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Thread Statistics | Show CCP posts - 0 post(s) |

Cruz
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Posted - 2004.07.27 04:01:00 -
[31]
For those asking for UI changes for drone handling ................. |

Cruz
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Posted - 2004.07.27 04:01:00 -
[32]
For those asking for UI changes for drone handling ................. |

Akarah Siminova
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Posted - 2004.07.27 04:28:00 -
[33]
is drone rof still 2 seconds? |

Akarah Siminova
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Posted - 2004.07.27 04:28:00 -
[34]
is drone rof still 2 seconds? |

Mitchman
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Posted - 2004.07.27 04:36:00 -
[35]
A couple of things that would make handling the drones easier and won't require a lot of work to implement:
- Make the drone window save its size. Now you need to resize it all the time to see all deployed drones. - Make the Scoop to drone bay command work even if the drone is outside the 1500m range, so that the drones will return within range and then be scooped to drone bay. This is particulary a problem with battleships where drones have a tendency to orbit just at the edge of the scoop range, so you need to scoop multiple times to get them all.
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Mitchman
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Posted - 2004.07.27 04:36:00 -
[36]
A couple of things that would make handling the drones easier and won't require a lot of work to implement:
- Make the drone window save its size. Now you need to resize it all the time to see all deployed drones. - Make the Scoop to drone bay command work even if the drone is outside the 1500m range, so that the drones will return within range and then be scooped to drone bay. This is particulary a problem with battleships where drones have a tendency to orbit just at the edge of the scoop range, so you need to scoop multiple times to get them all.
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Christopher Scott
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Posted - 2004.07.27 05:42:00 -
[37]
Edited by: Christopher Scott on 27/07/2004 06:21:52 Feedback on testing current drone changes:
Overall, there is a major problem with how the drones "pursue" a target. Even if the drones are faster than the target, they won't keep within their optimal range as they chase the target and therefore won't accurately hit the target.
Example: I am using MWD on a cruiser and going around 900m/s, and a Hammerhead drone has 1,350m/s max velocity. The hammerhead drone has more than enough speed to pursue me, however the drone maintains a distance of 2-3km as it chases me which is outside it's 1km optimal range. So while the drone can keep up with my ship, it won't land any good hits since it maintains a distance that is outside its optimal range.
Aside from that problem, drones are able to hit slow target very well. Light & medium drones can hit slow moving frigates with good accuracy. Heavy drones can't hit a slow moving frigate, but they can hit a MWD/Webbed frigate rather well. Medium & Heavy Drones have good tracking against cruisers, and hit for good damage.
Heavy drones were getting wrecking shots in the 60-70 damage range, which was very sweet. 
Thanks to minsc and Clawhammer III who helped me test. 
|

Christopher Scott
|
Posted - 2004.07.27 05:42:00 -
[38]
Edited by: Christopher Scott on 27/07/2004 06:21:52 Feedback on testing current drone changes:
Overall, there is a major problem with how the drones "pursue" a target. Even if the drones are faster than the target, they won't keep within their optimal range as they chase the target and therefore won't accurately hit the target.
Example: I am using MWD on a cruiser and going around 900m/s, and a Hammerhead drone has 1,350m/s max velocity. The hammerhead drone has more than enough speed to pursue me, however the drone maintains a distance of 2-3km as it chases me which is outside it's 1km optimal range. So while the drone can keep up with my ship, it won't land any good hits since it maintains a distance that is outside its optimal range.
Aside from that problem, drones are able to hit slow target very well. Light & medium drones can hit slow moving frigates with good accuracy. Heavy drones can't hit a slow moving frigate, but they can hit a MWD/Webbed frigate rather well. Medium & Heavy Drones have good tracking against cruisers, and hit for good damage.
Heavy drones were getting wrecking shots in the 60-70 damage range, which was very sweet. 
Thanks to minsc and Clawhammer III who helped me test. 
|

Joshua Calvert
|
Posted - 2004.07.27 06:51:00 -
[39]
Looks good from the stats, TomB.
Is there any word on any new drone skills or drone interface (UI)?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.07.27 06:51:00 -
[40]
Looks good from the stats, TomB.
Is there any word on any new drone skills or drone interface (UI)?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Mechkilla
|
Posted - 2004.07.27 06:55:00 -
[41]
Vespa I???
That's an offense for us Caldari. That's the name of a motor-scooter not for an advanced tactical attack drone of the Caldari. Please re-think about that and choose an other one. Thx.
____________________________________________ CEO of Asgard Schiffswerften *** Proud member of [G] ***
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Mechkilla
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Posted - 2004.07.27 06:55:00 -
[42]
Vespa I???
That's an offense for us Caldari. That's the name of a motor-scooter not for an advanced tactical attack drone of the Caldari. Please re-think about that and choose an other one. Thx.
____________________________________________ CEO of Asgard Schiffswerften *** Proud member of [G] ***
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Lansfear
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Posted - 2004.07.27 06:59:00 -
[43]
Vespa
\Ves"pa\, n. [L., wasp.] (Zo["o]l.) A genus of Hymenoptera including the common wasps and hornets.
Sounds ok to me.
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Lansfear
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Posted - 2004.07.27 06:59:00 -
[44]
Vespa
\Ves"pa\, n. [L., wasp.] (Zo["o]l.) A genus of Hymenoptera including the common wasps and hornets.
Sounds ok to me.
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Mechkilla
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Posted - 2004.07.27 07:03:00 -
[45]
Edited by: Mechkilla on 27/07/2004 07:05:12 Hm, but it's already abused ages ago for that little motor-scooter (on earth). I don't like it anyway, even if that fits in the current pattern. There must be somethings else .
____________________________________________ CEO of Asgard Schiffswerften *** Proud member of [G] ***
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Mechkilla
|
Posted - 2004.07.27 07:03:00 -
[46]
Edited by: Mechkilla on 27/07/2004 07:05:12 Hm, but it's already abused ages ago for that little motor-scooter (on earth). I don't like it anyway, even if that fits in the current pattern. There must be somethings else .
____________________________________________ CEO of Asgard Schiffswerften *** Proud member of [G] ***
|

Dianabolic
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Posted - 2004.07.27 07:14:00 -
[47]
Originally by: Lansfear What will their optimal range and falloffs be?
This is a critical question. Particularly for the survivability of frigates / cruisers against scout / medium drones.
ie will the scout drones orbit within the blast radius of a small smartbomb?
(which they should do, imo, and heavy's should be within medium etc)
|

Dianabolic
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Posted - 2004.07.27 07:14:00 -
[48]
Originally by: Lansfear What will their optimal range and falloffs be?
This is a critical question. Particularly for the survivability of frigates / cruisers against scout / medium drones.
ie will the scout drones orbit within the blast radius of a small smartbomb?
(which they should do, imo, and heavy's should be within medium etc)
|

Selim
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Posted - 2004.07.27 07:45:00 -
[49]
/me hugs TomB
|

Selim
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Posted - 2004.07.27 07:45:00 -
[50]
/me hugs TomB
|

Joshua Calvert
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Posted - 2004.07.27 07:46:00 -
[51]
Quote: Heavy drones have been increased in accuracy (optimal sig radius decreased), making them able to hit friggies
\o/
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.07.27 07:46:00 -
[52]
Quote: Heavy drones have been increased in accuracy (optimal sig radius decreased), making them able to hit friggies
\o/
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

TomB
|
Posted - 2004.07.27 07:52:00 -
[53]
Originally by: Christopher Scott Example: I am using MWD on a cruiser and going around 900m/s, and a Hammerhead drone has 1,350m/s max velocity. The hammerhead drone has more than enough speed to pursue me, however the drone maintains a distance of 2-3km as it chases me which is outside it's 1km optimal range. So while the drone can keep up with my ship, it won't land any good hits since it maintains a distance that is outside its optimal range.
I'll have a look at this problem and see how it can be solved, shouldn't be a problem.
Originally by: Christopher Scott Aside from that problem, drones are able to hit slow target very well. Light & medium drones can hit slow moving frigates with good accuracy. Heavy drones can't hit a slow moving frigate, but they can hit a MWD/Webbed frigate rather well. Medium & Heavy Drones have good tracking against cruisers, and hit for good damage.
This one as well - thanks for your feedback mr. Scott.

2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |

TomB
|
Posted - 2004.07.27 07:52:00 -
[54]
Originally by: Christopher Scott Example: I am using MWD on a cruiser and going around 900m/s, and a Hammerhead drone has 1,350m/s max velocity. The hammerhead drone has more than enough speed to pursue me, however the drone maintains a distance of 2-3km as it chases me which is outside it's 1km optimal range. So while the drone can keep up with my ship, it won't land any good hits since it maintains a distance that is outside its optimal range.
I'll have a look at this problem and see how it can be solved, shouldn't be a problem.
Originally by: Christopher Scott Aside from that problem, drones are able to hit slow target very well. Light & medium drones can hit slow moving frigates with good accuracy. Heavy drones can't hit a slow moving frigate, but they can hit a MWD/Webbed frigate rather well. Medium & Heavy Drones have good tracking against cruisers, and hit for good damage.
This one as well - thanks for your feedback mr. Scott.

2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |

Jarjar
|
Posted - 2004.07.27 07:54:00 -
[55]
I tried webbing a regular NPC frigate (8-12k bounty?), at 1km range my 8 wasps hit him pretty much... once, in 2 minutes. Are NPCs not tweaked or are the drones this bad?
|

Jarjar
|
Posted - 2004.07.27 07:54:00 -
[56]
I tried webbing a regular NPC frigate (8-12k bounty?), at 1km range my 8 wasps hit him pretty much... once, in 2 minutes. Are NPCs not tweaked or are the drones this bad?
|

Meridius
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Posted - 2004.07.27 07:56:00 -
[57]
Originally by: TomB A new thread on drones, drone accuracy has enter a new stage and won't be as dramatic as proposed before. Changes from last thread:
Heavy drones have been increased in accuracy (optimal sig radius decreased), making them able to hit friggies
Thanks TomB
 ________________________________________________________
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Meridius
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Posted - 2004.07.27 07:56:00 -
[58]
Originally by: TomB A new thread on drones, drone accuracy has enter a new stage and won't be as dramatic as proposed before. Changes from last thread:
Heavy drones have been increased in accuracy (optimal sig radius decreased), making them able to hit friggies
Thanks TomB
 ________________________________________________________
|

Meridius
|
Posted - 2004.07.27 07:59:00 -
[59]
Originally by: Jarjar I tried webbing a regular NPC frigate (8-12k bounty?), at 1km range my 8 wasps hit him pretty much... once, in 2 minutes. Are NPCs not tweaked or are the drones this bad?
Hmm or not, hope its just not tweaked yet...
________________________________________________________
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Meridius
|
Posted - 2004.07.27 07:59:00 -
[60]
Originally by: Jarjar I tried webbing a regular NPC frigate (8-12k bounty?), at 1km range my 8 wasps hit him pretty much... once, in 2 minutes. Are NPCs not tweaked or are the drones this bad?
Hmm or not, hope its just not tweaked yet...
________________________________________________________
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