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Brzhk
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Posted - 2009.01.15 05:48:00 -
[61]
make the DD time-random after activation ^^ |

Zeveron
Destructive Influence Band of Brothers
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Posted - 2009.01.15 08:01:00 -
[62]
Quote: Well you might be scared but most aren't.
Well I am using my titan far less than I want (hi thol, hi nilie) and I for sure not scared to use it.
Again how many DDs you see per day, per week, per month? Again if the titans are the pwn mobiles as you say, you you dont see 100erts of them each day? How many fights wasted bcs of blob and how many bcs of the titans? There is a counter for the titans and that is dreads and hics. You can avoid DDs, your major problem (and games also) are multiple DDs. CCP should introduce a capitel scrabler with 250km range that works only on caps and can be fitted only on a ms. If you want to scrable multiple titans you should bring such a ship to tackle them, then try to kill them. |

SwindonBadger
0utbreak
|
Posted - 2009.01.15 12:10:00 -
[63]
Again how many DDs you see per day, per week, per month? > still early days, ask how many fights dint happen beacuse of titan? how much does it kill reel combat.
Again if the titans are the pwn mobiles as you say, you you dont see 100erts of them each day? > Give it time, same thing was said about dreds two years ago.
How many fights wasted bcs of blob and how many bcs of the titans? > Ratio will change as titan numbers grow but already killed so much of the game off.
There is a counter for the titans and that is dreads and hics. > Counter? u cant stop a dd dding, if ur having to jump into large bubles in cruiers to bs with the only avalibe gate and there are 2 + titans I dont see ur point. And dreds from the enemy in a cyno jammed system?
You can avoid DDs, your major problem (and games also) are multiple DDs. > Again how to avoide jumping into large bubles with bs with a one gate sytem/ 0.0 entry point? dont jump in..
CCP should introduce a capitel scrabler with 250km range that works only on caps and can be fitted only on a ms. > great Idear wont work with cyno jammers. My only thoughts are a very exspensive ship that like a hictor puts up a bubble to protect anything in it from dd only weapons, or titans are unable to warp for some 3 mins atleast. I have flown very fast inties, im able to out run a dd if I start 120 off a titan but even just outside dd range its imposble even to get back the 250 ks before they warp (let alone a hic warp to you). Or even better change the weapon to be a capitol killer, 3 volly per dred/ carrier.
If you want to scrable multiple titans you should bring such a ship to tackle them, then try to kill them > Im sure noone has tried this.
its a silly weapon that kills/negates most of what eve was about. How does it add to good combat, how many fun fights have been killed by it.
I never went after calling u guys out when the stuff hit the fan way back when with the ccp thing, I always had very big respect for the player skill, command and all of that.
I think the goons realise by now your succes does not come from some kind of handout. However when they changed the rueles with cyno jammers and titans just as eveyone comes to attack bob it did make me sick. I said then, that u would have the most stupid war. Crowing so hard about how oober it is to multi dd fleets. No offecne but u have way more skill then fights like that. I give u more creddit for your fleet fights then that eventuallity.
Trouble is beause u are in this possition your lacking the other side of the coin. The many small enities who brought eve to life got wiped out from 0.0 with those changes and dds (bar flying recons inties).
As said earlier, perhapse this war stalls long enough for the NC /Goons and co to have enough titans to dd an entier dred fleet in siege before u, if the rules will change again just at the right moment for u guys?.....
Then I promis to put my DBP preacher corps in a wierd fish tank when we get walkin stations, Ill put Av's corpse behind him like some blue movie too.
Eat Them all, let the digestion sort em out |

Aleyra Mel
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Posted - 2009.01.15 17:39:00 -
[64]
Edited by: Aleyra Mel on 15/01/2009 17:41:20 All thats going to happen soon is who will start the dding process first. And whoever dont have 40-50 titans dont have a chance. Which means this is a new gap, a gap between old and new alliances just like the gap we have with players. New alliances cant get so many titans very quickly. The only reason you dont see 100 titans is because they cost money and take time to build. Soon you gonna see 100 and more per side...You are bob and you should know that your alliance is walking towards that way. You already have multiple titans, maybe more titans of all alliances. Why you need so many if they suck as you say? Keep your money on dreads carriers etc. Why you waste them building useless ships?.... Maybe cause they are not useless and they are the FOTM in alliances?...
When i first heard about titans, i was thinking them as ships that will follow the others right into battle. Now all that they do is sit on a pos the whole time and sometimes for a second dd the others. It must really be way boring to be in a titan... Gang bonus is a reason to have them in fleet but because of the stupid spies noone does that. I think maybe EVE wasn't ready for titans yet...
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Zeveron
Destructive Influence Band of Brothers
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Posted - 2009.01.15 21:14:00 -
[65]
Quote: All thats going to happen soon is who will start the dding process first. And whoever dont have 40-50 titans dont have a chance. Which means this is a new gap, a gap between old and new alliances just like the gap we have with players. New alliances cant get so many titans very quickly.
I dont say they suck, I say they are fine as they are now. There might be a problem with how to counter multiple DDs but thats not a biggy and ccp might think somthing for that.
The main problem that game has atm is that quantity > quality. Go fight 1k rifters with 100 bss, you gona die a horrible death. Go fight 1k bss with 100 dreads, you gona die a horrible death.
Titans just equilize that.
As far as about old and new alliances and how advanced the old alliances are I have to disagree. My titan is a personal founded one. I dont own a t2 bpo, not own any posses, I play normal (like 2-3 hours per day) and I founded my titan in like a year of personal work. Just used conventional ways, industry, missions, market etc. If its team work you can do it in much less time than that. You just need to know what to do and this is the advantage of the old players/alliances.
Anyway enouph with the tips, go figure it out your self.
Titans are just there to equilize the blob. They are just bigger than other ships, but whatever size, the more ships will win.
A year ago, there were BSs, now there are dreads, tommorow they ll be Titans or whatever ccp implements. Its the same history all the time. The only difference is that with titans with 200 ppl you can kill 1k blob, so ppl forced not to blob or handle the blob more tactical, and not jump in kill **** jump out.
________________________________________________
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Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.01.15 22:44:00 -
[66]
Originally by: Zeveron
The main problem that game has atm is that quantity > quality. Go fight 1k rifters with 100 bss, you gona die a horrible death. Go fight 1k bss with 100 dreads, you gona die a horrible death.
Titans just equilize that.
Titans are just there to equilize the blob. They are just bigger than other ships, but whatever size, the more ships will win.
A year ago, there were BSs, now there are dreads, tommorow they ll be Titans or whatever ccp implements. Its the same history all the time. The only difference is that with titans with 200 ppl you can kill 1k blob, so ppl forced not to blob or handle the blob more tactical, and not jump in kill **** jump out.
I don't see how titans play role of equalizers. You don't explain it.
Your last line: "so ppl forced not to blob or handle the blob more tactical, and not jump in kill **** jump out." - seems completely wrong.
Whenever there is a titan, it immediately attracts blobs. It doesn't force people not to blob, there is nothing in game that discourages blobing. However, titan can force people not to fight. The threat of DDD can prevent many fleet battles. Basically, titans can force blobs to stay at safe - but they don't prevent people joining fleet and gathering at their safe.
And also, your last point: "and not jump in kill **** jump out." - but that's exactly what the titan does. May not literarily jump in, but warp in and warp out. Titans stay at safes 99% of the time, then they just appear, kill lots of things, and get safe again. |

Draconus Lofwyr
Gallente Eternal Guardians Corp. The Covenant Alliance
|
Posted - 2009.01.16 03:47:00 -
[67]
Edited by: Draconus Lofwyr on 16/01/2009 03:48:25 you want to fix the Titan DD merry-go-round? add another script to hic's: you can choose to 1)bubble 2)single infi point 3)anti DD bubble(im sure a better name will be offered) It can either create an area affect that the DD does not work (and this is the only effect that is stopped) or if the bubble is over the tittan, prevent the DD from firing. When this script is use, the bubble will not scram the titan, just nutralize the DD module from firing. also, scram and anti-DD bubbles cancle each other out so you cant scram and nutralize the DD at the same time to keep it balanced.
DL |

Wolfgang Achari
|
Posted - 2009.01.16 05:12:00 -
[68]
Since everyone else is adding their two cents I'll add mine. 
Originally by: SwindonBadger Edited by: SwindonBadger on 15/01/2009 14:42:13 > Again how to avoid jumping into large bubbles with bs with a one gate system/ 0.0 entry point? don't jump in..
The same way you should be avoiding gate camps right now. By listening to the intel from your scouts (you do fly fleets through 0.0 with scouts right?). If they have a pair of titans on the gate, great. Let some other shmucks go through the gate without a scout and have the titans use their DD's and than jump through the gate. If you're just flying a single or only a couple of ships through 0.0, what's to stop it from getting popped but any normal gatecamp right now?
I could certainly be talking out of my ass when I say this (it happens), but IMO a better way to 'nerf' titans would be to add a skill. Call it whatever the hell you want to, but make it so that for each level of the skill you have your corp/alliance can have 5 active titans in space or something like that. *shrugs*
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Jas Dor
Minmatar
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Posted - 2009.01.16 05:26:00 -
[69]
Originally by: Zeveron
Quote: Well you might be scared but most aren't.
There is a counter for the titans and that is dreads and hics. You can avoid DDs, your major problem (and games also) are multiple DDs.
There is a counter to Dreads, called a Cynojammer. Unfortunately, that leaves us with Titan, Counter Dreads and HICS, Counter Titan and Cynojammers, no counter.
Agree with you about multiple DDD blasts. Facing one DDD blast an hour I have the question, do I try to tank it and give up range, or do I go for range and hope to evade the DDD. With multiple DDD's I'm 100% dead. Not much strategy or tradeoffs there. |

Jas Dor
Minmatar
|
Posted - 2009.01.16 05:56:00 -
[70]
Originally by: Wolfgang Achari Since everyone else is adding their two cents I'll add mine. 
The same way you should be avoiding gate camps right now. By listening to the intel from your scouts (you do fly fleets through 0.0 with scouts right?). If they have a pair of titans on the gate, great. Let some other shmucks go through the gate without a scout and have the titans use their DD's and than jump through the gate. If you're just flying a single or only a couple of ships through 0.0, what's to stop it from getting popped but any normal gatecamp right now?
I've come to two conclusions reading this thread. 1. CCP does not have Dev's in 0.0 alliances anymore and 2. CCP doesn't have good info on how Titans function in game as the threads about them get overrun by empire players who HAVE NOT A CLUE how 0.0 works.
If there are POSes in reinforced then I'm afraid you have two choices 1. Go through that gate and get DDD or 2. do not kill/save the POS.
For example take a look at this fleet that got PWNed by a DDD.
http://killboard.atlas-alliance.com/?a=kill_related&kll_id=63049
Notice how many Hics/Dictors the side with the Titan deployed onto the field. Sure getting a battleship fleet DDD once is an "in eve stuff happens" but how is the game fun when you're dealing with that DDD, interdictor madness EVERY SINGLE TIME.
Go back and read Molle's post from when BoB killed Cyvoc's Avatar (Steve) during that ASCN War. One of the defining battles of the War had maybe what 30 to 50 Sniper BSes a side and a couple capships off trying to siege a POS somewhere. Other then the Titan loss this would be a small skirmish today, not an epic fight.
Powerblocs exist to spread around risk. If we didn't have powerblocs then if alliance A suffed a heavy loss, say a major Doomsdaying and having a capfleet hotdropped then they'd be in immediate danger of being challenged for their space. There certainly are enough peripheral alliances with midsized capfleets around to try it. Powerblocs mean 1. allied support while recovering from a major loss, 2. spread risk and losses amongst a number of alliance and 3. make it strategically unfeasible for any group not backed by the opposing powerbloc to make a grab for your space. Think of powerblocs as um a form of insurance pool (and won't CCP's economist have fun with that notion). Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Zeveron
Destructive Influence Band of Brothers
|
Posted - 2009.01.16 08:04:00 -
[71]
@Ephemeron
The titan atracts blobs only when its tackled. Ppl just want to be on a titan killmail.
The main poblem has atm is blob and focus fire not the size of the ships. You had BSs a year ago, today we have dreads, tommorow we gona have bigger ships or titans.
Lets see how titans can be used to equilize blobs. Alliance X is camping a system with 600 ppl for whatever reason. Alliance Y wana jump in but that alliance has only 200 ppl to jump in. Alliance Y decides to take the fight, but its gona be a suicide to jump in 200 ships vs 600, so what to do? Make a cyno and try to DD with 2x Titans, while having a 3rd on backup.
Two things gona happen. a) DD succesful killing most of the enemy fleet (thats not titans problem, they still had 14s time to warp out, so its they own fault they died, even bubbled) b) DD unsuccesfull, bcs the enemy fleet reacted and warped away. That means that the fleet of alliance Y can jump in and take the fight on their own terms.
Also a mix of the a and b can happen witch is a good thing also.
Titans are tactical weapons and not the solo pwn machine you guys state here. They force the blob to split up. They can be used to change the conditions of a fleet engagements or to decimate a large portion of the enemy fleet if the fleet or the FC is an idiot (thats their own fault not titans problem).
The DD in cynojammed systems is a problem though.
Also multi DDs can be a problem but i dont see it as big as DDs in cynojammed systems, bcs the enemy fleet has time to warp out even if bubbled. If you cannot warp, even in a bubble, in 14s you deserve to die. The fc can gangwarp the fleet out, when the dictor(s) approaches.
I still think a capital warp scrabler with 249km range used only on MSs could solve the holle multy DD thing. The MS sould survive the blast(s) and tackle the titan(s). Then with the titans sitting there helpless you can try and kill them. Fun for all, epic fleet battle. The one fleet gona try to kill the titans, the other to save their assets.
|

Shadoo
North Eastern Swat Pandemic Legion
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Posted - 2009.01.16 14:23:00 -
[72]
I fly a titan, and I regularly DD with it. I've never doomsdayed in a cynojammed system, yet I've caused 333 deaths with a single click of a button. I've never been tackled, nor have I yet ever come close to being tackled after a single click of a button.
CCP Devs -- please nerf Doomsdays and give Titans a more focused role in fleet support and logistics.
In support of this DD nerf, I will pledge to kill as many people as possible with DDs until it is nerfed to Oblivion. |

Straight Chillen
Gallente The Collective Against ALL Authorities
|
Posted - 2009.01.16 16:25:00 -
[73]
Originally by: Jas Dor
Originally by: Wolfgang Achari For example take a look at this fleet that got PWNed by a DDD.
http://killboard.atlas-alliance.com/?a=kill_related&kll_id=63049
Notice how many Hics/Dictors the side with the Titan deployed onto the field. Sure getting a battleship fleet DDD once is an "in eve stuff happens" but how is the game fun when you're dealing with that DDD, interdictor madness EVERY SINGLE TIME.
So a fleet that jumped into an already lagged out system, and got DD'd with out ever loading the system is proof that titans are over powered? or that the server is underpowered?
|

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.01.16 17:42:00 -
[74]
Originally by: Zeveron
Lets see how titans can be used to equilize blobs. Alliance X is camping a system with 600 ppl for whatever reason. Alliance Y wana jump in but that alliance has only 200 ppl to jump in. Alliance Y decides to take the fight, but its gona be a suicide to jump in 200 ships vs 600, so what to do? Make a cyno and try to DD with 2x Titans, while having a 3rd on backup.
Two things gona happen. a) DD succesful killing most of the enemy fleet (thats not titans problem, they still had 14s time to warp out, so its they own fault they died, even bubbled) b) DD unsuccesfull, bcs the enemy fleet reacted and warped away. That means that the fleet of alliance Y can jump in and take the fight on their own terms.
Also a mix of the a and b can happen witch is a good thing also.
Titans are tactical weapons and not the solo pwn machine you guys state here. They force the blob to split up. They can be used to change the conditions of a fleet engagements or to decimate a large portion of the enemy fleet if the fleet or the FC is an idiot (thats their own fault not titans problem).
In your scenario, you assume that the 600 people fleet camping the system doesn't have its own titans. Nowadays, any power block that can get 600 people in 1 place is almost certain to have at least 2 titans there. So in your example, the 200 people fleet can use its titans to scare away 600 people from the gate. But when that 200 man fleet jumps into bubbled system (DDD doesn't kill bubbles), then the other 2 titans will decloak and fire their own DDD - killing all your 200 people - or at least a good portion of them.
I guess titans can play a role as equalizer by making most non-cap ships obsolete. All you need is carriers, dreads, and titans. The smaller ships only needed for scouting and cyno. The blobs will just keep getting bigger with cap ship pilots as opposed to bs pilots.
Aside from all the tactical and strategic advantages of titans, seriously think about this question: do titans make the game more fun and enjoyable for most people who want to fight? (carebears don't count) |

Zeveron
Destructive Influence Band of Brothers
|
Posted - 2009.01.17 09:12:00 -
[75]
@Ephemeron
You missing 1 major point. The will to use titans outside of cynojammed systems. If the titans were the pwn mobiles you say, why they are not used more? i.e yesterday we got DDed like 10 times. When was the last time you ve seen that much of DDs?
The fight yesterday was fun. Fleets had to reposition to avoid titan fire and not only warp in, align, kill enemy, warp out.
The titans are tactical weapons making fleet engagements more tactical. ________________________________________________
|

Wolfgang Achari
|
Posted - 2009.01.17 15:49:00 -
[76]
Originally by: Jas Dor I've come to two conclusions reading this thread. 1. CCP does not have Dev's in 0.0 alliances anymore and 2. CCP doesn't have good info on how Titans function in game as the threads about them get overrun by empire players who HAVE NOT A CLUE how 0.0 works.
I'd hope that the experienced players would use a little thing called the petition system to get their point across. I wager those are read more often than some threads.
Quote: If there are POSes in reinforced then I'm afraid you have two choices 1. Go through that gate and get DDD or 2. do not kill/save the POS.
If the enemy is serious about taking down any POS's, than I hope that they have gates into the system defended.
Quote: For example take a look at this fleet that got PWNed by a DDD.
It is called a Doomsday device :p I will say that I do think DDD's should leave titan's a bit more vulnerable. Something more along the lines of they can't move at all or at least can't warp around. If the pilot does log, than the titan shouldn't enter warp either. I think that should be applied to all ships though, I mean there has to be some way to tell if a users clicks log-off/quit game or presses the x button to close the window.
Quote: Notice how many Hics/Dictors the side with the Titan deployed onto the field. Sure getting a battleship fleet DDD once is an "in eve stuff happens" but how is the game fun when you're dealing with that DDD, interdictor madness EVERY SINGLE TIME.
It isn't fun, never said it was. But if they've got you locked out of a system than they did probably something right/better than you or you did something wrong. Besides, if you know there's a Titan on the other side what's to stop you from warping in with a fleet of frigates/cruisers/cheap ships to make that titan waste it's DDD (assuming it's activated before everyone decloaks)? Even if it's not activated, you should be able to whittle down the strength of the enemy with that many ships without much of an isk cost to you. There is more than one way to skin a cat you know 
But don't get me wrong, titans/ddd's are going to need a little reworking. If not now, they will in the future. Just like everything else in eve lol.
Quote: Powerblocs exist to spread around risk. If we didn't have powerblocs then if alliance A suffed a heavy loss, say a major Doomsdaying and having a capfleet hotdropped then they'd be in immediate danger of being challenged for their space. There certainly are enough peripheral alliances with midsized capfleets around to try it. Powerblocs mean 1. allied support while recovering from a major loss, 2. spread risk and losses amongst a number of alliance and 3. make it strategically unfeasible for any group not backed by the opposing powerbloc to make a grab for your space. Think of powerblocs as um a form of insurance pool (and won't CCP's economist have fun with that notion).
I thought all of that was part of the reason most alliances existed in the first place?  |

Zakon
Minmatar 4S Corporation Morsus Mihi
|
Posted - 2009.01.18 09:29:00 -
[77]
For the beggining just change DD effect on--> titans by X3 or more and keep all other ships on X1 as today.
= DD will do 3 times more damage to titans around then other ships so if 20+ titans try to dd hostile cap fleet they will kill them selfs as well.
Balance it so in order to even kill a lower sp carrier by multiple dd¦s they are commiting suicide. |

Laechyd Eldgorn
Caldari Art of War Exalted.
|
Posted - 2009.01.18 12:15:00 -
[78]
DD has been always broken weapon. I think it has been suggested several times that DD should be either removed or it's damage reduced to minimal and instead make titans superdreads.
For some reason DD is still there, even though it doesn't make much sense.
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Hud'rilian
Caldari Woopatang Primary.
|
Posted - 2009.01.20 19:48:00 -
[79]
The problem is not DDD at all.
Think about this:
How was the insurgencies in Iraq and Afganistan still persisting when the United States has better weapons and technology in every way.
It boils down to one thing: Strategy.
These titans can be taken down, just like anything else, but it requires more strategy than just, "Let's go in here and see what happens." You have to formulate a strategy, plan around the fact of the Titans and numbers. Everything has a weakness, and its up to you to expose and take advantage of that weakness. Now if you aren't smart enough to do that, than you deserve to get killed.
Before you write me off as someone who doesn't know what he is talking about, I was an intelligence analyst and interrogator in the military, and planned more than my fair share of missions in Iraq. Numbers, technology mean nothing compared to human ingenuity , believe that.
So stop your whining and start thinking. Believe me, with enough thought you can turn a Titan into a massive coffin.
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Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.01.20 19:59:00 -
[80]
Originally by: Hud'rilian The problem is not DDD at all.
Think about this:
How was the insurgencies in Iraq and Afganistan still persisting when the United States has better weapons and technology in every way.
It boils down to one thing: Strategy.
I'm surprised you reach that conclusion. Don't you think US has much better strategy and level of organization and coordination than whatever insurgents have?
It boils down to one thing: hatred of the enemy They'll just keep coming with whatever they got until every lost one of them is dead. Or until the hate is gone and reason takes over |

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.01.20 20:02:00 -
[81]
Originally by: Hud'rilian
How was the insurgencies in Iraq and Afganistan still persisting when the United States has better weapons and technology in every way.
It boils down to one thing: Strategy.
uhh...In a way...yea...
I blame it on the fact that the borders were never properly secured and not enough troops were brought. I wouldn't say strategy exactly...
Anyone can pose as a civilian and hide bombs and crap...The problem there is really the lack of structure in the command of the insurgency.
On topic...I like the random timer after DDD idea.  |

lebrata
Hedion University
|
Posted - 2009.01.20 20:09:00 -
[82]
Edited by: lebrata on 20/01/2009 20:12:55
Originally by: Hud'rilian
How was the insurgencies in Iraq and Afganistan still persisting when the United States has better weapons and technology in every way.
It boils down to one thing: Strategy.
Wrong, its because the USA cannot nuke them cos of the oil and public opinion, nor can they commit genocide as ppl think that is naughty as well.
It is like the joke i heard...A trekie mentioned to president bush that even though star trek was considered ground breaking as far as racial equality was concerned it still had no Arabs in it or on the crew, president bush replied "THAT IS COS ITS ABOUT THE FUTURE...".
EVE is a game and as such the two things above are consider fair play as well as highly entertaining. |

Hud'rilian
Caldari Woopatang Primary.
|
Posted - 2009.01.21 07:28:00 -
[83]
Yeah nuke them all, innocents, guilty all of them, right?
If you think that at all, you are a racist, period. You are no better than a terrorist, because that's the EXACT line of thinking for terrorists.
But besides that, obviously most of you have no clue about the strategies or tactics that insurgencies use, and why the US military was ill-equipped to deal with it in the first few years (and still is IMO). I can't discuss it because of a Non-Disclosure Agreement, but basically, they do all the stuff not expected so that it portrays your enemy as barbaric, which rallies others to your side, and the fact that they analyzed our strategies which were designed to be for organized forces and exploited them to the fullest.
That's the point I was trying to make.
Find how they operate and exploit their weakness. EVERYTHING has a weakness. Just because you haven't found out how to do it, doesn't mean it isn't possible. I could tell you my plan if I ever encountered that kind of situation, but then people might use it, so I will keep that little gem to myself.
|

lebrata
Hedion University
|
Posted - 2009.01.21 12:39:00 -
[84]
Edited by: lebrata on 21/01/2009 12:41:18
Originally by: Hud'rilian Yeah nuke them all, innocents, guilty all of them, right?
If you think that at all, you are a racist, period. You are no better than a terrorist, because that's the EXACT line of thinking for terrorists.
But besides that, obviously most of you have no clue about the strategies or tactics that insurgencies use, and why the US military was ill-equipped to deal with it in the first few years (and still is IMO).
It is only in recent years that the killing of innocents has been utterly frowned upon during war, up until recently it was considered collateral damage, or even desired as a way of subduing the populous.
Hard interrogation (torture) and attacking civilian targets and population centers have always been tool used to great advantage over the centuries, it is only now in the last 30 or so years have they been frowned upon and terrorists take advantage of the fact.
Modern military leaders know exactly how to deal with these sorts of ppl but their hands are tied by modern conventions. |

FinrodFelagund
The Zoo The Fifth Syndicate
|
Posted - 2009.01.21 18:02:00 -
[85]
Just nerf doomsday range down to 20-30km and then introduce a new "power up" module, or maybe "power down" module that works basically the same as a siege module but instead of increasing damage it increases the range of DD by 200k or whatever.
Basically force the titan to be stationary for 20-30 minutes after they blow their load.
That way they will have to not only have a significant carrier fleet, but a significant dread fleet to not be vulnerable to enemy dreads.
I also think 2 DD's per system per hour is pretty reasonable. (so from 01:00 to 01:59 you can dd twice and 02:00 to 02:59 you can dd twice.
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Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.01.21 18:16:00 -
[86]
Originally by: FinrodFelagund I also think 2 DD's per system per hour is pretty reasonable. (so from 01:00 to 01:59 you can dd twice and 02:00 to 02:59 you can dd twice.
That passes in your head as "reasonable"? it amazes me sometimes what some people pass as reason in their heads
That type of game mechanic would make people in contested system fire off both DDD at a safe spot at 1:01 just so the other side would be unable to use their DDD, effectively disabling enemy's titans. |

FinrodFelagund
The Zoo The Fifth Syndicate
|
Posted - 2009.01.22 00:42:00 -
[87]
Originally by: Ephemeron
Originally by: FinrodFelagund I also think 2 DD's per system per hour is pretty reasonable. (so from 01:00 to 01:59 you can dd twice and 02:00 to 02:59 you can dd twice.
That passes in your head as "reasonable"? it amazes me sometimes what some people pass as reason in their heads
That type of game mechanic would make people in contested system fire off both DDD at a safe spot at 1:01 just so the other side would be unable to use their DDD, effectively disabling enemy's titans.
Then they would have two immobile titans at safe spots for 20 minutes. |

Requiescat
Celestial Apocalypse
|
Posted - 2009.01.25 07:27:00 -
[88]
Originally by: Bagdon "Use the bubbles, Luke! Use the bubbles!"
"Vader in a deathstar is primary, Vader in a deathstar is primary, keep your transversal up" "I'm coming in too fast, I can't shake them" "Vader in a deathstar is primary"
*Tarkin |

Zarak1 Kenpach1
R.E.C.O.N.
|
Posted - 2009.01.25 09:19:00 -
[89]
"They're finding out now that no Christmas is coming. They're just waking up, I know just what they'll do. Their mouths will hang open a minute or two, then the Whos down in Whoville will all cry, "Boo Hoo.' |

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.01.25 10:09:00 -
[90]
Originally by: FinrodFelagund Then they would have two immobile titans at safe spots for 20 minutes.
No, the main point of the idea is that timer would be grid wide, not system wide. No safe spot DDDs |
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