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Aleyra Mel
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Posted - 2009.01.11 21:45:00 -
[1]
Does it become way too easy to make ISK in EVE? With all those moons, minerals, complexes, etc etc, anyone thinks that it has become way too easy to make big money in EVE? I remember back when having a bs was hard, is this the purpose of the game to make caps for example be like bs before, and why not make them be even harder than what was having a bs 4 years ago? Maybe this is really the root of the blob problem.... cap blob problem, and titan dd problem... Its just way too easy to have bs, way too easy to have caps, and it really becomes way too easy to have titans... I really wonder if EVE economy is stable... |

Karrade Krise
Galatic P0RN Starz
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Posted - 2009.01.11 21:54:00 -
[2]
Only if you know what you're doing and can do so effieciently.
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Aleyra Mel
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Posted - 2009.01.11 21:56:00 -
[3]
So it seems liek the majority of EVE players knows what they are doing... |

Vaal Erit
Science and Trade Institute
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Posted - 2009.01.11 21:56:00 -
[4]
Originally by: Aleyra Mel Does it become way too easy to make ISK in high sec?
Yes. |

Sniper Wolf18
Gallente A Pretty Pony Princess
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Posted - 2009.01.11 21:58:00 -
[5]
Originally by: Aleyra Mel So it seems liek the majority of EVE players knows what they are doing...
Yep, like i know that you are trolling |

Warpfactor 9
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Posted - 2009.01.11 22:39:00 -
[6]
As a new player, there are things that concern me greatly, and yes, I agree with you my early impression is making ISK is far too easy.
I am greatly concerned about the buying ISK for real money. I doubt all players get caught. Also, we all should be concerned about those using macros to mine. Unless CCP finds and bans these players, the game will suffer as people quit because of these cheats and exploits.
New players face 40,000 others currently signed on and most of them quickly went to high end ships. Some of the fun is missed when you start out slowly and have to build up to something bigger and better. So, I agree, it does seem like things come too fast and too easy--much of the early phase fun in the building up and growing phase is missed. This is especially true when your friend or co-worker gives you 100 million ISK as a starter fund, which is pocket change to many veterans. |

Leandro Salazar
Better Dead Then Smeg
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Posted - 2009.01.11 22:41:00 -
[7]
Yes, getting isk for real money via GTCs is indeed way too easy.  Ingame, only easy if you know what you are doing. |

Cody Michaels
Gallente Arcadian Enterprises OWN Alliance
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Posted - 2009.01.11 22:55:00 -
[8]
The problem isn't how you get the money, because when you trade anything you're not creating the money from nothing. You're still taking it from somewhere else.
If there is an abundance of ISK the problem isn't in trading, but from the source which is created ISK (missions). If missions aren't the problem then people are just paying too much for the goods (which should settle when people realize that there is a large supply and low demand).
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Vabjekf
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Posted - 2009.01.11 23:04:00 -
[9]
All i know is that this character is making much more money doing level 1s than my first character did doing level 1s several years ago.
This cant be good. |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.01.11 23:04:00 -
[10]
Remove 90% of the profit from high sec mission running. Problem solved. |
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Mara Rinn
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Posted - 2009.01.11 23:15:00 -
[11]
Edited by: Mara Rinn on 11/01/2009 23:15:23
Originally by: Aleyra Mel With all those moons, minerals, complexes, etc etc, anyone thinks that it has become way too easy to make big money in EVE?
Moons and asteroids don't make ISK.
Getting a battleship was hard four years ago because there weren't many people building them.
The economy is currently in deflation, which means that there is an oversupply of goods. If there was too much ISK, the prices would be going up!
Originally by: Bellum Eternus Remove 90% of the profit from high sec mission running. Problem solved.
What problem?
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Zaldoza
Caldari Perkone
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Posted - 2009.01.11 23:15:00 -
[12]
Cant see what that should help,i know the farmers would be happy.Make it harder to earn isk = more people will buy from them...They wont care how hard it is,they afk macro anyway..
Making it harder to earn isk in high sec,would also force people in low sec to lower prices on their loot.So they will also make less isk..It goes both ways..
No one but the farmers would win from this,so leave it like it is..
Zaldoc...Miner Zaldoza..Mission Runner
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.01.11 23:17:00 -
[13]
Originally by: Mara Rinn Edited by: Mara Rinn on 11/01/2009 23:15:23
Originally by: Aleyra Mel With all those moons, minerals, complexes, etc etc, anyone thinks that it has become way too easy to make big money in EVE?
Moons and asteroids don't make ISK.
Getting a battleship was hard four years ago because there weren't many people building them.
The economy is currently in deflation, which means that there is an oversupply of goods. If there was too much ISK, the prices would be going up!
Originally by: Bellum Eternus Remove 90% of the profit from high sec mission running. Problem solved.
What problem?
The volume of ISK generated per day is too much. That problem.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Shogun Archer
Gallente Brotherhood of Soban
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Posted - 2009.01.11 23:20:00 -
[14]
I think losing Isk is way too easy. Nerf it.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.01.11 23:20:00 -
[15]
Originally by: Bellum Eternus The volume of ISK generated per day is too much. That problem.
If that's happening, why don't we have inflation? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Concorduck
Gallente
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Posted - 2009.01.11 23:21:00 -
[16]
Originally by: Tippia
Originally by: Bellum Eternus The volume of ISK generated per day is too much. That problem.
If that's happening, why don't we have inflation?
Because you touch at night.
no, it's because of minerals -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Ocih
Amarr
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Posted - 2009.01.11 23:30:00 -
[17]
If you pay attention to the forums, yes. We are all multi billionaires.
Back in game however, everyone I know and have known for around 4 years sit on an average of 400 mill ISK. That's around 2 fitted HACs or one well fitted battleship. |

Sidus Isaacs
Gallente
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Posted - 2009.01.11 23:36:00 -
[18]
Making isk easy? Why yes of course! Done in no time? No, not at all. Doing level 4 missions nets of decent isk, but its not that super isk/hour like ratting in 0.0, or playing the market. It takes a lot of time to do a lot of missions, and the market guys puts lots of time in as well. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.01.12 00:05:00 -
[19]
Originally by: Tippia
Originally by: Bellum Eternus The volume of ISK generated per day is too much. That problem.
If that's happening, why don't we have inflation?
Because T1 and T2 modules are more or less price-fixed by the system, withing certain bands. Only modules with meta-number between 1 and 4 or deadspace/officer items that have no direct LP-shop equivalent are effected by inflation, and even them only in a limited manner.
Want to see wether we have inflation or not, you pretty much have to look at officer modules alone.
_ Create a character || Fit a ship || Get some ISK |

Cors
It's A Trap White Core
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Posted - 2009.01.12 01:05:00 -
[20]
From one of the Quarterly economic reports, it stated that the average isk in people wallets was something like 200 mil.
That's not a lot.
For pvp players, they can loose a few billion isk a day if they are in the middle of a war. So if you mean running lvl 4 missions is "too easy" then you need to start useing your isk for something other then PVE ships.
Moon mining is MEANT to be a large isk income. WHY? Becuase it's meant to be a way to finance capital ships. For corps in 0.0 alliance's.
When a single T2 Cruiser with full pvp fittings can cost you 200-400 mil depending on your fittings, pvp is EXPENSIVE.
I actually think they should make it EASIER to earn isk..
WHY? you ask? So we can spend less time mining and ratting and mission *****ing and more time PVPing.
Plus, if it was easier to make isk, more people would DO that.. and less folks would Buy isk. Though that'd be bad for folks who buy timecards for isk.
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Faife
Federation of Freedom Fighters
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Posted - 2009.01.12 01:18:00 -
[21]
if there really was a problem with the amount of isk being created, prices would go up.
they're not, ergo......
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.01.12 01:22:00 -
[22]
Originally by: Akita T
Originally by: Tippia
Originally by: Bellum Eternus The volume of ISK generated per day is too much. That problem.
If that's happening, why don't we have inflation?
Because T1 and T2 modules are more or less price-fixed by the system, withing certain bands. Only modules with meta-number between 1 and 4 or deadspace/officer items that have no direct LP-shop equivalent are effected by inflation, and even them only in a limited manner.
Want to see wether we have inflation or not, you pretty much have to look at officer modules alone.
And there it is. If you look at top end modules and their prices, prices have been steadily increasing across the board. Best-in-game armor reps that used to sell for 450-550m now sell for 1.9-2.1 billion+.
Inflation is most definitely here.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Roy Batty68
Caldari Immortal Dead
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Posted - 2009.01.12 01:28:00 -
[23]
Looking for inflation?
----
≡v≡ |

ArmyOfMe
4S Corporation Morsus Mihi
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Posted - 2009.01.12 01:31:00 -
[24]
Originally by: Bellum Eternus
And there it is. If you look at top end modules and their prices, prices have been steadily increasing across the board. Best-in-game armor reps that used to sell for 450-550m now sell for 1.9-2.1 billion+.
Inflation is most definitely here.
that might have something to do with the fact that they fixed those static plexes
and reducing the profit on high sec mission running wont solve a damn thing tbh. its still to easy to make isk in 0,0 with close to 0 risk as well
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything
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Davina Braben
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Posted - 2009.01.12 01:32:00 -
[25]
Originally by: Aleyra Mel Does it become way too easy to make ISK in EVE? With all those moons, minerals, complexes, etc etc, anyone thinks that it has become way too easy to make big money in EVE? I remember back when having a bs was hard, is this the purpose of the game to make caps for example be like bs before, and why not make them be even harder than what was having a bs 4 years ago? Maybe this is really the root of the blob problem.... cap blob problem, and titan dd problem... Its just way too easy to have bs, way too easy to have caps, and it really becomes way too easy to have titans... I really wonder if EVE economy is stable...
Nope.
PVP costs money.
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Jesslyn Daggererux
Gallente SRIUS BISNIS
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Posted - 2009.01.12 01:38:00 -
[26]
Originally by: Ocih If you pay attention to the forums, yes. We are all multi billionaires.
Back in game however, everyone I know and have known for around 4 years sit on an average of 400 mill ISK. That's around 2 fitted HACs and well fitted battleship.
fixed for ya. seriously. 'well fitted' to me translates to all t2 gear and some rigs and faction ammo. i hope you dont spend 200m on one BS, let alone 400m. if so, where do you hang out? take mez can plz?
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Bo'Tox
Amarr Arkor Inc
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Posted - 2009.01.12 01:40:00 -
[27]
Originally by: Tippia
Originally by: Bellum Eternus The volume of ISK generated per day is too much. That problem.
If that's happening, why don't we have inflation?
We do..
Havent you heard the screams over the last few years about: - tritanium prices - GTC prices - insert other FOTM ship or module...
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Buyus Stuffius
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Posted - 2009.01.12 01:40:00 -
[28]
Originally by: Roy Batty68 Looking for inflation?
im sorry sir, you seem to have the word 'inflation' confused with 'supply and demand'. |

Eternum Praetorian
Tupperware Party
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Posted - 2009.01.12 01:47:00 -
[29]
IF Eve is meant to be a PVP game...and PVP costs us big time.
There is no logic in any of the arguments that suggest we should nerf ISK making in general OR mission running in Empire. How would we function?
Making large amounts of ISK requires dedication. ALLOT of dedication and time as it is. Anything PVP based costs loads of ISK, and EVE is PVP (even trading)
Putting pure logic aside for a moment, my own personal take on this is----let the traders sit on a mountain of cash, let the mission runners role in isk so they can by more stuff and stimulate the economy, let the PVP'ers benefit from a healthy in game economy where items are in abundance and THUS they can replace their losses without a major diversion from what they enjoy doing.
If anything, ADD to the benefits of gaining ISK in low sec and null sec and that would make EVE even more interesting then it is.
P.S.
Buying ISK is just for new players and players that want a free ride. Those of us with fat wallets spend many an hour earning what we have. It costs SP, and when we have the SP it costs us loads of time, and it can be quite grueling sometimes honestly. I don't particularly enjoy the Mission grind, but it beats the mining grind 
Make it even harder to gain ISK you will double or triple the grind for players like me while at the same time cutting the PVP side in half.
A game should be fun people.... |

Joe Starbreaker
Starbreaker Frigateers
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Posted - 2009.01.12 02:34:00 -
[30]
It is easily earned and easily lost. In the end it all balances out. |
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