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Karl Hobb
Imperial Margarine
102
|
Posted - 2012.04.17 18:16:00 -
[31] - Quote
tmasher wrote:I'm a forum-splerging neckbeard. FYP
tmasher wrote:How exactly can they ask about something most of them probably don't even realize can happen the first time they get in a Hulk? tmasher wrote:So short of miraculous foresight and spending the 6 months prior lol "Fun fact: carebears are not necessary for the game to function." --áTippia |

Herping yourDerp
Federal Navy Academy Gallente Federation
511
|
Posted - 2012.04.17 19:02:00 -
[32] - Quote
except t2 barges are supposed to be able to handle the harshness of nullsec or w/e yet a cheap ship can almost inta pop them.
|

tmasher
Hedion University Amarr Empire
2
|
Posted - 2012.04.17 19:08:00 -
[33] - Quote
Quote:GǪas do miners. Claiming anything else is to paint them all as a bunch of blind and braindead sheep
Please then, explain to me what sorts of personal experiences miners go through during the first three months of the game that will teach them how to fit Hulks to not be ganked?
Quote:You haven't been paying attention to these topics have you?
Nope.
Quote:You started this thread with an argument from realism
Lol wat
Quote:and it keeps coming up
You're literally the only one bringing it up m8
Quote:alongside the cost argument, which you also used
It is a factor and claiming otherwise is literally ignorant.
Anyway, you've quite clearly got some very specific blinders on and judging by the couple sheep people I've seen with your quotes in their sigs, you're something of an outspoken person on this subject, though I've literally never heard of you before this thread and I'll likely forget your existence 5 minutes from now. Your arguments though are incredibly simplistic and quite obviously biased and you've yet to make a single credible argument or counter any I've made other than "hurp blurp let me tell u about realism m8" and some unfathomable notion that miners should be smarter than literally everyone else that plays this game and that it's their own fault if they aren't. Miners aren't smart. Almost everyone who plays this game is a complete ****** for their first 6 months at best. The difference is, everyone else is introduced to different aspects of gameplay with a comfortably stepped difficulty curve. PVEers learn about cap management and DPS and active tanking and rat aggro as each is introduced during early missions, and maybe they lose some frigates or destroyers or cruisers before they figure out right from wrong. PVPers learn about kiting and transversal, picking your fights and how Minmatar > everything and likewise lose some frigs and dessies and cruisers before they pick it up. Miners learn how to kill ****** belt frig rats with drones and how to avoid being canflipped, maybe losing a 50k Navitas or some Osprey or some ****, because nobody gives a **** about trying to gank Retrievers so the only time they actually face any exposure to any sort of learning curve or situation that forces them to adapt, they're sitting in their pod next to their 300mil Hulk wreck.
That you even claim miners have as accommodating a learning curve as PVErs and PVPers is pretty indicative of your actual agenda. |

Karl Hobb
Imperial Margarine
102
|
Posted - 2012.04.17 19:24:00 -
[34] - Quote
If you've done nothing but mine roids for six months and still haven't heard about ganking, you're either not paying any attention to the game or ignoring reality. In both cases I ask: what gives you the right to own and operate that Hulk?
Fitting a suitcase adds roughly 5K EHP to a Hulk, according to pyfa. Fit a ******* suitcase. "Fun fact: carebears are not necessary for the game to function." --áTippia |

Tippia
Sunshine and Lollipops
6151
|
Posted - 2012.04.17 19:31:00 -
[35] - Quote
tmasher wrote:[Please then, explain to me what sorts of personal experiences miners go through during the first three months of the game that will teach them how to fit Hulks to not be ganked? The tutorials. Local. Corp chat. N00b chat. Being in a belt. Researching the Hulk. Any EVE-related website. Having more than two brain-cells to rub together.
Then maybe you should stop assuming things about them and understand the context of your own argument, hmm?
GÇ£That a 10m ISK Catalyst can kill a 300m T2 cruiser-sized Exhumer is a bit daft, let's be realistic.GÇ¥ Recognise that? Cost and realism is the two constants in terms of fallacious arguments being brought up in favour of buffing the Hulk. You did it like everyone coming before you. If you didn't read up on the topic before posting (which would explain why you assume that miners are incapable of doing any kind of research on their chosen activity), then that's your problem, but it doesn't change the fact that it keeps coming up and it keeps being irrelevant, wrong or both.
Cost is not a factor in balance GÇö they tried that once and immediately realised the error of their ways. Again, had you done your research, you would have known this already.
Quote:Your arguments though are incredibly simplistic and quite obviously biased and you've yet to make a single credible argument or counter any I've made other than "hurp blurp let me tell u about realism m8" and some unfathomable notion that miners should be smarter than literally everyone else that plays this game and that it's their own fault if they aren't. No, that's your argument GÇö it's called a strawman argument, and it's a fallacy. My argument is that they are as smart as everyone else and therefore have no problems learning about these things through all the usual means, just like everyone else, especially given that they have a couple of months to do so. If you haven't seen the counter arguments, then you haven't been paying attention, but again, that seems to be what you do most (along with assuming that everyone does the sameGǪ which they don't).
Counter #1: a Hulk can already protect themselves against a Catalyst. Counter #2: Crimewatch 2.0 will not change the risks in ganking because it'll still be trivial to get away with it. Counter #3: miners are not idiots, no matter how much you'd prefer that they were. Counter #4: miners have access to the same resources as everyone else, and can therefore learn about ganks the same as everyone else.
Could you please actually address the arguments being made rather than resorting to an avalanche of fallacies? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

baltec1
1105
|
Posted - 2012.04.17 19:42:00 -
[36] - Quote
Herping yourDerp wrote:except t2 barges are supposed to be able to handle the harshness of nullsec or w/e yet a cheap ship can almost inta pop them.
Only if the hulk pilot fits near to no tank on it. |

Bully Hedro
Imperial Academy Amarr Empire
4
|
Posted - 2012.04.17 19:44:00 -
[37] - Quote
Tippia wrote:tmasher wrote:1) Beef Hulks a little. That a 10m ISK Catalyst can kill a 300m T2 cruiser-sized Exhumer is a bit daft, let's be realistic. As luck would have it, a 10M Catalyst can't kill a 300M T2 cruiser-sized Exhumer. Unless the Exhumer has been a bit daft and not fitted a tank. As for realism, it's not so strange that a destroyer can kill a huge resource extraction vehicle.
Of course the difference is that Deepwater Horizon cost $500mil, whereas a modern destroyer cost $500-2billion aswell. |

Tanya Powers
Science and Trade Institute Caldari State
1127
|
Posted - 2012.04.17 19:54:00 -
[38] - Quote
tmasher wrote: more stuff
Don't get me wrong, but if actual situation was a very bad game experience, players mining would leave the game to bots and 20 accounts multi box fans playing with themselves, maybe it's already what happens doesn't matter anyway.
Makes a few years this kind of discussion ends with the guy starting the thread at the end of the discussion look like an idiot who doesn't understand a crap about the uberness of Eve and it's players, you are not in position to discuss whatever in Eve or bring another logic than the one the older players claim it's the rule.
You still have the choice to give your money somewhere else or keep trying to discuss with a players base incapable to evolve. |

Jake Warbird
Republic Military School Minmatar Republic
730
|
Posted - 2012.04.17 19:56:00 -
[39] - Quote
/popcorn |

Tanya Powers
Science and Trade Institute Caldari State
1127
|
Posted - 2012.04.17 19:59:00 -
[40] - Quote
Herping yourDerp wrote:except t2 barges are supposed to be able to handle the harshness of nullsec or w/e yet a cheap ship can almost inta pop them.
Really? -they can't handle a single destroyer or frigate without Concord help but you "assume" they're "supposed" to be "THA" mining ship in null? 
Mkay 
|

YuuKnow
197
|
Posted - 2012.04.17 20:06:00 -
[41] - Quote
Back in the day, folks mined with battleships. There's nothing to say that you have to use a Exhumer or MB. |

Tippia
Sunshine and Lollipops
6154
|
Posted - 2012.04.17 20:18:00 -
[42] - Quote
Tanya Powers wrote:Really? -they can't handle a single destroyer or frigate without Concord help but you "assume" they're "supposed" to be "THA" mining ship in null?  That has more to do with the difference in rats and players, and it's the harshness of the former that they're able to withstandGǪ 
As for handling a single destroyer or frigate, it can deliver up to 160 DPS, which would kill the standard gank destroyer in less time it takes the destroyer to kill itGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

YuuKnow
197
|
Posted - 2012.04.17 20:29:00 -
[43] - Quote
What about bringing a cap stable Logi to the mining op? Turn the logi on and let it perma boost the hulks? Anyone ever tried that?
yk |

KrakizBad
Eve Defence Force Fatal Ascension
614
|
Posted - 2012.04.17 20:30:00 -
[44] - Quote
YuuKnow wrote:What about bringing a cap stable Logi to the mining op? Turn the logi on and let it perma boost the hulks? Anyone ever tried that?
yk Yes, it doesn't prevent alpha strikes, but will generally save vs. a single smaller ship. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

Tippia
Sunshine and Lollipops
6157
|
Posted - 2012.04.17 20:59:00 -
[45] - Quote
KrakizBad wrote:YuuKnow wrote:What about bringing a cap stable Logi to the mining op? Turn the logi on and let it perma boost the hulks? Anyone ever tried that? Yes, it doesn't prevent alpha strikes, but will generally save vs. a single smaller ship. Put in other terms: it forces a ganker to upgrade to (multiple) tier-3 BCs or BSes rather than relying on a handful of frigates or destroyers. You can still do it with the same manpower, but the cost of the operation increases quite sharply. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

tmasher
Hedion University Amarr Empire
2
|
Posted - 2012.04.17 21:07:00 -
[46] - Quote
Tippia wrote:GÇ£That a 10m ISK Catalyst can kill a 300m T2 cruiser-sized Exhumer is a bit daft, let's be realistic.GÇ¥ Recognise that?
Wow, you read that and thought I was talking about gameplay realism? I guess English isn't your first language?
Quote:My argument is that they are as smart as everyone else
Holy ****, that's my argument too! Though technically mine was they are as stupid as everyone else, but it's pretty much the same thing right?
Quote:Counter #1: a Hulk can already protect themselves against a Catalyst.
Well look at that, again I agree and made no argument to the contrary.
Quote:Counter #3: miners are not idiots, no matter how much you'd prefer that they were.
They are no more or less idiots than the rest of the general Eve population.
Quote:Counter #4: miners have access to the same resources as everyone else, and can therefore learn about ganks the same as everyone else.
Please point me towards the New Player Experience Tutorial that teaches players how to defend against suicide ganking. Last I checked, Mining missions revolve around warping to deadspace, mining a rock, and returning it to the agent. Maybe this changed recently and I've missed the part where a random GM will warp into the pocket and try to kill the player.
Could you please address the arguments rather than grandstanding over established and universally accepted statements that only you are actually arguing about?
I'll give this one last try, hoping that deep down there's some rational thought I can reach. I'd appreciate you respond to each in a simple, straightforward manner, one after the other, without bringing up any of the previous statements we've already agreed upon and are not actually arguing.
1) Lack of learning or difficulty curve for miners; PVE players get stepped missions of slowly increasing difficulty that teaches them the basics of killing rats, tanking, resists and aggro, skills and knowledge they utilize in higher-level missions. Miners learn to activate mining lasers on asteroids and use drones to kill the occasional belt rat. PVEers lose frigates, destroyers and occasionally cruisers as part of the ravages of their first lessons learning their profession as new players. Miners lose 300mil Hulks to tiny destroyers 1/50th their cost.
2) Unless you can show me a study that proves otherwise, I stand by my statement that the overwhelming majority of new players prefer learning the game in the game and not by scrolling through hundreds of wiki pages, guides, tutorials and these scum-trodden forums. Any game that flat-out requires new players to sift through page after page after page of ****** starting guides is undeniably a terrible game. That said, it'd be cool if CCP actually invested the time in some ~ingame~ NPE arc for miners to actually prepare them for the reality of highsec ganking.
3) Cost not being a factor in balance I can agree with. It has more to do with the cost of the consequences of any particular action. In the instance of my ganking Hulks, I literally lose nothing while he loses everything. When I started this I had about -1.5 sec, and moved into a 0.7 system. It took me killing 5-6 Hulks before I finally became negative enough to go flashy in that system. I spent the next day in Nullsec ratting my sec up and making enough money from belt rats alone to pay for dozens more Catalysts. I literally lose nothing in this process, the Hulk loses what is often a massive chunk of their total assets.
Thank you and have a great day. |

Tippia
Sunshine and Lollipops
6157
|
Posted - 2012.04.17 21:27:00 -
[47] - Quote
tmasher wrote:Wow, you read that and thought I was talking about gameplay realism? I read that and thought you were making an argument about relationships between ship classes being daft and not realistic, because that's pretty much what you said.
Quote:Well look at that, again I agree and made no argument to the contrary. GǪaside from the first point you made in the OP. You know, the part where you were arguing that they should make the Hulk beefier so a Catalyst no longer can kill it and it instead requires an unrealistic cruiser or a BC to kill one.
Quote:Please point me towards the New Player Experience Tutorial that teaches players how to defend against suicide ganking. The part where they say that space isn't safe and the part that explains to you what happens when your ship blows up.
Quote:1) Lack of learning or difficulty curve for miners The learning can be found in the same place as everyone else finds it. These places have already been listed multiple times. Just for the record, the arc you're describing for mission runners never teach them about tanking either GÇö they, too, have to go and look for that knowledge elsewhere (where they quickly find it because it's trivial to do so), because the game doesn't teach these things outside of the tutorials.
Quote:2) Unless you can show me a study that proves otherwise, I stand by my statement that the overwhelming majority of new players prefer learning the game in the game and not by scrolling through hundreds of wiki pages, guides, tutorials and these scum-trodden forums. GǪand that doesn't really change the fact that miners can learn the things they need to know in order to survive in the same places as everyone else (including in-game by interacting with the players around them).
As for the loss ratio, that's how the game is designed: it consistently requires exponentially more effort to get a decreasing margin of effectiveness. The Hulk sits at one far end of that spectrum GÇö high efficiency/massive effort GÇö and the destroyer sits at the other, and the GÇ£issueGÇ¥ is that the efficiency in question goes towards drastically different types out output. The Hulk is a massive loss due to all the marginal improvements that go into it; it's an easy loss since those marginal improvements go towards yield, not durability; the destroyer is a minor loss because it doesn't have any marginal improvements to speak of and because the ones it has are geared towards blowing stuff up. It is as it should be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

YuuKnow
198
|
Posted - 2012.04.17 21:36:00 -
[48] - Quote
Tippia wrote:KrakizBad wrote:YuuKnow wrote:What about bringing a cap stable Logi to the mining op? Turn the logi on and let it perma boost the hulks? Anyone ever tried that? Yes, it doesn't prevent alpha strikes, but will generally save vs. a single smaller ship. Put in other terms: it forces a ganker to upgrade to (multiple) tier-3 BCs or BSes rather than relying on a handful of frigates or destroyers. You can still do it with the same manpower, but the cost of the operation increases quite sharply.
Of course I'm not saying that I think Hulk Griefing is good for gameplay. Skews the risk/reward balance of hi-sec waaaaaay off. This needs to be brought more into balance in the other hi sec vs low sec vs null sec system. Hi sec mining is such a low profit enterprise to begin with. What are the estimates? Something like 6mil per hour tops?
Yes players can adapt to any sort of fubared gameplay, but there is also a point where the risk/reward balance is just plain borked. Nothing about it good for the game design... just plain old fashion griefing.
They can make the hulks hard to kill would be one method. Perhaps keeping griefers relagated to frigs and destroyers (so that the hulks at least have a chance) is another (could be done by removing the sec increases from ratting to make it harder for griefers to build there sec status up again and get back into hi sec).
yk |

tmasher
Hedion University Amarr Empire
2
|
Posted - 2012.04.17 21:51:00 -
[49] - Quote
Quote:I read that and thought you were making an argument about relationships between ship classes being daft and not realistic, because that's pretty much what you said.
"Let's be realistic" is a common phrase AKA "Let's be real", "Let's be serious" etc, nothing to do with ~gameplay realism~
Quote:GǪaside from the first point you made in the OP. You know, the part where you were arguing that they should make the Hulk beefier so a Catalyst no longer can kill it and it instead requires an unrealistic cruiser or a BC to kill one.
The point I made was that a Cata should not be able to suicide gank a naked Hulk just like it shouldn't be able to suicide gank a comparable T2 cruiser (or t3!) Imagine what kind of world we would live in if any other untanked T2 could be easily wiped out by a Destroyer, I'd camp Jita undock and wipe out Zealots all day long.
Quote:The part where they say that space isn't safe and the part that explains to you what happens when your ship blows up.
So:
PVE player gets a fuckton of different combat missions of slowly increasing difficulty, get related skillbooks and instructions handed to them by Tutorials and an unarguably managable learning curve vs Miner gets told to go mine rocks and "lol u may die"
Yeah they're totally the exact same experience and afford both players equal instructions and guidance on how to play the game. 
Quote:The learning can be found in the same place as everyone else finds it.
Again you're assuming players are going to somehow know what questions they need to ask before they're even exposed to the situation requiring them to ask them. New players starting missions ask questions if they don't understand things or are, y'know, being killed by rats. They're exposed to these situations, then use their cognitive abilities to process that something is wrong and take actions to rectify it -- either looking at a guide or more commonly, spamming the noob channel with questions and getting straight answers. Taking too much damage in a mission? Fit a repper or shield booster. Running out of cap running that? Train Energy Management and fit cap rechargers. Only when a player is exposed to adversity do they recognize and realize adaptation is necessary. Miners are not exposed to this same effect. They mine rocks and the only time they take damage is from belt rats. Nobody comes and tries to gank their ****** little Navitas or even their Retriever or Covetor. It isn't until they're in a Hulk, or happen to see someone else's Hulk get ganked, that they even realize the danger, let alone are exposed to it, let alone have any time to adapt to it. This is the essential problem and reiterates exactly what I've already said; miners are not "given" the same resources if you (correctly) |

Tippia
Sunshine and Lollipops
6158
|
Posted - 2012.04.17 21:57:00 -
[50] - Quote
YuuKnow wrote:Hi sec mining is such a low profit enterprise to begin with. What are the estimates? Something like 6mil per hour tops? Right now, it's somewhere in the 20M region, last I saw any numbers (haven't done them myself, so, pinch of salt and all that). That puts it on equal footing with lower-end L4 missions that are done at the same skill level. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

KrakizBad
Eve Defence Force Fatal Ascension
615
|
Posted - 2012.04.17 22:09:00 -
[51] - Quote
tmasher wrote:The point I made was that a Cata should not be able to suicide gank a naked Hulk just like it shouldn't be able to suicide gank a comparable T2 cruiser (or t3!) Imagine what kind of world we would live in if any other untanked T2 could be easily wiped out by a Destroyer, I'd camp Jita undock and wipe out Zealots all day long. lolwut? A destroyer could indeed pop a completely untanked zealot easily. I'm guessing you've never flown a sniper HAC or you'd have known this. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

YuuKnow
200
|
Posted - 2012.04.17 22:25:00 -
[52] - Quote
Tippia wrote:YuuKnow wrote:Hi sec mining is such a low profit enterprise to begin with. What are the estimates? Something like 6mil per hour tops? Right now, it's somewhere in the 20M region, last I saw any numbers (haven't done them myself, so, pinch of salt and all that). That puts it on equal footing with lower-end L4 missions that are done at the same skill level.
No way! I have to start training a mining alt then...
... of course that argues the point that if as profitable as level 4s, then why should it be more risky? A level 4 mission takes a 150mil ship to solo. If that's the case, then why should mining need a 300mil ship and several corp mates (or alts), including a logi on constant vigilance to protect it? Still unbalanced risk vs reward.
yk
|

YuuKnow
200
|
Posted - 2012.04.17 23:52:00 -
[53] - Quote
Alright. Did some sisi testing. With a maxed Humer character equipping a maximum tank, a player can make about 9 mil per hour with veldspar. If he has a fitting for maximum mining yield with orca support, then more. But given the state of things a maximum mining fit is ill advised and a near max tank would be the norm.
So I estimate 9 mil per hour for a solo mining as compared to 20mil/hr with a solol LvL missioner... and the mining is more of a risk for loss. Still is skewed risk vs reward IMHO
yk |
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