no not for a new char but for like a 20 - 30m char to erase all those useless alts.
Man do i like typing but anyways the point is, Mobile Moving Stations = Good Gazillions of Titan alts ruining the whole game = Bad though i don't see any connections.. got no idea why i'm even posting here but yeah, think on it!
Thank you for your time LobbyZombie '05 dude |

Aleyra Mel
|
Posted - 2009.01.14 11:56:00 -
[48]
Edited by: Aleyra Mel on 14/01/2009 11:56:58
Quote: Anyway I dont see how my suggestion is gona be what you say here. 1x voley a dread while in a siege mode is not a big thing. If I can lock 7 bs (while in siege) and kill them all 7 with each of my guns/launchers is not a big thing. A titan should be able to tank atleast 20x sieged dreads. To kill a titan you should put the same efford a titan pilot puts to DD in planing and not just bring 400 ppl or 3-4 dreads and a hic. You should also take the same risks a titan pilot takes, to use his ship.
Atm titans are underpowered, for the isk they cost. Yes ofc if the conditions met they can pwn a big fleet, but that requires a lot of planning and sometimes big balls.
Last DD I fired while jumping 3 titans in a system it could go complitely wrong for what? 30-35 kills.
What are you talking about?? lol So firing a dd requires a big effort, but managing a fleet of 200+ people requires no effort at all. And while you manage that fleet and move it around which is way harder than just firing a dd, here comes a titan and dds you and hurray we are at station again... DD requires almost no effort at all. You just ask your spies if there is a cap fleet rdy. When you dd you have a risk yes, but i also have a risk in my bs, i also have a risk in my dread from the moment i undock. Piloting a titan, you have 10 people behind that taking care of you like a little baby. You do nothing at all, you warp, you dd, you warp out. Log out for 1 hour and back again. No skill, no effort. Big balls to dd a fleet? Give me a break! All that it requires is the desire to take kms... Requires way more balls to be in a bs while there is a titan in system. Or to be in a dread in siege in the middle of a cap fight.
You first say this:
Quote: I dont want to be a solo pwn mobile
And then this:
Quote: 1x voley a dread while in a siege mode is not a big thing. If I can lock 7 bs (while in siege) and kill them all 7 with each of my guns/launchers is not a big thing. A titan should be able to tank atleast 20x sieged dreads.
Do i need to comment anything else? You want to 1-shot dreads and bs and you think thats not a big thing, but you also dont want a solo-pwn mobile. So if you wanted a solo-pwn mobile what else you want to 1-shot? POSs? Stations? Moons? Planets? This is so hilarious....
|

Grigo
M. Corp Mostly Harmless
|
Posted - 2009.01.14 13:52:00 -
[49]
Edited by: Grigo on 14/01/2009 13:52:40
Originally by: Amy Wang imho the best solution is to limit the firing of a DD by one per system for a certain time period (e.g. 10min or even longer), should be easy to make up some fluff along the lines "too many DDs in the same place in too short time destabilize the time-space-continuum and we all would die horribly along with the whole system" to explain it
other sides titan fired first and now you can fire yours? tough luck, next time be faster instead of waiting for the perfect moment
oh i see the logic here
ts: person 1: scaner shows titan in 10k km range person 1: titan apearing on grid still in warp...fire frendly dd at pos all: lets kill the stranded titan
..... CODA alts: wth ccp sucks we lost a titan because of grid loading lag
there is no simple solution to titan dd's...and francly i like them...for some situations: - hostile gatecamp in frendly sistem...titan warps to gate and dd's = all hostiles warp out...frendlyes come in and avoid lag - need to protect strategic points...dd = less lag then a 400 vs 400 fight node crashing lagfest
and so on |

Zeveron
Destructive Influence Band of Brothers
|
Posted - 2009.01.14 14:49:00 -
[50]
@Aleyra Mel
You have realy no clue m8 and I realy dont wana be a SOLO pwn mobil. I can list here situations where 2x or 3x DDs gone wrong, missed or killed the wrong fleet. If you just warp/jump dd and try to get out you either gona miss, most likely got killed.
The titan is a ship that a casual player needs about a year (maybe more with fittings) to build. The same player needs arround 2 years training to fly it. At their current state titans arent SOLO pwn mobiles. They recuire planning and luck to be succesful, or they are used only as mobile big useless mobile jumpgates.
Again how many DDs you see per month. If titans were like you say, why we dont see more?
As far as multiple titans after 2 years, well then its ccps problem to decide what they gona do.
Titans are just fine as they are atm, the only problem that this game has atm is that blob > evrything, well in most cases anyway :-) ________________________________________________
|

Aleyra Mel
|
Posted - 2009.01.14 15:20:00 -
[51]
You need 3 months to build the titan. Modules can be built at the same time.
When blobs and titans are involved in wars, i see dds almost every day, at leats when blobs move around. People doesn't seem to be scared to use them. Well you might be scared but most aren't. Yes there is a chance you dodge the dd and thats because people just fire them without any effort and without any organization (unlike what you said before).
Blobs is the equilevant of population increase in EVE. When many people want to pvp, everyone wants to join the gang. You cant say to people that we are too many no more people will get invited. Seems more fair to me that numbers win, instead of money win... When i manage to get 300 people, either try to fight me with equal or lose, ou cant just beat 300 people with 2 people.
CCP is trying to beat that by giving the ability to a single player to wtf pwn 200 others. Thats imbalanced and i dont care how much money you spent on that piece of crap. You all whien about blobs but you all blobing so you can beat the other side.
Titans are broken, and if CCP cant fix titans, at least fix the multiple dding problem...
|

Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
|
Posted - 2009.01.14 21:48:00 -
[52]
I have no experience in the matters but wasn't the DD meant to be a way of breaking up the blob and turning the tide in a battle?
This may seem a bit complex but it seems to me like the Titan was built wrong from the get go. Now I don't know much about what they can and can't do but my solution is to make them a mobile combat environment generator. A DOT/Buff or DOT/Debuff combination that applies to all ships in the area. Then the opposing forces would know how to fit their ships to take advantage of their DD's. That should increase the importance of espionage and covert ops. Would be interesting to find a use for a ship and cargo scanner outside of piracy. It would have a deployable mode which is the only time the DD can operate and the DD range can't overlap a DD generator. Meaning if a DD effected a 200km sphere around the Titan then you couldn't deploy another DD within 200km of the first one to deploy. You might have a no mans land in between the two for 199km's but isn't breaking up the blob the point? The fuel requirement would give it a limited lifespan of deployment regardless of circumstances and make deploying vast numbers of them costly and risky. It takes away the "I win" button and turns the Titan into a multipurpose tactical fleet unit.
The logistics of it could be simple. The Titan needs a small amount of fuel to remain deployed but a large amount of fuel to run the DD. The type of DOT/Buff/Debuff would be determined by a script which could have any number of variations just like regular modules.
I would think the only off limits debuff's would be warp and cyno jamming. I am no expert on the subject but it seems like a giant warp/cyno bubble would completely screw up movement threw choke points and battlefield deployment. Outside of that who says you can't have a DD with a explosives DOT and a debuff to targeting range so that you can fly a fleet of blaster boats down someones throat?
Probably impossible to include and off base but just my 2 cents. |

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.01.14 21:53:00 -
[53]
ok here's a radical idea:
What if Titan always generated a beacon? just like cyno That means, it can't hide cloaked - you can always see the beacon.
AND, you would be able to see the titan beacon from EVE Map.
Now doesn't that create some interesting scenarios? In a sense it is a nerf to titans, making them more vulnerable, but titans still retain their offensive power |

Draygo Korvan
Merch Industrial GoonSwarm
|
Posted - 2009.01.14 22:27:00 -
[54]
It takes more than 24 DD's to kill a dread, its more like 30, and much higher if the other fleet is bonused/has an erebus of their own (extremely likely). Right now if you activate 24 dd's against a dread fleet you are going to lose a good handful of titans (not to mention you're damaging your own titans as well, which will make them easier to kill on return fire).
13 titans isn't even half what you need, if your dreads can't withstand the alpha dd of your opponents titans you can tank them a bit more.
Personally I would like to see the DD removed in favor of titan sized weapon systems. |

Straight Chillen
Gallente The Collective Against ALL Authorities
|
Posted - 2009.01.14 22:44:00 -
[55]
I'm sorry but I've yet to see a feasible idea, in this or any of the other 100 threads that have proposed changes to to the DDD.
The DDD is the great equalizer. With out the DDD, or the fear of being DD'd fleet warfare simply becomes a numbers game of who can NAP the most people and get them all into a system. Skills, Planning, Etc. get thrown out the window.
Think about it like this, In a fight you've got 600vs200, the 600 will obviously win. Now lets say of those 200, 5 are titans. Now its a differnt story, the playing field can be leveled. the 600 people can still win, and get some epic kills while theyre at it, But now the 200 atleast have the same ability to kill the opposing fleet
Sure Dooms Day'in a roaming gang is stupid, but thats exactly how alota titans have gotten themselves killed. Which is quite fitting I think.
But really I think the biggest problem with the DD' is people whove never flown, and probably never will fly, a titan, keep coming up with the supposed solution. Theres been some posts from titan pilots in the past proposing some rather good ideas, but they seem to have fallen on deaf ears. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.01.14 22:57:00 -
[56]
Originally by: Straight Chillen I'm sorry but I've yet to see a feasible idea, in this or any of the other 100 threads that have proposed changes to to the DDD.
The DDD is the great equalizer. With out the DDD, or the fear of being DD'd fleet warfare simply becomes a numbers game of who can NAP the most people and get them all into a system. Skills, Planning, Etc. get thrown out the window.
Think about it like this, In a fight you've got 600vs200, the 600 will obviously win. Now lets say of those 200, 5 are titans. Now its a differnt story, the playing field can be leveled. the 600 people can still win, and get some epic kills while theyre at it, But now the 200 atleast have the same ability to kill the opposing fleet
Sure Dooms Day'in a roaming gang is stupid, but thats exactly how alota titans have gotten themselves killed. Which is quite fitting I think.
But really I think the biggest problem with the DD' is people whove never flown, and probably never will fly, a titan, keep coming up with the supposed solution. Theres been some posts from titan pilots in the past proposing some rather good ideas, but they seem to have fallen on deaf ears.
EVE will always be a numbers game, if not the number of battleships, then number of dreads, if not that, then number of titans. If not ships, then numbers in the stats of modules you fit. It's just a fact of life.
What's not feasable about the idea of limiting DDD activation to 10-15 minutes per grid? I think that's the most reasonable and least damaging nerf to titans. A single titan pilot won't even notice anything.
There's no doubt in my mind that Titans encourage blobbing. What do you do when you know enemy is bringing a titan? you get safe, avoid combat, until your blob is big enough. Then they have several titans. So you get safe again, because if you don't - you lose all ships. You get even more people, so you blob even bigger.
Sure, it creates opportunities for truely epic battles with 1000 people in system. But at same time, it discourages all smaller scale fights. Why engage with smaller numbers if you just get insta-popped?
no, Titans only serve to make bigger blobs. They are blob magnets. This game doesn't need any more reason to encourage blobbing. We need ways to encourage smaller combat to take place, and to do that we need to crack down on titans, at the very least, multiple titan DDD
|

Gondus
Gallente PROGENITOR CORPORATION
|
Posted - 2009.01.14 23:05:00 -
[57]
Why dont they make it so you have to be 1 hour ingame to before being able to use their DDD again? This would make it so they cant use that again when there is a long drawn out battle. This would also give people reason to hunt down titans since they would have to be online more then usual. |

Jas Dor
Minmatar
|
Posted - 2009.01.15 01:46:00 -
[58]
Ok 13 titans are one thing:
Quote: I will try to tell the other side of the story (i joined R.U.R yesterday Wink ).
We ran because apparently there was 2 PL titans online and the FC didnŠt want to loose the entire fleet to a couple of DD's. Was the first time i was in a gang with so many different factions ,so all in all i think it went pretty well.
http://www.scrapheap-challenge.com/viewtopic.php?t=21189&postdays=0&postorder=asc&start=135
Two hundred man fleet scattering because TWO titans where online. A huge fight involved 350+ pilots failed to happen because two players where online Seems like a loss to everyone involved.
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Calexis Atredies
Quantum Industries
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Posted - 2009.01.15 04:46:00 -
[59]
Theres just too much money in the game to make thier cost a limiting facor, in a year we have seen a move from BS fleets to Dread Fleets. Titans are the next step... It will happen, just a matter of time |

ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.15 05:10:00 -
[60]
adapt or die much ? bring on tech 2 titans i say |
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